
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
35 lines
710 B
C++
35 lines
710 B
C++
/* $Id$ */
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/** @file ai_bridgelist.hpp List all the bridges. */
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#ifndef AI_BRIDGELIST_HPP
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#define AI_BRIDGELIST_HPP
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#include "ai_abstractlist.hpp"
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/**
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* Create a list of bridges.
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* @ingroup AIList
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*/
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class AIBridgeList : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AIBridgeList"; }
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AIBridgeList();
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};
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/**
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* Create a list of bridges that can be built on a specific length.
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* @ingroup AIList
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*/
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class AIBridgeList_Length : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AIBridgeList_Length"; }
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/**
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* @param length The length of the bridge you want to build.
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*/
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AIBridgeList_Length(uint length);
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};
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#endif /* AI_BRIDGELIST_HPP */
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