1015 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1015 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "debug.h"
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#include "gfx.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "newgrf.h"
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#include "md5.h"
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#include <ctype.h>
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#define SPRITECACHE_ID 0xF00F0006
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#define SPRITE_CACHE_SIZE 1024*1024
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//#define WANT_SPRITESIZES
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#define WANT_NEW_LRU
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//#define WANT_LOCKED
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/* These are used in newgrf.c: */
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int _skip_sprites = 0;
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int _replace_sprites_count[16];
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int _replace_sprites_offset[16];
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static const char *_cur_grffile;
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static int _loading_stage;
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static int _skip_specials;
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uint16 _custom_sprites_base;
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static Sprite _cur_sprite;
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static byte *_sprite_ptr[NUM_SPRITES];
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static uint16 _sprite_size[NUM_SPRITES];
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static uint32 _sprite_file_pos[NUM_SPRITES];
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// This one is probably not needed.
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#if defined(WANT_LOCKED)
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static bool _sprite_locked[NUM_SPRITES];
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#endif
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#if defined(WANT_NEW_LRU)
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static int16 _sprite_lru_new[NUM_SPRITES];
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#else
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static uint16 _sprite_lru[NUM_SPRITES];
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static uint16 _sprite_lru_cur[NUM_SPRITES];
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#endif
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#ifdef WANT_SPRITESIZES
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static int8 _sprite_xoffs[NUM_SPRITES];
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static int8 _sprite_yoffs[NUM_SPRITES];
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static uint16 _sprite_xsize[NUM_SPRITES];
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static uint8 _sprite_ysize[NUM_SPRITES];
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#endif
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typedef struct MemBlock {
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	uint32 size;
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	byte data[VARARRAY_SIZE];
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} MemBlock;
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static uint _sprite_lru_counter;
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static MemBlock *_spritecache_ptr;
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static uint32 _spritecache_size;
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static int _compact_cache_counter;
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typedef struct MD5File {
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	const char * const filename;     // filename
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	const md5_byte_t hash[16]; // md5 sum of the file
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} MD5File;
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typedef struct FileList {
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	const MD5File basic[4];     // grf files that always have to be loaded
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	const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const uint16 * const _landscape_spriteindexes[] = {
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	_landscape_spriteindexes_1,
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	_landscape_spriteindexes_2,
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	_landscape_spriteindexes_3,
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};
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static const uint16 * const _slopes_spriteindexes[] = {
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	_slopes_spriteindexes_0,
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	_slopes_spriteindexes_1,
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	_slopes_spriteindexes_2,
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	_slopes_spriteindexes_3,
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};
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static void CompactSpriteCache(void);
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static void ReadSpriteHeaderSkipData(int num, int load_index)
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{
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	byte type;
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	int deaf = 0;
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	if (_skip_sprites) {
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		if (_skip_sprites > 0)
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			_skip_sprites--;
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		deaf = 1;
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	}
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	type = FioReadByte();
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	_cur_sprite.info = type;
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	if (type == 0xFF) {
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		/* We need to really skip only special sprites in the deaf
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		 * mode.  It won't hurt to proceed regular sprites as usual
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		 * because if no special sprite referencing to them is
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		 * processed, they themselves are never referenced and loaded
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		 * on their own. */
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		if (_skip_specials || deaf) {
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			FioSkipBytes(num);
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		} else {
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			DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
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		}
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		return;
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	}
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#ifdef WANT_SPRITESIZES
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	_cur_sprite.height = FioReadByte();
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	_cur_sprite.width = FioReadWord();
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	_cur_sprite.x_offs = FioReadWord();
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	_cur_sprite.y_offs = FioReadWord();
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#else
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	FioSkipBytes(7);
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#endif
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	num -= 8;
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	if (num == 0)
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		return;
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	if (type & 2) {
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		FioSkipBytes(num);
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	} else {
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		while (num > 0) {
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			int8 i = FioReadByte();
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			if (i >= 0) {
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				num -= i;
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				FioSkipBytes(i);
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			} else {
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				i = -(i >> 3);
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				num -= i;
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				FioReadByte();
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			}
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		}
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	}
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}
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static void ReadSprite(SpriteID id, void *buffer)
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{
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	uint num = _sprite_size[id];
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	byte type;
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	byte* dest;
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	if (_sprite_file_pos[id] == 0) {
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		error(
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			"Tried to load non-existing sprite #%d.\n"
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			"Probable cause: Wrong/missing NewGRFs",
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			id
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		);
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	}
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	FioSeekToFile(_sprite_file_pos[id]);
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	type = FioReadByte();
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	/* We've decoded special sprites when reading headers. */
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	if (type != 0xFF) {
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		/* read sprite hdr */
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		Sprite* sprite = buffer;
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		sprite->info = type;
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		sprite->height = FioReadByte();
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		if (id == 142) sprite->height = 10; // Compensate for a TTD bug
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		sprite->width = FioReadWord();
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		sprite->x_offs = FioReadWord();
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		sprite->y_offs = FioReadWord();
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		dest = sprite->data;
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		num -= 8;
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	} else {
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		dest = buffer;
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	}
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	if (type & 2) {
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		for (; num > 0; --num)
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			*dest++ = FioReadByte();
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	} else {
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		while (num > 0) {
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			int8 i = FioReadByte();
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			if (i >= 0) {
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				num -= i;
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				for (; i > 0; --i)
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					*dest++ = FioReadByte();
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			} else {
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				const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
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				i = -(i >> 3);
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				num -= i;
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				for (; i > 0; --i)
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					*dest++ = *rel++;
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			}
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		}
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	}
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}
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static bool LoadNextSprite(int load_index, byte file_index)
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{
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	uint16 size;
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	uint32 file_pos;
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	size = FioReadWord();
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	if (size == 0)
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		return false;
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	file_pos = FioGetPos() | (file_index << 24);
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	ReadSpriteHeaderSkipData(size, load_index);
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	if (_replace_sprites_count[0] > 0 && _cur_sprite.info != 0xFF) {
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		int count = _replace_sprites_count[0];
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		int offset = _replace_sprites_offset[0];
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		_replace_sprites_offset[0]++;
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		_replace_sprites_count[0]--;
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		if ((offset + count) <= NUM_SPRITES) {
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			load_index = offset;
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		} else {
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			DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
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					count, offset);
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			_replace_sprites_offset[0] = 0;
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			_replace_sprites_count[0] = 0;
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		}
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		if (_replace_sprites_count[0] == 0) {
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			int i;
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			for (i = 0; i < 15; i++) {
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				_replace_sprites_count[i] = _replace_sprites_count[i + 1];
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				_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
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			}
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			_replace_sprites_count[i] = 0;
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			_replace_sprites_offset[i] = 0;
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		}
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	}
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	_sprite_size[load_index] = size;
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	_sprite_file_pos[load_index] = file_pos;
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#ifdef WANT_SPRITESIZES
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	_sprite_xsize[load_index] = _cur_sprite.width;
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	_sprite_ysize[load_index] = _cur_sprite.height;
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	_sprite_xoffs[load_index] = _cur_sprite.x_offs;
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	_sprite_yoffs[load_index] = _cur_sprite.y_offs;
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#endif
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	_sprite_ptr[load_index] = NULL;
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#if defined(WANT_LOCKED)
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	_sprite_locked[load_index] = false;
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#endif
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#if defined(WANT_NEW_LRU)
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	_sprite_lru_new[load_index] = 0;
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#else
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	_sprite_lru[load_index] = 0xFFFF;
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	_sprite_lru_cur[load_index] = 0;
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#endif
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	return true;
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}
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static void SkipSprites(uint count)
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{
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	for (; count > 0; --count)
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	{
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		uint16 size = FioReadWord();
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		if (size == 0)
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			return;
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		ReadSpriteHeaderSkipData(size, NUM_SPRITES - 1);
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	}
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}
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static int LoadGrfFile(const char *filename, int load_index, int file_index)
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{
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	int load_index_org = load_index;
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	FioOpenFile(file_index, filename);
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	/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
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	 * might contain some special sprites. */
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	_skip_specials = 1;
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	_skip_sprites = 0;
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	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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	while (LoadNextSprite(load_index, file_index)) {
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		load_index++;
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		if (load_index >= NUM_SPRITES) {
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			error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files.");
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		}
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	}
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	return load_index - load_index_org;
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}
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static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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{
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	int i;
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	FioOpenFile(file_index, filename);
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	_cur_grffile = filename;
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	_skip_specials = 0;
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	_skip_sprites = 0;
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	DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
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			filename, load_index);
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	/* Skip the first sprite; we don't care about how many sprites this
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	 * does contain; newest TTDPatches and George's longvehicles don't
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	 * neither, apparently. */
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	{
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		int length;
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		byte type;
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		length = FioReadWord();
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		type = FioReadByte();
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		if (length == 4 && type == 0xFF) {
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			FioReadDword();
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		} else {
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			error("Custom .grf has invalid format.");
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		}
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	}
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	for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
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		if (load_index + i >= NUM_SPRITES)
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			error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
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			      load_index + i);
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	}
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	/* Clean up. */
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	_skip_sprites = 0;
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	memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
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	memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));
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	return i;
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}
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static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
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{
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	int start;
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	FioOpenFile(file_index, filename);
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	_skip_specials = 1;
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	_skip_sprites = 0;
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	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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	for (; (start = *index_tbl++) != 0xffff;) {
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		int end = *index_tbl++;
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		if(start == 0xfffe) { // skip sprites (amount in second var)
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			SkipSprites(end);
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		} else { // load sprites and use indexes from start to end
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			do {
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				bool b = LoadNextSprite(start, file_index);
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				assert(b);
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			} while (++start <= end);
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		}
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	}
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}
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typedef size_t CDECL fread_t(void*, size_t, size_t, FILE*);
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static bool HandleCachedSpriteHeaders(const char *filename, bool read)
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{
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	FILE *f;
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	fread_t *proc;
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	uint32 hdr;
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	if (!_cache_sprites)
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		return false;
 | 
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 | 
						||
	if (read) {
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		f = fopen(filename, "rb");
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		proc = fread;
 | 
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		if (f == NULL)
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			return false;
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 | 
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		proc(&hdr, sizeof(hdr), 1, f);
 | 
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		if (hdr != SPRITECACHE_ID) {
 | 
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			fclose(f);
 | 
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			return false;
 | 
						||
		}
 | 
						||
	} else {
 | 
						||
		f = fopen(filename, "wb");
 | 
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		proc = (fread_t*) fwrite;
 | 
						||
 | 
						||
		if (f == NULL)
 | 
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			return false;
 | 
						||
 | 
						||
		hdr = SPRITECACHE_ID;
 | 
						||
		proc(&hdr, sizeof(hdr), 1, f);
 | 
						||
	}
 | 
						||
 | 
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	proc(_sprite_size, 1, sizeof(_sprite_size), f);
 | 
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	proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);
 | 
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 | 
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#if 0
 | 
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	proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
 | 
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	proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
 | 
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	proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
 | 
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	proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
 | 
						||
#endif
 | 
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 | 
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#if !defined(WANT_NEW_LRU)
 | 
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	if (read)
 | 
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		memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
 | 
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#endif
 | 
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 | 
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	fclose(f);
 | 
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	return true;
 | 
						||
}
 | 
						||
 | 
						||
#define S_FREE_MASK 1
 | 
						||
 | 
						||
static inline MemBlock* NextBlock(MemBlock* block)
 | 
						||
{
 | 
						||
	return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
 | 
						||
}
 | 
						||
 | 
						||
static uint32 GetSpriteCacheUsage(void)
 | 
						||
{
 | 
						||
	size_t tot_size = 0;
 | 
						||
	MemBlock* s;
 | 
						||
 | 
						||
	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
 | 
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		if (!(s->size & S_FREE_MASK)) tot_size += s->size;
 | 
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 | 
						||
	return tot_size;
 | 
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}
 | 
						||
 | 
						||
 | 
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void IncreaseSpriteLRU(void)
 | 
						||
{
 | 
						||
	int i;
 | 
						||
 | 
						||
	// Increase all LRU values
 | 
						||
#if defined(WANT_NEW_LRU)
 | 
						||
	if (_sprite_lru_counter > 16384) {
 | 
						||
		DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
 | 
						||
 | 
						||
		for (i = 0; i != NUM_SPRITES; i++)
 | 
						||
			if (_sprite_ptr[i] != NULL) {
 | 
						||
				if (_sprite_lru_new[i] >= 0) {
 | 
						||
					_sprite_lru_new[i] = -1;
 | 
						||
				} else if (_sprite_lru_new[i] != -32768) {
 | 
						||
					_sprite_lru_new[i]--;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		_sprite_lru_counter = 0;
 | 
						||
	}
 | 
						||
#else
 | 
						||
	for (i = 0; i != NUM_SPRITES; i++)
 | 
						||
		if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
 | 
						||
			_sprite_lru[i]++;
 | 
						||
	// Reset the lru counter.
 | 
						||
	_sprite_lru_counter = 0;
 | 
						||
#endif
 | 
						||
 | 
						||
	// Compact sprite cache every now and then.
 | 
						||
	if (++_compact_cache_counter >= 740) {
 | 
						||
		CompactSpriteCache();
 | 
						||
		_compact_cache_counter = 0;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
// Called when holes in the sprite cache should be removed.
 | 
						||
// That is accomplished by moving the cached data.
 | 
						||
static void CompactSpriteCache(void)
 | 
						||
{
 | 
						||
	MemBlock *s;
 | 
						||
 | 
						||
	DEBUG(spritecache, 2) (
 | 
						||
		"compacting sprite cache, inuse=%d", GetSpriteCacheUsage()
 | 
						||
	);
 | 
						||
 | 
						||
	for (s = _spritecache_ptr; s->size != 0;) {
 | 
						||
		if (s->size & S_FREE_MASK) {
 | 
						||
			MemBlock* next = NextBlock(s);
 | 
						||
			MemBlock temp;
 | 
						||
			byte** i;
 | 
						||
 | 
						||
			// Since free blocks are automatically coalesced, this should hold true.
 | 
						||
			assert(!(next->size & S_FREE_MASK));
 | 
						||
 | 
						||
			// If the next block is the sentinel block, we can safely return
 | 
						||
			if (next->size == 0)
 | 
						||
				break;
 | 
						||
 | 
						||
			// Locate the sprite belonging to the next pointer.
 | 
						||
			for (i = _sprite_ptr; *i != next->data; ++i) {
 | 
						||
				assert(i != endof(_sprite_ptr));
 | 
						||
			}
 | 
						||
 | 
						||
			#ifdef WANT_LOCKED
 | 
						||
			if (_sprite_locked[i]) {
 | 
						||
				s = next;
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
			#endif
 | 
						||
 | 
						||
			*i = s->data; // Adjust sprite array entry
 | 
						||
			// Swap this and the next block
 | 
						||
			temp = *s;
 | 
						||
			memmove(s, next, next->size);
 | 
						||
			s = NextBlock(s);
 | 
						||
			*s = temp;
 | 
						||
 | 
						||
			// Coalesce free blocks
 | 
						||
			while (NextBlock(s)->size & S_FREE_MASK) {
 | 
						||
				s->size += NextBlock(s)->size & ~S_FREE_MASK;
 | 
						||
			}
 | 
						||
		} else {
 | 
						||
			s = NextBlock(s);
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static void DeleteEntryFromSpriteCache(void)
 | 
						||
{
 | 
						||
	int i;
 | 
						||
	int best = -1;
 | 
						||
	MemBlock* s;
 | 
						||
	int cur_lru;
 | 
						||
 | 
						||
	DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
 | 
						||
 | 
						||
#if defined(WANT_NEW_LRU)
 | 
						||
	cur_lru = 0xffff;
 | 
						||
	for (i = 0; i != NUM_SPRITES; i++) {
 | 
						||
		if (_sprite_ptr[i] != 0 &&
 | 
						||
				_sprite_lru_new[i] < cur_lru
 | 
						||
#if defined(WANT_LOCKED)
 | 
						||
				 && !_sprite_locked[i]
 | 
						||
#endif
 | 
						||
				) {
 | 
						||
			cur_lru = _sprite_lru_new[i];
 | 
						||
			best = i;
 | 
						||
		}
 | 
						||
	}
 | 
						||
#else
 | 
						||
	{
 | 
						||
	uint16 cur_lru = 0, cur_lru_cur = 0xffff;
 | 
						||
	for (i = 0; i != NUM_SPRITES; i++) {
 | 
						||
		if (_sprite_ptr[i] == 0 ||
 | 
						||
#if defined(WANT_LOCKED)
 | 
						||
				_sprite_locked[i] ||
 | 
						||
#endif
 | 
						||
				_sprite_lru[i] < cur_lru)
 | 
						||
					continue;
 | 
						||
 | 
						||
		// Found a sprite with a higher LRU value, then remember it.
 | 
						||
		if (_sprite_lru[i] != cur_lru) {
 | 
						||
			cur_lru = _sprite_lru[i];
 | 
						||
			best = i;
 | 
						||
 | 
						||
		// Else if both sprites were very recently referenced, compare by the cur value instead.
 | 
						||
		} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
 | 
						||
			cur_lru_cur = _sprite_lru_cur[i];
 | 
						||
			cur_lru = _sprite_lru[i];
 | 
						||
			best = i;
 | 
						||
		}
 | 
						||
	}
 | 
						||
	}
 | 
						||
#endif
 | 
						||
 | 
						||
	// Display an error message and die, in case we found no sprite at all.
 | 
						||
	// This shouldn't really happen, unless all sprites are locked.
 | 
						||
	if (best == -1)
 | 
						||
		error("Out of sprite memory");
 | 
						||
 | 
						||
	// Mark the block as free (the block must be in use)
 | 
						||
	s = (MemBlock*)_sprite_ptr[best] - 1;
 | 
						||
	assert(!(s->size & S_FREE_MASK));
 | 
						||
	s->size |= S_FREE_MASK;
 | 
						||
	_sprite_ptr[best] = NULL;
 | 
						||
 | 
						||
	// And coalesce adjacent free blocks
 | 
						||
	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
 | 
						||
		if (s->size & S_FREE_MASK) {
 | 
						||
			while (NextBlock(s)->size & S_FREE_MASK) {
 | 
						||
				s->size += NextBlock(s)->size & ~S_FREE_MASK;
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static byte *LoadSpriteToMem(SpriteID sprite)
 | 
						||
{
 | 
						||
	size_t mem_req;
 | 
						||
 | 
						||
	DEBUG(spritecache, 9) ("load sprite %d", sprite);
 | 
						||
 | 
						||
	// Number of needed bytes
 | 
						||
	mem_req = sizeof(MemBlock) + _sprite_size[sprite];
 | 
						||
 | 
						||
	/* Align this to an uint32 boundary. This also makes sure that the 2 least
 | 
						||
	 * bits are not used, so we could use those for other things. */
 | 
						||
	mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);
 | 
						||
 | 
						||
	for (;;) {
 | 
						||
		MemBlock* s;
 | 
						||
 | 
						||
		for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
 | 
						||
			if (s->size & S_FREE_MASK) {
 | 
						||
				size_t cur_size = s->size & ~S_FREE_MASK;
 | 
						||
 | 
						||
				/* Is the block exactly the size we need or
 | 
						||
				 * big enough for an additional free block? */
 | 
						||
				if (cur_size == mem_req ||
 | 
						||
						cur_size >= mem_req + sizeof(MemBlock)) {
 | 
						||
					// Set size and in use
 | 
						||
					s->size = mem_req;
 | 
						||
 | 
						||
					// Do we need to inject a free block too?
 | 
						||
					if (cur_size != mem_req) {
 | 
						||
						NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
 | 
						||
					}
 | 
						||
 | 
						||
					_sprite_ptr[sprite] = s->data;
 | 
						||
 | 
						||
					ReadSprite(sprite, s->data);
 | 
						||
 | 
						||
					// Return sprite ptr
 | 
						||
					return s->data;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		// Reached sentinel, but no block found yet. Delete some old entry.
 | 
						||
		DeleteEntryFromSpriteCache();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
#if defined(NEW_ROTATION)
 | 
						||
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
 | 
						||
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
 | 
						||
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
 | 
						||
 | 
						||
 | 
						||
static uint RotateSprite(uint s)
 | 
						||
{
 | 
						||
	static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
 | 
						||
	static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
 | 
						||
	static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
 | 
						||
 | 
						||
	if (0);
 | 
						||
	X19(752)
 | 
						||
	X15(990-1)
 | 
						||
	X19(3924)
 | 
						||
	X19(3943)
 | 
						||
	X19(3962)
 | 
						||
	X19(3981)
 | 
						||
	X19(4000)
 | 
						||
	X19(4023)
 | 
						||
	X19(4042)
 | 
						||
	MAP(4061,4069,_coast_map)
 | 
						||
	X19(4126)
 | 
						||
	X19(4145)
 | 
						||
	X19(4164)
 | 
						||
	X19(4183)
 | 
						||
	X19(4202)
 | 
						||
	X19(4221)
 | 
						||
	X19(4240)
 | 
						||
	X19(4259)
 | 
						||
	X19(4259)
 | 
						||
	X19(4278)
 | 
						||
	MAP(4090, 4095, _fence_map)
 | 
						||
	MAP(4096, 4101, _fence_map)
 | 
						||
	MAP(4102, 4107, _fence_map)
 | 
						||
	MAP(4108, 4113, _fence_map)
 | 
						||
	MAP(4114, 4119, _fence_map)
 | 
						||
	MAP(4120, 4125, _fence_map)
 | 
						||
	return s;
 | 
						||
}
 | 
						||
#endif
 | 
						||
 | 
						||
const void *GetRawSprite(SpriteID sprite)
 | 
						||
{
 | 
						||
	byte *p;
 | 
						||
 | 
						||
	assert(sprite < NUM_SPRITES);
 | 
						||
 | 
						||
#if defined(NEW_ROTATION)
 | 
						||
	sprite = RotateSprite(sprite);
 | 
						||
#endif
 | 
						||
 | 
						||
	// Update LRU
 | 
						||
#if defined(WANT_NEW_LRU)
 | 
						||
	_sprite_lru_new[sprite] = ++_sprite_lru_counter;
 | 
						||
#else
 | 
						||
	_sprite_lru_cur[sprite]	= ++_sprite_lru_counter;
 | 
						||
	_sprite_lru[sprite] = 0;
 | 
						||
#endif
 | 
						||
 | 
						||
	// Check if the sprite is loaded already?
 | 
						||
	p = _sprite_ptr[sprite];
 | 
						||
	if (p == NULL)
 | 
						||
		p = LoadSpriteToMem(sprite);  // No, need to load it.
 | 
						||
	return p;
 | 
						||
}
 | 
						||
 | 
						||
byte _sprite_page_to_load = 0xFF;
 | 
						||
 | 
						||
static const char * const _cached_filenames[4] = {
 | 
						||
	"cached_sprites.xxx",
 | 
						||
	"cached_sprites.xx1",
 | 
						||
	"cached_sprites.xx2",
 | 
						||
	"cached_sprites.xx3",
 | 
						||
};
 | 
						||
 | 
						||
#define OPENTTD_SPRITES_COUNT 98
 | 
						||
static const uint16 _openttd_grf_indexes[] = {
 | 
						||
	SPR_OPENTTD_BASE+0,	SPR_OPENTTD_BASE+7, // icons etc
 | 
						||
	134, 134,  // euro symbol medium size
 | 
						||
	582, 582,  // euro symbol large size
 | 
						||
	358, 358,  // euro symbol tiny
 | 
						||
	SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
 | 
						||
	648, 648, // nordic char: <20>
 | 
						||
	616, 616, // nordic char: <20>
 | 
						||
	666, 666, // nordic char: <20>
 | 
						||
	634, 634, // nordic char: <20>
 | 
						||
	SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
 | 
						||
	0xffff,
 | 
						||
};
 | 
						||
 | 
						||
/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
 | 
						||
 | 
						||
/* Check that the supplied MD5 hash matches that stored for the supplied filename */
 | 
						||
static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
 | 
						||
{
 | 
						||
	int i, matching_bytes=0;
 | 
						||
 | 
						||
	/* Loop through each byte of the file MD5 and the stored MD5... */
 | 
						||
	for (i = 0; i < 16; i++)
 | 
						||
	{
 | 
						||
		if (file.hash[i] == digest[i])
 | 
						||
			matching_bytes++;
 | 
						||
	};
 | 
						||
 | 
						||
		/* If all bytes of the MD5's match (i.e. the MD5's match)... */
 | 
						||
	if (matching_bytes == 16) {
 | 
						||
		return true;
 | 
						||
	} else {
 | 
						||
		if (warn) printf("MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
 | 
						||
		return false;
 | 
						||
	};
 | 
						||
}
 | 
						||
 | 
						||
/* Calculate and check the MD5 hash of the supplied filename.
 | 
						||
 * returns true if the checksum is correct */
 | 
						||
static bool FileMD5(const MD5File file, bool warn)
 | 
						||
{
 | 
						||
	FILE *f;
 | 
						||
	char buf[MAX_PATH];
 | 
						||
 | 
						||
	md5_state_t filemd5state;
 | 
						||
	int len=0;
 | 
						||
	md5_byte_t buffer[1024], digest[16];
 | 
						||
 | 
						||
	// open file
 | 
						||
	sprintf(buf, "%s%s", _path.data_dir, file.filename);
 | 
						||
	f = fopen(buf, "rb");
 | 
						||
 | 
						||
#if !defined(WIN32)
 | 
						||
	if (f == NULL) {
 | 
						||
		char *s;
 | 
						||
	// make lower case and check again
 | 
						||
		for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
 | 
						||
			*s = tolower(*s);
 | 
						||
		f = fopen(buf, "rb");
 | 
						||
	}
 | 
						||
#endif
 | 
						||
 | 
						||
	if (f != NULL) {
 | 
						||
		md5_init(&filemd5state);
 | 
						||
		while ((len = fread(buffer, 1, 1024, f)) != 0)
 | 
						||
			md5_append(&filemd5state, buffer, len);
 | 
						||
 | 
						||
		if (ferror(f))
 | 
						||
			if (warn) printf("Error Reading from %s \n", buf);
 | 
						||
		fclose(f);
 | 
						||
 | 
						||
		md5_finish(&filemd5state, digest);
 | 
						||
	  return CheckMD5Digest(file, digest, warn);
 | 
						||
	} else { // file not found
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
 | 
						||
 * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
 | 
						||
 * If neither are found, Windows palette is assumed.
 | 
						||
 *
 | 
						||
 * (Note: Also checks sample.cat for corruption) */
 | 
						||
void CheckExternalFiles(void)
 | 
						||
{
 | 
						||
	uint i;
 | 
						||
	// count of files from this version
 | 
						||
	uint dos = 0;
 | 
						||
	uint win = 0;
 | 
						||
 | 
						||
	for (i = 0; i < 2; i++)
 | 
						||
	  if (FileMD5(files_dos.basic[i], true))
 | 
						||
			dos++;
 | 
						||
	for (i = 0; i < 3; i++)
 | 
						||
	  if (FileMD5(files_dos.landscape[i], true))
 | 
						||
			dos++;
 | 
						||
 | 
						||
	for (i = 0; i < 2; i++)
 | 
						||
	  if (FileMD5(files_win.basic[i], true))
 | 
						||
			win++;
 | 
						||
	for (i = 0; i < 3; i++)
 | 
						||
	  if (FileMD5(files_win.landscape[i], true))
 | 
						||
			win++;
 | 
						||
 | 
						||
	if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
 | 
						||
		printf("Your sample.cat file is corrupted or missing!");
 | 
						||
 | 
						||
	/*
 | 
						||
	 * forced DOS palette via command line -> leave it that way
 | 
						||
	 * all Windows files present -> Windows palette
 | 
						||
	 * all DOS files present -> DOS palette
 | 
						||
	 * no Windows files present and any DOS file present -> DOS palette
 | 
						||
	 * otherwise -> Windows palette
 | 
						||
	 */
 | 
						||
	if (_use_dos_palette) {
 | 
						||
		return;
 | 
						||
	} else if (win == 5) {
 | 
						||
		_use_dos_palette = false;
 | 
						||
	} else if (dos == 5 || (win == 0 && dos > 0)) {
 | 
						||
		_use_dos_palette = true;
 | 
						||
	} else {
 | 
						||
		_use_dos_palette = false;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
static void LoadSpriteTables(void)
 | 
						||
{
 | 
						||
	uint i;
 | 
						||
	uint j;
 | 
						||
	const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
 | 
						||
 | 
						||
	_loading_stage = 1;
 | 
						||
 | 
						||
	/*
 | 
						||
	 * Note for developers:
 | 
						||
	 *   Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
 | 
						||
	 *   that you should also add the corresponding FioOpenFile to the 'else'-section
 | 
						||
	 *   below.
 | 
						||
	 *
 | 
						||
	 * TODO:
 | 
						||
	 *   I think we can live entirely without Indexed GRFs, but I have to
 | 
						||
	 *   invest that further. --octo
 | 
						||
	 */
 | 
						||
 | 
						||
	files = _use_dos_palette? &files_dos : &files_win;
 | 
						||
 | 
						||
	// Try to load the sprites from cache
 | 
						||
	if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
 | 
						||
		// We do not have the sprites in cache yet, or cache is disabled
 | 
						||
		// So just load all files from disk..
 | 
						||
 | 
						||
		int load_index = 0;
 | 
						||
 | 
						||
		for (i = 0; files->basic[i].filename != NULL; i++) {
 | 
						||
			load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i);
 | 
						||
		}
 | 
						||
 | 
						||
		LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
 | 
						||
 | 
						||
		if (_sprite_page_to_load != 0)
 | 
						||
			LoadGrfIndexed(
 | 
						||
				files->landscape[_sprite_page_to_load - 1].filename,
 | 
						||
				_landscape_spriteindexes[_sprite_page_to_load - 1],
 | 
						||
				i++
 | 
						||
			);
 | 
						||
 | 
						||
		LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
 | 
						||
 | 
						||
		load_index = SPR_AUTORAIL_BASE;
 | 
						||
		load_index += LoadGrfFile("autorail.grf", load_index, i++);
 | 
						||
 | 
						||
		load_index = SPR_CANALS_BASE;
 | 
						||
		load_index += LoadGrfFile("canalsw.grf", load_index, i++);
 | 
						||
 | 
						||
		load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
 | 
						||
 | 
						||
 | 
						||
		/* Load newgrf sprites
 | 
						||
		 * in each loading stage, (try to) open each file specified in the config
 | 
						||
		 * and load information from it. */
 | 
						||
		_custom_sprites_base = load_index;
 | 
						||
		for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
 | 
						||
			load_index = _custom_sprites_base;
 | 
						||
			for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
 | 
						||
				if (!FiosCheckFileExists(_newgrf_files[j]))
 | 
						||
					// TODO: usrerror()
 | 
						||
					error("NewGRF file missing: %s", _newgrf_files[j]);
 | 
						||
				if (_loading_stage == 0)
 | 
						||
					InitNewGRFFile(_newgrf_files[j], load_index);
 | 
						||
				load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		// If needed, save the cache to file
 | 
						||
		HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
 | 
						||
	} else {
 | 
						||
		// We have sprites cached. We just loaded the cached files
 | 
						||
		//  now we only have to open a file-pointer to all the original grf-files
 | 
						||
		// This is very important. Not all sprites are in the cache. So sometimes
 | 
						||
		//  the game needs to load the sprite from disk. When the file is not
 | 
						||
		//  open it can not read. So all files that are in the 'if'-section
 | 
						||
		//  above should also be in this 'else'-section.
 | 
						||
		//
 | 
						||
		// NOTE: the order of the files must be identical as in the section above!!
 | 
						||
 | 
						||
		for (i = 0; files->basic[i].filename != NULL; i++)
 | 
						||
			FioOpenFile(i,files->basic[i].filename);
 | 
						||
 | 
						||
		FioOpenFile(i++, "openttd.grf");
 | 
						||
 | 
						||
		if (_sprite_page_to_load != 0)
 | 
						||
			FioOpenFile(i++, files->landscape[_sprite_page_to_load - 1].filename);
 | 
						||
 | 
						||
		FioOpenFile(i++, "trkfoundw.grf");
 | 
						||
		FioOpenFile(i++, "canalsw.grf");
 | 
						||
 | 
						||
		// FIXME: if a user changes his newgrf's, the cached-sprites gets
 | 
						||
		//  invalid. We should have some kind of check for this.
 | 
						||
		// The best solution for this is to delete the cached-sprites.. but how
 | 
						||
		//  do we detect it?
 | 
						||
		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j] != NULL; j++)
 | 
						||
			FioOpenFile(i++, _newgrf_files[j]);
 | 
						||
	}
 | 
						||
 | 
						||
	_compact_cache_counter = 0;
 | 
						||
}
 | 
						||
 | 
						||
static void GfxInitSpriteMem(void *ptr, uint32 size)
 | 
						||
{
 | 
						||
	// initialize sprite cache heap
 | 
						||
	_spritecache_ptr = ptr;
 | 
						||
	_spritecache_size = size;
 | 
						||
 | 
						||
	// A big free block
 | 
						||
	_spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK;
 | 
						||
	// Sentinel block (identified by size == 0)
 | 
						||
	NextBlock(_spritecache_ptr)->size = 0;
 | 
						||
 | 
						||
	memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
void GfxLoadSprites(void)
 | 
						||
{
 | 
						||
	static byte *_sprite_mem;
 | 
						||
 | 
						||
	// Need to reload the sprites only if the landscape changed
 | 
						||
	if (_sprite_page_to_load != _opt.landscape) {
 | 
						||
		_sprite_page_to_load = _opt.landscape;
 | 
						||
 | 
						||
		// Sprite cache
 | 
						||
		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
 | 
						||
 | 
						||
		// Reuse existing memory?
 | 
						||
		if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
 | 
						||
		GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
 | 
						||
		LoadSpriteTables();
 | 
						||
		GfxInitPalettes();
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
const SpriteDimension *GetSpriteDimension(SpriteID sprite)
 | 
						||
{
 | 
						||
	static SpriteDimension sd_static;
 | 
						||
	SpriteDimension *sd = &sd_static;
 | 
						||
 | 
						||
#ifdef WANT_SPRITESIZES
 | 
						||
	sd->xoffs = _sprite_xoffs[sprite];
 | 
						||
	sd->yoffs = _sprite_yoffs[sprite];
 | 
						||
	sd->xsize = _sprite_xsize[sprite];
 | 
						||
	sd->ysize = _sprite_ysize[sprite];
 | 
						||
#else
 | 
						||
	const Sprite* p = GetSprite(sprite);
 | 
						||
 | 
						||
	/* decode sprite header */
 | 
						||
	sd->xoffs = p->x_offs;
 | 
						||
	sd->yoffs = p->y_offs;
 | 
						||
	sd->xsize = p->width;
 | 
						||
	sd->ysize = p->height;
 | 
						||
#endif
 | 
						||
 | 
						||
	return sd;
 | 
						||
}
 | 
						||
 |