730 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			730 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file command.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "landscape.h"
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#include "tile_map.h"
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#include "gui.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "variables.h"
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#include "genworld.h"
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#include "newgrf_storage.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "functions.h"
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#include "town.h"
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#include "date_func.h"
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#include "debug.h"
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#include "player_func.h"
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#include "player_base.h"
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#include "signal_func.h"
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#include "table/strings.h"
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const char *_cmd_text = NULL;
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StringID _error_message;
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/**
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 * Helper macro to define the header of all command handler macros.
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 *
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 * This macro create the function header for a given command handler function, as
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 * all command handler functions got the parameters from the #CommandProc callback
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 * type.
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 *
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 * @param yyyy The desired function name of the new command handler function.
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 */
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#define DEF_COMMAND(yyyy) CommandCost yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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DEF_COMMAND(CmdBuildRailroadTrack);
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DEF_COMMAND(CmdRemoveRailroadTrack);
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DEF_COMMAND(CmdBuildSingleRail);
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DEF_COMMAND(CmdRemoveSingleRail);
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DEF_COMMAND(CmdLandscapeClear);
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DEF_COMMAND(CmdBuildBridge);
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DEF_COMMAND(CmdBuildRailroadStation);
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DEF_COMMAND(CmdRemoveFromRailroadStation);
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DEF_COMMAND(CmdConvertRail);
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DEF_COMMAND(CmdBuildSingleSignal);
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DEF_COMMAND(CmdRemoveSingleSignal);
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DEF_COMMAND(CmdTerraformLand);
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DEF_COMMAND(CmdPurchaseLandArea);
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DEF_COMMAND(CmdSellLandArea);
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DEF_COMMAND(CmdBuildTunnel);
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DEF_COMMAND(CmdBuildTrainDepot);
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DEF_COMMAND(CmdBuildTrainWaypoint);
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DEF_COMMAND(CmdRenameWaypoint);
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DEF_COMMAND(CmdRemoveTrainWaypoint);
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DEF_COMMAND(CmdBuildRoadStop);
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DEF_COMMAND(CmdRemoveRoadStop);
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DEF_COMMAND(CmdBuildLongRoad);
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DEF_COMMAND(CmdRemoveLongRoad);
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DEF_COMMAND(CmdBuildRoad);
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DEF_COMMAND(CmdRemoveRoad);
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DEF_COMMAND(CmdBuildRoadDepot);
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DEF_COMMAND(CmdBuildAirport);
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DEF_COMMAND(CmdBuildDock);
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DEF_COMMAND(CmdBuildShipDepot);
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DEF_COMMAND(CmdBuildBuoy);
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DEF_COMMAND(CmdPlantTree);
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DEF_COMMAND(CmdBuildRailVehicle);
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DEF_COMMAND(CmdMoveRailVehicle);
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DEF_COMMAND(CmdStartStopTrain);
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DEF_COMMAND(CmdSellRailWagon);
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DEF_COMMAND(CmdSendTrainToDepot);
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DEF_COMMAND(CmdForceTrainProceed);
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DEF_COMMAND(CmdReverseTrainDirection);
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DEF_COMMAND(CmdModifyOrder);
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DEF_COMMAND(CmdSkipToOrder);
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DEF_COMMAND(CmdDeleteOrder);
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DEF_COMMAND(CmdInsertOrder);
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DEF_COMMAND(CmdChangeServiceInt);
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DEF_COMMAND(CmdRestoreOrderIndex);
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DEF_COMMAND(CmdBuildIndustry);
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DEF_COMMAND(CmdBuildCompanyHQ);
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DEF_COMMAND(CmdSetPlayerFace);
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DEF_COMMAND(CmdSetPlayerColor);
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DEF_COMMAND(CmdIncreaseLoan);
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DEF_COMMAND(CmdDecreaseLoan);
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DEF_COMMAND(CmdWantEnginePreview);
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DEF_COMMAND(CmdNameVehicle);
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DEF_COMMAND(CmdRenameEngine);
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DEF_COMMAND(CmdChangeCompanyName);
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DEF_COMMAND(CmdChangePresidentName);
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DEF_COMMAND(CmdRenameStation);
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DEF_COMMAND(CmdSellAircraft);
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DEF_COMMAND(CmdStartStopAircraft);
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DEF_COMMAND(CmdBuildAircraft);
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DEF_COMMAND(CmdSendAircraftToHangar);
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DEF_COMMAND(CmdRefitAircraft);
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DEF_COMMAND(CmdPlaceSign);
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DEF_COMMAND(CmdRenameSign);
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DEF_COMMAND(CmdBuildRoadVeh);
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DEF_COMMAND(CmdStartStopRoadVeh);
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DEF_COMMAND(CmdSellRoadVeh);
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DEF_COMMAND(CmdSendRoadVehToDepot);
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DEF_COMMAND(CmdTurnRoadVeh);
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DEF_COMMAND(CmdRefitRoadVeh);
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DEF_COMMAND(CmdPause);
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DEF_COMMAND(CmdBuyShareInCompany);
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DEF_COMMAND(CmdSellShareInCompany);
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DEF_COMMAND(CmdBuyCompany);
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DEF_COMMAND(CmdBuildTown);
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DEF_COMMAND(CmdRenameTown);
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DEF_COMMAND(CmdDoTownAction);
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DEF_COMMAND(CmdSetRoadDriveSide);
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DEF_COMMAND(CmdChangeDifficultyLevel);
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DEF_COMMAND(CmdChangePatchSetting);
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DEF_COMMAND(CmdStartStopShip);
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DEF_COMMAND(CmdSellShip);
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DEF_COMMAND(CmdBuildShip);
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DEF_COMMAND(CmdSendShipToDepot);
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DEF_COMMAND(CmdRefitShip);
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DEF_COMMAND(CmdOrderRefit);
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DEF_COMMAND(CmdCloneOrder);
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DEF_COMMAND(CmdClearArea);
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DEF_COMMAND(CmdGiveMoney);
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DEF_COMMAND(CmdMoneyCheat);
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DEF_COMMAND(CmdBuildCanal);
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DEF_COMMAND(CmdBuildLock);
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DEF_COMMAND(CmdPlayerCtrl);
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DEF_COMMAND(CmdLevelLand);
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DEF_COMMAND(CmdRefitRailVehicle);
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DEF_COMMAND(CmdBuildSignalTrack);
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DEF_COMMAND(CmdRemoveSignalTrack);
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DEF_COMMAND(CmdSetAutoReplace);
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DEF_COMMAND(CmdCloneVehicle);
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DEF_COMMAND(CmdMassStartStopVehicle);
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DEF_COMMAND(CmdDepotSellAllVehicles);
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DEF_COMMAND(CmdDepotMassAutoReplace);
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DEF_COMMAND(CmdCreateGroup);
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DEF_COMMAND(CmdRenameGroup);
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DEF_COMMAND(CmdDeleteGroup);
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DEF_COMMAND(CmdAddVehicleGroup);
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DEF_COMMAND(CmdAddSharedVehicleGroup);
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DEF_COMMAND(CmdRemoveAllVehiclesGroup);
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DEF_COMMAND(CmdSetGroupReplaceProtection);
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DEF_COMMAND(CmdMoveOrder);
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DEF_COMMAND(CmdChangeTimetable);
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DEF_COMMAND(CmdSetVehicleOnTime);
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DEF_COMMAND(CmdAutofillTimetable);
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#undef DEF_COMMAND
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/**
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 * The master command table
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 *
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 * This table contains all possible CommandProc functions with
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 * the flags which belongs to it. The indizes are the same
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 * as the value from the CMD_* enums.
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 */
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static const Command _command_proc_table[] = {
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	{CmdBuildRailroadTrack,           CMD_AUTO}, /*   0, CMD_BUILD_RAILROAD_TRACK */
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	{CmdRemoveRailroadTrack,          CMD_AUTO}, /*   1, CMD_REMOVE_RAILROAD_TRACK */
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	{CmdBuildSingleRail,              CMD_AUTO}, /*   2, CMD_BUILD_SINGLE_RAIL */
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	{CmdRemoveSingleRail,             CMD_AUTO}, /*   3, CMD_REMOVE_SINGLE_RAIL */
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	{CmdLandscapeClear,                      0}, /*   4, CMD_LANDSCAPE_CLEAR */
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	{CmdBuildBridge,                  CMD_AUTO}, /*   5, CMD_BUILD_BRIDGE */
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	{CmdBuildRailroadStation,         CMD_AUTO}, /*   6, CMD_BUILD_RAILROAD_STATION */
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	{CmdBuildTrainDepot,              CMD_AUTO}, /*   7, CMD_BUILD_TRAIN_DEPOT */
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	{CmdBuildSingleSignal,            CMD_AUTO}, /*   8, CMD_BUILD_SIGNALS */
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	{CmdRemoveSingleSignal,           CMD_AUTO}, /*   9, CMD_REMOVE_SIGNALS */
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	{CmdTerraformLand,                CMD_AUTO}, /*  10, CMD_TERRAFORM_LAND */
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	{CmdPurchaseLandArea,             CMD_AUTO}, /*  11, CMD_PURCHASE_LAND_AREA */
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	{CmdSellLandArea,                        0}, /*  12, CMD_SELL_LAND_AREA */
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	{CmdBuildTunnel,                  CMD_AUTO}, /*  13, CMD_BUILD_TUNNEL */
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	{CmdRemoveFromRailroadStation,           0}, /*  14, CMD_REMOVE_FROM_RAILROAD_STATION */
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	{CmdConvertRail,                         0}, /*  15, CMD_CONVERT_RAILD */
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	{CmdBuildTrainWaypoint,                  0}, /*  16, CMD_BUILD_TRAIN_WAYPOINT */
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	{CmdRenameWaypoint,                      0}, /*  17, CMD_RENAME_WAYPOINT */
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	{CmdRemoveTrainWaypoint,                 0}, /*  18, CMD_REMOVE_TRAIN_WAYPOINT */
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	{NULL,                                   0}, /*  19, unused */
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	{NULL,                                   0}, /*  20, unused */
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	{CmdBuildRoadStop,                CMD_AUTO}, /*  21, CMD_BUILD_ROAD_STOP */
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	{CmdRemoveRoadStop,                      0}, /*  22, CMD_REMOVE_ROAD_STOP */
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	{CmdBuildLongRoad,                CMD_AUTO}, /*  23, CMD_BUILD_LONG_ROAD */
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	{CmdRemoveLongRoad,               CMD_AUTO}, /*  24, CMD_REMOVE_LONG_ROAD */
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	{CmdBuildRoad,                           0}, /*  25, CMD_BUILD_ROAD */
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	{CmdRemoveRoad,                          0}, /*  26, CMD_REMOVE_ROAD */
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	{CmdBuildRoadDepot,               CMD_AUTO}, /*  27, CMD_BUILD_ROAD_DEPOT */
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	{NULL,                                   0}, /*  28, unused */
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	{CmdBuildAirport,                 CMD_AUTO}, /*  29, CMD_BUILD_AIRPORT */
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	{CmdBuildDock,                    CMD_AUTO}, /*  30, CMD_BUILD_DOCK */
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	{CmdBuildShipDepot,               CMD_AUTO}, /*  31, CMD_BUILD_SHIP_DEPOT */
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	{CmdBuildBuoy,                    CMD_AUTO}, /*  32, CMD_BUILD_BUOY */
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	{CmdPlantTree,                    CMD_AUTO}, /*  33, CMD_PLANT_TREE */
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	{CmdBuildRailVehicle,                    0}, /*  34, CMD_BUILD_RAIL_VEHICLE */
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	{CmdMoveRailVehicle,                     0}, /*  35, CMD_MOVE_RAIL_VEHICLE */
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	{CmdStartStopTrain,                      0}, /*  36, CMD_START_STOP_TRAIN */
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	{NULL,                                   0}, /*  37, unused */
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	{CmdSellRailWagon,                       0}, /*  38, CMD_SELL_RAIL_WAGON */
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	{CmdSendTrainToDepot,                    0}, /*  39, CMD_SEND_TRAIN_TO_DEPOT */
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	{CmdForceTrainProceed,                   0}, /*  40, CMD_FORCE_TRAIN_PROCEED */
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	{CmdReverseTrainDirection,               0}, /*  41, CMD_REVERSE_TRAIN_DIRECTION */
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	{CmdModifyOrder,                         0}, /*  42, CMD_MODIFY_ORDER */
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	{CmdSkipToOrder,                         0}, /*  43, CMD_SKIP_TO_ORDER */
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	{CmdDeleteOrder,                         0}, /*  44, CMD_DELETE_ORDER */
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	{CmdInsertOrder,                         0}, /*  45, CMD_INSERT_ORDER */
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	{CmdChangeServiceInt,                    0}, /*  46, CMD_CHANGE_SERVICE_INT */
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	{CmdBuildIndustry,                       0}, /*  47, CMD_BUILD_INDUSTRY */
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	{CmdBuildCompanyHQ,               CMD_AUTO}, /*  48, CMD_BUILD_COMPANY_HQ */
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	{CmdSetPlayerFace,                       0}, /*  49, CMD_SET_PLAYER_FACE */
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	{CmdSetPlayerColor,                      0}, /*  50, CMD_SET_PLAYER_COLOR */
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	{CmdIncreaseLoan,                        0}, /*  51, CMD_INCREASE_LOAN */
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	{CmdDecreaseLoan,                        0}, /*  52, CMD_DECREASE_LOAN */
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	{CmdWantEnginePreview,                   0}, /*  53, CMD_WANT_ENGINE_PREVIEW */
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	{CmdNameVehicle,                         0}, /*  54, CMD_NAME_VEHICLE */
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	{CmdRenameEngine,                        0}, /*  55, CMD_RENAME_ENGINE */
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	{CmdChangeCompanyName,                   0}, /*  56, CMD_CHANGE_COMPANY_NAME */
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	{CmdChangePresidentName,                 0}, /*  57, CMD_CHANGE_PRESIDENT_NAME */
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	{CmdRenameStation,                       0}, /*  58, CMD_RENAME_STATION */
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	{CmdSellAircraft,                        0}, /*  59, CMD_SELL_AIRCRAFT */
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	{CmdStartStopAircraft,                   0}, /*  60, CMD_START_STOP_AIRCRAFT */
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	{CmdBuildAircraft,                       0}, /*  61, CMD_BUILD_AIRCRAFT */
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	{CmdSendAircraftToHangar,                0}, /*  62, CMD_SEND_AIRCRAFT_TO_HANGAR */
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	{NULL,                                   0}, /*  63, unused */
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	{CmdRefitAircraft,                       0}, /*  64, CMD_REFIT_AIRCRAFT */
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	{CmdPlaceSign,                           0}, /*  65, CMD_PLACE_SIGN */
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	{CmdRenameSign,                          0}, /*  66, CMD_RENAME_SIGN */
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	{CmdBuildRoadVeh,                        0}, /*  67, CMD_BUILD_ROAD_VEH */
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	{CmdStartStopRoadVeh,                    0}, /*  68, CMD_START_STOP_ROADVEH */
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	{CmdSellRoadVeh,                         0}, /*  69, CMD_SELL_ROAD_VEH */
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	{CmdSendRoadVehToDepot,                  0}, /*  70, CMD_SEND_ROADVEH_TO_DEPOT */
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	{CmdTurnRoadVeh,                         0}, /*  71, CMD_TURN_ROADVEH */
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	{CmdRefitRoadVeh,                        0}, /*  72, CMD_REFIT_ROAD_VEH */
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	{CmdPause,                      CMD_SERVER}, /*  73, CMD_PAUSE */
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	{CmdBuyShareInCompany,                   0}, /*  74, CMD_BUY_SHARE_IN_COMPANY */
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	{CmdSellShareInCompany,                  0}, /*  75, CMD_SELL_SHARE_IN_COMPANY */
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	{CmdBuyCompany,                          0}, /*  76, CMD_BUY_COMANY */
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	{CmdBuildTown,                 CMD_OFFLINE}, /*  77, CMD_BUILD_TOWN */
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	{NULL,                                   0}, /*  78, unused */
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	{NULL,                                   0}, /*  79, unused */
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	{CmdRenameTown,                 CMD_SERVER}, /*  80, CMD_RENAME_TOWN */
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	{CmdDoTownAction,                        0}, /*  81, CMD_DO_TOWN_ACTION */
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	{CmdSetRoadDriveSide,           CMD_SERVER}, /*  82, CMD_SET_ROAD_DRIVE_SIDE */
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	{NULL,                                   0}, /*  83, unused */
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	{NULL,                                   0}, /*  84, unused */
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	{CmdChangeDifficultyLevel,      CMD_SERVER}, /*  85, CMD_CHANGE_DIFFICULTY_LEVEL */
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	{CmdStartStopShip,                       0}, /*  86, CMD_START_STOP_SHIP */
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	{CmdSellShip,                            0}, /*  87, CMD_SELL_SHIP */
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	{CmdBuildShip,                           0}, /*  88, CMD_BUILD_SHIP */
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	{CmdSendShipToDepot,                     0}, /*  89, CMD_SEND_SHIP_TO_DEPOT */
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	{NULL,                                   0}, /*  90, unused */
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	{CmdRefitShip,                           0}, /*  91, CMD_REFIT_SHIP */
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	{NULL,                                   0}, /*  92, unused */
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	{NULL,                                   0}, /*  93, unused */
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	{NULL,                                   0}, /*  94, unused */
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	{NULL,                                   0}, /*  95, unused */
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	{NULL,                                   0}, /*  96, unused */
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	{NULL,                                   0}, /*  97, unused */
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	{CmdOrderRefit,                          0}, /*  98, CMD_ORDER_REFIT */
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	{CmdCloneOrder,                          0}, /*  99, CMD_CLONE_ORDER */
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	{CmdClearArea,                           0}, /* 100, CMD_CLEAR_AREA */
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	{NULL,                                   0}, /* 101, unused */
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	{CmdMoneyCheat,                CMD_OFFLINE}, /* 102, CMD_MONEY_CHEAT */
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	{CmdBuildCanal,                   CMD_AUTO}, /* 103, CMD_BUILD_CANAL */
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	{CmdPlayerCtrl,                          0}, /* 104, CMD_PLAYER_CTRL */
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	{CmdLevelLand,                    CMD_AUTO}, /* 105, CMD_LEVEL_LAND */
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	{CmdRefitRailVehicle,                    0}, /* 106, CMD_REFIT_RAIL_VEHICLE */
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	{CmdRestoreOrderIndex,                   0}, /* 107, CMD_RESTORE_ORDER_INDEX */
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	{CmdBuildLock,                    CMD_AUTO}, /* 108, CMD_BUILD_LOCK */
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	{NULL,                                   0}, /* 109, unused */
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	{CmdBuildSignalTrack,             CMD_AUTO}, /* 110, CMD_BUILD_SIGNAL_TRACK */
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	{CmdRemoveSignalTrack,            CMD_AUTO}, /* 111, CMD_REMOVE_SIGNAL_TRACK */
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	{NULL,                                   0}, /* 112, unused */
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	{CmdGiveMoney,                           0}, /* 113, CMD_GIVE_MONEY */
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	{CmdChangePatchSetting,         CMD_SERVER}, /* 114, CMD_CHANGE_PATCH_SETTING */
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	{CmdSetAutoReplace,                      0}, /* 115, CMD_SET_AUTOREPLACE */
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	{CmdCloneVehicle,                        0}, /* 116, CMD_CLONE_VEHICLE */
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	{CmdMassStartStopVehicle,                0}, /* 117, CMD_MASS_START_STOP */
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	{CmdDepotSellAllVehicles,                0}, /* 118, CMD_DEPOT_SELL_ALL_VEHICLES */
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	{CmdDepotMassAutoReplace,                0}, /* 119, CMD_DEPOT_MASS_AUTOREPLACE */
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	{CmdCreateGroup,                         0}, /* 120, CMD_CREATE_GROUP */
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	{CmdDeleteGroup,                         0}, /* 121, CMD_DELETE_GROUP */
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	{CmdRenameGroup,                         0}, /* 122, CMD_RENAME_GROUP */
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	{CmdAddVehicleGroup,                     0}, /* 123, CMD_ADD_VEHICLE_GROUP */
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	{CmdAddSharedVehicleGroup,               0}, /* 124, CMD_ADD_SHARE_VEHICLE_GROUP */
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	{CmdRemoveAllVehiclesGroup,              0}, /* 125, CMD_REMOVE_ALL_VEHICLES_GROUP */
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	{CmdSetGroupReplaceProtection,           0}, /* 126, CMD_SET_GROUP_REPLACE_PROTECTION */
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	{CmdMoveOrder,                           0}, /* 127, CMD_MOVE_ORDER */
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	{CmdChangeTimetable,                     0}, /* 128, CMD_CHANGE_TIMETABLE */
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	{CmdSetVehicleOnTime,                    0}, /* 129, CMD_SET_VEHICLE_ON_TIME */
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	{CmdAutofillTimetable,                   0}, /* 130, CMD_AUTOFILL_TIMETABLE */
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						|
};
 | 
						|
 | 
						|
/*!
 | 
						|
 * This function range-checks a cmd, and checks if the cmd is not NULL
 | 
						|
 *
 | 
						|
 * @param cmd The integervalue of a command
 | 
						|
 * @return true if the command is valid (and got a CommandProc function)
 | 
						|
 */
 | 
						|
bool IsValidCommand(uint cmd)
 | 
						|
{
 | 
						|
	cmd &= 0xFF;
 | 
						|
 | 
						|
	return
 | 
						|
		cmd < lengthof(_command_proc_table) &&
 | 
						|
		_command_proc_table[cmd].proc != NULL;
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * This function mask the parameter with 0xFF and returns
 | 
						|
 * the flags which belongs to the given command.
 | 
						|
 *
 | 
						|
 * @param cmd The integer value of the command
 | 
						|
 * @return The flags for this command
 | 
						|
 * @bug integervalues which are less equals 0xFF and greater than the
 | 
						|
 *      size of _command_proc_table can result in an index out of bounce
 | 
						|
 *      error (which doesn't happend anyway). Check function #IsValidCommand(). (Progman)
 | 
						|
 */
 | 
						|
byte GetCommandFlags(uint cmd)
 | 
						|
{
 | 
						|
	return _command_proc_table[cmd & 0xFF].flags;
 | 
						|
}
 | 
						|
 | 
						|
static int _docommand_recursive = 0;
 | 
						|
 | 
						|
/*!
 | 
						|
 * This function executes a given command with the parameters from the #CommandProc parameter list.
 | 
						|
 * Depending on the flags parameter it execute or test a command.
 | 
						|
 *
 | 
						|
 * @param tile The tile to apply the command on (for the #CommandProc)
 | 
						|
 * @param p1 Additional data for the command (for the #CommandProc)
 | 
						|
 * @param p2 Additional data for the command (for the #CommandProc)
 | 
						|
 * @param flags Flags for the command and how to execute the command
 | 
						|
 * @param procc The command-id to execute (a value of the CMD_* enums)
 | 
						|
 * @see CommandProc
 | 
						|
 */
 | 
						|
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc)
 | 
						|
{
 | 
						|
	CommandCost res;
 | 
						|
	CommandProc *proc;
 | 
						|
 | 
						|
	/* Do not even think about executing out-of-bounds tile-commands */
 | 
						|
	if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
 | 
						|
		_cmd_text = NULL;
 | 
						|
		return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	proc = _command_proc_table[procc].proc;
 | 
						|
 | 
						|
	if (_docommand_recursive == 0) _error_message = INVALID_STRING_ID;
 | 
						|
 | 
						|
	_docommand_recursive++;
 | 
						|
 | 
						|
	/* only execute the test call if it's toplevel, or we're not execing. */
 | 
						|
	if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
 | 
						|
		SetTownRatingTestMode(true);
 | 
						|
		res = proc(tile, flags & ~DC_EXEC, p1, p2);
 | 
						|
		SetTownRatingTestMode(false);
 | 
						|
		if (CmdFailed(res)) {
 | 
						|
			res.SetGlobalErrorMessage();
 | 
						|
			goto error;
 | 
						|
		}
 | 
						|
 | 
						|
		if (_docommand_recursive == 1 &&
 | 
						|
				!(flags & DC_QUERY_COST) &&
 | 
						|
				res.GetCost() != 0 &&
 | 
						|
				!CheckPlayerHasMoney(res)) {
 | 
						|
			goto error;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!(flags & DC_EXEC)) {
 | 
						|
			_docommand_recursive--;
 | 
						|
			_cmd_text = NULL;
 | 
						|
			return res;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Execute the command here. All cost-relevant functions set the expenses type
 | 
						|
	 * themselves to the cost object at some point */
 | 
						|
	res = proc(tile, flags, p1, p2);
 | 
						|
	if (CmdFailed(res)) {
 | 
						|
		res.SetGlobalErrorMessage();
 | 
						|
error:
 | 
						|
		_docommand_recursive--;
 | 
						|
		_cmd_text = NULL;
 | 
						|
		return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	/* if toplevel, subtract the money. */
 | 
						|
	if (--_docommand_recursive == 0) {
 | 
						|
		SubtractMoneyFromPlayer(res);
 | 
						|
		/* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player */
 | 
						|
		if (tile != 0 && IsValidPlayer(_current_player)) {
 | 
						|
			GetPlayer(_current_player)->last_build_coordinate = tile;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_cmd_text = NULL;
 | 
						|
	return res;
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * This functions returns the money which can be used to execute a command.
 | 
						|
 * This is either the money of the current player or INT64_MAX if there
 | 
						|
 * is no such a player "at the moment" like the server itself.
 | 
						|
 *
 | 
						|
 * @return The available money of a player or INT64_MAX
 | 
						|
 */
 | 
						|
Money GetAvailableMoneyForCommand()
 | 
						|
{
 | 
						|
	PlayerID pid = _current_player;
 | 
						|
	if (!IsValidPlayer(pid)) return INT64_MAX;
 | 
						|
	return GetPlayer(pid)->player_money;
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * Toplevel network safe docommand function for the current player. Must not be called recursively.
 | 
						|
 * The callback is called when the command succeeded or failed. The parameters
 | 
						|
 * tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute.
 | 
						|
 * The parameter my_cmd is used to indicate if the command is from a player or the server.
 | 
						|
 *
 | 
						|
 * @param tile The tile to perform a command on (see #CommandProc)
 | 
						|
 * @param p1 Additional data for the command (see #CommandProc)
 | 
						|
 * @param p2 Additional data for the command (see #CommandProc)
 | 
						|
 * @param callback A callback function to call after the command is finished
 | 
						|
 * @param cmd The command to execute (a CMD_* value)
 | 
						|
 * @param my_cmd indicator if the command is from a player or server (to display error messages for a user)
 | 
						|
 * @return true if the command succeeded, else false
 | 
						|
 */
 | 
						|
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd)
 | 
						|
{
 | 
						|
	CommandCost res, res2;
 | 
						|
	CommandProc *proc;
 | 
						|
	uint32 flags;
 | 
						|
	bool notest;
 | 
						|
	StringID error_part1;
 | 
						|
 | 
						|
	int x = TileX(tile) * TILE_SIZE;
 | 
						|
	int y = TileY(tile) * TILE_SIZE;
 | 
						|
 | 
						|
	/* Do not even think about executing out-of-bounds tile-commands */
 | 
						|
	if (tile >= MapSize() || IsTileType(tile, MP_VOID)) {
 | 
						|
		_cmd_text = NULL;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(_docommand_recursive == 0);
 | 
						|
 | 
						|
	_error_message = INVALID_STRING_ID;
 | 
						|
	error_part1 = GB(cmd, 16, 16);
 | 
						|
	_additional_cash_required = 0;
 | 
						|
 | 
						|
	/** Spectator has no rights except for the (dedicated) server which
 | 
						|
	 * is/can be a spectator but as the server it can do anything */
 | 
						|
	if (_current_player == PLAYER_SPECTATOR && !_network_server) {
 | 
						|
		if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y);
 | 
						|
		_cmd_text = NULL;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	flags = 0;
 | 
						|
	if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
 | 
						|
 | 
						|
	/* get pointer to command handler */
 | 
						|
	assert((cmd & 0xFF) < lengthof(_command_proc_table));
 | 
						|
	proc = _command_proc_table[cmd & 0xFF].proc;
 | 
						|
	if (proc == NULL) {
 | 
						|
		_cmd_text = NULL;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (GetCommandFlags(cmd) & CMD_AUTO) flags |= DC_AUTO;
 | 
						|
 | 
						|
	/* Some commands have a different output in dryrun than the realrun
 | 
						|
	 *  e.g.: if you demolish a whole town, the dryrun would say okay.
 | 
						|
	 *  but by really destroying, your rating drops and at a certain point
 | 
						|
	 *  it will fail. so res and res2 are different
 | 
						|
	 * CMD_REMOVE_LONG_ROAD: This command has special local authority
 | 
						|
	 * restrictions which may cause the test run to fail (the previous
 | 
						|
	 * road fragments still stay there and the town won't let you
 | 
						|
	 * disconnect the road system), but the exec will succeed and this
 | 
						|
	 * fact will trigger an assertion failure. --pasky
 | 
						|
	 * CMD_CLONE_VEHICLE: Both building new vehicles and refitting them can be
 | 
						|
	 * influenced by newgrf callbacks, which makes it impossible to accurately
 | 
						|
	 * estimate the cost of cloning a vehicle. */
 | 
						|
	notest =
 | 
						|
		(cmd & 0xFF) == CMD_CLEAR_AREA ||
 | 
						|
		(cmd & 0xFF) == CMD_LEVEL_LAND ||
 | 
						|
		(cmd & 0xFF) == CMD_REMOVE_LONG_ROAD ||
 | 
						|
		(cmd & 0xFF) == CMD_CLONE_VEHICLE;
 | 
						|
 | 
						|
	_docommand_recursive = 1;
 | 
						|
 | 
						|
	/* cost estimation only? */
 | 
						|
	if (!IsGeneratingWorld() &&
 | 
						|
			_shift_pressed &&
 | 
						|
			IsLocalPlayer() &&
 | 
						|
			!(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) &&
 | 
						|
			(cmd & 0xFF) != CMD_PAUSE) {
 | 
						|
		/* estimate the cost. */
 | 
						|
		SetTownRatingTestMode(true);
 | 
						|
		res = proc(tile, flags, p1, p2);
 | 
						|
		SetTownRatingTestMode(false);
 | 
						|
		if (CmdFailed(res)) {
 | 
						|
			res.SetGlobalErrorMessage();
 | 
						|
			ShowErrorMessage(_error_message, error_part1, x, y);
 | 
						|
		} else {
 | 
						|
			ShowEstimatedCostOrIncome(res.GetCost(), x, y);
 | 
						|
		}
 | 
						|
 | 
						|
		_docommand_recursive = 0;
 | 
						|
		_cmd_text = NULL;
 | 
						|
		ClearStorageChanges(false);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 | 
						|
		/* first test if the command can be executed. */
 | 
						|
		SetTownRatingTestMode(true);
 | 
						|
		res = proc(tile, flags, p1, p2);
 | 
						|
		SetTownRatingTestMode(false);
 | 
						|
		if (CmdFailed(res)) {
 | 
						|
			res.SetGlobalErrorMessage();
 | 
						|
			goto show_error;
 | 
						|
		}
 | 
						|
		/* no money? Only check if notest is off */
 | 
						|
		if (!notest && res.GetCost() != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	/** If we are in network, and the command is not from the network
 | 
						|
	 * send it to the command-queue and abort execution
 | 
						|
	 * If we are a dedicated server temporarily switch local player, otherwise
 | 
						|
	 * the other parties won't be able to execute our command and will desync.
 | 
						|
	 * We also need to do this if the server's company has gone bankrupt
 | 
						|
	 * @todo Rewrite (dedicated) server to something more than a dirty hack!
 | 
						|
	 */
 | 
						|
	if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
 | 
						|
		PlayerID pbck = _local_player;
 | 
						|
		if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = PLAYER_FIRST;
 | 
						|
		NetworkSend_Command(tile, p1, p2, cmd, callback);
 | 
						|
		if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
 | 
						|
		_docommand_recursive = 0;
 | 
						|
		_cmd_text = NULL;
 | 
						|
		ClearStorageChanges(false);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
	DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_player, tile, p1, p2, cmd, _cmd_text);
 | 
						|
 | 
						|
	/* update last build coordinate of player. */
 | 
						|
	if (tile != 0 && IsValidPlayer(_current_player)) {
 | 
						|
		GetPlayer(_current_player)->last_build_coordinate = tile;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Actually try and execute the command. If no cost-type is given
 | 
						|
	 * use the construction one */
 | 
						|
	res2 = proc(tile, flags | DC_EXEC, p1, p2);
 | 
						|
 | 
						|
	/* If notest is on, it means the result of the test can be different than
 | 
						|
	 *  the real command.. so ignore the test */
 | 
						|
	if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 | 
						|
		assert(res.GetCost() == res2.GetCost() && CmdFailed(res) == CmdFailed(res2)); // sanity check
 | 
						|
	} else {
 | 
						|
		if (CmdFailed(res2)) {
 | 
						|
			res.SetGlobalErrorMessage();
 | 
						|
			goto show_error;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	SubtractMoneyFromPlayer(res2);
 | 
						|
 | 
						|
	/* update signals if needed */
 | 
						|
	UpdateSignalsInBuffer();
 | 
						|
 | 
						|
	if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
 | 
						|
		if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
 | 
						|
		if (_additional_cash_required != 0) {
 | 
						|
			SetDParam(0, _additional_cash_required);
 | 
						|
			if (my_cmd) ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y);
 | 
						|
			if (res2.GetCost() == 0) goto callb_err;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_docommand_recursive = 0;
 | 
						|
 | 
						|
	if (callback) callback(true, tile, p1, p2);
 | 
						|
	_cmd_text = NULL;
 | 
						|
	ClearStorageChanges(true);
 | 
						|
	return true;
 | 
						|
 | 
						|
show_error:
 | 
						|
	/* show error message if the command fails? */
 | 
						|
	if (IsLocalPlayer() && error_part1 != 0 && my_cmd) {
 | 
						|
		ShowErrorMessage(_error_message, error_part1, x, y);
 | 
						|
	}
 | 
						|
 | 
						|
callb_err:
 | 
						|
	_docommand_recursive = 0;
 | 
						|
 | 
						|
	if (callback) callback(false, tile, p1, p2);
 | 
						|
	_cmd_text = NULL;
 | 
						|
	ClearStorageChanges(false);
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
CommandCost CommandCost::AddCost(CommandCost ret)
 | 
						|
{
 | 
						|
	this->AddCost(ret.cost);
 | 
						|
	if (this->success && !ret.success) {
 | 
						|
		this->message = ret.message;
 | 
						|
		this->success = false;
 | 
						|
	}
 | 
						|
	return *this;
 | 
						|
}
 | 
						|
 | 
						|
CommandCost CommandCost::AddCost(Money cost)
 | 
						|
{
 | 
						|
	this->cost += cost;
 | 
						|
	return *this;
 | 
						|
}
 | 
						|
 | 
						|
CommandCost CommandCost::MultiplyCost(int factor)
 | 
						|
{
 | 
						|
	this->cost *= factor;
 | 
						|
	return *this;
 | 
						|
}
 | 
						|
 | 
						|
Money CommandCost::GetCost() const
 | 
						|
{
 | 
						|
	return this->cost;
 | 
						|
}
 | 
						|
 | 
						|
ExpensesType CommandCost::GetExpensesType() const
 | 
						|
{
 | 
						|
	return this->expense_type;
 | 
						|
}
 | 
						|
 | 
						|
void CommandCost::SetGlobalErrorMessage() const
 | 
						|
{
 | 
						|
	extern StringID _error_message;
 | 
						|
	if (this->message != INVALID_STRING_ID) _error_message = this->message;
 | 
						|
}
 | 
						|
 | 
						|
bool CommandCost::Succeeded() const
 | 
						|
{
 | 
						|
	return this->success;
 | 
						|
}
 | 
						|
 | 
						|
bool CommandCost::Failed() const
 | 
						|
{
 | 
						|
	return !this->success;
 | 
						|
}
 |