Files
openttd/settings_gui.c
Darkvater 4412871e5c (svn r3722) - [4/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. The last part finishes the transition with the merging of the settings_gui table(s).
- Because patches are (will be in a few commits) saved, you cannot specify the order of the GUI-items in the SettingDesc tables themselves. Doing so would mean messing around with the savegame-version, or doing expensive lookups. So the GUI-tables are now just simple indeces into the original table. No more is needed since that table contains all information
- The only change in functionality is that the stepsize has been automated. It is calculated from the minimum and maximum values such that within 50 clicks you will have gone from one end to the other if scrolling.
- The GUI has kept its flags intact. These are:
  SGF_0ISDISABLED: the variable might have a domain higher than zero, but a special value of nul is used as telling that feature is disabled.
  SGF_NOCOMMA: represent the number without any thousand-seperators
  SGF_MULTISTRING: internally the variable is a number, but its representation is a string based on a simple offset.
  SGF_NETWORK_ONLY: this setting can only be changed during network games
  SGF_CURRENCY: the variable represents money and will be shown in the local currency
- - NOTE! The game is not compilable after this commit (because console hooks have not been updated)
2006-03-02 01:41:25 +00:00

1364 lines
43 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "string.h"
#include "strings.h" // XXX GetCurrentCurrencyRate()
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "command.h"
#include "engine.h"
#include "screenshot.h"
#include "newgrf.h"
#include "network.h"
#include "console.h"
#include "town.h"
#include "variables.h"
#include "settings.h"
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
static byte _difficulty_timeout;
static const StringID _distances_dropdown[] = {
STR_0139_IMPERIAL_MILES,
STR_013A_METRIC_KILOMETERS,
INVALID_STRING_ID
};
static const StringID _driveside_dropdown[] = {
STR_02E9_DRIVE_ON_LEFT,
STR_02EA_DRIVE_ON_RIGHT,
INVALID_STRING_ID
};
static const StringID _autosave_dropdown[] = {
STR_02F7_OFF,
STR_AUTOSAVE_1_MONTH,
STR_02F8_EVERY_3_MONTHS,
STR_02F9_EVERY_6_MONTHS,
STR_02FA_EVERY_12_MONTHS,
INVALID_STRING_ID,
};
static const StringID _designnames_dropdown[] = {
STR_02BE_DEFAULT,
STR_02BF_CUSTOM,
INVALID_STRING_ID
};
static StringID *BuildDynamicDropdown(StringID base, int num)
{
static StringID buf[32 + 1];
StringID *p = buf;
while (--num>=0) *p++ = base++;
*p = INVALID_STRING_ID;
return buf;
}
static int GetCurRes(void)
{
int i;
for (i = 0; i != _num_resolutions; i++) {
if (_resolutions[i][0] == _screen.width &&
_resolutions[i][1] == _screen.height) {
break;
}
}
return i;
}
static inline bool RoadVehiclesAreBuilt(void)
{
const Vehicle* v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Road) return true;
}
return false;
}
static void ShowCustCurrency(void);
static void GameOptionsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int i;
StringID str = STR_02BE_DEFAULT;
w->disabled_state = (_vehicle_design_names & 1) ? (++str, 0) : (1 << 21);
SetDParam(0, str);
SetDParam(1, _currency_string_list[_opt_ptr->currency]);
SetDParam(2, _opt_ptr->kilometers + STR_0139_IMPERIAL_MILES);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_ptr->town_name);
SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
(_fullscreen) ? SETBIT(w->click_state, 28) : CLRBIT(w->click_state, 28); // fullscreen button
DrawWindowWidgets(w);
DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen
} break;
case WE_CLICK:
switch (e->click.widget) {
case 4: case 5: /* Setup currencies dropdown */
ShowDropDownMenu(w, _currency_string_list, _opt_ptr->currency, 5, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
return;
case 7: case 8: /* Setup distance unit dropdown */
ShowDropDownMenu(w, _distances_dropdown, _opt_ptr->kilometers, 8, 0, 0);
return;
case 10: case 11: { /* Setup road-side dropdown */
int i = 0;
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, 11, i, 0);
} return;
case 13: case 14: { /* Setup townname dropdown */
int i = _opt_ptr->town_name;
ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, 14, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0);
return;
}
case 16: case 17: /* Setup autosave dropdown */
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, 17, 0, 0);
return;
case 19: case 20: /* Setup customized vehicle-names dropdown */
ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, 20, (_vehicle_design_names & 2) ? 0 : 2, 0);
return;
case 21: /* Save customized vehicle-names to disk */
return;
case 23: case 24: /* Setup interface language dropdown */
ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, 24, 0, 0);
return;
case 26: case 27: /* Setup resolution dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0);
return;
case 28: /* Click fullscreen on/off */
(_fullscreen) ? CLRBIT(w->click_state, 28) : SETBIT(w->click_state, 28);
ToggleFullScreen(!_fullscreen); // toggle full-screen on/off
SetWindowDirty(w);
return;
case 30: case 31: /* Setup screenshot format dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, 31, 0, 0);
return;
}
break;
case WE_DROPDOWN_SELECT:
switch (e->dropdown.button) {
case 20: /* Vehicle design names */
if (e->dropdown.index == 0) {
DeleteCustomEngineNames();
MarkWholeScreenDirty();
} else if (!(_vehicle_design_names & 1)) {
LoadCustomEngineNames();
MarkWholeScreenDirty();
}
break;
case 5: /* Currency */
if (e->dropdown.index == 23)
ShowCustCurrency();
_opt_ptr->currency = e->dropdown.index;
MarkWholeScreenDirty();
break;
case 8: /* Distance units */
_opt_ptr->kilometers = e->dropdown.index;
MarkWholeScreenDirty();
break;
case 11: /* Road side */
if (_opt_ptr->road_side != e->dropdown.index) { // only change if setting changed
DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
break;
case 14: /* Town names */
if (_game_mode == GM_MENU) {
_opt_ptr->town_name = e->dropdown.index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;
case 17: /* Autosave options */
_opt_ptr->autosave = e->dropdown.index;
SetWindowDirty(w);
break;
case 24: /* Change interface language */
ReadLanguagePack(e->dropdown.index);
MarkWholeScreenDirty();
break;
case 27: /* Change resolution */
if (e->dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->dropdown.index][0],_resolutions[e->dropdown.index][1]))
SetWindowDirty(w);
break;
case 31: /* Change screenshot format */
SetScreenshotFormat(e->dropdown.index);
SetWindowDirty(w);
break;
}
break;
case WE_DESTROY:
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
break;
}
}
/** Change the side of the road vehicles drive on (server only).
* @param x,y unused
* @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused
*/
int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */
if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
if (flags & DC_EXEC) {
_opt_ptr->road_side = p1;
InvalidateWindow(WC_GAME_OPTIONS,0);
}
return 0;
}
static const Widget _game_options_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 35, 44, STR_0225, STR_02E2_CURRENCY_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_02E3_DISTANCE_UNITS, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_02E5_DISTANCE_UNITS_SELECTION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 35, 44, STR_0225, STR_02E5_DISTANCE_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 77, 86, STR_0225, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 77, 86, STR_0225, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 119, 128, STR_0225, STR_02F6_SELECT_INTERVAL_BETWEEN},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 108, 118, 208, 217, STR_0225, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 119, 128, STR_0225, STR_OPTIONS_LANG_TIP},
{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 161, 170, STR_0225, STR_OPTIONS_RES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP},
{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL},
{ WWT_6, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 161, 170, STR_0225, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
{ WIDGETS_END},
};
static const WindowDesc _game_options_desc = {
WDP_CENTER, WDP_CENTER, 370, 239,
WC_GAME_OPTIONS,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_game_options_widgets,
GameOptionsWndProc
};
void ShowGameOptions(void)
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_game_options_desc);
}
typedef struct {
int16 min;
int16 max;
int16 step;
StringID str;
} GameSettingData;
static const GameSettingData _game_setting_info[] = {
{ 0, 7, 1, STR_NULL},
{ 0, 3, 1, STR_6830_IMMEDIATE},
{ 0, 2, 1, STR_6816_LOW},
{ 0, 3, 1, STR_26816_NONE},
{100, 500, 50, STR_NULL},
{ 2, 4, 1, STR_NULL},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 4, 1, STR_681B_VERY_SLOW},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 2, 1, STR_6823_NONE},
{ 0, 3, 1, STR_6826_X1_5},
{ 0, 2, 1, STR_6820_LOW},
{ 0, 3, 1, STR_682A_VERY_FLAT},
{ 0, 3, 1, STR_VERY_LOW},
{ 0, 1, 1, STR_682E_STEADY},
{ 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS},
{ 0, 1, 1, STR_6836_OFF},
{ 0, 2, 1, STR_6839_PERMISSIVE},
};
static inline bool GetBitAndShift(uint32 *b)
{
uint32 x = *b;
*b >>= 1;
return HASBIT(x, 0);
}
/*
A: competitors
B: start time in months / 3
C: town count (2 = high, 0 = low)
D: industry count (3 = high, 0 = none)
E: inital loan / 1000 (in GBP)
F: interest rate
G: running costs (0 = low, 2 = high)
H: construction speed of competitors (0 = very slow, 4 = very fast)
I: intelligence (0-2)
J: breakdowns(0 = off, 2 = normal)
K: subsidy multiplier (0 = 1.5, 3 = 4.0)
L: construction cost (0-2)
M: terrain type (0 = very flat, 3 = mountainous)
N: amount of water (0 = very low, 3 = high)
O: economy (0 = steady, 1 = fluctuating)
P: Train reversing (0 = end of line + stations, 1 = end of line)
Q: disasters
R: area restructuring (0 = permissive, 2 = hostile)
*/
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium
{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)
{
int i;
assert(mode <= 3);
gm_opt->diff_level = mode;
if (mode != 3) { // not custom
for (i = 0; i != GAME_DIFFICULTY_NUM; i++)
((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
}
}
extern void StartupEconomy(void);
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
GAMEDIFF_WND_ROWSIZE = 9
};
// Temporary holding place of values in the difficulty window until 'Save' is clicked
static GameOptions _opt_mod_temp;
// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
#define DIFF_INGAME_DISABLED_BUTTONS 0x383E
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: /* Setup disabled buttons when creating window */
// disable all other difficulty buttons during gameplay except for 'custom'
w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 3) | (1 << 4) | (1 << 5) | (1 << 6);
if (_game_mode == GM_EDITOR) SETBIT(w->disabled_state, 7);
if (_networking) {
SETBIT(w->disabled_state, 7); // disable highscore chart in multiplayer
if (!_network_server)
SETBIT(w->disabled_state, 10); // Disable save-button in multiplayer (and if client)
}
break;
case WE_PAINT: {
uint32 click_a, click_b, disabled;
int i;
int y, value;
w->click_state = (1 << 3) << _opt_mod_temp.diff_level; // have current difficulty button clicked
DrawWindowWidgets(w);
click_a = _difficulty_click_a;
click_b = _difficulty_click_b;
/* XXX - Disabled buttons in normal gameplay. Bitshifted for each button to see if
* that bit is set. If it is set, the button is disabled */
disabled = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
y = GAMEDIFF_WND_TOP_OFFSET;
for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? (1 << 5) : 0);
DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? (1 << 5) : 0);
if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
GfxFillRect(16, y + 1, 16 + 8, y + 8, color);
}
DrawStringCentered(10, y, STR_6819, 0);
DrawStringCentered(20, y, STR_681A, 0);
value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
if (i == 4) value *= 1000; // XXX - handle currency option
SetDParam(0, value);
DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
}
} break;
case WE_CLICK:
switch (e->click.widget) {
case 8: { /* Difficulty settings widget, decode click */
const GameSettingData *info;
int x, y;
uint btn, dis;
int val;
// Don't allow clients to make any changes
if (_networking && !_network_server)
return;
x = e->click.pt.x - 5;
if (!IS_INT_INSIDE(x, 0, 21)) // Button area
return;
y = e->click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0)
return;
// Get button from Y coord.
btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
return;
// Clicked disabled button?
dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
if (HASBIT(dis, btn))
return;
_difficulty_timeout = 5;
val = ((int*)&_opt_mod_temp.diff)[btn];
info = &_game_setting_info[btn]; // get information about the difficulty setting
if (x >= 10) {
// Increase button clicked
val = min(val + info->step, info->max);
SETBIT(_difficulty_click_b, btn);
} else {
// Decrease button clicked
val = max(val - info->step, info->min);
SETBIT(_difficulty_click_a, btn);
}
// save value in temporary variable
((int*)&_opt_mod_temp.diff)[btn] = val;
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
SetWindowDirty(w);
} break;
case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
// temporarily change difficulty level
SetDifficultyLevel(e->click.widget - 3, &_opt_mod_temp);
SetWindowDirty(w);
break;
case 7: /* Highscore Table */
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
break;
case 10: { /* Save button - save changes */
int btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((int*)&_opt_mod_temp.diff)[btn];
// if setting has changed, change it
if (val != ((int*)&_opt_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
}
DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
DeleteWindow(w);
// If we are in the editor, we should reload the economy.
// This way when you load a game, the max loan and interest rate
// are loaded correctly.
if (_game_mode == GM_EDITOR)
StartupEconomy();
break;
}
case 11: /* Cancel button - close window, abandon changes */
DeleteWindow(w);
break;
} break;
case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
_difficulty_click_a = 0;
_difficulty_click_b = 0;
SetWindowDirty(w);
}
break;
}
}
#undef DIFF_INGAME_DISABLED_BUTTONS
static const Widget _game_difficulty_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _game_difficulty_desc = {
WDP_CENTER, WDP_CENTER, 370, 279,
WC_GAME_OPTIONS,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_game_difficulty_widgets,
GameDifficultyWndProc
};
void ShowGameDifficulty(void)
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
memcpy(&_opt_mod_temp, _opt_ptr, sizeof(GameOptions));
AllocateWindowDesc(&_game_difficulty_desc);
}
// virtual PositionMainToolbar function, calls the right one.
static int32 v_PositionMainToolbar(int32 p1)
{
if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
return 0;
}
static int32 AiNew_PatchActive_Warning(int32 p1)
{
if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0);
return 0;
}
static int32 Ai_In_Multiplayer_Warning(int32 p1)
{
if (p1 == 1) {
ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
_patches.ainew_active = true;
}
return 0;
}
static int32 PopulationInLabelActive(int32 p1)
{
Town* t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) UpdateTownVirtCoord(t);
}
return 0;
}
static int32 InvisibleTreesActive(int32 p1)
{
MarkWholeScreenDirty();
return 0;
}
static int32 InValidateDetailsWindow(int32 p1)
{
InvalidateWindowClasses(WC_VEHICLE_DETAILS);
return 0;
}
static int32 InvalidateStationBuildWindow(int32 p1)
{
InvalidateWindow(WC_BUILD_STATION, 0);
return 0;
}
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
static int32 CheckInterval(int32 p1)
{
bool warning;
if (p1) {
warning = ( (IS_INT_INSIDE(_patches.servint_trains, 5, 90+1) || _patches.servint_trains == 0) &&
(IS_INT_INSIDE(_patches.servint_roadveh, 5, 90+1) || _patches.servint_roadveh == 0) &&
(IS_INT_INSIDE(_patches.servint_aircraft, 5, 90+1) || _patches.servint_aircraft == 0) &&
(IS_INT_INSIDE(_patches.servint_ships, 5, 90+1) || _patches.servint_ships == 0) );
} else {
warning = ( (IS_INT_INSIDE(_patches.servint_trains, 30, 800+1) || _patches.servint_trains == 0) &&
(IS_INT_INSIDE(_patches.servint_roadveh, 30, 800+1) || _patches.servint_roadveh == 0) &&
(IS_INT_INSIDE(_patches.servint_aircraft, 30, 800+1) || _patches.servint_aircraft == 0) &&
(IS_INT_INSIDE(_patches.servint_ships, 30, 800+1) || _patches.servint_ships == 0) );
}
if (!warning)
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0);
return InValidateDetailsWindow(0);
}
static int32 EngineRenewUpdate(int32 p1)
{
DoCommandP(0, 0, _patches.autorenew, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
static int32 EngineRenewMonthsUpdate(int32 p1)
{
DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
static int32 EngineRenewMoneyUpdate(int32 p1)
{
DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
typedef int32 PatchButtonClick(int32);
typedef uint PatchEntry;
static const PatchEntry _patches_ui[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
static const PatchEntry _patches_construction[] = {13, 14, 15, 16, 17, 18};
static const PatchEntry _patches_stations[] = {43, 44, 45, 46, 47, 48, 49, 50, 51};
static const PatchEntry _patches_economy[] = {52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62};
static const PatchEntry _patches_ai[] = {63, 64, 65, 66, 67, 68};
static const PatchEntry _patches_vehicles[] = {
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
};
typedef struct PatchPage {
const PatchEntry *entries;
byte num;
} PatchPage;
static const PatchPage _patches_page[] = {
{_patches_ui, lengthof(_patches_ui)},
{_patches_construction, lengthof(_patches_construction)},
{_patches_vehicles, lengthof(_patches_vehicles)},
{_patches_stations, lengthof(_patches_stations)},
{_patches_economy, lengthof(_patches_economy)},
{_patches_ai, lengthof(_patches_ai)},
};
/** The main patches window. Shows a number of categories on top and
* a selection of patches in that category.
* Uses WP(w, def_d) macro - data_1, data_2, data_3 */
static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
{
static Patches *patches_ptr;
switch (e->event) {
case WE_CREATE:
patches_ptr = &_patches;
break;
case WE_PAINT: {
int x, y;
const PatchEntry *pe;
const PatchPage *page = &_patches_page[WP(w,def_d).data_1];
uint i;
/* Set up selected category */
w->click_state = 1 << (WP(w, def_d).data_1 + 4);
DrawWindowWidgets(w);
x = 5;
y = 47;
for (i = 0, pe = page->entries; i != page->num; i++, pe++) {
const SettingDesc *sd = GetSettingDescription(*pe);
const SettingDescBase *sdb = &sd->desc;
const void *var = ini_get_variable(&sd->save, patches_ptr);
bool editable = true;
bool disabled = false;
// We do not allow changes of some items when we are a client in a networkgame
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if (sdb->cmd == SDT_BOOLX) {
static const _bool_ctabs[4] = {9, 7, 4, 6};
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
byte ctab = !!on + (!!editable * 2);
assert(ctab < lengthof(_bool_ctabs));
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[ctab], on ? FR_LOWERED : 0);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} else {
int32 value;
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x, y, 3, WP(w,def_d).data_2 - (i * 2), editable);
value = (int32)ReadValue(var, sd->save.conv);
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
if (disabled) {
SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
} else {
if (sdb->flags & SGF_CURRENCY) {
SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
} else if (sdb->flags & SGF_MULTISTRING) {
SetDParam(0, sdb->str + value + 1);
} else {
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
}
SetDParam(1, value);
}
}
DrawString(30, y, (sdb->str) + disabled, 0);
y += 11;
}
break;
}
case WE_CLICK:
switch (e->click.widget) {
case 3: {
const PatchPage *page = &_patches_page[WP(w,def_d).data_1];
const SettingDesc *sd;
void *var;
int32 value;
int x, y;
byte btn;
y = e->click.pt.y - 46 - 1;
if (y < 0) return;
x = e->click.pt.x - 5;
if (x < 0) return;
btn = y / 11;
if (y % 11 > 9) return;
if (btn >= page->num) return;
sd = GetSettingDescription(page->entries[btn]);
/* return if action is only active in network, or only settable by server */
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
var = ini_get_variable(&sd->save, patches_ptr);
value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller or bool on/off */
if (x < 21) {
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max */
uint32 step = ((sdb->max - sdb->min) / 50);
if (step == 0) step = 1;
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
_left_button_clicked = false;
return;
}
/* Increase or decrease the value and clamp it to extremes */
if (x >= 10) {
value += step;
if (value > sdb->max) value = sdb->max;
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
}
/* Set up scroller timeout */
if (value != oldvalue) {
WP(w,def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
w->flags4 |= 5 << WF_TIMEOUT_SHL;
_left_button_clicked = false;
}
} break;
default: NOT_REACHED();
}
if (value != oldvalue) {
SetPatchValue(page->entries[btn], patches_ptr, value);
SetWindowDirty(w);
if (sdb->proc != NULL) sdb->proc((int32)ReadValue(var, sd->save.conv));
}
} else {
/* only open editbox for types that its sensible for */
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
WP(w,def_d).data_3 = btn;
SetDParam(0, value);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, WC_GAME_OPTIONS, 0);
}
}
break;
}
case 4: case 5: case 6: case 7: case 8: case 9:
WP(w,def_d).data_1 = e->click.widget - 4;
DeleteWindowById(WC_QUERY_STRING, 0);
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
WP(w,def_d).data_2 = 0;
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (e->edittext.str != NULL) {
const uint index = _patches_page[WP(w,def_d).data_1].entries[WP(w,def_d).data_3];
const SettingDesc *sd = GetSettingDescription(index);
void *var = ini_get_variable(&sd->save, patches_ptr);
int32 value = atoi(e->edittext.str);
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
SetPatchValue(index, patches_ptr, value);
SetWindowDirty(w);
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
}
break;
}
case WE_DESTROY:
DeleteWindowById(WC_QUERY_STRING, 0);
break;
}
}
/** Network-safe changing of patch-settings.
* @param p1 various bitstuffed elements
* - p1 = (bit 0- 7) - the patches type (page) that is being changed (construction, network, ai)
* - p2 = (bit 8-15) - the actual patch (entry) being set inside the category
* @param p2 the new value for the patch
* @todo check that the new value is a valid one. Awful lot of work, but since only
* the server is allowed to do this, we trust it on this one :)
*/
int32 CmdChangePatchSetting(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
byte pcat = GB(p1, 0, 8);
byte pel = GB(p1, 8, 8);
if (pcat >= lengthof(_patches_page)) return CMD_ERROR;
if (pel >= _patches_page[pcat].num) return CMD_ERROR;
if (flags & DC_EXEC) {
const PatchEntry *pe = &_patches_page[pcat].entries[pel];
WritePE(pe, (int32)p2);
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return 0;
}
static const PatchEntry *IConsoleGetPatch(const char *name, uint *page, uint *entry)
{
const PatchPage *pp;
const PatchEntry *pe;
for (*page = 0; *page < lengthof(_patches_page); (*page)++) {
pp = &_patches_page[*page];
for (*entry = 0; *entry < pp->num; (*entry)++) {
pe = &pp->entries[*entry];
if (strncmp(pe->console_name, name, sizeof(pe->console_name)) == 0)
return pe;
}
}
return NULL;
}
/* Those 2 functions need to be here, else we have to make some stuff non-static
and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetPatchSetting(const char *name, const char *value)
{
const PatchEntry *pe;
uint page, entry;
int val;
pe = IConsoleGetPatch(name, &page, &entry);
if (pe == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return;
}
sscanf(value, "%d", &val);
if (pe->type == PE_CURRENCY) // currency can be different on each client
val /= _currency->rate;
// If an item is playerbased, we do not send it over the network (if any)
if (pe->flags & PF_PLAYERBASED) {
WritePE(pe, val);
} else // Else we do
DoCommandP(0, page + (entry << 8), val, NULL, CMD_CHANGE_PATCH_SETTING);
{
char tval[20];
const char *tval2 = value;
if (pe->type == PE_BOOL) {
snprintf(tval, sizeof(tval), (val == 1) ? "on" : "off");
tval2 = tval;
}
IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, tval2);
}
}
void IConsoleGetPatchSetting(const char *name)
{
char value[20];
uint page, entry;
const PatchEntry *pe = IConsoleGetPatch(name, &page, &entry);
/* We did not find the patch setting */
if (pe == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return;
}
if (pe->type == PE_BOOL) {
snprintf(value, sizeof(value), (ReadPE(pe) == 1) ? "on" : "off");
} else {
snprintf(value, sizeof(value), "%d", ReadPE(pe));
}
IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s'", name, value);
}
static const Widget _patches_selection_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 320, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _patches_selection_desc = {
WDP_CENTER, WDP_CENTER, 370, 321,
WC_GAME_OPTIONS,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_patches_selection_widgets,
PatchesSelectionWndProc,
};
void ShowPatchesSelection(void)
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_patches_selection_desc);
}
enum {
NEWGRF_WND_PROC_OFFSET_TOP_WIDGET = 14,
NEWGRF_WND_PROC_ROWSIZE = 14
};
static void NewgrfWndProc(Window *w, WindowEvent *e)
{
static GRFFile *_sel_grffile;
switch (e->event) {
case WE_PAINT: {
int x, y = NEWGRF_WND_PROC_OFFSET_TOP_WIDGET;
uint16 i = 0;
GRFFile *c = _first_grffile;
DrawWindowWidgets(w);
if (_first_grffile == NULL) { // no grf sets installed
DrawStringMultiCenter(140, 210, STR_NEWGRF_NO_FILES_INSTALLED, 250);
break;
}
// draw list of all grf files
while (c != NULL) {
if (i >= w->vscroll.pos) { // draw files according to scrollbar position
bool h = (_sel_grffile == c);
// show highlighted item with a different background and highlighted text
if (h) GfxFillRect(1, y + 1, 267, y + 12, 156);
// XXX - will be grf name later
DoDrawString(c->filename, 25, y + 2, h ? 0xC : 0x10);
DrawSprite(SPRITE_PALETTE(SPR_SQUARE | PALETTE_TO_RED), 5, y + 2);
y += NEWGRF_WND_PROC_ROWSIZE;
}
c = c->next;
if (++i == w->vscroll.cap + w->vscroll.pos) break; // stop after displaying 12 items
}
// DoDrawString(_sel_grffile->setname, 120, 200, 0x01); // draw grf name
if (_sel_grffile == NULL) { // no grf file selected yet
DrawStringMultiCenter(140, 210, STR_NEWGRF_TIP, 250);
} else {
// draw filename
x = DrawString(5, 199, STR_NEWGRF_FILENAME, 0);
DoDrawString(_sel_grffile->filename, x + 2, 199, 0x01);
// draw grf id
x = DrawString(5, 209, STR_NEWGRF_GRF_ID, 0);
snprintf(_userstring, lengthof(_userstring), "%08X", _sel_grffile->grfid);
DrawString(x + 2, 209, STR_SPEC_USERSTRING, 0x01);
}
} break;
case WE_CLICK:
switch (e->click.widget) {
case 3: { // select a grf file
int y = (e->click.pt.y - NEWGRF_WND_PROC_OFFSET_TOP_WIDGET) / NEWGRF_WND_PROC_ROWSIZE;
if (y >= w->vscroll.cap) return; // click out of bounds
y += w->vscroll.pos;
if (y >= w->vscroll.count) return;
_sel_grffile = _first_grffile;
// get selected grf-file
while (y-- != 0) _sel_grffile = _sel_grffile->next;
SetWindowDirty(w);
} break;
case 9: /* Cancel button */
DeleteWindowById(WC_GAME_OPTIONS, 0);
break;
} break;
/* Parameter edit box not used yet
case WE_TIMEOUT:
WP(w,def_d).data_2 = 0;
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (*e->edittext.str) {
SetWindowDirty(w);
}
break;
}
*/
case WE_DESTROY:
_sel_grffile = NULL;
DeleteWindowById(WC_QUERY_STRING, 0);
break;
}
}
static const Widget _newgrf_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 279, 0, 13, STR_NEWGRF_SETTINGS_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 279, 183, 276, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_NONE, 14, 0, 267, 14, 182, 0xC01,/*small rows*/ STR_NEWGRF_TIP},
{ WWT_SCROLLBAR, RESIZE_NONE, 14, 268, 279, 14, 182, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 147, 158, 244, 255, STR_0188, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 159, 170, 244, 255, STR_0189, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 175, 274, 244, 255, STR_NEWGRF_SET_PARAMETERS, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 5, 138, 261, 272, STR_NEWGRF_APPLY_CHANGES, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 142, 274, 261, 272, STR_012E_CANCEL, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _newgrf_desc = {
WDP_CENTER, WDP_CENTER, 280, 277,
WC_GAME_OPTIONS,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_newgrf_widgets,
NewgrfWndProc,
};
void ShowNewgrf(void)
{
const GRFFile* c;
Window *w;
uint count;
DeleteWindowById(WC_GAME_OPTIONS, 0);
w = AllocateWindowDesc(&_newgrf_desc);
count = 0;
for (c = _first_grffile; c != NULL; c = c->next) count++;
w->vscroll.cap = 12;
w->vscroll.count = count;
w->vscroll.pos = 0;
w->disabled_state = (1 << 5) | (1 << 6) | (1 << 7);
}
/** Draw [<][>] boxes
* state: 0 = none clicked, 1 = first clicked, 2 = second clicked */
void DrawArrowButtons(int x, int y, int ctab, byte state, bool enabled)
{
DrawFrameRect(x, y+1, x + 9, y+9, ctab, (state == 1) ? FR_LOWERED : 0);
DrawFrameRect(x+10, y+1, x +19, y+9, ctab, (state == 2) ? FR_LOWERED : 0);
DrawStringCentered(x+ 5, y+1, STR_6819, 0); // [<]
DrawStringCentered(x+15, y+1, STR_681A, 0); // [>]
if (!enabled) {
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
GfxFillRect(x+ 1, y+1, x+ 1+8, y+8, color);
GfxFillRect(x+11, y+1, x+11+8, y+8, color);
}
}
static char _str_separator[2];
static void CustCurrencyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int x=35, y=20, i=0;
int clk = WP(w,def_d).data_1;
DrawWindowWidgets(w);
// exchange rate
DrawArrowButtons(10, y, 3, (clk >> (i*2)) & 0x03, true);
SetDParam(0, 1);
SetDParam(1, 1);
DrawString(x, y + 1, STR_CURRENCY_EXCHANGE_RATE, 0);
x = 35;
y+=12;
i++;
// separator
DrawFrameRect(10, y+1, 29, y+9, 0, ((clk >> (i*2)) & 0x03) ? FR_LOWERED : 0);
x = DrawString(x, y + 1, STR_CURRENCY_SEPARATOR, 0);
DoDrawString(_str_separator, x + 4, y + 1, 6);
x = 35;
y+=12;
i++;
// prefix
DrawFrameRect(10, y+1, 29, y+9, 0, ((clk >> (i*2)) & 0x03) ? FR_LOWERED : 0);
x = DrawString(x, y + 1, STR_CURRENCY_PREFIX, 0);
DoDrawString(_custom_currency.prefix, x + 4, y + 1, 6);
x = 35;
y+=12;
i++;
// suffix
DrawFrameRect(10, y+1, 29, y+9, 0, ((clk >> (i*2)) & 0x03) ? FR_LOWERED : 0);
x = DrawString(x, y + 1, STR_CURRENCY_SUFFIX, 0);
DoDrawString(_custom_currency.suffix, x + 4, y + 1, 6);
x = 35;
y+=12;
i++;
// switch to euro
DrawArrowButtons(10, y, 3, (clk >> (i*2)) & 0x03, true);
SetDParam(0, _custom_currency.to_euro);
DrawString(x, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, 0);
x = 35;
y+=12;
i++;
// Preview
y+=12;
SetDParam(0, 10000);
DrawString(x, y + 1, STR_CURRENCY_PREVIEW, 0);
} break;
case WE_CLICK: {
bool edittext = false;
int line = (e->click.pt.y - 20)/12;
int len = 0;
int x = e->click.pt.x;
StringID str = 0;
switch ( line ) {
case 0: // rate
if ( IS_INT_INSIDE(x, 10, 30) ) { // clicked buttons
if (x < 20) {
if (_custom_currency.rate > 1) _custom_currency.rate--;
WP(w,def_d).data_1 = (1 << (line * 2 + 0));
} else {
if (_custom_currency.rate < 5000) _custom_currency.rate++;
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
}
} else { // enter text
SetDParam(0, _custom_currency.rate);
str = STR_CONFIG_PATCHES_INT32;
len = 4;
edittext = true;
}
break;
case 1: // separator
if ( IS_INT_INSIDE(x, 10, 30) ) // clicked button
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
str = BindCString(_str_separator);
len = 1;
edittext = true;
break;
case 2: // prefix
if ( IS_INT_INSIDE(x, 10, 30) ) // clicked button
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
str = BindCString(_custom_currency.prefix);
len = 12;
edittext = true;
break;
case 3: // suffix
if ( IS_INT_INSIDE(x, 10, 30) ) // clicked button
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
str = BindCString(_custom_currency.suffix);
len = 12;
edittext = true;
break;
case 4: // to euro
if ( IS_INT_INSIDE(x, 10, 30) ) { // clicked buttons
if (x < 20) {
_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
CF_NOEURO : _custom_currency.to_euro - 1;
WP(w,def_d).data_1 = (1 << (line * 2 + 0));
} else {
_custom_currency.to_euro =
clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR_END_REAL);
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
}
} else { // enter text
SetDParam(0, _custom_currency.to_euro);
str = STR_CONFIG_PATCHES_INT32;
len = 4;
edittext = true;
}
break;
}
if (edittext) {
WP(w,def_d).data_2 = line;
ShowQueryString(
str,
STR_CURRENCY_CHANGE_PARAMETER,
len + 1, // maximum number of characters OR
250, // characters up to this width pixels, whichever is satisfied first
w->window_class,
w->window_number);
}
w->flags4 |= 5 << WF_TIMEOUT_SHL;
SetWindowDirty(w);
} break;
case WE_ON_EDIT_TEXT: {
int val;
const char *b = e->edittext.str;
switch (WP(w,def_d).data_2) {
case 0: /* Exchange rate */
val = atoi(b);
val = clamp(val, 1, 5000);
_custom_currency.rate = val;
break;
case 1: /* Thousands seperator */
_custom_currency.separator = (b[0] == '\0') ? ' ' : b[0];
ttd_strlcpy(_str_separator, b, lengthof(_str_separator));
break;
case 2: /* Currency prefix */
ttd_strlcpy(_custom_currency.prefix, b, lengthof(_custom_currency.prefix));
break;
case 3: /* Currency suffix */
ttd_strlcpy(_custom_currency.suffix, b, lengthof(_custom_currency.suffix));
break;
case 4: /* Year to switch to euro */
val = atoi(b);
val = clamp(val, 1999, MAX_YEAR_END_REAL);
if (val == 1999) val = 0;
_custom_currency.to_euro = val;
break;
}
MarkWholeScreenDirty();
} break;
case WE_TIMEOUT:
WP(w,def_d).data_1 = 0;
SetWindowDirty(w);
break;
case WE_DESTROY:
DeleteWindowById(WC_QUERY_STRING, 0);
MarkWholeScreenDirty();
break;
}
}
static const Widget _cust_currency_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _cust_currency_desc = {
WDP_CENTER, WDP_CENTER, 230, 120,
WC_CUSTOM_CURRENCY, 0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_cust_currency_widgets,
CustCurrencyWndProc,
};
static void ShowCustCurrency(void)
{
_str_separator[0] = _custom_currency.separator;
_str_separator[1] = '\0';
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
AllocateWindowDesc(&_cust_currency_desc);
}