1115 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1115 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file ship_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "ship.h"
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#include "tile_cmd.h"
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#include "landscape.h"
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#include "timetable.h"
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#include "command_func.h"
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#include "pathfind.h"
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#include "station_map.h"
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#include "station.h"
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#include "news.h"
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#include "engine.h"
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#include "player_func.h"
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#include "player_base.h"
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#include "npf.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "water_map.h"
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#include "yapf/yapf.h"
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#include "debug.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_text.h"
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#include "newgrf_sound.h"
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#include "spritecache.h"
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#include "misc/autoptr.hpp"
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#include "strings_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "variables.h"
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#include "autoreplace_gui.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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#include "table/strings.h"
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static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
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static const TrackBits _ship_sometracks[4] = {
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	TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT,  // 0x19, // DIAGDIR_NE
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	TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT,  // 0x16, // DIAGDIR_SE
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	TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW
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	TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW
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};
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static TrackBits GetTileShipTrackStatus(TileIndex tile)
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{
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	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER, 0);
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	return TrackdirBitsToTrackBits((TrackdirBits)(TRACKDIR_BIT_MASK & (r | r >> 8)));
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}
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void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
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{
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	int spritenum = ShipVehInfo(engine)->image_index;
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	if (is_custom_sprite(spritenum)) {
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		int sprite = GetCustomVehicleIcon(engine, DIR_W);
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		if (sprite != 0) {
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			DrawSprite(sprite, pal, x, y);
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			return;
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		}
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		spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
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	}
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	DrawSprite(6 + _ship_sprites[spritenum], pal, x, y);
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}
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/** Get the size of the sprite of a ship sprite heading west (used for lists)
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 * @param engine The engine to get the sprite from
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 * @param width The width of the sprite
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 * @param height The height of the sprite
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 */
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
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{
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	SpriteID spritenum = ShipVehInfo(engine)->image_index;
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	SpriteID custom_sprite = 0;
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	if (is_custom_sprite(spritenum)) {
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		custom_sprite = GetCustomVehicleIcon(engine, DIR_W);
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		spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
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	}
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	if (custom_sprite == 0) {
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		spritenum = 6 + _ship_sprites[spritenum];
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	} else {
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		spritenum = custom_sprite;
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	}
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	const Sprite *spr = GetSprite(spritenum);
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	width  = spr->width;
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	height = spr->height;
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}
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int Ship::GetImage(Direction direction) const
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{
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	int spritenum = this->spritenum;
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	if (is_custom_sprite(spritenum)) {
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		int sprite = GetCustomVehicleSprite(this, direction);
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		if (sprite != 0) return sprite;
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		spritenum = _orig_ship_vehicle_info[this->engine_type - SHIP_ENGINES_INDEX].image_index;
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	}
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	return _ship_sprites[spritenum] + direction;
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}
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static const Depot* FindClosestShipDepot(const Vehicle* v)
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{
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	const Depot* depot;
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	const Depot* best_depot = NULL;
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	uint dist;
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	uint best_dist = (uint)-1;
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	TileIndex tile;
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	TileIndex tile2 = v->tile;
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	if (_patches.new_pathfinding_all) {
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		NPFFoundTargetData ftd;
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		Trackdir trackdir = GetVehicleTrackdir(v);
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		ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
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		if (ftd.best_bird_dist == 0) {
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			best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
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		} else {
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			best_depot = NULL; /* Did not find target */
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		}
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	} else {
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		FOR_ALL_DEPOTS(depot) {
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			tile = depot->xy;
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			if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
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				dist = DistanceManhattan(tile, tile2);
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				if (dist < best_dist) {
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					best_dist = dist;
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					best_depot = depot;
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				}
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			}
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		}
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	}
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	return best_depot;
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}
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static void CheckIfShipNeedsService(Vehicle *v)
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{
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	if (_patches.servint_ships == 0 || !VehicleNeedsService(v)) return;
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	if (v->IsInDepot()) {
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		VehicleServiceInDepot(v);
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		return;
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	}
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	const Depot *depot = FindClosestShipDepot(v);
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	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
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		if (v->current_order.type == OT_GOTO_DEPOT) {
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			v->current_order.type = OT_DUMMY;
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			v->current_order.flags = 0;
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			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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		}
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		return;
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	}
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	v->current_order.type = OT_GOTO_DEPOT;
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	v->current_order.flags = OFB_NON_STOP;
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	v->current_order.dest = depot->index;
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	v->dest_tile = depot->xy;
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	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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void Ship::OnNewDay()
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{
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	CommandCost cost(EXPENSES_SHIP_RUN);
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	if ((++this->day_counter & 7) == 0)
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		DecreaseVehicleValue(this);
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	CheckVehicleBreakdown(this);
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	AgeVehicle(this);
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	CheckIfShipNeedsService(this);
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	CheckOrders(this);
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	if (this->vehstatus & VS_STOPPED) return;
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	cost.AddCost(GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running / 364);
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	this->profit_this_year -= cost.GetCost() >> 8;
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	SubtractMoneyFromPlayerFract(this->owner, cost);
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	InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
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	/* we need this for the profit */
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	InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static void HandleBrokenShip(Vehicle *v)
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{
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	if (v->breakdown_ctr != 1) {
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		v->breakdown_ctr = 1;
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		v->cur_speed = 0;
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		if (v->breakdowns_since_last_service != 255)
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			v->breakdowns_since_last_service++;
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		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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			SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
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				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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		}
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		if (!(v->vehstatus & VS_HIDDEN)) {
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			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
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		}
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	}
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	if (!(v->tick_counter & 1)) {
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		if (!--v->breakdown_delay) {
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			v->breakdown_ctr = 0;
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			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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		}
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	}
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}
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void Ship::MarkDirty()
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{
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	this->cur_image = this->GetImage(this->direction);
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	MarkSingleVehicleDirty(this);
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}
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static void PlayShipSound(const Vehicle *v)
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{
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	if (!PlayVehicleSound(v, VSE_START)) {
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		SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
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	}
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}
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void Ship::PlayLeaveStationSound() const
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{
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	PlayShipSound(this);
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}
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static void ProcessShipOrder(Vehicle *v)
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{
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	const Order *order;
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	switch (v->current_order.type) {
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		case OT_GOTO_DEPOT:
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			if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return;
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			if (v->current_order.flags & OFB_SERVICE_IF_NEEDED &&
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					!VehicleNeedsService(v)) {
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				UpdateVehicleTimetable(v, true);
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				v->cur_order_index++;
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			}
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			break;
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		case OT_LOADING:
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		case OT_LEAVESTATION:
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			return;
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		default: break;
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	}
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	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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	order = GetVehicleOrder(v, v->cur_order_index);
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	if (order == NULL) {
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		v->current_order.Free();
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		v->dest_tile = 0;
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		return;
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	}
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	if (order->type  == v->current_order.type &&
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			order->flags == v->current_order.flags &&
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			order->dest  == v->current_order.dest &&
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			(order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0))
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		return;
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	v->current_order = *order;
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	if (order->type == OT_GOTO_STATION) {
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		const Station *st;
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		if (order->dest == v->last_station_visited)
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			v->last_station_visited = INVALID_STATION;
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		st = GetStation(order->dest);
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		if (st->dock_tile != 0) {
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			v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
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		} else {
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			v->cur_order_index++;
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		}
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	} else if (order->type == OT_GOTO_DEPOT) {
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		v->dest_tile = GetDepot(order->dest)->xy;
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	} else {
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		v->dest_tile = 0;
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	}
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	InvalidateVehicleOrder(v);
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	InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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void Ship::UpdateDeltaXY(Direction direction)
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{
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#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
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	static const uint32 _delta_xy_table[8] = {
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		MKIT( 6,  6,  -3,  -3),
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		MKIT( 6, 32,  -3, -16),
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		MKIT( 6,  6,  -3,  -3),
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		MKIT(32,  6, -16,  -3),
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		MKIT( 6,  6,  -3,  -3),
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		MKIT( 6, 32,  -3, -16),
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		MKIT( 6,  6,  -3,  -3),
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		MKIT(32,  6, -16,  -3),
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	};
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#undef MKIT
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	uint32 x = _delta_xy_table[direction];
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	this->x_offs        = GB(x,  0, 8);
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	this->y_offs        = GB(x,  8, 8);
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	this->sprite_width  = GB(x, 16, 8);
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	this->sprite_height = GB(x, 24, 8);
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	this->z_height      = 6;
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}
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void RecalcShipStuff(Vehicle *v)
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{
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	v->UpdateDeltaXY(v->direction);
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	v->cur_image = v->GetImage(v->direction);
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	v->MarkDirty();
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	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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}
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static const TileIndexDiffC _ship_leave_depot_offs[] = {
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	{-1,  0},
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	{ 0, -1}
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};
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static void CheckShipLeaveDepot(Vehicle *v)
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{
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	TileIndex tile;
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	Axis axis;
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	uint m;
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	if (!v->IsInDepot()) return;
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	tile = v->tile;
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	axis = GetShipDepotAxis(tile);
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	/* Check first side */
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	if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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		m = (axis == AXIS_X) ? 0x101 : 0x207;
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	/* Check second side */
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	} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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		m = (axis == AXIS_X) ? 0x105 : 0x203;
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	} else {
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		return;
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	}
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	v->direction    = (Direction)GB(m, 0, 8);
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	v->u.ship.state = (TrackBits)GB(m, 8, 8);
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	v->vehstatus &= ~VS_HIDDEN;
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	v->cur_speed = 0;
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	RecalcShipStuff(v);
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	PlayShipSound(v);
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	VehicleServiceInDepot(v);
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	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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	InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static bool ShipAccelerate(Vehicle *v)
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{
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	uint spd;
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	byte t;
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	spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed));
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	/*updates statusbar only if speed have changed to save CPU time */
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	if (spd != v->cur_speed) {
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		v->cur_speed = spd;
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		if (_patches.vehicle_speed)
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			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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	}
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	/* Decrease somewhat when turning */
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	if (!(v->direction & 1)) spd = spd * 3 / 4;
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	if (spd == 0) return false;
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	if ((byte)++spd == 0) return true;
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	v->progress = (t = v->progress) - (byte)spd;
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	return (t < v->progress);
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}
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static CommandCost EstimateShipCost(EngineID engine_type)
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{
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	return CommandCost(EXPENSES_NEW_VEHICLES, GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5);
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}
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static void ShipArrivesAt(const Vehicle* v, Station* st)
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{
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	/* Check if station was ever visited before */
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	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
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		uint32 flags;
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		st->had_vehicle_of_type |= HVOT_SHIP;
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 | 
						|
		SetDParam(0, st->index);
 | 
						|
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | 
						|
		AddNewsItem(
 | 
						|
			STR_9833_CITIZENS_CELEBRATE_FIRST,
 | 
						|
			flags,
 | 
						|
			v->index,
 | 
						|
			0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
struct PathFindShip {
 | 
						|
	TileIndex skiptile;
 | 
						|
	TileIndex dest_coords;
 | 
						|
	uint best_bird_dist;
 | 
						|
	uint best_length;
 | 
						|
};
 | 
						|
 | 
						|
static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
 | 
						|
{
 | 
						|
	/* Found dest? */
 | 
						|
	if (tile == pfs->dest_coords) {
 | 
						|
		pfs->best_bird_dist = 0;
 | 
						|
 | 
						|
		pfs->best_length = minu(pfs->best_length, length);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Skip this tile in the calculation */
 | 
						|
	if (tile != pfs->skiptile) {
 | 
						|
		pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static const byte _ship_search_directions[6][4] = {
 | 
						|
	{ 0, 9, 2, 9 },
 | 
						|
	{ 9, 1, 9, 3 },
 | 
						|
	{ 9, 0, 3, 9 },
 | 
						|
	{ 1, 9, 9, 2 },
 | 
						|
	{ 3, 2, 9, 9 },
 | 
						|
	{ 9, 9, 1, 0 },
 | 
						|
};
 | 
						|
 | 
						|
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
 | 
						|
 | 
						|
static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
 | 
						|
{
 | 
						|
	PathFindShip pfs;
 | 
						|
	Track i, best_track;
 | 
						|
	uint best_bird_dist = 0;
 | 
						|
	uint best_length    = 0;
 | 
						|
	uint r;
 | 
						|
	byte ship_dir = v->direction & 3;
 | 
						|
 | 
						|
	pfs.dest_coords = v->dest_tile;
 | 
						|
	pfs.skiptile = skiptile;
 | 
						|
 | 
						|
	best_track = INVALID_TRACK;
 | 
						|
 | 
						|
	do {
 | 
						|
		i = RemoveFirstTrack(&bits);
 | 
						|
 | 
						|
		pfs.best_bird_dist = (uint)-1;
 | 
						|
		pfs.best_length = (uint)-1;
 | 
						|
 | 
						|
		FollowTrack(tile, 0x1800 | TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
 | 
						|
 | 
						|
		if (best_track != INVALID_TRACK) {
 | 
						|
			if (pfs.best_bird_dist != 0) {
 | 
						|
				/* neither reached the destination, pick the one with the smallest bird dist */
 | 
						|
				if (pfs.best_bird_dist > best_bird_dist) goto bad;
 | 
						|
				if (pfs.best_bird_dist < best_bird_dist) goto good;
 | 
						|
			} else {
 | 
						|
				if (pfs.best_length > best_length) goto bad;
 | 
						|
				if (pfs.best_length < best_length) goto good;
 | 
						|
			}
 | 
						|
 | 
						|
			/* if we reach this position, there's two paths of equal value so far.
 | 
						|
			 * pick one randomly. */
 | 
						|
			r = GB(Random(), 0, 8);
 | 
						|
			if (_pick_shiptrack_table[i] == ship_dir) r += 80;
 | 
						|
			if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
 | 
						|
			if (r <= 127) goto bad;
 | 
						|
		}
 | 
						|
good:;
 | 
						|
		best_track = i;
 | 
						|
		best_bird_dist = pfs.best_bird_dist;
 | 
						|
		best_length = pfs.best_length;
 | 
						|
bad:;
 | 
						|
 | 
						|
	} while (bits != 0);
 | 
						|
 | 
						|
	*track = best_track;
 | 
						|
	return best_bird_dist;
 | 
						|
}
 | 
						|
 | 
						|
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypes railtypes)
 | 
						|
{
 | 
						|
 | 
						|
	void* perf = NpfBeginInterval();
 | 
						|
	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, 0, owner, railtypes);
 | 
						|
	int t = NpfEndInterval(perf);
 | 
						|
	DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/** returns the track to choose on the next tile, or -1 when it's better to
 | 
						|
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 | 
						|
 * direction in which we are entering the tile */
 | 
						|
static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 | 
						|
{
 | 
						|
	assert(enterdir >= 0 && enterdir <= 3);
 | 
						|
 | 
						|
	if (_patches.yapf.ship_use_yapf) {
 | 
						|
		Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
 | 
						|
		return (trackdir != INVALID_TRACKDIR) ? TrackdirToTrack(trackdir) : INVALID_TRACK;
 | 
						|
	} else if (_patches.new_pathfinding_all) {
 | 
						|
		NPFFindStationOrTileData fstd;
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
 | 
						|
		Trackdir trackdir = GetVehicleTrackdir(v);
 | 
						|
		assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
 | 
						|
 | 
						|
		NPFFillWithOrderData(&fstd, v);
 | 
						|
 | 
						|
		ftd = PerfNPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES);
 | 
						|
 | 
						|
		if (ftd.best_trackdir != 0xff) {
 | 
						|
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | 
						|
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | 
						|
			we did not find our target, but ftd.best_trackdir contains the direction leading
 | 
						|
			to the tile closest to our target. */
 | 
						|
			return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */
 | 
						|
		} else {
 | 
						|
			return INVALID_TRACK; /* Already at target, reverse? */
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		uint tot_dist, dist;
 | 
						|
		Track track;
 | 
						|
		TileIndex tile2;
 | 
						|
 | 
						|
		tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
 | 
						|
		tot_dist = (uint)-1;
 | 
						|
 | 
						|
		/* Let's find out how far it would be if we would reverse first */
 | 
						|
		TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
 | 
						|
		if (b != 0) {
 | 
						|
			dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
 | 
						|
			if (dist != (uint)-1)
 | 
						|
				tot_dist = dist + 1;
 | 
						|
		}
 | 
						|
		/* And if we would not reverse? */
 | 
						|
		dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
 | 
						|
		if (dist > tot_dist)
 | 
						|
			/* We could better reverse */
 | 
						|
			return INVALID_TRACK;
 | 
						|
		return track;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const Direction _new_vehicle_direction_table[] = {
 | 
						|
	DIR_N , DIR_NW, DIR_W , INVALID_DIR,
 | 
						|
	DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
 | 
						|
	DIR_E , DIR_SE, DIR_S
 | 
						|
};
 | 
						|
 | 
						|
static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
 | 
						|
{
 | 
						|
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 | 
						|
							TileX(new_tile) - TileX(old_tile) + 1;
 | 
						|
	assert(offs < 11 && offs != 3 && offs != 7);
 | 
						|
	return _new_vehicle_direction_table[offs];
 | 
						|
}
 | 
						|
 | 
						|
static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
 | 
						|
{
 | 
						|
	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
 | 
						|
	assert(offs < 11 && offs != 3 && offs != 7);
 | 
						|
	return _new_vehicle_direction_table[offs];
 | 
						|
}
 | 
						|
 | 
						|
static TrackBits GetAvailShipTracks(TileIndex tile, int dir)
 | 
						|
{
 | 
						|
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER, 0);
 | 
						|
	return (TrackBits)((r | r >> 8) & _ship_sometracks[dir]);
 | 
						|
}
 | 
						|
 | 
						|
static const byte _ship_subcoord[4][6][3] = {
 | 
						|
	{
 | 
						|
		{15, 8, 1},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{15, 8, 2},
 | 
						|
		{15, 7, 0},
 | 
						|
		{ 0, 0, 0},
 | 
						|
	},
 | 
						|
	{
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 0, 3},
 | 
						|
		{ 7, 0, 2},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 0, 4},
 | 
						|
		{ 0, 0, 0},
 | 
						|
	},
 | 
						|
	{
 | 
						|
		{ 0, 8, 5},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 7, 6},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 8, 4},
 | 
						|
	},
 | 
						|
	{
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 15, 7},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 15, 6},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 7, 15, 0},
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static void ShipController(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 r;
 | 
						|
	const byte *b;
 | 
						|
	Direction dir;
 | 
						|
	Track track;
 | 
						|
	TrackBits tracks;
 | 
						|
 | 
						|
	v->tick_counter++;
 | 
						|
	v->current_order_time++;
 | 
						|
 | 
						|
	if (v->breakdown_ctr != 0) {
 | 
						|
		if (v->breakdown_ctr <= 2) {
 | 
						|
			HandleBrokenShip(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		v->breakdown_ctr--;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED) return;
 | 
						|
 | 
						|
	ProcessShipOrder(v);
 | 
						|
	v->HandleLoading();
 | 
						|
 | 
						|
	if (v->current_order.type == OT_LOADING) return;
 | 
						|
 | 
						|
	CheckShipLeaveDepot(v);
 | 
						|
 | 
						|
	if (!ShipAccelerate(v)) return;
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 | 
						|
	if (gp.old_tile == gp.new_tile) {
 | 
						|
		/* Staying in tile */
 | 
						|
		if (v->IsInDepot()) {
 | 
						|
			gp.x = v->x_pos;
 | 
						|
			gp.y = v->y_pos;
 | 
						|
		} else {
 | 
						|
			/* Not inside depot */
 | 
						|
			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | 
						|
			if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
 | 
						|
 | 
						|
			/* A leave station order only needs one tick to get processed, so we can
 | 
						|
			 * always skip ahead. */
 | 
						|
			if (v->current_order.type == OT_LEAVESTATION) {
 | 
						|
				v->current_order.Free();
 | 
						|
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
			} else if (v->dest_tile != 0) {
 | 
						|
				/* We have a target, let's see if we reached it... */
 | 
						|
				if (v->current_order.type == OT_GOTO_STATION &&
 | 
						|
						IsBuoyTile(v->dest_tile) &&
 | 
						|
						DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
 | 
						|
					/* We got within 3 tiles of our target buoy, so let's skip to our
 | 
						|
					 * next order */
 | 
						|
					UpdateVehicleTimetable(v, true);
 | 
						|
					v->cur_order_index++;
 | 
						|
					v->current_order.type = OT_DUMMY;
 | 
						|
					InvalidateVehicleOrder(v);
 | 
						|
				} else {
 | 
						|
					/* Non-buoy orders really need to reach the tile */
 | 
						|
					if (v->dest_tile == gp.new_tile) {
 | 
						|
						if (v->current_order.type == OT_GOTO_DEPOT) {
 | 
						|
							if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
 | 
						|
								VehicleEnterDepot(v);
 | 
						|
								return;
 | 
						|
							}
 | 
						|
						} else if (v->current_order.type == OT_GOTO_STATION) {
 | 
						|
							Station *st;
 | 
						|
 | 
						|
							v->last_station_visited = v->current_order.dest;
 | 
						|
 | 
						|
							/* Process station in the orderlist. */
 | 
						|
							st = GetStation(v->current_order.dest);
 | 
						|
							if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
 | 
						|
								ShipArrivesAt(v, st);
 | 
						|
								v->BeginLoading();
 | 
						|
							} else { // leave stations without docks right aways
 | 
						|
								v->current_order.type = OT_LEAVESTATION;
 | 
						|
								v->cur_order_index++;
 | 
						|
								InvalidateVehicleOrder(v);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		DiagDirection diagdir;
 | 
						|
		/* New tile */
 | 
						|
		if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
 | 
						|
			goto reverse_direction;
 | 
						|
		}
 | 
						|
 | 
						|
		dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
 | 
						|
		assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
 | 
						|
		diagdir = DirToDiagDir(dir);
 | 
						|
		tracks = GetAvailShipTracks(gp.new_tile, diagdir);
 | 
						|
		if (tracks == TRACK_BIT_NONE) goto reverse_direction;
 | 
						|
 | 
						|
		/* Choose a direction, and continue if we find one */
 | 
						|
		track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
 | 
						|
		if (track == INVALID_TRACK) goto reverse_direction;
 | 
						|
 | 
						|
		b = _ship_subcoord[diagdir][track];
 | 
						|
 | 
						|
		gp.x = (gp.x & ~0xF) | b[0];
 | 
						|
		gp.y = (gp.y & ~0xF) | b[1];
 | 
						|
 | 
						|
		/* Call the landscape function and tell it that the vehicle entered the tile */
 | 
						|
		r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | 
						|
		if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
 | 
						|
 | 
						|
		if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
 | 
						|
			v->tile = gp.new_tile;
 | 
						|
			v->u.ship.state = TrackToTrackBits(track);
 | 
						|
		}
 | 
						|
 | 
						|
		v->direction = (Direction)b[2];
 | 
						|
	}
 | 
						|
 | 
						|
	/* update image of ship, as well as delta XY */
 | 
						|
	dir = ShipGetNewDirection(v, gp.x, gp.y);
 | 
						|
	v->x_pos = gp.x;
 | 
						|
	v->y_pos = gp.y;
 | 
						|
	v->z_pos = GetSlopeZ(gp.x, gp.y);
 | 
						|
 | 
						|
getout:
 | 
						|
	v->UpdateDeltaXY(dir);
 | 
						|
	v->cur_image = v->GetImage(dir);
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
	return;
 | 
						|
 | 
						|
reverse_direction:
 | 
						|
	dir = ReverseDir(v->direction);
 | 
						|
	v->direction = dir;
 | 
						|
	goto getout;
 | 
						|
}
 | 
						|
 | 
						|
static void AgeShipCargo(Vehicle *v)
 | 
						|
{
 | 
						|
	if (_age_cargo_skip_counter != 0) return;
 | 
						|
	v->cargo.AgeCargo();
 | 
						|
}
 | 
						|
 | 
						|
void Ship::Tick()
 | 
						|
{
 | 
						|
	AgeShipCargo(this);
 | 
						|
	ShipController(this);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void ShipsYearlyLoop()
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type == VEH_SHIP) {
 | 
						|
			v->profit_last_year = v->profit_this_year;
 | 
						|
			v->profit_this_year = 0;
 | 
						|
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Build a ship.
 | 
						|
 * @param tile tile of depot where ship is built
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 ship type being built (engine)
 | 
						|
 * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
 | 
						|
 */
 | 
						|
CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	CommandCost value;
 | 
						|
	UnitID unit_num;
 | 
						|
	Engine *e;
 | 
						|
 | 
						|
	if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE);
 | 
						|
 | 
						|
	value = EstimateShipCost(p1);
 | 
						|
	if (flags & DC_QUERY_COST) return value;
 | 
						|
 | 
						|
	/* The ai_new queries the vehicle cost before building the route,
 | 
						|
	 * so we must check against cheaters no sooner than now. --pasky */
 | 
						|
	if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
 | 
						|
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 | 
						|
 | 
						|
	unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
 | 
						|
 | 
						|
	if (!Vehicle::AllocateList(NULL, 1) || unit_num > _patches.max_ships)
 | 
						|
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		int x;
 | 
						|
		int y;
 | 
						|
 | 
						|
		const ShipVehicleInfo *svi = ShipVehInfo(p1);
 | 
						|
 | 
						|
		Vehicle *v = new Ship();
 | 
						|
		v->unitnumber = unit_num;
 | 
						|
 | 
						|
		v->owner = _current_player;
 | 
						|
		v->tile = tile;
 | 
						|
		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
 | 
						|
		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
 | 
						|
		v->x_pos = x;
 | 
						|
		v->y_pos = y;
 | 
						|
		v->z_pos = GetSlopeZ(x, y);
 | 
						|
 | 
						|
		v->UpdateDeltaXY(v->direction);
 | 
						|
		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | 
						|
 | 
						|
		v->spritenum = svi->image_index;
 | 
						|
		v->cargo_type = svi->cargo_type;
 | 
						|
		v->cargo_subtype = 0;
 | 
						|
		v->cargo_cap = svi->capacity;
 | 
						|
		v->value = value.GetCost();
 | 
						|
 | 
						|
		v->last_station_visited = INVALID_STATION;
 | 
						|
		v->max_speed = svi->max_speed;
 | 
						|
		v->engine_type = p1;
 | 
						|
 | 
						|
		e = GetEngine(p1);
 | 
						|
		v->reliability = e->reliability;
 | 
						|
		v->reliability_spd_dec = e->reliability_spd_dec;
 | 
						|
		v->max_age = e->lifelength * 366;
 | 
						|
		_new_vehicle_id = v->index;
 | 
						|
 | 
						|
		v->name = NULL;
 | 
						|
		v->u.ship.state = TRACK_BIT_DEPOT;
 | 
						|
 | 
						|
		v->service_interval = _patches.servint_ships;
 | 
						|
		v->date_of_last_service = _date;
 | 
						|
		v->build_year = _cur_year;
 | 
						|
		v->cur_image = 0x0E5E;
 | 
						|
		v->random_bits = VehicleRandomBits();
 | 
						|
 | 
						|
		v->vehicle_flags = 0;
 | 
						|
		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
 | 
						|
 | 
						|
		v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity);
 | 
						|
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
 | 
						|
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		RebuildVehicleLists();
 | 
						|
		InvalidateWindow(WC_COMPANY, v->owner);
 | 
						|
		if (IsLocalPlayer())
 | 
						|
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
 | 
						|
 | 
						|
		GetPlayer(_current_player)->num_engines[p1]++;
 | 
						|
	}
 | 
						|
 | 
						|
	return value;
 | 
						|
}
 | 
						|
 | 
						|
/** Sell a ship.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 vehicle ID to be sold
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
 | 
						|
 | 
						|
	if (!v->IsStoppedInDepot()) {
 | 
						|
		return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
 | 
						|
	}
 | 
						|
 | 
						|
	CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		RebuildVehicleLists();
 | 
						|
		InvalidateWindow(WC_COMPANY, v->owner);
 | 
						|
		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 | 
						|
		DeleteDepotHighlightOfVehicle(v);
 | 
						|
		delete v;
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/** Start/Stop a ship.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 ship ID to start/stop
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
CommandCost CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	uint16 callback;
 | 
						|
 | 
						|
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* Check if this ship can be started/stopped. The callback will fail or
 | 
						|
	 * return 0xFF if it can. */
 | 
						|
	callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
 | 
						|
	if (callback != CALLBACK_FAILED && callback != 0xFF) {
 | 
						|
		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
 | 
						|
		return_cmd_error(error);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (v->IsStoppedInDepot()) {
 | 
						|
			DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT);
 | 
						|
		}
 | 
						|
 | 
						|
		v->vehstatus ^= VS_STOPPED;
 | 
						|
		v->cur_speed = 0;
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		InvalidateWindowClasses(WC_SHIPS_LIST);
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
/** Send a ship to the depot.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 vehicle ID to send to the depot
 | 
						|
 * @param p2 various bitmasked elements
 | 
						|
 * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 | 
						|
 * - p2 bit 8-10 - VLW flag (for mass goto depot)
 | 
						|
 */
 | 
						|
CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	const Depot *dep;
 | 
						|
 | 
						|
	if (p2 & DEPOT_MASS_SEND) {
 | 
						|
		/* Mass goto depot requested */
 | 
						|
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 | 
						|
		return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->IsInDepot()) return CMD_ERROR;
 | 
						|
 | 
						|
	/* If the current orders are already goto-depot */
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT) {
 | 
						|
		if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
 | 
						|
			/* We called with a different DEPOT_SERVICE setting.
 | 
						|
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
 | 
						|
			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				ClrBit(v->current_order.flags, OF_PART_OF_ORDERS);
 | 
						|
				ToggleBit(v->current_order.flags, OF_HALT_IN_DEPOT);
 | 
						|
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
			}
 | 
						|
			return CommandCost();
 | 
						|
		}
 | 
						|
 | 
						|
		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 | 
						|
			 * then skip to the next order; effectively cancelling this forced service */
 | 
						|
			if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS))
 | 
						|
				v->cur_order_index++;
 | 
						|
 | 
						|
			v->current_order.type = OT_DUMMY;
 | 
						|
			v->current_order.flags = 0;
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
		}
 | 
						|
		return CommandCost();
 | 
						|
	}
 | 
						|
 | 
						|
	dep = FindClosestShipDepot(v);
 | 
						|
	if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (v->current_order.type == OT_LOADING) v->LeaveStation();
 | 
						|
 | 
						|
		v->dest_tile = dep->xy;
 | 
						|
		v->current_order.type = OT_GOTO_DEPOT;
 | 
						|
		v->current_order.flags = OFB_NON_STOP;
 | 
						|
		if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
 | 
						|
		v->current_order.refit_cargo = CT_INVALID;
 | 
						|
		v->current_order.dest = dep->index;
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Refits a ship to the specified cargo type.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 vehicle ID of the ship to refit
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
 | 
						|
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 | 
						|
 * - p2 = (bit 16) - refit only this vehicle (ignored)
 | 
						|
 * @return cost of refit or error
 | 
						|
 */
 | 
						|
CommandCost CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	CommandCost cost(EXPENSES_SHIP_RUN);
 | 
						|
	CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
 | 
						|
	byte new_subtype = GB(p2, 8, 8);
 | 
						|
	uint16 capacity = CALLBACK_FAILED;
 | 
						|
 | 
						|
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
 | 
						|
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
 | 
						|
 | 
						|
	/* Check cargo */
 | 
						|
	if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
 | 
						|
	if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* Check the refit capacity callback */
 | 
						|
	if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
 | 
						|
		/* Back up the existing cargo type */
 | 
						|
		CargoID temp_cid = v->cargo_type;
 | 
						|
		byte temp_subtype = v->cargo_subtype;
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
 | 
						|
		capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | 
						|
 | 
						|
		/* Restore the cargo type */
 | 
						|
		v->cargo_type = temp_cid;
 | 
						|
		v->cargo_subtype = temp_subtype;
 | 
						|
	}
 | 
						|
 | 
						|
	if (capacity == CALLBACK_FAILED) {
 | 
						|
		capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity);
 | 
						|
	}
 | 
						|
	_returned_refit_capacity = capacity;
 | 
						|
 | 
						|
	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
 | 
						|
		cost = GetRefitCost(v->engine_type);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		v->cargo_cap = capacity;
 | 
						|
		v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		RebuildVehicleLists();
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
 | 
						|
}
 |