250 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file tree_gui.cpp GUIs for building trees. */
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| 
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| #include "stdafx.h"
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| #include "window_gui.h"
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| #include "gfx_func.h"
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| #include "tilehighlight_func.h"
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| #include "company_func.h"
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| #include "company_base.h"
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| #include "command_func.h"
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| #include "sound_func.h"
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| #include "tree_map.h"
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| 
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| #include "widgets/tree_widget.h"
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| 
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "table/tree_land.h"
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| 
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| #include "safeguards.h"
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| 
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| void PlaceTreesRandomly();
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| 
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| /** Tree Sprites with their palettes */
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| const PalSpriteID tree_sprites[] = {
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| 	{ 1621, PAL_NONE }, { 1587, PAL_NONE }, { 1656, PAL_NONE }, { 1579, PAL_NONE },
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| 	{ 1607, PAL_NONE }, { 1593, PAL_NONE }, { 1614, PAL_NONE }, { 1586, PAL_NONE },
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| 	{ 1663, PAL_NONE }, { 1677, PAL_NONE }, { 1691, PAL_NONE }, { 1705, PAL_NONE },
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| 	{ 1711, PAL_NONE }, { 1746, PAL_NONE }, { 1753, PAL_NONE }, { 1732, PAL_NONE },
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| 	{ 1739, PAL_NONE }, { 1718, PAL_NONE }, { 1725, PAL_NONE }, { 1760, PAL_NONE },
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| 	{ 1838, PAL_NONE }, { 1844, PAL_NONE }, { 1866, PAL_NONE }, { 1871, PAL_NONE },
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| 	{ 1899, PAL_NONE }, { 1935, PAL_NONE }, { 1928, PAL_NONE }, { 1915, PAL_NONE },
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| 	{ 1887, PAL_NONE }, { 1908, PAL_NONE }, { 1824, PAL_NONE }, { 1943, PAL_NONE },
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| 	{ 1950, PAL_NONE }, { 1957, PALETTE_TO_GREEN }, { 1964, PALETTE_TO_RED },        { 1971, PAL_NONE },
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| 	{ 1978, PAL_NONE }, { 1985, PALETTE_TO_RED, },  { 1992, PALETTE_TO_PALE_GREEN }, { 1999, PALETTE_TO_YELLOW }, { 2006, PALETTE_TO_RED }
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| };
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| 
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| 
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| /**
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|  * The build trees window.
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|  */
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| class BuildTreesWindow : public Window
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| {
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| 	uint16 base;        ///< Base tree number used for drawing the window.
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| 	uint16 count;       ///< Number of different trees available.
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| 	TreeType tree_to_plant; ///< Tree number to plant, \c TREE_INVALID for a random tree.
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| 
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| public:
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| 	BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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| 	{
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| 		this->InitNested(window_number);
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| 		ResetObjectToPlace();
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| 	}
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| 
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| 	/**
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| 	 * Calculate the maximum size of all tree sprites
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| 	 * @return Dimension of the largest tree sprite
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| 	 */
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| 	Dimension GetMaxTreeSpriteSize()
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| 	{
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| 		Dimension size, this_size;
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| 		Point offset;
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| 		/* Avoid to use it uninitialized */
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| 		size.width  = 32; // default width - 2
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| 		size.height = 39; // default height - 7
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| 		offset.x = 0;
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| 		offset.y = 0;
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| 
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| 		for (int i = this->base; i < this->base + this->count; i++) {
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| 			if (i >= (int)lengthof(tree_sprites)) return size;
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| 			this_size = GetSpriteSize(tree_sprites[i].sprite, &offset);
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| 			size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x));
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| 			size.height = max<int>(size.height, max<int>(this_size.height, -offset.y));
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| 		}
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| 
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| 		return size;
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| 	}
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| 
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| 	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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| 	{
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| 		if (widget >= WID_BT_TYPE_11 && widget <= WID_BT_TYPE_34) {
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| 			Dimension d = GetMaxTreeSpriteSize();
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| 			/* Allow some pixels extra width and height */
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| 			size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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| 			size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + 7; // we need some more space
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| 			return;
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| 		}
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| 
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| 		if (widget != WID_BT_MANY_RANDOM) return;
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| 
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| 		if (_game_mode != GM_EDITOR) {
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| 			size->width = 0;
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| 			size->height = 0;
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| 		}
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| 	}
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| 
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| 	virtual void DrawWidget(const Rect &r, int widget) const
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| 	{
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| 		if (widget < WID_BT_TYPE_11 || widget > WID_BT_TYPE_34 || widget - WID_BT_TYPE_11 >= this->count) return;
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| 
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| 		int i = this->base + widget - WID_BT_TYPE_11;
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| 		/* Trees "grow" in the centre on the bottom line of the buttons */
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| 		DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - 7);
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| 	}
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| 
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| 	virtual void OnClick(Point pt, int widget, int click_count)
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| 	{
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| 		switch (widget) {
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| 			case WID_BT_TYPE_11: case WID_BT_TYPE_12: case WID_BT_TYPE_13: case WID_BT_TYPE_14:
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| 			case WID_BT_TYPE_21: case WID_BT_TYPE_22: case WID_BT_TYPE_23: case WID_BT_TYPE_24:
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| 			case WID_BT_TYPE_31: case WID_BT_TYPE_32: case WID_BT_TYPE_33: case WID_BT_TYPE_34:
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| 				if (widget - WID_BT_TYPE_11 >= this->count) break;
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| 
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| 				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT)) {
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| 					this->tree_to_plant = (TreeType)(this->base + widget - WID_BT_TYPE_11);
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| 				}
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| 				break;
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| 
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| 			case WID_BT_TYPE_RANDOM: // tree of random type.
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| 				if (HandlePlacePushButton(this, WID_BT_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT)) {
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| 					this->tree_to_plant = TREE_INVALID;
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| 				}
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| 				break;
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| 
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| 			case WID_BT_MANY_RANDOM: // place trees randomly over the landscape
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| 				if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
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| 				PlaceTreesRandomly();
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| 				MarkWholeScreenDirty();
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| 				break;
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| 		}
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| 	}
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| 
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| 	virtual void OnPlaceObject(Point pt, TileIndex tile)
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| 	{
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| 		VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_PLANT_TREES);
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| 	}
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| 
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| 	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
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| 	{
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| 		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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| 	}
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| 
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| 	virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
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| 	{
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| 		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
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| 			DoCommandP(end_tile, this->tree_to_plant, start_tile,
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| 				CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
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| 		}
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| 	}
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| 
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| 	/**
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| 	 * Initialize the window data
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| 	 */
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| 	virtual void OnInit()
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| 	{
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| 		this->base  = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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| 		this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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| 	}
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| 
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| 	virtual void OnPlaceObjectAbort()
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| 	{
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| 		this->RaiseButtons();
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| 	}
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| };
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| 
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| static const NWidgetPart _nested_build_trees_widgets[] = {
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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| 		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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| 		NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
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| 		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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| 	EndContainer(),
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| 	NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
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| 		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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| 		NWidget(NWID_HORIZONTAL),
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| 			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
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| 			NWidget(NWID_VERTICAL),
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| 				NWidget(NWID_HORIZONTAL),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 				EndContainer(),
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| 				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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| 				NWidget(NWID_HORIZONTAL),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 				EndContainer(),
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| 				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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| 				NWidget(NWID_HORIZONTAL),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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| 					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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| 					EndContainer(),
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| 				EndContainer(),
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| 				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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| 				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
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| 				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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| 				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
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| 				NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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| 			EndContainer(),
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| 			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
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| 		EndContainer(),
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| 	EndContainer(),
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| };
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| 
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| static WindowDesc _build_trees_desc(
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| 	WDP_AUTO, "build_tree", 0, 0,
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| 	WC_BUILD_TREES, WC_NONE,
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| 	WDF_CONSTRUCTION,
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| 	_nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
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| );
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| 
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| void ShowBuildTreesToolbar()
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| {
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| 	if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
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| 	AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
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| }
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