573 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			573 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "functions.h"
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| #include "window.h"
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| #include "string.h"
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| #include "table/strings.h"
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| #include "hal.h"
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| #include "variables.h"
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| 
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| #include <dirent.h>
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| #include <unistd.h>
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| #include <sys/stat.h>
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| #include <time.h>
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| #include <signal.h>
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| 
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| #ifdef USE_HOMEDIR
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| #include <pwd.h>
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| #endif
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| 
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| #if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
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| 	#define HAS_STATVFS
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| #endif
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| 
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| #ifdef HAS_STATVFS
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| #include <sys/statvfs.h>
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| #endif
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| 
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| 
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| #ifdef __MORPHOS__
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| #include <exec/types.h>
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| ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
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| #endif /* __MORPHOS__ */
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| 
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| #ifdef __AMIGA__
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| #warning add stack symbol to avoid that user needs to set stack manually (tokai)
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| // ULONG __stack =
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| #endif
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| 
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| #if defined(__APPLE__)
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| 	#if defined(WITH_SDL)
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| 		//the mac implementation needs this file included in the same file as main()
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| 		#include <SDL.h>
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| 	#endif
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| #endif
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| 
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| static char *_fios_path;
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| static char *_fios_save_path;
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| static char *_fios_scn_path;
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| static FiosItem *_fios_items;
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| static int _fios_count, _fios_alloc;
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| 
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| static FiosItem *FiosAlloc(void)
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| {
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| 	if (_fios_count == _fios_alloc) {
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| 		_fios_alloc += 256;
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| 		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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| 	}
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| 	return &_fios_items[_fios_count++];
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| }
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| 
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| int compare_FiosItems(const void *a, const void *b)
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| {
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| 	const FiosItem *da = (const FiosItem *)a;
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| 	const FiosItem *db = (const FiosItem *)b;
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| 	int r;
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| 
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| 	if (_savegame_sort_order < 2) // sort by date
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| 		r = da->mtime < db->mtime ? -1 : 1;
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| 	else
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| 		r = strcasecmp(da->title, db->title);
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| 
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| 	if (_savegame_sort_order & 1) r = -r;
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| 	return r;
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| }
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| 
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| 
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| // Get a list of savegames
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| FiosItem *FiosGetSavegameList(int *num, int mode)
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| {
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| 	FiosItem *fios;
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	struct stat sb;
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| 	int sort_start;
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| 	char filename[MAX_PATH];
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| 
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| 	if (_fios_save_path == NULL) {
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| 		_fios_save_path = malloc(MAX_PATH);
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| 		strcpy(_fios_save_path, _path.save_dir);
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| 	}
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| 
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| 	_fios_path = _fios_save_path;
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| 
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| 	// Parent directory, only if not in root already.
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| 	if (_fios_path[1] != '\0') {
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| 		fios = FiosAlloc();
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| 		fios->type = FIOS_TYPE_PARENT;
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| 		fios->mtime = 0;
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| 		strcpy(fios->name, "..");
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| 		strcpy(fios->title, ".. (Parent directory)");
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| 	}
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| 
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| 	// Show subdirectories first
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| 	dir = opendir(_fios_path);
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			snprintf(filename, lengthof(filename), "%s/%s",
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| 				_fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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| 					dirent->d_name[0] != '.') {
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DIR;
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| 				fios->mtime = 0;
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 				snprintf(fios->title, lengthof(fios->title),
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| 					"%s/ (Directory)", dirent->d_name);
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	{
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| 		/* XXX ugly global variables ... */
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| 		byte order = _savegame_sort_order;
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| 		_savegame_sort_order = 2; // sort ascending by name
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| 		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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| 		_savegame_sort_order = order;
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| 	}
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| 
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| 	// this is where to start sorting
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| 	sort_start = _fios_count;
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| 
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| 	/* Show savegame files
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| 	 * .SAV OpenTTD saved game
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| 	 * .SS1 Transport Tycoon Deluxe preset game
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| 	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
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| 	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
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| 	 */
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| 	dir = opendir(_fios_path);
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			char *t;
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| 
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| 			snprintf(filename, lengthof(filename), "%s/%s",
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| 				_fios_path, dirent->d_name);
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| 			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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| 
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| 			t = strrchr(dirent->d_name, '.');
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| 			if (t == NULL) continue;
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| 
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| 			if (strcasecmp(t, ".sav") == 0) { // OpenTTD
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_FILE;
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| 				fios->mtime = sb.st_mtime;
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 
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| 				*t = '\0'; // strip extension
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| 				ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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| 			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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| 				if (strcasecmp(t, ".ss1") == 0 ||
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| 						strcasecmp(t, ".sv1") == 0 ||
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| 						strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
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| 					fios = FiosAlloc();
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| 					fios->type = FIOS_TYPE_OLDFILE;
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| 					fios->mtime = sb.st_mtime;
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| 					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 					GetOldSaveGameName(fios->title, filename);
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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| 	*num = _fios_count;
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| 	return _fios_items;
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| }
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| 
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| // Get a list of scenarios
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| // FIXME: Gross code duplication with FiosGetSavegameList()
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| FiosItem *FiosGetScenarioList(int *num, int mode)
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| {
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| 	FiosItem *fios;
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	struct stat sb;
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| 	int sort_start;
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| 	char filename[MAX_PATH];
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| 
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| 	if (_fios_scn_path == NULL) {
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| 		_fios_scn_path = malloc(MAX_PATH);
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| 		strcpy(_fios_scn_path, _path.scenario_dir);
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| 	}
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| 
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| 	_fios_path = _fios_scn_path;
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| 
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| 	// Parent directory, only if not of the type C:\.
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| 	if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
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| 		fios = FiosAlloc();
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| 		fios->type = FIOS_TYPE_PARENT;
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| 		fios->mtime = 0;
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| 		strcpy(fios->title, ".. (Parent directory)");
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| 	}
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| 
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| 	// Show subdirectories first
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| 	dir = opendir(_fios_path);
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			snprintf(filename, lengthof(filename), "%s/%s",
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| 				_fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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| 					dirent->d_name[0] != '.') {
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DIR;
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| 				fios->mtime = 0;
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 				snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", dirent->d_name);
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	{
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| 		/* XXX ugly global variables ... */
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| 		byte order = _savegame_sort_order;
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| 		_savegame_sort_order = 2; // sort ascending by name
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| 		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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| 		_savegame_sort_order = order;
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| 	}
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| 
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| 	// this is where to start sorting
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| 	sort_start = _fios_count;
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| 
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| 	/* Show scenario files
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| 	 * .SCN OpenTTD style scenario file
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| 	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
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| 	 * .SS0 Transport Tycoon Deluxe preset scenario
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| 	 */
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| 	dir = opendir(_fios_path);
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			char *t;
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| 
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| 			snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name);
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| 			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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| 
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| 			t = strrchr(dirent->d_name, '.');
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| 			if (t == NULL) continue;
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| 
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| 			if (strcasecmp(t, ".scn") == 0) { // OpenTTD
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_SCENARIO;
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| 				fios->mtime = sb.st_mtime;
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 
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| 				*t = '\0'; // strip extension
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| 				ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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| 			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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| 					mode == SLD_NEW_GAME) {
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| 				if (strcasecmp(t, ".sv0") == 0 ||
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| 						strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
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| 					fios = FiosAlloc();
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| 					fios->type = FIOS_TYPE_OLD_SCENARIO;
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| 					fios->mtime = sb.st_mtime;
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| 					GetOldScenarioGameName(fios->title, filename);
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| 					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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| 	*num = _fios_count;
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| 	return _fios_items;
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| }
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| 
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| 
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| // Free the list of savegames
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| void FiosFreeSavegameList(void)
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| {
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| 	free(_fios_items);
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| 	_fios_items = NULL;
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| 	_fios_alloc = _fios_count = 0;
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| }
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| 
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| // Browse to
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| char *FiosBrowseTo(const FiosItem *item)
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| {
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| 	char *path = _fios_path;
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| 	char *s;
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| 
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| 	switch (item->type) {
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| 		case FIOS_TYPE_PARENT:
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| 			s = strrchr(path, '/');
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| 			if (s != path)
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| 				s[0] = '\0';
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| 			else
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| 				s[1] = '\0';
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| 			break;
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| 
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| 		case FIOS_TYPE_DIR:
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| 			if (path[1] != '\0') strcat(path, "/");
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| 			strcat(path, item->name);
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| 			break;
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| 
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| 		case FIOS_TYPE_FILE:
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| 		case FIOS_TYPE_OLDFILE:
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| 		case FIOS_TYPE_SCENARIO:
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| 		case FIOS_TYPE_OLD_SCENARIO: {
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| 			static char str_buffr[512];
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| 
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| 			sprintf(str_buffr, "%s/%s", path, item->name);
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| 			return str_buffr;
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| 		}
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| /**
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|  * Get descriptive texts. Returns the path and free space
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|  * left on the device
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|  * @param path string describing the path
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|  * @param tfs total free space in megabytes, optional (can be NULL)
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|  * @return StringID describing the path (free space or failure)
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|  */
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| StringID FiosGetDescText(const char **path, uint32 *tot)
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| {
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| 	uint32 free = 0;
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| 	*path = _fios_path;
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| 
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| #ifdef HAS_STATVFS
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| 	{
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| 		struct statvfs s;
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| 
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| 		if (statvfs(*path, &s) == 0) {
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| 			free = (uint64)s.f_frsize * s.f_bavail >> 20;
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| 		} else
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| 			return STR_4006_UNABLE_TO_READ_DRIVE;
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| 	}
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| #endif
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| 	if (tot != NULL) *tot = free;
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| 	return STR_4005_BYTES_FREE;
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| }
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| 
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| void FiosMakeSavegameName(char *buf, const char *name)
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| {
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| 	const char* extension;
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| 	const char* period;
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| 
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| 	if (_game_mode == GM_EDITOR)
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| 		extension = ".scn";
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| 	else
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| 		extension = ".sav";
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| 
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| 	// Don't append the extension, if it is already there
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| 	period = strrchr(name, '.');
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| 	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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| 
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| 	sprintf(buf, "%s/%s%s", _fios_path, name, extension);
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| }
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| 
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| bool FiosDelete(const char *name)
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| {
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| 	char path[512];
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| 
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| 	snprintf(path, lengthof(path), "%s/%s", _fios_path, name);
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| 	return unlink(path) == 0;
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| }
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| 
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| bool FileExists(const char *filename)
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| {
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| 	return access(filename, 0) == 0;
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| }
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| 
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| static int LanguageCompareFunc(const void *a, const void *b)
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| {
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| 	return strcmp(*(const char* const *)a, *(const char* const *)b);
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| }
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| 
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| int GetLanguageList(char **languages, int max)
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| {
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	int num = 0;
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| 
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| 	dir = opendir(_path.lang_dir);
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			char *t = strrchr(dirent->d_name, '.');
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| 
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| 			if (t != NULL && strcmp(t, ".lng") == 0) {
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| 				languages[num++] = strdup(dirent->d_name);
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| 				if (num == max) break;
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
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| 	return num;
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| }
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| 
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| #if defined(__BEOS__) || defined(__linux__)
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| static void ChangeWorkingDirectory(char *exe)
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| {
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| 	char *s = strrchr(exe, '/');
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| 	if (s != NULL) {
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| 		*s = '\0';
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| 		chdir(exe);
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| 		*s = '/';
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| 	}
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| }
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| #endif
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| 
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| void ShowInfo(const char *str)
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| {
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| 	puts(str);
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| }
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| 
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| void ShowOSErrorBox(const char *buf)
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| {
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| #if defined(__APPLE__)
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| 	// this creates an NSAlertPanel with the contents of 'buf'
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| 	// this is the native and nicest way to do this on OSX
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| 	ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
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| #else
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| 	// all systems, but OSX
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| 	fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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| #endif
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| }
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| 
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| int CDECL main(int argc, char* argv[])
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| {
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| 	// change the working directory to enable doubleclicking in UIs
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| #if defined(__BEOS__) || defined(__linux__)
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| 	ChangeWorkingDirectory(argv[0]);
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| #endif
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| 
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| 	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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| 	SeedMT(_random_seeds[0][1]);
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| 
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| 	signal(SIGPIPE, SIG_IGN);
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| 
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| 	return ttd_main(argc, argv);
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| }
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| 
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| void DeterminePaths(void)
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| {
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| 	char *s;
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| 
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| 	_path.game_data_dir = malloc(MAX_PATH);
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| 	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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| 	#if defined SECOND_DATA_DIR
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| 	_path.second_data_dir = malloc(MAX_PATH);
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| 	ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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| 	#endif
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| 
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| #if defined(USE_HOMEDIR)
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| 	{
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| 		const char *homedir = getenv("HOME");
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| 
 | |
| 		if (homedir == NULL) {
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| 			const struct passwd *pw = getpwuid(getuid());
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| 			if (pw != NULL) homedir = pw->pw_dir;
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| 		}
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| 
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| 		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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| 	}
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| 
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| #else /* not defined(USE_HOMEDIR) */
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| 
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| 	_path.personal_dir = malloc(MAX_PATH);
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| 	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
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| 
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| 	// check if absolute or relative path
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| 	s = strchr(_path.personal_dir, '/');
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| 
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| 	// add absolute path
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| 	if (s == NULL || _path.personal_dir != s) {
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| 		getcwd(_path.personal_dir, MAX_PATH);
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| 		s = strchr(_path.personal_dir, 0);
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| 		*s++ = '/';
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| 		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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| 	}
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| 
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| #endif /* defined(USE_HOMEDIR) */
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| 
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| 	s = strchr(_path.personal_dir, 0);
 | |
| 
 | |
| 	// append a / ?
 | |
| 	if (s[-1] != '/') strcpy(s, "/");
 | |
| 
 | |
| 	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
 | |
| 	_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
 | |
| 	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
 | |
| 	_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
 | |
| 	_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
 | |
| 
 | |
| 	if (_config_file == NULL)
 | |
| 		_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
 | |
| 
 | |
| 	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
 | |
| 	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
 | |
| 
 | |
| #if defined CUSTOM_LANG_DIR
 | |
| 	// sets the search path for lng files to the custom one
 | |
| 	_path.lang_dir = malloc( MAX_PATH );
 | |
| 	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
 | |
| #else
 | |
| 	_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
 | |
| #endif
 | |
| 
 | |
| 	// create necessary folders
 | |
| 	mkdir(_path.personal_dir, 0755);
 | |
| 	mkdir(_path.save_dir, 0755);
 | |
| 	mkdir(_path.autosave_dir, 0755);
 | |
| 	mkdir(_path.scenario_dir, 0755);
 | |
| }
 | |
| 
 | |
| bool InsertTextBufferClipboard(Textbuf *tb)
 | |
| {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| // multi os compatible sleep function
 | |
| 
 | |
| #ifdef __AMIGA__
 | |
| // usleep() implementation
 | |
| #	include <devices/timer.h>
 | |
| #	include <dos/dos.h>
 | |
| 
 | |
| 	extern struct Device      *TimerBase    = NULL;
 | |
| 	extern struct MsgPort     *TimerPort    = NULL;
 | |
| 	extern struct timerequest *TimerRequest = NULL;
 | |
| #endif // __AMIGA__
 | |
| 
 | |
| void CSleep(int milliseconds)
 | |
| {
 | |
| 	#if !defined(__BEOS__) && !defined(__AMIGA__)
 | |
| 		usleep(milliseconds * 1000);
 | |
| 	#endif
 | |
| 	#ifdef __BEOS__
 | |
| 		snooze(milliseconds * 1000);
 | |
| 	#endif
 | |
| 	#if defined(__AMIGA__)
 | |
| 	{
 | |
| 		ULONG signals;
 | |
| 		ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
 | |
| 
 | |
| 		// send IORequest
 | |
| 		TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
 | |
| 		TimerRequest->tr_time.tv_secs    = (milliseconds * 1000) / 1000000;
 | |
| 		TimerRequest->tr_time.tv_micro   = (milliseconds * 1000) % 1000000;
 | |
| 		SendIO((struct IORequest *)TimerRequest);
 | |
| 
 | |
| 		if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
 | |
| 			AbortIO((struct IORequest *)TimerRequest);
 | |
| 		}
 | |
| 		WaitIO((struct IORequest *)TimerRequest);
 | |
| 	}
 | |
| 	#endif // __AMIGA__
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | 
