
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
420 lines
11 KiB
C++
420 lines
11 KiB
C++
/* $Id$ */
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/** @file group_cmd.cpp Handling of the engine groups */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "command_func.h"
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#include "debug.h"
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#include "group.h"
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#include "train.h"
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#include "aircraft.h"
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#include "vehicle_gui.h"
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#include "strings_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "autoreplace_base.h"
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#include "autoreplace_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "order_func.h"
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#include "oldpool_func.h"
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#include "core/alloc_func.hpp"
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#include "table/strings.h"
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/**
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* Update the num engines of a groupID. Decrease the old one and increase the new one
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* @note called in SetTrainGroupID and UpdateTrainGroupID
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* @param i EngineID we have to update
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* @param old_g index of the old group
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* @param new_g index of the new group
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*/
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static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g)
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{
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if (old_g != new_g) {
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/* Decrease the num engines of EngineID i of the old group if it's not the default one */
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if (!IsDefaultGroupID(old_g) && IsValidGroupID(old_g)) GetGroup(old_g)->num_engines[i]--;
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/* Increase the num engines of EngineID i of the new group if it's not the default one */
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if (!IsDefaultGroupID(new_g) && IsValidGroupID(new_g)) GetGroup(new_g)->num_engines[i]++;
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}
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}
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DEFINE_OLD_POOL_GENERIC(Group, Group)
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Group::Group(Owner owner)
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{
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this->owner = owner;
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if (this->IsValid()) this->num_engines = CallocT<uint16>(GetEnginePoolSize());
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}
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Group::~Group()
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{
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free(this->name);
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this->owner = INVALID_OWNER;
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free(this->num_engines);
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}
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bool Group::IsValid() const
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{
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return this->owner != INVALID_OWNER;
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}
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void InitializeGroup(void)
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{
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_Group_pool.CleanPool();
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_Group_pool.AddBlockToPool();
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}
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/**
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* Create a new vehicle group.
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* @param tile unused
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* @param p1 vehicle type
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* @param p2 unused
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*/
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CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleType vt = (VehicleType)p1;
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if (!IsCompanyBuildableVehicleType(vt)) return CMD_ERROR;
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if (!Group::CanAllocateItem()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Group *g = new Group(_current_company);
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g->replace_protection = false;
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g->vehicle_type = vt;
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InvalidateWindowData(GetWindowClassForVehicleType(vt), (vt << 11) | VLW_GROUP_LIST | _current_company);
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}
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return CommandCost();
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}
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/**
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* Add all vehicles in the given group to the default group and then deletes the group.
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* @param tile unused
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* @param p1 index of array group
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* - p1 bit 0-15 : GroupID
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* @param p2 unused
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*/
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CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!IsValidGroupID(p1)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_company) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Vehicle *v;
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/* Add all vehicles belong to the group to the default group */
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FOR_ALL_VEHICLES(v) {
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if (v->group_id == g->index && v->type == g->vehicle_type) v->group_id = DEFAULT_GROUP;
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}
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/* Update backupped orders if needed */
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if (_backup_orders_data.group == g->index) _backup_orders_data.group = DEFAULT_GROUP;
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/* If we set an autoreplace for the group we delete, remove it. */
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if (_current_company < MAX_COMPANIES) {
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Company *c;
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EngineRenew *er;
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c = GetCompany(_current_company);
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FOR_ALL_ENGINE_RENEWS(er) {
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if (er->group_id == g->index) RemoveEngineReplacementForCompany(c, er->from, g->index, flags);
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}
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}
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VehicleType vt = g->vehicle_type;
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/* Delete the Replace Vehicle Windows */
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DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
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delete g;
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InvalidateWindowData(GetWindowClassForVehicleType(vt), (vt << 11) | VLW_GROUP_LIST | _current_company);
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}
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return CommandCost();
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}
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static bool IsUniqueGroupName(const char *name)
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{
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const Group *g;
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FOR_ALL_GROUPS(g) {
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if (g->name != NULL && strcmp(g->name, name) == 0) return false;
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}
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return true;
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}
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/**
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* Rename a group
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* @param tile unused
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* @param p1 index of array group
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* - p1 bit 0-15 : GroupID
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* @param p2 unused
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*/
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CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!IsValidGroupID(p1)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_company) return CMD_ERROR;
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bool reset = StrEmpty(text);
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if (!reset) {
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if (strlen(text) >= MAX_LENGTH_GROUP_NAME_BYTES) return CMD_ERROR;
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if (!IsUniqueGroupName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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}
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if (flags & DC_EXEC) {
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/* Delete the old name */
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free(g->name);
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/* Assign the new one */
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g->name = reset ? NULL : strdup(text);
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InvalidateWindowData(GetWindowClassForVehicleType(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_company);
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}
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return CommandCost();
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}
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/**
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* Add a vehicle to a group
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* @param tile unused
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* @param p1 index of array group
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* - p1 bit 0-15 : GroupID
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* @param p2 vehicle to add to a group
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* - p2 bit 0-15 : VehicleID
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*/
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CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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GroupID new_g = p1;
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if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;
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Vehicle *v = GetVehicle(p2);
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if (IsValidGroupID(new_g)) {
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Group *g = GetGroup(new_g);
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if (g->owner != _current_company || g->vehicle_type != v->type) return CMD_ERROR;
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}
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if (v->owner != _current_company || !v->IsPrimaryVehicle()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DecreaseGroupNumVehicle(v->group_id);
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IncreaseGroupNumVehicle(new_g);
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switch (v->type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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SetTrainGroupID(v, new_g);
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break;
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case VEH_ROAD:
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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if (IsEngineCountable(v)) UpdateNumEngineGroup(v->engine_type, v->group_id, new_g);
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v->group_id = new_g;
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break;
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}
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/* Update the Replace Vehicle Windows */
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InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
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InvalidateWindowData(GetWindowClassForVehicleType(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_company);
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}
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return CommandCost();
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}
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/**
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* Add all shared vehicles of all vehicles from a group
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* @param tile unused
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* @param p1 index of group array
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* - p1 bit 0-15 : GroupID
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* @param p2 type of vehicles
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*/
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CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleType type = (VehicleType)p2;
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if (!IsValidGroupID(p1) || !IsCompanyBuildableVehicleType(type)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Vehicle *v;
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VehicleType type = (VehicleType)p2;
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GroupID id_g = p1;
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/* Find the first front engine which belong to the group id_g
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* then add all shared vehicles of this front engine to the group id_g */
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->IsPrimaryVehicle()) {
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if (v->group_id != id_g) continue;
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/* For each shared vehicles add it to the group */
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for (Vehicle *v2 = v->FirstShared(); v2 != NULL; v2 = v2->NextShared()) {
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if (v2->group_id != id_g) CmdAddVehicleGroup(tile, flags, id_g, v2->index, text);
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}
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}
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}
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InvalidateWindowData(GetWindowClassForVehicleType(type), (type << 11) | VLW_GROUP_LIST | _current_company);
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}
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return CommandCost();
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}
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/**
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* Remove all vehicles from a group
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* @param tile unused
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* @param p1 index of group array
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* - p1 bit 0-15 : GroupID
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* @param p2 type of vehicles
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*/
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CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleType type = (VehicleType)p2;
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if (!IsValidGroupID(p1) || !IsCompanyBuildableVehicleType(type)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_company) return CMD_ERROR;
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if (flags & DC_EXEC) {
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GroupID old_g = p1;
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Vehicle *v;
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/* Find each Vehicle that belongs to the group old_g and add it to the default group */
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->IsPrimaryVehicle()) {
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if (v->group_id != old_g) continue;
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/* Add The Vehicle to the default group */
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CmdAddVehicleGroup(tile, flags, DEFAULT_GROUP, v->index, text);
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}
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}
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InvalidateWindowData(GetWindowClassForVehicleType(type), (type << 11) | VLW_GROUP_LIST | _current_company);
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}
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return CommandCost();
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}
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/**
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* (Un)set global replace protection from a group
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* @param tile unused
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* @param p1 index of group array
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* - p1 bit 0-15 : GroupID
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* @param p2
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* - p2 bit 0 : 1 to set or 0 to clear protection.
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*/
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CommandCost CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!IsValidGroupID(p1)) return CMD_ERROR;
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Group *g = GetGroup(p1);
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if (g->owner != _current_company) return CMD_ERROR;
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if (flags & DC_EXEC) {
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g->replace_protection = HasBit(p2, 0);
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InvalidateWindowData(GetWindowClassForVehicleType(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_company);
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InvalidateWindowData(WC_REPLACE_VEHICLE, g->vehicle_type);
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}
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return CommandCost();
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}
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/**
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* Decrease the num_vehicle variable before delete an front engine from a group
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* @note Called in CmdSellRailWagon and DeleteLasWagon,
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* @param v FrontEngine of the train we want to remove.
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*/
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void RemoveVehicleFromGroup(const Vehicle *v)
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{
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if (!v->IsValid() || !v->IsPrimaryVehicle()) return;
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if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id);
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}
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/**
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* Affect the groupID of a train to new_g.
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* @note called in CmdAddVehicleGroup and CmdMoveRailVehicle
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* @param v First vehicle of the chain.
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* @param new_g index of array group
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*/
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void SetTrainGroupID(Vehicle *v, GroupID new_g)
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{
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if (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g)) return;
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assert(v->IsValid() && v->type == VEH_TRAIN && IsFrontEngine(v));
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);
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u->group_id = new_g;
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}
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/* Update the Replace Vehicle Windows */
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
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}
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/**
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* Recalculates the groupID of a train. Should be called each time a vehicle is added
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* to/removed from the chain,.
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* @note this needs to be called too for 'wagon chains' (in the depot, without an engine)
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* @note Called in CmdBuildRailVehicle, CmdBuildRailWagon, CmdMoveRailVehicle, CmdSellRailWagon
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* @param v First vehicle of the chain.
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*/
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void UpdateTrainGroupID(Vehicle *v)
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{
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assert(v->IsValid() && v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)));
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GroupID new_g = IsFrontEngine(v) ? v->group_id : (GroupID)DEFAULT_GROUP;
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);
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u->group_id = new_g;
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}
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/* Update the Replace Vehicle Windows */
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
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}
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uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
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{
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if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e];
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uint num = GetCompany(company)->num_engines[id_e];
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if (!IsDefaultGroupID(id_g)) return num;
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const Group *g;
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FOR_ALL_GROUPS(g) {
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if (g->owner == company) num -= g->num_engines[id_e];
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}
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return num;
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}
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void RemoveAllGroupsForCompany(const CompanyID company)
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{
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Group *g;
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FOR_ALL_GROUPS(g) {
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if (company == g->owner) delete g;
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}
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}
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