- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			29 lines
		
	
	
		
			782 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			782 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef STRING_H
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#define STRING_H
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/*
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 * dst: destination buffer
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 * src: string to copy/concatenate
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 * size: size of the destination buffer
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 * usage: ttd_strlcpy(dst, src, lengthof(dst));
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 */
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void ttd_strlcat(char *dst, const char *src, size_t size);
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void ttd_strlcpy(char *dst, const char *src, size_t size);
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/*
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 * dst: destination buffer
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 * src: string to copy
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 * last: pointer to the last element in the dst array
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 *       if NULL no boundary check is performed
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 * returns a pointer to the terminating \0 in the destination buffer
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 * usage: strecpy(dst, src, lastof(dst));
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 */
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char* strecat(char* dst, const char* src, const char* last);
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char* strecpy(char* dst, const char* src, const char* last);
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char* CDECL str_fmt(const char* str, ...);
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#endif /* STRING_H */
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