679 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			679 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "hal.h"
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#include <direct.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <stdarg.h>
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#include <time.h>
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#include <dos.h>
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#define INCL_DOS
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#define INCL_OS2MM
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#define INCL_WIN
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#include <os2.h>
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#include <os2me.h>
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#if defined(WITH_SDL)
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#include <SDL.h>
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#endif
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static char *_fios_path;
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static char *_fios_save_path;
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static char *_fios_scn_path;
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static FiosItem *_fios_items;
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static int _fios_count, _fios_alloc;
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static FiosItem *FiosAlloc()
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{
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	if (_fios_count == _fios_alloc) {
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		_fios_alloc += 256;
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		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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	}
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	return &_fios_items[_fios_count++];
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}
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int compare_FiosItems (const void *a, const void *b) {
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	const FiosItem *da = (const FiosItem *) a;
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	const FiosItem *db = (const FiosItem *) b;
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	int r;
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	if (_savegame_sort_order < 2) // sort by date
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	r = da->mtime < db->mtime ? -1 : 1;
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	else
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		r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
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	if (_savegame_sort_order & 1) r = -r;
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	return r;
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}
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static DIR *my_opendir(char *path, char *file)
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{
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	char paths[MAX_PATH];
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	append_path(paths, path, file);
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	return opendir(paths);
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}
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static void append_path(char *out, char *path, char *file)
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{
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	if ((path[2] == '\\') && (path[3] == 0))
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		sprintf(out, "%s%s", path, file);
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	else
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		sprintf(out, "%s\\%s", path, file);
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}
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int *num, int mode)
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{
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	FiosItem *fios;
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	DIR *dir;
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	struct dirent *dirent;
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	struct stat sb;
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	int sort_start;
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	char filename[MAX_PATH];
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	if (_fios_save_path == NULL) {
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		_fios_save_path = malloc(MAX_PATH);
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		strcpy(_fios_save_path, _path.save_dir);
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	}
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	if (_game_mode == GM_EDITOR)
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		_fios_path = _fios_scn_path;
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	else
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		_fios_path = _fios_save_path;
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	// Parent directory, only if not of the type C:\.
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	if (_fios_path[3] != 0) {
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		fios = FiosAlloc();
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		fios->type = FIOS_TYPE_PARENT;
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		strcpy(fios->title, ".. (Parent directory)");
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	}
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	// Show subdirectories first
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	dir = my_opendir(_fios_path, "*.*");
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	if (dir != NULL) {
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		while ((dirent = readdir(dir))) {
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			append_path(filename, _fios_path, dirent->d_name);
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			if (!stat(filename, &sb)) {
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				if (S_ISDIR(sb.st_mode)) {
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					if (!(dirent->d_name[0] == '.' && (dirent->d_name[1] == 0 || (dirent->d_name[1] == '.' && dirent->d_name[2] == 0))))
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					{
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						fios = FiosAlloc();
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						fios->type = FIOS_TYPE_DIR;
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						strcpy(fios->name, dirent->d_name);
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						sprintf(fios->title, "%s\\ (Directory)", dirent->d_name);
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					}
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				}
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			}
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		}
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		closedir(dir);
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	}
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	{
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		/* XXX ugly global variables ... */
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		byte order = _savegame_sort_order;
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		_savegame_sort_order = 2; // sort ascending by name
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		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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		_savegame_sort_order = order;
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	}
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	// this is where to start sorting
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	sort_start = _fios_count;
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	/*      Show savegame files
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	 *      .SAV    OpenTTD saved game
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	 *      .SS1    Transport Tycoon Deluxe preset game
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	 *      .SV1    Transport Tycoon Deluxe (Patch) saved game
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	 *      .SV2    Transport Tycoon Deluxe (Patch) saved 2-player game
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	 */
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	dir = my_opendir(_fios_path, "*.*");
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	if (dir != NULL) {
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		while ((dirent = readdir(dir))) {
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			append_path(filename, _fios_path, dirent->d_name);
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			if (!stat(filename, &sb)) {
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				if (!S_ISDIR(sb.st_mode)) {
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					char *t = strrchr(dirent->d_name, '.');
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					if (t && !stricmp(t, ".sav")) { // OpenTTD
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						*t = 0; // cut extension
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						fios = FiosAlloc();
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						fios->type = FIOS_TYPE_FILE;
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						fios->mtime = sb.st_mtime;
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						fios->title[0] = 0;
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						ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
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					} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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						int ext = 0; // start of savegame extensions in _old_extensions[]
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						if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch)
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							*t = 0; // cut extension
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							fios = FiosAlloc();
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							fios->old_extension = ext-1;
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							fios->type = FIOS_TYPE_OLDFILE;
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							fios->mtime = sb.st_mtime;
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							ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
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							GetOldSaveGameName(fios->title, filename);
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						}
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					}
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				}
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			}
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		}
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		closedir(dir);
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	}
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	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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	// Drives
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	{
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		unsigned save, disk, disk2, total;
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		/* save original drive */
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		_dos_getdrive(&save);
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		/* get available drive letters */
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		for (disk = 1; disk < 27; ++disk)
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		{
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			_dos_setdrive(disk, &total);
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			_dos_getdrive(&disk2);
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			if (disk == disk2)
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			{
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_DRIVE;
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				fios->title[0] = disk + 'A'-1;
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				fios->title[1] = ':';
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				fios->title[2] = 0;
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			}
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		}
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		_dos_setdrive(save, &total);
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	}
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	*num = _fios_count;
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	return _fios_items;
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}
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// Get a list of scenarios
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FiosItem *FiosGetScenarioList(int *num, int mode)
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{
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	FiosItem *fios;
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	DIR *dir;
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	struct dirent *dirent;
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	struct stat sb;
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	int sort_start;
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	char filename[MAX_PATH];
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	if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) {
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		if (_fios_scn_path == NULL)
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			_fios_scn_path = malloc(MAX_PATH);
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		strcpy(_fios_scn_path, _path.scenario_dir);
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	}
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	_fios_path = _fios_scn_path;
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	// Parent directory, only if not of the type C:\.
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	if (_fios_path[3] != 0 && mode != SLD_NEW_GAME) {
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		fios = FiosAlloc();
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		fios->type = FIOS_TYPE_PARENT;
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		strcpy(fios->title, ".. (Parent directory)");
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	}
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	// Show subdirectories first
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	dir = my_opendir(_fios_path, "*.*");
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	if (dir != NULL) {
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		while ((dirent = readdir(dir))) {
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			append_path(filename, _fios_path, dirent->d_name);
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			if (!stat(filename, &sb)) {
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				if (S_ISDIR(sb.st_mode)) {
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					if (!(dirent->d_name[0] == '.' && (dirent->d_name[1] == 0 || (dirent->d_name[1] == '.' && dirent->d_name[2] == 0))))
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					{
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						fios = FiosAlloc();
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						fios->mtime = 0;
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						fios->type = FIOS_TYPE_DIR;
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						strcpy(fios->name, dirent->d_name);
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						sprintf(fios->title, "%s\\ (Directory)", dirent->d_name);
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					}
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				}
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			}
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		}
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		closedir(dir);
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	}
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	// this is where to start sorting
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	sort_start = _fios_count;
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	/*      Show scenario files
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	 *      .SCN    OpenTTD style scenario file
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	 *      .SV0    Transport Tycoon Deluxe (Patch) scenario
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	 *      .SS0    Transport Tycoon Deluxe preset scenario
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	 */
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	dir = my_opendir(_fios_path, "*.*");
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	if (dir != NULL) {
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		while ((dirent = readdir(dir))) {
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			append_path(filename, _fios_path, dirent->d_name);
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			if (!stat(filename, &sb)) {
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				if (!S_ISDIR(sb.st_mode)) {
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					char *t = strrchr(dirent->d_name, '.');
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					if (t && !stricmp(t, ".scn")) { // OpenTTD
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						*t = 0; // cut extension
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						fios = FiosAlloc();
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						fios->type = FIOS_TYPE_SCENARIO;
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						fios->mtime = sb.st_mtime;
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						fios->title[0] = 0;
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						ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
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					} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
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						int ext = 3; // start of scenario extensions in _old_extensions[]
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						if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch)
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							*t = 0; // cut extension
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							fios = FiosAlloc();
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							fios->old_extension = ext-1;
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							fios->type = FIOS_TYPE_OLD_SCENARIO;
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							fios->mtime = sb.st_mtime;
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							GetOldScenarioGameName(fios->title, filename);
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							ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
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						}
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					}
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				}
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			}
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		}
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		closedir(dir);
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	}
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	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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	// Drives
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	if (mode != SLD_NEW_GAME)
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	{
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		unsigned save, disk, disk2, total;
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		/* save original drive */
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		_dos_getdrive(&save);
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		/* get available drive letters */
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		for (disk = 1; disk < 27; ++disk)
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		{
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			_dos_setdrive(disk, &total);
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			_dos_getdrive(&disk2);
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			if (disk == disk2)
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			{
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_DRIVE;
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				fios->title[0] = disk + 'A'-1;
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				fios->title[1] = ':';
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				fios->title[2] = 0;
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			}
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		}
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		_dos_setdrive(save, &total);
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	}
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	*num = _fios_count;
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	return _fios_items;
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}
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// Free the list of savegames
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void FiosFreeSavegameList()
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{
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	free(_fios_items);
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	_fios_items = NULL;
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	_fios_alloc = _fios_count = 0;
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}
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// Browse to
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char *FiosBrowseTo(const FiosItem *item)
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{
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	char *path = _fios_path;
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	char *s;
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	switch(item->type) {
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	case FIOS_TYPE_DRIVE:
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		sprintf(path, "%c:\\", item->title[0]);
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		break;
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	case FIOS_TYPE_PARENT:
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		// Skip drive part
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		path += 3;
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		s = path;
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		while (*path) {
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			if (*path== '\\')
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				s = path;
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			path++;
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		}
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		*s = 0;
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		break;
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	case FIOS_TYPE_DIR:
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		// Scan to end
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		while (*++path);
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		// Add backslash?
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		if (path[-1] != '\\') *path++ = '\\';
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		strcpy(path, item->name);
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		break;
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	case FIOS_TYPE_FILE:
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		FiosMakeSavegameName(str_buffr, item->name);
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		return str_buffr;
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	case FIOS_TYPE_OLDFILE:
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		sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
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		return str_buffr;
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	case FIOS_TYPE_SCENARIO:
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		sprintf(str_buffr, "%s\\%s.scn", path, item->name);
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		return str_buffr;
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	case FIOS_TYPE_OLD_SCENARIO:
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		sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
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		return str_buffr;
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	}
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	return NULL;
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}
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// Get descriptive texts.
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// Returns a path as well as a
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//  string describing the path.
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StringID FiosGetDescText(const char **path)
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{
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	struct diskfree_t free;
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	char drive;
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	*path = _fios_path;
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	drive = *path[0] - 'A'+1;
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	_getdiskfree(drive, &free);
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	SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
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	return STR_4005_BYTES_FREE;
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}
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void FiosMakeSavegameName(char *buf, const char *name)
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{
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	if(_game_mode==GM_EDITOR)
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		sprintf(buf, "%s\\%s.scn", _fios_path, name);
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	else
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		sprintf(buf, "%s\\%s.sav", _fios_path, name);
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}
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void FiosDelete(const char *name)
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{
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	char *path = str_buffr;
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	FiosMakeSavegameName(path, name);
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	unlink(path);
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}
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const DriverDesc _video_driver_descs[] = {
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	{	"null",			"Null Video Driver",		&_null_video_driver,		0},
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#if defined(WITH_SDL)
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	{	"sdl",			"SDL Video Driver",			&_sdl_video_driver,			1},
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#endif
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	{	"dedicated",	"Dedicated Video Driver",	&_dedicated_video_driver,	0},
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	{	NULL,			NULL,						NULL,						0}
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};
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const DriverDesc _sound_driver_descs[] = {
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	{	"null",	"Null Sound Driver",	&_null_sound_driver,		0},
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#if defined(WITH_SDL)
 | 
						|
	{	"sdl",	"SDL Sound Driver",		&_sdl_sound_driver,			1},
 | 
						|
#endif
 | 
						|
	{	NULL,	NULL,					NULL,						0}
 | 
						|
};
 | 
						|
 | 
						|
const DriverDesc _music_driver_descs[] = {
 | 
						|
	{	"os2",		"OS/2 Music Driver",		&_os2_music_driver,			0},
 | 
						|
	{   "null",     "Null Music Driver",	    &_null_music_driver,	    1},
 | 
						|
	{	NULL,		NULL,						NULL,						0}
 | 
						|
};
 | 
						|
 | 
						|
/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
 | 
						|
	 Not needed for OS/2. */
 | 
						|
byte GetOSVersion()
 | 
						|
{
 | 
						|
	return 2;  // any arbitrary number bigger then 0
 | 
						|
}
 | 
						|
 | 
						|
bool FileExists(const char *filename)
 | 
						|
{
 | 
						|
	return access(filename, 0) == 0;
 | 
						|
}
 | 
						|
 | 
						|
static int LanguageCompareFunc(const void *a, const void *b)
 | 
						|
{
 | 
						|
	return strcmp(*(const char* const *)a, *(const char* const *)b);
 | 
						|
}
 | 
						|
 | 
						|
int GetLanguageList(char **languages, int max)
 | 
						|
{
 | 
						|
	DIR *dir;
 | 
						|
	struct dirent *dirent;
 | 
						|
	int num = 0;
 | 
						|
 | 
						|
	dir = opendir(_path.lang_dir);
 | 
						|
	if (dir != NULL) {
 | 
						|
		while ((dirent = readdir(dir))) {
 | 
						|
			char *t = strrchr(dirent->d_name, '.');
 | 
						|
			if (t && !strcmp(t, ".lng")) {
 | 
						|
				languages[num++] = strdup(dirent->d_name);
 | 
						|
				if (num == max) break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		closedir(dir);
 | 
						|
	}
 | 
						|
 | 
						|
	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
 | 
						|
	return num;
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeWorkingDirectory(char *exe)
 | 
						|
{
 | 
						|
	char *s = strrchr(exe, '\\');
 | 
						|
	if (s != NULL) {
 | 
						|
		*s = 0;
 | 
						|
		chdir(exe);
 | 
						|
		*s = '\\';
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ShowInfo(const char *str)
 | 
						|
{
 | 
						|
	HAB hab;
 | 
						|
	HMQ hmq;
 | 
						|
	ULONG rc;
 | 
						|
 | 
						|
	// init PM env.
 | 
						|
	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
 | 
						|
 | 
						|
	// display the box
 | 
						|
	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
 | 
						|
 | 
						|
	// terminate PM env.
 | 
						|
	WinDestroyMsgQueue(hmq);
 | 
						|
	WinTerminate(hab);
 | 
						|
}
 | 
						|
 | 
						|
void ShowOSErrorBox(const char *buf)
 | 
						|
{
 | 
						|
	HAB hab;
 | 
						|
	HMQ hmq;
 | 
						|
	ULONG rc;
 | 
						|
 | 
						|
	// init PM env.
 | 
						|
	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
 | 
						|
 | 
						|
	// display the box
 | 
						|
	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
 | 
						|
 | 
						|
	// terminate PM env.
 | 
						|
	WinDestroyMsgQueue(hmq);
 | 
						|
	WinTerminate(hab);
 | 
						|
}
 | 
						|
 | 
						|
int CDECL main(int argc, char* argv[])
 | 
						|
{
 | 
						|
	// change the working directory to enable doubleclicking in UIs
 | 
						|
	ChangeWorkingDirectory(argv[0]);
 | 
						|
 | 
						|
	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
 | 
						|
 | 
						|
 | 
						|
	return ttd_main(argc, argv);
 | 
						|
}
 | 
						|
 | 
						|
void DeterminePaths()
 | 
						|
{
 | 
						|
	char *s;
 | 
						|
 | 
						|
	_path.game_data_dir = malloc( MAX_PATH );
 | 
						|
	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
 | 
						|
	#if defined SECOND_DATA_DIR
 | 
						|
	_path.second_data_dir = malloc( MAX_PATH );
 | 
						|
	ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
 | 
						|
	#endif
 | 
						|
 | 
						|
#if defined(USE_HOMEDIR)
 | 
						|
	{
 | 
						|
		char *homedir;
 | 
						|
		homedir = getenv("HOME");
 | 
						|
 | 
						|
		if(!homedir) {
 | 
						|
			struct passwd *pw = getpwuid(getuid());
 | 
						|
			if (pw) homedir = pw->pw_dir;
 | 
						|
		}
 | 
						|
 | 
						|
		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 | 
						|
	}
 | 
						|
 | 
						|
#else /* not defined(USE_HOMEDIR) */
 | 
						|
 | 
						|
	_path.personal_dir = malloc( MAX_PATH );
 | 
						|
	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
 | 
						|
 | 
						|
	// check if absolute or relative path
 | 
						|
	s = strchr(_path.personal_dir, '\\');
 | 
						|
 | 
						|
	// add absolute path
 | 
						|
	if (s==NULL || _path.personal_dir != s) {
 | 
						|
		getcwd(_path.personal_dir, MAX_PATH);
 | 
						|
		s = strchr(_path.personal_dir, 0);
 | 
						|
		*s++ = '\\';
 | 
						|
		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
 | 
						|
	}
 | 
						|
 | 
						|
#endif /* defined(USE_HOMEDIR) */
 | 
						|
 | 
						|
	s = strchr(_path.personal_dir, 0);
 | 
						|
 | 
						|
	// append a / ?
 | 
						|
	if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
 | 
						|
 | 
						|
	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
 | 
						|
	_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
 | 
						|
	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
 | 
						|
	_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
 | 
						|
	_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
 | 
						|
	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
 | 
						|
 | 
						|
#if defined CUSTOM_LANG_DIR
 | 
						|
	// sets the search path for lng files to the custom one
 | 
						|
	_path.lang_dir = malloc( MAX_PATH );
 | 
						|
	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
 | 
						|
#else
 | 
						|
	_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
 | 
						|
#endif
 | 
						|
 | 
						|
	// create necessary folders
 | 
						|
	mkdir(_path.personal_dir);
 | 
						|
	mkdir(_path.save_dir);
 | 
						|
	mkdir(_path.autosave_dir);
 | 
						|
	mkdir(_path.scenario_dir);
 | 
						|
}
 | 
						|
 | 
						|
// FUNCTION: OS2_SwitchToConsoleMode
 | 
						|
//
 | 
						|
// Switches OpenTTD to a console app at run-time, instead of a PM app
 | 
						|
// Necessary to see stdout, etc
 | 
						|
 | 
						|
void OS2_SwitchToConsoleMode()
 | 
						|
{
 | 
						|
	PPIB pib;
 | 
						|
	PTIB tib;
 | 
						|
 | 
						|
	DosGetInfoBlocks(&tib, &pib);
 | 
						|
 | 
						|
	// Change flag from PM to VIO
 | 
						|
	pib->pib_ultype = 3;
 | 
						|
}
 | 
						|
 | 
						|
/**********************
 | 
						|
 * OS/2 MIDI PLAYER
 | 
						|
 **********************/
 | 
						|
 | 
						|
/* Interesting how similar the MCI API in OS/2 is to the Win32 MCI API,
 | 
						|
 * eh? Anyone would think they both came from the same place originally! ;)
 | 
						|
 */
 | 
						|
 | 
						|
static long CDECL MidiSendCommand(const char *cmd, ...)
 | 
						|
{
 | 
						|
	va_list va;
 | 
						|
	char buf[512];
 | 
						|
	va_start(va, cmd);
 | 
						|
	vsprintf(buf, cmd, va);
 | 
						|
	va_end(va);
 | 
						|
	return mciSendString(buf, NULL, 0, NULL, 0);
 | 
						|
}
 | 
						|
 | 
						|
static void OS2MidiPlaySong(const char *filename)
 | 
						|
{
 | 
						|
	MidiSendCommand("close all");
 | 
						|
 | 
						|
	if (MidiSendCommand("open %s type sequencer alias song", filename) != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	MidiSendCommand("play song from 0");
 | 
						|
}
 | 
						|
 | 
						|
static void OS2MidiStopSong()
 | 
						|
{
 | 
						|
	MidiSendCommand("close all");
 | 
						|
}
 | 
						|
 | 
						|
static void OS2MidiSetVolume(byte vol)
 | 
						|
{
 | 
						|
	MidiSendCommand("set song audio volume %d", ((vol/127)*100));
 | 
						|
}
 | 
						|
 | 
						|
static bool OS2MidiIsSongPlaying()
 | 
						|
{
 | 
						|
	char buf[16];
 | 
						|
	mciSendString("status song mode", buf, sizeof(buf), NULL, 0);
 | 
						|
	return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0;
 | 
						|
}
 | 
						|
 | 
						|
static const char *OS2MidiStart(const char * const *parm)
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void OS2MidiStop()
 | 
						|
{
 | 
						|
	MidiSendCommand("close all");
 | 
						|
}
 | 
						|
 | 
						|
const HalMusicDriver _os2_music_driver = {
 | 
						|
	OS2MidiStart,
 | 
						|
	OS2MidiStop,
 | 
						|
	OS2MidiPlaySong,
 | 
						|
	OS2MidiStopSong,
 | 
						|
	OS2MidiIsSongPlaying,
 | 
						|
	OS2MidiSetVolume,
 | 
						|
};
 | 
						|
 | 
						|
 |