37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file object_type.h Types related to object tiles. */
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#ifndef OBJECT_TYPE_H
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#define OBJECT_TYPE_H
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/** Types of objects. */
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typedef uint16 ObjectType;
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static const ObjectType OBJECT_TRANSMITTER  =   0;    ///< The large antenna
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static const ObjectType OBJECT_LIGHTHOUSE   =   1;    ///< The nice lighthouse
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static const ObjectType OBJECT_STATUE       =   2;    ///< Statue in towns
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static const ObjectType OBJECT_OWNED_LAND   =   3;    ///< Owned land 'flag'
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static const ObjectType OBJECT_HQ           =   4;    ///< HeadQuarter of a player
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static const ObjectType NEW_OBJECT_OFFSET   =   5;    ///< Offset for new objects
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static const ObjectType NUM_OBJECTS         = 256;    ///< Number of supported objects
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static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
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/** Unique identifier for an object. */
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typedef uint16 ObjectID;
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struct Object;
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struct ObjectSpec;
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static const ObjectID INVALID_OBJECT = 0xFFFF; ///< An invalid object
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#endif /* OBJECT_TYPE_H */
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