252 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file signs.cpp Handling of signs. */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "landscape.h"
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| #include "player_func.h"
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| #include "signs_base.h"
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| #include "signs_func.h"
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| #include "saveload.h"
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| #include "command_func.h"
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| #include "variables.h"
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| #include "strings_func.h"
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| #include "viewport_func.h"
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| #include "tilehighlight_func.h"
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| #include "zoom_func.h"
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| #include "functions.h"
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| #include "window_func.h"
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| #include "map_func.h"
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| #include "string_func.h"
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| #include "oldpool_func.h"
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| 
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| #include "table/strings.h"
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| 
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| SignID _new_sign_id;
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| bool _sign_sort_dirty;
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| 
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| /* Initialize the sign-pool */
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| DEFINE_OLD_POOL_GENERIC(Sign, Sign)
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| 
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| Sign::Sign(PlayerID owner)
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| {
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| 	this->owner = owner;
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| }
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| 
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| Sign::~Sign()
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| {
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| 	free(this->name);
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| 	this->owner = INVALID_PLAYER;
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| }
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| 
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| /**
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|  *
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|  * Update the coordinate of one sign
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|  * @param si Pointer to the Sign
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|  *
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|  */
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| static void UpdateSignVirtCoords(Sign *si)
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| {
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| 	Point pt = RemapCoords(si->x, si->y, si->z);
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| 	SetDParam(0, si->index);
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| 	UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806);
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| }
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| 
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| /**
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|  *
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|  * Update the coordinates of all signs
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|  *
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|  */
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| void UpdateAllSignVirtCoords()
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| {
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| 	Sign *si;
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| 
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| 	FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si);
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| 
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| }
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| 
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| /**
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|  * Marks the region of a sign as dirty.
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|  *
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|  * This function marks the sign in all viewports as dirty for repaint.
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|  *
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|  * @param si Pointer to the Sign
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|  * @ingroup dirty
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|  */
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| static void MarkSignDirty(Sign *si)
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| {
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| 	/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
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| 		*  and there is no way for us to know which is the biggest. So make the
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| 		*  biggest area dirty, and we are safe for sure. */
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| 	MarkAllViewportsDirty(
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| 		si->sign.left - 6,
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| 		si->sign.top  - 3,
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| 		si->sign.left + ScaleByZoom(si->sign.width_1 + 12, ZOOM_LVL_MAX),
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| 		si->sign.top  + ScaleByZoom(12, ZOOM_LVL_MAX));
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| }
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| 
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| /**
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|  * Place a sign at the given coordinates. Ownership of sign has
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|  * no effect whatsoever except for the colour the sign gets for easy recognition,
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|  * but everybody is able to rename/remove it.
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|  * @param tile tile to place sign at
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|  * @param flags type of operation
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	/* Try to locate a new sign */
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| 	if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
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| 
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| 	/* When we execute, really make the sign */
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| 	if (flags & DC_EXEC) {
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| 		Sign *si = new Sign(_current_player);
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| 		int x = TileX(tile) * TILE_SIZE;
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| 		int y = TileY(tile) * TILE_SIZE;
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| 
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| 		si->x = x;
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| 		si->y = y;
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| 		si->z = GetSlopeZ(x, y);
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| 		UpdateSignVirtCoords(si);
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| 		MarkSignDirty(si);
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| 		InvalidateWindow(WC_SIGN_LIST, 0);
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| 		_sign_sort_dirty = true;
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| 		_new_sign_id = si->index;
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| 	}
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| 
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| 	return CommandCost();
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| }
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| 
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| /** Rename a sign. If the new name of the sign is empty, we assume
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|  * the user wanted to delete it. So delete it. Ownership of signs
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|  * has no meaning/effect whatsoever except for eyecandy
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|  * @param tile unused
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|  * @param flags type of operation
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|  * @param p1 index of the sign to be renamed/removed
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|  * @param p2 unused
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|  * @return 0 if succesfull, otherwise CMD_ERROR
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|  */
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| CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!IsValidSignID(p1)) return CMD_ERROR;
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| 
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| 	/* If _cmd_text 0 means the new text for the sign is non-empty.
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| 	 * So rename the sign. If it is empty, it has no name, so delete it */
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| 	if (!StrEmpty(_cmd_text)) {
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| 		if (flags & DC_EXEC) {
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| 			Sign *si = GetSign(p1);
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| 
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| 			/* Delete the old name */
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| 			free(si->name);
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| 			/* Assign the new one */
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| 			si->name = strdup(_cmd_text);
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| 			si->owner = _current_player;
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| 
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| 			/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
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| 			MarkSignDirty(si);
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| 			UpdateSignVirtCoords(si);
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| 			MarkSignDirty(si);
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| 			InvalidateWindow(WC_SIGN_LIST, 0);
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| 			_sign_sort_dirty = true;
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| 		}
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| 	} else { // Delete sign
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| 		if (flags & DC_EXEC) {
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| 			Sign *si = GetSign(p1);
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| 
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| 			MarkSignDirty(si);
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| 			delete si;
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| 
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| 			InvalidateWindow(WC_SIGN_LIST, 0);
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| 			_sign_sort_dirty = true;
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| 		}
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| 	}
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| 
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| 	return CommandCost();
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| }
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| 
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| /**
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|  * Callback function that is called after a sign is placed
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|  * @param success of the operation
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|  * @param tile unused
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
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| {
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| 	if (success) {
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| 		ShowRenameSignWindow(GetSign(_new_sign_id));
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| 		ResetObjectToPlace();
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| 	}
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| }
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| 
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| /**
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|  *
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|  * PlaceProc function, called when someone pressed the button if the
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|  *  sign-tool is selected
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|  * @param tile on which to place the sign
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|  */
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| void PlaceProc_Sign(TileIndex tile)
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| {
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| 	DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
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| }
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| 
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| /**
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|  *
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|  * Initialize the signs
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|  *
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|  */
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| void InitializeSigns()
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| {
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| 	_Sign_pool.CleanPool();
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| 	_Sign_pool.AddBlockToPool();
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| }
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| 
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| static const SaveLoad _sign_desc[] = {
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|   SLE_CONDVAR(Sign, name,  SLE_NAME,                   0, 83),
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|   SLE_CONDSTR(Sign, name,  SLE_STR, 0,                84, SL_MAX_VERSION),
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|   SLE_CONDVAR(Sign, x,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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|   SLE_CONDVAR(Sign, y,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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|   SLE_CONDVAR(Sign, x,     SLE_INT32,                  5, SL_MAX_VERSION),
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|   SLE_CONDVAR(Sign, y,     SLE_INT32,                  5, SL_MAX_VERSION),
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|   SLE_CONDVAR(Sign, owner, SLE_UINT8,                  6, SL_MAX_VERSION),
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|       SLE_VAR(Sign, z,     SLE_UINT8),
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| 	SLE_END()
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| };
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| 
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| /**
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|  *
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|  * Save all signs
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|  *
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|  */
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| static void Save_SIGN()
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| {
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| 	Sign *si;
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| 
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| 	FOR_ALL_SIGNS(si) {
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| 		SlSetArrayIndex(si->index);
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| 		SlObject(si, _sign_desc);
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| 	}
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| }
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| 
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| /**
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|  *
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|  * Load all signs
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|  *
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|  */
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| static void Load_SIGN()
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| {
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| 	int index;
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| 	while ((index = SlIterateArray()) != -1) {
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| 		Sign *si = new (index) Sign();
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| 		SlObject(si, _sign_desc);
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| 	}
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| 
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| 	_sign_sort_dirty = true;
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| }
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| 
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| extern const ChunkHandler _sign_chunk_handlers[] = {
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| 	{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
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| };
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