1747 lines
		
	
	
		
			55 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1747 lines
		
	
	
		
			55 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/*
 | 
						|
 * This file is part of OpenTTD.
 | 
						|
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | 
						|
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
						|
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 */
 | 
						|
 | 
						|
/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
 | 
						|
 | 
						|
#include "stdafx.h"
 | 
						|
#include "gfx_func.h"
 | 
						|
#include "variables.h"
 | 
						|
#include "fontcache.h"
 | 
						|
#include "genworld.h"
 | 
						|
#include "zoom_func.h"
 | 
						|
#include "blitter/factory.hpp"
 | 
						|
#include "video/video_driver.hpp"
 | 
						|
#include "strings_func.h"
 | 
						|
#include "settings_type.h"
 | 
						|
#include "landscape_type.h"
 | 
						|
#include "network/network.h"
 | 
						|
#include "network/network_func.h"
 | 
						|
#include "thread/thread.h"
 | 
						|
#include "window_func.h"
 | 
						|
#include "newgrf_debug.h"
 | 
						|
 | 
						|
#include "table/palettes.h"
 | 
						|
#include "table/sprites.h"
 | 
						|
#include "table/control_codes.h"
 | 
						|
 | 
						|
byte _dirkeys;        ///< 1 = left, 2 = up, 4 = right, 8 = down
 | 
						|
bool _fullscreen;
 | 
						|
CursorVars _cursor;
 | 
						|
bool _ctrl_pressed;   ///< Is Ctrl pressed?
 | 
						|
bool _shift_pressed;  ///< Is Shift pressed?
 | 
						|
byte _fast_forward;
 | 
						|
bool _left_button_down;     ///< Is left mouse button pressed?
 | 
						|
bool _left_button_clicked;  ///< Is left mouse button clicked?
 | 
						|
bool _right_button_down;    ///< Is right mouse button pressed?
 | 
						|
bool _right_button_clicked; ///< Is right mouse button clicked?
 | 
						|
DrawPixelInfo _screen;
 | 
						|
bool _screen_disable_anim = false;   ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
 | 
						|
bool _exit_game;
 | 
						|
GameMode _game_mode;
 | 
						|
SwitchMode _switch_mode;  ///< The next mainloop command.
 | 
						|
PauseModeByte _pause_mode;
 | 
						|
int _pal_first_dirty;
 | 
						|
int _pal_count_dirty;
 | 
						|
 | 
						|
Colour _cur_palette[256];
 | 
						|
 | 
						|
static int _max_char_height; ///< Cache of the height of the largest font
 | 
						|
static int _max_char_width;  ///< Cache of the width of the largest font
 | 
						|
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
 | 
						|
DrawPixelInfo *_cur_dpi;
 | 
						|
byte _colour_gradient[COLOUR_END][8];
 | 
						|
 | 
						|
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
 | 
						|
 | 
						|
/**
 | 
						|
 * Text drawing parameters, which can change while drawing a line, but are kept between multiple parts
 | 
						|
 * of the same text, e.g. on line breaks.
 | 
						|
 **/
 | 
						|
struct DrawStringParams {
 | 
						|
	FontSize fontsize;
 | 
						|
	TextColour cur_colour, prev_colour;
 | 
						|
 | 
						|
	DrawStringParams(TextColour colour) : fontsize(FS_NORMAL), cur_colour(colour), prev_colour(colour) {}
 | 
						|
};
 | 
						|
 | 
						|
static ReusableBuffer<uint8> _cursor_backup;
 | 
						|
 | 
						|
/**
 | 
						|
 * The rect for repaint.
 | 
						|
 *
 | 
						|
 * This rectangle defines the area which should be repaint by the video driver.
 | 
						|
 *
 | 
						|
 * @ingroup dirty
 | 
						|
 */
 | 
						|
static Rect _invalid_rect;
 | 
						|
static const byte *_colour_remap_ptr;
 | 
						|
static byte _string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures, that ST_FONT sprites only use colours 0 to 2.
 | 
						|
 | 
						|
static const uint DIRTY_BLOCK_HEIGHT   = 8;
 | 
						|
static const uint DIRTY_BLOCK_WIDTH    = 64;
 | 
						|
 | 
						|
static uint _dirty_bytes_per_line = 0;
 | 
						|
static byte *_dirty_blocks = NULL;
 | 
						|
 | 
						|
void GfxScroll(int left, int top, int width, int height, int xo, int yo)
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
 | 
						|
	if (xo == 0 && yo == 0) return;
 | 
						|
 | 
						|
	if (_cursor.visible) UndrawMouseCursor();
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	if (_networking) NetworkUndrawChatMessage();
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
 | 
						|
	/* This part of the screen is now dirty. */
 | 
						|
	_video_driver->MakeDirty(left, top, width, height);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
 | 
						|
 *
 | 
						|
 * @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
 | 
						|
 * @param left Minimum X (inclusive)
 | 
						|
 * @param top Minimum Y (inclusive)
 | 
						|
 * @param right Maximum X (inclusive)
 | 
						|
 * @param bottom Maximum Y (inclusive)
 | 
						|
 * @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
 | 
						|
 * @param mode
 | 
						|
 *         FILLRECT_OPAQUE:   Fill the rectangle with the specified colour
 | 
						|
 *         FILLRECT_CHECKER:  Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
 | 
						|
 *         FILLRECT_RECOLOUR:  Apply a recolour sprite to every pixel in the rectangle currently on screen
 | 
						|
 */
 | 
						|
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	const DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
	void *dst;
 | 
						|
	const int otop = top;
 | 
						|
	const int oleft = left;
 | 
						|
 | 
						|
	if (dpi->zoom != ZOOM_LVL_NORMAL) return;
 | 
						|
	if (left > right || top > bottom) return;
 | 
						|
	if (right < dpi->left || left >= dpi->left + dpi->width) return;
 | 
						|
	if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
 | 
						|
 | 
						|
	if ( (left -= dpi->left) < 0) left = 0;
 | 
						|
	right = right - dpi->left + 1;
 | 
						|
	if (right > dpi->width) right = dpi->width;
 | 
						|
	right -= left;
 | 
						|
	assert(right > 0);
 | 
						|
 | 
						|
	if ( (top -= dpi->top) < 0) top = 0;
 | 
						|
	bottom = bottom - dpi->top + 1;
 | 
						|
	if (bottom > dpi->height) bottom = dpi->height;
 | 
						|
	bottom -= top;
 | 
						|
	assert(bottom > 0);
 | 
						|
 | 
						|
	dst = blitter->MoveTo(dpi->dst_ptr, left, top);
 | 
						|
 | 
						|
	switch (mode) {
 | 
						|
		default: // FILLRECT_OPAQUE
 | 
						|
			blitter->DrawRect(dst, right, bottom, (uint8)colour);
 | 
						|
			break;
 | 
						|
 | 
						|
		case FILLRECT_RECOLOUR:
 | 
						|
			blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
 | 
						|
			break;
 | 
						|
 | 
						|
		case FILLRECT_CHECKER: {
 | 
						|
			byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
 | 
						|
			do {
 | 
						|
				for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
 | 
						|
				dst = blitter->MoveTo(dst, 0, 1);
 | 
						|
			} while (--bottom > 0);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GfxDrawLine(int x, int y, int x2, int y2, int colour)
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
 | 
						|
	x -= dpi->left;
 | 
						|
	x2 -= dpi->left;
 | 
						|
	y -= dpi->top;
 | 
						|
	y2 -= dpi->top;
 | 
						|
 | 
						|
	/* Check clipping */
 | 
						|
	if (x < 0 && x2 < 0) return;
 | 
						|
	if (y < 0 && y2 < 0) return;
 | 
						|
	if (x > dpi->width  && x2 > dpi->width)  return;
 | 
						|
	if (y > dpi->height && y2 > dpi->height) return;
 | 
						|
 | 
						|
	blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour);
 | 
						|
}
 | 
						|
 | 
						|
void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
 | 
						|
	x -= dpi->left;
 | 
						|
	x2 -= dpi->left;
 | 
						|
	y -= dpi->top;
 | 
						|
	y2 -= dpi->top;
 | 
						|
 | 
						|
	/* Check clipping */
 | 
						|
	if (x < 0 && x2 < 0) return;
 | 
						|
	if (y < 0 && y2 < 0) return;
 | 
						|
	if (x > dpi->width  && x2 > dpi->width)  return;
 | 
						|
	if (y > dpi->height && y2 > dpi->height) return;
 | 
						|
 | 
						|
	blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
 | 
						|
			UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
 | 
						|
			UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the projection of a parallelepiped.
 | 
						|
 * This can be used to draw boxes in world coordinates.
 | 
						|
 *
 | 
						|
 * @param x   Screen X-coordinate of top front corner.
 | 
						|
 * @param y   Screen Y-coordinate of top front corner.
 | 
						|
 * @param dx1 Screen X-length of first edge.
 | 
						|
 * @param dy1 Screen Y-length of first edge.
 | 
						|
 * @param dx2 Screen X-length of second edge.
 | 
						|
 * @param dy2 Screen Y-length of second edge.
 | 
						|
 * @param dx3 Screen X-length of third edge.
 | 
						|
 * @param dy3 Screen Y-length of third edge.
 | 
						|
 */
 | 
						|
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
 | 
						|
{
 | 
						|
	/*           ....
 | 
						|
	 *         ..    ....
 | 
						|
	 *       ..          ....
 | 
						|
	 *     ..                ^
 | 
						|
	 *   <--__(dx1,dy1)    /(dx2,dy2)
 | 
						|
	 *   :    --__       /   :
 | 
						|
	 *   :        --__ /     :
 | 
						|
	 *   :            *(x,y) :
 | 
						|
	 *   :            |      :
 | 
						|
	 *   :            |     ..
 | 
						|
	 *    ....        |(dx3,dy3)
 | 
						|
	 *        ....    | ..
 | 
						|
	 *            ....V.
 | 
						|
	 */
 | 
						|
 | 
						|
	static const byte colour = 255;
 | 
						|
 | 
						|
	GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
 | 
						|
	GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
 | 
						|
	GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
 | 
						|
 | 
						|
	GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
 | 
						|
	GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
 | 
						|
	GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
 | 
						|
	GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
 | 
						|
	GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
 | 
						|
	GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the colour remap to be for the given colour.
 | 
						|
 * @param colour the new colour of the remap.
 | 
						|
 */
 | 
						|
static void SetColourRemap(TextColour colour)
 | 
						|
{
 | 
						|
	if (colour == TC_INVALID) return;
 | 
						|
 | 
						|
	if (colour & IS_PALETTE_COLOUR) {
 | 
						|
		_string_colourremap[1] = colour & ~IS_PALETTE_COLOUR;
 | 
						|
		_string_colourremap[2] = (_use_palette == PAL_DOS) ? 1 : 215;
 | 
						|
	} else {
 | 
						|
		_string_colourremap[1] = _string_colourmap[_use_palette][colour].text;
 | 
						|
		_string_colourremap[2] = _string_colourmap[_use_palette][colour].shadow;
 | 
						|
	}
 | 
						|
	_colour_remap_ptr = _string_colourremap;
 | 
						|
}
 | 
						|
 | 
						|
#if !defined(WITH_ICU)
 | 
						|
typedef WChar UChar;
 | 
						|
static UChar *HandleBiDiAndArabicShapes(UChar *text) { return text; }
 | 
						|
#else
 | 
						|
#include <unicode/ubidi.h>
 | 
						|
#include <unicode/ushape.h>
 | 
						|
 | 
						|
/**
 | 
						|
 * Function to be able to handle right-to-left text and Arabic chars properly.
 | 
						|
 *
 | 
						|
 * First: right-to-left (RTL) is stored 'logically' in almost all applications
 | 
						|
 *        and so do we. This means that their text is stored from right to the
 | 
						|
 *        left in memory and any non-RTL text (like numbers or English) are
 | 
						|
 *        then stored from left-to-right. When we want to actually draw the
 | 
						|
 *        text we need to reverse the RTL text in memory, which is what
 | 
						|
 *        happens in ubidi_writeReordered.
 | 
						|
 * Second: Arabic characters "differ" based on their context. To draw the
 | 
						|
 *        correct variant we pass it through u_shapeArabic. This function can
 | 
						|
 *        add or remove some characters. This is the reason for the lastof
 | 
						|
 *        so we know till where we can fill the output.
 | 
						|
 *
 | 
						|
 * Sadly enough these functions work with a custom character format, UChar,
 | 
						|
 * which isn't the same size as WChar. Because of that we need to transform
 | 
						|
 * our text first to UChars and then back to something we can use.
 | 
						|
 *
 | 
						|
 * To be able to truncate strings properly you must truncate before passing to
 | 
						|
 * this function. This way the logical begin of the string remains and the end
 | 
						|
 * gets chopped of instead of the other way around.
 | 
						|
 *
 | 
						|
 * The reshaping of Arabic characters might increase or decrease the width of
 | 
						|
 * the characters/string. So it might still overflow after truncation, though
 | 
						|
 * the chance is fairly slim as most characters get shorter instead of longer.
 | 
						|
 * @param buffer the buffer to read from/to
 | 
						|
 * @param lastof the end of the buffer
 | 
						|
 * @return the buffer to draw from
 | 
						|
 */
 | 
						|
static UChar *HandleBiDiAndArabicShapes(UChar *buffer)
 | 
						|
{
 | 
						|
	static UChar input_output[DRAW_STRING_BUFFER];
 | 
						|
	UChar intermediate[DRAW_STRING_BUFFER];
 | 
						|
 | 
						|
	UChar *t = buffer;
 | 
						|
	size_t length = 0;
 | 
						|
	while (*t != '\0' && length < lengthof(input_output) - 1) {
 | 
						|
		input_output[length++] = *t++;
 | 
						|
	}
 | 
						|
	input_output[length] = 0;
 | 
						|
 | 
						|
	UErrorCode err = U_ZERO_ERROR;
 | 
						|
	UBiDi *para = ubidi_openSized((int32_t)length, 0, &err);
 | 
						|
	if (para == NULL) return buffer;
 | 
						|
 | 
						|
	ubidi_setPara(para, input_output, (int32_t)length, _dynlang.text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
 | 
						|
	ubidi_writeReordered(para, intermediate, (int32_t)length, UBIDI_REMOVE_BIDI_CONTROLS, &err);
 | 
						|
	length = u_shapeArabic(intermediate, (int32_t)length, input_output, lengthof(input_output), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
 | 
						|
	ubidi_close(para);
 | 
						|
 | 
						|
	if (U_FAILURE(err)) return buffer;
 | 
						|
 | 
						|
	input_output[length] = '\0';
 | 
						|
	return input_output;
 | 
						|
}
 | 
						|
#endif /* WITH_ICU */
 | 
						|
 | 
						|
 | 
						|
/** Truncate a given string to a maximum width if neccessary.
 | 
						|
 * If the string is truncated, add three dots ('...') to show this.
 | 
						|
 * @param *str string that is checked and possibly truncated
 | 
						|
 * @param maxw maximum width in pixels of the string
 | 
						|
 * @param ignore_setxy whether to ignore SETX(Y) or not
 | 
						|
 * @param start_fontsize Fontsize to start the text with
 | 
						|
 * @return new width of (truncated) string
 | 
						|
 */
 | 
						|
static int TruncateString(char *str, int maxw, bool ignore_setxy, FontSize start_fontsize)
 | 
						|
{
 | 
						|
	int w = 0;
 | 
						|
	FontSize size = start_fontsize;
 | 
						|
	int ddd, ddd_w;
 | 
						|
 | 
						|
	WChar c;
 | 
						|
	char *ddd_pos;
 | 
						|
 | 
						|
	ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
 | 
						|
 | 
						|
	for (ddd_pos = str; (c = Utf8Consume(const_cast<const char **>(&str))) != '\0'; ) {
 | 
						|
		if (IsPrintable(c)) {
 | 
						|
			w += GetCharacterWidth(size, c);
 | 
						|
 | 
						|
			if (w > maxw) {
 | 
						|
				/* string got too big... insert dotdotdot, but make sure we do not
 | 
						|
				 * print anything beyond the string termination character. */
 | 
						|
				for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
 | 
						|
				*ddd_pos = '\0';
 | 
						|
				return ddd_w;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			if (c == SCC_SETX) {
 | 
						|
				if (!ignore_setxy) w = *str;
 | 
						|
				str++;
 | 
						|
			} else if (c == SCC_SETXY) {
 | 
						|
				if (!ignore_setxy) w = *str;
 | 
						|
				str += 2;
 | 
						|
			} else if (c == SCC_TINYFONT) {
 | 
						|
				size = FS_SMALL;
 | 
						|
				ddd = GetCharacterWidth(size, '.') * 3;
 | 
						|
			} else if (c == SCC_BIGFONT) {
 | 
						|
				size = FS_LARGE;
 | 
						|
				ddd = GetCharacterWidth(size, '.') * 3;
 | 
						|
			} else if (c == '\n') {
 | 
						|
				DEBUG(misc, 0, "Drawing string using newlines with DrawString instead of DrawStringMultiLine. Please notify the developers of this: [%s]", str);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Remember the last position where three dots fit. */
 | 
						|
		if (w + ddd < maxw) {
 | 
						|
			ddd_w = w + ddd;
 | 
						|
			ddd_pos = str;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped = false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the real width of the string.
 | 
						|
 * @param str the string to draw
 | 
						|
 * @param start_fontsize Fontsize to start the text with
 | 
						|
 * @return the width.
 | 
						|
 */
 | 
						|
static int GetStringWidth(const UChar *str, FontSize start_fontsize)
 | 
						|
{
 | 
						|
	FontSize size = start_fontsize;
 | 
						|
	int max_width;
 | 
						|
	int width;
 | 
						|
	WChar c;
 | 
						|
 | 
						|
	width = max_width = 0;
 | 
						|
	for (;;) {
 | 
						|
		c = *str++;
 | 
						|
		if (c == 0) break;
 | 
						|
		if (IsPrintable(c)) {
 | 
						|
			width += GetCharacterWidth(size, c);
 | 
						|
		} else {
 | 
						|
			switch (c) {
 | 
						|
				case SCC_SETX:
 | 
						|
				case SCC_SETXY:
 | 
						|
					/* At this point there is no SCC_SETX(Y) anymore */
 | 
						|
					NOT_REACHED();
 | 
						|
					break;
 | 
						|
				case SCC_TINYFONT: size = FS_SMALL; break;
 | 
						|
				case SCC_BIGFONT:  size = FS_LARGE; break;
 | 
						|
				case '\n':
 | 
						|
					max_width = max(max_width, width);
 | 
						|
					break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return max(max_width, width);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw string, possibly truncated to make it fit in its allocated space
 | 
						|
 *
 | 
						|
 * @param left   The left most position to draw on.
 | 
						|
 * @param right  The right most position to draw on.
 | 
						|
 * @param top    The top most position to draw on.
 | 
						|
 * @param str    String to draw.
 | 
						|
 * @param last   The end of the string buffer to draw.
 | 
						|
 * @param params Text drawing parameters.
 | 
						|
 * @param align  The alignment of the string when drawing left-to-right. In the
 | 
						|
 *               case a right-to-left language is chosen this is inverted so it
 | 
						|
 *               will be drawn in the right direction.
 | 
						|
 * @param underline Whether to underline what has been drawn or not.
 | 
						|
 * @param truncate  Whether to truncate the string or not.
 | 
						|
 *
 | 
						|
 * @return In case of left or center alignment the right most pixel we have drawn to.
 | 
						|
 *         In case of right alignment the left most pixel we have drawn to.
 | 
						|
 */
 | 
						|
static int DrawString(int left, int right, int top, char *str, const char *last, DrawStringParams ¶ms, StringAlignment align, bool underline = false, bool truncate = true)
 | 
						|
{
 | 
						|
	/* We need the outer limits of both left/right */
 | 
						|
	int min_left = INT32_MAX;
 | 
						|
	int max_right = INT32_MIN;
 | 
						|
 | 
						|
	int initial_left = left;
 | 
						|
	int initial_right = right;
 | 
						|
	int initial_top = top;
 | 
						|
 | 
						|
	if (truncate) TruncateString(str, right - left + 1, (align & SA_STRIP) == SA_STRIP, params.fontsize);
 | 
						|
 | 
						|
	/*
 | 
						|
	 * To support SETX and SETXY properly with RTL languages we have to
 | 
						|
	 * calculate the offsets from the right. To do this we need to split
 | 
						|
	 * the string and draw the parts separated by SETX(Y).
 | 
						|
	 * So here we split
 | 
						|
	 */
 | 
						|
	static SmallVector<UChar *, 4> setx_offsets;
 | 
						|
	setx_offsets.Clear();
 | 
						|
 | 
						|
	UChar draw_buffer[DRAW_STRING_BUFFER];
 | 
						|
	UChar *p = draw_buffer;
 | 
						|
 | 
						|
	*setx_offsets.Append() = p;
 | 
						|
 | 
						|
	char *loc = str;
 | 
						|
	for (;;) {
 | 
						|
		WChar c;
 | 
						|
		/* We cannot use Utf8Consume as we need the location of the SETX(Y) */
 | 
						|
		size_t len = Utf8Decode(&c, loc);
 | 
						|
		*p++ = c;
 | 
						|
 | 
						|
		if (c == '\0') break;
 | 
						|
		if (p >= lastof(draw_buffer) - 3) {
 | 
						|
			/* Make sure we never overflow (even if copying SCC_SETX(Y)). */
 | 
						|
			*p = '\0';
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		if (c != SCC_SETX && c != SCC_SETXY) {
 | 
						|
			loc += len;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (align & SA_STRIP) {
 | 
						|
			/* We do not want to keep the SETX(Y)!. It was already copied, so
 | 
						|
			 * remove it and undo the incrementing of the pointer! */
 | 
						|
			*p-- = '\0';
 | 
						|
			loc += len + (c == SCC_SETXY ? 2 : 1);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if ((align & SA_MASK) != SA_LEFT) {
 | 
						|
			DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
 | 
						|
 | 
						|
			/* For left alignment and change the left so it will roughly be in the
 | 
						|
			 * middle. This will never cause the string to be completely centered,
 | 
						|
			 * but once SETX is used you cannot be sure the actual content of the
 | 
						|
			 * string is centered, so it doesn't really matter. */
 | 
						|
			align = SA_LEFT | SA_FORCE;
 | 
						|
			initial_left = left = max(left, (left + right - (int)GetStringBoundingBox(str).width) / 2);
 | 
						|
		}
 | 
						|
 | 
						|
		/* We add the begin of the string, but don't add it twice */
 | 
						|
		if (p != draw_buffer) {
 | 
						|
			*setx_offsets.Append() = p;
 | 
						|
			p[-1] = '\0';
 | 
						|
			*p++ = c;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Skip the SCC_SETX(Y) ... */
 | 
						|
		loc += len;
 | 
						|
		/* ... copy the x coordinate ... */
 | 
						|
		*p++ = *loc++;
 | 
						|
		/* ... and finally copy the y coordinate if it exists */
 | 
						|
		if (c == SCC_SETXY) *p++ = *loc++;
 | 
						|
	}
 | 
						|
 | 
						|
	/* In case we have a RTL language we swap the alignment. */
 | 
						|
	if (!(align & SA_FORCE) && _dynlang.text_dir == TD_RTL && align != SA_CENTER) align ^= SA_RIGHT;
 | 
						|
 | 
						|
	for (UChar **iter = setx_offsets.Begin(); iter != setx_offsets.End(); iter++) {
 | 
						|
		UChar *to_draw = *iter;
 | 
						|
		int offset = 0;
 | 
						|
 | 
						|
		/* Skip the SETX(Y) and set the appropriate offsets. */
 | 
						|
		if (*to_draw == SCC_SETX || *to_draw == SCC_SETXY) {
 | 
						|
			to_draw++;
 | 
						|
			offset = *to_draw++;
 | 
						|
			if (*to_draw == SCC_SETXY) top = initial_top + *to_draw++;
 | 
						|
		}
 | 
						|
 | 
						|
		to_draw = HandleBiDiAndArabicShapes(to_draw);
 | 
						|
		int w = GetStringWidth(to_draw, params.fontsize);
 | 
						|
 | 
						|
		/* right is the right most position to draw on. In this case we want to do
 | 
						|
		 * calculations with the width of the string. In comparison right can be
 | 
						|
		 * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
 | 
						|
		 * So most +1/-1 additions are to move from lengthof to 'indices'.
 | 
						|
		 */
 | 
						|
		switch (align & SA_MASK) {
 | 
						|
			case SA_LEFT:
 | 
						|
				/* right + 1 = left + w */
 | 
						|
				left = initial_left + offset;
 | 
						|
				right = left + w - 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case SA_CENTER:
 | 
						|
				left  = RoundDivSU(initial_right + 1 + initial_left - w, 2);
 | 
						|
				/* right + 1 = left + w */
 | 
						|
				right = left + w - 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case SA_RIGHT:
 | 
						|
				left = initial_right + 1 - w - offset;
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				NOT_REACHED();
 | 
						|
		}
 | 
						|
 | 
						|
		min_left  = min(left, min_left);
 | 
						|
		max_right = max(right, max_right);
 | 
						|
 | 
						|
		ReallyDoDrawString(to_draw, left, top, params, !truncate);
 | 
						|
		if (underline) {
 | 
						|
			GfxFillRect(left, top + FONT_HEIGHT_NORMAL, right, top + FONT_HEIGHT_NORMAL, _string_colourremap[1]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return align == SA_RIGHT ? min_left : max_right;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw string, possibly truncated to make it fit in its allocated space
 | 
						|
 *
 | 
						|
 * @param left   The left most position to draw on.
 | 
						|
 * @param right  The right most position to draw on.
 | 
						|
 * @param top    The top most position to draw on.
 | 
						|
 * @param str    String to draw.
 | 
						|
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 | 
						|
 * @param align  The alignment of the string when drawing left-to-right. In the
 | 
						|
 *               case a right-to-left language is chosen this is inverted so it
 | 
						|
 *               will be drawn in the right direction.
 | 
						|
 * @param underline Whether to underline what has been drawn or not.
 | 
						|
 */
 | 
						|
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline)
 | 
						|
{
 | 
						|
	char buffer[DRAW_STRING_BUFFER];
 | 
						|
	strecpy(buffer, str, lastof(buffer));
 | 
						|
	DrawStringParams params(colour);
 | 
						|
	return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw string, possibly truncated to make it fit in its allocated space
 | 
						|
 *
 | 
						|
 * @param left   The left most position to draw on.
 | 
						|
 * @param right  The right most position to draw on.
 | 
						|
 * @param top    The top most position to draw on.
 | 
						|
 * @param str    String to draw.
 | 
						|
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 | 
						|
 * @param align  The alignment of the string when drawing left-to-right. In the
 | 
						|
 *               case a right-to-left language is chosen this is inverted so it
 | 
						|
 *               will be drawn in the right direction.
 | 
						|
 * @param underline Whether to underline what has been drawn or not.
 | 
						|
 */
 | 
						|
int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline)
 | 
						|
{
 | 
						|
	char buffer[DRAW_STRING_BUFFER];
 | 
						|
	GetString(buffer, str, lastof(buffer));
 | 
						|
	DrawStringParams params(colour);
 | 
						|
	return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * 'Correct' a string to a maximum length. Longer strings will be cut into
 | 
						|
 * additional lines at whitespace characters if possible. The string parameter
 | 
						|
 * is modified with terminating characters mid-string which are the
 | 
						|
 * placeholders for the newlines.
 | 
						|
 * The string WILL be truncated if there was no whitespace for the current
 | 
						|
 * line's maximum width.
 | 
						|
 *
 | 
						|
 * @note To know if the terminating '\0' is the string end or just a
 | 
						|
 * newline, the returned 'num' value should be consulted. The num'th '\0',
 | 
						|
 * starting with index 0 is the real string end.
 | 
						|
 *
 | 
						|
 * @param str string to check and correct for length restrictions
 | 
						|
 * @param last the last valid location (for '\0') in the buffer of str
 | 
						|
 * @param maxw the maximum width the string can have on one line
 | 
						|
 * @param start_fontsize Fontsize to start the text with
 | 
						|
 * @return return a 32bit wide number consisting of 2 packed values:
 | 
						|
 *  0 - 15 the number of lines ADDED to the string
 | 
						|
 * 16 - 31 the fontsize in which the length calculation was done at
 | 
						|
 */
 | 
						|
uint32 FormatStringLinebreaks(char *str, const char *last, int maxw, FontSize start_fontsize)
 | 
						|
{
 | 
						|
	FontSize size = start_fontsize;
 | 
						|
	int num = 0;
 | 
						|
 | 
						|
	assert(maxw > 0);
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		/* The character *after* the last space. */
 | 
						|
		char *last_space = NULL;
 | 
						|
		int w = 0;
 | 
						|
 | 
						|
		for (;;) {
 | 
						|
			WChar c = Utf8Consume(const_cast<const char **>(&str));
 | 
						|
			/* whitespace is where we will insert the line-break */
 | 
						|
			if (IsWhitespace(c)) last_space = str;
 | 
						|
 | 
						|
			if (IsPrintable(c)) {
 | 
						|
				int char_w = GetCharacterWidth(size, c);
 | 
						|
				w += char_w;
 | 
						|
				if (w > maxw) {
 | 
						|
					/* The string is longer than maximum width so we need to decide
 | 
						|
					 * what to do with it. */
 | 
						|
					if (w == char_w) {
 | 
						|
						/* The character is wider than allowed width; don't know
 | 
						|
						 * what to do with this case... bail out! */
 | 
						|
						return num + (size << 16);
 | 
						|
					}
 | 
						|
					if (last_space == NULL) {
 | 
						|
						/* No space has been found. Just terminate at our current
 | 
						|
						 * location. This usually happens for languages that do not
 | 
						|
						 * require spaces in strings, like Chinese, Japanese and
 | 
						|
						 * Korean. For other languages terminating mid-word might
 | 
						|
						 * not be the best, but terminating the whole string instead
 | 
						|
						 * of continuing the word at the next line is worse. */
 | 
						|
						str = Utf8PrevChar(str);
 | 
						|
						size_t len = strlen(str);
 | 
						|
						char *terminator = str + len;
 | 
						|
 | 
						|
						/* The string location + length of the string + 1 for '\0'
 | 
						|
						 * always fits; otherwise there's no trailing '\0' and it
 | 
						|
						 * it not a valid string. */
 | 
						|
						assert(terminator <= last);
 | 
						|
						assert(*terminator == '\0');
 | 
						|
 | 
						|
						/* If the string is too long we have to terminate it earlier. */
 | 
						|
						if (terminator == last) {
 | 
						|
							/* Get the 'begin' of the previous character and make that
 | 
						|
							 * the terminator of the string; we truncate it 'early'. */
 | 
						|
							*Utf8PrevChar(terminator) = '\0';
 | 
						|
							len = strlen(str);
 | 
						|
						}
 | 
						|
						/* Also move the terminator! */
 | 
						|
						memmove(str + 1, str, len + 1);
 | 
						|
						*str = '\0';
 | 
						|
						/* str needs to point to the character *after* the last space */
 | 
						|
						str++;
 | 
						|
					} else {
 | 
						|
						/* A space is found; perfect place to terminate */
 | 
						|
						str = last_space;
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				switch (c) {
 | 
						|
					case '\0': return num + (size << 16);
 | 
						|
					case SCC_SETX:  str++; break;
 | 
						|
					case SCC_SETXY: str += 2; break;
 | 
						|
					case SCC_TINYFONT: size = FS_SMALL; break;
 | 
						|
					case SCC_BIGFONT:  size = FS_LARGE; break;
 | 
						|
					case '\n': goto end_of_inner_loop;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
end_of_inner_loop:
 | 
						|
		/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
 | 
						|
		 * and increase linecount. We use Utf8PrevChar() as also non 1 char long
 | 
						|
		 * whitespace seperators are supported */
 | 
						|
		num++;
 | 
						|
		char *s = Utf8PrevChar(str);
 | 
						|
		*s++ = '\0';
 | 
						|
 | 
						|
		/* In which case (see above) we will shift remainder to left and close the gap */
 | 
						|
		if (str - s >= 1) {
 | 
						|
			for (; str[-1] != '\0';) *s++ = *str++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Calculates height of string (in pixels). Accepts multiline string with '\0' as separators.
 | 
						|
 * @param src string to check
 | 
						|
 * @param num number of extra lines (output of FormatStringLinebreaks())
 | 
						|
 * @param start_fontsize Fontsize to start the text with
 | 
						|
 * @note assumes text won't be truncated. FormatStringLinebreaks() is a good way to ensure that.
 | 
						|
 * @return height of pixels of string when it is drawn
 | 
						|
 */
 | 
						|
static int GetMultilineStringHeight(const char *src, int num, FontSize start_fontsize)
 | 
						|
{
 | 
						|
	int maxy = 0;
 | 
						|
	int y = 0;
 | 
						|
	int fh = GetCharacterHeight(start_fontsize);
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		WChar c = Utf8Consume(&src);
 | 
						|
 | 
						|
		switch (c) {
 | 
						|
			case 0:            y += fh; if (--num < 0) return maxy; break;
 | 
						|
			case '\n':         y += fh;                             break;
 | 
						|
			case SCC_SETX:     src++;                               break;
 | 
						|
			case SCC_SETXY:    src++; y = (int)*src++;              break;
 | 
						|
			case SCC_TINYFONT: fh = GetCharacterHeight(FS_SMALL);   break;
 | 
						|
			case SCC_BIGFONT:  fh = GetCharacterHeight(FS_LARGE);   break;
 | 
						|
			default:           maxy = max<int>(maxy, y + fh);       break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Calculates height of string (in pixels). The string is changed to a multiline string if needed.
 | 
						|
 * @param str string to check
 | 
						|
 * @param maxw maximum string width
 | 
						|
 * @return height of pixels of string when it is drawn
 | 
						|
 */
 | 
						|
int GetStringHeight(StringID str, int maxw)
 | 
						|
{
 | 
						|
	char buffer[DRAW_STRING_BUFFER];
 | 
						|
 | 
						|
	GetString(buffer, str, lastof(buffer));
 | 
						|
 | 
						|
	uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
 | 
						|
 | 
						|
	return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
 | 
						|
}
 | 
						|
 | 
						|
/** Calculate string bounding box for multi-line strings.
 | 
						|
 * @param str        String to check.
 | 
						|
 * @param suggestion Suggested bounding box.
 | 
						|
 * @return Bounding box for the multi-line string, may be bigger than \a suggestion.
 | 
						|
 */
 | 
						|
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
 | 
						|
{
 | 
						|
	Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
 | 
						|
	return box;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw string, possibly over multiple lines.
 | 
						|
 *
 | 
						|
 * @param left   The left most position to draw on.
 | 
						|
 * @param right  The right most position to draw on.
 | 
						|
 * @param top    The top most position to draw on.
 | 
						|
 * @param bottom The bottom most position to draw on.
 | 
						|
 * @param str    String to draw.
 | 
						|
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 | 
						|
 * @param align  The alignment of the string when drawing left-to-right. In the
 | 
						|
 *               case a right-to-left language is chosen this is inverted so it
 | 
						|
 *               will be drawn in the right direction.
 | 
						|
 * @param underline Whether to underline all strings
 | 
						|
 *
 | 
						|
 * @return The bottom to where we have written.
 | 
						|
 */
 | 
						|
int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline)
 | 
						|
{
 | 
						|
	int maxw = right - left + 1;
 | 
						|
	int maxh = bottom - top + 1;
 | 
						|
 | 
						|
	/* It makes no sense to even try if it can't be drawn anyway, or
 | 
						|
	 * do we really want to support fonts of 0 or less pixels high? */
 | 
						|
	if (maxh <= 0) return top;
 | 
						|
 | 
						|
	char buffer[DRAW_STRING_BUFFER];
 | 
						|
	GetString(buffer, str, lastof(buffer));
 | 
						|
 | 
						|
	uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
 | 
						|
	int num = GB(tmp, 0, 16);
 | 
						|
 | 
						|
	int mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
 | 
						|
	int total_height = (num + 1) * mt;
 | 
						|
 | 
						|
	if (total_height > maxh) {
 | 
						|
		/* Check there's room enough for at least one line. */
 | 
						|
		if (maxh < mt) return top;
 | 
						|
 | 
						|
		num = maxh / mt - 1;
 | 
						|
		total_height = (num + 1) * mt;
 | 
						|
	}
 | 
						|
 | 
						|
	int y = (align == SA_CENTER) ? RoundDivSU(bottom + top - total_height, 2) : top;
 | 
						|
	const char *src = buffer;
 | 
						|
 | 
						|
	DrawStringParams params(colour);
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		char buf2[DRAW_STRING_BUFFER];
 | 
						|
		strecpy(buf2, src, lastof(buf2));
 | 
						|
		DrawString(left, right, y, buf2, lastof(buf2), params, align, underline, false);
 | 
						|
 | 
						|
		for (;;) {
 | 
						|
			WChar c = Utf8Consume(&src);
 | 
						|
			if (c == 0) {
 | 
						|
				y += mt;
 | 
						|
				if (--num < 0) {
 | 
						|
					return y;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			} else if (c == SCC_SETX) {
 | 
						|
				src++;
 | 
						|
			} else if (c == SCC_SETXY) {
 | 
						|
				src += 2;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Return the string dimension in pixels. The height and width are returned
 | 
						|
 * in a single Dimension value. TINYFONT, BIGFONT modifiers are only
 | 
						|
 * supported as the first character of the string. The returned dimensions
 | 
						|
 * are therefore a rough estimation correct for all the current strings
 | 
						|
 * but not every possible combination
 | 
						|
 * @param str string to calculate pixel-width
 | 
						|
 * @param start_fontsize Fontsize to start the text with
 | 
						|
 * @return string width and height in pixels */
 | 
						|
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
 | 
						|
{
 | 
						|
	FontSize size = start_fontsize;
 | 
						|
	Dimension br;
 | 
						|
	uint max_width;
 | 
						|
	WChar c;
 | 
						|
 | 
						|
	br.width = br.height = max_width = 0;
 | 
						|
	for (;;) {
 | 
						|
		c = Utf8Consume(&str);
 | 
						|
		if (c == 0) break;
 | 
						|
		if (IsPrintable(c)) {
 | 
						|
			br.width += GetCharacterWidth(size, c);
 | 
						|
		} else {
 | 
						|
			switch (c) {
 | 
						|
				case SCC_SETX: br.width = max((uint)*str++, br.width); break;
 | 
						|
				case SCC_SETXY:
 | 
						|
					br.width  = max((uint)*str++, br.width);
 | 
						|
					br.height = max((uint)*str++, br.height);
 | 
						|
					break;
 | 
						|
				case SCC_TINYFONT: size = FS_SMALL; break;
 | 
						|
				case SCC_BIGFONT:  size = FS_LARGE; break;
 | 
						|
				case '\n':
 | 
						|
					br.height += GetCharacterHeight(size);
 | 
						|
					if (br.width > max_width) max_width = br.width;
 | 
						|
					br.width = 0;
 | 
						|
					break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	br.height += GetCharacterHeight(size);
 | 
						|
 | 
						|
	br.width  = max(br.width, max_width);
 | 
						|
	return br;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get bounding box of a string. Uses parameters set by #DParam if needed.
 | 
						|
 * Has the same restrictions as #GetStringBoundingBox(const char *str).
 | 
						|
 * @param strid String to examine.
 | 
						|
 * @return Width and height of the bounding box for the string in pixels.
 | 
						|
 */
 | 
						|
Dimension GetStringBoundingBox(StringID strid)
 | 
						|
{
 | 
						|
	char buffer[DRAW_STRING_BUFFER];
 | 
						|
 | 
						|
	GetString(buffer, strid, lastof(buffer));
 | 
						|
	return GetStringBoundingBox(buffer);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw single character horizontally centered around (x,y)
 | 
						|
 * @param c           Character (glyph) to draw
 | 
						|
 * @param x           X position to draw character
 | 
						|
 * @param y           Y position to draw character
 | 
						|
 * @param colour      Colour to use, see DoDrawString() for details
 | 
						|
 */
 | 
						|
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
 | 
						|
{
 | 
						|
	SetColourRemap(colour);
 | 
						|
	GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
 | 
						|
}
 | 
						|
 | 
						|
/** Draw a string at the given coordinates with the given colour.
 | 
						|
 *  While drawing the string, parse it in case some formatting is specified,
 | 
						|
 *  like new colour, new size or even positionning.
 | 
						|
 * @param string              The string to draw. This is already bidi reordered.
 | 
						|
 * @param x                   Offset from left side of the screen
 | 
						|
 * @param y                   Offset from top side of the screen
 | 
						|
 * @param params              Text drawing parameters
 | 
						|
 * @param parse_string_also_when_clipped
 | 
						|
 *                            By default, always test the available space where to draw the string.
 | 
						|
 *                            When in multipline drawing, it would already be done,
 | 
						|
 *                            so no need to re-perform the same kind (more or less) of verifications.
 | 
						|
 *                            It's not only an optimisation, it's also a way to ensures the string will be parsed
 | 
						|
 *                            (as there are certain side effects on global variables, which are important for the next line)
 | 
						|
 * @return                    the x-coordinates where the drawing has finished.
 | 
						|
 *                            If nothing is drawn, the originally passed x-coordinate is returned
 | 
						|
 */
 | 
						|
static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped)
 | 
						|
{
 | 
						|
	DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
	UChar c;
 | 
						|
	int xo = x;
 | 
						|
 | 
						|
	if (!parse_string_also_when_clipped) {
 | 
						|
		/* in "mode multiline", the available space have been verified. Not in regular one.
 | 
						|
		 * So if the string cannot be drawn, return the original start to say so.*/
 | 
						|
		if (x >= dpi->left + dpi->width || y >= dpi->top + dpi->height) return x;
 | 
						|
	}
 | 
						|
 | 
						|
switch_colour:;
 | 
						|
	SetColourRemap(params.cur_colour);
 | 
						|
 | 
						|
check_bounds:
 | 
						|
	if (y + _max_char_height <= dpi->top || dpi->top + dpi->height <= y) {
 | 
						|
skip_char:;
 | 
						|
		for (;;) {
 | 
						|
			c = *string++;
 | 
						|
			if (!IsPrintable(c)) goto skip_cont;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		c = *string++;
 | 
						|
skip_cont:;
 | 
						|
		if (c == 0) {
 | 
						|
			return x;  // Nothing more to draw, get out. And here is the new x position
 | 
						|
		}
 | 
						|
		if (IsPrintable(c)) {
 | 
						|
			if (x >= dpi->left + dpi->width) goto skip_char;
 | 
						|
			if (x + _max_char_width >= dpi->left) {
 | 
						|
				GfxMainBlitter(GetGlyph(params.fontsize, c), x, y, BM_COLOUR_REMAP);
 | 
						|
			}
 | 
						|
			x += GetCharacterWidth(params.fontsize, c);
 | 
						|
		} else if (c == '\n') { // newline = {}
 | 
						|
			x = xo;  // We require a new line, so the x coordinate is reset
 | 
						|
			y += GetCharacterHeight(params.fontsize);
 | 
						|
			goto check_bounds;
 | 
						|
		} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change colour?
 | 
						|
			params.prev_colour = params.cur_colour;
 | 
						|
			params.cur_colour = (TextColour)(c - SCC_BLUE);
 | 
						|
			goto switch_colour;
 | 
						|
		} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous colour
 | 
						|
			Swap(params.cur_colour, params.prev_colour);
 | 
						|
			goto switch_colour;
 | 
						|
		} else if (c == SCC_SETX || c == SCC_SETXY) { // {SETX}/{SETXY}
 | 
						|
			/* The characters are handled before calling this. */
 | 
						|
			NOT_REACHED();
 | 
						|
		} else if (c == SCC_TINYFONT) { // {TINYFONT}
 | 
						|
			params.fontsize = FS_SMALL;
 | 
						|
		} else if (c == SCC_BIGFONT) { // {BIGFONT}
 | 
						|
			params.fontsize = FS_LARGE;
 | 
						|
		} else {
 | 
						|
			DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the size of a sprite.
 | 
						|
 * @param sprid Sprite to examine.
 | 
						|
 * @return Sprite size in pixels.
 | 
						|
 * @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
 | 
						|
 */
 | 
						|
Dimension GetSpriteSize(SpriteID sprid)
 | 
						|
{
 | 
						|
	const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
 | 
						|
 | 
						|
	Dimension d;
 | 
						|
	d.width  = max<int>(0, sprite->x_offs + sprite->width);
 | 
						|
	d.height = max<int>(0, sprite->y_offs + sprite->height);
 | 
						|
	return d;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw a sprite.
 | 
						|
 * @param img  Image number to draw
 | 
						|
 * @param pal  Palette to use.
 | 
						|
 * @param x    Left coordinate of image
 | 
						|
 * @param y    Top coordinate of image
 | 
						|
 * @param sub  If available, draw only specified part of the sprite
 | 
						|
 */
 | 
						|
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
 | 
						|
{
 | 
						|
	SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
 | 
						|
	if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
 | 
						|
		_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
 | 
						|
		GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
 | 
						|
	} else if (pal != PAL_NONE) {
 | 
						|
		_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
 | 
						|
		GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
 | 
						|
	} else {
 | 
						|
		GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
 | 
						|
{
 | 
						|
	const DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
	Blitter::BlitterParams bp;
 | 
						|
 | 
						|
	/* Amount of pixels to clip from the source sprite */
 | 
						|
	int clip_left   = (sub != NULL ? max(0,                   -sprite->x_offs + sub->left       ) : 0);
 | 
						|
	int clip_top    = (sub != NULL ? max(0,                   -sprite->y_offs + sub->top        ) : 0);
 | 
						|
	int clip_right  = (sub != NULL ? max(0, sprite->width  - (-sprite->x_offs + sub->right  + 1)) : 0);
 | 
						|
	int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
 | 
						|
 | 
						|
	if (clip_left + clip_right >= sprite->width) return;
 | 
						|
	if (clip_top + clip_bottom >= sprite->height) return;
 | 
						|
 | 
						|
	/* Move to the correct offset */
 | 
						|
	x += sprite->x_offs;
 | 
						|
	y += sprite->y_offs;
 | 
						|
 | 
						|
	/* Copy the main data directly from the sprite */
 | 
						|
	bp.sprite = sprite->data;
 | 
						|
	bp.sprite_width = sprite->width;
 | 
						|
	bp.sprite_height = sprite->height;
 | 
						|
	bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
 | 
						|
	bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
 | 
						|
	bp.top = 0;
 | 
						|
	bp.left = 0;
 | 
						|
	bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
 | 
						|
	bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
 | 
						|
 | 
						|
	x += ScaleByZoom(bp.skip_left, dpi->zoom);
 | 
						|
	y += ScaleByZoom(bp.skip_top, dpi->zoom);
 | 
						|
 | 
						|
	bp.dst = dpi->dst_ptr;
 | 
						|
	bp.pitch = dpi->pitch;
 | 
						|
	bp.remap = _colour_remap_ptr;
 | 
						|
 | 
						|
	assert(sprite->width > 0);
 | 
						|
	assert(sprite->height > 0);
 | 
						|
 | 
						|
	if (bp.width <= 0) return;
 | 
						|
	if (bp.height <= 0) return;
 | 
						|
 | 
						|
	y -= dpi->top;
 | 
						|
	/* Check for top overflow */
 | 
						|
	if (y < 0) {
 | 
						|
		bp.height -= -UnScaleByZoom(y, dpi->zoom);
 | 
						|
		if (bp.height <= 0) return;
 | 
						|
		bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
 | 
						|
		y = 0;
 | 
						|
	} else {
 | 
						|
		bp.top = UnScaleByZoom(y, dpi->zoom);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check for bottom overflow */
 | 
						|
	y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
 | 
						|
	if (y > 0) {
 | 
						|
		bp.height -= UnScaleByZoom(y, dpi->zoom);
 | 
						|
		if (bp.height <= 0) return;
 | 
						|
	}
 | 
						|
 | 
						|
	x -= dpi->left;
 | 
						|
	/* Check for left overflow */
 | 
						|
	if (x < 0) {
 | 
						|
		bp.width -= -UnScaleByZoom(x, dpi->zoom);
 | 
						|
		if (bp.width <= 0) return;
 | 
						|
		bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
 | 
						|
		x = 0;
 | 
						|
	} else {
 | 
						|
		bp.left = UnScaleByZoom(x, dpi->zoom);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check for right overflow */
 | 
						|
	x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
 | 
						|
	if (x > 0) {
 | 
						|
		bp.width -= UnScaleByZoom(x, dpi->zoom);
 | 
						|
		if (bp.width <= 0) return;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
 | 
						|
	assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
 | 
						|
 | 
						|
	/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
 | 
						|
	if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
 | 
						|
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
		void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
 | 
						|
		void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
 | 
						|
 | 
						|
		void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
 | 
						|
 | 
						|
		if (topleft <= clicked && clicked <= bottomright) {
 | 
						|
			uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
 | 
						|
			if (offset < (uint)bp.width) {
 | 
						|
				_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
 | 
						|
}
 | 
						|
 | 
						|
void DoPaletteAnimations();
 | 
						|
 | 
						|
void GfxInitPalettes()
 | 
						|
{
 | 
						|
	memcpy(_cur_palette, _palettes[_use_palette], sizeof(_cur_palette));
 | 
						|
 | 
						|
	DoPaletteAnimations();
 | 
						|
	_pal_first_dirty = 0;
 | 
						|
	_pal_count_dirty = 256;
 | 
						|
}
 | 
						|
 | 
						|
#define EXTR(p, q) (((uint16)(_palette_animation_counter * (p)) * (q)) >> 16)
 | 
						|
#define EXTR2(p, q) (((uint16)(~_palette_animation_counter * (p)) * (q)) >> 16)
 | 
						|
 | 
						|
void DoPaletteAnimations()
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	const Colour *s;
 | 
						|
	const ExtraPaletteValues *ev = &_extra_palette_values;
 | 
						|
	/* Amount of colours to be rotated.
 | 
						|
	 * A few more for the DOS palette, because the water colours are
 | 
						|
	 * 245-254 for DOS and 217-226 for Windows.  */
 | 
						|
	const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
 | 
						|
	Colour old_val[PALETTE_ANIM_SIZE_DOS];
 | 
						|
	const int oldval_size = colour_rotation_amount * sizeof(*old_val);
 | 
						|
	const uint old_tc = _palette_animation_counter;
 | 
						|
	uint i;
 | 
						|
	uint j;
 | 
						|
 | 
						|
	if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 | 
						|
		_palette_animation_counter = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	Colour *palette_pos = &_cur_palette[PALETTE_ANIM_SIZE_START];  // Points to where animations are taking place on the palette
 | 
						|
	/* Makes a copy of the current anmation palette in old_val,
 | 
						|
	 * so the work on the current palette could be compared, see if there has been any changes */
 | 
						|
	memcpy(old_val, palette_pos, oldval_size);
 | 
						|
 | 
						|
	/* Dark blue water */
 | 
						|
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
 | 
						|
	j = EXTR(320, EPV_CYCLES_DARK_WATER);
 | 
						|
	for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
 | 
						|
		*palette_pos++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == EPV_CYCLES_DARK_WATER) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Glittery water; jumps over 3 colours each cycle! */
 | 
						|
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
 | 
						|
	j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
 | 
						|
	for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
 | 
						|
		*palette_pos++ = s[j];
 | 
						|
		j += 3;
 | 
						|
		if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Fizzy Drink bubbles animation */
 | 
						|
	s = ev->fizzy_drink;
 | 
						|
	j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
 | 
						|
	for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
 | 
						|
		*palette_pos++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Oil refinery fire animation */
 | 
						|
	s = ev->oil_refinery;
 | 
						|
	j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
 | 
						|
	for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
 | 
						|
		*palette_pos++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Radio tower blinking */
 | 
						|
	{
 | 
						|
		byte i = (_palette_animation_counter >> 1) & 0x7F;
 | 
						|
		byte v;
 | 
						|
 | 
						|
		if (i < 0x3f) {
 | 
						|
			v = 255;
 | 
						|
		} else if (i < 0x4A || i >= 0x75) {
 | 
						|
			v = 128;
 | 
						|
		} else {
 | 
						|
			v = 20;
 | 
						|
		}
 | 
						|
		palette_pos->r = v;
 | 
						|
		palette_pos->g = 0;
 | 
						|
		palette_pos->b = 0;
 | 
						|
		palette_pos++;
 | 
						|
 | 
						|
		i ^= 0x40;
 | 
						|
		if (i < 0x3f) {
 | 
						|
			v = 255;
 | 
						|
		} else if (i < 0x4A || i >= 0x75) {
 | 
						|
			v = 128;
 | 
						|
		} else {
 | 
						|
			v = 20;
 | 
						|
		}
 | 
						|
		palette_pos->r = v;
 | 
						|
		palette_pos->g = 0;
 | 
						|
		palette_pos->b = 0;
 | 
						|
		palette_pos++;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Handle lighthouse and stadium animation */
 | 
						|
	s = ev->lighthouse;
 | 
						|
	j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
 | 
						|
	for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
 | 
						|
		*palette_pos++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Animate water for old DOS graphics */
 | 
						|
	if (_use_palette == PAL_DOS) {
 | 
						|
		/* Dark blue water DOS */
 | 
						|
		s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
 | 
						|
		j = EXTR(320, EPV_CYCLES_DARK_WATER);
 | 
						|
		for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
 | 
						|
			*palette_pos++ = s[j];
 | 
						|
			j++;
 | 
						|
			if (j == EPV_CYCLES_DARK_WATER) j = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Glittery water DOS */
 | 
						|
		s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
 | 
						|
		j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
 | 
						|
		for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
 | 
						|
			*palette_pos++ = s[j];
 | 
						|
			j += 3;
 | 
						|
			if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 | 
						|
		_palette_animation_counter = old_tc;
 | 
						|
	} else {
 | 
						|
		if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], oldval_size) != 0) {
 | 
						|
			/* Did we changed anything on the palette? Seems so.  Mark it as dirty */
 | 
						|
			_pal_first_dirty = PALETTE_ANIM_SIZE_START;
 | 
						|
			_pal_count_dirty = colour_rotation_amount;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Initialize _stringwidth_table cache */
 | 
						|
void LoadStringWidthTable()
 | 
						|
{
 | 
						|
	_max_char_height = 0;
 | 
						|
	_max_char_width  = 0;
 | 
						|
 | 
						|
	for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
 | 
						|
		_max_char_height = max<int>(_max_char_height, GetCharacterHeight(fs));
 | 
						|
		for (uint i = 0; i != 224; i++) {
 | 
						|
			_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
 | 
						|
			_max_char_width = max<int>(_max_char_width, _stringwidth_table[fs][i]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Needed because they need to be 1 more than the widest. */
 | 
						|
	_max_char_height++;
 | 
						|
	_max_char_width++;
 | 
						|
 | 
						|
	ReInitAllWindows();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return width of character glyph.
 | 
						|
 * @param size  Font of the character
 | 
						|
 * @param key   Character code glyph
 | 
						|
 * @return Width of the character glyph
 | 
						|
 */
 | 
						|
byte GetCharacterWidth(FontSize size, WChar key)
 | 
						|
{
 | 
						|
	/* Use _stringwidth_table cache if possible */
 | 
						|
	if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
 | 
						|
 | 
						|
	return GetGlyphWidth(size, key);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the maximum width of single digit.
 | 
						|
 * @param size  Font of the digit
 | 
						|
 * @return Width of the digit.
 | 
						|
 */
 | 
						|
byte GetDigitWidth(FontSize size)
 | 
						|
{
 | 
						|
	byte width = 0;
 | 
						|
	for (char c = '0'; c <= '9'; c++) {
 | 
						|
		width = max(GetCharacterWidth(size, c), width);
 | 
						|
	}
 | 
						|
	return width;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void ScreenSizeChanged()
 | 
						|
{
 | 
						|
	_dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
 | 
						|
	_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
 | 
						|
 | 
						|
	/* check the dirty rect */
 | 
						|
	if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
 | 
						|
	if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
 | 
						|
 | 
						|
	/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
 | 
						|
	_cursor.visible = false;
 | 
						|
}
 | 
						|
 | 
						|
void UndrawMouseCursor()
 | 
						|
{
 | 
						|
	/* Don't undraw the mouse cursor if the screen is not ready */
 | 
						|
	if (_screen.dst_ptr == NULL) return;
 | 
						|
 | 
						|
	if (_cursor.visible) {
 | 
						|
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
		_cursor.visible = false;
 | 
						|
		blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
		_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DrawMouseCursor()
 | 
						|
{
 | 
						|
#if defined(WINCE)
 | 
						|
	/* Don't ever draw the mouse for WinCE, as we work with a stylus */
 | 
						|
	return;
 | 
						|
#endif
 | 
						|
 | 
						|
	/* Don't draw the mouse cursor if the screen is not ready */
 | 
						|
	if (_screen.dst_ptr == NULL) return;
 | 
						|
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	int x;
 | 
						|
	int y;
 | 
						|
	int w;
 | 
						|
	int h;
 | 
						|
 | 
						|
	/* Redraw mouse cursor but only when it's inside the window */
 | 
						|
	if (!_cursor.in_window) return;
 | 
						|
 | 
						|
	/* Don't draw the mouse cursor if it's already drawn */
 | 
						|
	if (_cursor.visible) {
 | 
						|
		if (!_cursor.dirty) return;
 | 
						|
		UndrawMouseCursor();
 | 
						|
	}
 | 
						|
 | 
						|
	w = _cursor.size.x;
 | 
						|
	x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
 | 
						|
	if (x < 0) {
 | 
						|
		w += x;
 | 
						|
		x = 0;
 | 
						|
	}
 | 
						|
	if (w > _screen.width - x) w = _screen.width - x;
 | 
						|
	if (w <= 0) return;
 | 
						|
	_cursor.draw_pos.x = x;
 | 
						|
	_cursor.draw_size.x = w;
 | 
						|
 | 
						|
	h = _cursor.size.y;
 | 
						|
	y = _cursor.pos.y + _cursor.offs.y;
 | 
						|
	if (y < 0) {
 | 
						|
		h += y;
 | 
						|
		y = 0;
 | 
						|
	}
 | 
						|
	if (h > _screen.height - y) h = _screen.height - y;
 | 
						|
	if (h <= 0) return;
 | 
						|
	_cursor.draw_pos.y = y;
 | 
						|
	_cursor.draw_size.y = h;
 | 
						|
 | 
						|
	uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
 | 
						|
 | 
						|
	/* Make backup of stuff below cursor */
 | 
						|
	blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
 | 
						|
	/* Draw cursor on screen */
 | 
						|
	_cur_dpi = &_screen;
 | 
						|
	DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
 | 
						|
 | 
						|
	_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
 | 
						|
	_cursor.visible = true;
 | 
						|
	_cursor.dirty = false;
 | 
						|
}
 | 
						|
 | 
						|
void RedrawScreenRect(int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	assert(right <= _screen.width && bottom <= _screen.height);
 | 
						|
	if (_cursor.visible) {
 | 
						|
		if (right > _cursor.draw_pos.x &&
 | 
						|
				left < _cursor.draw_pos.x + _cursor.draw_size.x &&
 | 
						|
				bottom > _cursor.draw_pos.y &&
 | 
						|
				top < _cursor.draw_pos.y + _cursor.draw_size.y) {
 | 
						|
			UndrawMouseCursor();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	if (_networking) NetworkUndrawChatMessage();
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	DrawOverlappedWindowForAll(left, top, right, bottom);
 | 
						|
 | 
						|
	_video_driver->MakeDirty(left, top, right - left, bottom - top);
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * Repaints the rectangle blocks which are marked as 'dirty'.
 | 
						|
 *
 | 
						|
 * @see SetDirtyBlocks
 | 
						|
 */
 | 
						|
void DrawDirtyBlocks()
 | 
						|
{
 | 
						|
	byte *b = _dirty_blocks;
 | 
						|
	const int w = Align(_screen.width,  DIRTY_BLOCK_WIDTH);
 | 
						|
	const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
 | 
						|
	int x;
 | 
						|
	int y;
 | 
						|
 | 
						|
	if (IsGeneratingWorld()) {
 | 
						|
		/* We are generating the world, so release our rights to the map and
 | 
						|
		 * painting while we are waiting a bit. */
 | 
						|
		_genworld_paint_mutex->EndCritical();
 | 
						|
		_genworld_mapgen_mutex->EndCritical();
 | 
						|
 | 
						|
		/* Wait a while and update _realtime_tick so we are given the rights */
 | 
						|
		CSleep(GENWORLD_REDRAW_TIMEOUT);
 | 
						|
		_realtime_tick += GENWORLD_REDRAW_TIMEOUT;
 | 
						|
		_genworld_paint_mutex->BeginCritical();
 | 
						|
		_genworld_mapgen_mutex->BeginCritical();
 | 
						|
	}
 | 
						|
 | 
						|
	y = 0;
 | 
						|
	do {
 | 
						|
		x = 0;
 | 
						|
		do {
 | 
						|
			if (*b != 0) {
 | 
						|
				int left;
 | 
						|
				int top;
 | 
						|
				int right = x + DIRTY_BLOCK_WIDTH;
 | 
						|
				int bottom = y;
 | 
						|
				byte *p = b;
 | 
						|
				int h2;
 | 
						|
 | 
						|
				/* First try coalescing downwards */
 | 
						|
				do {
 | 
						|
					*p = 0;
 | 
						|
					p += _dirty_bytes_per_line;
 | 
						|
					bottom += DIRTY_BLOCK_HEIGHT;
 | 
						|
				} while (bottom != h && *p != 0);
 | 
						|
 | 
						|
				/* Try coalescing to the right too. */
 | 
						|
				h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
 | 
						|
				assert(h2 > 0);
 | 
						|
				p = b;
 | 
						|
 | 
						|
				while (right != w) {
 | 
						|
					byte *p2 = ++p;
 | 
						|
					int h = h2;
 | 
						|
					/* Check if a full line of dirty flags is set. */
 | 
						|
					do {
 | 
						|
						if (!*p2) goto no_more_coalesc;
 | 
						|
						p2 += _dirty_bytes_per_line;
 | 
						|
					} while (--h != 0);
 | 
						|
 | 
						|
					/* Wohoo, can combine it one step to the right!
 | 
						|
					 * Do that, and clear the bits. */
 | 
						|
					right += DIRTY_BLOCK_WIDTH;
 | 
						|
 | 
						|
					h = h2;
 | 
						|
					p2 = p;
 | 
						|
					do {
 | 
						|
						*p2 = 0;
 | 
						|
						p2 += _dirty_bytes_per_line;
 | 
						|
					} while (--h != 0);
 | 
						|
				}
 | 
						|
				no_more_coalesc:
 | 
						|
 | 
						|
				left = x;
 | 
						|
				top = y;
 | 
						|
 | 
						|
				if (left   < _invalid_rect.left  ) left   = _invalid_rect.left;
 | 
						|
				if (top    < _invalid_rect.top   ) top    = _invalid_rect.top;
 | 
						|
				if (right  > _invalid_rect.right ) right  = _invalid_rect.right;
 | 
						|
				if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
 | 
						|
 | 
						|
				if (left < right && top < bottom) {
 | 
						|
					RedrawScreenRect(left, top, right, bottom);
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
		} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
 | 
						|
	} while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
 | 
						|
 | 
						|
	_invalid_rect.left = w;
 | 
						|
	_invalid_rect.top = h;
 | 
						|
	_invalid_rect.right = 0;
 | 
						|
	_invalid_rect.bottom = 0;
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * This function extends the internal _invalid_rect rectangle as it
 | 
						|
 * now contains the rectangle defined by the given parameters. Note
 | 
						|
 * the point (0,0) is top left.
 | 
						|
 *
 | 
						|
 * @param left The left edge of the rectangle
 | 
						|
 * @param top The top edge of the rectangle
 | 
						|
 * @param right The right edge of the rectangle
 | 
						|
 * @param bottom The bottm edge of the rectangle
 | 
						|
 * @see DrawDirtyBlocks
 | 
						|
 *
 | 
						|
 * @todo The name of the function should be called like @c AddDirtyBlock as
 | 
						|
 *       it neither set a dirty rect nor add several dirty rects although
 | 
						|
 *       the function name is in plural. (Progman)
 | 
						|
 */
 | 
						|
void SetDirtyBlocks(int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	byte *b;
 | 
						|
	int width;
 | 
						|
	int height;
 | 
						|
 | 
						|
	if (left < 0) left = 0;
 | 
						|
	if (top < 0) top = 0;
 | 
						|
	if (right > _screen.width) right = _screen.width;
 | 
						|
	if (bottom > _screen.height) bottom = _screen.height;
 | 
						|
 | 
						|
	if (left >= right || top >= bottom) return;
 | 
						|
 | 
						|
	if (left   < _invalid_rect.left  ) _invalid_rect.left   = left;
 | 
						|
	if (top    < _invalid_rect.top   ) _invalid_rect.top    = top;
 | 
						|
	if (right  > _invalid_rect.right ) _invalid_rect.right  = right;
 | 
						|
	if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
 | 
						|
 | 
						|
	left /= DIRTY_BLOCK_WIDTH;
 | 
						|
	top  /= DIRTY_BLOCK_HEIGHT;
 | 
						|
 | 
						|
	b = _dirty_blocks + top * _dirty_bytes_per_line + left;
 | 
						|
 | 
						|
	width  = ((right  - 1) / DIRTY_BLOCK_WIDTH)  - left + 1;
 | 
						|
	height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top  + 1;
 | 
						|
 | 
						|
	assert(width > 0 && height > 0);
 | 
						|
 | 
						|
	do {
 | 
						|
		int i = width;
 | 
						|
 | 
						|
		do b[--i] = 0xFF; while (i);
 | 
						|
 | 
						|
		b += _dirty_bytes_per_line;
 | 
						|
	} while (--height != 0);
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * This function mark the whole screen as dirty. This results in repainting
 | 
						|
 * the whole screen. Use this with care as this function will break the
 | 
						|
 * idea about marking only parts of the screen as 'dirty'.
 | 
						|
 */
 | 
						|
void MarkWholeScreenDirty()
 | 
						|
{
 | 
						|
	SetDirtyBlocks(0, 0, _screen.width, _screen.height);
 | 
						|
}
 | 
						|
 | 
						|
/** Set up a clipping area for only drawing into a certain area. To do this,
 | 
						|
 * Fill a DrawPixelInfo object with the supplied relative rectangle, backup
 | 
						|
 * the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
 | 
						|
 * _cur_dpi. When you are done, give restore _cur_dpi's original value
 | 
						|
 * @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
 | 
						|
 * for drawing
 | 
						|
 * @param left,top,width,height the relative coordinates of the clipping
 | 
						|
 * rectangle relative to the current _cur_dpi. This will most likely be the
 | 
						|
 * offset from the calling window coordinates
 | 
						|
 * @return return false if the requested rectangle is not possible with the
 | 
						|
 * current dpi pointer. Only continue of the return value is true, or you'll
 | 
						|
 * get some nasty results */
 | 
						|
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	const DrawPixelInfo *o = _cur_dpi;
 | 
						|
 | 
						|
	n->zoom = ZOOM_LVL_NORMAL;
 | 
						|
 | 
						|
	assert(width > 0);
 | 
						|
	assert(height > 0);
 | 
						|
 | 
						|
	if ((left -= o->left) < 0) {
 | 
						|
		width += left;
 | 
						|
		if (width <= 0) return false;
 | 
						|
		n->left = -left;
 | 
						|
		left = 0;
 | 
						|
	} else {
 | 
						|
		n->left = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (width > o->width - left) {
 | 
						|
		width = o->width - left;
 | 
						|
		if (width <= 0) return false;
 | 
						|
	}
 | 
						|
	n->width = width;
 | 
						|
 | 
						|
	if ((top -= o->top) < 0) {
 | 
						|
		height += top;
 | 
						|
		if (height <= 0) return false;
 | 
						|
		n->top = -top;
 | 
						|
		top = 0;
 | 
						|
	} else {
 | 
						|
		n->top = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
 | 
						|
	n->pitch = o->pitch;
 | 
						|
 | 
						|
	if (height > o->height - top) {
 | 
						|
		height = o->height - top;
 | 
						|
		if (height <= 0) return false;
 | 
						|
	}
 | 
						|
	n->height = height;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void SetCursorSprite(CursorID cursor, PaletteID pal)
 | 
						|
{
 | 
						|
	CursorVars *cv = &_cursor;
 | 
						|
	const Sprite *p;
 | 
						|
 | 
						|
	if (cv->sprite == cursor) return;
 | 
						|
 | 
						|
	p = GetSprite(GB(cursor, 0, SPRITE_WIDTH), ST_NORMAL);
 | 
						|
	cv->sprite = cursor;
 | 
						|
	cv->pal    = pal;
 | 
						|
	cv->size.y = p->height;
 | 
						|
	cv->size.x = p->width;
 | 
						|
	cv->offs.x = p->x_offs;
 | 
						|
	cv->offs.y = p->y_offs;
 | 
						|
 | 
						|
	cv->dirty = true;
 | 
						|
	cv->short_vehicle_offset = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void SwitchAnimatedCursor()
 | 
						|
{
 | 
						|
	const AnimCursor *cur = _cursor.animate_cur;
 | 
						|
 | 
						|
	if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
 | 
						|
 | 
						|
	SetCursorSprite(cur->sprite, _cursor.pal);
 | 
						|
 | 
						|
	_cursor.animate_timeout = cur->display_time;
 | 
						|
	_cursor.animate_cur     = cur + 1;
 | 
						|
}
 | 
						|
 | 
						|
void CursorTick()
 | 
						|
{
 | 
						|
	if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
 | 
						|
		SwitchAnimatedCursor();
 | 
						|
}
 | 
						|
 | 
						|
void SetMouseCursor(CursorID sprite, PaletteID pal)
 | 
						|
{
 | 
						|
	/* Turn off animation */
 | 
						|
	_cursor.animate_timeout = 0;
 | 
						|
	/* Set cursor */
 | 
						|
	SetCursorSprite(sprite, pal);
 | 
						|
}
 | 
						|
 | 
						|
void SetAnimatedMouseCursor(const AnimCursor *table)
 | 
						|
{
 | 
						|
	_cursor.animate_list = table;
 | 
						|
	_cursor.animate_cur = NULL;
 | 
						|
	_cursor.pal = PAL_NONE;
 | 
						|
	SwitchAnimatedCursor();
 | 
						|
}
 | 
						|
 | 
						|
bool ChangeResInGame(int width, int height)
 | 
						|
{
 | 
						|
	return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
 | 
						|
}
 | 
						|
 | 
						|
bool ToggleFullScreen(bool fs)
 | 
						|
{
 | 
						|
	bool result = _video_driver->ToggleFullscreen(fs);
 | 
						|
	if (_fullscreen != fs && _num_resolutions == 0) {
 | 
						|
		DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
 | 
						|
	}
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
 | 
						|
{
 | 
						|
	int x = pa->width - pb->width;
 | 
						|
	if (x != 0) return x;
 | 
						|
	return pa->height - pb->height;
 | 
						|
}
 | 
						|
 | 
						|
void SortResolutions(int count)
 | 
						|
{
 | 
						|
	QSortT(_resolutions, count, &compare_res);
 | 
						|
}
 |