402 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			402 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file clear_cmd.cpp Commands related to clear tiles. */
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#include "stdafx.h"
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#include "clear_map.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "genworld.h"
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#include "viewport_func.h"
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#include "water.h"
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#include "core/random_func.hpp"
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#include "newgrf_generic.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/clear_land.h"
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static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
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{
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	static const Price clear_price_table[] = {
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		PR_CLEAR_GRASS,
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		PR_CLEAR_ROUGH,
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		PR_CLEAR_ROCKS,
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		PR_CLEAR_FIELDS,
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		PR_CLEAR_ROUGH,
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		PR_CLEAR_ROUGH,
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	};
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	CommandCost price(EXPENSES_CONSTRUCTION);
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	if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
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		price.AddCost(_price[clear_price_table[GetClearGround(tile)]]);
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	}
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	if (flags & DC_EXEC) DoClearSquare(tile);
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	return price;
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}
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void DrawClearLandTile(const TileInfo *ti, byte set)
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{
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	DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
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}
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void DrawHillyLandTile(const TileInfo *ti)
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{
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	if (ti->tileh != SLOPE_FLAT) {
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		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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	} else {
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		DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
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	}
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}
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static void DrawClearLandFence(const TileInfo *ti)
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{
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	/* combine fences into one sprite object */
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	StartSpriteCombine();
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	int maxz = GetSlopeMaxPixelZ(ti->tileh);
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	bool fence_nw = GetFenceNW(ti->tile) != 0;
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	if (fence_nw) {
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		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
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		SpriteID sprite = _clear_land_fence_sprites[GetFenceNW(ti->tile) - 1] + _fence_mod_by_tileh_nw[ti->tileh];
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		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
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	}
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	bool fence_ne = GetFenceNE(ti->tile) != 0;
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	if (fence_ne) {
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		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
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		SpriteID sprite = _clear_land_fence_sprites[GetFenceNE(ti->tile) - 1] + _fence_mod_by_tileh_ne[ti->tileh];
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		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
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	}
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	bool fence_sw = GetFenceSW(ti->tile) != 0;
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	bool fence_se = GetFenceSE(ti->tile) != 0;
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	if (fence_sw || fence_se) {
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		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
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		if (fence_sw) {
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			SpriteID sprite = _clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh];
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			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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		}
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		if (fence_se) {
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			SpriteID sprite = _clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh];
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			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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		}
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	}
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	EndSpriteCombine();
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}
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static void DrawTile_Clear(TileInfo *ti)
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{
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	switch (GetClearGround(ti->tile)) {
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		case CLEAR_GRASS:
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			DrawClearLandTile(ti, GetClearDensity(ti->tile));
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			break;
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		case CLEAR_ROUGH:
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			DrawHillyLandTile(ti);
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			break;
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		case CLEAR_ROCKS:
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			DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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			break;
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		case CLEAR_FIELDS:
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			DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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			DrawClearLandFence(ti);
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			break;
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		case CLEAR_SNOW:
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		case CLEAR_DESERT:
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			DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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			break;
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	}
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	DrawBridgeMiddle(ti);
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}
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static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y)
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{
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	int z;
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	Slope tileh = GetTilePixelSlope(tile, &z);
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	return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
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}
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static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
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{
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	return FOUNDATION_NONE;
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}
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static void UpdateFences(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
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	bool dirty = false;
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	bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
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	if (!neighbour && GetFenceSW(tile) == 0) {
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		SetFenceSW(tile, 3);
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		dirty = true;
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	}
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	neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
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	if (!neighbour && GetFenceSE(tile) == 0) {
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		SetFenceSE(tile, 3);
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		dirty = true;
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	}
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	neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
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	if (!neighbour && GetFenceNE(tile) == 0) {
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		SetFenceNE(tile, 3);
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		dirty = true;
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	}
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	neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
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	if (!neighbour && GetFenceNW(tile) == 0) {
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		SetFenceNW(tile, 3);
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		dirty = true;
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	}
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	if (dirty) MarkTileDirtyByTile(tile);
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}
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/** Convert to or from snowy tiles. */
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static void TileLoopClearAlps(TileIndex tile)
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{
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	int k = GetTileZ(tile) - GetSnowLine() + 1;
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	if (k < 0) {
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		/* Below the snow line, do nothing if no snow. */
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		if (!IsSnowTile(tile)) return;
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	} else {
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		/* At or above the snow line, make snow tile if needed. */
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		if (!IsSnowTile(tile)) {
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			MakeSnow(tile);
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			MarkTileDirtyByTile(tile);
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			return;
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		}
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	}
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	/* Update snow density. */
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	uint curent_density = GetClearDensity(tile);
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	uint req_density = (k < 0) ? 0u : min((uint)k, 3);
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	if (curent_density < req_density) {
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		AddClearDensity(tile, 1);
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	} else if (curent_density > req_density) {
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		AddClearDensity(tile, -1);
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	} else {
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		/* Density at the required level. */
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		if (k >= 0) return;
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		ClearSnow(tile);
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	}
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	MarkTileDirtyByTile(tile);
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}
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/**
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 * Tests if at least one surrounding tile is desert
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 * @param tile tile to check
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 * @return does this tile have at least one desert tile around?
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 */
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static inline bool NeighbourIsDesert(TileIndex tile)
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{
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	return GetTropicZone(tile + TileDiffXY(  1,  0)) == TROPICZONE_DESERT ||
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			GetTropicZone(tile + TileDiffXY( -1,  0)) == TROPICZONE_DESERT ||
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			GetTropicZone(tile + TileDiffXY(  0,  1)) == TROPICZONE_DESERT ||
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			GetTropicZone(tile + TileDiffXY(  0, -1)) == TROPICZONE_DESERT;
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}
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static void TileLoopClearDesert(TileIndex tile)
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{
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	/* Current desert level - 0 if it is not desert */
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	uint current = 0;
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	if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);
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	/* Expected desert level - 0 if it shouldn't be desert */
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	uint expected = 0;
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	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
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		expected = 3;
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	} else if (NeighbourIsDesert(tile)) {
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		expected = 1;
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	}
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	if (current == expected) return;
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	if (expected == 0) {
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		SetClearGroundDensity(tile, CLEAR_GRASS, 3);
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	} else {
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		/* Transition from clear to desert is not smooth (after clearing desert tile) */
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		SetClearGroundDensity(tile, CLEAR_DESERT, expected);
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	}
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	MarkTileDirtyByTile(tile);
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}
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static void TileLoop_Clear(TileIndex tile)
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{
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	/* If the tile is at any edge flood it to prevent maps without water. */
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	if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
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		int z;
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		Slope slope = GetTileSlope(tile, &z);
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		if (z == 0 && slope == SLOPE_FLAT) {
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			DoFloodTile(tile);
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			MarkTileDirtyByTile(tile);
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			return;
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		}
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	}
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	AmbientSoundEffect(tile);
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	switch (_settings_game.game_creation.landscape) {
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		case LT_TROPIC: TileLoopClearDesert(tile); break;
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		case LT_ARCTIC: TileLoopClearAlps(tile);   break;
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	}
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	switch (GetClearGround(tile)) {
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		case CLEAR_GRASS:
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			if (GetClearDensity(tile) == 3) return;
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			if (_game_mode != GM_EDITOR) {
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				if (GetClearCounter(tile) < 7) {
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					AddClearCounter(tile, 1);
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					return;
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				} else {
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					SetClearCounter(tile, 0);
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					AddClearDensity(tile, 1);
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				}
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			} else {
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				SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
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			}
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			break;
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		case CLEAR_FIELDS:
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			UpdateFences(tile);
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			if (_game_mode == GM_EDITOR) return;
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			if (GetClearCounter(tile) < 7) {
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				AddClearCounter(tile, 1);
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				return;
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			} else {
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				SetClearCounter(tile, 0);
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			}
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			if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
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				/* This farmfield is no longer farmfield, so make it grass again */
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				MakeClear(tile, CLEAR_GRASS, 2);
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			} else {
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				uint field_type = GetFieldType(tile);
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				field_type = (field_type < 8) ? field_type + 1 : 0;
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				SetFieldType(tile, field_type);
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			}
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			break;
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		default:
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			return;
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	}
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	MarkTileDirtyByTile(tile);
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}
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void GenerateClearTile()
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{
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	uint i, gi;
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	TileIndex tile;
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	/* add rough tiles */
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	i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
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	gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
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	SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
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	do {
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		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
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		tile = RandomTile();
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		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
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	} while (--i);
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	/* add rocky tiles */
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	i = gi;
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	do {
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		uint32 r = Random();
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		tile = RandomTileSeed(r);
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		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
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		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
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			uint j = GB(r, 16, 4) + 5;
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			for (;;) {
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				TileIndex tile_new;
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				SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
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				do {
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					if (--j == 0) goto get_out;
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					tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
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				} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
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				tile = tile_new;
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			}
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get_out:;
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		}
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	} while (--i);
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}
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static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
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{
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	return 0;
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}
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static const StringID _clear_land_str[] = {
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	STR_LAI_CLEAR_DESCRIPTION_GRASS,
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	STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
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	STR_LAI_CLEAR_DESCRIPTION_ROCKS,
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	STR_LAI_CLEAR_DESCRIPTION_FIELDS,
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	STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
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	STR_LAI_CLEAR_DESCRIPTION_DESERT
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};
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static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
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{
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	if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
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		td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
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	} else {
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		td->str = _clear_land_str[GetClearGround(tile)];
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	}
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	td->owner[0] = GetTileOwner(tile);
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}
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static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner)
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{
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	return;
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}
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static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
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{
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	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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extern const TileTypeProcs _tile_type_clear_procs = {
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	DrawTile_Clear,           ///< draw_tile_proc
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	GetSlopePixelZ_Clear,     ///< get_slope_z_proc
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	ClearTile_Clear,          ///< clear_tile_proc
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	NULL,                     ///< add_accepted_cargo_proc
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	GetTileDesc_Clear,        ///< get_tile_desc_proc
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	GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
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	NULL,                     ///< click_tile_proc
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	NULL,                     ///< animate_tile_proc
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	TileLoop_Clear,           ///< tile_loop_proc
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	ChangeTileOwner_Clear,    ///< change_tile_owner_proc
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	NULL,                     ///< add_produced_cargo_proc
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	NULL,                     ///< vehicle_enter_tile_proc
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	GetFoundation_Clear,      ///< get_foundation_proc
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	TerraformTile_Clear,      ///< terraform_tile_proc
 | 
						|
};
 |