 06cc62f40d
			
		
	
	06cc62f40d
	
	
	
		
			
			-Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
		
			
				
	
	
		
			1051 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1051 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
 | |
| #include "ttd.h"
 | |
| #include "table/strings.h"
 | |
| #include "map.h"
 | |
| #include "player.h"
 | |
| #include "town.h"
 | |
| #include "vehicle.h"
 | |
| #include "station.h"
 | |
| #include "gfx.h"
 | |
| #include "news.h"
 | |
| #include "saveload.h"
 | |
| #include "command.h"
 | |
| #include "ai.h"
 | |
| #include "sound.h"
 | |
| #include "network.h"
 | |
| 
 | |
| extern void StartupEconomy();
 | |
| 
 | |
| static const SpriteID cheeks_table[4] = {
 | |
| 	0x325, 0x326,
 | |
| 	0x390, 0x3B0,
 | |
| };
 | |
| 
 | |
| static const SpriteID mouth_table[3] = {
 | |
| 	0x34C, 0x34D, 0x34F
 | |
| };
 | |
| 
 | |
| void DrawPlayerFace(uint32 face, int color, int x, int y)
 | |
| {
 | |
| 	byte flag = 0;
 | |
| 
 | |
| 	if ( (int32)face < 0)
 | |
| 		flag |= 1;
 | |
| 	if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
 | |
| 		flag |= 2;
 | |
| 
 | |
| 	/* draw the gradient */
 | |
| 	DrawSprite( (color<<16) + 0x0307836A, x, y);
 | |
| 
 | |
| 	/* draw the cheeks */
 | |
| 	DrawSprite(cheeks_table[flag&3], x, y);
 | |
| 
 | |
| 	/* draw the chin */
 | |
| 	/* FIXME: real code uses -2 in zoomlevel 1 */
 | |
| 	{
 | |
| 		uint val = (face >> 4) & 3;
 | |
| 		if (!(flag & 2)) {
 | |
| 			DrawSprite(0x327 + (flag&1?0:val), x, y);
 | |
| 		} else {
 | |
| 			DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
 | |
| 		}
 | |
| 	}
 | |
| 	/* draw the eyes */
 | |
| 	{
 | |
| 		uint val1 = (face >> 6)&15;
 | |
| 		uint val2 = (face >> 20)&7;
 | |
| 		uint32 high = 0x314<<16;
 | |
| 
 | |
| 		if (val2 >= 6) {
 | |
| 			high = 0x30F<<16;
 | |
| 			if (val2 != 6)
 | |
| 				high = 0x30D<<16;
 | |
| 		}
 | |
| 
 | |
| 		if (!(flag & 2)) {
 | |
| 			if (!(flag & 1)) {
 | |
| 				DrawSprite(high+((val1 * 12 >> 4) + 0x832B), x, y);
 | |
| 			} else {
 | |
| 				DrawSprite(high+(val1 + 0x8337), x, y);
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (!(flag & 1)) {
 | |
| 				DrawSprite(high+((val1 * 11 >> 4) + 0x839A), x, y);
 | |
| 			} else {
 | |
| 				DrawSprite(high+(val1 + 0x83B8), x, y);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* draw the mouth */
 | |
| 	{
 | |
| 		uint val = (face >> 10) & 63;
 | |
| 		uint val2;
 | |
| 
 | |
| 		if (!(flag&1)) {
 | |
| 			val2 = ((val&0xF) * 15 >> 4);
 | |
| 
 | |
| 			if (val2 < 3) {
 | |
| 				DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
 | |
| 				/* skip the rest */
 | |
| 				goto skip_mouth;
 | |
| 			}
 | |
| 
 | |
| 			val2 -= 3;
 | |
| 			if (flag & 2) {
 | |
| 				if (val2 > 8) val2 = 0;
 | |
| 				val2 += 0x3A5 - 0x35B;
 | |
| 			}
 | |
| 			DrawSprite(val2 + 0x35B, x, y);
 | |
| 		} else if (!(flag&2)) {
 | |
| 			DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
 | |
| 		} else {
 | |
| 			DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
 | |
| 		}
 | |
| 
 | |
| 		val >>= 3;
 | |
| 
 | |
| 		if (!(flag&2)) {
 | |
| 			if (!(flag&1)) {
 | |
| 				DrawSprite(0x349 + val, x, y);
 | |
| 			} else {
 | |
| 				DrawSprite( mouth_table[(val*3>>3)], x, y);
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (!(flag&1)) {
 | |
| 				DrawSprite(0x393 + (val&3), x, y);
 | |
| 			} else {
 | |
| 				DrawSprite(0x3B3 + (val*5>>3), x, y);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		skip_mouth:;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	/* draw the hair */
 | |
| 	{
 | |
| 		uint val = (face >> 16) & 15;
 | |
| 		if (!(flag&2)) {
 | |
| 			if (!(flag&1)) {
 | |
| 				DrawSprite(0x382 + (val*9>>4), x, y);
 | |
| 			} else {
 | |
| 				DrawSprite(0x38B + (val*5>>4), x, y);
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (!(flag&1)) {
 | |
| 				DrawSprite(0x3D4 + (val*5>>4), x, y);
 | |
| 			} else {
 | |
| 				DrawSprite(0x3D9 + (val*5>>4), x, y);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* draw the tie */
 | |
| 	{
 | |
| 		uint val = (face >> 20) & 0xFF;
 | |
| 
 | |
| 		if (!(flag&1)) {
 | |
| 			DrawSprite(0x36B + ((val&3)*3>>2), x, y);
 | |
| 			DrawSprite(0x36E + ((val>>2)&3), x, y);
 | |
| 			DrawSprite(0x372 + ((val>>4)*6>>4), x, y);
 | |
| 		} else {
 | |
| 			DrawSprite(0x378 + ((val&3)*3>>2), x, y);
 | |
| 			DrawSprite(0x37B + ((val>>2)&3), x, y);
 | |
| 
 | |
| 			val >>= 4;
 | |
| 			if (val < 3) {
 | |
| 				DrawSprite((flag&2 ? 0x3D1 : 0x37F) + val, x, y);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* draw the glasses */
 | |
| 	{
 | |
| 		uint val = (face >> 28) & 7;
 | |
| 
 | |
| 		if (!(flag&2)) {
 | |
| 			if (val<=1) {
 | |
| 				DrawSprite(0x347 + val, x, y);
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (val<=1) {
 | |
| 				DrawSprite(0x3AE + val, x, y);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InvalidatePlayerWindows(Player *p)
 | |
| {
 | |
| 	uint pid = p->index;
 | |
| 	if ( (byte)pid == _local_player)
 | |
| 		InvalidateWindow(WC_STATUS_BAR, 0);
 | |
| 
 | |
| 	InvalidateWindow(WC_FINANCES, pid);
 | |
| }
 | |
| 
 | |
| bool CheckPlayerHasMoney(int32 cost)
 | |
| {
 | |
| 	if (cost > 0) {
 | |
| 		uint pid = _current_player;
 | |
| 		if (pid < MAX_PLAYERS && cost > DEREF_PLAYER(pid)->player_money) {
 | |
| 			SetDParam(0, cost);
 | |
| 			_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
 | |
| {
 | |
| 	p->money64 -= cost;
 | |
| 	UpdatePlayerMoney32(p);
 | |
| 
 | |
| 	p->yearly_expenses[0][_yearly_expenses_type] += cost;
 | |
| 
 | |
| 	if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
 | |
| 		p->cur_economy.income -= cost;
 | |
| 	else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
 | |
| 		p->cur_economy.expenses -= cost;
 | |
| 
 | |
| 	InvalidatePlayerWindows(p);
 | |
| }
 | |
| 
 | |
| void SubtractMoneyFromPlayer(int32 cost)
 | |
| {
 | |
| 	uint pid = _current_player;
 | |
| 	if (pid < MAX_PLAYERS)
 | |
| 		SubtractMoneyFromAnyPlayer(DEREF_PLAYER(pid), cost);
 | |
| }
 | |
| 
 | |
| void SubtractMoneyFromPlayerFract(byte player, int32 cost)
 | |
| {
 | |
| 	Player *p = DEREF_PLAYER(player);
 | |
| 	byte m = p->player_money_fraction;
 | |
| 	p->player_money_fraction = m - (byte)cost;
 | |
| 	cost >>= 8;
 | |
| 	if (p->player_money_fraction > m)
 | |
| 		cost++;
 | |
| 	if (cost != 0)
 | |
| 		SubtractMoneyFromAnyPlayer(p, cost);
 | |
| }
 | |
| 
 | |
| // the player_money field is kept as it is, but money64 contains the actual amount of money.
 | |
| void UpdatePlayerMoney32(Player *p)
 | |
| {
 | |
| 	if (p->money64 < -2000000000)
 | |
| 		p->player_money = -2000000000;
 | |
| 	else if (p->money64 > 2000000000)
 | |
| 		p->player_money = 2000000000;
 | |
| 	else
 | |
| 		p->player_money = (int32)p->money64;
 | |
| }
 | |
| 
 | |
| void GetNameOfOwner(byte owner, uint tile)
 | |
| {
 | |
| 	SetDParam(2, owner);
 | |
| 
 | |
| 	if (owner != OWNER_TOWN) {
 | |
| 		if (owner >= 8)
 | |
| 			SetDParam(0, STR_0150_SOMEONE);
 | |
| 		else {
 | |
| 			Player *p = DEREF_PLAYER(owner);
 | |
| 			SetDParam(0, p->name_1);
 | |
| 			SetDParam(1, p->name_2);
 | |
| 		}
 | |
| 	} else {
 | |
| 		Town *t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 		SetDParam(0, t->townnametype);
 | |
| 		SetDParam(1, t->townnameparts);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| bool CheckOwnership(byte owner)
 | |
| {
 | |
| 	assert(owner <= OWNER_WATER);
 | |
| 
 | |
| 	if (owner == _current_player)
 | |
| 		return true;
 | |
| 	_error_message = STR_013B_OWNED_BY;
 | |
| 	GetNameOfOwner(owner, 0);
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool CheckTileOwnership(uint tile)
 | |
| {
 | |
| 	byte owner = _map_owner[tile];
 | |
| 	assert(owner <= OWNER_WATER);
 | |
| 	if (owner == _current_player)
 | |
| 		return true;
 | |
| 	_error_message = STR_013B_OWNED_BY;
 | |
| 
 | |
| 	// no need to get the name of the owner unless we're the local player (saves some time)
 | |
| 	if (_current_player == _local_player)
 | |
| 		GetNameOfOwner(owner, tile);
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void GenerateCompanyName(Player *p)
 | |
| {
 | |
| 	uint tile;
 | |
| 	Town *t;
 | |
| 	StringID str;
 | |
| 	Player *pp;
 | |
| 	uint32 strp;
 | |
| 	char buffer[100];
 | |
| 
 | |
| 	if (p->name_1 != STR_SV_UNNAMED)
 | |
| 		return;
 | |
| 
 | |
| 	tile = p->last_build_coordinate;
 | |
| 	if (tile == 0)
 | |
| 		return;
 | |
| 
 | |
| 	t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 
 | |
| 	if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
 | |
| 		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
 | |
| 		strp = t->townnameparts;
 | |
| 
 | |
| verify_name:;
 | |
| 		// No player must have this name already
 | |
| 		FOR_ALL_PLAYERS(pp) {
 | |
| 			if (pp->name_1 == str && pp->name_2 == strp)
 | |
| 				goto bad_town_name;
 | |
| 		}
 | |
| 
 | |
| 		GetString(buffer, str);
 | |
| 		if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
 | |
| 			goto bad_town_name;
 | |
| 
 | |
| set_name:;
 | |
| 		p->name_1 = str;
 | |
| 		p->name_2 = strp;
 | |
| 
 | |
| 		MarkWholeScreenDirty();
 | |
| 
 | |
| 		if (!IS_HUMAN_PLAYER(p->index)) {
 | |
| 			SetDParam(0, t->index);
 | |
| 			AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| bad_town_name:;
 | |
| 
 | |
| 	if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
 | |
| 		str = SPECSTR_ANDCO_NAME;
 | |
| 		strp = p->president_name_2;
 | |
| 		goto set_name;
 | |
| 	} else {
 | |
| 		str = SPECSTR_ANDCO_NAME;
 | |
| 		strp = Random();
 | |
| 		goto verify_name;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
 | |
| 
 | |
| static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
 | |
| static const byte _color_similar_1[16] = {8, 6, 255, 12,  255, 0, 1, 1, 0, 13,  11,  10, 3,   9,  15, 14};
 | |
| static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
 | |
| 
 | |
| static byte GeneratePlayerColor()
 | |
| {
 | |
| 	byte colors[16], pcolor, t2;
 | |
| 	int i,j,n;
 | |
| 	uint32 r;
 | |
| 	Player *p;
 | |
| 
 | |
| 	// Initialize array
 | |
| 	for(i=0; i!=16; i++)
 | |
| 		colors[i] = i;
 | |
| 
 | |
| 	// And randomize it
 | |
| 	n = 100;
 | |
| 	do {
 | |
| 		r = Random();
 | |
| 		COLOR_SWAP(r & 0xF, (r >> 4) & 0xF);
 | |
| 	} while (--n);
 | |
| 
 | |
| 	// Bubble sort it according to the values in table 1
 | |
| 	i = 16;
 | |
| 	do {
 | |
| 		for(j=0; j!=15; j++) {
 | |
| 			if (_color_sort[colors[j]] < _color_sort[colors[j+1]]) {
 | |
| 				COLOR_SWAP(j,j+1);
 | |
| 			}
 | |
| 		}
 | |
| 	} while (--i);
 | |
| 
 | |
| 	// Move the colors that look similar to each player's color to the side
 | |
| 	FOR_ALL_PLAYERS(p) if (p->is_active) {
 | |
| 		pcolor = p->player_color;
 | |
| 		for(i=0; i!=16; i++) if (colors[i] == pcolor) {
 | |
| 			colors[i] = 0xFF;
 | |
| 
 | |
| 			t2 = _color_similar_1[pcolor];
 | |
| 			if (t2 == 0xFF) break;
 | |
| 			for(i=0; i!=15; i++) {
 | |
| 				if (colors[i] == t2) {
 | |
| 					do COLOR_SWAP(i,i+1); while (++i != 15);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			t2 = _color_similar_2[pcolor];
 | |
| 			if (t2 == 0xFF) break;
 | |
| 			for(i=0; i!=15; i++) {
 | |
| 				if (colors[i] == t2) {
 | |
| 					do COLOR_SWAP(i,i+1); while (++i != 15);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Return the first available color
 | |
| 	i = 0;
 | |
| 	for(;;) {
 | |
| 		if (colors[i] != 0xFF)
 | |
| 			return colors[i];
 | |
| 		i++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GeneratePresidentName(Player *p)
 | |
| {
 | |
| 	Player *pp;
 | |
| 	char buffer[100], buffer2[40];
 | |
| 
 | |
| 	for(;;) {
 | |
| restart:;
 | |
| 
 | |
| 		p->president_name_2 = Random();
 | |
| 		p->president_name_1 = SPECSTR_PRESIDENT_NAME;
 | |
| 
 | |
| 		SetDParam(0, p->president_name_2);
 | |
| 		GetString(buffer, p->president_name_1);
 | |
| 		if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
 | |
| 			continue;
 | |
| 
 | |
| 		FOR_ALL_PLAYERS(pp) {
 | |
| 			if (pp->is_active && p != pp) {
 | |
| 				SetDParam(0, pp->president_name_2);
 | |
| 				GetString(buffer2, pp->president_name_1);
 | |
| 				if (str_eq(buffer2, buffer))
 | |
| 					goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| extern int GetPlayerMaxRailtype(int p);
 | |
| 
 | |
| static Player *AllocatePlayer()
 | |
| {
 | |
| 	Player *p;
 | |
| 	// Find a free slot
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (!p->is_active) {
 | |
| 			int i = p->index;
 | |
| 			memset(p, 0, sizeof(Player));
 | |
| 			p->index = i;
 | |
| 			return p;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| Player *DoStartupNewPlayer(bool is_ai)
 | |
| {
 | |
| 	Player *p;
 | |
| 	int index;
 | |
| 
 | |
| 	p = AllocatePlayer();
 | |
| 	if (p == NULL) return NULL;
 | |
| 
 | |
| 	index = p->index;
 | |
| 
 | |
| 	// Make a color
 | |
| 	p->player_color = GeneratePlayerColor();
 | |
| 	_player_colors[index] = p->player_color;
 | |
| 	p->name_1 = STR_SV_UNNAMED;
 | |
| 	p->is_active = true;
 | |
| 
 | |
| 	p->money64 = p->player_money = p->current_loan = 100000;
 | |
| 
 | |
| 	p->is_ai = is_ai;
 | |
| 	p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
 | |
| 	p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = 0xFF;
 | |
| 
 | |
| 	p->max_railtype = GetPlayerMaxRailtype(index);
 | |
| 	p->inaugurated_year = _cur_year;
 | |
| 	p->face = Random();
 | |
| 
 | |
| 	GeneratePresidentName(p);
 | |
| 
 | |
| 	InvalidateWindow(WC_GRAPH_LEGEND, 0);
 | |
| 	InvalidateWindow(WC_TOOLBAR_MENU, 0);
 | |
| 	InvalidateWindow(WC_CLIENT_LIST, 0);
 | |
| 
 | |
| 	return p;
 | |
| }
 | |
| 
 | |
| void StartupPlayers()
 | |
| {
 | |
| 	// The AI starts like in the setting with +2 month max
 | |
| 	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 | |
| }
 | |
| 
 | |
| static void MaybeStartNewPlayer()
 | |
| {
 | |
| 	uint n;
 | |
| 	Player *p;
 | |
| 
 | |
| 	// count number of competitors
 | |
| 	n = 0;
 | |
| 	for(p=_players; p!=endof(_players); p++)
 | |
| 		if (p->is_active && p->is_ai)
 | |
| 			n++;
 | |
| 
 | |
| 	// when there's a lot of computers in game, the probability that a new one starts is lower
 | |
| 	if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
 | |
| 		DoStartupNewPlayer(true);
 | |
| 
 | |
| 	// The next AI starts like the difficulty setting said, with +2 month max
 | |
| 	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 | |
| }
 | |
| 
 | |
| void InitializePlayers()
 | |
| {
 | |
| 	int i;
 | |
| 	memset(_players, 0, sizeof(_players));
 | |
| 	for(i = 0; i != MAX_PLAYERS; i++)
 | |
| 		_players[i].index=i;
 | |
| 	_cur_player_tick_index = 0;
 | |
| }
 | |
| 
 | |
| void OnTick_Players()
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR)
 | |
| 		return;
 | |
| 
 | |
| 	p = DEREF_PLAYER(_cur_player_tick_index);
 | |
| 	_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
 | |
| 	if (p->name_1 != 0) GenerateCompanyName(p);
 | |
| 
 | |
| 	if (!_networking && _game_mode != GM_MENU && !--_next_competitor_start) {
 | |
| 		MaybeStartNewPlayer();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RunOtherPlayersLoop()
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	_is_ai_player = true;
 | |
| 
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active && p->is_ai) {
 | |
| 			_current_player = p->index;
 | |
| 			if (_patches.ainew_active)
 | |
| 				AiNewDoGameLoop(p);
 | |
| 			else
 | |
| 				AiDoGameLoop(p);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_is_ai_player = false;
 | |
| 	_current_player = OWNER_NONE;
 | |
| }
 | |
| 
 | |
| // index is the next parameter in _decode_parameters to set up
 | |
| StringID GetPlayerNameString(byte player, byte index)
 | |
| {
 | |
| 	if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
 | |
| 		SetDParam(index, player+1);
 | |
| 		return STR_7002_PLAYER;
 | |
| 	}
 | |
| 	return STR_EMPTY;
 | |
| }
 | |
| 
 | |
| extern void ShowPlayerFinances(int player);
 | |
| 
 | |
| void PlayersYearlyLoop()
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	// Copy statistics
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active) {
 | |
| 			memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
 | |
| 			memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
 | |
| 			InvalidateWindow(WC_FINANCES, p->index);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_patches.show_finances && _local_player != OWNER_SPECTATOR) {
 | |
| 		ShowPlayerFinances(_local_player);
 | |
| 		p = DEREF_PLAYER(_local_player);
 | |
| 		if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
 | |
| 			SndPlayFx(SND_01_BAD_YEAR);
 | |
| 		} else {
 | |
| 			SndPlayFx(SND_00_GOOD_YEAR);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DeletePlayerWindows(int pi)
 | |
| {
 | |
| 	DeleteWindowById(WC_COMPANY, pi);
 | |
| 	DeleteWindowById(WC_FINANCES, pi);
 | |
| 	DeleteWindowById(WC_STATION_LIST, pi);
 | |
| 	DeleteWindowById(WC_TRAINS_LIST, pi);
 | |
| 	DeleteWindowById(WC_ROADVEH_LIST, pi);
 | |
| 	DeleteWindowById(WC_SHIPS_LIST, pi);
 | |
| 	DeleteWindowById(WC_AIRCRAFT_LIST, pi);
 | |
| 	DeleteWindowById(WC_BUY_COMPANY, pi);
 | |
| }
 | |
| 
 | |
| static void DeletePlayerStuff(int pi)
 | |
| {
 | |
| 	Player *p;
 | |
| 
 | |
| 	DeletePlayerWindows(pi);
 | |
| 	p = DEREF_PLAYER(pi);
 | |
| 	DeleteName(p->name_1);
 | |
| 	DeleteName(p->president_name_1);
 | |
| 	p->name_1 = 0;
 | |
| 	p->president_name_1 = 0;
 | |
| }
 | |
| 
 | |
| // functionality.
 | |
| // 0 - make new player
 | |
| // 1 - make new AI player
 | |
| // 2 - delete player (p2)
 | |
| // 3 - join player (p1 >> 8) & 0xFF with (p1 >> 16) & 0xFF
 | |
| int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int pi;
 | |
| 	Player *p;
 | |
| 
 | |
| 	if (!(flags & DC_EXEC))
 | |
| 		return 0;
 | |
| 
 | |
| 	_current_player = OWNER_NONE;
 | |
| 
 | |
| 	switch(p1 & 0xff) {
 | |
| 	case 0: // make new player
 | |
| 		p = DoStartupNewPlayer(false);
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 		if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
 | |
| 			/* In case we are a client joining a server... */
 | |
| 			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 		if (p != NULL) {
 | |
| 			if (_local_player == OWNER_SPECTATOR) {
 | |
| 				/* Check if we do not want to be a spectator in network */
 | |
| 				if (!_networking || _network_server || _network_playas != OWNER_SPECTATOR) {
 | |
| 					_local_player = p->index;
 | |
| 					MarkWholeScreenDirty();
 | |
| 				}
 | |
| 			}
 | |
| #ifdef ENABLE_NETWORK
 | |
| 			if (_network_server) {
 | |
| 				NetworkClientInfo *ci;
 | |
| 				// UGLY! p2 is mis-used to fetch the client-id
 | |
| 				ci = &_network_client_info[p2];
 | |
| 				ci->client_playas = p->index + 1;
 | |
| 				NetworkUpdateClientInfo(ci->client_index);
 | |
| 
 | |
| 				if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
 | |
| 					_network_player_info[p->index].months_empty = 0;
 | |
| 
 | |
| 					memcpy(_decode_parameters, ci->client_name, 32);
 | |
| 					/* XXX - What are the consequents of this? It is needed, but is it bad? */
 | |
| 					_docommand_recursive = 0;
 | |
| 					DoCommandP(0, ci->client_playas-1, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (_network_server) {
 | |
| 				NetworkClientInfo *ci;
 | |
| 				// UGLY! p2 is mis-used to fetch the client-id
 | |
| 				ci = &_network_client_info[p2];
 | |
| 				ci->client_playas = OWNER_SPECTATOR;
 | |
| 				NetworkUpdateClientInfo(ci->client_index);
 | |
| 			}
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 		}
 | |
| 		break;
 | |
| 	case 1: // make new ai player
 | |
| 		DoStartupNewPlayer(true);
 | |
| 		break;
 | |
| 	case 2: // delete player
 | |
| 		p = DEREF_PLAYER(p2);
 | |
| 
 | |
| 		/* Only allow removal of HUMAN companies */
 | |
| 		if (IS_HUMAN_PLAYER(p2)) {
 | |
| 			/* Delete any open window of the company */
 | |
| 			DeletePlayerWindows(p2);
 | |
| 
 | |
| 			/* Show the bankrupt news */
 | |
| 			SetDParam(0, p->name_1);
 | |
| 			SetDParam(1, p->name_2);
 | |
| 			AddNewsItem( (StringID)(p2 + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
 | |
| 
 | |
| 			/* Remove the company */
 | |
| 			ChangeOwnershipOfPlayerItems(p2, 255);
 | |
| 			p->money64 = p->player_money = 100000000;
 | |
| 			p->is_active = false;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 3: // join player
 | |
| 		pi = (byte)(p1 >> 8);
 | |
| 		ChangeOwnershipOfPlayerItems(pi, (byte)(p1 >> 16));
 | |
| 		DeletePlayerStuff(pi);
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _endgame_performance_titles[16] = {
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0213_BUSINESSMAN,
 | |
| 	STR_0214_ENTREPRENEUR,
 | |
| 	STR_0214_ENTREPRENEUR,
 | |
| 	STR_0215_INDUSTRIALIST,
 | |
| 	STR_0215_INDUSTRIALIST,
 | |
| 	STR_0216_CAPITALIST,
 | |
| 	STR_0216_CAPITALIST,
 | |
| 	STR_0217_MAGNATE,
 | |
| 	STR_0217_MAGNATE,
 | |
| 	STR_0218_MOGUL,
 | |
| 	STR_0218_MOGUL,
 | |
| 	STR_0219_TYCOON_OF_THE_CENTURY,
 | |
| };
 | |
| 
 | |
| inline StringID EndGameGetPerformanceTitleFromValue(uint value)
 | |
| {
 | |
| 	return _endgame_performance_titles[minu(value, 1000) >> 6];
 | |
| }
 | |
| 
 | |
| /* Save the highscore for the player */
 | |
| int8 SaveHighScoreValue(const Player *p)
 | |
| {
 | |
| 	HighScore *hs = _highscore_table[_opt.diff_level];
 | |
| 	uint i;
 | |
| 	uint16 score = p->old_economy[0].performance_history;
 | |
| 
 | |
| 	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 | |
| 		/* You are in the TOP5. Move all values one down and save us there */
 | |
| 		if (hs[i].score <= score) {
 | |
| 			byte buf[sizeof(hs[i].company)];
 | |
| 			
 | |
| 			// move all elements one down starting from the replaced one
 | |
| 			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
 | |
| 			SetDParam(0, p->president_name_1);
 | |
| 			SetDParam(1, p->president_name_2);
 | |
| 			SetDParam(2, p->name_1);
 | |
| 			SetDParam(3, p->name_1);
 | |
| 			GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
 | |
| 			ttd_strlcpy(hs[i].company, buf, sizeof(buf));
 | |
| 			hs[i].score = score;
 | |
| 			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return -1; // too bad; we did not make it into the top5
 | |
| }
 | |
| 
 | |
| /* Sort all players given their performance */
 | |
| static int CDECL HighScoreSorter(const void *a, const void *b)
 | |
| {
 | |
| 	const Player *pa = *(const Player* const*)a;
 | |
| 	const Player *pb = *(const Player* const*)b;
 | |
| 
 | |
| 	return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
 | |
| }
 | |
| 
 | |
| /* Save the highscores in a network game when it has ended */
 | |
| #define LAST_HS_ITEM lengthof(_highscore_table) - 1
 | |
| int8 SaveHighScoreValueNetwork(void)
 | |
| {
 | |
| 	Player *p, *player_sort[MAX_PLAYERS];
 | |
| 	size_t count = 0;
 | |
| 	int8 player = -1;
 | |
| 
 | |
| 	/* Sort all active players with the highest score first */
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active)
 | |
| 			player_sort[count++] = p;
 | |
| 	}
 | |
| 	qsort(player_sort, count, sizeof(player_sort[0]), HighScoreSorter);
 | |
| 
 | |
| 	{
 | |
| 		HighScore *hs;
 | |
| 		byte buf[sizeof(_highscore_table[0]->company)];
 | |
| 		Player* const *p_cur = &player_sort[0];
 | |
| 		uint8 i;
 | |
| 
 | |
| 		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 | |
| 
 | |
| 		/* Copy over Top5 companies */
 | |
| 		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < (uint8)count; i++) {
 | |
| 			hs = &_highscore_table[LAST_HS_ITEM][i];
 | |
| 			SetDParam(0, (*p_cur)->president_name_1);
 | |
| 			SetDParam(1, (*p_cur)->president_name_2);
 | |
| 			SetDParam(2, (*p_cur)->name_1);
 | |
| 			SetDParam(3, (*p_cur)->name_1);
 | |
| 			GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
 | |
| 			ttd_strlcpy(hs->company, buf, sizeof(buf));
 | |
| 			hs->score = (*p_cur)->old_economy[0].performance_history;
 | |
| 			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 | |
| 
 | |
| 			// get the ranking of the local player
 | |
| 			if ((*p_cur)->index == (int8)_local_player) 
 | |
| 				player = i;
 | |
| 
 | |
| 			p_cur++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Add top5 players to highscore table */
 | |
| 	return player;
 | |
| }
 | |
| 
 | |
| /* Save HighScore table to file */
 | |
| void SaveToHighScore(void)
 | |
| {
 | |
| 	FILE *fp = fopen(_highscore_file, "w");
 | |
| 
 | |
| 	if (fp != NULL) {
 | |
| 		uint i;
 | |
| 		HighScore *hs;
 | |
| 
 | |
| 		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
 | |
| 			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | |
| 				/* First character is a command character, so strlen will fail on that */
 | |
| 				byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
 | |
| 
 | |
| 				fwrite(&length, sizeof(length), 1, fp); // write away string length
 | |
| 				fwrite(hs->company, length, 1, fp);
 | |
| 				fwrite(&hs->score, sizeof(hs->score), 1, fp);
 | |
| 				fwrite(&hs->title, sizeof(hs->title), 1, fp);
 | |
| 			}
 | |
| 		}
 | |
| 		fclose(fp);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Initialize the highscore table to 0 and if any file exists, load in values */
 | |
| void LoadFromHighScore(void) 
 | |
| {
 | |
| 	FILE *fp = fopen(_highscore_file, "r");
 | |
| 
 | |
| 	memset(_highscore_table, 0, sizeof(_highscore_table));
 | |
| 
 | |
| 	if (fp != NULL) {
 | |
| 		uint i;
 | |
| 		HighScore *hs;
 | |
| 
 | |
| 		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
 | |
| 			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 | |
| 				byte length;
 | |
| 				fread(&length, sizeof(length), 1, fp);
 | |
| 
 | |
| 				fread(hs->company, 1, length, fp);
 | |
| 				fread(&hs->score, sizeof(hs->score), 1, fp);
 | |
| 				fread(&hs->title, sizeof(hs->title), 1, fp);
 | |
| 			}
 | |
| 		}
 | |
| 		fclose(fp);
 | |
| 	}
 | |
| 	
 | |
| 	/* Initialize end of game variable (when to show highscore chart) */
 | |
| 	 _patches.ending_date = 2051;
 | |
| }
 | |
| 
 | |
| // Save/load of players
 | |
| static const byte _player_desc[] = {
 | |
| 	SLE_VAR(Player,name_2,					SLE_UINT32),
 | |
| 	SLE_VAR(Player,name_1,					SLE_STRINGID),
 | |
| 
 | |
| 	SLE_VAR(Player,president_name_1,SLE_UINT16),
 | |
| 	SLE_VAR(Player,president_name_2,SLE_UINT32),
 | |
| 
 | |
| 	SLE_VAR(Player,face,						SLE_UINT32),
 | |
| 
 | |
| 	// money was changed to a 64 bit field in savegame version 1.
 | |
| 	SLE_CONDVAR(Player,money64,			SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
 | |
| 	SLE_CONDVAR(Player,money64,			SLE_INT64, 1, 255),
 | |
| 
 | |
| 	SLE_VAR(Player,current_loan,		SLE_INT32),
 | |
| 
 | |
| 	SLE_VAR(Player,player_color,		SLE_UINT8),
 | |
| 	SLE_VAR(Player,player_money_fraction,SLE_UINT8),
 | |
| 	SLE_VAR(Player,max_railtype,		SLE_UINT8),
 | |
| 	SLE_VAR(Player,block_preview,		SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Player,cargo_types,			SLE_UINT16),
 | |
| 	SLE_VAR(Player,location_of_house,SLE_UINT16),
 | |
| 	SLE_VAR(Player,last_build_coordinate,SLE_UINT16),
 | |
| 	SLE_VAR(Player,inaugurated_year,SLE_UINT8),
 | |
| 
 | |
| 	SLE_ARR(Player,share_owners,		SLE_UINT8, 4),
 | |
| 
 | |
| 	SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
 | |
| 	SLE_VAR(Player,bankrupt_asked,	SLE_UINT8),
 | |
| 	SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
 | |
| 	SLE_VAR(Player,bankrupt_value,	SLE_INT32),
 | |
| 
 | |
| 	// yearly expenses was changed to 64-bit in savegame version 2.
 | |
| 	SLE_CONDARR(Player,yearly_expenses,	SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
 | |
| 	SLE_CONDARR(Player,yearly_expenses,	SLE_INT64, 3*13, 2, 255),
 | |
| 
 | |
| 	SLE_CONDVAR(Player,is_ai,			SLE_UINT8, 2, 255),
 | |
| 	SLE_CONDVAR(Player,is_active,	SLE_UINT8, 4, 255),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 64 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const byte _player_economy_desc[] = {
 | |
| 	// these were changed to 64-bit in savegame format 2
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,income,							SLE_INT32, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,expenses,						SLE_INT32, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,company_value,				SLE_INT32, 0, 1),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,income,	SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
 | |
| 	SLE_CONDVAR(PlayerEconomyEntry,company_value,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
 | |
| 
 | |
| 	SLE_VAR(PlayerEconomyEntry,delivered_cargo,			SLE_INT32),
 | |
| 	SLE_VAR(PlayerEconomyEntry,performance_history,	SLE_INT32),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const byte _player_ai_desc[] = {
 | |
| 	SLE_VAR(PlayerAI,state,							SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,tick,							SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,state_counter,			SLE_UINT16),
 | |
| 	SLE_VAR(PlayerAI,timeout_counter,		SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,state_mode,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,banned_tile_count,	SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,railtype_to_use,		SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,cargo_type,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_wagons,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,build_kind,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_build_rec,			SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_loco_to_build,	SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,num_want_fullload,	SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,route_type_mask,		SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,start_tile_a,			SLE_UINT16),
 | |
| 	SLE_VAR(PlayerAI,cur_tile_a,				SLE_UINT16),
 | |
| 	SLE_VAR(PlayerAI,start_dir_a,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,cur_dir_a,					SLE_UINT8),
 | |
| 
 | |
| 	SLE_VAR(PlayerAI,start_tile_b,			SLE_UINT16),
 | |
| 	SLE_VAR(PlayerAI,cur_tile_b,				SLE_UINT16),
 | |
| 	SLE_VAR(PlayerAI,start_dir_b,				SLE_UINT8),
 | |
| 	SLE_VAR(PlayerAI,cur_dir_b,					SLE_UINT8),
 | |
| 
 | |
| 	SLE_REF(PlayerAI,cur_veh,						REF_VEHICLE),
 | |
| 
 | |
| 	SLE_ARR(PlayerAI,wagon_list,				SLE_UINT16, 9),
 | |
| 	SLE_ARR(PlayerAI,order_list_blocks,	SLE_UINT8, 20),
 | |
| 	SLE_ARR(PlayerAI,banned_tiles,			SLE_UINT16, 16),
 | |
| 
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static const byte _player_ai_build_rec_desc[] = {
 | |
| 	SLE_VAR(AiBuildRec,spec_tile,			SLE_UINT16),
 | |
| 	SLE_VAR(AiBuildRec,use_tile,			SLE_UINT16),
 | |
| 	SLE_VAR(AiBuildRec,rand_rng,			SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,unk6,					SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,unk7,					SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,buildcmd_a,		SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,buildcmd_b,		SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,direction,			SLE_UINT8),
 | |
| 	SLE_VAR(AiBuildRec,cargo,					SLE_UINT8),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void SaveLoad_PLYR(Player *p) {
 | |
| 	int i;
 | |
| 
 | |
| 	SlObject(p, _player_desc);
 | |
| 
 | |
| 	// Write AI?
 | |
| 	if (!IS_HUMAN_PLAYER(p->index)) {
 | |
| 		SlObject(&p->ai, _player_ai_desc);
 | |
| 		for(i=0; i!=p->ai.num_build_rec; i++)
 | |
| 			SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
 | |
| 	}
 | |
| 
 | |
| 	// Write economy
 | |
| 	SlObject(&p->cur_economy, _player_economy_desc);
 | |
| 
 | |
| 	// Write old economy entries.
 | |
| 	{
 | |
| 		PlayerEconomyEntry *pe;
 | |
| 		for(i=p->num_valid_stat_ent,pe=p->old_economy; i!=0; i--,pe++)
 | |
| 			SlObject(pe, _player_economy_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Save_PLYR()
 | |
| {
 | |
| 	Player *p;
 | |
| 	FOR_ALL_PLAYERS(p) {
 | |
| 		if (p->is_active) {
 | |
| 			SlSetArrayIndex(p->index);
 | |
| 			SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_PLYR()
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		Player *p = DEREF_PLAYER(index);
 | |
| 		p->is_ai = (index != 0);
 | |
| 		SaveLoad_PLYR(p);
 | |
| 		_player_colors[index] = p->player_color;
 | |
| 		UpdatePlayerMoney32(p);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const ChunkHandler _player_chunk_handlers[] = {
 | |
| 	{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
 | |
| };
 | |
| 
 |