221 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "string.h"
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#include "table/strings.h"
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#include "command.h"
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#include "player.h"
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#include "gfx.h"
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#include "window.h"
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#include "gui.h"
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#include "saveload.h"
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#include "economy.h"
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#include "network.h"
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/* p1 = player
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   p2 = face
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 */
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int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (flags & DC_EXEC) {
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		GetPlayer(_current_player)->face = p2;
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		MarkWholeScreenDirty();
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	}
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	return 0;
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}
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/* p1 = player
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 * p2 = color
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 */
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int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	Player *p,*pp;
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	p = GetPlayer(_current_player);
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	/* ensure no dups */
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	FOR_ALL_PLAYERS(pp) {
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		if (pp->is_active && pp != p && pp->player_color == (byte)p2)
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			return CMD_ERROR;
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	}
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	if (flags & DC_EXEC) {
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		_player_colors[_current_player] = (byte)p2;
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		p->player_color = (byte)p2;
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		MarkWholeScreenDirty();
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	}
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	return 0;
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}
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int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	Player *p;
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	int32 size;
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	p = GetPlayer(_current_player);
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	if (p->current_loan >= _economy.max_loan) {
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		SetDParam(0, _economy.max_loan);
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		return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
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	}
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	if (flags & DC_EXEC) {
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		if (p2)
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			size = _economy.max_loan - p->current_loan;
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		else
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			size = IS_HUMAN_PLAYER(_current_player) ? 10000 : 50000;
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		p->money64 += size;
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		p->current_loan += size;
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		UpdatePlayerMoney32(p);
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		InvalidatePlayerWindows(p);
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	}
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	return 0;
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}
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int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	Player *p;
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	int32 size;
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	p = GetPlayer(_current_player);
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	if (p->current_loan == 0)
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		return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
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	size = p->current_loan;
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	// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
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	if (!p2) {
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	    if (_patches.ainew_active)
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 		    size = min(size, 10000);
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	    else
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		    size = min(size, IS_HUMAN_PLAYER(_current_player) ? 10000 : 50000);
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	} else {	// only repay in chunks of 10K
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		size = min(size, p->player_money);
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		size = max(size, 10000);
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		size -= size % 10000;
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	}
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	if (p->player_money < size) {
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		SetDParam(0, size);
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		return_cmd_error(STR_702E_REQUIRED);
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	}
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	if (flags & DC_EXEC) {
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		p->money64 -= size;
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		p->current_loan -= size;
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		UpdatePlayerMoney32(p);
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		InvalidatePlayerWindows(p);
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	}
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	return 0;
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}
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int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	StringID str,old_str;
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	Player *p;
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	str = AllocateNameUnique((const char*)_decode_parameters, 4);
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	if (str == 0)
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		return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		p = DEREF_PLAYER(p1);
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		old_str = p->name_1;
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		p->name_1 = str;
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		DeleteName(old_str);
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		MarkWholeScreenDirty();
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	} else {
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		DeleteName(str);
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	}
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	return 0;
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}
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int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	StringID str,old_str;
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	Player *p;
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	str = AllocateNameUnique((const char*)_decode_parameters, 4);
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	if (str == 0)
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		return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		p = DEREF_PLAYER(p1);
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		old_str = p->president_name_1;
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		p->president_name_1 = str;
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		DeleteName(old_str);
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		if (p->name_1 == STR_SV_UNNAMED) {
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			ttd_strlcat(
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				(char*)_decode_parameters, " Transport", sizeof(_decode_parameters));
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			DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
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		}
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		MarkWholeScreenDirty();
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	} else {
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		DeleteName(str);
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	}
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	return 0;
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}
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// p1 = 0   decrease pause counter
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// p1 = 1   increase pause counter
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int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (flags & DC_EXEC) {
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		_pause += (p1 == 1) ? 1 : -1;
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		if (_pause == (byte)-1) _pause = 0;
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		InvalidateWindow(WC_STATUS_BAR, 0);
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		InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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	}
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	return 0;
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}
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int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	SET_EXPENSES_TYPE(EXPENSES_OTHER);
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	return (int32)p1;
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}
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int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	SET_EXPENSES_TYPE(EXPENSES_OTHER);
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	p1 = clamp(p1, 0, 0xFFFFFF); // Clamp between 16 million and 0
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	if (p1 == 0)
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		return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		// Add money to player
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		byte old_cp = _current_player;
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		_current_player = p2;
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		SubtractMoneyFromPlayer(-(int32)p1);
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		_current_player = old_cp;
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	}
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	// Subtract money from local-player
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	return (int32)p1;
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}
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int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (flags & DC_EXEC) {
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		if (p1 != (uint32)-1L) {
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			((int*)&_opt_ptr->diff)[p1] = p2;
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			_opt_ptr->diff_level = 3;
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		} else
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			_opt_ptr->diff_level = p2;
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		// If we are a network-client, update the difficult setting (if it is open)
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		if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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			ShowGameDifficulty();
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	}
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	return 0;
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}
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