This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
41 lines
1.9 KiB
C
41 lines
1.9 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_gui.h GUIs related to networking. */
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#ifndef NETWORK_GUI_H
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#define NETWORK_GUI_H
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#include "../company_type.h"
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#include "../economy_type.h"
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#include "../window_type.h"
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#include "network_type.h"
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void ShowNetworkNeedPassword(NetworkPasswordType npt);
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void ShowNetworkChatQueryWindow(DestType type, int dest);
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void ShowJoinStatusWindow();
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void ShowNetworkGameWindow();
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void ShowClientList();
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void ShowNetworkCompanyPasswordWindow(Window *parent);
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/** Company information stored at the client side */
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struct NetworkCompanyInfo : NetworkCompanyStats {
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char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
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Year inaugurated_year; ///< What year the company started in
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Money company_value; ///< The company value
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Money money; ///< The amount of money the company has
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Money income; ///< How much did the company earned last year
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uint16 performance; ///< What was his performance last month?
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bool use_password; ///< Is there a password
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char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..)
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};
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NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
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#endif /* NETWORK_GUI_H */
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