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openttd/src/house_type.h
2016-04-08 19:42:10 +01:00

29 lines
1.3 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file house_type.h declaration of basic house types and enums */
#ifndef HOUSE_TYPE_H
#define HOUSE_TYPE_H
typedef uint16 HouseID; ///< OpenTTD ID of house types.
typedef uint16 HouseClassID; ///< Classes of houses.
typedef byte HouseVariant; ///< House variant.
struct HouseSpec;
/** Visualization contexts of town houses. */
enum HouseImageType {
HIT_HOUSE_TILE = 0, ///< Real house that exists on the game map (certain house tile).
HIT_GUI_HOUSE_PREVIEW = 1, ///< GUI preview of a house.
HIT_GUI_HOUSE_LIST = 2, ///< Same as #HIT_GUI_HOUSE_PREVIEW but the house is being drawn in the GUI list of houses, not in the full house preview.
};
#endif /* HOUSE_TYPE_H */