- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
		
			
				
	
	
		
			512 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			512 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef RAIL_H
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#define RAIL_H
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#include "tile.h"
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/*
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 * Some enums for accesing the map bytes for rail tiles
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 */
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/* These types are used in the map5 byte for rail tiles. Use GetRailTileType() to
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 * get these values */
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typedef enum RailTileTypes {
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	RAIL_TYPE_NORMAL         = 0x0,
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	RAIL_TYPE_SIGNALS        = 0x40,
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	RAIL_TYPE_UNUSED         = 0x80, /* XXX: Maybe this could become waypoints? */
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	RAIL_TYPE_DEPOT_WAYPOINT = 0xC0, /* Is really depots and waypoints... */
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	RAIL_TILE_TYPE_MASK      = 0xC0,
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} RailTileType;
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enum { /* DEPRECATED TODO: Rewrite all uses of this */
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	RAIL_TYPE_SPECIAL = 0x80, /* This used to say "If this bit is set, then it's
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														 * not a regular track.", but currently, you
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														 * should rather view map5[6..7] as one type,
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														 * containing a value from RailTileTypes above.
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														 * This value is only maintained for backwards
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														 * compatibility */
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	/* There used to be RAIL_BIT_* enums here, they moved to (for now) npf.c as
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	 * TRACK_BIT_* */
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};
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/* These subtypes are used in the map5 byte when the main rail type is
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 * RAIL_TYPE_DEPOT_WAYPOINT */
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typedef enum RailTileSubtypes {
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	RAIL_SUBTYPE_DEPOT    = 0x00,
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	RAIL_SUBTYPE_WAYPOINT = 0x04,
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	RAIL_SUBTYPE_MASK     = 0x3C,
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} RailTileSubtype;
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typedef enum SignalTypes {
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	/* Stored in _map3_hi[0..1] for MP_RAILWAY */
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  SIGTYPE_NORMAL  = 0,        // normal signal
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  SIGTYPE_ENTRY   = 1,        // presignal block entry
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  SIGTYPE_EXIT    = 2,        // presignal block exit
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  SIGTYPE_COMBO   = 3,        // presignal inter-block
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	SIGTYPE_PBS     = 4,        // pbs signal
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	SIGTYPE_END,
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	SIGTYPE_MASK    = 7,
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} SignalType;
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typedef enum RailTypes {
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	RAILTYPE_RAIL   = 0,
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	RAILTYPE_MONO   = 1,
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	RAILTYPE_MAGLEV = 2,
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	RAILTYPE_END,
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	RAILTYPE_MASK   = 0x3,
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	INVALID_RAILTYPE = 0xFF,
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} RailType;
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enum {
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	SIG_SEMAPHORE_MASK = 1 << 3,
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};
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/* These are used to specify a single track. Can be translated to a trackbit
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 * with TrackToTrackbit */
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typedef enum Tracks {
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  TRACK_DIAG1 = 0,
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  TRACK_DIAG2 = 1,
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  TRACK_UPPER = 2,
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  TRACK_LOWER = 3,
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  TRACK_LEFT  = 4,
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  TRACK_RIGHT = 5,
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  TRACK_END,
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  INVALID_TRACK = 0xFF,
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} Track;
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/* These are the bitfield variants of the above */
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typedef enum TrackBits {
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  TRACK_BIT_DIAG1 = 1,  // 0
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  TRACK_BIT_DIAG2 = 2,  // 1
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  TRACK_BIT_UPPER = 4,  // 2
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  TRACK_BIT_LOWER = 8,  // 3
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  TRACK_BIT_LEFT  = 16, // 4
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  TRACK_BIT_RIGHT = 32, // 5
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	TRACK_BIT_MASK  = 0x3F,
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} TrackBits;
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/* These are a combination of tracks and directions. Values are 0-5 in one
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direction (corresponding to the Track enum) and 8-13 in the other direction. */
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typedef enum Trackdirs {
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  TRACKDIR_DIAG1_NE = 0,
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  TRACKDIR_DIAG2_SE = 1,
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  TRACKDIR_UPPER_E  = 2,
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  TRACKDIR_LOWER_E  = 3,
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  TRACKDIR_LEFT_S   = 4,
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  TRACKDIR_RIGHT_S  = 5,
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	/* Note the two missing values here. This enables trackdir -> track
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	 * conversion by doing (trackdir & 7) */
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  TRACKDIR_DIAG1_SW = 8,
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  TRACKDIR_DIAG2_NW = 9,
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  TRACKDIR_UPPER_W  = 10,
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  TRACKDIR_LOWER_W  = 11,
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  TRACKDIR_LEFT_N   = 12,
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  TRACKDIR_RIGHT_N  = 13,
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  TRACKDIR_END,
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  INVALID_TRACKDIR  = 0xFF,
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} Trackdir;
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/* These are a combination of tracks and directions. Values are 0-5 in one
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direction (corresponding to the Track enum) and 8-13 in the other direction. */
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typedef enum TrackdirBits {
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  TRACKDIR_BIT_DIAG1_NE = 0x1,
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  TRACKDIR_BIT_DIAG2_SE = 0x2,
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  TRACKDIR_BIT_UPPER_E  = 0x4,
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  TRACKDIR_BIT_LOWER_E  = 0x8,
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  TRACKDIR_BIT_LEFT_S   = 0x10,
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  TRACKDIR_BIT_RIGHT_S  = 0x20,
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	/* Again, note the two missing values here. This enables trackdir -> track conversion by doing (trackdir & 0xFF) */
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  TRACKDIR_BIT_DIAG1_SW = 0x0100,
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  TRACKDIR_BIT_DIAG2_NW = 0x0200,
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  TRACKDIR_BIT_UPPER_W  = 0x0400,
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  TRACKDIR_BIT_LOWER_W  = 0x0800,
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  TRACKDIR_BIT_LEFT_N   = 0x1000,
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  TRACKDIR_BIT_RIGHT_N  = 0x2000,
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	TRACKDIR_BIT_MASK			= 0x3F3F,
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  INVALID_TRACKDIR_BIT  = 0xFFFF,
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} TrackdirBits;
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/* These are states in which a signal can be. Currently these are only two, so
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 * simple boolean logic will do. But do try to compare to this enum instead of
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 * normal boolean evaluation, since that will make future additions easier.
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 */
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typedef enum SignalStates {
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	SIGNAL_STATE_RED = 0,
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	SIGNAL_STATE_GREEN = 1,
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} SignalState;
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// these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block
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enum {
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	NUM_SSD_ENTRY = 256, // max amount of blocks
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	NUM_SSD_STACK = 32 ,// max amount of blocks to check recursively
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};
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/**
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 * Maps a Trackdir to the corresponding TrackdirBits value
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 */
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static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir) { return (TrackdirBits)(1 << trackdir); }
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/*
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 * These functions check the validity of Tracks and Trackdirs. assert against
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 * them when convenient.
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 */
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static inline bool IsValidTrack(Track track) { return track < TRACK_END; }
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static inline bool IsValidTrackdir(Trackdir trackdir) { return (TrackdirToTrackdirBits(trackdir) & TRACKDIR_BIT_MASK) != 0; }
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/*
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 * Functions to map tracks to the corresponding bits in the signal
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 * presence/status bytes in the map. You should not use these directly, but
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 * wrapper functions below instead. XXX: Which are these?
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 */
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/**
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 * Maps a trackdir to the bit that stores its status in the map arrays, in the
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 * direction along with the trackdir.
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 */
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extern const byte _signal_along_trackdir[TRACKDIR_END];
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static inline byte SignalAlongTrackdir(Trackdir trackdir) {return _signal_along_trackdir[trackdir];}
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/**
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 * Maps a trackdir to the bit that stores its status in the map arrays, in the
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 * direction against the trackdir.
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 */
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static inline byte SignalAgainstTrackdir(Trackdir trackdir) {
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	extern const byte _signal_against_trackdir[TRACKDIR_END];
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	return _signal_against_trackdir[trackdir];
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}
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/**
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 * Maps a Track to the bits that store the status of the two signals that can
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 * be present on the given track.
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 */
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static inline byte SignalOnTrack(Track track) {
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	extern const byte _signal_on_track[TRACK_END];
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	return _signal_on_track[track];
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}
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/*
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 * Some functions to query rail tiles
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 */
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/**
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 * Returns the RailTileType of a given rail tile. (ie normal, with signals,
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 * depot, etc.)
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 */
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static inline RailTileType GetRailTileType(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_RAILWAY));
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	return (_map5[tile] & RAIL_TILE_TYPE_MASK);
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}
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/**
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 * Returns the rail type of the given rail tile (ie rail, mono, maglev).
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 */
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static inline RailType GetRailType(TileIndex tile) { return (RailType)(_map3_lo[tile] & RAILTYPE_MASK); }
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/**
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 * Checks if a rail tile has signals.
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 */
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static inline bool HasSignals(TileIndex tile)
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{
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	return GetRailTileType(tile) == RAIL_TYPE_SIGNALS;
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}
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/**
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 * Returns the RailTileSubtype of a given rail tile with type
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 * RAIL_TYPE_DEPOT_WAYPOINT
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 */
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static inline RailTileSubtype GetRailTileSubtype(TileIndex tile)
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{
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	assert(GetRailTileType(tile) == RAIL_TYPE_DEPOT_WAYPOINT);
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	return (RailTileSubtype)(_map5[tile] & RAIL_SUBTYPE_MASK);
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}
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/**
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 * Returns whether this is plain rails, with or without signals. Iow, if this
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 * tiles RailTileType is RAIL_TYPE_NORMAL or RAIL_TYPE_SIGNALS.
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 */
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static inline bool IsPlainRailTile(TileIndex tile)
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{
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	RailTileType rtt = GetRailTileType(tile);
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	return rtt == RAIL_TYPE_NORMAL || rtt == RAIL_TYPE_SIGNALS;
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}
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/**
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 * Returns the tracks present on the given plain rail tile (IsPlainRailTile())
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 */
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static inline TrackBits GetTrackBits(TileIndex tile)
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{
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	assert(GetRailTileType(tile) == RAIL_TYPE_NORMAL || GetRailTileType(tile) == RAIL_TYPE_SIGNALS);
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	return (TrackBits)(_map5[tile] & TRACK_BIT_MASK);
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}
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/**
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 * Returns whether the given track is present on the given tile. Tile must be
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 * a plain rail tile (IsPlainRailTile()).
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 */
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static inline bool HasTrack(TileIndex tile, Track track)
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{
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	assert(IsValidTrack(track));
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	return HASBIT(GetTrackBits(tile), track);
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}
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/*
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 * Functions describing logical relations between Tracks, TrackBits, Trackdirs
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 * TrackdirBits, Direction and DiagDirections.
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 *
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 * TODO: Add #unndefs or something similar to remove the arrays used below
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 * from the global scope and expose direct uses of them.
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 */
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/**
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 * Maps a trackdir to the reverse trackdir.
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 */
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static inline Trackdir ReverseTrackdir(Trackdir trackdir) {
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	extern const Trackdir _reverse_trackdir[TRACKDIR_END];
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	return _reverse_trackdir[trackdir];
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}
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/*
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 * Maps a Track to the corresponding TrackBits value
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 */
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static inline TrackBits TrackToTrackBits(Track track) { return (TrackBits)(1 << track); }
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/* Returns the Track that a given Trackdir represents */
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static inline Track TrackdirToTrack(Trackdir trackdir) { return (Track)(trackdir & 0x7); }
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/* Returns a Trackdir for the given Track. Since every Track corresponds to
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 * two Trackdirs, we choose the one which points between NE and S.
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 * Note that the actual implementation is quite futile, but this might change
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 * in the future.
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 */
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static inline Trackdir TrackToTrackdir(Track track) { return (Trackdir)track; }
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/* Returns a TrackdirBit mask that contains the two TrackdirBits that
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 * correspond with the given Track (one for each direction).
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 */
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static inline TrackdirBits TrackToTrackdirBits(Track track) { Trackdir td = TrackToTrackdir(track); return TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td));}
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/**
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 * Maps a trackdir to the trackdir that you will end up on if you go straight
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 * ahead. This will be the same trackdir for diagonal trackdirs, but a
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 * different (alternating) one for straight trackdirs
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 */
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static inline Trackdir NextTrackdir(Trackdir trackdir) {
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	extern const Trackdir _next_trackdir[TRACKDIR_END];
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	return _next_trackdir[trackdir];
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}
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/**
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 * Maps a track to all tracks that make 90 deg turns with it.
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 */
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static inline TrackBits TrackCrossesTracks(Track track) {
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	extern const TrackBits _track_crosses_tracks[TRACK_END];
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	return _track_crosses_tracks[track];
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}
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/**
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 * Maps a trackdir to the (4-way) direction the tile is exited when following
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 * that trackdir.
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 */
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static inline DiagDirection TrackdirToExitdir(Trackdir trackdir) {
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	extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END];
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	return _trackdir_to_exitdir[trackdir];
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}
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/**
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 * Maps a track and an (4-way) dir to the trackdir that represents the track
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 * with the exit in the given direction.
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 */
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static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir) {
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	extern const Trackdir _track_exitdir_to_trackdir[TRACK_END][DIAGDIR_END];
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	return _track_exitdir_to_trackdir[track][diagdir];
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}
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/**
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 * Maps a track and an (4-way) dir to the trackdir that represents the track
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 * with the exit in the given direction.
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 */
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static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir) {
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	extern const Trackdir _track_enterdir_to_trackdir[TRACK_END][DIAGDIR_END];
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	return _track_enterdir_to_trackdir[track][diagdir];
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}
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/**
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 * Maps a track and a full (8-way) direction to the trackdir that represents
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 * the track running in the given direction.
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 */
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static inline Trackdir TrackDirectionToTrackdir(Track track, Direction dir) {
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	extern const Trackdir _track_direction_to_trackdir[TRACK_END][DIR_END];
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	return _track_direction_to_trackdir[track][dir];
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}
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/**
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 * Maps a (4-way) direction to the diagonal trackdir that runs in that
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 * direction.
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 */
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static inline Trackdir DiagdirToDiagTrackdir(DiagDirection diagdir) {
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	extern const Trackdir _dir_to_diag_trackdir[DIAGDIR_END];
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	return _dir_to_diag_trackdir[diagdir];
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}
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/**
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 * Maps a trackdir to the trackdirs that can be reached from it (ie, when
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 * entering the next tile. This
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 */
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extern const TrackdirBits _exitdir_reaches_trackdirs[DIAGDIR_END];
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/* Note that there is no direct table for this function (there used to be),
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 * but it uses two simpeler tables to achieve the result */
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static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir) { return _exitdir_reaches_trackdirs[TrackdirToExitdir(trackdir)]; }
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/**
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 * Maps a trackdir to all trackdirs that make 90 deg turns with it.
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 */
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static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) {
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	extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END];
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	return _track_crosses_trackdirs[TrackdirToTrack(trackdir)];
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}
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/**
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 * Maps a (4-way) direction to the reverse.
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 */
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static inline DiagDirection ReverseDiagdir(DiagDirection diagdir) {
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	extern const DiagDirection _reverse_diagdir[DIAGDIR_END];
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	return _reverse_diagdir[diagdir];
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}
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/**
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 * Maps a (8-way) direction to a (4-way) DiagDirection
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 */
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static inline DiagDirection DirToDiagdir(Direction dir) {
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	assert(dir < DIR_END);
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	return (DiagDirection)(dir >> 1);
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}
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/* Checks if a given Track is diagonal */
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static inline bool IsDiagonalTrack(Track track) { return (track == TRACK_DIAG1) || (track == TRACK_DIAG2); }
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/* Checks if a given Trackdir is diagonal. */
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static inline bool IsDiagonalTrackdir(Trackdir trackdir) { return IsDiagonalTrack(TrackdirToTrack(trackdir)); }
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/*
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 * Functions quering signals on tiles.
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 */
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/**
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 * Checks for the presence of signals (either way) on the given track on the
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 * given rail tile.
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 */
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static inline bool HasSignalOnTrack(TileIndex tile, Track track)
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{
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	assert(IsValidTrack(track));
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	return ((GetRailTileType(tile) == RAIL_TYPE_SIGNALS) && ((_map3_lo[tile] & SignalOnTrack(track)) != 0));
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}
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/**
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 * Checks for the presence of signals along the given trackdir on the given
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 * rail tile.
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 *
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 * Along meaning if you are currently driving on the given trackdir, this is
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 * the signal that is facing us (for which we stop when it's red).
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 */
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static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
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{
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	assert (IsValidTrackdir(trackdir));
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						|
	return (GetRailTileType(tile) == RAIL_TYPE_SIGNALS) && (_map3_lo[tile] & SignalAlongTrackdir(trackdir));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the state of the signal along the given trackdir.
 | 
						|
 *
 | 
						|
 * Along meaning if you are currently driving on the given trackdir, this is
 | 
						|
 * the signal that is facing us (for which we stop when it's red).
 | 
						|
 */
 | 
						|
static inline SignalState GetSignalState(TileIndex tile, Trackdir trackdir)
 | 
						|
{
 | 
						|
	assert(IsValidTrackdir(trackdir));
 | 
						|
	assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
 | 
						|
	return ((_map2[tile] & SignalAlongTrackdir(trackdir))?SIGNAL_STATE_GREEN:SIGNAL_STATE_RED);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the type of signal on a given track on a given rail tile with signals.
 | 
						|
 *
 | 
						|
 * Note that currently, the track argument is not used, since
 | 
						|
 * signal types cannot be mixed. This function is trying to be
 | 
						|
 * future-compatible, though.
 | 
						|
 */
 | 
						|
static inline SignalType GetSignalType(TileIndex tile, Track track)
 | 
						|
{
 | 
						|
	assert(IsValidTrack(track));
 | 
						|
	assert(GetRailTileType(tile) == RAIL_TYPE_SIGNALS);
 | 
						|
	return (SignalType)(_map3_hi[tile] & SIGTYPE_MASK);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if this tile contains semaphores (returns true) or normal signals
 | 
						|
 * (returns false) on the given track. Does not check if there are actually
 | 
						|
 * signals on the track, you should use HasSignalsOnTrack() for that.
 | 
						|
 *
 | 
						|
 * Note that currently, the track argument is not used, since
 | 
						|
 * semaphores/electric signals cannot be mixed. This function is trying to be
 | 
						|
 * future-compatible, though.
 | 
						|
 */
 | 
						|
static inline bool HasSemaphores(TileIndex tile, Track track)
 | 
						|
{
 | 
						|
	assert(IsValidTrack(track));
 | 
						|
	return (_map3_hi[tile] & SIG_SEMAPHORE_MASK);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
 | 
						|
 * Note that there is no check if the given trackdir is actually present on
 | 
						|
 * the tile!
 | 
						|
 * The given trackdir is used when there are (could be) multiple rail types on
 | 
						|
 * one tile.
 | 
						|
 */
 | 
						|
RailType GetTileRailType(TileIndex tile, Trackdir trackdir);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether the given tile is a level crossing.
 | 
						|
 */
 | 
						|
static inline bool IsLevelCrossing(TileIndex tile)
 | 
						|
{
 | 
						|
	return (_map5[tile] & 0xF0) == 0x10;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the transport type of the given track on the given crossing tile.
 | 
						|
 * @return  The transport type of the given track, either TRANSPORT_ROAD,
 | 
						|
 * TRANSPORT_RAIL.
 | 
						|
 */
 | 
						|
static inline TransportType GetCrossingTransportType(TileIndex tile, Track track)
 | 
						|
{
 | 
						|
	/* XXX: Nicer way to write this? */
 | 
						|
	switch(track)
 | 
						|
	{
 | 
						|
		/* When map5 bit 3 is set, the road runs in the y direction (DIAG2) */
 | 
						|
		case TRACK_DIAG1:
 | 
						|
			return (HASBIT(_map5[tile], 3) ? TRANSPORT_RAIL : TRANSPORT_ROAD);
 | 
						|
		case TRACK_DIAG2:
 | 
						|
			return (HASBIT(_map5[tile], 3) ? TRANSPORT_ROAD : TRANSPORT_RAIL);
 | 
						|
		default:
 | 
						|
			assert(0);
 | 
						|
	}
 | 
						|
	return INVALID_TRANSPORT;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if an engine of the given RailType can drive on a tile with a given
 | 
						|
 * RailType. This would normally just be an equality check, but for electric
 | 
						|
 * rails (which also support non-electric engines).
 | 
						|
 * @return Whether the engine can drive on this tile.
 | 
						|
 * @param  enginetype The RailType of the engine we are considering.
 | 
						|
 * @param  tiletype   The RailType of the tile we are considering.
 | 
						|
 */
 | 
						|
static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
 | 
						|
{
 | 
						|
	return enginetype == tiletype;
 | 
						|
}
 | 
						|
 | 
						|
#endif // RAIL_H
 |