 503ccc81c9
			
		
	
	503ccc81c9
	
	
	
		
			
			reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.
		
			
				
	
	
		
			853 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			853 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "network_data.h"
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| #include "table/strings.h"
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| #include "network_client.h"
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| #include "network_gamelist.h"
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| #include "command.h"
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| #include "gfx.h"
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| #include "window.h"
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| #include "settings.h"
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| 
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| 
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| // This file handles all the client-commands
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| 
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| 
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| extern const char _openttd_revision[];
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| 
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| // So we don't make too much typos ;)
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| #define MY_CLIENT DEREF_CLIENT(0)
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| 
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| static uint32 last_ack_frame;
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| 
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| void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p);
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| 
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| // **********
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| // Sending functions
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| //   DEF_CLIENT_SEND_COMMAND has no parameters
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| // **********
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| 
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
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| {
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| 	//
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| 	// Packet: CLIENT_COMPANY_INFO
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| 	// Function: Request company-info (in detail)
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| 	// Data:
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| 	//    <none>
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| 	//
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| 	Packet *p;
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| 	_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
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| 	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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| 
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| 	p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
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| {
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| 	//
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| 	// Packet: CLIENT_JOIN
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| 	// Function: Try to join the server
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| 	// Data:
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| 	//    String: OpenTTD Revision (norev000 if no revision)
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| 	//    String: Player Name (max NETWORK_NAME_LENGTH)
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| 	//    uint8:  Play as Player id (1..MAX_PLAYERS)
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| 	//    uint8:  Language ID
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| 	//    String: Unique id to find the player back in server-listing
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| 	//
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| 
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| 	Packet *p;
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| 	_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
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| 	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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| 
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| 	p = NetworkSend_Init(PACKET_CLIENT_JOIN);
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| 	NetworkSend_string(p, _openttd_revision);
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| 	NetworkSend_string(p, _network_player_name); // Player name
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| 	NetworkSend_uint8(p, _network_playas); // PlayAs
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| 	NetworkSend_uint8(p, NETLANG_ANY); // Language
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| 	NetworkSend_string(p, _network_unique_id);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
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| {
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| 	//
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| 	// Packet: CLIENT_PASSWORD
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| 	// Function: Send a password to the server to authorize
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| 	// Data:
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| 	//    uint8:  NetworkPasswordType
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| 	//    String: Password
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| 	//
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
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| 	NetworkSend_uint8(p, type);
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| 	NetworkSend_string(p, password);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
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| {
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| 	//
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| 	// Packet: CLIENT_GETMAP
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| 	// Function: Request the map from the server
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| 	// Data:
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| 	//    <none>
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| 	//
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| 
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
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| {
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| 	//
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| 	// Packet: CLIENT_MAP_OK
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| 	// Function: Tell the server that we are done receiving/loading the map
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| 	// Data:
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| 	//    <none>
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| 	//
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| 
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
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| {
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| 	//
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| 	// Packet: CLIENT_ACK
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| 	// Function: Tell the server we are done with this frame
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| 	// Data:
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| 	//    uint32: current FrameCounter of the client
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| 	//
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| 
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
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| 
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| 	NetworkSend_uint32(p, _frame_counter);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| // Send a command packet to the server
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
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| {
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| 	//
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| 	// Packet: CLIENT_COMMAND
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| 	// Function: Send a DoCommand to the Server
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| 	// Data:
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| 	//    uint8:  PlayerID (0..MAX_PLAYERS-1)
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| 	//    uint32: CommandID (see command.h)
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| 	//    uint32: P1 (free variables used in DoCommand)
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| 	//    uint32: P2
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| 	//    uint32: Tile
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| 	//    uint32: decode_params
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| 	//      10 times the last one (lengthof(cp->dp))
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| 	//    uint8:  CallBackID (see callback_table.c)
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| 	//
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| 
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| 	int i;
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| 	char *dparam_char;
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
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| 
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| 	NetworkSend_uint8(p, cp->player);
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| 	NetworkSend_uint32(p, cp->cmd);
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| 	NetworkSend_uint32(p, cp->p1);
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| 	NetworkSend_uint32(p, cp->p2);
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| 	NetworkSend_uint32(p, (uint32)cp->tile);
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| 	/* We are going to send them byte by byte, because dparam is misused
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| 	    for chars (if it is used), and else we have a BigEndian / LittleEndian
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| 	    problem.. we should fix the misuse of dparam... -- TrueLight */
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| 	dparam_char = (char *)&cp->dp[0];
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| 	for (i = 0; i < lengthof(cp->dp) * 4; i++) {
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| 		NetworkSend_uint8(p, *dparam_char);
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| 		dparam_char++;
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| 	}
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| 	NetworkSend_uint8(p, cp->callback);
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| 
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| // Send a chat-packet over the network
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg)
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| {
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| 	//
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| 	// Packet: CLIENT_CHAT
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| 	// Function: Send a chat-packet to the serve
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| 	// Data:
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| 	//    uint8:  ActionID (see network_data.h, NetworkAction)
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| 	//    uint8:  Destination Type (see network_data.h, DestType);
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| 	//    uint8:  Destination Player (1..MAX_PLAYERS)
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| 	//    String: Message (max MAX_TEXT_MSG_LEN)
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| 	//
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| 
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
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| 
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| 	NetworkSend_uint8(p, action);
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| 	NetworkSend_uint8(p, desttype);
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| 	NetworkSend_uint8(p, dest);
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| 	NetworkSend_string(p, msg);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| // Send an error-packet over the network
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
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| {
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| 	//
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| 	// Packet: CLIENT_ERROR
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| 	// Function: The client made an error and is quiting the game
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| 	// Data:
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| 	//    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
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| 	//
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
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| 
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| 	NetworkSend_uint8(p, errorno);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
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| {
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| 	//
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| 	// Packet: PACKET_CLIENT_SET_PASSWORD
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| 	// Function: Set the password for the clients current company
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| 	// Data:
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| 	//    String: Password
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| 	//
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
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| 
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| 	NetworkSend_string(p, password);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
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| {
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| 	//
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| 	// Packet: PACKET_CLIENT_SET_NAME
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| 	// Function: Gives the player a new name
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| 	// Data:
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| 	//    String: Name
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| 	//
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
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| 
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| 	NetworkSend_string(p, name);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| // Send an quit-packet over the network
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg)
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| {
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| 	//
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| 	// Packet: CLIENT_QUIT
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| 	// Function: The client is quiting the game
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| 	// Data:
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| 	//    String: leave-message
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| 	//
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| 	Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
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| 
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| 	NetworkSend_string(p, leavemsg);
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| 	NetworkSend_Packet(p, MY_CLIENT);
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| }
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| 
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| 
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| // **********
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| // Receiving functions
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| //   DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
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| // **********
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| 
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| extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
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| {
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| 	// We try to join a server which is full
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| 	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
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| 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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| 
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| 	return NETWORK_RECV_STATUS_SERVER_FULL;
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| }
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
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| {
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| 	// We try to join a server where we are banned
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| 	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
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| 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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| 
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| 	return NETWORK_RECV_STATUS_SERVER_BANNED;
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| }
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
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| {
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| 	byte company_info_version;
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| 	int i;
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| 
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| 	company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
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| 
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| 	if (!MY_CLIENT->quited && company_info_version == 1) {
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| 		byte total;
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| 		byte current;
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| 
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| 		total = NetworkRecv_uint8(MY_CLIENT, p);
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| 
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| 		// There is no data at all..
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| 		if (total == 0)
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| 			return NETWORK_RECV_STATUS_CLOSE_QUERY;
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| 
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| 		current = NetworkRecv_uint8(MY_CLIENT, p);
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| 		if (current >= MAX_PLAYERS)
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| 			return NETWORK_RECV_STATUS_CLOSE_QUERY;
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| 
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| 		_network_lobby_company_count++;
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| 
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| 		NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
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| 		_network_player_info[current].inaugurated_year = NetworkRecv_uint8(MY_CLIENT, p);
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| 		_network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
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| 		_network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
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| 		_network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
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| 		_network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
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| 		for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
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| 			_network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
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| 		for (i = 0; i < NETWORK_STATION_TYPES; i++)
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| 			_network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
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| 
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| 		NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
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| 
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| 		InvalidateWindow(WC_NETWORK_WINDOW, 0);
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| 
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| 		return NETWORK_RECV_STATUS_OKAY;
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| 	}
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| 
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| 	return NETWORK_RECV_STATUS_CLOSE_QUERY;
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| }
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| 
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| // This packet contains info about the client (playas and name)
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| //  as client we save this in NetworkClientInfo, linked via 'index'
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| //  which is always an unique number on a server.
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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| {
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| 	NetworkClientInfo *ci;
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| 	uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
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| 	byte playas = NetworkRecv_uint8(MY_CLIENT, p);
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| 	char name[NETWORK_NAME_LENGTH];
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| 	char unique_id[NETWORK_NAME_LENGTH];
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| 
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| 	NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
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| 	NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
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| 
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| 	if (MY_CLIENT->quited)
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| 		return NETWORK_RECV_STATUS_CONN_LOST;
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| 
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| 	/* Do we receive a change of data? Most likely we changed playas */
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| 	if (index == _network_own_client_index)
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| 		_network_playas = playas;
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| 
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| 	ci = NetworkFindClientInfoFromIndex(index);
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| 	if (ci != NULL) {
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| 		if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
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| 			// Client name changed, display the change
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| 			NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, name);
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| 		} else if (playas != ci->client_playas) {
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| 			// The player changed from client-player..
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| 			// Do not display that for now
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| 		}
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| 
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| 		ci->client_playas = playas;
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| 		ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
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| 
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| 		InvalidateWindow(WC_CLIENT_LIST, 0);
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| 
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| 		return NETWORK_RECV_STATUS_OKAY;
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| 	}
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| 
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| 	// We don't have this index yet, find an empty index, and put the data there
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| 	ci = NetworkFindClientInfoFromIndex(NETWORK_EMPTY_INDEX);
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| 	if (ci != NULL) {
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| 		ci->client_index = index;
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| 		ci->client_playas = playas;
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| 
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| 		ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
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| 		ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
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| 
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| 		InvalidateWindow(WC_CLIENT_LIST, 0);
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| 
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| 		return NETWORK_RECV_STATUS_OKAY;
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| 	}
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| 
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| 	// Here the program should never ever come.....
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| 	return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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| }
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
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| {
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| 	NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
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| 
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| 	if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED ||
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| 			error == NETWORK_ERROR_PLAYER_MISMATCH) {
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| 		// We made an error in the protocol, and our connection is closed.... :(
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| 		_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
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| 	} else if (error == NETWORK_ERROR_WRONG_REVISION) {
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| 		// Wrong revision :(
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| 		_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
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| 	} else if (error == NETWORK_ERROR_WRONG_PASSWORD) {
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| 		// Wrong password
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| 		_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
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| 	} else if (error == NETWORK_ERROR_KICKED) {
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| 		_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
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| 	} else if (error == NETWORK_ERROR_CHEATER) {
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| 		_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
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| 	}
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| 
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| 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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| 
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| 	return NETWORK_RECV_STATUS_SERVER_ERROR;
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| }
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
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| {
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| 	NetworkPasswordType type;
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| 	type = NetworkRecv_uint8(MY_CLIENT, p);
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| 
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| 	if (type == NETWORK_GAME_PASSWORD) {
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| 		ShowNetworkNeedGamePassword();
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| 		return NETWORK_RECV_STATUS_OKAY;
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| 	} else if (type == NETWORK_COMPANY_PASSWORD) {
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| 		ShowNetworkNeedCompanyPassword();
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| 		return NETWORK_RECV_STATUS_OKAY;
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| 	}
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| 
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| 	return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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| }
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
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| {
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| 	_network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
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| 
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| 	// Start receiving the map
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| 	SEND_COMMAND(PACKET_CLIENT_GETMAP)();
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| 	return NETWORK_RECV_STATUS_OKAY;
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| }
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
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| {
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| 	_network_join_status = NETWORK_JOIN_STATUS_WAITING;
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| 	_network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
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| 	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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| 
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| 	// We are put on hold for receiving the map.. we need GUI for this ;)
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| 	DEBUG(net, 1)("[NET] The server is currently busy sending the map to someone else.. please hold..." );
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| 	DEBUG(net, 1)("[NET]  There are %d clients in front of you", _network_join_waiting);
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| 
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| 	return NETWORK_RECV_STATUS_OKAY;
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| }
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| 
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| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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| {
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| 	static char filename[256];
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| 	static FILE *file_pointer;
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| 
 | |
| 	byte maptype;
 | |
| 
 | |
| 	maptype = NetworkRecv_uint8(MY_CLIENT, p);
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| 
 | |
| 	if (MY_CLIENT->quited)
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| 		return NETWORK_RECV_STATUS_CONN_LOST;
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| 
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| 	// First packet, init some stuff
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| 	if (maptype == MAP_PACKET_START) {
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| 		// The name for the temp-map
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| 		sprintf(filename, "%s%snetwork_client.tmp",  _path.autosave_dir, PATHSEP);
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| 
 | |
| 		file_pointer = fopen(filename, "wb");
 | |
| 		if (file_pointer == NULL) {
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| 			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
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| 			return NETWORK_RECV_STATUS_SAVEGAME;
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| 		}
 | |
| 
 | |
| 		_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 
 | |
| 		_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
 | |
| 		_network_join_kbytes = 0;
 | |
| 		_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
 | |
| 		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| 
 | |
| 		// The first packet does not contain any more data
 | |
| 		return NETWORK_RECV_STATUS_OKAY;
 | |
| 	}
 | |
| 
 | |
| 	if (maptype == MAP_PACKET_NORMAL) {
 | |
| 		// We are still receiving data, put it to the file
 | |
| 		fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer);
 | |
| 
 | |
| 		_network_join_kbytes = ftell(file_pointer) / 1024;
 | |
| 		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| 	}
 | |
| 
 | |
| 	if (maptype == MAP_PACKET_PATCH) {
 | |
| 		NetworkRecvPatchSettings(MY_CLIENT, p);
 | |
| 	}
 | |
| 
 | |
| 	// Check if this was the last packet
 | |
| 	if (maptype == MAP_PACKET_END) {
 | |
| 		// We also get, very nice, the player_seeds in this packet
 | |
| 		int i;
 | |
| 		for (i = 0; i < MAX_PLAYERS; i++) {
 | |
| 			_player_seeds[i][0] = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 			_player_seeds[i][1] = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 		}
 | |
| 
 | |
| 		fclose(file_pointer);
 | |
| 
 | |
| 		_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
 | |
| 		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| 
 | |
| 		// The map is done downloading, load it
 | |
| 		// Load the map
 | |
| 		if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
 | |
| 			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| 			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
 | |
| 			return NETWORK_RECV_STATUS_SAVEGAME;
 | |
| 		}
 | |
| 		_opt_mod_ptr = &_opt;
 | |
| 
 | |
| 		// Say we received the map and loaded it correctly!
 | |
| 		SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
 | |
| 
 | |
| 		if (_network_playas == 0 || _network_playas > MAX_PLAYERS ||
 | |
| 				!DEREF_PLAYER(_network_playas - 1)->is_active) {
 | |
| 
 | |
| 			if (_network_playas == OWNER_SPECTATOR) {
 | |
| 				// The client wants to be a spectator..
 | |
| 				_local_player = OWNER_SPECTATOR;
 | |
| 				DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| 			} else {
 | |
| 				// send a command to make a new player
 | |
| 				_local_player = 0;
 | |
| 				NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
 | |
| 				_local_player = OWNER_SPECTATOR;
 | |
| 			}
 | |
| 		} else {
 | |
| 			// take control over an existing company
 | |
| 			_local_player = _network_playas - 1;
 | |
| 			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
 | |
| {
 | |
| 	_frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 	_frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
 | |
| 	// Test if the server supports this option
 | |
| 	//  and if we are at the frame the server is
 | |
| 	if (p->pos < p->size) {
 | |
| 		_sync_frame = _frame_counter_server;
 | |
| 		_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| #ifdef NETWORK_SEND_DOUBLE_SEED
 | |
| 		_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| #endif
 | |
| 	}
 | |
| #endif
 | |
| 	DEBUG(net, 7)("[NET] Received FRAME %d",_frame_counter_server);
 | |
| 
 | |
| 	// Let the server know that we received this frame correctly
 | |
| 	//  We do this only once per day, to save some bandwidth ;)
 | |
| 	if (!_network_first_time && last_ack_frame < _frame_counter) {
 | |
| 		last_ack_frame = _frame_counter + DAY_TICKS;
 | |
| 		DEBUG(net,6)("[NET] Sent ACK at %d", _frame_counter);
 | |
| 		SEND_COMMAND(PACKET_CLIENT_ACK)();
 | |
| 	}
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
 | |
| {
 | |
| 	_sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 	_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| #ifdef NETWORK_SEND_DOUBLE_SEED
 | |
| 	_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| #endif
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
 | |
| {
 | |
| 	int i;
 | |
| 	char *dparam_char;
 | |
| 	CommandPacket *cp = malloc(sizeof(CommandPacket));
 | |
| 	cp->player = NetworkRecv_uint8(MY_CLIENT, p);
 | |
| 	cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 	cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 	cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 	cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 	/* We are going to send them byte by byte, because dparam is misused
 | |
| 	    for chars (if it is used), and else we have a BigEndian / LittleEndian
 | |
| 	    problem.. we should fix the misuse of dparam... -- TrueLight */
 | |
| 	dparam_char = (char *)&cp->dp[0];
 | |
| 	for (i = 0; i < lengthof(cp->dp) * 4; i++) {
 | |
| 		*dparam_char = NetworkRecv_uint8(MY_CLIENT, p);
 | |
| 		dparam_char++;
 | |
| 	}
 | |
| 	cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
 | |
| 	cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
 | |
| 	cp->next = NULL;
 | |
| 
 | |
| 	// The server did send us this command..
 | |
| 	//  queue it in our own queue, so we can handle it in the upcoming frame!
 | |
| 
 | |
| 	if (_local_command_queue == NULL) {
 | |
| 		_local_command_queue = cp;
 | |
| 	} else {
 | |
| 		// Find last packet
 | |
| 		CommandPacket *c = _local_command_queue;
 | |
| 		while (c->next != NULL) c = c->next;
 | |
| 		c->next = cp;
 | |
| 	}
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
 | |
| {
 | |
| 	NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
 | |
| 	char msg[MAX_TEXT_MSG_LEN];
 | |
| 	NetworkClientInfo *ci = NULL, *ci_to;
 | |
| 	uint16 index;
 | |
| 	char name[NETWORK_NAME_LENGTH];
 | |
| 	bool self_send;
 | |
| 
 | |
| 	index = NetworkRecv_uint16(MY_CLIENT, p);
 | |
| 	self_send = NetworkRecv_uint8(MY_CLIENT, p);
 | |
| 	NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
 | |
| 
 | |
| 	ci_to = NetworkFindClientInfoFromIndex(index);
 | |
| 	if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
 | |
| 
 | |
| 	/* Do we display the action locally? */
 | |
| 	if (self_send) {
 | |
| 		switch (action) {
 | |
| 			case NETWORK_ACTION_CHAT_CLIENT:
 | |
| 				/* For speak to client we need the client-name */
 | |
| 				snprintf(name, sizeof(name), "%s", ci_to->client_name);
 | |
| 				ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
 | |
| 				break;
 | |
| 			case NETWORK_ACTION_CHAT_PLAYER:
 | |
| 			case NETWORK_ACTION_GIVE_MONEY:
 | |
| 				/* For speak to player or give money, we need the player-name */
 | |
| 				if (ci_to->client_playas > MAX_PLAYERS)
 | |
| 					return NETWORK_RECV_STATUS_OKAY; // This should never happen
 | |
| 				GetString(name, DEREF_PLAYER(ci_to->client_playas-1)->name_1);
 | |
| 				ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
 | |
| 				break;
 | |
| 			default:
 | |
| 				/* This should never happen */
 | |
| 				NOT_REACHED();
 | |
| 				break;
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* Display message from somebody else */
 | |
| 		snprintf(name, sizeof(name), "%s", ci_to->client_name);
 | |
| 		ci = ci_to;
 | |
| 	}
 | |
| 
 | |
| 	if (ci != NULL)
 | |
| 		NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), self_send, name, "%s", msg);
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
 | |
| {
 | |
| 	int errorno;
 | |
| 	char str[100];
 | |
| 	uint16 index;
 | |
| 	NetworkClientInfo *ci;
 | |
| 
 | |
| 	index = NetworkRecv_uint16(MY_CLIENT, p);
 | |
| 	errorno = NetworkRecv_uint8(MY_CLIENT, p);
 | |
| 
 | |
| 	GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno);
 | |
| 
 | |
| 	ci = NetworkFindClientInfoFromIndex(index);
 | |
| 	if (ci != NULL) {
 | |
| 		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, str);
 | |
| 
 | |
| 		// The client is gone, give the NetworkClientInfo free
 | |
| 		ci->client_index = NETWORK_EMPTY_INDEX;
 | |
| 	}
 | |
| 
 | |
| 	InvalidateWindow(WC_CLIENT_LIST, 0);
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
 | |
| {
 | |
| 	char str[100];
 | |
| 	uint16 index;
 | |
| 	NetworkClientInfo *ci;
 | |
| 
 | |
| 	index = NetworkRecv_uint16(MY_CLIENT, p);
 | |
| 	NetworkRecv_string(MY_CLIENT, p, str, 100);
 | |
| 
 | |
| 	ci = NetworkFindClientInfoFromIndex(index);
 | |
| 	if (ci != NULL) {
 | |
| 		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, str);
 | |
| 
 | |
| 		// The client is gone, give the NetworkClientInfo free
 | |
| 		ci->client_index = NETWORK_EMPTY_INDEX;
 | |
| 	} else {
 | |
| 		DEBUG(net, 0)("[NET] Error - unknown client (%d) is leaving the game", index);
 | |
| 	}
 | |
| 
 | |
| 	InvalidateWindow(WC_CLIENT_LIST, 0);
 | |
| 
 | |
| 	// If we come here it means we could not locate the client.. strange :s
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
 | |
| {
 | |
| 	uint16 index;
 | |
| 	NetworkClientInfo *ci;
 | |
| 
 | |
| 	index = NetworkRecv_uint16(MY_CLIENT, p);
 | |
| 
 | |
| 	ci = NetworkFindClientInfoFromIndex(index);
 | |
| 	if (ci != NULL)
 | |
| 		NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, ci->client_name, "");
 | |
| 
 | |
| 	InvalidateWindow(WC_CLIENT_LIST, 0);
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_OKAY;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
 | |
| {
 | |
| 	_switch_mode_errorstr = STR_NETWORK_SERVER_SHUTDOWN;
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_SERVER_ERROR;
 | |
| }
 | |
| 
 | |
| DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
 | |
| {
 | |
| 	// To trottle the reconnects a bit, every clients waits
 | |
| 	//  his _local_player value before reconnecting
 | |
| 	// OWNER_SPECTATOR is currently 255, so to avoid long wait periods
 | |
| 	//  set the max to 10.
 | |
| 	_network_reconnect = min(_local_player + 1, 10);
 | |
| 	_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
 | |
| 
 | |
| 	return NETWORK_RECV_STATUS_SERVER_ERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| // The layout for the receive-functions by the client
 | |
| typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
 | |
| 
 | |
| // This array matches PacketType. At an incoming
 | |
| //  packet it is matches against this array
 | |
| //  and that way the right function to handle that
 | |
| //  packet is found.
 | |
| static NetworkClientPacket* const _network_client_packet[] = {
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_FULL),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_BANNED),
 | |
| 	NULL, /*PACKET_CLIENT_JOIN,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_ERROR),
 | |
| 	NULL, /*PACKET_CLIENT_COMPANY_INFO,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
 | |
| 	NULL, /*PACKET_CLIENT_PASSWORD,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
 | |
| 	NULL, /*PACKET_CLIENT_GETMAP,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_WAIT),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_MAP),
 | |
| 	NULL, /*PACKET_CLIENT_MAP_OK,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_JOIN),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_FRAME),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_SYNC),
 | |
| 	NULL, /*PACKET_CLIENT_ACK,*/
 | |
| 	NULL, /*PACKET_CLIENT_COMMAND,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
 | |
| 	NULL, /*PACKET_CLIENT_CHAT,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_CHAT),
 | |
| 	NULL, /*PACKET_CLIENT_SET_PASSWORD,*/
 | |
| 	NULL, /*PACKET_CLIENT_SET_NAME,*/
 | |
| 	NULL, /*PACKET_CLIENT_QUIT,*/
 | |
| 	NULL, /*PACKET_CLIENT_ERROR,*/
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_QUIT),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
 | |
| 	RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
 | |
| };
 | |
| 
 | |
| // If this fails, check the array above with network_data.h
 | |
| assert_compile(lengthof(_network_client_packet) == PACKET_END);
 | |
| 
 | |
| extern const SettingDesc patch_settings[];
 | |
| 
 | |
| // This is a TEMPORARY solution to get the patch-settings
 | |
| //  to the client. When the patch-settings are saved in the savegame
 | |
| //  this should be removed!!
 | |
| void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p)
 | |
| {
 | |
| 	const SettingDesc *item;
 | |
| 
 | |
| 	item = patch_settings;
 | |
| 
 | |
| 	while (item->name != NULL) {
 | |
| 		switch (item->flags) {
 | |
| 			case SDT_BOOL:
 | |
| 			case SDT_INT8:
 | |
| 			case SDT_UINT8:
 | |
| 				*(uint8 *)(item->ptr) = NetworkRecv_uint8(cs, p);
 | |
| 				break;
 | |
| 			case SDT_INT16:
 | |
| 			case SDT_UINT16:
 | |
| 				*(uint16 *)(item->ptr) = NetworkRecv_uint16(cs, p);
 | |
| 				break;
 | |
| 			case SDT_INT32:
 | |
| 			case SDT_UINT32:
 | |
| 				*(uint32 *)(item->ptr) = NetworkRecv_uint32(cs, p);
 | |
| 				break;
 | |
| 		}
 | |
| 		item++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Is called after a client is connected to the server
 | |
| void NetworkClient_Connected(void)
 | |
| {
 | |
| 	// Set the frame-counter to 0 so nothing happens till we are ready
 | |
| 	_frame_counter = 0;
 | |
| 	_frame_counter_server = 0;
 | |
| 	last_ack_frame = 0;
 | |
| 	// Request the game-info
 | |
| 	SEND_COMMAND(PACKET_CLIENT_JOIN)();
 | |
| }
 | |
| 
 | |
| // Reads the packets from the socket-stream, if available
 | |
| NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
 | |
| {
 | |
| 	Packet *p;
 | |
| 	NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
 | |
| 
 | |
| 	while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
 | |
| 		byte type = NetworkRecv_uint8(MY_CLIENT, p);
 | |
| 		if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->quited) {
 | |
| 			res = _network_client_packet[type](p);
 | |
| 		}	else {
 | |
| 			res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | |
| 			DEBUG(net, 0)("[NET][client] Received invalid packet type %d", type);
 | |
| 		}
 | |
| 
 | |
| 		free(p);
 | |
| 	}
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 |