 40405368d5
			
		
	
	40405368d5
	
	
	
		
			
			- Remove the temporary synchronisation in during the map-transfer as this is no longer needed - The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences. - The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions. - The savegame version has been increased to 22. - The last 6 orso patches close the following reports: [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console. [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values. [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer. [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
		
			
				
	
	
		
			1624 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1624 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /** @file
 | |
|  * All actions handling saving and loading goes on in this file. The general actions
 | |
|  * are as follows for saving a game (loading is analogous):
 | |
|  * <ol>
 | |
|  * <li>initialize the writer by creating a temporary memory-buffer for it
 | |
|  * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
 | |
|  * <li>use their description array (SaveLoad) to know what elements to save and in what version
 | |
|  *    of the game it was active (used when loading)
 | |
|  * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
 | |
|  * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
 | |
|  * <li>repeat this until everything is done, and flush any remaining output to file
 | |
|  * </ol>
 | |
|  * @see ChunkHandler
 | |
|  * @see SaveLoad
 | |
|  */
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "debug.h"
 | |
| #include "functions.h"
 | |
| #include "vehicle.h"
 | |
| #include "station.h"
 | |
| #include "thread.h"
 | |
| #include "town.h"
 | |
| #include "player.h"
 | |
| #include "saveload.h"
 | |
| #include "network.h"
 | |
| #include "variables.h"
 | |
| #include <setjmp.h>
 | |
| 
 | |
| const uint16 SAVEGAME_VERSION = 22;
 | |
| uint16 _sl_version;       /// the major savegame version identifier
 | |
| byte   _sl_minor_version; /// the minor savegame version, DO NOT USE!
 | |
| 
 | |
| typedef void WriterProc(uint len);
 | |
| typedef uint ReaderProc(void);
 | |
| 
 | |
| typedef uint ReferenceToIntProc(const void *obj, SLRefType rt);
 | |
| typedef void *IntToReferenceProc(uint index, SLRefType rt);
 | |
| 
 | |
| /** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
 | |
| static struct {
 | |
| 	bool save;                           /// are we doing a save or a load atm. True when saving
 | |
| 	byte need_length;                    /// ???
 | |
| 	byte block_mode;                     /// ???
 | |
| 	bool error;                          /// did an error occur or not
 | |
| 
 | |
| 	int obj_len;                         /// the length of the current object we are busy with
 | |
| 	int array_index, last_array_index;   /// in the case of an array, the current and last positions
 | |
| 
 | |
| 	uint32 offs_base;                    /// the offset in number of bytes since we started writing data (eg uncompressed savegame size)
 | |
| 
 | |
| 	WriterProc *write_bytes;             /// savegame writer function
 | |
| 	ReaderProc *read_bytes;              /// savegame loader function
 | |
| 
 | |
| 	ReferenceToIntProc *ref_to_int_proc; /// function to convert pointers to numbers when saving a game
 | |
| 	IntToReferenceProc *int_to_ref_proc; /// function to convert numbers to pointers when loading a game
 | |
| 
 | |
| 	const ChunkHandler* const *chs;      /// the chunk of data that is being processed atm (vehicles, signs, etc.)
 | |
| 	const SaveLoad* const *includes;     /// the internal layouf of the given chunk
 | |
| 
 | |
| 	/** When saving/loading savegames, they are always saved to a temporary memory-place
 | |
| 	 * to be flushed to file (save) or to final place (load) when full. */
 | |
| 	byte *bufp, *bufe;                   /// bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
 | |
| 
 | |
| 	// these 3 may be used by compressor/decompressors.
 | |
| 	byte *buf;                           /// pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
 | |
| 	byte *buf_ori;                       /// pointer to the original memory location of buf, used to free it afterwards
 | |
| 	uint bufsize;                        /// the size of the temporary memory *buf
 | |
| 	FILE *fh;                            /// the file from which is read or written to
 | |
| 
 | |
| 	void (*excpt_uninit)(void);          /// the function to execute on any encountered error
 | |
| 	const char *excpt_msg;               /// the error message
 | |
| 	jmp_buf excpt;                       /// @todo used to jump to "exception handler";  really ugly
 | |
| } _sl;
 | |
| 
 | |
| 
 | |
| enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
 | |
| 
 | |
| /**
 | |
|  * Fill the input buffer by reading from the file with the given reader
 | |
|  */
 | |
| static void SlReadFill(void)
 | |
| {
 | |
| 	uint len = _sl.read_bytes();
 | |
| 	assert(len != 0);
 | |
| 
 | |
| 	_sl.bufp = _sl.buf;
 | |
| 	_sl.bufe = _sl.buf + len;
 | |
| 	_sl.offs_base += len;
 | |
| }
 | |
| 
 | |
| static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
 | |
| 
 | |
| /** Return the size in bytes of a certain type of normal/atomic variable
 | |
|  * as it appears in memory. @see VarTypes
 | |
|  * @param conv @VarType type of variable that is used for calculating the size
 | |
|  * @return Return the size of this type in bytes */
 | |
| static inline byte SlCalcConvMemLen(VarType conv)
 | |
| {
 | |
| 	static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
 | |
| 	byte length = (conv >> 4) & 0xF;
 | |
| 	assert(length < lengthof(conv_mem_size));
 | |
| 	return conv_mem_size[length];
 | |
| }
 | |
| 
 | |
| /** Return the size in bytes of a certain type of normal/atomic variable
 | |
|  * as it appears in a saved game. @see VarTypes
 | |
|  * @param conv @VarType type of variable that is used for calculating the size
 | |
|  * @return Return the size of this type in bytes */
 | |
| static inline byte SlCalcConvFileLen(VarType conv)
 | |
| {
 | |
| 	static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
 | |
| 	byte length = conv & 0xF;
 | |
| 	assert(length < lengthof(conv_file_size));
 | |
| 	return conv_file_size[length];
 | |
| }
 | |
| 
 | |
| /* Return the size in bytes of a reference (pointer) */
 | |
| static inline size_t SlCalcRefLen(void) {return 2;}
 | |
| 
 | |
| /** Flush the output buffer by writing to disk with the given reader.
 | |
|  * If the buffer pointer has not yet been set up, set it up now. Usually
 | |
|  * only called when the buffer is full, or there is no more data to be processed
 | |
|  */
 | |
| static void SlWriteFill(void)
 | |
| {
 | |
| 	// flush the buffer to disk (the writer)
 | |
| 	if (_sl.bufp != NULL) {
 | |
| 		uint len = _sl.bufp - _sl.buf;
 | |
| 		_sl.offs_base += len;
 | |
| 		if (len) _sl.write_bytes(len);
 | |
| 	}
 | |
| 
 | |
| 	/* All the data from the buffer has been written away, rewind to the beginning
 | |
| 	* to start reading in more data */
 | |
| 	_sl.bufp = _sl.buf;
 | |
| 	_sl.bufe = _sl.buf + _sl.bufsize;
 | |
| }
 | |
| 
 | |
| /** Error handler, calls longjmp to simulate an exception.
 | |
|  * @todo this was used to have a central place to handle errors, but it is
 | |
|  * pretty ugly, and seriously interferes with any multithreaded approaches */
 | |
| static void NORETURN SlError(const char *msg)
 | |
| {
 | |
| 	_sl.excpt_msg = msg;
 | |
| 	longjmp(_sl.excpt, 0);
 | |
| }
 | |
| 
 | |
| /** Read in a single byte from file. If the temporary buffer is full,
 | |
|  * flush it to its final destination
 | |
|  * @return return the read byte from file
 | |
|  */
 | |
| static inline byte SlReadByteInternal(void)
 | |
| {
 | |
| 	if (_sl.bufp == _sl.bufe) SlReadFill();
 | |
| 	return *_sl.bufp++;
 | |
| }
 | |
| 
 | |
| /** Wrapper for SlReadByteInternal */
 | |
| byte SlReadByte(void) {return SlReadByteInternal();}
 | |
| 
 | |
| /** Write away a single byte from memory. If the temporary buffer is full,
 | |
|  * flush it to its destination (file)
 | |
|  * @param b the byte that is currently written
 | |
|  */
 | |
| static inline void SlWriteByteInternal(byte b)
 | |
| {
 | |
| 	if (_sl.bufp == _sl.bufe) SlWriteFill();
 | |
| 	*_sl.bufp++ = b;
 | |
| }
 | |
| 
 | |
| /** Wrapper for SlWriteByteInternal */
 | |
| void SlWriteByte(byte b) {SlWriteByteInternal(b);}
 | |
| 
 | |
| static inline int SlReadUint16(void)
 | |
| {
 | |
| 	int x = SlReadByte() << 8;
 | |
| 	return x | SlReadByte();
 | |
| }
 | |
| 
 | |
| static inline uint32 SlReadUint32(void)
 | |
| {
 | |
| 	uint32 x = SlReadUint16() << 16;
 | |
| 	return x | SlReadUint16();
 | |
| }
 | |
| 
 | |
| static inline uint64 SlReadUint64(void)
 | |
| {
 | |
| 	uint32 x = SlReadUint32();
 | |
| 	uint32 y = SlReadUint32();
 | |
| 	return (uint64)x << 32 | y;
 | |
| }
 | |
| 
 | |
| static inline void SlWriteUint16(uint16 v)
 | |
| {
 | |
| 	SlWriteByte(GB(v, 8, 8));
 | |
| 	SlWriteByte(GB(v, 0, 8));
 | |
| }
 | |
| 
 | |
| static inline void SlWriteUint32(uint32 v)
 | |
| {
 | |
| 	SlWriteUint16(GB(v, 16, 16));
 | |
| 	SlWriteUint16(GB(v,  0, 16));
 | |
| }
 | |
| 
 | |
| static inline void SlWriteUint64(uint64 x)
 | |
| {
 | |
| 	SlWriteUint32((uint32)(x >> 32));
 | |
| 	SlWriteUint32((uint32)x);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Read in the header descriptor of an object or an array.
 | |
|  * If the highest bit is set (7), then the index is bigger than 127
 | |
|  * elements, so use the next byte to read in the real value.
 | |
|  * The actual value is then both bytes added with the first shifted
 | |
|  * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
 | |
|  * x = ((x & 0x7F) << 8) + SlReadByte();
 | |
|  * @return Return the value of the index
 | |
|  */
 | |
| static uint SlReadSimpleGamma(void)
 | |
| {
 | |
| 	uint i = SlReadByte();
 | |
| 	if (HASBIT(i, 7)) {
 | |
| 		i &= ~0x80;
 | |
| 		if (HASBIT(i, 6)) {
 | |
| 			i &= ~0x40;
 | |
| 			if (HASBIT(i, 5)) {
 | |
| 				i &= ~0x20;
 | |
| 				if (HASBIT(i, 4))
 | |
| 					SlError("Unsupported gamma");
 | |
| 				i = (i << 8) | SlReadByte();
 | |
| 			}
 | |
| 			i = (i << 8) | SlReadByte();
 | |
| 		}
 | |
| 		i = (i << 8) | SlReadByte();
 | |
| 	}
 | |
| 	return i;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Write the header descriptor of an object or an array.
 | |
|  * If the element is bigger than 127, use 2 bytes for saving
 | |
|  * and use the highest byte of the first written one as a notice
 | |
|  * that the length consists of 2 bytes, etc.. like this:
 | |
|  * 0xxxxxxx
 | |
|  * 10xxxxxx xxxxxxxx
 | |
|  * 110xxxxx xxxxxxxx xxxxxxxx
 | |
|  * 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
 | |
|  * @param i Index being written
 | |
|  */
 | |
| 
 | |
| static void SlWriteSimpleGamma(uint i)
 | |
| {
 | |
| 	if (i >= (1 << 7)) {
 | |
| 		if (i >= (1 << 14)) {
 | |
| 			if (i >= (1 << 21)) {
 | |
| 				assert(i < (1 << 28));
 | |
| 				SlWriteByte((byte)0xE0 | (i>>24));
 | |
| 				SlWriteByte((byte)(i>>16));
 | |
| 			} else {
 | |
| 				SlWriteByte((byte)0xC0 | (i>>16));
 | |
| 			}
 | |
| 			SlWriteByte((byte)(i>>8));
 | |
| 		} else {
 | |
| 			SlWriteByte((byte)(0x80 | (i>>8)));
 | |
| 		}
 | |
| 	}
 | |
| 	SlWriteByte(i);
 | |
| }
 | |
| 
 | |
| /** Return how many bytes used to encode a gamma value */
 | |
| static inline uint SlGetGammaLength(uint i) {
 | |
| 	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
 | |
| }
 | |
| 
 | |
| static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();}
 | |
| static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
 | |
| 
 | |
| static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();}
 | |
| static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
 | |
| 
 | |
| void SlSetArrayIndex(uint index)
 | |
| {
 | |
| 	_sl.need_length = NL_WANTLENGTH;
 | |
| 	_sl.array_index = index;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Iterate through the elements of an array and read the whole thing
 | |
|  * @return The index of the object, or -1 if we have reached the end of current block
 | |
|  */
 | |
| int SlIterateArray(void)
 | |
| {
 | |
| 	int index;
 | |
| 	static uint32 next_offs;
 | |
| 
 | |
| 	/* After reading in the whole array inside the loop
 | |
| 	 * we must have read in all the data, so we must be at end of current block. */
 | |
| 	assert(next_offs == 0 || SlGetOffs() == next_offs);
 | |
| 
 | |
| 	while (true) {
 | |
| 		uint length = SlReadArrayLength();
 | |
| 		if (length == 0) {
 | |
| 			next_offs = 0;
 | |
| 			return -1;
 | |
| 		}
 | |
| 
 | |
| 		_sl.obj_len = --length;
 | |
| 		next_offs = SlGetOffs() + length;
 | |
| 
 | |
| 		switch (_sl.block_mode) {
 | |
| 		case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
 | |
| 		case CH_ARRAY:        index = _sl.array_index++; break;
 | |
| 		default:
 | |
| 			DEBUG(misc, 0) ("[Sl] SlIterateArray: error");
 | |
| 			return -1; // error
 | |
| 		}
 | |
| 
 | |
| 		if (length != 0) return index;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Sets the length of either a RIFF object or the number of items in an array.
 | |
|  * This lets us load an object or an array of arbitrary size
 | |
|  * @param length The length of the sought object/array
 | |
|  */
 | |
| void SlSetLength(size_t length)
 | |
| {
 | |
| 	assert(_sl.save);
 | |
| 
 | |
| 	switch (_sl.need_length) {
 | |
| 	case NL_WANTLENGTH:
 | |
| 		_sl.need_length = NL_NONE;
 | |
| 		switch (_sl.block_mode) {
 | |
| 		case CH_RIFF:
 | |
| 			// Ugly encoding of >16M RIFF chunks
 | |
| 			// The lower 24 bits are normal
 | |
| 			// The uppermost 4 bits are bits 24:27
 | |
| 			assert(length < (1<<28));
 | |
| 			SlWriteUint32((length & 0xFFFFFF) | ((length >> 24) << 28));
 | |
| 			break;
 | |
| 		case CH_ARRAY:
 | |
| 			assert(_sl.last_array_index <= _sl.array_index);
 | |
| 			while (++_sl.last_array_index <= _sl.array_index)
 | |
| 				SlWriteArrayLength(1);
 | |
| 			SlWriteArrayLength(length + 1);
 | |
| 			break;
 | |
| 		case CH_SPARSE_ARRAY:
 | |
| 			SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
 | |
| 			SlWriteSparseIndex(_sl.array_index);
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 		} break;
 | |
| 	case NL_CALCLENGTH:
 | |
| 		_sl.obj_len += length;
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Save/Load bytes. These do not need to be converted to Little/Big Endian
 | |
|  * so directly write them or read them to/from file
 | |
|  * @param ptr The source or destination of the object being manipulated
 | |
|  * @param length number of bytes this fast CopyBytes lasts
 | |
|  */
 | |
| static void SlCopyBytes(void *ptr, size_t length)
 | |
| {
 | |
| 	byte *p = (byte*)ptr;
 | |
| 
 | |
| 	if (_sl.save) {
 | |
| 		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
 | |
| 	} else {
 | |
| 		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Read in bytes from the file/data structure but don't do
 | |
|  * anything with them, discarding them in effect
 | |
|  * @param length The amount of bytes that is being treated this way
 | |
|  */
 | |
| static inline void SlSkipBytes(size_t length)
 | |
| {
 | |
| 	for (; length != 0; length--) SlReadByte();
 | |
| }
 | |
| 
 | |
| /* Get the length of the current object */
 | |
| uint SlGetFieldLength(void) {return _sl.obj_len;}
 | |
| 
 | |
| /** Return a signed-long version of the value of a setting
 | |
|  * @param ptr pointer to the variable
 | |
|  * @param conv type of variable, can be a non-clean
 | |
|  * type, eg one with other flags because it is parsed
 | |
|  * @return returns the value of the pointer-setting */
 | |
| int64 ReadValue(const void *ptr, VarType conv)
 | |
| {
 | |
| 	switch (GetVarMemType(conv)) {
 | |
| 	case SLE_VAR_BL:  return (*(bool*)ptr != 0);
 | |
| 	case SLE_VAR_I8:  return *(int8*  )ptr;
 | |
| 	case SLE_VAR_U8:  return *(byte*  )ptr;
 | |
| 	case SLE_VAR_I16: return *(int16* )ptr;
 | |
| 	case SLE_VAR_U16: return *(uint16*)ptr;
 | |
| 	case SLE_VAR_I32: return *(int32* )ptr;
 | |
| 	case SLE_VAR_U32: return *(uint32*)ptr;
 | |
| 	case SLE_VAR_I64: return *(int64* )ptr;
 | |
| 	case SLE_VAR_U64: return *(uint64*)ptr;
 | |
| 	case SLE_VAR_NULL:return 0;
 | |
| 	default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	/* useless, but avoids compiler warning this way */
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Write the value of a setting
 | |
|  * @param ptr pointer to the variable
 | |
|  * @param conv type of variable, can be a non-clean type, eg
 | |
|  * with other flags. It is parsed upon read
 | |
|  * @param var the new value being given to the variable */
 | |
| void WriteValue(void *ptr, VarType conv, int64 val)
 | |
| {
 | |
| 	switch (GetVarMemType(conv)) {
 | |
| 	case SLE_VAR_BL:  *(bool  *)ptr = (val != 0);  break;
 | |
| 	case SLE_VAR_I8:  *(int8  *)ptr = val; break;
 | |
| 	case SLE_VAR_U8:  *(byte  *)ptr = val; break;
 | |
| 	case SLE_VAR_I16: *(int16 *)ptr = val; break;
 | |
| 	case SLE_VAR_U16: *(uint16*)ptr = val; break;
 | |
| 	case SLE_VAR_I32: *(int32 *)ptr = val; break;
 | |
| 	case SLE_VAR_U32: *(uint32*)ptr = val; break;
 | |
| 	case SLE_VAR_I64: *(int64 *)ptr = val; break;
 | |
| 	case SLE_VAR_U64: *(uint64*)ptr = val; break;
 | |
| 	case SLE_VAR_NULL: break;
 | |
| 	default: NOT_REACHED();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Handle all conversion and typechecking of variables here.
 | |
|  * In the case of saving, read in the actual value from the struct
 | |
|  * and then write them to file, endian safely. Loading a value
 | |
|  * goes exactly the opposite way
 | |
|  * @param ptr The object being filled/read
 | |
|  * @param conv @VarType type of the current element of the struct
 | |
|  */
 | |
| static void SlSaveLoadConv(void *ptr, VarType conv)
 | |
| {
 | |
| 	int64 x = 0;
 | |
| 
 | |
| 	if (_sl.save) { /* SAVE values */
 | |
| 		/* Read a value from the struct. These ARE endian safe. */
 | |
| 		x = ReadValue(ptr, conv);
 | |
| 
 | |
| 		/* Write the value to the file and check if its value is in the desired range */
 | |
| 		switch (GetVarFileType(conv)) {
 | |
| 		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
 | |
| 		case SLE_FILE_U8: assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
 | |
| 		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
 | |
| 		case SLE_FILE_STRINGID:
 | |
| 		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
 | |
| 		case SLE_FILE_I32:
 | |
| 		case SLE_FILE_U32:                                   SlWriteUint32((uint32)x);break;
 | |
| 		case SLE_FILE_I64:
 | |
| 		case SLE_FILE_U64:                                   SlWriteUint64(x);break;
 | |
| 		default: NOT_REACHED();
 | |
| 		}
 | |
| 	} else { /* LOAD values */
 | |
| 
 | |
| 		/* Read a value from the file */
 | |
| 		switch (GetVarFileType(conv)) {
 | |
| 		case SLE_FILE_I8:  x = (int8  )SlReadByte();   break;
 | |
| 		case SLE_FILE_U8:  x = (byte  )SlReadByte();   break;
 | |
| 		case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
 | |
| 		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
 | |
| 		case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
 | |
| 		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
 | |
| 		case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
 | |
| 		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
 | |
| 		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
 | |
| 		default: NOT_REACHED();
 | |
| 		}
 | |
| 
 | |
| 		/* Write The value to the struct. These ARE endian safe. */
 | |
| 		WriteValue(ptr, conv, x);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static inline size_t SlCalcStringLen(const char *ptr, uint length)
 | |
| {
 | |
| 	DEBUG(misc, 1) ("[Sl] TODO: save/load real length");
 | |
| 	return length;//(_sl.save) ? min(strlen(ptr), length - 1) : SlReadArrayLength();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Save/Load a string.
 | |
|  * @param ptr the string being manipulated
 | |
|  * @param the length of the string (full length)
 | |
|  * @param conv must be SLE_FILE_STRING
 | |
|  * @todo the full length of the string is saved, even when the buffer
 | |
|  * is 512 bytes and only 10 of those are used */
 | |
| static void SlString(void *ptr, uint length, VarType conv)
 | |
| {
 | |
| 	uint len = SlCalcStringLen(ptr, length);
 | |
| 	assert((conv & 0xF) == SLE_FILE_STRING);
 | |
| 
 | |
| 	SlCopyBytes(ptr, len);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Return the size in bytes of a certain type of atomic array
 | |
|  * @param length The length of the array counted in elements
 | |
|  * @param conv @VarType type of the variable that is used in calculating the size
 | |
|  */
 | |
| static inline size_t SlCalcArrayLen(uint length, VarType conv)
 | |
| {
 | |
| 	return SlCalcConvFileLen(conv) * length;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Save/Load an array.
 | |
|  * @param array The array being manipulated
 | |
|  * @param length The length of the array in elements
 | |
|  * @param conv @VarType type of the atomic array (int, byte, uint64, etc.)
 | |
|  */
 | |
| void SlArray(void *array, uint length, VarType conv)
 | |
| {
 | |
| 	// Automatically calculate the length?
 | |
| 	if (_sl.need_length != NL_NONE) {
 | |
| 		SlSetLength(SlCalcArrayLen(length, conv));
 | |
| 		// Determine length only?
 | |
| 		if (_sl.need_length == NL_CALCLENGTH) return;
 | |
| 	}
 | |
| 
 | |
| 	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
 | |
| 	 * as a byte-type. So detect this, and adjust array size accordingly */
 | |
| 	if (!_sl.save && _sl_version == 0) {
 | |
| 		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
 | |
| 			  conv == SLE_INT32 || conv == SLE_UINT32) {
 | |
| 			length *= SlCalcConvFileLen(conv);
 | |
| 			conv = SLE_INT8;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* If the size of elements is 1 byte both in file and memory, no special
 | |
| 	 * conversion is needed, use specialized copy-copy function to speed up things */
 | |
| 	if (conv == SLE_INT8 || conv == SLE_UINT8) {
 | |
| 		SlCopyBytes(array, length);
 | |
| 	} else {
 | |
| 		byte *a = (byte*)array;
 | |
| 		byte mem_size = SlCalcConvMemLen(conv);
 | |
| 
 | |
| 		for (; length != 0; length --) {
 | |
| 			SlSaveLoadConv(a, conv);
 | |
| 			a += mem_size; // get size
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Are we going to save this object or not? */
 | |
| static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
 | |
| {
 | |
| 	if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
 | |
| 	if (sld->conv & SLF_SAVE_NO) return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Are we going to load this variable when loading a savegame or not?
 | |
|  * @note If the variable is skipped it is skipped in the savegame
 | |
|  * bytestream itself as well, so there is no need to skip it somewhere else */
 | |
| static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
 | |
| {
 | |
| 	if ((sld->conv & SLF_NETWORK_NO) && !_sl.save && _networking && !_network_server) {
 | |
| 		SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Calculate the size of an object.
 | |
|  * @param sld The @SaveLoad description of the object so we know how to manipulate it
 | |
|  */
 | |
| static size_t SlCalcObjLength(const SaveLoad *sld)
 | |
| {
 | |
| 	size_t length = 0;
 | |
| 
 | |
| 	// Need to determine the length and write a length tag.
 | |
| 	for (; sld->cmd != SL_END; sld++) {
 | |
| 		length += SlCalcObjMemberLength(sld);
 | |
| 	}
 | |
| 	return length;
 | |
| }
 | |
| 
 | |
| size_t SlCalcObjMemberLength(const SaveLoad *sld)
 | |
| {
 | |
| 	assert(_sl.save);
 | |
| 
 | |
| 	switch (sld->cmd) {
 | |
| 		case SL_VAR:
 | |
| 		case SL_REF:
 | |
| 		case SL_ARR:
 | |
| 		case SL_STR:
 | |
| 			/* CONDITIONAL saveload types depend on the savegame version */
 | |
| 			if (!SlIsObjectValidInSavegame(sld)) break;
 | |
| 
 | |
| 			switch (sld->cmd) {
 | |
| 			case SL_VAR: return SlCalcConvFileLen(sld->conv);
 | |
| 			case SL_REF: return SlCalcRefLen();
 | |
| 			case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
 | |
| 			case SL_STR: return SlCalcStringLen(sld->address, sld->length);
 | |
| 			default: NOT_REACHED();
 | |
| 			}
 | |
| 			break;
 | |
| 		case SL_WRITEBYTE: return 1; // a byte is logically of size 1
 | |
| 		case SL_INCLUDE: return SlCalcObjLength(_sl.includes[sld->version_from]);
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| bool SlObjectMember(void *ptr, const SaveLoad *sld)
 | |
| {
 | |
| 	VarType conv = GB(sld->conv, 0, 8);
 | |
| 	switch (sld->cmd) {
 | |
| 	case SL_VAR:
 | |
| 	case SL_REF:
 | |
| 	case SL_ARR:
 | |
| 	case SL_STR:
 | |
| 		/* CONDITIONAL saveload types depend on the savegame version */
 | |
| 		if (!SlIsObjectValidInSavegame(sld)) return false;
 | |
| 		if (SlSkipVariableOnLoad(sld)) return false;
 | |
| 
 | |
| 		switch (sld->cmd) {
 | |
| 		case SL_VAR: SlSaveLoadConv(ptr, conv); break;
 | |
| 		case SL_REF: /* Reference variable, translate */
 | |
| 			/// @todo XXX - another artificial limitof 65K elements of pointers?
 | |
| 			if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
 | |
| 				SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, conv));
 | |
| 			} else
 | |
| 				*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), conv);
 | |
| 			break;
 | |
| 		case SL_ARR: SlArray(ptr, sld->length, conv); break;
 | |
| 		case SL_STR: SlString(ptr, sld->length, conv); break;
 | |
| 		default: NOT_REACHED();
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	/* SL_WRITEBYTE translates a value of a variable to another one upon
 | |
| 		* saving or loading.
 | |
| 		* XXX - variable renaming abuse
 | |
| 		* game_value: the value of the variable ingame is abused by sld->version_from
 | |
| 		* file_value: the value of the variable in the savegame is abused by sld->version_to */
 | |
| 	case SL_WRITEBYTE:
 | |
| 		if (_sl.save) {
 | |
| 			SlWriteByte(sld->version_to);
 | |
| 		} else {
 | |
| 			*(byte*)ptr = sld->version_from;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	/* SL_INCLUDE loads common code for a type
 | |
| 	 * XXX - variable renaming abuse
 | |
| 	 * include_index: common code to include from _desc_includes[], abused by sld->version_from */
 | |
| 	case SL_INCLUDE:
 | |
| 		SlObject(ptr, _sl.includes[sld->version_from]);
 | |
| 		break;
 | |
| 	default: NOT_REACHED();
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Main SaveLoad function.
 | |
|  * @param object The object that is being saved or loaded
 | |
|  * @param sld The @SaveLoad description of the object so we know how to manipulate it
 | |
|  */
 | |
| void SlObject(void *object, const SaveLoad *sld)
 | |
| {
 | |
| 	// Automatically calculate the length?
 | |
| 	if (_sl.need_length != NL_NONE) {
 | |
| 		SlSetLength(SlCalcObjLength(sld));
 | |
| 		if (_sl.need_length == NL_CALCLENGTH) return;
 | |
| 	}
 | |
| 
 | |
| 	for (; sld->cmd != SL_END; sld++) {
 | |
| 		void *ptr = (byte*)object + (unsigned long)sld->address;
 | |
| 		SlObjectMember(ptr, sld);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Save or Load (a list of) global variables
 | |
|  * @param desc The global variable that is being loaded or saved
 | |
|  */
 | |
| void SlGlobList(const SaveLoadGlobVarList *sldg)
 | |
| {
 | |
| 	if (_sl.need_length != NL_NONE) {
 | |
| 		SlSetLength(SlCalcObjLength((const SaveLoad*)sldg));
 | |
| 		if (_sl.need_length == NL_CALCLENGTH) return;
 | |
| 	}
 | |
| 
 | |
| 	for (; sldg->cmd != SL_END; sldg++) {
 | |
| 		SlObjectMember(sldg->address, (const SaveLoad*)sldg);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Do something of which I have no idea what it is :P
 | |
|  * @param proc The callback procedure that is called
 | |
|  * @param arg The variable that will be used for the callback procedure
 | |
|  */
 | |
| void SlAutolength(AutolengthProc *proc, void *arg)
 | |
| {
 | |
| 	uint32 offs;
 | |
| 
 | |
| 	assert(_sl.save);
 | |
| 
 | |
| 	// Tell it to calculate the length
 | |
| 	_sl.need_length = NL_CALCLENGTH;
 | |
| 	_sl.obj_len = 0;
 | |
| 	proc(arg);
 | |
| 
 | |
| 	// Setup length
 | |
| 	_sl.need_length = NL_WANTLENGTH;
 | |
| 	SlSetLength(_sl.obj_len);
 | |
| 
 | |
| 	offs = SlGetOffs() + _sl.obj_len;
 | |
| 
 | |
| 	// And write the stuff
 | |
| 	proc(arg);
 | |
| 
 | |
| 	assert(offs == SlGetOffs());
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Load a chunk of data (eg vehicles, stations, etc.)
 | |
|  * @param ch The chunkhandler that will be used for the operation
 | |
|  */
 | |
| static void SlLoadChunk(const ChunkHandler *ch)
 | |
| {
 | |
| 	byte m = SlReadByte();
 | |
| 	size_t len;
 | |
| 	uint32 endoffs;
 | |
| 
 | |
| 	_sl.block_mode = m;
 | |
| 	_sl.obj_len = 0;
 | |
| 
 | |
| 	switch (m) {
 | |
| 	case CH_ARRAY:
 | |
| 		_sl.array_index = 0;
 | |
| 		ch->load_proc();
 | |
| 		break;
 | |
| 	case CH_SPARSE_ARRAY:
 | |
| 		ch->load_proc();
 | |
| 		break;
 | |
| 	default:
 | |
| 		if ((m & 0xF) == CH_RIFF) {
 | |
| 			// Read length
 | |
| 			len = (SlReadByte() << 16) | ((m >> 4) << 24);
 | |
| 			len += SlReadUint16();
 | |
| 			_sl.obj_len = len;
 | |
| 			endoffs = SlGetOffs() + len;
 | |
| 			ch->load_proc();
 | |
| 			assert(SlGetOffs() == endoffs);
 | |
| 		} else {
 | |
| 			SlError("Invalid chunk type");
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Stub Chunk handlers to only calculate length and do nothing else */
 | |
| static ChunkSaveLoadProc *_tmp_proc_1;
 | |
| static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
 | |
| static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
 | |
| 
 | |
| /** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
 | |
|  * prefixed by an ID identifying it, followed by data, and terminator where appropiate
 | |
|  * @param ch The chunkhandler that will be used for the operation
 | |
|  */
 | |
| static void SlSaveChunk(const ChunkHandler *ch)
 | |
| {
 | |
| 	ChunkSaveLoadProc *proc = ch->save_proc;
 | |
| 
 | |
| 	SlWriteUint32(ch->id);
 | |
| 	DEBUG(misc, 1) ("[Sl] Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
 | |
| 
 | |
| 	if (ch->flags & CH_AUTO_LENGTH) {
 | |
| 		// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
 | |
| 		_tmp_proc_1 = proc;
 | |
| 		proc = SlStubSaveProc;
 | |
| 	}
 | |
| 
 | |
| 	_sl.block_mode = ch->flags & CH_TYPE_MASK;
 | |
| 	switch (ch->flags & CH_TYPE_MASK) {
 | |
| 	case CH_RIFF:
 | |
| 		_sl.need_length = NL_WANTLENGTH;
 | |
| 		proc();
 | |
| 		break;
 | |
| 	case CH_ARRAY:
 | |
| 		_sl.last_array_index = 0;
 | |
| 		SlWriteByte(CH_ARRAY);
 | |
| 		proc();
 | |
| 		SlWriteArrayLength(0); // Terminate arrays
 | |
| 		break;
 | |
| 	case CH_SPARSE_ARRAY:
 | |
| 		SlWriteByte(CH_SPARSE_ARRAY);
 | |
| 		proc();
 | |
| 		SlWriteArrayLength(0); // Terminate arrays
 | |
| 		break;
 | |
| 	default: NOT_REACHED();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Save all chunks */
 | |
| static void SlSaveChunks(void)
 | |
| {
 | |
| 	const ChunkHandler *ch;
 | |
| 	const ChunkHandler* const *chsc;
 | |
| 	uint p;
 | |
| 
 | |
| 	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
 | |
| 		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
 | |
| 			while (true) {
 | |
| 				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
 | |
| 					SlSaveChunk(ch);
 | |
| 				if (ch->flags & CH_LAST)
 | |
| 					break;
 | |
| 				ch++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Terminator
 | |
| 	SlWriteUint32(0);
 | |
| }
 | |
| 
 | |
| /** Find the ChunkHandler that will be used for processing the found
 | |
|  * chunk in the savegame or in memory
 | |
|  * @param id the chunk in question
 | |
|  * @return returns the appropiate chunkhandler
 | |
|  */
 | |
| static const ChunkHandler *SlFindChunkHandler(uint32 id)
 | |
| {
 | |
| 	const ChunkHandler *ch;
 | |
| 	const ChunkHandler *const *chsc;
 | |
| 	for (chsc = _sl.chs; (ch=*chsc++) != NULL;) {
 | |
| 		for (;;) {
 | |
| 			if (ch->id == id) return ch;
 | |
| 			if (ch->flags & CH_LAST) break;
 | |
| 			ch++;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /** Load all chunks */
 | |
| static void SlLoadChunks(void)
 | |
| {
 | |
| 	uint32 id;
 | |
| 	const ChunkHandler *ch;
 | |
| 
 | |
| 	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
 | |
| 		DEBUG(misc, 1) ("[Sl] Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
 | |
| 
 | |
| 		ch = SlFindChunkHandler(id);
 | |
| 		if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
 | |
| 		SlLoadChunk(ch);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //*******************************************
 | |
| //********** START OF LZO CODE **************
 | |
| //*******************************************
 | |
| #define LZO_SIZE 8192
 | |
| 
 | |
| #include "minilzo.h"
 | |
| 
 | |
| static uint ReadLZO(void)
 | |
| {
 | |
| 	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
 | |
| 	uint32 tmp[2];
 | |
| 	uint32 size;
 | |
| 	uint len;
 | |
| 
 | |
| 	// Read header
 | |
| 	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
 | |
| 
 | |
| 	// Check if size is bad
 | |
| 	((uint32*)out)[0] = size = tmp[1];
 | |
| 
 | |
| 	if (_sl_version != 0) {
 | |
| 		tmp[0] = TO_BE32(tmp[0]);
 | |
| 		size = TO_BE32(size);
 | |
| 	}
 | |
| 
 | |
| 	if (size >= sizeof(out)) SlError("inconsistent size");
 | |
| 
 | |
| 	// Read block
 | |
| 	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
 | |
| 
 | |
| 	// Verify checksum
 | |
| 	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
 | |
| 
 | |
| 	// Decompress
 | |
| 	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
 | |
| 	return len;
 | |
| }
 | |
| 
 | |
| // p contains the pointer to the buffer, len contains the pointer to the length.
 | |
| // len bytes will be written, p and l will be updated to reflect the next buffer.
 | |
| static void WriteLZO(uint size)
 | |
| {
 | |
| 	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
 | |
| 	byte wrkmem[sizeof(byte*)*4096];
 | |
| 	uint outlen;
 | |
| 
 | |
| 	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
 | |
| 	((uint32*)out)[1] = TO_BE32(outlen);
 | |
| 	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
 | |
| 	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
 | |
| }
 | |
| 
 | |
| static bool InitLZO(void)
 | |
| {
 | |
| 	_sl.bufsize = LZO_SIZE;
 | |
| 	_sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void UninitLZO(void)
 | |
| {
 | |
| 	free(_sl.buf_ori);
 | |
| }
 | |
| 
 | |
| //*********************************************
 | |
| //******** START OF NOCOMP CODE (uncompressed)*
 | |
| //*********************************************
 | |
| static uint ReadNoComp(void)
 | |
| {
 | |
| 	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
 | |
| }
 | |
| 
 | |
| static void WriteNoComp(uint size)
 | |
| {
 | |
| 	fwrite(_sl.buf, 1, size, _sl.fh);
 | |
| }
 | |
| 
 | |
| static bool InitNoComp(void)
 | |
| {
 | |
| 	_sl.bufsize = LZO_SIZE;
 | |
| 	_sl.buf = _sl.buf_ori =(byte*)malloc(LZO_SIZE);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void UninitNoComp(void)
 | |
| {
 | |
| 	free(_sl.buf_ori);
 | |
| }
 | |
| 
 | |
| //********************************************
 | |
| //********** START OF MEMORY CODE (in ram)****
 | |
| //********************************************
 | |
| 
 | |
| enum {
 | |
| 	SAVE_POOL_BLOCK_SIZE_BITS = 17,
 | |
| 	SAVE_POOL_MAX_BLOCKS = 500
 | |
| };
 | |
| 
 | |
| #include "network.h"
 | |
| #include "table/strings.h"
 | |
| #include "table/sprites.h"
 | |
| #include "gfx.h"
 | |
| #include "gui.h"
 | |
| 
 | |
| typedef struct ThreadedSave {
 | |
| 	MemoryPool *save;
 | |
| 	uint count;
 | |
| 	bool ff_state;
 | |
| 	bool saveinprogress;
 | |
| 	CursorID cursor;
 | |
| } ThreadedSave;
 | |
| 
 | |
| /* A maximum size of of 128K * 500 = 64.000KB savegames */
 | |
| static MemoryPool _save_pool = {"Savegame", SAVE_POOL_MAX_BLOCKS, SAVE_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, 0, 0, NULL};
 | |
| static ThreadedSave _ts;
 | |
| 
 | |
| static bool InitMem(void)
 | |
| {
 | |
| 	_ts.save = &_save_pool;
 | |
| 	_ts.count = 0;
 | |
| 
 | |
| 	CleanPool(_ts.save);
 | |
| 	AddBlockToPool(_ts.save);
 | |
| 
 | |
| 	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
 | |
| 	_sl.bufsize = _ts.save->total_items;
 | |
| 	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void UnInitMem(void)
 | |
| {
 | |
| 	CleanPool(_ts.save);
 | |
| 	_ts.save = NULL;
 | |
| }
 | |
| 
 | |
| static void WriteMem(uint size)
 | |
| {
 | |
| 	_ts.count += size;
 | |
| 	/* Allocate new block and new buffer-pointer */
 | |
| 	AddBlockIfNeeded(_ts.save, _ts.count);
 | |
| 	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
 | |
| }
 | |
| 
 | |
| //********************************************
 | |
| //********** START OF ZLIB CODE **************
 | |
| //********************************************
 | |
| 
 | |
| #if defined(WITH_ZLIB)
 | |
| #include <zlib.h>
 | |
| 
 | |
| static z_stream _z;
 | |
| 
 | |
| static bool InitReadZlib(void)
 | |
| {
 | |
| 	memset(&_z, 0, sizeof(_z));
 | |
| 	if (inflateInit(&_z) != Z_OK) return false;
 | |
| 
 | |
| 	_sl.bufsize = 4096;
 | |
| 	_sl.buf = _sl.buf_ori = (byte*)malloc(4096 + 4096); // also contains fread buffer
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static uint ReadZlib(void)
 | |
| {
 | |
| 	int r;
 | |
| 
 | |
| 	_z.next_out = _sl.buf;
 | |
| 	_z.avail_out = 4096;
 | |
| 
 | |
| 	do {
 | |
| 		// read more bytes from the file?
 | |
| 		if (_z.avail_in == 0) {
 | |
| 			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
 | |
| 		}
 | |
| 
 | |
| 		// inflate the data
 | |
| 		r = inflate(&_z, 0);
 | |
| 		if (r == Z_STREAM_END)
 | |
| 			break;
 | |
| 
 | |
| 		if (r != Z_OK)
 | |
| 			SlError("inflate() failed");
 | |
| 	} while (_z.avail_out);
 | |
| 
 | |
| 	return 4096 - _z.avail_out;
 | |
| }
 | |
| 
 | |
| static void UninitReadZlib(void)
 | |
| {
 | |
| 	inflateEnd(&_z);
 | |
| 	free(_sl.buf_ori);
 | |
| }
 | |
| 
 | |
| static bool InitWriteZlib(void)
 | |
| {
 | |
| 	memset(&_z, 0, sizeof(_z));
 | |
| 	if (deflateInit(&_z, 6) != Z_OK) return false;
 | |
| 
 | |
| 	_sl.bufsize = 4096;
 | |
| 	_sl.buf = _sl.buf_ori = (byte*)malloc(4096); // also contains fread buffer
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
 | |
| {
 | |
| 	byte buf[1024]; // output buffer
 | |
| 	int r;
 | |
| 	uint n;
 | |
| 	z->next_in = p;
 | |
| 	z->avail_in = len;
 | |
| 	do {
 | |
| 		z->next_out = buf;
 | |
| 		z->avail_out = sizeof(buf);
 | |
| 		r = deflate(z, mode);
 | |
| 			// bytes were emitted?
 | |
| 		if ((n=sizeof(buf) - z->avail_out) != 0) {
 | |
| 			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
 | |
| 		}
 | |
| 		if (r == Z_STREAM_END)
 | |
| 			break;
 | |
| 		if (r != Z_OK) SlError("zlib returned error code");
 | |
| 	} while (z->avail_in || !z->avail_out);
 | |
| }
 | |
| 
 | |
| static void WriteZlib(uint len)
 | |
| {
 | |
| 	WriteZlibLoop(&_z, _sl.buf, len, 0);
 | |
| }
 | |
| 
 | |
| static void UninitWriteZlib(void)
 | |
| {
 | |
| 	// flush any pending output.
 | |
| 	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
 | |
| 	deflateEnd(&_z);
 | |
| 	free(_sl.buf_ori);
 | |
| }
 | |
| 
 | |
| #endif /* WITH_ZLIB */
 | |
| 
 | |
| //*******************************************
 | |
| //************* END OF CODE *****************
 | |
| //*******************************************
 | |
| 
 | |
| // these define the chunks
 | |
| extern const ChunkHandler _misc_chunk_handlers[];
 | |
| extern const ChunkHandler _setting_chunk_handlers[];
 | |
| extern const ChunkHandler _player_chunk_handlers[];
 | |
| extern const ChunkHandler _engine_chunk_handlers[];
 | |
| extern const ChunkHandler _veh_chunk_handlers[];
 | |
| extern const ChunkHandler _waypoint_chunk_handlers[];
 | |
| extern const ChunkHandler _depot_chunk_handlers[];
 | |
| extern const ChunkHandler _order_chunk_handlers[];
 | |
| extern const ChunkHandler _town_chunk_handlers[];
 | |
| extern const ChunkHandler _sign_chunk_handlers[];
 | |
| extern const ChunkHandler _station_chunk_handlers[];
 | |
| extern const ChunkHandler _industry_chunk_handlers[];
 | |
| extern const ChunkHandler _economy_chunk_handlers[];
 | |
| extern const ChunkHandler _animated_tile_chunk_handlers[];
 | |
| 
 | |
| static const ChunkHandler * const _chunk_handlers[] = {
 | |
| 	_misc_chunk_handlers,
 | |
| 	_setting_chunk_handlers,
 | |
| 	_veh_chunk_handlers,
 | |
| 	_waypoint_chunk_handlers,
 | |
| 	_depot_chunk_handlers,
 | |
| 	_order_chunk_handlers,
 | |
| 	_industry_chunk_handlers,
 | |
| 	_economy_chunk_handlers,
 | |
| 	_engine_chunk_handlers,
 | |
| 	_town_chunk_handlers,
 | |
| 	_sign_chunk_handlers,
 | |
| 	_station_chunk_handlers,
 | |
| 	_player_chunk_handlers,
 | |
| 	_animated_tile_chunk_handlers,
 | |
| 	NULL,
 | |
| };
 | |
| 
 | |
| // used to include a vehicle desc in another desc.
 | |
| extern const SaveLoad _common_veh_desc[];
 | |
| static const SaveLoad* const _desc_includes[] = {
 | |
| 	_common_veh_desc
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Pointers cannot be saved to a savegame, so this functions gets
 | |
|  * the index of the item, and if not available, it hussles with
 | |
|  * pointers (looks really bad :()
 | |
|  * Remember that a NULL item has value 0, and all
 | |
|  * indeces have +1, so vehicle 0 is saved as index 1.
 | |
|  * @param obj The object that we want to get the index of
 | |
|  * @param rt @SLRefType type of the object the index is being sought of
 | |
|  * @return Return the pointer converted to an index of the type pointed to
 | |
|  */
 | |
| static uint ReferenceToInt(const void *obj, SLRefType rt)
 | |
| {
 | |
| 	if (obj == NULL) return 0;
 | |
| 
 | |
| 	switch (rt) {
 | |
| 		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
 | |
| 		case REF_VEHICLE:   return ((const  Vehicle*)obj)->index + 1;
 | |
| 		case REF_STATION:   return ((const  Station*)obj)->index + 1;
 | |
| 		case REF_TOWN:      return ((const     Town*)obj)->index + 1;
 | |
| 		case REF_ORDER:     return ((const    Order*)obj)->index + 1;
 | |
| 		case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
 | |
| 		case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	return 0; // avoid compiler warning
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Pointers cannot be loaded from a savegame, so this function
 | |
|  * gets the index from the savegame and returns the appropiate
 | |
|  * pointer from the already loaded base.
 | |
|  * Remember that an index of 0 is a NULL pointer so all indeces
 | |
|  * are +1 so vehicle 0 is saved as 1.
 | |
|  * @param index The index that is being converted to a pointer
 | |
|  * @param rt @SLRefType type of the object the pointer is sought of
 | |
|  * @return Return the index converted to a pointer of any type
 | |
|  */
 | |
| static void *IntToReference(uint index, SLRefType rt)
 | |
| {
 | |
| 	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
 | |
| 	 * and should be loaded like that */
 | |
| 	if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4))
 | |
| 		rt = REF_VEHICLE;
 | |
| 
 | |
| 	/* No need to look up NULL pointers, just return immediately */
 | |
| 	if (rt != REF_VEHICLE_OLD && index == 0)
 | |
| 		return NULL;
 | |
| 
 | |
| 	index--; // correct for the NULL index
 | |
| 
 | |
| 	switch (rt) {
 | |
| 		case REF_ORDER: {
 | |
| 			if (!AddBlockIfNeeded(&_order_pool, index))
 | |
| 				error("Orders: failed loading savegame: too many orders");
 | |
| 			return GetOrder(index);
 | |
| 		}
 | |
| 		case REF_VEHICLE: {
 | |
| 			if (!AddBlockIfNeeded(&_vehicle_pool, index))
 | |
| 				error("Vehicles: failed loading savegame: too many vehicles");
 | |
| 			return GetVehicle(index);
 | |
| 		}
 | |
| 		case REF_STATION: {
 | |
| 			if (!AddBlockIfNeeded(&_station_pool, index))
 | |
| 				error("Stations: failed loading savegame: too many stations");
 | |
| 			return GetStation(index);
 | |
| 		}
 | |
| 		case REF_TOWN: {
 | |
| 			if (!AddBlockIfNeeded(&_town_pool, index))
 | |
| 				error("Towns: failed loading savegame: too many towns");
 | |
| 			return GetTown(index);
 | |
| 		}
 | |
| 		case REF_ROADSTOPS: {
 | |
| 			if (!AddBlockIfNeeded(&_roadstop_pool, index))
 | |
| 				error("RoadStops: failed loading savegame: too many RoadStops");
 | |
| 			return GetRoadStop(index);
 | |
| 		}
 | |
| 		case REF_ENGINE_RENEWS: {
 | |
| 			if (!AddBlockIfNeeded(&_engine_renew_pool, index))
 | |
| 				error("EngineRenews: failed loading savegame: too many EngineRenews");
 | |
| 			return GetEngineRenew(index);
 | |
| 		}
 | |
| 
 | |
| 		case REF_VEHICLE_OLD: {
 | |
| 			/* Old vehicles were saved differently:
 | |
| 			 * invalid vehicle was 0xFFFF,
 | |
| 			 * and the index was not - 1.. correct for this */
 | |
| 			index++;
 | |
| 			if (index == INVALID_VEHICLE)
 | |
| 				return NULL;
 | |
| 
 | |
| 			if (!AddBlockIfNeeded(&_vehicle_pool, index))
 | |
| 				error("Vehicles: failed loading savegame: too many vehicles");
 | |
| 			return GetVehicle(index);
 | |
| 		}
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /** The format for a reader/writer type of a savegame */
 | |
| typedef struct {
 | |
| 	const char *name;           /// name of the compressor/decompressor (debug-only)
 | |
| 	uint32 tag;                 /// the 4-letter tag by which it is identified in the savegame
 | |
| 
 | |
| 	bool (*init_read)(void);    /// function executed upon initalization of the loader
 | |
| 	ReaderProc *reader;         /// function that loads the data from the file
 | |
| 	void (*uninit_read)(void);  /// function executed when reading is finished
 | |
| 
 | |
| 	bool (*init_write)(void);   /// function executed upon intialization of the saver
 | |
| 	WriterProc *writer;         /// function that saves the data to the file
 | |
| 	void (*uninit_write)(void); /// function executed when writing is done
 | |
| } SaveLoadFormat;
 | |
| 
 | |
| static const SaveLoadFormat _saveload_formats[] = {
 | |
| 	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
 | |
| 	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
 | |
| 	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
 | |
| #if defined(WITH_ZLIB)
 | |
| 	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
 | |
| #else
 | |
| 	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
 | |
| #endif
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Return the savegameformat of the game. Whether it was create with ZLIB compression
 | |
|  * uncompressed, or another type
 | |
|  * @param s Name of the savegame format. If NULL it picks the first available one
 | |
|  * @return Pointer to @SaveLoadFormat struct giving all characteristics of this type of savegame
 | |
|  */
 | |
| static const SaveLoadFormat *GetSavegameFormat(const char *s)
 | |
| {
 | |
| 	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
 | |
| 
 | |
| 	// find default savegame format, the highest one with which files can be written
 | |
| 	while (!def->init_write) def--;
 | |
| 
 | |
| 	if (s != NULL && s[0] != '\0') {
 | |
| 		const SaveLoadFormat *slf;
 | |
| 		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
 | |
| 			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
 | |
| 				return slf;
 | |
| 		}
 | |
| 
 | |
| 		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
 | |
| 	}
 | |
| 	return def;
 | |
| }
 | |
| 
 | |
| // actual loader/saver function
 | |
| void InitializeGame(int mode, uint size_x, uint size_y);
 | |
| extern bool AfterLoadGame(void);
 | |
| extern void BeforeSaveGame(void);
 | |
| extern bool LoadOldSaveGame(const char *file);
 | |
| 
 | |
| /** Small helper function to close the to be loaded savegame an signal error */
 | |
| static inline SaveOrLoadResult AbortSaveLoad(void)
 | |
| {
 | |
| 	if (_sl.fh != NULL) fclose(_sl.fh);
 | |
| 
 | |
| 	_sl.fh = NULL;
 | |
| 	return SL_ERROR;
 | |
| }
 | |
| 
 | |
| /** Update the gui accordingly when starting saving
 | |
|  * and set locks on saveload. Also turn off fast-forward cause with that
 | |
|  * saving takes Aaaaages */
 | |
| void SaveFileStart(void)
 | |
| {
 | |
| 	_ts.ff_state = _fast_forward;
 | |
| 	_fast_forward = false;
 | |
| 	if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ);
 | |
| 
 | |
| 	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
 | |
| 	_ts.saveinprogress = true;
 | |
| }
 | |
| 
 | |
| /** Update the gui accordingly when saving is done and release locks
 | |
|  * on saveload */
 | |
| void SaveFileDone(void)
 | |
| {
 | |
| 	_fast_forward = _ts.ff_state;
 | |
| 	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
 | |
| 
 | |
| 	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
 | |
| 	_ts.saveinprogress = false;
 | |
| }
 | |
| 
 | |
| /** Show a gui message when saving has failed */
 | |
| void SaveFileError(void)
 | |
| {
 | |
| 	ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
 | |
| 	SaveFileDone();
 | |
| }
 | |
| 
 | |
| static Thread* save_thread;
 | |
| 
 | |
| /** We have written the whole game into memory, _save_pool, now find
 | |
|  * and appropiate compressor and start writing to file.
 | |
|  */
 | |
| static void* SaveFileToDisk(void *arg)
 | |
| {
 | |
| 	const SaveLoadFormat *fmt;
 | |
| 	uint32 hdr[2];
 | |
| 
 | |
| 	if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_START);
 | |
| 
 | |
| 	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
 | |
| 	 * loading/saving execute a longjmp() and continue execution here */
 | |
| 	if (setjmp(_sl.excpt)) {
 | |
| 		AbortSaveLoad();
 | |
| 		_sl.excpt_uninit();
 | |
| 
 | |
| 		fprintf(stderr, "Save game failed: %s.", _sl.excpt_msg);
 | |
| 		if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR);
 | |
| 		else SaveFileError();
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	fmt = GetSavegameFormat(_savegame_format);
 | |
| 
 | |
| 	/* We have written our stuff to memory, now write it to file! */
 | |
| 	hdr[0] = fmt->tag;
 | |
| 	hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
 | |
| 	if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
 | |
| 
 | |
| 	if (!fmt->init_write()) SlError("cannot initialize compressor");
 | |
| 
 | |
| 	{
 | |
| 		uint i;
 | |
| 		uint count = 1 << _ts.save->block_size_bits;
 | |
| 
 | |
| 		assert(_ts.count == _sl.offs_base);
 | |
| 		for (i = 0; i != _ts.save->current_blocks - 1; i++) {
 | |
| 			_sl.buf = _ts.save->blocks[i];
 | |
| 			fmt->writer(count);
 | |
| 		}
 | |
| 
 | |
| 		/* The last block is (almost) always not fully filled, so only write away
 | |
| 		 * as much data as it is in there */
 | |
| 		_sl.buf = _ts.save->blocks[i];
 | |
| 		fmt->writer(_ts.count - (i * count));
 | |
| 	}
 | |
| 
 | |
| 	fmt->uninit_write();
 | |
| 	assert(_ts.count == _sl.offs_base);
 | |
| 	GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
 | |
| 	fclose(_sl.fh);
 | |
| 
 | |
| 	if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void WaitTillSaved(void)
 | |
| {
 | |
| 	OTTDJoinThread(save_thread);
 | |
| 	save_thread = NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Main Save or Load function where the high-level saveload functions are
 | |
|  * handled. It opens the savegame, selects format and checks versions
 | |
|  * @param filename The name of the savegame being created/loaded
 | |
|  * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
 | |
|  * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
 | |
|  */
 | |
| SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
 | |
| {
 | |
| 	uint32 hdr[2];
 | |
| 	const SaveLoadFormat *fmt;
 | |
| 	uint version;
 | |
| 
 | |
| 	/* An instance of saving is already active, so don't go saving again */
 | |
| 	if (_ts.saveinprogress && mode == SL_SAVE) {
 | |
| 		// if not an autosave, but a user action, show error message
 | |
| 		if (!_do_autosave) ShowErrorMessage(INVALID_STRING_ID, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
 | |
| 		return SL_OK;
 | |
| 	}
 | |
| 	WaitTillSaved();
 | |
| 
 | |
| 	/* Load a TTDLX or TTDPatch game */
 | |
| 	if (mode == SL_OLD_LOAD) {
 | |
| 		InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
 | |
| 		if (!LoadOldSaveGame(filename)) return SL_REINIT;
 | |
| 		_sl_version = 0;
 | |
| 		AfterLoadGame();
 | |
| 		return SL_OK;
 | |
| 	}
 | |
| 
 | |
| 	_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
 | |
| 	if (_sl.fh == NULL) {
 | |
| 		DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading.");
 | |
| 		return SL_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	_sl.bufe = _sl.bufp = NULL;
 | |
| 	_sl.offs_base = 0;
 | |
| 	_sl.int_to_ref_proc = IntToReference;
 | |
| 	_sl.ref_to_int_proc = ReferenceToInt;
 | |
| 	_sl.save = mode;
 | |
| 	_sl.includes = _desc_includes;
 | |
| 	_sl.chs = _chunk_handlers;
 | |
| 
 | |
| 	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
 | |
| 	 * loading/saving execute a longjmp() and continue execution here */
 | |
| 	if (setjmp(_sl.excpt)) {
 | |
| 		AbortSaveLoad();
 | |
| 
 | |
| 		// deinitialize compressor.
 | |
| 		_sl.excpt_uninit();
 | |
| 
 | |
| 		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
 | |
| 		if (mode == SL_LOAD) {
 | |
| 			ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
 | |
| 			return SL_REINIT;
 | |
| 		}
 | |
| 
 | |
| 		ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
 | |
| 		return SL_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	/* We first initialize here to avoid: "warning: variable `version' might
 | |
| 	 * be clobbered by `longjmp' or `vfork'" */
 | |
| 	version = 0;
 | |
| 
 | |
| 	/* General tactic is to first save the game to memory, then use an available writer
 | |
| 	 * to write it to file, either in threaded mode if possible, or single-threaded */
 | |
| 	if (mode == SL_SAVE) { /* SAVE game */
 | |
| 		fmt = GetSavegameFormat("memory"); // write to memory
 | |
| 
 | |
| 		_sl.write_bytes = fmt->writer;
 | |
| 		_sl.excpt_uninit = fmt->uninit_write;
 | |
| 		if (!fmt->init_write()) {
 | |
| 			DEBUG(misc, 0) ("[Sl] Initializing writer %s failed.", fmt->name);
 | |
| 			return AbortSaveLoad();
 | |
| 		}
 | |
| 
 | |
| 		_sl_version = SAVEGAME_VERSION;
 | |
| 
 | |
| 		BeforeSaveGame();
 | |
| 		SlSaveChunks();
 | |
| 		SlWriteFill(); // flush the save buffer
 | |
| 
 | |
| 		if (_network_server ||
 | |
| 					(save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) {
 | |
| 			DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
 | |
| 			SaveFileToDisk(NULL);
 | |
| 		}
 | |
| 
 | |
| 	} else { /* LOAD game */
 | |
| 		assert(mode == SL_LOAD);
 | |
| 
 | |
| 		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
 | |
| 			DEBUG(misc, 0) ("[Sl] Cannot read savegame header, aborting.");
 | |
| 			return AbortSaveLoad();
 | |
| 		}
 | |
| 
 | |
| 		// see if we have any loader for this type.
 | |
| 		for (fmt = _saveload_formats; ; fmt++) {
 | |
| 			/* No loader found, treat as version 0 and use LZO format */
 | |
| 			if (fmt == endof(_saveload_formats)) {
 | |
| 				DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
 | |
| 				rewind(_sl.fh);
 | |
| 				_sl_version = version = 0;
 | |
| 				_sl_minor_version = 0;
 | |
| 				fmt = _saveload_formats + 1; // LZO
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (fmt->tag == hdr[0]) {
 | |
| 				// check version number
 | |
| 				_sl_version = version = TO_BE32(hdr[1]) >> 16;
 | |
| 				/* Minor is not used anymore from version 18.0, but it is still needed
 | |
| 				 *  in versions before that (4 cases) which can't be removed easy.
 | |
| 				 *  Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
 | |
| 				 *  So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
 | |
| 				_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
 | |
| 
 | |
| 				DEBUG(misc, 1)("[Sl] Loading savegame version %d", _sl_version);
 | |
| 
 | |
| 				/* Is the version higher than the current? */
 | |
| 				if (_sl_version > SAVEGAME_VERSION) {
 | |
| 					DEBUG(misc, 0) ("[Sl] Savegame version invalid.");
 | |
| 					return AbortSaveLoad();
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		_sl.read_bytes = fmt->reader;
 | |
| 		_sl.excpt_uninit = fmt->uninit_read;
 | |
| 
 | |
| 		// loader for this savegame type is not implemented?
 | |
| 		if (fmt->init_read == NULL) {
 | |
| 			ShowInfoF("Loader for '%s' is not available.", fmt->name);
 | |
| 			return AbortSaveLoad();
 | |
| 		}
 | |
| 
 | |
| 		if (!fmt->init_read()) {
 | |
| 			DEBUG(misc, 0) ("[Sl] Initializing loader %s failed.", fmt->name);
 | |
| 			return AbortSaveLoad();
 | |
| 		}
 | |
| 
 | |
| 		/* Old maps were hardcoded to 256x256 and thus did not contain
 | |
| 		 * any mapsize information. Pre-initialize to 256x256 to not to
 | |
| 		 * confuse old games */
 | |
| 		InitializeGame(IG_DATE_RESET, 256, 256);
 | |
| 
 | |
| 		SlLoadChunks();
 | |
| 		fmt->uninit_read();
 | |
| 		fclose(_sl.fh);
 | |
| 
 | |
| 		/* After loading fix up savegame for any internal changes that
 | |
| 		* might've occured since then. If it fails, load back the old game */
 | |
| 		if (!AfterLoadGame()) return SL_REINIT;
 | |
| 	}
 | |
| 
 | |
| 	return SL_OK;
 | |
| }
 | |
| 
 | |
| /** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
 | |
| void DoExitSave(void)
 | |
| {
 | |
| 	char buf[200];
 | |
| 	snprintf(buf, sizeof(buf), "%s%sexit.sav", _path.autosave_dir, PATHSEP);
 | |
| 	SaveOrLoad(buf, SL_SAVE);
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| /**
 | |
|  * Function to get the type of the savegame by looking at the file header.
 | |
|  * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
 | |
|  * @param file Savegame to be checked
 | |
|  * @return SL_OLD_LOAD or SL_LOAD of the file
 | |
|  */
 | |
| int GetSavegameType(char *file)
 | |
| {
 | |
| 	const SaveLoadFormat *fmt;
 | |
| 	uint32 hdr;
 | |
| 	FILE *f;
 | |
| 	int mode = SL_OLD_LOAD;
 | |
| 
 | |
| 	f = fopen(file, "rb");
 | |
| 	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
 | |
| 		printf("Savegame is obsolete or invalid format.\n");
 | |
| 		mode = SL_LOAD; // don't try to get filename, just show name as it is written
 | |
| 	}
 | |
| 	else {
 | |
| 		// see if we have any loader for this type.
 | |
| 		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
 | |
| 			if (fmt->tag == hdr) {
 | |
| 				mode = SL_LOAD; // new type of savegame
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	fclose(f);
 | |
| 	return mode;
 | |
| }
 | |
| #endif
 |