304 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file intro_gui.cpp The main menu GUI. */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "gui.h"
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| #include "window_gui.h"
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| #include "textbuf_gui.h"
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| #include "network/network.h"
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| #include "genworld.h"
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| #include "network/network_gui.h"
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| #include "network/network_content.h"
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| #include "landscape_type.h"
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| #include "strings_func.h"
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| #include "fios.h"
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| #include "functions.h"
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| #include "ai/ai_gui.hpp"
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| #include "gfx_func.h"
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| #include "core/geometry_func.hpp"
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| 
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| 
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| enum SelectGameIntroWidgets {
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| 	SGI_GENERATE_GAME,
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| 	SGI_LOAD_GAME,
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| 	SGI_PLAY_SCENARIO,
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| 	SGI_PLAY_HEIGHTMAP,
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| 	SGI_EDIT_SCENARIO,
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| 	SGI_PLAY_NETWORK,
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| 	SGI_TEMPERATE_LANDSCAPE,
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| 	SGI_ARCTIC_LANDSCAPE,
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| 	SGI_TROPIC_LANDSCAPE,
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| 	SGI_TOYLAND_LANDSCAPE,
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| 	SGI_OPTIONS,
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| 	SGI_DIFFICULTIES,
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| 	SGI_SETTINGS_OPTIONS,
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| 	SGI_GRF_SETTINGS,
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| 	SGI_CONTENT_DOWNLOAD,
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| 	SGI_AI_SETTINGS,
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| 	SGI_EXIT,
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| };
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| 
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| struct SelectGameWindow : public Window {
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| 
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| 	SelectGameWindow(const WindowDesc *desc) : Window()
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| 	{
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| 		this->InitNested(desc);
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| 		this->OnInvalidateData();
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| 	}
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| 
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| 	virtual void OnInvalidateData(int data = 0)
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| 	{
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| 		this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
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| 		this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
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| 		this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
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| 		this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
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| 	}
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| 
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| 	virtual void OnPaint()
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| 	{
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| 		this->DrawWidgets();
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| 	}
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| 
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| 	virtual void SetStringParameters(int widget) const
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| 	{
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| 		if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
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| 	}
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| 
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| 	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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| 	{
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| 		if (widget != SGI_DIFFICULTIES) return;
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| 
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| 		Dimension textdim = {0, 0};
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| 		for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
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| 			SetDParam(0, i);
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| 			textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
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| 		}
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| 		textdim.width += padding.width;
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| 		textdim.height += padding.height;
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| 		*size = maxdim(*size, textdim);
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| 	}
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| 
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| 	virtual void OnClick(Point pt, int widget, int click_count)
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| 	{
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| #ifdef ENABLE_NETWORK
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| 		/* Do not create a network server when you (just) have closed one of the game
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| 		 * creation/load windows for the network server. */
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| 		if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
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| #endif /* ENABLE_NETWORK */
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| 
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| 		switch (widget) {
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| 			case SGI_GENERATE_GAME:
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| 				if (_ctrl_pressed) {
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| 					StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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| 				} else {
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| 					ShowGenerateLandscape();
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| 				}
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| 				break;
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| 
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| 			case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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| 			case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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| 			case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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| 			case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
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| 
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| 			case SGI_PLAY_NETWORK:
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| 				if (!_network_available) {
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| 					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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| 				} else {
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| 					ShowNetworkGameWindow();
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| 				}
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| 				break;
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| 
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| 			case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
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| 			case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
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| 				SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
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| 				break;
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| 
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| 			case SGI_OPTIONS:         ShowGameOptions(); break;
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| 			case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
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| 			case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
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| 			case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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| 			case SGI_CONTENT_DOWNLOAD:
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| 				if (!_network_available) {
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| 					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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| 				} else {
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| 					ShowNetworkContentListWindow();
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| 				}
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| 				break;
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| 			case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
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| 			case SGI_EXIT:            HandleExitGameRequest(); break;
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| 		}
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| 	}
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| };
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| 
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| static const NWidgetPart _nested_select_game_widgets[] = {
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| 	NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
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| 	NWidget(WWT_PANEL, COLOUR_BROWN),
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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| 
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| 	/* 'generate game' and 'load game' buttons */
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| 	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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| 
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| 	/* 'play scenario' and 'play heightmap' buttons */
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| 	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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| 
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| 	/* 'edit scenario' and 'play multiplayer' buttons */
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| 	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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| 
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| 	/* climate selection buttons */
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
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| 		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
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| 							SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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| 		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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| 		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
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| 							SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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| 		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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| 		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
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| 							SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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| 		NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
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| 		NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
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| 							SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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| 		NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 7),
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| 
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| 	/* 'game options' and 'difficulty options' buttons */
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| 	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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| 
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| 	/* 'advanced settings' and 'newgrf settings' buttons */
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| 	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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| 
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| 	/* 'online content' and 'ai settings' buttons */
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| 	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
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| 							SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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| 
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| 	/* 'exit program' button */
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(NWID_SPACER), SetFill(1, 0),
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| 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
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| 							SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
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| 		NWidget(NWID_SPACER), SetFill(1, 0),
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| 	EndContainer(),
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| 
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| 	NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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| 
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| 	EndContainer(),
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| };
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| 
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| static const WindowDesc _select_game_desc(
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| 	WDP_CENTER, 0, 0,
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| 	WC_SELECT_GAME, WC_NONE,
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| 	WDF_UNCLICK_BUTTONS,
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| 	_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
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| );
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| 
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| void ShowSelectGameWindow()
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| {
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| 	new SelectGameWindow(&_select_game_desc);
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| }
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| 
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| static void AskExitGameCallback(Window *w, bool confirmed)
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| {
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| 	if (confirmed) _exit_game = true;
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| }
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| 
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| void AskExitGame()
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| {
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| #if defined(_WIN32)
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| 		SetDParam(0, STR_OSNAME_WINDOWS);
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| #elif defined(__APPLE__)
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| 		SetDParam(0, STR_OSNAME_OSX);
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| #elif defined(__BEOS__)
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| 		SetDParam(0, STR_OSNAME_BEOS);
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| #elif defined(__HAIKU__)
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| 		SetDParam(0, STR_OSNAME_HAIKU);
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| #elif defined(__MORPHOS__)
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| 		SetDParam(0, STR_OSNAME_MORPHOS);
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| #elif defined(__AMIGA__)
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| 		SetDParam(0, STR_OSNAME_AMIGAOS);
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| #elif defined(__OS2__)
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| 		SetDParam(0, STR_OSNAME_OS2);
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| #elif defined(SUNOS)
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| 		SetDParam(0, STR_OSNAME_SUNOS);
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| #elif defined(DOS)
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| 		SetDParam(0, STR_OSNAME_DOS);
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| #else
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| 		SetDParam(0, STR_OSNAME_UNIX);
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| #endif
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| 	ShowQuery(
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| 		STR_QUIT_CAPTION,
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| 		STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
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| 		NULL,
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| 		AskExitGameCallback
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| 	);
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| }
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| 
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| 
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| static void AskExitToGameMenuCallback(Window *w, bool confirmed)
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| {
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| 	if (confirmed) _switch_mode = SM_MENU;
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| }
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| 
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| void AskExitToGameMenu()
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| {
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| 	ShowQuery(
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| 		STR_ABANDON_GAME_CAPTION,
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| 		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
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| 		NULL,
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| 		AskExitToGameMenuCallback
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| 	);
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| }
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