81 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/*
 | 
						|
 * This file is part of OpenTTD.
 | 
						|
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | 
						|
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
						|
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 */
 | 
						|
 | 
						|
/** @file tile_type.h Types related to tiles. */
 | 
						|
 | 
						|
#ifndef TILE_TYPE_H
 | 
						|
#define TILE_TYPE_H
 | 
						|
 | 
						|
#include "core/enum_type.hpp"
 | 
						|
 | 
						|
enum {
 | 
						|
	TILE_SIZE      = 16,            ///< Tiles are 16x16 "units" in size
 | 
						|
	TILE_UNIT_MASK = TILE_SIZE - 1, ///< for masking in/out the inner-tile units.
 | 
						|
	TILE_PIXELS    = 32,            ///< a tile is 32x32 pixels
 | 
						|
	TILE_HEIGHT    =  8,            ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
 | 
						|
 | 
						|
	MAX_TILE_HEIGHT     = 15,                    ///< Maximum allowed tile height
 | 
						|
	MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2), ///< Maximum allowed snowline height
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * The different types of tiles.
 | 
						|
 *
 | 
						|
 * Each tile belongs to one type, according whatever is build on it.
 | 
						|
 *
 | 
						|
 * @note A railway with a crossing street is marked as MP_ROAD.
 | 
						|
 */
 | 
						|
enum TileType {
 | 
						|
	MP_CLEAR,               ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
 | 
						|
	MP_RAILWAY,             ///< A railway
 | 
						|
	MP_ROAD,                ///< A tile with road (or tram tracks)
 | 
						|
	MP_HOUSE,               ///< A house by a town
 | 
						|
	MP_TREES,               ///< Tile got trees
 | 
						|
	MP_STATION,             ///< A tile of a station
 | 
						|
	MP_WATER,               ///< Water tile
 | 
						|
	MP_VOID,                ///< Invisible tiles at the SW and SE border
 | 
						|
	MP_INDUSTRY,            ///< Part of an industry
 | 
						|
	MP_TUNNELBRIDGE,        ///< Tunnel entry/exit and bridge heads
 | 
						|
	MP_UNMOVABLE,           ///< Contains an object with cannot be removed like transmitters
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Additional infos of a tile on a tropic game.
 | 
						|
 *
 | 
						|
 * The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though)
 | 
						|
 *
 | 
						|
 * In randomly generated maps:
 | 
						|
 *  TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile.
 | 
						|
 *  TROPICZONE_RAINFOREST: Genereated everywhere, if there is no desert in a certain distance from the tile.
 | 
						|
 *  TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
 | 
						|
 *
 | 
						|
 * In scenarios:
 | 
						|
 *  TROPICZONE_NORMAL: Default value.
 | 
						|
 *  TROPICZONE_DESERT: Placed manually.
 | 
						|
 *  TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees.
 | 
						|
 */
 | 
						|
enum TropicZone {
 | 
						|
	TROPICZONE_NORMAL     = 0,      ///< Normal tropiczone
 | 
						|
	TROPICZONE_DESERT     = 1,      ///< Tile is desert
 | 
						|
	TROPICZONE_RAINFOREST = 2,      ///< Rainforest tile
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * The index/ID of a Tile.
 | 
						|
 */
 | 
						|
typedef uint32 TileIndex;
 | 
						|
 | 
						|
/**
 | 
						|
 * The very nice invalid tile marker
 | 
						|
 */
 | 
						|
static const TileIndex INVALID_TILE = (TileIndex)-1;
 | 
						|
 | 
						|
#endif /* TILE_TYPE_H */
 |