776 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			776 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "clear_map.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "player.h"
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| #include "tile.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "variables.h"
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| #include "table/sprites.h"
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| 
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| typedef struct TerraformerHeightMod {
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| 	TileIndex tile;
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| 	byte height;
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| } TerraformerHeightMod;
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| 
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| typedef struct TerraformerState {
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| 	int height[4];
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| 	uint32 flags;
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| 
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| 	int direction;
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| 	int modheight_count;
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| 	int tile_table_count;
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| 
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| 	int32 cost;
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| 
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| 	TileIndex *tile_table;
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| 	TerraformerHeightMod *modheight;
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| 
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| } TerraformerState;
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| 
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| static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
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| {
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| 	TileIndex *t;
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| 	int count;
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| 
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| 	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1;
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| 
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| 	t = ts->tile_table;
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| 	for (count = ts->tile_table_count; count != 0; count--, t++) {
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| 		if (*t == tile) return 0;
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| 	}
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| 
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| 	return 1;
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| }
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| 
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| static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
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| {
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| 	TerraformerHeightMod *mod = ts->modheight;
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| 	int count;
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| 
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| 	for (count = ts->modheight_count; count != 0; count--, mod++) {
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| 		if (mod->tile == tile) return mod->height;
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| 	}
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| 
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| 	return TileHeight(tile);
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| }
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| 
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| static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
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| {
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| 	int count;
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| 	TileIndex *t;
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| 
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| 	count = ts->tile_table_count;
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| 
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| 	if (count >= 625) return;
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| 
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| 	for (t = ts->tile_table; count != 0; count--,t++) {
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| 		if (*t == tile) return;
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| 	}
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| 
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| 	ts->tile_table[ts->tile_table_count++] = tile;
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| }
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| 
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| static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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| {
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| 	TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
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| 	TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
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| 	TerraformAddDirtyTile(ts, tile + TileDiffXY(-1,  0));
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| 	TerraformAddDirtyTile(ts, tile);
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| }
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| 
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| static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
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| {
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| 	int r;
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| 	bool skip_clear = false;
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| 
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| 	assert(tile < MapSize());
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| 
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| 	if ((r=TerraformAllowTileProcess(ts, tile)) <= 0)
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| 		return r;
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| 
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| 	if (IsTileType(tile, MP_RAILWAY)) {
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| 		static const byte _railway_modes[4] = {8, 0x10, 4, 0x20};
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| 		static const byte _railway_dangslopes[4] = {0xd, 0xe, 7, 0xb};
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| 		static const byte _railway_dangslopes2[4] = {0x2, 0x1, 0x8, 0x4};
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| 
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| 		// Nothing could be built at the steep slope - this avoids a bug
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| 		// when you have a single diagonal track in one corner on a
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| 		// basement and then you raise/lower the other corner.
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| 		int tileh = GetTileSlope(tile, NULL) & 0xF;
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| 		if (tileh == _railway_dangslopes[mode] ||
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| 				tileh == _railway_dangslopes2[mode]) {
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| 			_terraform_err_tile = tile;
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| 			_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
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| 			return -1;
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| 		}
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| 
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| 		// If we have a single diagonal track there, the other side of
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| 		// tile can be terraformed.
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| 		if ((_m[tile].m5 & ~0x40) == _railway_modes[mode]) {
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| 			if (ts->direction == 1) return 0;
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| 			skip_clear = true;
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| 		}
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| 	}
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| 
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| 	if (!skip_clear) {
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| 		int32 ret = DoCommandByTile(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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| 
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| 		if (CmdFailed(ret)) {
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| 			_terraform_err_tile = tile;
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| 			return -1;
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| 		}
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| 
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| 		ts->cost += ret;
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| 	}
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| 
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| 	if (ts->tile_table_count >= 625) return -1;
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| 	ts->tile_table[ts->tile_table_count++] = tile;
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| 
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| 	return 0;
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| }
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| 
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| static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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| {
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| 	int nh;
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| 	TerraformerHeightMod *mod;
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| 	int count;
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| 
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| 	assert(tile < MapSize());
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| 
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| 	if (height < 0) {
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| 		_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
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| 		return false;
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| 	}
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| 
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| 	_error_message = STR_1004_TOO_HIGH;
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| 
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| 	if (height > 15) return false;
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| 
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| 	nh = TerraformGetHeightOfTile(ts, tile);
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| 	if (nh < 0 || height == nh) return false;
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| 
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| 	if (TerraformProc(ts, tile, 0) < 0) return false;
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| 	if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false;
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| 	if (TerraformProc(ts, tile + TileDiffXY(-1, -1), 2) < 0) return false;
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| 	if (TerraformProc(ts, tile + TileDiffXY(-1,  0), 3) < 0) return false;
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| 
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| 	mod = ts->modheight;
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| 	count = ts->modheight_count;
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| 
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| 	for (;;) {
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| 		if (count == 0) {
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| 			if (ts->modheight_count >= 576)
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| 				return false;
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| 			ts->modheight_count++;
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| 			break;
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| 		}
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| 		if (mod->tile == tile) break;
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| 		mod++;
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| 		count--;
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| 	}
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| 
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| 	mod->tile = tile;
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| 	mod->height = (byte)height;
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| 
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| 	ts->cost += _price.terraform;
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| 
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| 	{
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| 		int direction = ts->direction, r;
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| 		const TileIndexDiffC *ttm;
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| 
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| 		static const TileIndexDiffC _terraform_tilepos[] = {
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| 			{ 1,  0},
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| 			{-2,  0},
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| 			{ 1,  1},
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| 			{ 0, -2}
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| 		};
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| 
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| 		for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
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| 			tile += ToTileIndexDiff(*ttm);
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| 
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| 			r = TerraformGetHeightOfTile(ts, tile);
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| 			if (r != height && r-direction != height && r+direction != height) {
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| 				if (!TerraformTileHeight(ts, tile, r+direction))
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| 					return false;
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| 			}
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| 		}
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| 	}
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| 
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| 	return true;
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| }
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| 
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| /** Terraform land
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|  * @param x,y coordinates to terraform
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|  * @param p1 corners to terraform.
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|  * @param p2 direction; eg up or down
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|  */
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| int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TerraformerState ts;
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| 	TileIndex tile;
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| 	int direction;
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| 
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| 	TerraformerHeightMod modheight_data[576];
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| 	TileIndex tile_table_data[625];
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	_error_message = INVALID_STRING_ID;
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| 	_terraform_err_tile = 0;
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| 
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| 	ts.direction = direction = p2 ? 1 : -1;
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| 	ts.flags = flags;
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| 	ts.modheight_count = ts.tile_table_count = 0;
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| 	ts.cost = 0;
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| 	ts.modheight = modheight_data;
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| 	ts.tile_table = tile_table_data;
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| 
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| 	tile = TileVirtXY(x, y);
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| 
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| 	/* Make an extra check for map-bounds cause we add tiles to the originating tile */
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| 	if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
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| 
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| 	if (p1 & 1) {
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| 		if (!TerraformTileHeight(&ts, tile + TileDiffXY(1, 0),
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| 				TileHeight(tile + TileDiffXY(1, 0)) + direction))
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| 					return CMD_ERROR;
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| 	}
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| 
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| 	if (p1 & 2) {
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| 		if (!TerraformTileHeight(&ts, tile + TileDiffXY(1, 1),
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| 				TileHeight(tile + TileDiffXY(1, 1)) + direction))
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| 					return CMD_ERROR;
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| 	}
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| 
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| 	if (p1 & 4) {
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| 		if (!TerraformTileHeight(&ts, tile + TileDiffXY(0, 1),
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| 				TileHeight(tile + TileDiffXY(0, 1)) + direction))
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| 					return CMD_ERROR;
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| 	}
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| 
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| 	if (p1 & 8) {
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| 		if (!TerraformTileHeight(&ts, tile + TileDiffXY(0, 0),
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| 				TileHeight(tile + TileDiffXY(0, 0)) + direction))
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| 					return CMD_ERROR;
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| 	}
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| 
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| 	if (direction == -1) {
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| 		/* Check if tunnel would take damage */
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| 		int count;
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| 		TileIndex *ti = ts.tile_table;
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| 
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| 		for (count = ts.tile_table_count; count != 0; count--, ti++) {
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| 			uint z, t;
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| 			TileIndex tile = *ti;
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| 
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| 			z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
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| 			t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
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| 			if (t <= z) z = t;
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| 			t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
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| 			if (t <= z) z = t;
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| 			t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
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| 			if (t <= z) z = t;
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| 
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| 			if (!CheckTunnelInWay(tile, z * 8)) {
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| 				return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
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| 			}
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| 		}
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| 	}
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| 
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| 	if (flags & DC_EXEC) {
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| 		/* Clear the landscape at the tiles */
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| 		{
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| 			int count;
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| 			TileIndex *ti = ts.tile_table;
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| 			for (count = ts.tile_table_count; count != 0; count--, ti++) {
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| 				DoCommandByTile(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 			}
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| 		}
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| 
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| 		/* change the height */
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| 		{
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| 			int count;
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| 			TerraformerHeightMod *mod;
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| 
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| 			mod = ts.modheight;
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| 			for (count = ts.modheight_count; count != 0; count--, mod++) {
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| 				TileIndex til = mod->tile;
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| 
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| 				SetTileHeight(til, mod->height);
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| 				TerraformAddDirtyTileAround(&ts, til);
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| 			}
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| 		}
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| 
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| 		/* finally mark the dirty tiles dirty */
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| 		{
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| 			int count;
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| 			TileIndex *ti = ts.tile_table;
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| 			for (count = ts.tile_table_count; count != 0; count--, ti++) {
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| 				MarkTileDirtyByTile(*ti);
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| 			}
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| 		}
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| 	}
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| 	return ts.cost;
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| }
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| 
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| 
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| /** Levels a selected (rectangle) area of land
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|  * @param x,y end tile of area-drag
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|  * @param p1 start tile of area drag
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|  * @param p2 unused
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|  */
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| int32 CmdLevelLand(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int size_x, size_y;
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| 	int sx, sy;
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| 	uint h, curh;
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| 	TileIndex tile;
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| 	int32 ret, cost, money;
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| 
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| 	if (p1 >= MapSize()) return CMD_ERROR;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	// remember level height
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| 	h = TileHeight(p1);
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| 
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| 	ex >>= 4; ey >>= 4;
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| 
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| 	// make sure sx,sy are smaller than ex,ey
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| 	sx = TileX(p1);
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| 	sy = TileY(p1);
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| 	if (ex < sx) intswap(ex, sx);
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| 	if (ey < sy) intswap(ey, sy);
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| 	tile = TileXY(sx, sy);
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| 
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| 	size_x = ex-sx+1;
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| 	size_y = ey-sy+1;
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| 
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| 	money = GetAvailableMoneyForCommand();
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| 	cost = 0;
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| 
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| 	BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
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| 		curh = TileHeight(tile2);
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| 		while (curh != h) {
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| 			ret = DoCommandByTile(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
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| 			if (CmdFailed(ret)) break;
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| 			cost += ret;
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| 
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| 			if (flags & DC_EXEC) {
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| 				if ((money -= ret) < 0) {
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| 					_additional_cash_required = ret;
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| 					return cost - ret;
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| 				}
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| 				DoCommandByTile(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
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| 			}
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| 
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| 			curh += (curh > h) ? -1 : 1;
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| 		}
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| 	} END_TILE_LOOP(tile2, size_x, size_y, tile)
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| 
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| 	return (cost == 0) ? CMD_ERROR : cost;
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| }
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| 
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| /** Purchase a land area. Actually you only purchase one tile, so
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|  * the name is a bit confusing ;p
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|  * @param x,y the tile the player is purchasing
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileIndex tile;
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| 	int32 cost;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	tile = TileVirtXY(x, y);
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| 
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| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 	if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 3 &&
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| 			IsTileOwner(tile, _current_player))
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| 		return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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| 
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| 	cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(cost)) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		ModifyTile(tile,
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| 			MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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| 			3 /* map5 */
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| 			);
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| 	}
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| 
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| 	return cost + _price.purchase_land * 10;
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| }
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| 
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| 
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| static int32 ClearTile_Clear(TileIndex tile, byte flags)
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| {
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| 	static const int32* clear_price_table[] = {
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| 		&_price.clear_1,
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| 		&_price.purchase_land,
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| 		&_price.clear_2,
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| 		&_price.clear_3,
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| 		&_price.purchase_land,
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| 		&_price.purchase_land,
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| 		&_price.clear_2, // XXX unused?
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| 	};
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| 	int32 price;
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| 
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| 	if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
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| 		price = 0;
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| 	} else {
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| 		price = *clear_price_table[GetClearGround(tile)];
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| 	}
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| 
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| 	if (flags & DC_EXEC) DoClearSquare(tile);
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| 
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| 	return price;
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| }
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| 
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| /** Sell a land area. Actually you only sell one tile, so
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|  * the name is a bit confusing ;p
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|  * @param x,y the tile the player is selling
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileIndex tile;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	tile = TileVirtXY(x, y);
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| 
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| 	if (!IsTileType(tile, MP_UNMOVABLE) || _m[tile].m5 != 3) return CMD_ERROR;
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| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
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| 
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| 
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| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC)
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| 		DoClearSquare(tile);
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| 
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| 	return - _price.purchase_land * 2;
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| }
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| 
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| 
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| #include "table/clear_land.h"
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| 
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| 
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| void DrawClearLandTile(const TileInfo *ti, byte set)
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| {
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| 	DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
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| }
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| 
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| void DrawHillyLandTile(const TileInfo *ti)
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| {
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| 	if (ti->tileh != 0) {
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| 		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
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| 	} else {
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| 		DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
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| 	}
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| }
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| 
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| void DrawClearLandFence(const TileInfo *ti)
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| {
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| 	byte z = ti->z;
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| 
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| 	if (ti->tileh & 2) {
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| 		z += 8;
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| 		if (ti->tileh == 0x17) z += 8;
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| 	}
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| 
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| 	if (GetFenceSW(ti->tile) != 0) {
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| 		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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| 	}
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| 
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| 	if (GetFenceSE(ti->tile) != 0) {
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| 		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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| 	}
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| }
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| 
 | |
| static void DrawTile_Clear(TileInfo *ti)
 | |
| {
 | |
| 	switch (GB(ti->map5, 2, 3)) {
 | |
| 		case CL_GRASS:
 | |
| 			DrawClearLandTile(ti, GB(ti->map5, 0, 2));
 | |
| 			break;
 | |
| 
 | |
| 		case CL_ROUGH:
 | |
| 			DrawHillyLandTile(ti);
 | |
| 			break;
 | |
| 
 | |
| 		case CL_ROCKS:
 | |
| 			DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 
 | |
| 		case CL_FIELDS:
 | |
| 			DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 
 | |
| 		case CL_SNOW:
 | |
| 			DrawGroundSprite(_clear_land_sprites_2[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 
 | |
| 		case CL_DESERT:
 | |
| 			DrawGroundSprite(_clear_land_sprites_3[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	DrawClearLandFence(ti);
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Clear(const TileInfo* ti)
 | |
| {
 | |
| 	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
 | |
| }
 | |
| 
 | |
| static uint GetSlopeTileh_Clear(const TileInfo *ti)
 | |
| {
 | |
| 	return ti->tileh;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* unused */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Clear(TileIndex tile)
 | |
| {
 | |
| 	/* unused */
 | |
| }
 | |
| 
 | |
| void TileLoopClearHelper(TileIndex tile)
 | |
| {
 | |
| 	byte self;
 | |
| 	byte neighbour;
 | |
| 	TileIndex dirty = INVALID_TILE;
 | |
| 
 | |
| 	self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CL_FIELDS));
 | |
| 
 | |
| 	neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
 | |
| 	if (GetFenceSW(tile) == 0) {
 | |
| 		if (self != neighbour) {
 | |
| 			SetFenceSW(tile, 3);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (self == 0 && neighbour == 0) {
 | |
| 			SetFenceSW(tile, 0);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS));
 | |
| 	if (GetFenceSE(tile) == 0) {
 | |
| 		if (self != neighbour) {
 | |
| 			SetFenceSE(tile, 3);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (self == 0 && neighbour == 0) {
 | |
| 			SetFenceSE(tile, 0);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
 | |
| }
 | |
| 
 | |
| 
 | |
| /* convert into snowy tiles */
 | |
| static void TileLoopClearAlps(TileIndex tile)
 | |
| {
 | |
| 	/* distance from snow line, in steps of 8 */
 | |
| 	int k = GetTileZ(tile) - _opt.snow_line;
 | |
| 
 | |
| 	if (k < -8) { // well below the snow line
 | |
| 		if (!IsClearGround(tile, CL_SNOW)) return;
 | |
| 		if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CL_GRASS, 3);
 | |
| 	} else {
 | |
| 		if (!IsClearGround(tile, CL_SNOW)) {
 | |
| 			SetClearGroundDensity(tile, CL_SNOW, 0);
 | |
| 		} else {
 | |
| 			uint density = min((uint)(k + 8) / 8, 3);
 | |
| 
 | |
| 			if (GetClearDensity(tile) < density) {
 | |
| 				AddClearDensity(tile, 1);
 | |
| 			} else if (GetClearDensity(tile) > density) {
 | |
| 				AddClearDensity(tile, -1);
 | |
| 			} else {
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| static void TileLoopClearDesert(TileIndex tile)
 | |
| {
 | |
| 	if (IsClearGround(tile, CL_DESERT)) return;
 | |
| 
 | |
| 	if (GetMapExtraBits(tile) == 1) {
 | |
| 		SetClearGroundDensity(tile, CL_DESERT, 3);
 | |
| 	} else {
 | |
| 		if (GetMapExtraBits(tile + TileDiffXY( 1,  0)) != 1 &&
 | |
| 				GetMapExtraBits(tile + TileDiffXY(-1,  0)) != 1 &&
 | |
| 				GetMapExtraBits(tile + TileDiffXY( 0,  1)) != 1 &&
 | |
| 				GetMapExtraBits(tile + TileDiffXY( 0, -1)) != 1)
 | |
| 			return;
 | |
| 		SetClearGroundDensity(tile, CL_DESERT, 1);
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| static void TileLoop_Clear(TileIndex tile)
 | |
| {
 | |
| 	TileLoopClearHelper(tile);
 | |
| 
 | |
| 	switch (_opt.landscape) {
 | |
| 		case LT_DESERT: TileLoopClearDesert(tile); break;
 | |
| 		case LT_HILLY:  TileLoopClearAlps(tile);   break;
 | |
| 	}
 | |
| 
 | |
| 	switch (GetClearGround(tile)) {
 | |
| 		case CL_GRASS:
 | |
| 			if (GetClearDensity(tile) == 3) return;
 | |
| 
 | |
| 			if (_game_mode != GM_EDITOR) {
 | |
| 				if (GetClearCounter(tile) < 7) {
 | |
| 					AddClearCounter(tile, 1);
 | |
| 					return;
 | |
| 				} else {
 | |
| 					SetClearCounter(tile, 0);
 | |
| 					AddClearDensity(tile, 1);
 | |
| 				}
 | |
| 			} else {
 | |
| 				SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CL_GRASS : CL_ROUGH, 3);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case CL_FIELDS: {
 | |
| 			uint field_type;
 | |
| 
 | |
| 			if (_game_mode == GM_EDITOR) return;
 | |
| 
 | |
| 			if (GetClearCounter(tile) < 7) {
 | |
| 				AddClearCounter(tile, 1);
 | |
| 				return;
 | |
| 			} else {
 | |
| 				SetClearCounter(tile, 0);
 | |
| 			}
 | |
| 
 | |
| 			field_type = GetFieldType(tile);
 | |
| 			field_type = (field_type < 8) ? field_type + 1 : 0;
 | |
| 			SetFieldType(tile, field_type);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| void GenerateClearTile(void)
 | |
| {
 | |
| 	uint i;
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	/* add hills */
 | |
| 	i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
 | |
| 	do {
 | |
| 		tile = RandomTile();
 | |
| 		if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CL_ROUGH, 3);
 | |
| 	} while (--i);
 | |
| 
 | |
| 	/* add grey squares */
 | |
| 	i = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
 | |
| 	do {
 | |
| 		uint32 r = Random();
 | |
| 		tile = RandomTileSeed(r);
 | |
| 		if (IsTileType(tile, MP_CLEAR)) {
 | |
| 			uint j = GB(r, 16, 4) + 5;
 | |
| 			for (;;) {
 | |
| 				TileIndex tile_new;
 | |
| 
 | |
| 				SetClearGroundDensity(tile, CL_ROCKS, 3);
 | |
| 				do {
 | |
| 					if (--j == 0) goto get_out;
 | |
| 					tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
 | |
| 				} while (!IsTileType(tile_new, MP_CLEAR));
 | |
| 				tile = tile_new;
 | |
| 			}
 | |
| get_out:;
 | |
| 		}
 | |
| 	} while (--i);
 | |
| }
 | |
| 
 | |
| static void ClickTile_Clear(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _clear_land_str[] = {
 | |
| 	STR_080D_GRASS,
 | |
| 	STR_080B_ROUGH_LAND,
 | |
| 	STR_080A_ROCKS,
 | |
| 	STR_080E_FIELDS,
 | |
| 	STR_080F_SNOW_COVERED_LAND,
 | |
| 	STR_0810_DESERT
 | |
| };
 | |
| 
 | |
| static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
 | |
| 		td->str = STR_080C_BARE_LAND;
 | |
| 	} else {
 | |
| 		td->str = _clear_land_str[GetClearGround(tile)];
 | |
| 	}
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| void InitializeClearLand(void)
 | |
| {
 | |
| 	_opt.snow_line = _patches.snow_line_height * 8;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_clear_procs = {
 | |
| 	DrawTile_Clear,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Clear,					/* get_slope_z_proc */
 | |
| 	ClearTile_Clear,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Clear,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Clear,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Clear,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Clear,					/* click_tile_proc */
 | |
| 	AnimateTile_Clear,				/* animate_tile_proc */
 | |
| 	TileLoop_Clear,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Clear,		/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	NULL,											/* vehicle_enter_tile_proc */
 | |
| 	NULL,											/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Clear,			/* get_slope_tileh_proc */
 | |
| };
 | 
