Files
openttd/src/video/null_v.cpp
Jonathan G Rennison e95216b59d Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/core/geometry_func.cpp
#	src/date.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/settings_type.h
#	src/video/allegro_v.cpp
#	src/video/dedicated_v.cpp
#	src/video/null_v.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
2021-02-19 15:38:34 +00:00

71 lines
2.0 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file null_v.cpp The video driver that doesn't blit. */
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../blitter/factory.hpp"
#include "../window_func.h"
#include "null_v.h"
#include "../safeguards.h"
/** Factory for the null video driver. */
static FVideoDriver_Null iFVideoDriver_Null;
extern bool _exit_game;
const char *VideoDriver_Null::Start(const StringList &parm)
{
#ifdef _MSC_VER
/* Disable the MSVC assertion message box. */
_set_error_mode(_OUT_TO_STDERR);
#endif
this->UpdateAutoResolution();
this->ticks = GetDriverParamInt(parm, "ticks", 1000);
this->until_exit = GetDriverParamBool(parm, "until_exit");
_screen.width = _screen.pitch = _cur_resolution.width;
_screen.height = _cur_resolution.height;
_screen.dst_ptr = nullptr;
ScreenSizeChanged();
/* Do not render, nor blit */
DEBUG(misc, 1, "Forcing blitter 'null'...");
BlitterFactory::SelectBlitter("null");
return nullptr;
}
void VideoDriver_Null::Stop() { }
void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}
void VideoDriver_Null::MainLoop()
{
if (this->until_exit) {
while (!_exit_game) {
GameLoop();
GameLoopPaletteAnimations();
InputLoop();
UpdateWindows();
}
} else {
for (int i = 0; i < this->ticks; i++) {
GameLoop();
GameLoopPaletteAnimations();
InputLoop();
UpdateWindows();
}
}
}
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }