Files
openttd/src/saveload/compat/depot_sl_compat.h
Patric Stout cdb3dd0493 Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00

26 lines
1014 B
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot_sl_compat.h Loading for depot chunks before table headers were added. */
#ifndef SAVELOAD_COMPAT_DEPOT_H
#define SAVELOAD_COMPAT_DEPOT_H
#include "../saveload.h"
/** Original field order for _depot_desc. */
const SaveLoadCompat _depot_sl_compat[] = {
SLC_VAR("xy"),
SLC_VAR("town_index"),
SLC_VAR("town"),
SLC_VAR("town_cn"),
SLC_VAR("name"),
SLC_VAR("build_date"),
};
#endif /* SAVELOAD_COMPAT_DEPOT_H */