# Conflicts: # cmake/CompileFlags.cmake # src/crashlog.cpp # src/fileio.cpp # src/fileio_func.h # src/fios_gui.cpp # src/ini_load.cpp # src/ini_type.h # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/network/network_client.cpp # src/order_base.h # src/order_cmd.cpp # src/os/windows/win32.cpp # src/road_cmd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/settings.cpp # src/station_cmd.cpp # src/stdafx.h # src/table/settings.ini # src/tree_cmd.cpp # src/tree_gui.cpp # src/vehicle_base.h # src/video/cocoa/cocoa_v.mm # src/video/cocoa/event.mm # src/video/cocoa/wnd_quartz.mm # src/viewport.cpp # src/widgets/tree_widget.h
		
			
				
	
	
		
			68 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file viewport_sprite_sorter.h Types related to sprite sorting. */
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#include "stdafx.h"
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#include "core/smallvec_type.hpp"
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#include "core/bitmath_func.hpp"
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#include "gfx_type.h"
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#ifndef VIEWPORT_SPRITE_SORTER_H
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#define VIEWPORT_SPRITE_SORTER_H
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/** Parent sprite that should be drawn */
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#ifdef _MSC_VER
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struct __declspec(align(16)) ParentSpriteToDraw {
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#else
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struct __attribute__ ((aligned (16))) ParentSpriteToDraw {
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#endif
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	/* Block of 16B loadable in xmm register */
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	int32 xmin;                     ///< minimal world X coordinate of bounding box
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	int32 ymin;                     ///< minimal world Y coordinate of bounding box
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	int32 zmin;                     ///< minimal world Z coordinate of bounding box
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	int32 x;                        ///< screen X coordinate of sprite
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	/* Second block of 16B loadable in xmm register */
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	int32 xmax;                     ///< maximal world X coordinate of bounding box
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	int32 ymax;                     ///< maximal world Y coordinate of bounding box
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	int32 zmax;                     ///< maximal world Z coordinate of bounding box
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	int32 y;                        ///< screen Y coordinate of sprite
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	SpriteID image;                 ///< sprite to draw
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	PaletteID pal;                  ///< palette to use
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	const SubSprite *sub;           ///< only draw a rectangular part of the sprite
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	int32 left;                     ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
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	int32 top;                      ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
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	int32 first_child;              ///< the first child to draw.
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	uint16 width;                   ///< sprite width
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	uint16 height;                  ///< sprite height, bit 15: comparison_done: used during sprite sorting: true if sprite has been compared with all other sprites
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	bool IsComparisonDone() const { return HasBit(this->height, 15); }
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	void SetComparisonDone(bool done) { SB(this->height, 15, 1, done ? 1 : 0); }
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};
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static_assert((sizeof(ParentSpriteToDraw) % 16) == 0);
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static_assert(sizeof(ParentSpriteToDraw) <= 64);
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typedef std::vector<ParentSpriteToDraw*> ParentSpriteToSortVector;
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/** Type for method for checking whether a viewport sprite sorter exists. */
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typedef bool (*VpSorterChecker)();
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/** Type for the actual viewport sprite sorter. */
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typedef void (*VpSpriteSorter)(ParentSpriteToSortVector *psd);
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#ifdef WITH_SSE
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bool ViewportSortParentSpritesSSE41Checker();
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void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv);
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#endif
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void InitializeSpriteSorter();
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#endif /* VIEWPORT_SPRITE_SORTER_H */
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