- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			23 lines
		
	
	
		
			421 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			421 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef STRINGS_H
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#define STRINGS_H
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static inline char* InlineString(char* buf, uint16 string)
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{
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	*buf++ = '\x81';
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	*buf++ = string & 0xFF;
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	*buf++ = string >> 8;
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	return buf;
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}
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char *GetString(char *buffr, uint16 string);
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char *GetStringWithArgs(char *buffr, uint string, const int32 *argv);
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extern char _userstring[128];
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void InjectDParam(int amount);
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int32 GetParamInt32(void);
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#endif /* STRINGS_H */
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