2022 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2022 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "debug.h"
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#include "functions.h"
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#include "rail_map.h"
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#include "road_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "town_map.h"
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#include "tunnel_map.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "pathfind.h"
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#include "engine.h"
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#include "town.h"
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#include "sound.h"
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#include "station.h"
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#include "sprite.h"
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#include "depot.h"
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#include "waypoint.h"
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#include "rail.h"
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#include "railtypes.h" // include table for railtypes
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#include "newgrf.h"
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#include "yapf/yapf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_station.h"
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const byte _track_sloped_sprites[14] = {
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	14, 15, 22, 13,
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	 0, 21, 17, 12,
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	23,  0, 18, 20,
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	19, 16
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};
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void ShowTrainDepotWindow(TileIndex tile);
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/*         4
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 *     ---------
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 *    |\       /|
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 *    | \    1/ |
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 *    |  \   /  |
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 *    |   \ /   |
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 *  16|    \    |32
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 *    |   / \2  |
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 *    |  /   \  |
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 *    | /     \ |
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 *    |/       \|
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 *     ---------
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 *         8
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 */
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/* MAP2 byte:    abcd???? => Signal On? Same coding as map3lo
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 * MAP3LO byte:  abcd???? => Signal Exists?
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 *				 a and b are for diagonals, upper and left,
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 *				 one for each direction. (ie a == NE->SW, b ==
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 *				 SW->NE, or v.v., I don't know. b and c are
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 *				 similar for lower and right.
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 * MAP2 byte:    ????abcd => Type of ground.
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 * MAP3LO byte:  ????abcd => Type of rail.
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 * MAP5:         00abcdef => rail
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 *               01abcdef => rail w/ signals
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 *               10uuuuuu => unused
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 *               11uuuudd => rail depot
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 */
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static bool CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
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{
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	TrackBits current; /* The current track layout */
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	TrackBits future; /* The track layout we want to build */
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	_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
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	if (!IsPlainRailTile(tile)) return false;
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	/* So, we have a tile with tracks on it (and possibly signals). Let's see
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	 * what tracks first */
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	current = GetTrackBits(tile);
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	future = current | to_build;
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	/* Are we really building something new? */
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	if (current == future) {
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		/* Nothing new is being built */
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		_error_message = STR_1007_ALREADY_BUILT;
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		return false;
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	}
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	/* Let's see if we may build this */
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	if (flags & DC_NO_RAIL_OVERLAP || HasSignals(tile)) {
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		/* If we are not allowed to overlap (flag is on for ai players or we have
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		 * signals on the tile), check that */
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		return future == TRACK_BIT_HORZ || future == TRACK_BIT_VERT;
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	} else {
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		/* Normally, we may overlap and any combination is valid */
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		return true;
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	}
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}
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static const TrackBits _valid_tileh_slopes[][15] = {
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// set of normal ones
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{
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	TRACK_BIT_ALL,
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	TRACK_BIT_RIGHT,
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	TRACK_BIT_UPPER,
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	TRACK_BIT_X,
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	TRACK_BIT_LEFT,
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	0,
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	TRACK_BIT_Y,
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	TRACK_BIT_LOWER,
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	TRACK_BIT_LOWER,
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	TRACK_BIT_Y,
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	0,
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	TRACK_BIT_LEFT,
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	TRACK_BIT_X,
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	TRACK_BIT_UPPER,
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	TRACK_BIT_RIGHT,
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},
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// allowed rail for an evenly raised platform
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{
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	0,
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	TRACK_BIT_LEFT,
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	TRACK_BIT_LOWER,
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	TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
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	TRACK_BIT_RIGHT,
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	TRACK_BIT_ALL,
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	TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
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	TRACK_BIT_ALL,
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	TRACK_BIT_UPPER,
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	TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
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	TRACK_BIT_ALL,
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	TRACK_BIT_ALL,
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	TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
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	TRACK_BIT_ALL,
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	TRACK_BIT_ALL
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}
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};
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uint GetRailFoundation(Slope tileh, TrackBits bits)
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{
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	uint i;
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	if ((~_valid_tileh_slopes[0][tileh] & bits) == 0) return 0;
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	if ((~_valid_tileh_slopes[1][tileh] & bits) == 0) return tileh;
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	switch (bits) {
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		case TRACK_BIT_X: i = 0; break;
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		case TRACK_BIT_Y: i = 1; break;
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		default:          return 0;
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	}
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	switch (tileh) {
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		case SLOPE_W: i += 0; break;
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		case SLOPE_S: i += 2; break;
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		case SLOPE_E: i += 4; break;
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		case SLOPE_N: i += 6; break;
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		default:      return 0;
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	}
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	return i + 15;
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}
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static uint32 CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
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{
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	// never allow building on top of steep tiles
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	if (!IsSteepSlope(tileh)) {
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		rail_bits |= existing;
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		// don't allow building on the lower side of a coast
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		if (IsTileType(tile, MP_WATER) &&
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				~_valid_tileh_slopes[1][tileh] & rail_bits) {
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			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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		}
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		// no special foundation
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		if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
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			return 0;
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		if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
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					(rail_bits == TRACK_BIT_X || rail_bits == TRACK_BIT_Y) &&
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					(tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)
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				)) { // partly up
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			if (existing != 0) {
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				return 0;
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			} else if (!_patches.build_on_slopes || _is_old_ai_player) {
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				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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			} else {
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				return _price.terraform;
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			}
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		}
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	}
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	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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/* Validate functions for rail building */
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static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(track);}
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/** Build a single piece of rail
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 * @param tile tile  to build on
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 * @param p1 railtype of being built piece (normal, mono, maglev)
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 * @param p2 rail track to build
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 */
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int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Slope tileh;
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	Track track = (Track)p2;
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	TrackBits trackbit;
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	int32 cost = 0;
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	int32 ret;
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	if (!ValParamRailtype(p1) || !ValParamTrackOrientation(track)) return CMD_ERROR;
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	tileh = GetTileSlope(tile, NULL);
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	trackbit = TrackToTrackBits(track);
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	switch (GetTileType(tile)) {
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		case MP_TUNNELBRIDGE:
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			if (!IsBridge(tile) ||
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					!IsBridgeMiddle(tile) ||
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					AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) != trackbit) {
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				// Get detailed error message
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				return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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			}
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			if (IsClearUnderBridge(tile)) {
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				ret = CheckRailSlope(tileh, trackbit, 0, tile);
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				if (CmdFailed(ret)) return ret;
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				cost += ret;
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				if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
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			} else if (IsTransportUnderBridge(tile) &&
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					GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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				return_cmd_error(STR_1007_ALREADY_BUILT);
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			} else {
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				// Get detailed error message
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				return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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			}
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			break;
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		case MP_RAILWAY:
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			if (!CheckTrackCombination(tile, trackbit, flags) ||
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					!EnsureNoVehicle(tile)) {
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				return CMD_ERROR;
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			}
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			if (!IsTileOwner(tile, _current_player) ||
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					GetRailType(tile) != p1) {
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				// Get detailed error message
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				return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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			}
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			ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
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			if (CmdFailed(ret)) return ret;
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			cost += ret;
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			if (flags & DC_EXEC) {
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				SetRailGroundType(tile, RAIL_GROUND_BARREN);
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				_m[tile].m5 |= trackbit;
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			}
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			break;
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		case MP_STREET:
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#define M(x) (1 << (x))
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			/* Level crossings may only be built on these slopes */
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			if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
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				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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			}
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#undef M
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			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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			if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
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				if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
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				if ((track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
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						(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)) {
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					if (flags & DC_EXEC) {
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						MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
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					}
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					break;
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				}
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			}
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			if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
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				return_cmd_error(STR_1007_ALREADY_BUILT);
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			}
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			/* FALLTHROUGH */
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		default:
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			ret = CheckRailSlope(tileh, trackbit, 0, tile);
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			if (CmdFailed(ret)) return ret;
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			cost += ret;
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			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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			if (CmdFailed(ret)) return ret;
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			cost += ret;
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			if (flags & DC_EXEC) MakeRailNormal(tile, _current_player, trackbit, p1);
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			break;
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	}
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	if (flags & DC_EXEC) {
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		MarkTileDirtyByTile(tile);
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		SetSignalsOnBothDir(tile, track);
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		YapfNotifyTrackLayoutChange(tile, track);
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	}
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	return cost + _price.build_rail;
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}
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/** Remove a single piece of track
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 * @param tile tile to remove track from
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 * @param p1 unused
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 * @param p2 rail orientation
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 */
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int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Track track = (Track)p2;
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	TrackBits trackbit;
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	int32 cost = _price.remove_rail;
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	bool crossing = false;
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	if (!ValParamTrackOrientation(p2)) return CMD_ERROR;
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	trackbit = TrackToTrackBits(track);
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	switch (GetTileType(tile)) {
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		case MP_TUNNELBRIDGE:
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			if (!IsBridge(tile) ||
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					!IsBridgeMiddle(tile) ||
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					!IsTransportUnderBridge(tile) ||
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					GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL ||
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					GetRailBitsUnderBridge(tile) != trackbit ||
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					(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
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					!EnsureNoVehicleOnGround(tile)) {
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				return CMD_ERROR;
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			}
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			if (flags & DC_EXEC) SetClearUnderBridge(tile);
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			break;
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		case MP_STREET: {
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			if (!IsLevelCrossing(tile) ||
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					GetCrossingRailBits(tile) != trackbit ||
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					(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
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					!EnsureNoVehicle(tile)) {
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				return CMD_ERROR;
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			}
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			if (flags & DC_EXEC) {
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				MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
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			}
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			break;
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		}
 | 
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 | 
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		case MP_RAILWAY: {
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			TrackBits present;
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			if (!IsPlainRailTile(tile) ||
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					(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
 | 
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					!EnsureNoVehicle(tile)) {
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				return CMD_ERROR;
 | 
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			}
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 | 
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			present = GetTrackBits(tile);
 | 
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			if ((present & trackbit) == 0) return CMD_ERROR;
 | 
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			if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
 | 
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 | 
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			/* Charge extra to remove signals on the track, if they are there */
 | 
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			if (HasSignalOnTrack(tile, track))
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				cost += DoCommand(tile, track, 0, flags, CMD_REMOVE_SIGNALS);
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 | 
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			if (flags & DC_EXEC) {
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				present ^= trackbit;
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				if (present == 0) {
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					DoClearSquare(tile);
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				} else {
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					SetTrackBits(tile, present);
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				}
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			}
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			break;
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		}
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		default: return CMD_ERROR;
 | 
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	}
 | 
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 | 
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	if (flags & DC_EXEC) {
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		MarkTileDirtyByTile(tile);
 | 
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		if (crossing) {
 | 
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			/* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
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			 * are removing one of these pieces, we'll need to update signals for
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			 * both directions explicitly, as after the track is removed it won't
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			 * 'connect' with the other piece. */
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			SetSignalsOnBothDir(tile, TRACK_X);
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			SetSignalsOnBothDir(tile, TRACK_Y);
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			YapfNotifyTrackLayoutChange(tile, TRACK_X);
 | 
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			YapfNotifyTrackLayoutChange(tile, TRACK_Y);
 | 
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		} else {
 | 
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			SetSignalsOnBothDir(tile, track);
 | 
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			YapfNotifyTrackLayoutChange(tile, track);
 | 
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		}
 | 
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	}
 | 
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 | 
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	return cost;
 | 
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}
 | 
						|
 | 
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 | 
						|
static const TileIndexDiffC _trackdelta[] = {
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	{ -1,  0 }, {  0,  1 }, { -1,  0 }, {  0,  1 }, {  1,  0 }, {  0,  1 },
 | 
						|
	{  0,  0 },
 | 
						|
	{  0,  0 },
 | 
						|
	{  1,  0 }, {  0, -1 }, {  0, -1 }, {  1,  0 }, {  0, -1 }, { -1,  0 },
 | 
						|
	{  0,  0 },
 | 
						|
	{  0,  0 }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
 | 
						|
{
 | 
						|
	int x = TileX(start);
 | 
						|
	int y = TileY(start);
 | 
						|
	int ex = TileX(end);
 | 
						|
	int ey = TileY(end);
 | 
						|
	int dx, dy, trdx, trdy;
 | 
						|
 | 
						|
	if (!ValParamTrackOrientation(*trackdir)) return CMD_ERROR;
 | 
						|
 | 
						|
	// calculate delta x,y from start to end tile
 | 
						|
	dx = ex - x;
 | 
						|
	dy = ey - y;
 | 
						|
 | 
						|
	// calculate delta x,y for the first direction
 | 
						|
	trdx = _trackdelta[*trackdir].x;
 | 
						|
	trdy = _trackdelta[*trackdir].y;
 | 
						|
 | 
						|
	if (!IsDiagonalTrackdir(*trackdir)) {
 | 
						|
		trdx += _trackdelta[*trackdir ^ 1].x;
 | 
						|
		trdy += _trackdelta[*trackdir ^ 1].y;
 | 
						|
	}
 | 
						|
 | 
						|
	// validate the direction
 | 
						|
	while (
 | 
						|
		(trdx <= 0 && dx > 0) ||
 | 
						|
		(trdx >= 0 && dx < 0) ||
 | 
						|
		(trdy <= 0 && dy > 0) ||
 | 
						|
		(trdy >= 0 && dy < 0)
 | 
						|
	) {
 | 
						|
		if (!HASBIT(*trackdir, 3)) { // first direction is invalid, try the other
 | 
						|
			SETBIT(*trackdir, 3); // reverse the direction
 | 
						|
			trdx = -trdx;
 | 
						|
			trdy = -trdy;
 | 
						|
		} else { // other direction is invalid too, invalid drag
 | 
						|
			return CMD_ERROR;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// (for diagonal tracks, this is already made sure of by above test), but:
 | 
						|
	// for non-diagonal tracks, check if the start and end tile are on 1 line
 | 
						|
	if (!IsDiagonalTrackdir(*trackdir)) {
 | 
						|
		trdx = _trackdelta[*trackdir].x;
 | 
						|
		trdy = _trackdelta[*trackdir].y;
 | 
						|
		if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx))
 | 
						|
			return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/** Build a stretch of railroad tracks.
 | 
						|
 * @param tile start tile of drag
 | 
						|
 * @param p1 end tile of drag
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
 | 
						|
 * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
 | 
						|
 * - p2 = (bit 7)   - 0 = build, 1 = remove tracks
 | 
						|
 */
 | 
						|
static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	int32 ret, total_cost = 0;
 | 
						|
	Track track = (Track)GB(p2, 4, 3);
 | 
						|
	Trackdir trackdir;
 | 
						|
	byte mode = HASBIT(p2, 7);
 | 
						|
	RailType railtype = (RailType)GB(p2, 0, 4);
 | 
						|
	TileIndex end_tile;
 | 
						|
 | 
						|
	if (!ValParamRailtype(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
 | 
						|
	if (p1 >= MapSize()) return CMD_ERROR;
 | 
						|
	end_tile = p1;
 | 
						|
	trackdir = TrackToTrackdir(track);
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, tile);
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		ret = DoCommand(tile, railtype, TrackdirToTrack(trackdir), flags, (mode == 0) ? CMD_BUILD_SINGLE_RAIL : CMD_REMOVE_SINGLE_RAIL);
 | 
						|
 | 
						|
		if (CmdFailed(ret)) {
 | 
						|
			if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0)) break;
 | 
						|
			_error_message = INVALID_STRING_ID;
 | 
						|
		} else {
 | 
						|
			total_cost += ret;
 | 
						|
		}
 | 
						|
 | 
						|
		if (tile == end_tile) break;
 | 
						|
 | 
						|
		tile += ToTileIndexDiff(_trackdelta[trackdir]);
 | 
						|
 | 
						|
		// toggle railbit for the non-diagonal tracks
 | 
						|
		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
 | 
						|
	}
 | 
						|
 | 
						|
	return (total_cost == 0) ? CMD_ERROR : total_cost;
 | 
						|
}
 | 
						|
 | 
						|
/** Build rail on a stretch of track.
 | 
						|
 * Stub for the unified rail builder/remover
 | 
						|
 * @see CmdRailTrackHelper
 | 
						|
 */
 | 
						|
int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	return CmdRailTrackHelper(tile, flags, p1, CLRBIT(p2, 7));
 | 
						|
}
 | 
						|
 | 
						|
/** Build rail on a stretch of track.
 | 
						|
 * Stub for the unified rail builder/remover
 | 
						|
 * @see CmdRailTrackHelper
 | 
						|
 */
 | 
						|
int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	return CmdRailTrackHelper(tile, flags, p1, SETBIT(p2, 7));
 | 
						|
}
 | 
						|
 | 
						|
/** Build a train depot
 | 
						|
 * @param tile position of the train depot
 | 
						|
 * @param p1 rail type
 | 
						|
 * @param p2 entrance direction (DiagDirection)
 | 
						|
 *
 | 
						|
 * @todo When checking for the tile slope,
 | 
						|
 * distingush between "Flat land required" and "land sloped in wrong direction"
 | 
						|
 */
 | 
						|
int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Depot *d;
 | 
						|
	int32 cost, ret;
 | 
						|
	Slope tileh;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | 
						|
	/* check railtype and valid direction for depot (0 through 3), 4 in total */
 | 
						|
	if (!ValParamRailtype(p1) || p2 > 3) return CMD_ERROR;
 | 
						|
 | 
						|
	tileh = GetTileSlope(tile, NULL);
 | 
						|
 | 
						|
	/* Prohibit construction if
 | 
						|
		The tile is non-flat AND
 | 
						|
		1) The AI is "old-school"
 | 
						|
		2) build-on-slopes is disabled
 | 
						|
		3) the tile is steep i.e. spans two height levels
 | 
						|
		4) the exit points in the wrong direction
 | 
						|
 | 
						|
	*/
 | 
						|
 | 
						|
	if (tileh != SLOPE_FLAT && (
 | 
						|
				_is_old_ai_player ||
 | 
						|
				!_patches.build_on_slopes ||
 | 
						|
				IsSteepSlope(tileh) ||
 | 
						|
				!CanBuildDepotByTileh(p2, tileh)
 | 
						|
			)) {
 | 
						|
		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | 
						|
	}
 | 
						|
 | 
						|
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
	if (CmdFailed(ret)) return CMD_ERROR;
 | 
						|
	cost = ret;
 | 
						|
 | 
						|
	d = AllocateDepot();
 | 
						|
	if (d == NULL) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		MakeRailDepot(tile, _current_player, p2, p1);
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
 | 
						|
		d->xy = tile;
 | 
						|
		d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | 
						|
 | 
						|
		UpdateSignalsOnSegment(tile, p2);
 | 
						|
		YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(p2)));
 | 
						|
	}
 | 
						|
 | 
						|
	return cost + _price.build_train_depot;
 | 
						|
}
 | 
						|
 | 
						|
/** Build signals, alternate between double/single, signal/semaphore,
 | 
						|
 * pre/exit/combo-signals, and what-else not
 | 
						|
 * @param tile tile where to build the signals
 | 
						|
 * @param p1 various bitstuffed elements
 | 
						|
 * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
 | 
						|
 * - p1 = (bit 3)   - choose semaphores/signals or cycle normal/pre/exit/combo depending on context
 | 
						|
 * @param p2 used for CmdBuildManySignals() to copy direction of first signal
 | 
						|
 * TODO: p2 should be replaced by two bits for "along" and "against" the track.
 | 
						|
 */
 | 
						|
int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	SignalVariant sigvar;
 | 
						|
	bool pre_signal;
 | 
						|
	Track track = (Track)(p1 & 0x7);
 | 
						|
	int32 cost;
 | 
						|
 | 
						|
	// Same bit, used in different contexts
 | 
						|
	sigvar = HASBIT(p1, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC;
 | 
						|
	pre_signal = HASBIT(p1, 3);
 | 
						|
 | 
						|
	if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	/* Protect against invalid signal copying */
 | 
						|
	if (p2 != 0 && (p2 & SignalOnTrack(track)) == 0) return CMD_ERROR;
 | 
						|
 | 
						|
	/* You can only build signals on plain rail tiles, and the selected track must exist */
 | 
						|
	if (!IsPlainRailTile(tile) || !HasTrack(tile, track)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (!CheckTileOwnership(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
 | 
						|
 | 
						|
	{
 | 
						|
		/* See if this is a valid track combination for signals, (ie, no overlap) */
 | 
						|
		TrackBits trackbits = GetTrackBits(tile);
 | 
						|
		if (KILL_FIRST_BIT(trackbits) != 0 && /* More than one track present */
 | 
						|
				trackbits != TRACK_BIT_HORZ &&
 | 
						|
				trackbits != TRACK_BIT_VERT) {
 | 
						|
			return CMD_ERROR;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	if (!HasSignalOnTrack(tile, track)) {
 | 
						|
		// build new signals
 | 
						|
		cost = _price.build_signals;
 | 
						|
	} else {
 | 
						|
		if (p2 != 0 && sigvar != GetSignalVariant(tile)) {
 | 
						|
			// convert signals <-> semaphores
 | 
						|
			cost = _price.build_signals + _price.remove_signals;
 | 
						|
		} else {
 | 
						|
			// it is free to change orientation/pre-exit-combo signals
 | 
						|
			cost = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (!HasSignals(tile)) {
 | 
						|
			// there are no signals at all on this tile yet
 | 
						|
			_m[tile].m5 |= RAIL_TILE_SIGNALS; // change into signals
 | 
						|
			_m[tile].m2 |= 0xF0;              // all signals are on
 | 
						|
			_m[tile].m3 &= ~0xF0;          // no signals built by default
 | 
						|
			SetSignalType(tile, SIGTYPE_NORMAL);
 | 
						|
			SetSignalVariant(tile, sigvar);
 | 
						|
		}
 | 
						|
 | 
						|
		if (p2 == 0) {
 | 
						|
			if (!HasSignalOnTrack(tile, track)) {
 | 
						|
				// build new signals
 | 
						|
				_m[tile].m3 |= SignalOnTrack(track);
 | 
						|
			} else {
 | 
						|
				if (pre_signal) {
 | 
						|
					// cycle between normal -> pre -> exit -> combo -> ...
 | 
						|
					SignalType type = GetSignalType(tile);
 | 
						|
 | 
						|
					SetSignalType(tile, type == SIGTYPE_COMBO ? SIGTYPE_NORMAL : type + 1);
 | 
						|
				} else {
 | 
						|
					CycleSignalSide(tile, track);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			/* If CmdBuildManySignals is called with copying signals, just copy the
 | 
						|
			 * direction of the first signal given as parameter by CmdBuildManySignals */
 | 
						|
			_m[tile].m3 &= ~SignalOnTrack(track);
 | 
						|
			_m[tile].m3 |= p2 & SignalOnTrack(track);
 | 
						|
			SetSignalVariant(tile, sigvar);
 | 
						|
		}
 | 
						|
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
		SetSignalsOnBothDir(tile, track);
 | 
						|
		YapfNotifyTrackLayoutChange(tile, track);
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
/**	Build many signals by dragging; AutoSignals
 | 
						|
 * @param tile start tile of drag
 | 
						|
 * @param p1  end tile of drag
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit  0)    - 0 = build, 1 = remove signals
 | 
						|
 * - p2 = (bit  3)    - 0 = signals, 1 = semaphores
 | 
						|
 * - p2 = (bit  4- 6) - track-orientation, valid values: 0-5 (Track enum)
 | 
						|
 * - p2 = (bit 24-31) - user defined signals_density
 | 
						|
 */
 | 
						|
static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	int32 ret, total_cost, signal_ctr;
 | 
						|
	byte signals;
 | 
						|
	bool error = true;
 | 
						|
	TileIndex end_tile;
 | 
						|
 | 
						|
	int mode = p2 & 0x1;
 | 
						|
	Track track = GB(p2, 4, 3);
 | 
						|
	Trackdir trackdir = TrackToTrackdir(track);
 | 
						|
	byte semaphores = (HASBIT(p2, 3) ? 8 : 0);
 | 
						|
	byte signal_density = (p2 >> 24);
 | 
						|
 | 
						|
	if (p1 >= MapSize()) return CMD_ERROR;
 | 
						|
	end_tile = p1;
 | 
						|
	if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
 | 
						|
 | 
						|
	if (!IsTileType(tile, MP_RAILWAY)) return CMD_ERROR;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	/* for vertical/horizontal tracks, double the given signals density
 | 
						|
	* since the original amount will be too dense (shorter tracks) */
 | 
						|
	if (!IsDiagonalTrack(track)) signal_density *= 2;
 | 
						|
 | 
						|
	if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
 | 
						|
 | 
						|
	track = TrackdirToTrack(trackdir); /* trackdir might have changed, keep track in sync */
 | 
						|
 | 
						|
	// copy the signal-style of the first rail-piece if existing
 | 
						|
	if (HasSignals(tile)) {
 | 
						|
		signals = _m[tile].m3 & SignalOnTrack(track);
 | 
						|
		if (signals == 0) signals = SignalOnTrack(track); /* Can this actually occur? */
 | 
						|
 | 
						|
		// copy signal/semaphores style (independent of CTRL)
 | 
						|
		semaphores = (GetSignalVariant(tile) == SIG_ELECTRIC ? 0 : 8);
 | 
						|
	} else { // no signals exist, drag a two-way signal stretch
 | 
						|
		signals = SignalOnTrack(track);
 | 
						|
	}
 | 
						|
 | 
						|
	/* signal_ctr         - amount of tiles already processed
 | 
						|
	 * signals_density    - patch setting to put signal on every Nth tile (double space on |, -- tracks)
 | 
						|
	 **********
 | 
						|
	 * trackdir   - trackdir to build with autorail
 | 
						|
	 * semaphores - semaphores or signals
 | 
						|
	 * signals    - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
 | 
						|
	                and convert all others to semaphore/signal
 | 
						|
	 * mode       - 1 remove signals, 0 build signals */
 | 
						|
	signal_ctr = total_cost = 0;
 | 
						|
	for (;;) {
 | 
						|
		// only build/remove signals with the specified density
 | 
						|
		if (signal_ctr % signal_density == 0) {
 | 
						|
			ret = DoCommand(tile, TrackdirToTrack(trackdir) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
 | 
						|
 | 
						|
			/* Abort placement for any other error than NOT_SUITABLE_TRACK
 | 
						|
			 * This includes vehicles on track, competitor's tracks, etc. */
 | 
						|
			if (CmdFailed(ret)) {
 | 
						|
				if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) return CMD_ERROR;
 | 
						|
				_error_message = INVALID_STRING_ID;
 | 
						|
			} else {
 | 
						|
				error = false;
 | 
						|
				total_cost += ret;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (tile == end_tile) break;
 | 
						|
 | 
						|
		tile += ToTileIndexDiff(_trackdelta[trackdir]);
 | 
						|
		signal_ctr++;
 | 
						|
 | 
						|
		// toggle railbit for the non-diagonal tracks (|, -- tracks)
 | 
						|
		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
 | 
						|
	}
 | 
						|
 | 
						|
	return error ? CMD_ERROR : total_cost;
 | 
						|
}
 | 
						|
 | 
						|
/** Build signals on a stretch of track.
 | 
						|
 * Stub for the unified signal builder/remover
 | 
						|
 * @see CmdSignalTrackHelper
 | 
						|
 */
 | 
						|
int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	return CmdSignalTrackHelper(tile, flags, p1, p2);
 | 
						|
}
 | 
						|
 | 
						|
/** Remove signals
 | 
						|
 * @param tile coordinates where signal is being deleted from
 | 
						|
 * @param p1 track to remove signal from (Track enum)
 | 
						|
 */
 | 
						|
int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Track track = (Track)(p1 & 0x7);
 | 
						|
 | 
						|
	if (!ValParamTrackOrientation(track) ||
 | 
						|
			!IsTileType(tile, MP_RAILWAY) ||
 | 
						|
			!EnsureNoVehicle(tile) ||
 | 
						|
			!HasSignalOnTrack(tile, track)) {
 | 
						|
		return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Only water can remove signals from anyone */
 | 
						|
	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	/* Do it? */
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		_m[tile].m3 &= ~SignalOnTrack(track);
 | 
						|
 | 
						|
		/* removed last signal from tile? */
 | 
						|
		if (GB(_m[tile].m3, 4, 4) == 0) {
 | 
						|
			SB(_m[tile].m2, 4, 4, 0);
 | 
						|
			SB(_m[tile].m5, 6, 2, RAIL_TILE_NORMAL >> 6); // XXX >> because the constant is meant for direct application, not use with SB
 | 
						|
			SetSignalVariant(tile, SIG_ELECTRIC); // remove any possible semaphores
 | 
						|
		}
 | 
						|
 | 
						|
		SetSignalsOnBothDir(tile, track);
 | 
						|
		YapfNotifyTrackLayoutChange(tile, track);
 | 
						|
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	return _price.remove_signals;
 | 
						|
}
 | 
						|
 | 
						|
/** Remove signals on a stretch of track.
 | 
						|
 * Stub for the unified signal builder/remover
 | 
						|
 * @see CmdSignalTrackHelper
 | 
						|
 */
 | 
						|
int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	return CmdSignalTrackHelper(tile, flags, p1, SETBIT(p2, 0));
 | 
						|
}
 | 
						|
 | 
						|
typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
 | 
						|
 | 
						|
static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
 | 
						|
{
 | 
						|
	if (!CheckTileOwnership(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (!EnsureNoVehicle(tile) && (!IsCompatibleRail(GetRailType(tile), totype) || IsPlainRailTile(tile))) return CMD_ERROR;
 | 
						|
 | 
						|
	// tile is already of requested type?
 | 
						|
	if (GetRailType(tile) == totype) return CMD_ERROR;
 | 
						|
 | 
						|
	// change type.
 | 
						|
	if (exec) {
 | 
						|
		TrackBits tracks;
 | 
						|
		SetRailType(tile, totype);
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
 | 
						|
		// notify YAPF about the track layout change
 | 
						|
		for (tracks = GetTrackBits(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks))
 | 
						|
			YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks));
 | 
						|
 | 
						|
		/* Update build vehicle window related to this depot */
 | 
						|
		if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | 
						|
			Window *w = FindWindowById(WC_BUILD_VEHICLE, tile);
 | 
						|
			if (w != NULL) {
 | 
						|
				WP(w,buildtrain_d).railtype = totype;
 | 
						|
				SetWindowDirty(w);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return _price.build_rail / 2;
 | 
						|
}
 | 
						|
 | 
						|
extern int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec);
 | 
						|
extern int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec);
 | 
						|
extern int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec);
 | 
						|
 | 
						|
/** Convert one rail type to the other. You can convert normal rail to
 | 
						|
 * monorail/maglev easily or vice-versa.
 | 
						|
 * @param tile end tile of rail conversion drag
 | 
						|
 * @param p1 start tile of drag
 | 
						|
 * @param p2 new railtype to convert to
 | 
						|
 */
 | 
						|
int32 CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	int32 ret, cost, money;
 | 
						|
	int ex;
 | 
						|
	int ey;
 | 
						|
	int sx, sy, x, y;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	if (!ValParamRailtype(p2)) return CMD_ERROR;
 | 
						|
	if (p1 >= MapSize()) return CMD_ERROR;
 | 
						|
 | 
						|
	// make sure sx,sy are smaller than ex,ey
 | 
						|
	ex = TileX(tile);
 | 
						|
	ey = TileY(tile);
 | 
						|
	sx = TileX(p1);
 | 
						|
	sy = TileY(p1);
 | 
						|
	if (ex < sx) intswap(ex, sx);
 | 
						|
	if (ey < sy) intswap(ey, sy);
 | 
						|
 | 
						|
	money = GetAvailableMoneyForCommand();
 | 
						|
	cost = 0;
 | 
						|
	ret = 0;
 | 
						|
 | 
						|
	for (x = sx; x <= ex; ++x) {
 | 
						|
		for (y = sy; y <= ey; ++y) {
 | 
						|
			TileIndex tile = TileXY(x, y);
 | 
						|
			DoConvertRailProc* proc;
 | 
						|
 | 
						|
			switch (GetTileType(tile)) {
 | 
						|
				case MP_RAILWAY:      proc = DoConvertRail;             break;
 | 
						|
				case MP_STATION:      proc = DoConvertStationRail;      break;
 | 
						|
				case MP_STREET:       proc = DoConvertStreetRail;       break;
 | 
						|
				case MP_TUNNELBRIDGE: proc = DoConvertTunnelBridgeRail; break;
 | 
						|
				default: continue;
 | 
						|
			}
 | 
						|
 | 
						|
			ret = proc(tile, p2, false);
 | 
						|
			if (CmdFailed(ret)) continue;
 | 
						|
			cost += ret;
 | 
						|
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				money -= ret;
 | 
						|
				if (money < 0) {
 | 
						|
					_additional_cash_required = ret;
 | 
						|
					return cost - ret;
 | 
						|
				}
 | 
						|
				proc(tile, p2, true);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return (cost == 0) ? ret : cost;
 | 
						|
}
 | 
						|
 | 
						|
static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
 | 
						|
{
 | 
						|
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (!EnsureNoVehicle(tile))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		DiagDirection dir = GetRailDepotDirection(tile);
 | 
						|
 | 
						|
		DoDeleteDepot(tile);
 | 
						|
		UpdateSignalsOnSegment(tile, dir);
 | 
						|
		YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
 | 
						|
	}
 | 
						|
 | 
						|
	return _price.remove_train_depot;
 | 
						|
}
 | 
						|
 | 
						|
static int32 ClearTile_Track(TileIndex tile, byte flags)
 | 
						|
{
 | 
						|
	int32 cost;
 | 
						|
	int32 ret;
 | 
						|
	byte m5;
 | 
						|
 | 
						|
	m5 = _m[tile].m5;
 | 
						|
 | 
						|
	if (flags & DC_AUTO) {
 | 
						|
		if (!IsTileOwner(tile, _current_player))
 | 
						|
			return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
 | 
						|
 | 
						|
		if (IsPlainRailTile(tile)) {
 | 
						|
			return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
 | 
						|
		} else {
 | 
						|
			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	cost = 0;
 | 
						|
 | 
						|
	switch (GetRailTileType(tile)) {
 | 
						|
		/* XXX: Why the fuck do we remove these thow signals first? */
 | 
						|
		case RAIL_TILE_SIGNALS:
 | 
						|
			if (HasSignalOnTrack(tile, TRACK_X)) {
 | 
						|
				ret = DoCommand(tile, TRACK_X, 0, flags, CMD_REMOVE_SIGNALS);
 | 
						|
				if (CmdFailed(ret)) return CMD_ERROR;
 | 
						|
				cost += ret;
 | 
						|
			}
 | 
						|
			if (HasSignalOnTrack(tile, TRACK_LOWER)) {
 | 
						|
				ret = DoCommand(tile, TRACK_LOWER, 0, flags, CMD_REMOVE_SIGNALS);
 | 
						|
				if (CmdFailed(ret)) return CMD_ERROR;
 | 
						|
				cost += ret;
 | 
						|
			}
 | 
						|
 | 
						|
			m5 &= TRACK_BIT_MASK;
 | 
						|
			if (!(flags & DC_EXEC)) {
 | 
						|
				for (; m5 != 0; m5 >>= 1) if (m5 & 1) cost += _price.remove_rail;
 | 
						|
				return cost;
 | 
						|
			}
 | 
						|
			/* FALLTHROUGH */
 | 
						|
 | 
						|
		case RAIL_TILE_NORMAL: {
 | 
						|
			uint i;
 | 
						|
 | 
						|
			for (i = 0; m5 != 0; i++, m5 >>= 1) {
 | 
						|
				if (m5 & 1) {
 | 
						|
					ret = DoCommand(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
 | 
						|
					if (CmdFailed(ret)) return CMD_ERROR;
 | 
						|
					cost += ret;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			return cost;
 | 
						|
		}
 | 
						|
 | 
						|
		case RAIL_TILE_DEPOT_WAYPOINT:
 | 
						|
			if (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) {
 | 
						|
				return RemoveTrainDepot(tile, flags);
 | 
						|
			} else {
 | 
						|
				return RemoveTrainWaypoint(tile, flags, false);
 | 
						|
			}
 | 
						|
 | 
						|
		default:
 | 
						|
			return CMD_ERROR;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#include "table/track_land.h"
 | 
						|
 | 
						|
static void DrawSingleSignal(TileIndex tile, byte condition, uint image, uint pos)
 | 
						|
{
 | 
						|
	bool side = _opt.road_side & _patches.signal_side;
 | 
						|
	static const Point SignalPositions[2][12] = {
 | 
						|
		{      /* Signals on the left side */
 | 
						|
		/*  LEFT      LEFT      RIGHT     RIGHT     UPPER     UPPER */
 | 
						|
			{ 8,  5}, {14,  1}, { 1, 14}, { 9, 11}, { 1,  0}, { 3, 10},
 | 
						|
		/*  LOWER     LOWER     X         X         Y         Y     */
 | 
						|
			{11,  4}, {14, 14}, {11,  3}, { 4, 13}, { 3,  4}, {11, 13}
 | 
						|
		}, {   /* Signals on the right side */
 | 
						|
		/*  LEFT      LEFT      RIGHT     RIGHT     UPPER     UPPER */
 | 
						|
			{14,  1}, {12, 10}, { 4,  6}, { 1, 14}, {10,  4}, { 0,  1},
 | 
						|
		/*  LOWER     LOWER     X         X         Y         Y     */
 | 
						|
			{14, 14}, { 5, 12}, {11, 13}, { 4,  3}, {13,  4}, { 3, 11}
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	static const SpriteID SignalBase[2][2][4] = {
 | 
						|
		{    /* Signals on left side */
 | 
						|
			{  0x4FB, 0x1323, 0x1333, 0x1343}, /* light signals */
 | 
						|
			{ 0x1353, 0x1363, 0x1373, 0x1383}  /* semaphores    */
 | 
						|
		}, { /* Signals on right side */
 | 
						|
			{  0x4FB, 0x1323, 0x1333, 0x1343}, /* light signals */
 | 
						|
			{ 0x1446, 0x1456, 0x1466, 0x1476}  /* semaphores    */
 | 
						|
		/*         |       |       |       |     */
 | 
						|
		/*    normal,  entry,   exit,  combo     */
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
 | 
						|
	uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
 | 
						|
 | 
						|
	SpriteID sprite;
 | 
						|
 | 
						|
	/* _signal_base is set by our NewGRF Action 5 loader. If it is 0 then we
 | 
						|
	 * just draw the standard signals, else we get the offset from _signal_base
 | 
						|
	 * and draw that sprite. All the signal sprites are loaded sequentially. */
 | 
						|
	if (_signal_base == 0 || (GetSignalType(tile) == 0 && GetSignalVariant(tile) == SIG_ELECTRIC)) {
 | 
						|
		sprite = SignalBase[side][GetSignalVariant(tile)][GetSignalType(tile)] + image + condition;
 | 
						|
	} else {
 | 
						|
		sprite = _signal_base + (GetSignalType(tile) - 1) * 16 + GetSignalVariant(tile) * 64 + image + condition;
 | 
						|
	}
 | 
						|
 | 
						|
	AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
 | 
						|
}
 | 
						|
 | 
						|
static uint32 _drawtile_track_palette;
 | 
						|
 | 
						|
 | 
						|
static void DrawTrackFence_NW(const TileInfo *ti)
 | 
						|
{
 | 
						|
	uint32 image = 0x515;
 | 
						|
	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B;
 | 
						|
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | 
						|
		ti->x, ti->y + 1, 16, 1, 4, ti->z);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_SE(const TileInfo *ti)
 | 
						|
{
 | 
						|
	uint32 image = 0x515;
 | 
						|
	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B;
 | 
						|
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | 
						|
		ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_NW_SE(const TileInfo *ti)
 | 
						|
{
 | 
						|
	DrawTrackFence_NW(ti);
 | 
						|
	DrawTrackFence_SE(ti);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_NE(const TileInfo *ti)
 | 
						|
{
 | 
						|
	uint32 image = 0x516;
 | 
						|
	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C;
 | 
						|
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | 
						|
		ti->x + 1, ti->y, 1, 16, 4, ti->z);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_SW(const TileInfo *ti)
 | 
						|
{
 | 
						|
	uint32 image = 0x516;
 | 
						|
	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C;
 | 
						|
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | 
						|
		ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_NE_SW(const TileInfo *ti)
 | 
						|
{
 | 
						|
	DrawTrackFence_NE(ti);
 | 
						|
	DrawTrackFence_SW(ti);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_NS_1(const TileInfo *ti)
 | 
						|
{
 | 
						|
	int z = ti->z;
 | 
						|
	if (ti->tileh & SLOPE_W) z += TILE_HEIGHT;
 | 
						|
	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | 
						|
		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_NS_2(const TileInfo *ti)
 | 
						|
{
 | 
						|
	int z = ti->z;
 | 
						|
	if (ti->tileh & SLOPE_E) z += TILE_HEIGHT;
 | 
						|
	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | 
						|
		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_WE_1(const TileInfo *ti)
 | 
						|
{
 | 
						|
	int z = ti->z;
 | 
						|
	if (ti->tileh & SLOPE_N) z += TILE_HEIGHT;
 | 
						|
	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | 
						|
		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTrackFence_WE_2(const TileInfo *ti)
 | 
						|
{
 | 
						|
	int z = ti->z;
 | 
						|
	if (ti->tileh & SLOPE_S) z += TILE_HEIGHT;
 | 
						|
	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | 
						|
		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void DrawTrackDetails(const TileInfo* ti)
 | 
						|
{
 | 
						|
	switch (GetRailGroundType(ti->tile)) {
 | 
						|
		case RAIL_GROUND_FENCE_NW:     DrawTrackFence_NW(ti);    break;
 | 
						|
		case RAIL_GROUND_FENCE_SE:     DrawTrackFence_SE(ti);    break;
 | 
						|
		case RAIL_GROUND_FENCE_SENW:   DrawTrackFence_NW_SE(ti); break;
 | 
						|
		case RAIL_GROUND_FENCE_NE:     DrawTrackFence_NE(ti);    break;
 | 
						|
		case RAIL_GROUND_FENCE_SW:     DrawTrackFence_SW(ti);    break;
 | 
						|
		case RAIL_GROUND_FENCE_NESW:   DrawTrackFence_NE_SW(ti); break;
 | 
						|
		case RAIL_GROUND_FENCE_VERT1:  DrawTrackFence_NS_1(ti);  break;
 | 
						|
		case RAIL_GROUND_FENCE_VERT2:  DrawTrackFence_NS_2(ti);  break;
 | 
						|
		case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti);  break;
 | 
						|
		case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti);  break;
 | 
						|
		default: break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw ground sprite and track bits
 | 
						|
 * @param ti TileInfo
 | 
						|
 * @param track TrackBits to draw
 | 
						|
 * @param earth Draw as earth
 | 
						|
 * @param snow Draw as snow
 | 
						|
 * @param flat Always draw foundation
 | 
						|
 */
 | 
						|
static void DrawTrackBits(TileInfo* ti, TrackBits track)
 | 
						|
{
 | 
						|
	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | 
						|
	PalSpriteID image;
 | 
						|
	bool junction = false;
 | 
						|
	bool earth = IsBarrenRailGround(ti->tile);
 | 
						|
	bool snow = IsSnowRailGround(ti->tile);
 | 
						|
 | 
						|
	// Select the sprite to use.
 | 
						|
	(image = rti->base_sprites.track_y, track == TRACK_BIT_Y) ||
 | 
						|
	(image++,                           track == TRACK_BIT_X) ||
 | 
						|
	(image++,                           track == TRACK_BIT_UPPER) ||
 | 
						|
	(image++,                           track == TRACK_BIT_LOWER) ||
 | 
						|
	(image++,                           track == TRACK_BIT_RIGHT) ||
 | 
						|
	(image++,                           track == TRACK_BIT_LEFT) ||
 | 
						|
	(image++,                           track == TRACK_BIT_CROSS) ||
 | 
						|
 | 
						|
	(image = rti->base_sprites.track_ns, track == TRACK_BIT_HORZ) ||
 | 
						|
	(image++,                            track == TRACK_BIT_VERT) ||
 | 
						|
 | 
						|
	(junction = true, false) ||
 | 
						|
	(image = rti->base_sprites.ground, (track & TRACK_BIT_3WAY_NE) == 0) ||
 | 
						|
	(image++,                          (track & TRACK_BIT_3WAY_SW) == 0) ||
 | 
						|
	(image++,                          (track & TRACK_BIT_3WAY_NW) == 0) ||
 | 
						|
	(image++,                          (track & TRACK_BIT_3WAY_SE) == 0) ||
 | 
						|
	(image++, true);
 | 
						|
 | 
						|
	if (ti->tileh != SLOPE_FLAT) {
 | 
						|
		uint foundation = GetRailFoundation(ti->tileh, track);
 | 
						|
 | 
						|
		if (foundation != 0) DrawFoundation(ti, foundation);
 | 
						|
 | 
						|
		// DrawFoundation() modifies ti.
 | 
						|
		// Default sloped sprites..
 | 
						|
		if (ti->tileh != SLOPE_FLAT)
 | 
						|
			image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
 | 
						|
	}
 | 
						|
 | 
						|
	if (earth) {
 | 
						|
		image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // Use brown palette
 | 
						|
	} else if (snow) {
 | 
						|
		image += rti->snow_offset;
 | 
						|
	}
 | 
						|
 | 
						|
	DrawGroundSprite(image);
 | 
						|
 | 
						|
	// Draw track pieces individually for junction tiles
 | 
						|
	if (junction) {
 | 
						|
		if (track & TRACK_BIT_X)     DrawGroundSprite(rti->base_sprites.single_y);
 | 
						|
		if (track & TRACK_BIT_Y)     DrawGroundSprite(rti->base_sprites.single_x);
 | 
						|
		if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
 | 
						|
		if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
 | 
						|
		if (track & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w);
 | 
						|
		if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
 | 
						|
	}
 | 
						|
 | 
						|
	if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void DrawSignals(TileIndex tile, TrackBits rails)
 | 
						|
{
 | 
						|
#define MAYBE_DRAW_SIGNAL(x,y,z) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, GetSingleSignalState(tile, x), y - 0x4FB, z)
 | 
						|
 | 
						|
	if (!(rails & TRACK_BIT_Y)) {
 | 
						|
		if (!(rails & TRACK_BIT_X)) {
 | 
						|
			if (rails & TRACK_BIT_LEFT) {
 | 
						|
				MAYBE_DRAW_SIGNAL(2, 0x509, 0);
 | 
						|
				MAYBE_DRAW_SIGNAL(3, 0x507, 1);
 | 
						|
			}
 | 
						|
			if (rails & TRACK_BIT_RIGHT) {
 | 
						|
				MAYBE_DRAW_SIGNAL(0, 0x509, 2);
 | 
						|
				MAYBE_DRAW_SIGNAL(1, 0x507, 3);
 | 
						|
			}
 | 
						|
			if (rails & TRACK_BIT_UPPER) {
 | 
						|
				MAYBE_DRAW_SIGNAL(3, 0x505, 4);
 | 
						|
				MAYBE_DRAW_SIGNAL(2, 0x503, 5);
 | 
						|
			}
 | 
						|
			if (rails & TRACK_BIT_LOWER) {
 | 
						|
				MAYBE_DRAW_SIGNAL(1, 0x505, 6);
 | 
						|
				MAYBE_DRAW_SIGNAL(0, 0x503, 7);
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			MAYBE_DRAW_SIGNAL(3, 0x4FB, 8);
 | 
						|
			MAYBE_DRAW_SIGNAL(2, 0x4FD, 9);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		MAYBE_DRAW_SIGNAL(3, 0x4FF, 10);
 | 
						|
		MAYBE_DRAW_SIGNAL(2, 0x501, 11);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void DrawTile_Track(TileInfo *ti)
 | 
						|
{
 | 
						|
	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | 
						|
	PalSpriteID image;
 | 
						|
 | 
						|
	_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
 | 
						|
 | 
						|
	if (IsPlainRailTile(ti->tile)) {
 | 
						|
		TrackBits rails = GetTrackBits(ti->tile);
 | 
						|
 | 
						|
		DrawTrackBits(ti, rails);
 | 
						|
 | 
						|
		if (_display_opt & DO_FULL_DETAIL) DrawTrackDetails(ti);
 | 
						|
 | 
						|
		if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails);
 | 
						|
	} else {
 | 
						|
		// draw depot/waypoint
 | 
						|
		const DrawTileSprites* dts;
 | 
						|
		const DrawTileSeqStruct* dtss;
 | 
						|
		uint32 relocation;
 | 
						|
 | 
						|
		if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
 | 
						|
 | 
						|
		if (GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) {
 | 
						|
			dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
 | 
						|
 | 
						|
			relocation = rti->total_offset;
 | 
						|
 | 
						|
			image = dts->ground_sprite;
 | 
						|
			if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
 | 
						|
 | 
						|
			// adjust ground tile for desert
 | 
						|
			// don't adjust for snow, because snow in depots looks weird
 | 
						|
			if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) {
 | 
						|
				if (image != SPR_FLAT_GRASS_TILE) {
 | 
						|
					image += rti->snow_offset; // tile with tracks
 | 
						|
				} else {
 | 
						|
					image = SPR_FLAT_SNOWY_TILE; // flat ground
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			// look for customization
 | 
						|
			byte stat_id = GetWaypointByTile(ti->tile)->stat_id;
 | 
						|
			const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id);
 | 
						|
 | 
						|
			if (statspec != NULL) {
 | 
						|
				// emulate station tile - open with building
 | 
						|
				const Station* st = ComposeWaypointStation(ti->tile);
 | 
						|
				uint gfx = 2;
 | 
						|
 | 
						|
				if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) {
 | 
						|
					uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
 | 
						|
					if (callback != CALLBACK_FAILED) gfx = callback;
 | 
						|
				}
 | 
						|
 | 
						|
				if (statspec->renderdata == NULL) {
 | 
						|
					dts = GetStationTileLayout(gfx);
 | 
						|
				} else {
 | 
						|
					dts = &statspec->renderdata[(gfx < statspec->tiles ? gfx : 0) + GetWaypointAxis(ti->tile)];
 | 
						|
				}
 | 
						|
 | 
						|
				if (dts != NULL && dts->seq != NULL) {
 | 
						|
					relocation = GetCustomStationRelocation(statspec, st, ti->tile);
 | 
						|
 | 
						|
					image = dts->ground_sprite;
 | 
						|
					if (HASBIT(image, 31)) {
 | 
						|
						CLRBIT(image, 31);
 | 
						|
						image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
 | 
						|
						image += rti->custom_ground_offset;
 | 
						|
					} else {
 | 
						|
						image += rti->total_offset;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					goto default_waypoint;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
default_waypoint:
 | 
						|
				// There is no custom layout, fall back to the default graphics
 | 
						|
				dts = &_waypoint_gfx_table[GetWaypointAxis(ti->tile)];
 | 
						|
				relocation = 0;
 | 
						|
				image = dts->ground_sprite + rti->total_offset;
 | 
						|
				if (IsSnowRailGround(ti->tile)) image += rti->snow_offset;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		DrawGroundSprite(image);
 | 
						|
 | 
						|
		if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | 
						|
 | 
						|
		foreach_draw_tile_seq(dtss, dts->seq) {
 | 
						|
			uint32 image = dtss->image + relocation;
 | 
						|
 | 
						|
			if (_display_opt & DO_TRANS_BUILDINGS) {
 | 
						|
				MAKE_TRANSPARENT(image);
 | 
						|
			} else if (image & PALETTE_MODIFIER_COLOR) {
 | 
						|
				image |= _drawtile_track_palette;
 | 
						|
			}
 | 
						|
			AddSortableSpriteToDraw(
 | 
						|
				image,
 | 
						|
				ti->x + dtss->delta_x, ti->y + dtss->delta_y,
 | 
						|
				dtss->size_x, dtss->size_y,
 | 
						|
				dtss->size_z, ti->z + dtss->delta_z
 | 
						|
			);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void DrawTileSequence(int x, int y, uint32 ground, const DrawTileSeqStruct* dtss, uint32 offset)
 | 
						|
{
 | 
						|
	uint32 palette = PLAYER_SPRITE_COLOR(_local_player);
 | 
						|
 | 
						|
	DrawSprite(ground, x, y);
 | 
						|
	for (; dtss->image != 0; dtss++) {
 | 
						|
		Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
 | 
						|
		uint32 image = dtss->image + offset;
 | 
						|
 | 
						|
		if (image & PALETTE_MODIFIER_COLOR) image |= palette;
 | 
						|
		DrawSprite(image, x + pt.x, y + pt.y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
 | 
						|
{
 | 
						|
	const DrawTileSprites* dts = &_depot_gfx_table[dir];
 | 
						|
	uint32 image = dts->ground_sprite;
 | 
						|
	uint32 offset = GetRailTypeInfo(railtype)->total_offset;
 | 
						|
 | 
						|
	if (image != SPR_FLAT_GRASS_TILE) image += offset;
 | 
						|
	DrawTileSequence(x + 33, y + 17, image, dts->seq, offset);
 | 
						|
}
 | 
						|
 | 
						|
void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
 | 
						|
{
 | 
						|
	uint32 offset = GetRailTypeInfo(railtype)->total_offset;
 | 
						|
	const DrawTileSprites* dts = &_waypoint_gfx_table[AXIS_X];
 | 
						|
 | 
						|
	DrawTileSequence(x, y, dts->ground_sprite + offset, dts->seq, 0);
 | 
						|
}
 | 
						|
 | 
						|
typedef struct SetSignalsData {
 | 
						|
	int cur;
 | 
						|
	int cur_stack;
 | 
						|
	bool stop;
 | 
						|
	bool has_presignal;
 | 
						|
 | 
						|
	// presignal info
 | 
						|
	int presignal_exits;
 | 
						|
	int presignal_exits_free;
 | 
						|
 | 
						|
	// these are used to keep track of the signals that change.
 | 
						|
	byte bit[NUM_SSD_ENTRY];
 | 
						|
	TileIndex tile[NUM_SSD_ENTRY];
 | 
						|
 | 
						|
	// these are used to keep track of the stack that modifies presignals recursively
 | 
						|
	TileIndex next_tile[NUM_SSD_STACK];
 | 
						|
	byte next_dir[NUM_SSD_STACK];
 | 
						|
 | 
						|
} SetSignalsData;
 | 
						|
 | 
						|
static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, uint length, byte *state)
 | 
						|
{
 | 
						|
	if (!IsTileType(tile, MP_RAILWAY)) return false;
 | 
						|
 | 
						|
	// the tile has signals?
 | 
						|
	if (HasSignalOnTrack(tile, TrackdirToTrack(track))) {
 | 
						|
		if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
 | 
						|
			// yes, add the signal to the list of signals
 | 
						|
			if (ssd->cur != NUM_SSD_ENTRY) {
 | 
						|
				ssd->tile[ssd->cur] = tile; // remember the tile index
 | 
						|
				ssd->bit[ssd->cur] = track; // and the controlling bit number
 | 
						|
				ssd->cur++;
 | 
						|
			}
 | 
						|
 | 
						|
			// remember if this block has a presignal.
 | 
						|
			ssd->has_presignal |= IsPresignalEntry(tile);
 | 
						|
		}
 | 
						|
 | 
						|
		if (HasSignalOnTrackdir(tile, track) && IsPresignalExit(tile)) {
 | 
						|
			// this is an exit signal that points out from the segment
 | 
						|
			ssd->presignal_exits++;
 | 
						|
			if (GetSignalStateByTrackdir(tile, track) != SIGNAL_STATE_RED)
 | 
						|
				ssd->presignal_exits_free++;
 | 
						|
		}
 | 
						|
 | 
						|
		return true;
 | 
						|
	} else if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | 
						|
		return true; // don't look further if the tile is a depot
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */
 | 
						|
typedef struct SignalVehicleCheckStruct {
 | 
						|
	TileIndex tile;
 | 
						|
	uint track;
 | 
						|
} SignalVehicleCheckStruct;
 | 
						|
 | 
						|
static void *SignalVehicleCheckProc(Vehicle *v, void *data)
 | 
						|
{
 | 
						|
	const SignalVehicleCheckStruct* dest = data;
 | 
						|
	TileIndex tile;
 | 
						|
 | 
						|
	if (v->type != VEH_Train) return NULL;
 | 
						|
 | 
						|
	/* Find the tile outside the tunnel, for signalling */
 | 
						|
	if (v->u.rail.track == 0x40) {
 | 
						|
		tile = GetVehicleOutOfTunnelTile(v);
 | 
						|
	} else {
 | 
						|
		tile = v->tile;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Wrong tile, or no train? Not a match */
 | 
						|
	if (tile != dest->tile) return NULL;
 | 
						|
 | 
						|
	/* Are we on the same piece of track? */
 | 
						|
	if (dest->track & v->u.rail.track * 0x101) return v;
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
 | 
						|
static bool SignalVehicleCheck(TileIndex tile, uint track)
 | 
						|
{
 | 
						|
	SignalVehicleCheckStruct dest;
 | 
						|
 | 
						|
	dest.tile = tile;
 | 
						|
	dest.track = track;
 | 
						|
 | 
						|
	/** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel
 | 
						|
	 * is some kind of invisible black hole, and there is some special magic going
 | 
						|
	 * on in there. This 'workaround' can be removed once the maprewrite is done.
 | 
						|
	 */
 | 
						|
	if (IsTunnelTile(tile)) {
 | 
						|
		// It is a tunnel we're checking, we need to do some special stuff
 | 
						|
		// because VehicleFromPos will not find the vihicle otherwise
 | 
						|
		TileIndex end = GetOtherTunnelEnd(tile);
 | 
						|
		DiagDirection direction = GetTunnelDirection(tile);
 | 
						|
 | 
						|
		dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
 | 
						|
 | 
						|
		// check for a vehicle with that trackdir on the start tile of the tunnel
 | 
						|
		if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;
 | 
						|
 | 
						|
		// check for a vehicle with that trackdir on the end tile of the tunnel
 | 
						|
		if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true;
 | 
						|
 | 
						|
		// now check all tiles from start to end for a "hidden" vehicle
 | 
						|
		// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
 | 
						|
		dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
 | 
						|
		for (; tile != end; tile += TileOffsByDir(direction)) {
 | 
						|
			if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
 | 
						|
				return true;
 | 
						|
		}
 | 
						|
 | 
						|
		// no vehicle found
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void SetSignalsAfterProc(TrackPathFinder *tpf)
 | 
						|
{
 | 
						|
	SetSignalsData *ssd = tpf->userdata;
 | 
						|
	const TrackPathFinderLink* link;
 | 
						|
	uint offs;
 | 
						|
	uint i;
 | 
						|
 | 
						|
	ssd->stop = false;
 | 
						|
 | 
						|
	/* Go through all the PF tiles */
 | 
						|
	for (i = 0; i < lengthof(tpf->hash_head); i++) {
 | 
						|
		/* Empty hash item */
 | 
						|
		if (tpf->hash_head[i] == 0) continue;
 | 
						|
 | 
						|
		/* If 0x8000 is not set, there is only 1 item */
 | 
						|
		if (!(tpf->hash_head[i] & 0x8000)) {
 | 
						|
			/* Check if there is a vehicle on this tile */
 | 
						|
			if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) {
 | 
						|
				ssd->stop = true;
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			/* There are multiple items, where hash_tile points to the first item in the list */
 | 
						|
			offs = tpf->hash_tile[i];
 | 
						|
			do {
 | 
						|
				/* Find the next item */
 | 
						|
				link = PATHFIND_GET_LINK_PTR(tpf, offs);
 | 
						|
				/* Check if there is a vehicle on this tile */
 | 
						|
				if (SignalVehicleCheck(link->tile, link->flags)) {
 | 
						|
					ssd->stop = true;
 | 
						|
					return;
 | 
						|
				}
 | 
						|
				/* Goto the next item */
 | 
						|
			} while ((offs = link->next) != 0xFFFF);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _dir_from_track[14] = {
 | 
						|
	0,1,0,1,2,1, 0,0,
 | 
						|
	2,3,3,2,3,0,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static void ChangeSignalStates(SetSignalsData *ssd)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	// thinking about presignals...
 | 
						|
	// the presignal is green if,
 | 
						|
	//   if no train is in the segment AND
 | 
						|
	//   there is at least one green exit signal OR
 | 
						|
	//   there are no exit signals in the segment
 | 
						|
 | 
						|
	// then mark the signals in the segment accordingly
 | 
						|
	for (i = 0; i != ssd->cur; i++) {
 | 
						|
		TileIndex tile = ssd->tile[i];
 | 
						|
		byte bit = SignalAgainstTrackdir(ssd->bit[i]);
 | 
						|
		uint16 m2 = _m[tile].m2;
 | 
						|
 | 
						|
		// presignals don't turn green if there is at least one presignal exit and none are free
 | 
						|
		if (IsPresignalEntry(tile)) {
 | 
						|
			int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
 | 
						|
 | 
						|
			// subtract for dual combo signals so they don't count themselves
 | 
						|
			if (IsPresignalExit(tile) && HasSignalOnTrackdir(tile, ssd->bit[i])) {
 | 
						|
				ex--;
 | 
						|
				if (GetSignalStateByTrackdir(tile, ssd->bit[i]) != SIGNAL_STATE_RED) exfree--;
 | 
						|
			}
 | 
						|
 | 
						|
			// if we have exits and none are free, make red.
 | 
						|
			if (ex && !exfree) goto make_red;
 | 
						|
		}
 | 
						|
 | 
						|
		// check if the signal is unaffected.
 | 
						|
		if (ssd->stop) {
 | 
						|
make_red:
 | 
						|
			// turn red
 | 
						|
			if ((bit & m2) == 0) continue;
 | 
						|
		} else {
 | 
						|
			// turn green
 | 
						|
			if ((bit & m2) != 0) continue;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Update signals on the other side of this exit-combo signal; it changed. */
 | 
						|
		if (IsPresignalExit(tile)) {
 | 
						|
			if (ssd->cur_stack != NUM_SSD_STACK) {
 | 
						|
				ssd->next_tile[ssd->cur_stack] = tile;
 | 
						|
				ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
 | 
						|
				ssd->cur_stack++;
 | 
						|
			} else {
 | 
						|
				printf("NUM_SSD_STACK too small\n"); /// @todo WTF is this???
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// it changed, so toggle it
 | 
						|
		_m[tile].m2 = m2 ^ bit;
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction)
 | 
						|
{
 | 
						|
	SetSignalsData ssd;
 | 
						|
	int result = -1;
 | 
						|
 | 
						|
	ssd.cur_stack = 0;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		// go through one segment and update all signals pointing into that segment.
 | 
						|
		ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
 | 
						|
		ssd.has_presignal = false;
 | 
						|
 | 
						|
		FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, direction, (TPFEnumProc*)SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
 | 
						|
		ChangeSignalStates(&ssd);
 | 
						|
 | 
						|
		// remember the result only for the first iteration.
 | 
						|
		if (result < 0) {
 | 
						|
			// stay in depot while segment is occupied or while all presignal exits are blocked
 | 
						|
			result = ssd.stop || (ssd.presignal_exits > 0 && ssd.presignal_exits_free == 0);
 | 
						|
		}
 | 
						|
 | 
						|
		// if any exit signals were changed, we need to keep going to modify the stuff behind those.
 | 
						|
		if (ssd.cur_stack == 0) break;
 | 
						|
 | 
						|
		// one or more exit signals were changed, so we need to update another segment too.
 | 
						|
		tile = ssd.next_tile[--ssd.cur_stack];
 | 
						|
		direction = ssd.next_dir[ssd.cur_stack];
 | 
						|
	}
 | 
						|
 | 
						|
	return result != 0;
 | 
						|
}
 | 
						|
 | 
						|
void SetSignalsOnBothDir(TileIndex tile, byte track)
 | 
						|
{
 | 
						|
	static const DiagDirection _search_dir_1[] = {
 | 
						|
		DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE
 | 
						|
	};
 | 
						|
	static const DiagDirection _search_dir_2[] = {
 | 
						|
		DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
 | 
						|
	};
 | 
						|
 | 
						|
	UpdateSignalsOnSegment(tile, _search_dir_1[track]);
 | 
						|
	UpdateSignalsOnSegment(tile, _search_dir_2[track]);
 | 
						|
}
 | 
						|
 | 
						|
static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)
 | 
						|
{
 | 
						|
	uint z;
 | 
						|
	Slope tileh = GetTileSlope(tile, &z);
 | 
						|
 | 
						|
	if (tileh == SLOPE_FLAT) return z;
 | 
						|
	if (IsPlainRailTile(tile)) {
 | 
						|
		uint f = GetRailFoundation(tileh, GetTrackBits(tile));
 | 
						|
 | 
						|
		if (f != 0) {
 | 
						|
			if (f < 15) return z + TILE_HEIGHT; // leveled foundation
 | 
						|
			tileh = _inclined_tileh[f - 15]; // inclined foundation
 | 
						|
		}
 | 
						|
		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
 | 
						|
	} else {
 | 
						|
		return z + TILE_HEIGHT;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static Slope GetSlopeTileh_Track(TileIndex tile, Slope tileh)
 | 
						|
{
 | 
						|
	if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
 | 
						|
	if (IsPlainRailTile(tile)) {
 | 
						|
		uint f = GetRailFoundation(tileh, GetTrackBits(tile));
 | 
						|
 | 
						|
		if (f == 0) return tileh;
 | 
						|
		if (f < 15) return SLOPE_FLAT; // leveled foundation
 | 
						|
		return _inclined_tileh[f - 15]; // inclined foundation
 | 
						|
	} else {
 | 
						|
		return SLOPE_FLAT;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
static void AnimateTile_Track(TileIndex tile)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
static void TileLoop_Track(TileIndex tile)
 | 
						|
{
 | 
						|
	RailGroundType old_ground = GetRailGroundType(tile);
 | 
						|
	RailGroundType new_ground = old_ground;
 | 
						|
	bool quick_return = false;
 | 
						|
 | 
						|
	switch (_opt.landscape) {
 | 
						|
		case LT_HILLY:
 | 
						|
			if (GetTileZ(tile) > _opt.snow_line) {
 | 
						|
				new_ground = RAIL_GROUND_ICE_DESERT;
 | 
						|
				quick_return = true;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case LT_DESERT:
 | 
						|
			if (GetTropicZone(tile) == TROPICZONE_DESERT) {
 | 
						|
				new_ground = RAIL_GROUND_ICE_DESERT;
 | 
						|
				quick_return = true;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (new_ground != old_ground) {
 | 
						|
		SetRailGroundType(tile, new_ground);
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	if (quick_return) return;
 | 
						|
 | 
						|
	if (!IsPlainRailTile(tile)) return;
 | 
						|
 | 
						|
	new_ground = RAIL_GROUND_GRASS;
 | 
						|
 | 
						|
	if (old_ground != RAIL_GROUND_BARREN) { /* wait until bottom is green */
 | 
						|
		/* determine direction of fence */
 | 
						|
		TrackBits rail = GetTrackBits(tile);
 | 
						|
 | 
						|
		switch (rail) {
 | 
						|
			case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
 | 
						|
			case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
 | 
						|
			case TRACK_BIT_LEFT:  new_ground = RAIL_GROUND_FENCE_VERT1;  break;
 | 
						|
			case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2;  break;
 | 
						|
 | 
						|
			default: {
 | 
						|
				PlayerID owner = GetTileOwner(tile);
 | 
						|
 | 
						|
				if (rail == (TRACK_BIT_LOWER | TRACK_BIT_RIGHT) || (
 | 
						|
							(rail & TRACK_BIT_3WAY_NW) == 0 &&
 | 
						|
							(rail & TRACK_BIT_X)
 | 
						|
						)) {
 | 
						|
					TileIndex n = tile + TileDiffXY(0, -1);
 | 
						|
					TrackBits nrail = GetTrackBits(n);
 | 
						|
 | 
						|
					if (!IsTileType(n, MP_RAILWAY) ||
 | 
						|
							!IsTileOwner(n, owner) ||
 | 
						|
							nrail == TRACK_BIT_UPPER ||
 | 
						|
							nrail == TRACK_BIT_LEFT) {
 | 
						|
						new_ground = RAIL_GROUND_FENCE_NW;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (rail == (TRACK_BIT_UPPER | TRACK_BIT_LEFT) || (
 | 
						|
							(rail & TRACK_BIT_3WAY_SE) == 0 &&
 | 
						|
							(rail & TRACK_BIT_X)
 | 
						|
						)) {
 | 
						|
					TileIndex n = tile + TileDiffXY(0, 1);
 | 
						|
					TrackBits nrail = GetTrackBits(n);
 | 
						|
 | 
						|
					if (!IsTileType(n, MP_RAILWAY) ||
 | 
						|
							!IsTileOwner(n, owner) ||
 | 
						|
							nrail == TRACK_BIT_LOWER ||
 | 
						|
							nrail == TRACK_BIT_RIGHT) {
 | 
						|
						new_ground = (new_ground == RAIL_GROUND_FENCE_NW) ?
 | 
						|
							RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (rail == (TRACK_BIT_LOWER | TRACK_BIT_LEFT) || (
 | 
						|
							(rail & TRACK_BIT_3WAY_NE) == 0 &&
 | 
						|
							(rail & TRACK_BIT_Y)
 | 
						|
						)) {
 | 
						|
					TileIndex n = tile + TileDiffXY(-1, 0);
 | 
						|
					TrackBits nrail = GetTrackBits(n);
 | 
						|
 | 
						|
					if (!IsTileType(n, MP_RAILWAY) ||
 | 
						|
							!IsTileOwner(n, owner) ||
 | 
						|
							nrail == TRACK_BIT_UPPER ||
 | 
						|
							nrail == TRACK_BIT_RIGHT) {
 | 
						|
						new_ground = RAIL_GROUND_FENCE_NE;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (rail == (TRACK_BIT_UPPER | TRACK_BIT_RIGHT) || (
 | 
						|
							(rail & TRACK_BIT_3WAY_SW) == 0 &&
 | 
						|
							(rail & TRACK_BIT_Y)
 | 
						|
						)) {
 | 
						|
					TileIndex n = tile + TileDiffXY(1, 0);
 | 
						|
					TrackBits nrail = GetTrackBits(n);
 | 
						|
 | 
						|
					if (!IsTileType(n, MP_RAILWAY) ||
 | 
						|
							!IsTileOwner(n, owner) ||
 | 
						|
							nrail == TRACK_BIT_LOWER ||
 | 
						|
							nrail == TRACK_BIT_LEFT) {
 | 
						|
						new_ground = (new_ground == RAIL_GROUND_FENCE_NE) ?
 | 
						|
							RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (old_ground != new_ground) {
 | 
						|
		SetRailGroundType(tile, new_ground);
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode)
 | 
						|
{
 | 
						|
	byte a;
 | 
						|
	uint16 b;
 | 
						|
 | 
						|
	if (mode != TRANSPORT_RAIL) return 0;
 | 
						|
 | 
						|
	if (IsPlainRailTile(tile)) {
 | 
						|
		TrackBits rails = GetTrackBits(tile);
 | 
						|
		uint32 ret = rails * 0x101;
 | 
						|
 | 
						|
		if (HasSignals(tile)) {
 | 
						|
			a = _m[tile].m3;
 | 
						|
			b = _m[tile].m2;
 | 
						|
 | 
						|
			b &= a;
 | 
						|
 | 
						|
			/* When signals are not present (in neither
 | 
						|
			 * direction), we pretend them to be green. (So if
 | 
						|
			 * signals are only one way, the other way will
 | 
						|
			 * implicitely become `red' */
 | 
						|
			if ((a & 0xC0) == 0) b |= 0xC0;
 | 
						|
			if ((a & 0x30) == 0) b |= 0x30;
 | 
						|
 | 
						|
			if ((b & 0x80) == 0) ret |= 0x10070000;
 | 
						|
			if ((b & 0x40) == 0) ret |= 0x07100000;
 | 
						|
			if ((b & 0x20) == 0) ret |= 0x20080000;
 | 
						|
			if ((b & 0x10) == 0) ret |= 0x08200000;
 | 
						|
		} else {
 | 
						|
			if (rails == TRACK_BIT_CROSS) ret |= 0x40;
 | 
						|
		}
 | 
						|
		return ret;
 | 
						|
	} else {
 | 
						|
		if (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) {
 | 
						|
			return AxisToTrackBits(DiagDirToAxis(GetRailDepotDirection(tile))) * 0x101;
 | 
						|
		} else {
 | 
						|
			return GetRailWaypointBits(tile) * 0x101;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ClickTile_Track(TileIndex tile)
 | 
						|
{
 | 
						|
	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | 
						|
		ShowTrainDepotWindow(tile);
 | 
						|
	} else if (IsRailWaypoint(tile)) {
 | 
						|
		ShowRenameWaypointWindow(GetWaypointByTile(tile));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
 | 
						|
{
 | 
						|
	td->owner = GetTileOwner(tile);
 | 
						|
	switch (GetRailTileType(tile)) {
 | 
						|
		case RAIL_TILE_NORMAL:
 | 
						|
			td->str = STR_1021_RAILROAD_TRACK;
 | 
						|
			break;
 | 
						|
 | 
						|
		case RAIL_TILE_SIGNALS: {
 | 
						|
			const StringID signal_type[] = {
 | 
						|
				STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS,
 | 
						|
				STR_RAILROAD_TRACK_WITH_PRESIGNALS,
 | 
						|
				STR_RAILROAD_TRACK_WITH_EXITSIGNALS,
 | 
						|
				STR_RAILROAD_TRACK_WITH_COMBOSIGNALS
 | 
						|
			};
 | 
						|
 | 
						|
			td->str = signal_type[GetSignalType(tile)];
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case RAIL_TILE_DEPOT_WAYPOINT:
 | 
						|
		default:
 | 
						|
			td->str = (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) ?
 | 
						|
				STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_WAYPOINT;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | 
						|
{
 | 
						|
	if (!IsTileOwner(tile, old_player)) return;
 | 
						|
 | 
						|
	if (new_player != OWNER_SPECTATOR) {
 | 
						|
		SetTileOwner(tile, new_player);
 | 
						|
	}	else {
 | 
						|
		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
 | 
						|
static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
 | 
						|
static const byte _deltacoord_leaveoffset[8] = {
 | 
						|
	-1,  0,  1,  0, /* x */
 | 
						|
	 0,  1,  0, -1  /* y */
 | 
						|
};
 | 
						|
 | 
						|
static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
 | 
						|
{
 | 
						|
	byte fract_coord;
 | 
						|
	byte fract_coord_leave;
 | 
						|
	DiagDirection dir;
 | 
						|
	int length;
 | 
						|
 | 
						|
	// this routine applies only to trains in depot tiles
 | 
						|
	if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return 0;
 | 
						|
 | 
						|
	/* depot direction */
 | 
						|
	dir = GetRailDepotDirection(tile);
 | 
						|
 | 
						|
	/* calculate the point where the following wagon should be activated */
 | 
						|
	/* this depends on the length of the current vehicle */
 | 
						|
	length = v->u.rail.cached_veh_length;
 | 
						|
 | 
						|
	fract_coord_leave =
 | 
						|
		((_fractcoords_enter[dir] & 0x0F) +				// x
 | 
						|
			(length + 1) * _deltacoord_leaveoffset[dir]) +
 | 
						|
		(((_fractcoords_enter[dir] >> 4) +				// y
 | 
						|
			((length + 1) * _deltacoord_leaveoffset[dir+4])) << 4);
 | 
						|
 | 
						|
	fract_coord = (x & 0xF) + ((y & 0xF) << 4);
 | 
						|
 | 
						|
	if (_fractcoords_behind[dir] == fract_coord) {
 | 
						|
		/* make sure a train is not entering the tile from behind */
 | 
						|
		return 8;
 | 
						|
	} else if (_fractcoords_enter[dir] == fract_coord) {
 | 
						|
		if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) {
 | 
						|
			/* enter the depot */
 | 
						|
			v->u.rail.track = 0x80,
 | 
						|
			v->vehstatus |= VS_HIDDEN; /* hide it */
 | 
						|
			v->direction = ReverseDir(v->direction);
 | 
						|
			if (v->next == NULL)
 | 
						|
				TrainEnterDepot(v, tile);
 | 
						|
			v->tile = tile;
 | 
						|
			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
 | 
						|
			return 4;
 | 
						|
		}
 | 
						|
	} else if (fract_coord_leave == fract_coord) {
 | 
						|
		if (DiagDirToDir(dir) == v->direction) {
 | 
						|
			/* leave the depot? */
 | 
						|
			if ((v = v->next) != NULL) {
 | 
						|
				v->vehstatus &= ~VS_HIDDEN;
 | 
						|
				v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
const TileTypeProcs _tile_type_rail_procs = {
 | 
						|
	DrawTile_Track,						/* draw_tile_proc */
 | 
						|
	GetSlopeZ_Track,					/* get_slope_z_proc */
 | 
						|
	ClearTile_Track,					/* clear_tile_proc */
 | 
						|
	GetAcceptedCargo_Track,		/* get_accepted_cargo_proc */
 | 
						|
	GetTileDesc_Track,				/* get_tile_desc_proc */
 | 
						|
	GetTileTrackStatus_Track,	/* get_tile_track_status_proc */
 | 
						|
	ClickTile_Track,					/* click_tile_proc */
 | 
						|
	AnimateTile_Track,				/* animate_tile_proc */
 | 
						|
	TileLoop_Track,						/* tile_loop_clear */
 | 
						|
	ChangeTileOwner_Track,		/* change_tile_owner_clear */
 | 
						|
	NULL,											/* get_produced_cargo_proc */
 | 
						|
	VehicleEnter_Track,				/* vehicle_enter_tile_proc */
 | 
						|
	GetSlopeTileh_Track,			/* get_slope_tileh_proc */
 | 
						|
};
 |