# Conflicts: # src/core/smallmap_type.hpp # src/lang/korean.txt # src/network/network_content.cpp # src/smallmap_gui.cpp # src/station_cmd.cpp
		
			
				
	
	
		
			446 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			446 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file bridge_gui.cpp Graphical user interface for bridge construction */
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#include "stdafx.h"
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#include "error.h"
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#include "command_func.h"
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#include "rail.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "sound_func.h"
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#include "gfx_func.h"
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#include "tunnelbridge.h"
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#include "sortlist_type.h"
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#include "widgets/dropdown_func.h"
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#include "core/geometry_func.hpp"
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#include "cmd_helper.h"
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#include "tunnelbridge_map.h"
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#include "road_gui.h"
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#include "tilehighlight_func.h"
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#include "widgets/bridge_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/** The type of the last built rail bridge */
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static BridgeType _last_railbridge_type = 0;
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/** The type of the last built road bridge */
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static BridgeType _last_roadbridge_type = 0;
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/**
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 * Carriage for the data we need if we want to build a bridge
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 */
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struct BuildBridgeData {
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	BridgeType index;
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	const BridgeSpec *spec;
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	Money cost;
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};
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typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #BuildBridgeWindow.
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/**
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 * Callback executed after a build Bridge CMD has been called
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 *
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 * @param result Whether the build succeeded
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 * @param end_tile End tile of the bridge.
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 * @param p1 packed start tile coords (~ dx)
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 * @param p2 various bitstuffed elements
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 * - p2 = (bit  0- 7) - bridge type (hi bh)
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 * - p2 = (bit  8-13) - rail type or road types.
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 * - p2 = (bit 15-16) - transport type.
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 */
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void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2)
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{
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	if (result.Failed()) return;
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	if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);
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	TransportType transport_type = Extract<TransportType, 15, 2>(p2);
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	if (transport_type == TRANSPORT_ROAD) {
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		DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
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		ConnectRoadToStructure(end_tile, end_direction);
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		DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(p1));
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		ConnectRoadToStructure(p1, start_direction);
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	}
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	StoreRailPlacementEndpoints(p1, end_tile, (TileX(p1) == TileX(end_tile)) ? TRACK_Y : TRACK_X, false);
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}
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/** Window class for handling the bridge-build GUI. */
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class BuildBridgeWindow : public Window {
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private:
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	/* Runtime saved values */
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	static Listing last_sorting; ///< Last setting of the sort.
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	/* Constants for sorting the bridges */
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	static const StringID sorter_names[];
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	static GUIBridgeList::SortFunction * const sorter_funcs[];
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	/* Internal variables */
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	TileIndex start_tile;
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	TileIndex end_tile;
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	uint32 type;
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	GUIBridgeList *bridges;
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	int bridgetext_offset; ///< Horizontal offset of the text describing the bridge properties in #WID_BBS_BRIDGE_LIST relative to the left edge.
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	Scrollbar *vscroll;
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	/** Sort the bridges by their index */
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	static int CDECL BridgeIndexSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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	{
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		return a->index - b->index;
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	}
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	/** Sort the bridges by their price */
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	static int CDECL BridgePriceSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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	{
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		return a->cost - b->cost;
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	}
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	/** Sort the bridges by their maximum speed */
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	static int CDECL BridgeSpeedSorter(const BuildBridgeData *a, const BuildBridgeData *b)
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	{
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		return a->spec->speed - b->spec->speed;
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	}
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	void BuildBridge(uint8 i)
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	{
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		switch ((TransportType)(this->type >> 15)) {
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			case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->at(i).index; break;
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			case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->at(i).index; break;
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			default: break;
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		}
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		DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->at(i).index,
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					CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
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	}
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	/** Sort the builable bridges */
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	void SortBridgeList()
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	{
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		this->bridges->Sort();
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		/* Display the current sort variant */
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		this->GetWidget<NWidgetCore>(WID_BBS_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges->SortType()];
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		/* Set the modified widgets dirty */
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		this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA);
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		this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
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	}
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public:
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	BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(desc),
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		start_tile(start),
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		end_tile(end),
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		type(br_type),
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		bridges(bl)
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	{
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		this->CreateNestedTree();
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		this->vscroll = this->GetScrollbar(WID_BBS_SCROLLBAR);
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		/* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
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		this->GetWidget<NWidgetCore>(WID_BBS_CAPTION)->widget_data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_SELECT_ROAD_BRIDGE_CAPTION : STR_SELECT_RAIL_BRIDGE_CAPTION;
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		this->FinishInitNested(GB(br_type, 15, 2)); // Initializes 'this->bridgetext_offset'.
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		this->parent = FindWindowById(WC_BUILD_TOOLBAR, GB(this->type, 15, 2));
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		this->bridges->SetListing(this->last_sorting);
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		this->bridges->SetSortFuncs(this->sorter_funcs);
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		this->bridges->NeedResort();
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		this->SortBridgeList();
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		this->vscroll->SetCount((uint)bl->size());
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	}
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	~BuildBridgeWindow()
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	{
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		this->last_sorting = this->bridges->GetListing();
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		delete bridges;
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	}
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	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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	{
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		switch (widget) {
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			case WID_BBS_DROPDOWN_ORDER: {
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				Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
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				d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
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				d.height += padding.height;
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				*size = maxdim(*size, d);
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				break;
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			}
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			case WID_BBS_DROPDOWN_CRITERIA: {
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				Dimension d = {0, 0};
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				for (const StringID *str = this->sorter_names; *str != INVALID_STRING_ID; str++) {
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					d = maxdim(d, GetStringBoundingBox(*str));
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				}
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				d.width += padding.width;
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				d.height += padding.height;
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				*size = maxdim(*size, d);
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				break;
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			}
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			case WID_BBS_BRIDGE_LIST: {
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				Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
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				Dimension text_dim   = {0, 0}; // Biggest text dimension
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				for (int i = 0; i < (int)this->bridges->size(); i++) {
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					const BridgeSpec *b = this->bridges->at(i).spec;
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					sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
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					SetDParam(2, this->bridges->at(i).cost);
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					SetDParam(1, b->speed);
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					SetDParam(0, b->material);
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					text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
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				}
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				sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
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				text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
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				resize->height = max(sprite_dim.height, text_dim.height) + 2; // Max of both sizes + account for matrix edges.
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				this->bridgetext_offset = WD_MATRIX_LEFT + sprite_dim.width + 1; // Left edge of text, 1 pixel distance from the sprite.
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				size->width = this->bridgetext_offset + text_dim.width + WD_MATRIX_RIGHT;
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				size->height = 4 * resize->height; // Smallest bridge gui is 4 entries high in the matrix.
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				break;
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			}
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		}
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	}
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	Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
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	{
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		/* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
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		NWidgetBase *list = this->GetWidget<NWidgetBase>(WID_BBS_BRIDGE_LIST);
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		Point corner; // point of the top left corner of the window.
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		corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
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		corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
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		return corner;
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	}
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	void DrawWidget(const Rect &r, int widget) const override
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	{
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		switch (widget) {
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			case WID_BBS_DROPDOWN_ORDER:
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				this->DrawSortButtonState(widget, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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				break;
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			case WID_BBS_BRIDGE_LIST: {
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				uint y = r.top;
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				for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) {
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					const BridgeSpec *b = this->bridges->at(i).spec;
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					SetDParam(2, this->bridges->at(i).cost);
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					SetDParam(1, b->speed);
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					SetDParam(0, b->material);
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					DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
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					DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
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							_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
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					y += this->resize.step_height;
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				}
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				break;
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			}
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		}
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	}
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	EventState OnKeyPress(WChar key, uint16 keycode) override
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	{
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		const uint8 i = keycode - '1';
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		if (i < 9 && i < this->bridges->size()) {
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			/* Build the requested bridge */
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			this->BuildBridge(i);
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			delete this;
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			return ES_HANDLED;
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		}
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		return ES_NOT_HANDLED;
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	}
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	void OnClick(Point pt, int widget, int click_count) override
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	{
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		switch (widget) {
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			default: break;
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			case WID_BBS_BRIDGE_LIST: {
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				uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BBS_BRIDGE_LIST);
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				if (i < this->bridges->size()) {
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					this->BuildBridge(i);
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					delete this;
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				}
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				break;
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			}
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			case WID_BBS_DROPDOWN_ORDER:
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				this->bridges->ToggleSortOrder();
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				this->SetDirty();
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				break;
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			case WID_BBS_DROPDOWN_CRITERIA:
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				ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
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				break;
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		}
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	}
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	void OnDropdownSelect(int widget, int index) override
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	{
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		if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
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			this->bridges->SetSortType(index);
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			this->SortBridgeList();
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		}
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	}
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	void OnResize() override
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	{
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		this->vscroll->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST);
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	}
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};
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/** Set the default sorting for the bridges */
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Listing BuildBridgeWindow::last_sorting = {true, 2};
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/** Available bridge sorting functions. */
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GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
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	&BridgeIndexSorter,
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	&BridgePriceSorter,
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	&BridgeSpeedSorter
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};
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/** Names of the sorting functions. */
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const StringID BuildBridgeWindow::sorter_names[] = {
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	STR_SORT_BY_NUMBER,
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	STR_SORT_BY_COST,
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	STR_SORT_BY_MAX_SPEED,
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	INVALID_STRING_ID
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};
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/** Widgets of the bridge gui. */
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static const NWidgetPart _nested_build_bridge_widgets[] = {
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	/* Header */
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_BBS_CAPTION), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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		NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
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	EndContainer(),
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	NWidget(NWID_HORIZONTAL),
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		NWidget(NWID_VERTICAL),
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			/* Sort order + criteria buttons */
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			NWidget(NWID_HORIZONTAL),
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				NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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				NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
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			EndContainer(),
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			/* Matrix. */
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			NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_BBS_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP), SetScrollbar(WID_BBS_SCROLLBAR),
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		EndContainer(),
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		/* scrollbar + resize button */
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		NWidget(NWID_VERTICAL),
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			NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BBS_SCROLLBAR),
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			NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
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		EndContainer(),
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	EndContainer(),
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};
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/** Window definition for the rail bridge selection window. */
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static WindowDesc _build_bridge_desc(
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	WDP_AUTO, "build_bridge", 200, 114,
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	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
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	WDF_CONSTRUCTION,
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	_nested_build_bridge_widgets, lengthof(_nested_build_bridge_widgets)
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);
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/**
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 * Prepare the data for the build a bridge window.
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 *  If we can't build a bridge under the given conditions
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 *  show an error message.
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 *
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 * @param start The start tile of the bridge
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 * @param end The end tile of the bridge
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 * @param transport_type The transport type
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 * @param road_rail_type The road/rail type
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 */
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
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{
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	DeleteWindowByClass(WC_BUILD_BRIDGE);
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	/* Data type for the bridge.
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	 * Bit 16,15 = transport type,
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	 *     14..8 = road/rail types,
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	 *      7..0 = type of bridge */
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	uint32 type = (transport_type << 15) | (road_rail_type << 8);
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	/* The bridge length without ramps. */
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	const uint bridge_len = GetTunnelBridgeLength(start, end);
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	/* If Ctrl is being pressed, check whether the last bridge built is available
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	 * If so, return this bridge type. Otherwise continue normally.
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	 * We store bridge types for each transport type, so we have to check for
 | 
						|
	 * the transport type beforehand.
 | 
						|
	 */
 | 
						|
	BridgeType last_bridge_type = 0;
 | 
						|
	switch (transport_type) {
 | 
						|
		case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
 | 
						|
		case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
 | 
						|
		default: break; // water ways and air routes don't have bridge types
 | 
						|
	}
 | 
						|
	if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
 | 
						|
		DoCommandP(end, start, type | last_bridge_type, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* only query bridge building possibility once, result is the same for all bridges,
 | 
						|
	 * unless the result is bridge too low for station or pillars obstruct station, in which case it is bridge-type dependent.
 | 
						|
	 * returns CMD_ERROR on failure, and price on success */
 | 
						|
	StringID errmsg = INVALID_STRING_ID;
 | 
						|
	CommandCost ret = DoCommand(end, start, type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE);
 | 
						|
 | 
						|
	const bool query_per_bridge_type = ret.Failed() && (ret.GetErrorMessage() == STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION || ret.GetErrorMessage() == STR_ERROR_BRIDGE_PILLARS_OBSTRUCT_STATION);
 | 
						|
 | 
						|
	GUIBridgeList *bl = NULL;
 | 
						|
	if (ret.Failed()) {
 | 
						|
		errmsg = ret.GetErrorMessage();
 | 
						|
	}
 | 
						|
	if (ret.Succeeded() || query_per_bridge_type) {
 | 
						|
		/* check which bridges can be built */
 | 
						|
		const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
 | 
						|
 | 
						|
		bl = new GUIBridgeList();
 | 
						|
 | 
						|
		Money infra_cost = 0;
 | 
						|
		switch (transport_type) {
 | 
						|
			case TRANSPORT_ROAD:
 | 
						|
				infra_cost = (bridge_len + 2) * _price[PR_BUILD_ROAD] * 2;
 | 
						|
				/* In case we add a new road type as well, we must be aware of those costs. */
 | 
						|
				if (IsBridgeTile(start)) infra_cost *= CountBits(GetRoadTypes(start) | (RoadTypes)road_rail_type);
 | 
						|
				break;
 | 
						|
			case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
 | 
						|
			default: break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* loop for all bridgetypes */
 | 
						|
		for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
 | 
						|
			if (CheckBridgeAvailability(brd_type, bridge_len).Succeeded()) {
 | 
						|
				/* Re-check bridge building possibility is initial bridge builindg query indicated a bridge type dependent failure */
 | 
						|
				if (query_per_bridge_type && DoCommand(end, start, type | brd_type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE).Failed()) continue;
 | 
						|
				/* bridge is accepted, add to list */
 | 
						|
				/*C++17: BuildBridgeData &item = */ bl->emplace_back();
 | 
						|
				BuildBridgeData &item = bl->back();
 | 
						|
				item.index = brd_type;
 | 
						|
				item.spec = GetBridgeSpec(brd_type);
 | 
						|
				/* Add to terraforming & bulldozing costs the cost of the
 | 
						|
				 * bridge itself (not computed with DC_QUERY_COST) */
 | 
						|
				item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item.spec->price) >> 8) + infra_cost;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (bl != NULL && bl->size() != 0) {
 | 
						|
		new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
 | 
						|
	} else {
 | 
						|
		delete bl;
 | 
						|
		ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
 | 
						|
	}
 | 
						|
}
 |