Files
openttd/src/spritecache.h
Jonathan G Rennison fd4d4d341d Merge branch 'master' into jgrpp
# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
2023-05-26 19:36:48 +01:00

104 lines
3.8 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file spritecache.h Functions to cache sprites in memory. */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
#include "gfx_type.h"
#include "spriteloader/spriteloader.hpp"
#include "3rdparty/cpp-btree/btree_map.h"
/** Data structure describing a sprite. */
struct Sprite {
uint16 height; ///< Height of the sprite.
uint16 width; ///< Width of the sprite.
int16 x_offs; ///< Number of pixels to shift the sprite to the right.
int16 y_offs; ///< Number of pixels to shift the sprite downwards.
byte data[]; ///< Sprite data.
};
enum SpriteCacheCtrlFlags {
SCCF_WARNED = 0, ///< True iff the user has been warned about incorrect use of this sprite.
SCCF_HAS_NON_PALETTE = 1, ///< True iff there is at least one non-paletter sprite present (such that 32bpp mode can be used).
SCCF_ALLOW_ZOOM_MIN_1X_PAL = 2, ///< Allow use of sprite min zoom setting at 1x in palette mode.
SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 3, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
SCCF_ALLOW_ZOOM_MIN_2X_PAL = 4, ///< Allow use of sprite min zoom setting at 2x in palette mode.
SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 5, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
};
extern uint _sprite_cache_size;
typedef void *AllocatorProc(size_t size);
void *SimpleSpriteAlloc(size_t size);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr);
bool SpriteExists(SpriteID sprite);
SpriteType GetSpriteType(SpriteID sprite);
SpriteFile *GetOriginFile(SpriteID sprite);
uint32 GetSpriteLocalID(SpriteID sprite);
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
uint GetMaxSpriteID();
static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
{
dbg_assert(type != SpriteType::Recolour);
return (Sprite*)GetRawSprite(sprite, type);
}
static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
{
dbg_assert(type == SpriteType::Recolour);
return (byte*)GetRawSprite(sprite, type);
}
void GfxInitSpriteMem();
void GfxClearSpriteCache();
void GfxClearFontSpriteCache();
void IncreaseSpriteLRU();
SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
void ReadGRFSpriteOffsets(SpriteFile &file);
size_t GetGRFSpriteOffset(uint32 id);
bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id);
bool SkipSpriteData(SpriteFile &file, byte type, uint16 num);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id);
struct SpritePointerHolder {
private:
btree::btree_map<uint32, const void *> cache;
public:
inline const Sprite *GetSprite(SpriteID sprite, SpriteType type) const
{
return (const Sprite*)(this->cache.find(sprite | (static_cast<uint32>(type) << 29))->second);
}
inline const byte *GetRecolourSprite(SpriteID sprite) const
{
return (const byte*)(this->cache.find(sprite | (static_cast<uint32>(SpriteType::Recolour) << 29))->second);
}
void Clear()
{
this->cache.clear();
}
inline void CacheSprite(SpriteID sprite, SpriteType type)
{
this->cache[sprite | (static_cast<uint32>(type) << 29)] = GetRawSprite(sprite, type);
}
};
#endif /* SPRITECACHE_H */