1139 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1139 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
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| #include "table/strings.h"
 | |
| #include "functions.h"
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| #include "window.h"
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| #include "gui.h"
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| #include "gfx.h"
 | |
| #include "player.h"
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| #include "variables.h"
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| #include "string.h"
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| #include "hal.h"
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| #include <stdarg.h>
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| #include <string.h>
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| #include "console.h"
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| #include "network.h"
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| #include "network_data.h"
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| #include "network_server.h"
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| 
 | |
| #define ICON_BUFFER 79
 | |
| #define ICON_HISTORY_SIZE 20
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| #define ICON_LINE_HEIGHT 12
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| #define ICON_RIGHT_BORDERWIDTH 10
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| #define ICON_BOTTOM_BORDERWIDTH 12
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| #define ICON_MAX_ALIAS_LINES 40
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| #define ICON_TOKEN_COUNT 20
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| 
 | |
| // ** main console ** //
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| static Window *_iconsole_win; // Pointer to console window
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| static bool _iconsole_inited;
 | |
| static char *_iconsole_buffer[ICON_BUFFER + 1];
 | |
| static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];
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| static Textbuf _iconsole_cmdline;
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| static byte _iconsole_scroll;
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| 
 | |
| // ** stdlib ** //
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| byte _stdlib_developer = 1;
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| bool _stdlib_con_developer = false;
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| FILE *_iconsole_output_file;
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| 
 | |
| // ** main console cmd buffer
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| static char *_iconsole_history[ICON_HISTORY_SIZE];
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| static byte _iconsole_historypos;
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| 
 | |
| /* *************** */
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| /*  end of header  */
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| /* *************** */
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| 
 | |
| static void IConsoleClearCommand(void)
 | |
| {
 | |
| 	memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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| 	_iconsole_cmdline.length = 0;
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| 	_iconsole_cmdline.width = 0;
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| 	_iconsole_cmdline.caretpos = 0;
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| 	_iconsole_cmdline.caretxoffs = 0;
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| 	SetWindowDirty(_iconsole_win);
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| }
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| 
 | |
| static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
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| 
 | |
| // ** console window ** //
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| static void IConsoleWndProc(Window* w, WindowEvent* e)
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| {
 | |
| 	switch (e->event) {
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| 		case WE_PAINT: {
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| 			int i = _iconsole_scroll;
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| 			int max = (w->height / ICON_LINE_HEIGHT) - 1;
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| 			int delta = 0;
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| 			GfxFillRect(w->left, w->top, w->width, w->height - 1, 0);
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| 			while ((i > 0) && (i > _iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) {
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| 				DoDrawString(_iconsole_buffer[i], 5,
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| 					w->height - (_iconsole_scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
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| 				i--;
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| 			}
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| 			/* If the text is longer than the window, don't show the starting ']' */
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| 			delta = w->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
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| 			if (delta > 0) {
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| 				DoDrawString("]", 5, w->height - ICON_LINE_HEIGHT, _icolour_cmd);
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| 				delta = 0;
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| 			}
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| 
 | |
| 			DoDrawString(_iconsole_cmdline.buf, 10 + delta, w->height - ICON_LINE_HEIGHT, _icolour_cmd);
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| 
 | |
| 			if (_iconsole_cmdline.caret)
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| 				DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, w->height - ICON_LINE_HEIGHT, 12);
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| 			break;
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| 		}
 | |
| 		case WE_MOUSELOOP:
 | |
| 			if (HandleCaret(&_iconsole_cmdline))
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| 				SetWindowDirty(w);
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| 			break;
 | |
| 		case WE_DESTROY:
 | |
| 			_iconsole_win = NULL;
 | |
| 			_iconsole_mode = ICONSOLE_CLOSED;
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| 			break;
 | |
| 		case WE_KEYPRESS:
 | |
| 			e->keypress.cont = false;
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| 			switch (e->keypress.keycode) {
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| 				case WKC_UP:
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| 					IConsoleHistoryNavigate(+1);
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| 					SetWindowDirty(w);
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| 					break;
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| 				case WKC_DOWN:
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| 					IConsoleHistoryNavigate(-1);
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| 					SetWindowDirty(w);
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| 					break;
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| 				case WKC_SHIFT | WKC_PAGEUP:
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| 					if (_iconsole_scroll - (w->height / ICON_LINE_HEIGHT) - 1 < 0)
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| 						_iconsole_scroll = 0;
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| 					else
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| 						_iconsole_scroll -= (w->height / ICON_LINE_HEIGHT) - 1;
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| 					SetWindowDirty(w);
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| 					break;
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| 				case WKC_SHIFT | WKC_PAGEDOWN:
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| 					if (_iconsole_scroll + (w->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER)
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| 						_iconsole_scroll = ICON_BUFFER;
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| 					else
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| 						_iconsole_scroll += (w->height / ICON_LINE_HEIGHT) - 1;
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| 					SetWindowDirty(w);
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| 					break;
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| 				case WKC_SHIFT | WKC_UP:
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| 					if (_iconsole_scroll <= 0)
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| 						_iconsole_scroll = 0;
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| 					else
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| 						--_iconsole_scroll;
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| 					SetWindowDirty(w);
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| 					break;
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| 				case WKC_SHIFT | WKC_DOWN:
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| 					if (_iconsole_scroll >= ICON_BUFFER)
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| 						_iconsole_scroll = ICON_BUFFER;
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| 					else
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| 						++_iconsole_scroll;
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| 					SetWindowDirty(w);
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| 					break;
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| 				case WKC_BACKQUOTE:
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| 					IConsoleSwitch();
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| 					break;
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| 				case WKC_RETURN: case WKC_NUM_ENTER:
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| 					IConsolePrintF(_icolour_cmd, "] %s", _iconsole_cmdline.buf);
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| 					IConsoleHistoryAdd(_iconsole_cmdline.buf);
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| 
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| 					IConsoleCmdExec(_iconsole_cmdline.buf);
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| 					IConsoleClearCommand();
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| 					break;
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| 				case WKC_CTRL | WKC_RETURN:
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| 					_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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| 					IConsoleResize();
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| 					MarkWholeScreenDirty();
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| 					break;
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| 				case (WKC_CTRL | 'V'):
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| 					if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
 | |
| 						IConsoleResetHistoryPos();
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| 						SetWindowDirty(w);
 | |
| 					}
 | |
| 					break;
 | |
| 				case (WKC_CTRL | 'L'):
 | |
| 					IConsoleCmdExec("clear");
 | |
| 					break;
 | |
| 				case (WKC_CTRL | 'U'):
 | |
| 					DeleteTextBufferAll(&_iconsole_cmdline);
 | |
| 					SetWindowDirty(w);
 | |
| 					break;
 | |
| 				case WKC_BACKSPACE: case WKC_DELETE:
 | |
| 					if (DeleteTextBufferChar(&_iconsole_cmdline, e->keypress.keycode)) {
 | |
| 						IConsoleResetHistoryPos();
 | |
| 						SetWindowDirty(w);
 | |
| 					}
 | |
| 					break;
 | |
| 				case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
 | |
| 					if (MoveTextBufferPos(&_iconsole_cmdline, e->keypress.keycode)) {
 | |
| 						IConsoleResetHistoryPos();
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| 						SetWindowDirty(w);
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| 					}
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| 					break;
 | |
| 				default:
 | |
| 					if (IsValidAsciiChar(e->keypress.ascii)) {
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| 						_iconsole_scroll = ICON_BUFFER;
 | |
| 						InsertTextBufferChar(&_iconsole_cmdline, e->keypress.ascii);
 | |
| 						IConsoleResetHistoryPos();
 | |
| 						SetWindowDirty(w);
 | |
| 					} else
 | |
| 						e->keypress.cont = true;
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| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const Widget _iconsole_window_widgets[] = {
 | |
| 	{WIDGETS_END}
 | |
| };
 | |
| 
 | |
| static const WindowDesc _iconsole_window_desc = {
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| 	0, 0, 2, 2,
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| 	WC_CONSOLE, 0,
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| 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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| 	_iconsole_window_widgets,
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| 	IConsoleWndProc,
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| };
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| 
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| void IConsoleInit(void)
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| {
 | |
| 	extern const char _openttd_revision[];
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| 	_iconsole_output_file = NULL;
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| 	_icolour_def  =  1;
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| 	_icolour_err  =  3;
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| 	_icolour_warn = 13;
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| 	_icolour_dbg  =  5;
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| 	_icolour_cmd  =  2;
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| 	_iconsole_scroll = ICON_BUFFER;
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| 	_iconsole_historypos = ICON_HISTORY_SIZE - 1;
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| 	_iconsole_inited = true;
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| 	_iconsole_mode = ICONSOLE_CLOSED;
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| 	_iconsole_win = NULL;
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| 
 | |
| #ifdef ENABLE_NETWORK /* Initialize network only variables */
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| 	_redirect_console_to_client = 0;
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| #endif
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| 
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| 	memset(_iconsole_history, 0, sizeof(_iconsole_history));
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| 	memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer));
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| 	memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer));
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| 	_iconsole_cmdline.buf = calloc(ICON_CMDLN_SIZE, sizeof(*_iconsole_cmdline.buf)); // create buffer and zero it
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| 	_iconsole_cmdline.maxlength = ICON_CMDLN_SIZE - 1;
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| 
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| 	IConsolePrintF(13, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
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| 	IConsolePrint(12,  "------------------------------------");
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| 	IConsolePrint(12,  "use \"help\" for more information");
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| 	IConsolePrint(12,  "");
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| 	IConsoleStdLibRegister();
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| 	IConsoleClearCommand();
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| 	IConsoleHistoryAdd("");
 | |
| }
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| 
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| void IConsoleClearBuffer(void)
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| {
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| 	uint i;
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| 	for (i = 0; i <= ICON_BUFFER; i++) {
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| 		free(_iconsole_buffer[i]);
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| 		_iconsole_buffer[i] = NULL;
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| 	}
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| }
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| 
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| static void IConsoleClear(void)
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| {
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| 	free(_iconsole_cmdline.buf);
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| 	IConsoleClearBuffer();
 | |
| }
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| 
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| static void IConsoleWriteToLogFile(const char* string)
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| {
 | |
| 	if (_iconsole_output_file != NULL) {
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| 		// if there is an console output file ... also print it there
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| 		fwrite(string, strlen(string), 1, _iconsole_output_file);
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| 		fwrite("\n", 1, 1, _iconsole_output_file);
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| 	}
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| }
 | |
| 
 | |
| bool CloseConsoleLogIfActive(void)
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| {
 | |
| 	if (_iconsole_output_file != NULL) {
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| 		IConsolePrintF(_icolour_def, "file output complete");
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| 		fclose(_iconsole_output_file);
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| 		_iconsole_output_file = NULL;
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| 		return true;
 | |
| 	}
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| 
 | |
| 	return false;
 | |
| }
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| 
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| void IConsoleFree(void)
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| {
 | |
| 	_iconsole_inited = false;
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| 	IConsoleClear();
 | |
| 	CloseConsoleLogIfActive();
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| }
 | |
| 
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| void IConsoleResize(void)
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| {
 | |
| 	_iconsole_win = FindWindowById(WC_CONSOLE, 0);
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| 
 | |
| 	switch (_iconsole_mode) {
 | |
| 		case ICONSOLE_OPENED:
 | |
| 			_iconsole_win->height = _screen.height / 3;
 | |
| 			_iconsole_win->width = _screen.width;
 | |
| 			break;
 | |
| 		case ICONSOLE_FULL:
 | |
| 			_iconsole_win->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
 | |
| 			_iconsole_win->width = _screen.width;
 | |
| 			break;
 | |
| 		default: break;
 | |
| 	}
 | |
| 
 | |
| 	MarkWholeScreenDirty();
 | |
| }
 | |
| 
 | |
| void IConsoleSwitch(void)
 | |
| {
 | |
| 	switch (_iconsole_mode) {
 | |
| 		case ICONSOLE_CLOSED:
 | |
| 			_iconsole_win = AllocateWindowDesc(&_iconsole_window_desc);
 | |
| 			_iconsole_win->height = _screen.height / 3;
 | |
| 			_iconsole_win->width = _screen.width;
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| 			_iconsole_mode = ICONSOLE_OPENED;
 | |
| 			SETBIT(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll
 | |
| 			break;
 | |
| 		case ICONSOLE_OPENED: case ICONSOLE_FULL:
 | |
| 			DeleteWindowById(WC_CONSOLE, 0);
 | |
| 			_iconsole_win = NULL;
 | |
| 			_iconsole_mode = ICONSOLE_CLOSED;
 | |
| 			CLRBIT(_no_scroll, SCROLL_CON);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	MarkWholeScreenDirty();
 | |
| }
 | |
| 
 | |
| void IConsoleClose(void) {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
 | |
| void IConsoleOpen(void)  {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
 | |
| 
 | |
| /**
 | |
|  * Add the entered line into the history so you can look it back
 | |
|  * scroll, etc. Put it to the beginning as it is the latest text
 | |
|  * @param cmd Text to be entered into the 'history'
 | |
|  */
 | |
| void IConsoleHistoryAdd(const char *cmd)
 | |
| {
 | |
| 	free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
 | |
| 
 | |
| 	memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
 | |
| 	_iconsole_history[0] = strdup(cmd);
 | |
| 	IConsoleResetHistoryPos();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Navigate Up/Down in the history of typed commands
 | |
|  * @param direction Go further back in history (+1), go to recently typed commands (-1)
 | |
|  */
 | |
| void IConsoleHistoryNavigate(signed char direction)
 | |
| {
 | |
| 	int i = _iconsole_historypos + direction;
 | |
| 
 | |
| 	// watch out for overflows, just wrap around
 | |
| 	if (i < 0) i = ICON_HISTORY_SIZE - 1;
 | |
| 	if (i >= ICON_HISTORY_SIZE) i = 0;
 | |
| 
 | |
| 	if (direction > 0)
 | |
| 		if (_iconsole_history[i] == NULL) i = 0;
 | |
| 
 | |
| 	if (direction < 0) {
 | |
| 		while (i > 0 && _iconsole_history[i] == NULL) i--;
 | |
| 	}
 | |
| 
 | |
| 	_iconsole_historypos = i;
 | |
| 	IConsoleClearCommand();
 | |
| 	// copy history to 'command prompt / bash'
 | |
| 	assert(_iconsole_history[i] != NULL && IS_INT_INSIDE(i, 0, ICON_HISTORY_SIZE));
 | |
| 	ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength);
 | |
| 	UpdateTextBufferSize(&_iconsole_cmdline);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Handle the printing of text entered into the console or redirected there
 | |
|  * by any other means. Text can be redirected to other players in a network game
 | |
|  * as well as to a logfile. If the network server is a dedicated server, all activities
 | |
|  * are also logged. All lines to print are added to a temporary buffer which can be
 | |
|  * used as a history to print them onscreen
 | |
|  * @param color_code the colour of the command. Red in case of errors, etc.
 | |
|  * @param string the message entered or output on the console (notice, error, etc.)
 | |
|  */
 | |
| void IConsolePrint(uint16 color_code, const char* string)
 | |
| {
 | |
| #ifdef ENABLE_NETWORK
 | |
| 	if (_redirect_console_to_client != 0) {
 | |
| 		/* Redirect the string to the client */
 | |
| 		SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromIndex(_redirect_console_to_client), color_code, string);
 | |
| 		return;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (_network_dedicated) {
 | |
| 		printf("%s\n", string);
 | |
| 		IConsoleWriteToLogFile(string);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!_iconsole_inited) return;
 | |
| 
 | |
| 	/* move up all the strings in the buffer one place and do the same for colour
 | |
| 	 * to accomodate for the new command/message */
 | |
| 	free(_iconsole_buffer[0]);
 | |
| 	memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER);
 | |
| 	_iconsole_buffer[ICON_BUFFER] = strdup(string);
 | |
| 
 | |
| 	{ // filter out unprintable characters
 | |
| 		char *i;
 | |
| 		for (i = _iconsole_buffer[ICON_BUFFER]; *i != '\0'; i++)
 | |
| 			if (!IsValidAsciiChar((byte)*i)) *i = ' ';
 | |
| 	}
 | |
| 
 | |
| 	memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER);
 | |
| 	_iconsole_cbuffer[ICON_BUFFER] = color_code;
 | |
| 
 | |
| 	IConsoleWriteToLogFile(string);
 | |
| 
 | |
| 	if (_iconsole_win != NULL) SetWindowDirty(_iconsole_win);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Handle the printing of text entered into the console or redirected there
 | |
|  * by any other means. Uses printf() style format, for more information look
 | |
|  * at @IConsolePrint()
 | |
|  */
 | |
| void CDECL IConsolePrintF(uint16 color_code, const char *s, ...)
 | |
| {
 | |
| 	va_list va;
 | |
| 	char buf[ICON_MAX_STREAMSIZE];
 | |
| 
 | |
| 	va_start(va, s);
 | |
| 	vsnprintf(buf, sizeof(buf), s, va);
 | |
| 	va_end(va);
 | |
| 
 | |
| 	IConsolePrint(color_code, buf);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * It is possible to print debugging information to the console,
 | |
|  * which is achieved by using this function. Can only be used by
 | |
|  * @debug() in debug.c. You need at least a level 2 (developer) for debugging
 | |
|  * messages to show up
 | |
|  */
 | |
| void IConsoleDebug(const char* string)
 | |
| {
 | |
| 	if (_stdlib_developer > 1)
 | |
| 		IConsolePrintF(_icolour_dbg, "dbg: %s", string);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * It is possible to print warnings to the console. These are mostly
 | |
|  * errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
 | |
|  * debugging messages to show up
 | |
|  */
 | |
| void IConsoleWarning(const char* string)
 | |
| {
 | |
| 	if (_stdlib_developer > 0)
 | |
| 		IConsolePrintF(_icolour_warn, "WARNING: %s", string);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * It is possible to print error information to the console. This can include
 | |
|  * game errors, or errors in general you would want the user to notice
 | |
|  */
 | |
| void IConsoleError(const char* string)
 | |
| {
 | |
| 	IConsolePrintF(_icolour_err, "ERROR: %s", string);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Change a string into its number representation. Supports
 | |
|  * decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
 | |
|  * @param *value the variable a successfull conversion will be put in
 | |
|  * @param *arg the string to be converted
 | |
|  * @return Return true on success or false on failure
 | |
|  */
 | |
| bool GetArgumentInteger(uint32 *value, const char *arg)
 | |
| {
 | |
| 	char *endptr;
 | |
| 
 | |
| 	if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) {
 | |
| 		*value = 1;
 | |
| 		return true;
 | |
| 	}
 | |
| 	if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) {
 | |
| 		*value = 0;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	*value = strtoul(arg, &endptr, 0);
 | |
| 	return arg != endptr;
 | |
| }
 | |
| 
 | |
| // * ************************* * //
 | |
| // * hooking code              * //
 | |
| // * ************************* * //
 | |
| /**
 | |
|  * General internal hooking code that is the same for both commands and variables
 | |
|  * @param hooks @IConsoleHooks structure that will be set according to
 | |
|  * @param type type access trigger
 | |
|  * @param proc function called when the hook criteria is met
 | |
|  */
 | |
| static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc)
 | |
| {
 | |
| 	if (hooks == NULL || proc == NULL) return;
 | |
| 
 | |
| 	switch (type) {
 | |
| 		case ICONSOLE_HOOK_ACCESS:
 | |
| 			hooks->access = proc;
 | |
| 			break;
 | |
| 		case ICONSOLE_HOOK_PRE_ACTION:
 | |
| 			hooks->pre = proc;
 | |
| 			break;
 | |
| 		case ICONSOLE_HOOK_POST_ACTION:
 | |
| 			hooks->post = proc;
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Handle any special hook triggers. If the hook type is met check if
 | |
|  * there is a function associated with that and if so, execute it
 | |
|  * @param hooks @IConsoleHooks structure that will be checked
 | |
|  * @param type type of hook, trigger that needs to be activated
 | |
|  * @return true on a successfull execution of the hook command or if there
 | |
|  * is no hook/trigger present at all. False otherwise
 | |
|  */
 | |
| static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type)
 | |
| {
 | |
| 	IConsoleHook *proc = NULL;
 | |
| 	if (hooks == NULL) return false;
 | |
| 
 | |
| 	switch (type) {
 | |
| 		case ICONSOLE_HOOK_ACCESS:
 | |
| 			proc = hooks->access;
 | |
| 			break;
 | |
| 		case ICONSOLE_HOOK_PRE_ACTION:
 | |
| 			proc = hooks->pre;
 | |
| 			break;
 | |
| 		case ICONSOLE_HOOK_POST_ACTION:
 | |
| 			proc = hooks->post;
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	return (proc == NULL) ? true : proc();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Add a hook to a command that will be triggered at certain points
 | |
|  * @param name name of the command that the hook is added to
 | |
|  * @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
 | |
|  * @param proc function called when the hook criteria is met
 | |
|  */
 | |
| void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
 | |
| {
 | |
| 	IConsoleCmd *cmd = IConsoleCmdGet(name);
 | |
| 	if (cmd == NULL) return;
 | |
| 	IConsoleHookAdd(&cmd->hook, type, proc);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Add a hook to a variable that will be triggered at certain points
 | |
|  * @param name name of the variable that the hook is added to
 | |
|  * @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
 | |
|  * @param proc function called when the hook criteria is met
 | |
|  */
 | |
| void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
 | |
| {
 | |
| 	IConsoleVar *var = IConsoleVarGet(name);
 | |
| 	if (var == NULL) return;
 | |
| 	IConsoleHookAdd(&var->hook, type, proc);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Perhaps ugly macro, but this saves us the trouble of writing the same function
 | |
|  * three types, just with different variables. Yes, templates would be handy. It was
 | |
|  * either this define or an even more ugly void* magic function
 | |
|  */
 | |
| #define IConsoleAddSorted(_base, item_new, IConsoleType, type)                      \
 | |
| {                                                                                   \
 | |
| 	IConsoleType *item, *item_before;                                                 \
 | |
| 	/* first command */                                                               \
 | |
| 	if (_base == NULL) {                                                              \
 | |
| 		_base = item_new;                                                               \
 | |
| 		return;                                                                         \
 | |
| 	}                                                                                 \
 | |
|                                                                                     \
 | |
| 	item_before = NULL;                                                               \
 | |
| 	item = _base;                                                                     \
 | |
|                                                                                     \
 | |
| 	/* BEGIN - Alphabetically insert the commands into the linked list */             \
 | |
| 	while (item != NULL) {                                                            \
 | |
| 		int i = strcmp(item->name, item_new->name);                                     \
 | |
| 		if (i == 0) {                                                                   \
 | |
| 			IConsoleError(type " with this name already exists; insertion aborted");      \
 | |
| 			free(item_new);                                                               \
 | |
| 			return;                                                                       \
 | |
| 		}                                                                               \
 | |
|                                                                                     \
 | |
| 		if (i > 0) break; /* insert at this position */                                 \
 | |
|                                                                                     \
 | |
| 		item_before = item;                                                             \
 | |
| 		item = item->next;                                                              \
 | |
| 	}                                                                                 \
 | |
|                                                                                     \
 | |
| 	if (item_before == NULL) {                                                        \
 | |
| 		_base = item_new;                                                               \
 | |
| 	} else                                                                            \
 | |
| 		item_before->next = item_new;                                                   \
 | |
|                                                                                     \
 | |
| 	item_new->next = item;                                                            \
 | |
| 	/* END - Alphabetical insert */                                                   \
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Register a new command to be used in the console
 | |
|  * @param name name of the command that will be used
 | |
|  * @param proc function that will be called upon execution of command
 | |
|  */
 | |
| void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc)
 | |
| {
 | |
| 	char *new_cmd = strdup(name);
 | |
| 	IConsoleCmd *item_new = malloc(sizeof(IConsoleCmd));
 | |
| 
 | |
| 	item_new->next = NULL;
 | |
| 	item_new->proc = proc;
 | |
| 	item_new->name = new_cmd;
 | |
| 
 | |
| 	item_new->hook.access = NULL;
 | |
| 	item_new->hook.pre = NULL;
 | |
| 	item_new->hook.post = NULL;
 | |
| 
 | |
| 	IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command");
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Find the command pointed to by its string
 | |
|  * @param name command to be found
 | |
|  * @return return Cmdstruct of the found command, or NULL on failure
 | |
|  */
 | |
| IConsoleCmd *IConsoleCmdGet(const char *name)
 | |
| {
 | |
| 	IConsoleCmd *item;
 | |
| 
 | |
| 	for (item = _iconsole_cmds; item != NULL; item = item->next) {
 | |
| 		if (strcmp(item->name, name) == 0) return item;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Register a an alias for an already existing command in the console
 | |
|  * @param name name of the alias that will be used
 | |
|  * @param cmd name of the command that 'name' will be alias of
 | |
|  */
 | |
| void IConsoleAliasRegister(const char *name, const char *cmd)
 | |
| {
 | |
| 	char *new_alias = strdup(name);
 | |
| 	char *cmd_aliased = strdup(cmd);
 | |
| 	IConsoleAlias *item_new = malloc(sizeof(IConsoleAlias));
 | |
| 
 | |
| 	item_new->next = NULL;
 | |
| 	item_new->cmdline = cmd_aliased;
 | |
| 	item_new->name = new_alias;
 | |
| 
 | |
| 	IConsoleAddSorted(_iconsole_aliases, item_new, IConsoleAlias, "an alias");
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Find the alias pointed to by its string
 | |
|  * @param name alias to be found
 | |
|  * @return return Aliasstruct of the found alias, or NULL on failure
 | |
|  */
 | |
| IConsoleAlias *IConsoleAliasGet(const char *name)
 | |
| {
 | |
| 	IConsoleAlias* item;
 | |
| 
 | |
| 	for (item = _iconsole_aliases; item != NULL; item = item->next) {
 | |
| 		if (strcmp(item->name, name) == 0) return item;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /** copy in an argument into the aliasstream */
 | |
| static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos)
 | |
| {
 | |
| 	int len = min(ICON_MAX_STREAMSIZE - bufpos, strlen(src));
 | |
| 	strncpy(dst, src, len);
 | |
| 
 | |
| 	return len;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * An alias is just another name for a command, or for more commands
 | |
|  * Execute it as well.
 | |
|  * @param *alias is the alias of the command
 | |
|  * @param tokencount the number of parameters passed
 | |
|  * @param *tokens are the parameters given to the original command (0 is the first param)
 | |
|  */
 | |
| void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
 | |
| {
 | |
| 	const char *cmdptr;
 | |
| 	char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE];
 | |
| 	int i;
 | |
| 	uint a_index, astream_i;
 | |
| 
 | |
| 	memset(&aliases, 0, sizeof(aliases));
 | |
| 	memset(&aliasstream, 0, sizeof(aliasstream));
 | |
| 
 | |
| 	if (_stdlib_con_developer)
 | |
| 		IConsolePrintF(_icolour_dbg, "condbg: requested command is an alias; parsing...");
 | |
| 
 | |
| 	aliases[0] = aliasstream;
 | |
| 	for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) {
 | |
| 		if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break;
 | |
| 
 | |
| 		switch (*cmdptr) {
 | |
| 		case '\'': /* ' will double for "" */
 | |
| 			aliasstream[astream_i++] = '"';
 | |
| 			break;
 | |
| 		case ';': /* Cmd seperator, start new command */
 | |
| 			aliasstream[astream_i] = '\0';
 | |
| 			aliases[++a_index] = &aliasstream[++astream_i];
 | |
| 			cmdptr++;
 | |
| 			break;
 | |
| 		case '%': /* Some or all parameters */
 | |
| 			cmdptr++;
 | |
| 			switch (*cmdptr) {
 | |
| 			case '+': { /* All parameters seperated: "[param 1]" "[param 2]" */
 | |
| 				for (i = 0; i != tokencount; i++) {
 | |
| 					aliasstream[astream_i++] = '"';
 | |
| 					astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
 | |
| 					aliasstream[astream_i++] = '"';
 | |
| 					aliasstream[astream_i++] = ' ';
 | |
| 				}
 | |
| 			} break;
 | |
| 			case '!': { /* Merge the parameters to one: "[param 1] [param 2] [param 3...]" */
 | |
| 				aliasstream[astream_i++] = '"';
 | |
| 				for (i = 0; i != tokencount; i++) {
 | |
| 					astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
 | |
| 					aliasstream[astream_i++] = ' ';
 | |
| 				}
 | |
| 				aliasstream[astream_i++] = '"';
 | |
| 
 | |
| 			} break;
 | |
| 				default: { /* One specific parameter: %A = [param 1] %B = [param 2] ... */
 | |
| 				int param = *cmdptr - 'A';
 | |
| 
 | |
| 				if (param < 0 || param >= tokencount) {
 | |
| 					IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
 | |
| 					IConsolePrintF(_icolour_warn, "Usage of alias '%s': %s", alias->name, alias->cmdline);
 | |
| 					return;
 | |
| 				}
 | |
| 
 | |
| 				aliasstream[astream_i++] = '"';
 | |
| 				astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[param], astream_i);
 | |
| 				aliasstream[astream_i++] = '"';
 | |
| 			} break;
 | |
| 			} break;
 | |
| 
 | |
| 		default:
 | |
| 			aliasstream[astream_i++] = *cmdptr;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i <= (int)a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Special function for adding string-type variables. They in addition
 | |
|  * also need a 'size' value saying how long their string buffer is.
 | |
|  * @param size the length of the string buffer
 | |
|  * For more information see @IConsoleVarRegister()
 | |
|  */
 | |
| void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
 | |
| {
 | |
| 	IConsoleVar *var;
 | |
| 	IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help);
 | |
| 	var = IConsoleVarGet(name);
 | |
| 	var->size = size;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Register a new variable to be used in the console
 | |
|  * @param name name of the variable that will be used
 | |
|  * @param addr memory location the variable will point to
 | |
|  * @param help the help string shown for the variable
 | |
|  * @param type the type of the variable (simple atomic) so we know which values it can get
 | |
|  */
 | |
| void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
 | |
| {
 | |
| 	char *new_cmd = strdup(name);
 | |
| 	IConsoleVar *item_new = malloc(sizeof(IConsoleVar));
 | |
| 
 | |
| 	item_new->help = (help != NULL) ? strdup(help) : NULL;
 | |
| 
 | |
| 	item_new->next = NULL;
 | |
| 	item_new->name = new_cmd;
 | |
| 	item_new->addr = addr;
 | |
| 	item_new->proc = NULL;
 | |
| 	item_new->type = type;
 | |
| 
 | |
| 	item_new->hook.access = NULL;
 | |
| 	item_new->hook.pre = NULL;
 | |
| 	item_new->hook.post = NULL;
 | |
| 
 | |
| 	IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable");
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Find the variable pointed to by its string
 | |
|  * @param name variable to be found
 | |
|  * @return return Varstruct of the found variable, or NULL on failure
 | |
|  */
 | |
| IConsoleVar *IConsoleVarGet(const char *name)
 | |
| {
 | |
| 	IConsoleVar *item;
 | |
| 	for (item = _iconsole_vars; item != NULL; item = item->next) {
 | |
| 		if (strcmp(item->name, name) == 0) return item;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Set a new value to a console variable
 | |
|  * @param *var the variable being set/changed
 | |
|  * @param value the new value given to the variable, cast properly
 | |
|  */
 | |
| static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
 | |
| {
 | |
| 	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
 | |
| 	switch (var->type) {
 | |
| 		case ICONSOLE_VAR_BOOLEAN:
 | |
| 			*(bool*)var->addr = (value != 0);
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_BYTE:
 | |
| 			*(byte*)var->addr = (byte)value;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_UINT16:
 | |
| 			*(uint16*)var->addr = (uint16)value;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_INT16:
 | |
| 			*(int16*)var->addr = (int16)value;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_UINT32:
 | |
| 			*(uint32*)var->addr = (uint32)value;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_INT32:
 | |
| 			*(int32*)var->addr = (int32)value;
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
 | |
| 	IConsoleVarPrintSetValue(var);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Set a new value to a string-type variable. Basically this
 | |
|  * means to copy the new value over to the container.
 | |
|  * @param *var the variable in question
 | |
|  * @param *value the new value
 | |
|  */
 | |
| static void IConsoleVarSetStringvalue(const IConsoleVar *var, char *value)
 | |
| {
 | |
| 	if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
 | |
| 
 | |
| 	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
 | |
| 	ttd_strlcpy((char*)var->addr, (char*)value, var->size);
 | |
| 	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
 | |
| 	IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Query the current value of a variable and return it
 | |
|  * @param *var the variable queried
 | |
|  * @return current value of the variable
 | |
|  */
 | |
| static uint32 IConsoleVarGetValue(const IConsoleVar *var)
 | |
| {
 | |
| 	uint32 result = 0;
 | |
| 
 | |
| 	switch (var->type) {
 | |
| 		case ICONSOLE_VAR_BOOLEAN:
 | |
| 			result = *(bool*)var->addr;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_BYTE:
 | |
| 			result = *(byte*)var->addr;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_UINT16:
 | |
| 			result = *(uint16*)var->addr;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_INT16:
 | |
| 			result = *(int16*)var->addr;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_UINT32:
 | |
| 			result = *(uint32*)var->addr;
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_INT32:
 | |
| 			result = *(int32*)var->addr;
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the value of the variable and put it into a printable
 | |
|  * string form so we can use it for printing
 | |
|  */
 | |
| static char *IConsoleVarGetStringValue(const IConsoleVar *var)
 | |
| {
 | |
| 	static char tempres[50];
 | |
| 	char *value = tempres;
 | |
| 
 | |
| 	switch (var->type) {
 | |
| 		case ICONSOLE_VAR_BOOLEAN:
 | |
| 			snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off");
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_BYTE:
 | |
| 			snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr);
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_UINT16:
 | |
| 			snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr);
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_UINT32:
 | |
| 			snprintf(tempres, sizeof(tempres), "%u",  *(uint32*)var->addr);
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_INT16:
 | |
| 			snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr);
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_INT32:
 | |
| 			snprintf(tempres, sizeof(tempres), "%i",  *(int32*)var->addr);
 | |
| 			break;
 | |
| 		case ICONSOLE_VAR_STRING:
 | |
| 			value = (char*)var->addr;
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	return value;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Print out the value of the variable when asked
 | |
|  */
 | |
| void IConsoleVarPrintGetValue(const IConsoleVar *var)
 | |
| {
 | |
| 	char *value;
 | |
| 	/* Some variables need really specific handling, handle this in its
 | |
| 	 * callback function */
 | |
| 	if (var->proc != NULL) {
 | |
| 		var->proc(0, NULL);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	value = IConsoleVarGetStringValue(var);
 | |
| 	IConsolePrintF(_icolour_warn, "Current value for '%s' is:  %s", var->name, value);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Print out the value of the variable after it has been assigned
 | |
|  * a new value, thus giving us feedback on the action
 | |
|  */
 | |
| void IConsoleVarPrintSetValue(const IConsoleVar *var)
 | |
| {
 | |
| 	char *value = IConsoleVarGetStringValue(var);
 | |
| 	IConsolePrintF(_icolour_warn, "'%s' changed to:  %s", var->name, value);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Execute a variable command. Without any parameters, print out its value
 | |
|  * with parameters it assigns a new value to the variable
 | |
|  * @param *var the variable that we will be querying/changing
 | |
|  * @param tokencount how many additional parameters have been given to the commandline
 | |
|  * @param *token the actual parameters the variable was called with
 | |
|  */
 | |
| void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT])
 | |
| {
 | |
| 	const char *tokenptr = token[0];
 | |
| 	byte t_index = tokencount;
 | |
| 	uint32 value;
 | |
| 
 | |
| 	if (_stdlib_con_developer)
 | |
| 		IConsolePrintF(_icolour_dbg, "condbg: requested command is a variable");
 | |
| 
 | |
| 	if (tokencount == 0) { /* Just print out value */
 | |
| 		IConsoleVarPrintGetValue(var);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */
 | |
| 	if (strcmp(tokenptr, "=") == 0) tokencount--;
 | |
| 
 | |
| 	if (tokencount == 1) {
 | |
| 		/* Some variables need really special handling, handle it in their callback procedure */
 | |
| 		if (var->proc != NULL) {
 | |
| 			var->proc(tokencount, &token[t_index - tokencount]); // set the new value
 | |
| 			return;
 | |
| 		}
 | |
| 		/* Strings need special processing. No need to convert the argument to
 | |
| 		 * an integer value, just copy over the argument on a one-by-one basis */
 | |
| 		if (var->type == ICONSOLE_VAR_STRING) {
 | |
| 			IConsoleVarSetStringvalue(var, token[t_index - tokencount]);
 | |
| 			return;
 | |
| 		} else if (GetArgumentInteger(&value, token[t_index - tokencount])) {
 | |
| 			IConsoleVarSetValue(var, value);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		/* Increase or decrease the value by one. This of course can only happen to 'number' types */
 | |
| 		if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) {
 | |
| 			IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) {
 | |
| 			IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	IConsoleError("invalid variable assignment");
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Add a callback function to the variable. Some variables need
 | |
|  * very special processing, which can only be done with custom code
 | |
|  * @param name name of the variable the callback function is added to
 | |
|  * @param proc the function called
 | |
|  */
 | |
| void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc)
 | |
| {
 | |
| 	IConsoleVar *var = IConsoleVarGet(name);
 | |
| 	if (var == NULL) return;
 | |
| 	var->proc = proc;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Execute a given command passed to us. First chop it up into
 | |
|  * individual tokens (seperated by spaces), then execute it if possible
 | |
|  * @param cmdstr string to be parsed and executed
 | |
|  */
 | |
| void IConsoleCmdExec(const char *cmdstr)
 | |
| {
 | |
| 	IConsoleCmd   *cmd    = NULL;
 | |
| 	IConsoleAlias *alias  = NULL;
 | |
| 	IConsoleVar   *var    = NULL;
 | |
| 
 | |
| 	const char *cmdptr;
 | |
| 	char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
 | |
| 	uint t_index, tstream_i;
 | |
| 
 | |
| 	bool longtoken = false;
 | |
| 	bool foundtoken = false;
 | |
| 
 | |
| 	if (cmdstr[0] == '#') return; // comments
 | |
| 
 | |
| 	for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
 | |
| 		if (!IsValidAsciiChar(*cmdptr)) {
 | |
| 			IConsoleError("command contains malformed characters, aborting");
 | |
| 			IConsolePrintF(_icolour_err, "ERROR: command was: '%s'", cmdstr);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_stdlib_con_developer)
 | |
| 		IConsolePrintF(_icolour_dbg, "condbg: executing cmdline: '%s'", cmdstr);
 | |
| 
 | |
| 	memset(&tokens, 0, sizeof(tokens));
 | |
| 	memset(&tokenstream, 0, sizeof(tokenstream));
 | |
| 
 | |
| 	/* 1. Split up commandline into tokens, seperated by spaces, commands
 | |
| 	 * enclosed in "" are taken as one token. We can only go as far as the amount
 | |
| 	 * of characters in our stream or the max amount of tokens we can handle */
 | |
| 	for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
 | |
| 		if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
 | |
| 
 | |
| 		switch (*cmdptr) {
 | |
| 		case ' ': /* Token seperator */
 | |
| 			if (!foundtoken) break;
 | |
| 
 | |
| 			if (longtoken) {
 | |
| 				tokenstream[tstream_i] = *cmdptr;
 | |
| 			} else {
 | |
| 				tokenstream[tstream_i] = '\0';
 | |
| 				foundtoken = false;
 | |
| 			}
 | |
| 
 | |
| 			tstream_i++;
 | |
| 			break;
 | |
| 		case '"': /* Tokens enclosed in "" are one token */
 | |
| 			longtoken = !longtoken;
 | |
| 			break;
 | |
| 		default: /* Normal character */
 | |
| 			tokenstream[tstream_i++] = *cmdptr;
 | |
| 
 | |
| 			if (!foundtoken) {
 | |
| 				tokens[t_index++] = &tokenstream[tstream_i - 1];
 | |
| 				foundtoken = true;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_stdlib_con_developer) {
 | |
| 		uint i;
 | |
| 		for (i = 0; tokens[i] != NULL; i++)
 | |
| 			IConsolePrintF(_icolour_dbg, "condbg: token %d is: '%s'", i, tokens[i]);
 | |
| 	}
 | |
| 
 | |
| 	if (tokens[0] == '\0') return; // don't execute empty commands
 | |
| 	/* 2. Determine type of command (cmd, alias or variable) and execute
 | |
| 	 * First try commands, then aliases, and finally variables. Execute
 | |
| 	 * the found action taking into account its hooking code
 | |
| 	 */
 | |
| 	 cmd = IConsoleCmdGet(tokens[0]);
 | |
| 	 if (cmd != NULL) {
 | |
| 		if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) {
 | |
| 			IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION);
 | |
| 			if (cmd->proc(t_index, tokens)) { // index started with 0
 | |
| 				IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION);
 | |
|   		} else cmd->proc(0, NULL); // if command failed, give help
 | |
| 		}
 | |
| 	 	return;
 | |
| 	 }
 | |
| 
 | |
| 	 t_index--; // ignore the variable-name for comfort for both aliases and variaables
 | |
| 	 alias = IConsoleAliasGet(tokens[0]);
 | |
| 	 if (alias != NULL) {
 | |
| 	 	IConsoleAliasExec(alias, t_index, &tokens[1]);
 | |
| 	 	return;
 | |
| 	 }
 | |
| 
 | |
| 	 var = IConsoleVarGet(tokens[0]);
 | |
| 	 if (var != NULL) {
 | |
| 	 	if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS))
 | |
| 	 		IConsoleVarExec(var, t_index, &tokens[1]);
 | |
| 
 | |
| 	 	return;
 | |
| 	 }
 | |
| 
 | |
| 	 IConsoleError("command or variable not found");
 | |
| }
 | 
