 b57640e28a
			
		
	
	b57640e28a
	
	
	
		
			
			There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
		
			
				
	
	
		
			721 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			721 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
 | |
| #include "stdafx.h"
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| #include "openttd.h"
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| #include "bridge_map.h"
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| #include "station_map.h"
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "vehicle.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "town.h"
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| #include "news.h"
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| #include "sound.h"
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| #include "depot.h"
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| #include "vehicle_gui.h"
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| #include "train.h"
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| #include "water_map.h"
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| 
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| const SpriteID _water_shore_sprites[15] = {
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| 	0,
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| 	SPR_SHORE_TILEH_1,
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| 	SPR_SHORE_TILEH_2,
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| 	SPR_SHORE_TILEH_3,
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| 	SPR_SHORE_TILEH_4,
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| 	0,
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| 	SPR_SHORE_TILEH_6,
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| 	0,
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| 	SPR_SHORE_TILEH_8,
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| 	SPR_SHORE_TILEH_9,
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| 	0,
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| 	0,
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| 	SPR_SHORE_TILEH_12,
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| 	0,
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| 	0
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| };
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| 
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| 
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| static void FloodVehicle(Vehicle *v);
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| 
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| /** Build a ship depot.
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|  * @param tile tile where ship depot is built
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|  * @param p1 depot direction (0 == X or 1 == Y)
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|  * @param p2 unused
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|  */
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| int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileIndex tile2;
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| 
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| 	int32 cost, ret;
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| 	Depot *depot;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	if (p1 > 1) return CMD_ERROR;
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| 
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| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 	tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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| 	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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| 
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| 	if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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| 		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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| 
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| 	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(ret)) return CMD_ERROR;
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| 	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(ret)) return CMD_ERROR;
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| 
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| 	// pretend that we're not making land from the water even though we actually are.
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| 	cost = 0;
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| 
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| 	depot = AllocateDepot();
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| 	if (depot == NULL) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		depot->xy = tile;
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| 		_last_built_ship_depot_tile = tile;
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| 		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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| 
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| 		MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
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| 		MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
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| 		MarkTileDirtyByTile(tile);
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| 		MarkTileDirtyByTile(tile2);
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| 	}
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| 
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| 	return cost + _price.build_ship_depot;
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| }
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| 
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| static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
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| {
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| 	TileIndex tile2;
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| 
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| 	if (!IsShipDepot(tile)) return CMD_ERROR;
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| 	if (!CheckTileOwnership(tile)) return CMD_ERROR;
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| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 	tile2 = GetOtherShipDepotTile(tile);
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| 
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| 	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		/* Kill the depot, which is registered at the northernmost tile. Use that one */
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| 		DoDeleteDepot(tile2 < tile ? tile2 : tile);
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| 
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| 		MakeWater(tile);
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| 		MakeWater(tile2);
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| 		MarkTileDirtyByTile(tile);
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| 		MarkTileDirtyByTile(tile2);
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| 	}
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| 
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| 	return _price.remove_ship_depot;
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| }
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| 
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| // build a shiplift
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| static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
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| {
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| 	int32 ret;
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| 	int delta;
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| 
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| 	// middle tile
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| 	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(ret)) return CMD_ERROR;
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| 
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| 	delta = TileOffsByDir(dir);
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| 	// lower tile
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| 	ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(ret)) return CMD_ERROR;
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| 	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
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| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 	}
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| 
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| 	// upper tile
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| 	ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(ret)) return CMD_ERROR;
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| 	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
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| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 	}
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| 
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| 	if (flags & DC_EXEC) {
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| 		MakeLock(tile, dir);
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| 		MarkTileDirtyByTile(tile);
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| 		MarkTileDirtyByTile(tile - delta);
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| 		MarkTileDirtyByTile(tile + delta);
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| 	}
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| 
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| 	return _price.clear_water * 22 >> 3;
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| }
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| 
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| static int32 RemoveShiplift(TileIndex tile, uint32 flags)
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| {
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| 	TileIndexDiff delta = TileOffsByDir(GetLockDirection(tile));
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| 
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| 	// make sure no vehicle is on the tile.
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| 	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
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| 		return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		DoClearSquare(tile);
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| 		DoClearSquare(tile + delta);
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| 		DoClearSquare(tile - delta);
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| 	}
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| 
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| 	return _price.clear_water * 2;
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| }
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| 
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| static void MarkTilesAroundDirty(TileIndex tile)
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| {
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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| }
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| 
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| /** Builds a lock (ship-lift)
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|  * @param tile tile where to place the lock
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	DiagDirection dir;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	switch (GetTileSlope(tile, NULL)) {
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| 		case SLOPE_SW: dir = DIAGDIR_SW; break;
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| 		case SLOPE_SE: dir = DIAGDIR_SE; break;
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| 		case SLOPE_NW: dir = DIAGDIR_NW; break;
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| 		case SLOPE_NE: dir = DIAGDIR_NE; break;
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| 		default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 	}
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| 	return DoBuildShiplift(tile, dir, flags);
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| }
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| 
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| /** Build a piece of canal.
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|  * @param tile end tile of stretch-dragging
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|  * @param p1 start tile of stretch-dragging
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|  * @param p2 unused
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|  */
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| int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int32 cost;
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| 	int size_x, size_y;
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| 	int x;
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| 	int y;
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| 	int sx, sy;
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| 
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| 	if (p1 >= MapSize()) return CMD_ERROR;
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| 
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| 	x = TileX(tile);
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| 	y = TileY(tile);
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| 	sx = TileX(p1);
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| 	sy = TileY(p1);
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	if (x < sx) intswap(x, sx);
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| 	if (y < sy) intswap(y, sy);
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| 	size_x = (x - sx) + 1;
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| 	size_y = (y - sy) + 1;
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| 
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| 	/* Outside the editor you can only drag canals, and not areas */
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| 	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
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| 
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| 	cost = 0;
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| 	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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| 		if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
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| 			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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| 		}
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| 
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| 		// can't make water of water!
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| 		if (IsTileType(tile, MP_WATER)) continue;
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| 
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| 		/* is middle piece of a bridge? */
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| 		if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
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| 			if (IsTransportUnderBridge(tile)) {
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| 				return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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| 			}
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| 
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| 			if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
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| 
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| 			if (flags & DC_EXEC) SetWaterUnderBridge(tile);
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| 		} else {
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| 			/* no bridge, try to clear it. */
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| 			int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 
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| 			if (CmdFailed(ret)) return ret;
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| 			cost += ret;
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| 
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| 			if (flags & DC_EXEC) MakeWater(tile);
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| 		}
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| 
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| 		if (flags & DC_EXEC) {
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| 			MarkTileDirtyByTile(tile);
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| 			MarkTilesAroundDirty(tile);
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| 		}
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| 
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| 		cost += _price.clear_water;
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| 	} END_TILE_LOOP(tile, size_x, size_y, 0);
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| 
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| 	if (cost == 0) {
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| 		return_cmd_error(STR_1007_ALREADY_BUILT);
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| 	} else {
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| 		return cost;
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| 	}
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| }
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| 
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| static int32 ClearTile_Water(TileIndex tile, byte flags)
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| {
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| 	switch (GetWaterTileType(tile)) {
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| 		case WATER_CLEAR:
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| 			if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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| 
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| 			// Make sure no vehicle is on the tile
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| 			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 			// Make sure it's not an edge tile.
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| 			if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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| 					!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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| 				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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| 			}
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| 
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| 			if (flags & DC_EXEC) DoClearSquare(tile);
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| 			return _price.clear_water;
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| 
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| 		case WATER_COAST: {
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| 			Slope slope = GetTileSlope(tile, NULL);
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| 
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| 			// Make sure no vehicle is on the tile
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| 			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 			// Make sure it's not an edge tile.
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| 			if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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| 					!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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| 				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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| 			}
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| 
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| 			if (flags & DC_EXEC) DoClearSquare(tile);
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| 			if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
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| 				return _price.clear_water;
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| 			} else {
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| 				return _price.purchase_land;
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| 			}
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| 		}
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| 
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| 		case WATER_LOCK: {
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| 			static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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| 				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
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| 				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
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| 				{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
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| 			};
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| 
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| 			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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| 			if (_current_player == OWNER_WATER) return CMD_ERROR;
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| 			// move to the middle tile..
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| 			return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
 | |
| 		}
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| 
 | |
| 		case WATER_DEPOT:
 | |
| 			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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| 
 | |
| 			return RemoveShipDepot(tile, flags);
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| 
 | |
| 		default:
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| 			NOT_REACHED();
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| 			return 0;
 | |
| 	}
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| }
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| 
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| // return true if a tile is a water tile.
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| static bool IsWateredTile(TileIndex tile)
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| {
 | |
| 	switch (GetTileType(tile)) {
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| 		case MP_WATER:
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| 			return !IsCoast(tile);
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| 
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| 		case MP_STATION:
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| 			return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
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| 
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| 		case MP_TUNNELBRIDGE:
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| 			return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
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| 
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| 		default:
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| 			return false;
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| 	}
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| }
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| 
 | |
| // draw a canal styled water tile with dikes around
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| void DrawCanalWater(TileIndex tile)
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| {
 | |
| 	uint wa;
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| 
 | |
| 	// determine the edges around with water.
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| 	wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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| 	wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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| 	wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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| 	wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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| 
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| 	if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
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| 	if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
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| 	if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
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| 	if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
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| 
 | |
| 	// right corner
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| 	switch (wa & 0x03) {
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| 		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break;
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| 		case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break;
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| 	}
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| 
 | |
| 	// bottom corner
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| 	switch (wa & 0x06) {
 | |
| 		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break;
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| 		case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break;
 | |
| 	}
 | |
| 
 | |
| 	// left corner
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| 	switch (wa & 0x0C) {
 | |
| 		case  0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break;
 | |
| 		case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break;
 | |
| 	}
 | |
| 
 | |
| 	// upper corner
 | |
| 	switch (wa & 0x09) {
 | |
| 		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break;
 | |
| 		case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| typedef struct LocksDrawTileStruct {
 | |
| 	int8 delta_x, delta_y, delta_z;
 | |
| 	byte width, height, depth;
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| 	SpriteID image;
 | |
| } LocksDrawTileStruct;
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| 
 | |
| #include "table/water_land.h"
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| 
 | |
| static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
 | |
| 	uint32 palette, uint base
 | |
| )
 | |
| {
 | |
| 	DrawGroundSprite(wdts++->image);
 | |
| 
 | |
| 	for (; wdts->delta_x != 0x80; wdts++) {
 | |
| 		uint32 image = wdts->image + base;
 | |
| 		if (_display_opt & DO_TRANS_BUILDINGS) {
 | |
| 			MAKE_TRANSPARENT(image);
 | |
| 		} else {
 | |
| 			image |= palette;
 | |
| 		}
 | |
| 		AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DrawTile_Water(TileInfo *ti)
 | |
| {
 | |
| 	switch (GetWaterTileType(ti->tile)) {
 | |
| 		case WATER_CLEAR:
 | |
| 			DrawGroundSprite(SPR_FLAT_WATER_TILE);
 | |
| 			if (ti->z != 0) DrawCanalWater(ti->tile);
 | |
| 			break;
 | |
| 
 | |
| 		case WATER_COAST:
 | |
| 			assert(!IsSteepSlope(ti->tileh));
 | |
| 			DrawGroundSprite(_water_shore_sprites[ti->tileh]);
 | |
| 			break;
 | |
| 
 | |
| 		case WATER_LOCK: {
 | |
| 			const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
 | |
| 			DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
 | |
| 		} break;
 | |
| 
 | |
| 		case WATER_DEPOT:
 | |
| 			DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawShipDepotSprite(int x, int y, int image)
 | |
| {
 | |
| 	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
 | |
| 
 | |
| 	DrawSprite(wdts++->image, x, y);
 | |
| 
 | |
| 	for (; wdts->delta_x != 0x80; wdts++) {
 | |
| 		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
 | |
| 		DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint GetSlopeZ_Water(const TileInfo* ti)
 | |
| {
 | |
| 	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
 | |
| }
 | |
| 
 | |
| static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	return tileh;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	switch (GetWaterTileType(tile)) {
 | |
| 		case WATER_CLEAR:
 | |
| 			if (TilePixelHeight(tile) == 0) {
 | |
| 				td->str = STR_3804_WATER;
 | |
| 			} else {
 | |
| 				td->str = STR_LANDINFO_CANAL;
 | |
| 			}
 | |
| 			break;
 | |
| 		case WATER_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
 | |
| 		case WATER_LOCK : td->str = STR_LANDINFO_LOCK; break;
 | |
| 		case WATER_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
 | |
| 		default: assert(0); break;
 | |
| 	}
 | |
| 
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Water(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
 | |
| {
 | |
| 	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
 | |
| 
 | |
| 	// type of this tile mustn't be water already.
 | |
| 	if (IsTileType(target, MP_WATER)) return;
 | |
| 
 | |
| 	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
 | |
| 			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
 | |
| 			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
 | |
| 		// make coast..
 | |
| 		switch (GetTileType(target)) {
 | |
| 			case MP_RAILWAY: {
 | |
| 				TrackBits tracks;
 | |
| 				Slope slope;
 | |
| 
 | |
| 				if (!IsPlainRailTile(target)) break;
 | |
| 
 | |
| 				tracks = GetTrackBits(target);
 | |
| 				slope = GetTileSlope(target, NULL);
 | |
| 				if (!(
 | |
| 							(slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
 | |
| 							(slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
 | |
| 							(slope == SLOPE_E && tracks == TRACK_BIT_LEFT)  ||
 | |
| 							(slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
 | |
| 						)) {
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			/* FALLTHROUGH */
 | |
| 
 | |
| 			case MP_CLEAR:
 | |
| 			case MP_TREES:
 | |
| 				_current_player = OWNER_WATER;
 | |
| 				if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
 | |
| 					MakeShore(target);
 | |
| 					MarkTileDirtyByTile(target);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case MP_TUNNELBRIDGE:
 | |
| 				if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
 | |
| 					SetWaterUnderBridge(target);
 | |
| 					MarkTileDirtyByTile(target);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
 | |
| 			if (IsWaterUnderBridge(target) ||
 | |
| 					(IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
 | |
| 				return;
 | |
| 			}
 | |
| 			SetWaterUnderBridge(target);
 | |
| 			MarkTileDirtyByTile(target);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		_current_player = OWNER_WATER;
 | |
| 		{
 | |
| 			Vehicle *v = FindVehicleOnTileZ(target, 0);
 | |
| 			if (v != NULL) FloodVehicle(v);
 | |
| 		}
 | |
| 
 | |
| 		if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
 | |
| 			MakeWater(target);
 | |
| 			MarkTileDirtyByTile(target);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void FloodVehicle(Vehicle *v)
 | |
| {
 | |
| 	if (!(v->vehstatus & VS_CRASHED)) {
 | |
| 		uint16 pass = 0;
 | |
| 
 | |
| 		if (v->type == VEH_Road) {	// flood bus/truck
 | |
| 			pass = 1;	// driver
 | |
| 			if (v->cargo_type == CT_PASSENGERS)
 | |
| 				pass += v->cargo_count;
 | |
| 
 | |
| 			v->vehstatus |= VS_CRASHED;
 | |
| 			v->u.road.crashed_ctr = 2000;	// max 2220, disappear pretty fast
 | |
| 			RebuildVehicleLists();
 | |
| 		} else if (v->type == VEH_Train) {
 | |
| 			Vehicle* u;
 | |
| 
 | |
| 			v = GetFirstVehicleInChain(v);
 | |
| 			u = v;
 | |
| 			if (IsFrontEngine(v)) pass = 4; // driver
 | |
| 
 | |
| 			// crash all wagons, and count passangers
 | |
| 			BEGIN_ENUM_WAGONS(v)
 | |
| 				if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
 | |
| 				v->vehstatus |= VS_CRASHED;
 | |
| 			END_ENUM_WAGONS(v)
 | |
| 
 | |
| 			v = u;
 | |
| 			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
 | |
| 			RebuildVehicleLists();
 | |
| 		} else {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 		SetDParam(0, pass);
 | |
| 		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
 | |
| 			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
 | |
| 			v->index,
 | |
| 			0);
 | |
| 		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | |
| 		SndPlayVehicleFx(SND_12_EXPLOSION, v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // called from tunnelbridge_cmd
 | |
| void TileLoop_Water(TileIndex tile)
 | |
| {
 | |
| 	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
 | |
| 		// tile to mod																shore?				shore?
 | |
| 		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
 | |
| 		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
 | |
| 		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
 | |
| 		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
 | |
| 	};
 | |
| 
 | |
| 	if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
 | |
| 			IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
 | |
| 		uint i;
 | |
| 
 | |
| 		for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
 | |
| 			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
 | |
| 		}
 | |
| 	}
 | |
| 	// _current_player can be changed by TileLoopWaterHelper.. reset it back
 | |
| 	//   here
 | |
| 	_current_player = OWNER_NONE;
 | |
| 
 | |
| 	// edges
 | |
| 	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
 | |
| 	}
 | |
| 
 | |
| 	if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
 | |
| 	}
 | |
| 
 | |
| 	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
 | |
| 	}
 | |
| 
 | |
| 	if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
 | |
| 	static const byte water_tracks_by_axis[] = {1, 2};
 | |
| 	if (mode != TRANSPORT_WATER) return 0;
 | |
| 
 | |
| 	switch (GetWaterTileType(tile)) {
 | |
| 		case WATER_CLEAR: return 0x3F * 0x101; /* We can go everywhere */
 | |
| 		case WATER_COAST: return coast_tracks[GetTileSlope(tile, NULL) & 0xF] * 0x101;
 | |
| 		case WATER_LOCK: return water_tracks_by_axis[DiagDirToAxis(GetLockDirection(tile))] * 0x101;
 | |
| 		case WATER_DEPOT: return water_tracks_by_axis[GetShipDepotAxis(tile)] * 0x101;
 | |
| 		default: return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| extern void ShowShipDepotWindow(TileIndex tile);
 | |
| 
 | |
| static void ClickTile_Water(TileIndex tile)
 | |
| {
 | |
| 	if (GetWaterTileType(tile) == WATER_DEPOT) {
 | |
| 		TileIndex tile2 = GetOtherShipDepotTile(tile);
 | |
| 
 | |
| 		ShowShipDepotWindow(tile < tile2 ? tile : tile2);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	if (!IsTileOwner(tile, old_player)) return;
 | |
| 
 | |
| 	if (new_player != OWNER_SPECTATOR) {
 | |
| 		SetTileOwner(tile, new_player);
 | |
| 	} else {
 | |
| 		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void InitializeDock(void)
 | |
| {
 | |
| 	_last_built_ship_depot_tile = 0;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_water_procs = {
 | |
| 	DrawTile_Water,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Water,					/* get_slope_z_proc */
 | |
| 	ClearTile_Water,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Water,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Water,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Water,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Water,					/* click_tile_proc */
 | |
| 	AnimateTile_Water,				/* animate_tile_proc */
 | |
| 	TileLoop_Water,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Water,		/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Water,				/* vehicle_enter_tile_proc */
 | |
| 	GetSlopeTileh_Water,			/* get_slope_tileh_proc */
 | |
| };
 |