2071 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2071 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "table/strings.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "vehicle.h"
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| #include "depot.h"
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| #include "engine.h"
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| #include "command.h"
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| #include "station.h"
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| #include "news.h"
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| #include "sound.h"
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| #include "player.h"
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| #include "airport.h"
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| #include "vehicle_gui.h"
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| 
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| static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
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| static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
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| static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
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| static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport);
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| static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *Airport);
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| static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *Airport);
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| static void CrashAirplane(Vehicle *v);
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| 
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| static void AircraftNextAirportPos_and_Order(Vehicle *v);
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| static byte GetAircraftFlyingAltitude(const Vehicle *v);
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| 
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| static const SpriteID _aircraft_sprite[] = {
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| 	0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
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| 	0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
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| 	0x0EAD, 0x0EE5, 0x0F05, 0x0F0D,
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| 	0x0F15, 0x0F1D, 0x0F25, 0x0F2D,
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| 	0x0EED, 0x0EF5, 0x0EFD, 0x0F35,
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| 	0x0E9D, 0x0EA5, 0x0EAD, 0x0EB5,
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| 	0x0EBD, 0x0EC5
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| };
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| 
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| /* Find the nearest hangar to v
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|  * INVALID_STATION is returned, if the player does not have any suitable
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|  * airports (like helipads only)
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|  */
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| static StationID FindNearestHangar(const Vehicle *v)
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| {
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| 	const Station *st;
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| 	uint best = 0;
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| 	StationID index = INVALID_STATION;
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| 
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| 	FOR_ALL_STATIONS(st) {
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| 		if (st->owner == v->owner && st->facilities & FACIL_AIRPORT &&
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| 				GetAirport(st->airport_type)->nof_depots > 0) {
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| 			uint distance;
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| 
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| 			// don't crash the plane if we know it can't land at the airport
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| 			if (HASBIT(v->subtype, 1) && st->airport_type == AT_SMALL &&
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| 					!_cheats.no_jetcrash.value)
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| 				continue;
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| 
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| 			distance = DistanceSquare(v->tile, st->airport_tile);
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| 			if (distance < best || index == INVALID_STATION) {
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| 				best = distance;
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| 				index = st->index;
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| 			}
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| 		}
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| 	}
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| 	return index;
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| }
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| 
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| #if 0
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| // returns true if vehicle v have an airport in the schedule, that has a hangar
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| static bool HaveHangarInOrderList(Vehicle *v)
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| {
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| 	const Order *order;
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| 
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| 	FOR_VEHICLE_ORDERS(v, order) {
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| 		const Station *st = GetStation(order->station);
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| 		if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
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| 			// If an airport doesn't have terminals (so no landing space for airports),
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| 			// it surely doesn't have any hangars
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| 			if (GetAirport(st->airport_type)->terminals != NULL)
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| 				return true;
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| 		}
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| 	}
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| 
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| 	return false;
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| }
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| #endif
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| 
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| int GetAircraftImage(const Vehicle *v, byte direction)
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| {
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| 	int spritenum = v->spritenum;
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| 
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| 	if (is_custom_sprite(spritenum)) {
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| 		int sprite = GetCustomVehicleSprite(v, direction);
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| 
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| 		if (sprite) return sprite;
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| 		spritenum = orig_aircraft_vehicle_info[v->engine_type - AIRCRAFT_ENGINES_INDEX].image_index;
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| 	}
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| 	return direction + _aircraft_sprite[spritenum];
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| }
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| 
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| void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod)
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| {
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| 	int spritenum = AircraftVehInfo(engine)->image_index;
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| 	int sprite = (6 + _aircraft_sprite[spritenum]);
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| 
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| 	if (is_custom_sprite(spritenum)) {
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| 		sprite = GetCustomVehicleIcon(engine, 6);
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| 		if (!sprite)
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| 			spritenum = orig_aircraft_vehicle_info[engine - AIRCRAFT_ENGINES_INDEX].image_index;
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| 	}
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| 
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| 	DrawSprite(sprite | image_ormod, x, y);
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| 
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| 	if ((AircraftVehInfo(engine)->subtype & 1) == 0) {
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| 		DrawSprite(0xF3D, x, y-5);
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| 	}
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| }
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| 
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| /* Allocate many vehicles */
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| static bool AllocateVehicles(Vehicle **vl, int num)
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| {
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| 	int i;
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| 	Vehicle *v;
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| 	bool success = true;
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| 
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| 	for(i=0; i!=num; i++) {
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| 		vl[i] = v = AllocateVehicle();
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| 		if (v == NULL) {
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| 			success = false;
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| 			break;
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| 		}
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| 		v->type = 1;
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| 	}
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| 
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| 	while (--i >= 0) {
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| 		vl[i]->type = 0;
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| 	}
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| 
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| 	return success;
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| }
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| 
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| int32 EstimateAircraftCost(EngineID engine_type)
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| {
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| 	return AircraftVehInfo(engine_type)->base_cost * (_price.aircraft_base>>3)>>5;
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| }
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| 
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| 
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| /** Build an aircraft.
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|  * @param x,y tile coordinates of depot where aircraft is built
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|  * @param p1 aircraft type being built (engine)
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|  * @param p2 unused
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|  */
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| int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int32 value;
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| 	Vehicle *vl[3], *v, *u, *w;
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| 	UnitID unit_num;
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| 	TileIndex tile = TileVirtXY(x, y);
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| 	const AircraftVehicleInfo *avi;
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| 	Engine *e;
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| 
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| 	if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR;
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| 
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| 	value = EstimateAircraftCost(p1);
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| 
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| 	// to just query the cost, it is not neccessary to have a valid tile (automation/AI)
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| 	if (flags & DC_QUERY_COST) return value;
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| 
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| 	if (!IsAircraftHangarTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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| 
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| 	avi = AircraftVehInfo(p1);
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| 	// allocate 2 or 3 vehicle structs, depending on type
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| 	if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
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| 				IsOrderPoolFull())
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| 					return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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| 
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| 	unit_num = GetFreeUnitNumber(VEH_Aircraft);
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| 	if (unit_num > _patches.max_aircraft)
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| 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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| 
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| 	if (flags & DC_EXEC) {
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| 		v = vl[0];
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| 		u = vl[1];
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| 
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| 		v->unitnumber = unit_num;
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| 		v->type = u->type = VEH_Aircraft;
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| 		v->direction = 3;
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| 
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| 		v->owner = u->owner = _current_player;
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| 
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| 		v->tile = tile;
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| //		u->tile = 0;
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| 
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| 		x = TileX(tile) * 16 + 5;
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| 		y = TileY(tile) * 16 + 3;
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| 
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| 		v->x_pos = u->x_pos = x;
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| 		v->y_pos = u->y_pos = y;
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| 
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| 		u->z_pos = GetSlopeZ(x, y);
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| 		v->z_pos = u->z_pos + 1;
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| 
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| 		v->x_offs = v->y_offs = -1;
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| //		u->delta_x = u->delta_y = 0;
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| 
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| 		v->sprite_width = v->sprite_height = 2;
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| 		v->z_height = 5;
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| 
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| 		u->sprite_width = u->sprite_height = 2;
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| 		u->z_height = 1;
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| 
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| 		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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| 		u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_DISASTER;
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| 
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| 		v->spritenum = avi->image_index;
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| //		v->cargo_count = u->number_of_pieces = 0;
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| 
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| 		v->cargo_cap = avi->passenger_capacity;
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| 		u->cargo_cap = avi->mail_capacity;
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| 
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| 		v->cargo_type = CT_PASSENGERS;
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| 		u->cargo_type = CT_MAIL;
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| 
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| 		v->string_id = STR_SV_AIRCRAFT_NAME;
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| //		v->next_order_param = v->next_order = 0;
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| 
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| //		v->load_unload_time_rem = 0;
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| //		v->progress = 0;
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| 		v->last_station_visited = INVALID_STATION;
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| //		v->destination_coords = 0;
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| 
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| 		v->max_speed = avi->max_speed;
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| 		v->acceleration = avi->acceleration;
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| 		v->engine_type = p1;
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| 
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| 		v->subtype = (avi->subtype & 1) == 0 ? 0 : 2;
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| 		v->value = value;
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| 
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| 		u->subtype = 4;
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| 
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| 		e = GetEngine(p1);
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| 		v->reliability = e->reliability;
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| 		v->reliability_spd_dec = e->reliability_spd_dec;
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| 		v->max_age = e->lifelength * 366;
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| 
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| 		_new_aircraft_id = v->index;
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| 
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| 		v->u.air.pos = MAX_ELEMENTS;
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| 
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| 		/* When we click on hangar we know the tile it is on. By that we know
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| 		 * its position in the array of depots the airport has.....we can search
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| 		 * layout for #th position of depot. Since layout must start with a listing
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| 		 * of all depots, it is simple */
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| 		{
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| 			const Station* st = GetStation(_m[tile].m2);
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| 			const AirportFTAClass* apc = GetAirport(st->airport_type);
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| 			uint i;
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| 
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| 			for (i = 0; i < apc->nof_depots; i++) {
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| 				if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
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| 					assert(apc->layout[i].heading == HANGAR);
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| 					v->u.air.pos = apc->layout[i].position;
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| 					break;
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| 				}
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| 			}
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| 			// to ensure v->u.air.pos has been given a value
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| 			assert(v->u.air.pos != MAX_ELEMENTS);
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| 		}
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| 
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| 		v->u.air.state = HANGAR;
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| 		v->u.air.previous_pos = v->u.air.pos;
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| 		v->u.air.targetairport = _m[tile].m2;
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| 		v->next = u;
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| 
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| 		v->service_interval = _patches.servint_aircraft;
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| 
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| 		v->date_of_last_service = _date;
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| 		v->build_year = u->build_year = _cur_year;
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| 
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| 		v->cur_image = u->cur_image = 0xEA0;
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| 
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| 		VehiclePositionChanged(v);
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| 		VehiclePositionChanged(u);
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| 
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| 		// Aircraft with 3 vehicles (chopper)?
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| 		if (v->subtype == 0) {
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| 			w = vl[2];
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| 
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| 			u->next = w;
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| 
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| 			w->type = VEH_Aircraft;
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| 			w->direction = 0;
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| 			w->owner = _current_player;
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| 			w->x_pos = v->x_pos;
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| 			w->y_pos = v->y_pos;
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| 			w->z_pos = v->z_pos + 5;
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| 			w->x_offs = w->y_offs = -1;
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| 			w->sprite_width = w->sprite_height = 2;
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| 			w->z_height = 1;
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| 			w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE;
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| 			w->subtype = 6;
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| 			w->cur_image = 0xF3D;
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| 			VehiclePositionChanged(w);
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| 		}
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| 
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| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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| 		RebuildVehicleLists();
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| 		InvalidateWindow(WC_COMPANY, v->owner);
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| 		InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); //updates the replace Aircraft window
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| 	}
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| 
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| 	return value;
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| }
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| 
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| bool IsAircraftHangarTile(TileIndex tile)
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| {
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| 	// 0x56 - hangar facing other way international airport (86)
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| 	// 0x20 - hangar large airport (32)
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| 	// 0x41 - hangar small airport (65)
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| 	return IsTileType(tile, MP_STATION) &&
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| 				(_m[tile].m5 == 32 || _m[tile].m5 == 65 || _m[tile].m5 == 86);
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| }
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| 
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| bool CheckStoppedInHangar(Vehicle *v)
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| {
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| 	if (!(v->vehstatus & VS_STOPPED) || !IsAircraftHangarTile(v->tile)) {
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| 		_error_message = STR_A01B_AIRCRAFT_MUST_BE_STOPPED;
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| 
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| static void DoDeleteAircraft(Vehicle *v)
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| {
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| 	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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| 	RebuildVehicleLists();
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| 	InvalidateWindow(WC_COMPANY, v->owner);
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| 	DeleteVehicleChain(v);
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| 	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
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| }
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| 
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| /** Sell an aircraft.
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|  * @param x,y unused
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|  * @param p1 vehicle ID to be sold
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|  * @param p2 unused
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|  */
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| int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Vehicle *v;
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| 
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| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
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| 
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| 	v = GetVehicle(p1);
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| 
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| 	if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || !CheckStoppedInHangar(v))
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| 		return CMD_ERROR;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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| 
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| 	if (flags & DC_EXEC) {
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| 		// Invalidate depot
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| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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| 		DoDeleteAircraft(v);
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| 		InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window
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| 	}
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| 
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| 	return -(int32)v->value;
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| }
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| 
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| /** Start/Stop an aircraft.
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|  * @param x,y unused
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|  * @param p1 aircraft ID to start/stop
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|  * @param p2 unused
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|  */
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| int32 CmdStartStopAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Vehicle *v;
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| 
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| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
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| 
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| 	v = GetVehicle(p1);
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| 
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| 	if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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| 
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| 	// cannot stop airplane when in flight, or when taking off / landing
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| 	if (v->u.air.state >= STARTTAKEOFF)
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| 		return_cmd_error(STR_A017_AIRCRAFT_IS_IN_FLIGHT);
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| 
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| 	if (flags & DC_EXEC) {
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| 		v->vehstatus ^= VS_STOPPED;
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| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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| 		InvalidateWindowClasses(WC_AIRCRAFT_LIST);
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| 	}
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| 
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| 	return 0;
 | |
| }
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| 
 | |
| /** Send an aircraft to the hangar.
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|  * @param x,y unused
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|  * @param p1 vehicle ID to send to the hangar
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|  * @param p2 various bitmasked elements
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|  * - p2 = 0      - aircraft goes to the depot and stays there (user command)
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|  * - p2 non-zero - aircraft will try to goto a depot, but not stop there (eg forced servicing)
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|  * - p2 (bit 17) - aircraft will try to goto a depot at the next airport
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|  */
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| int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Vehicle *v;
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| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
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| 
 | |
| 	if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT && p2 == 0) {
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| 		if (flags & DC_EXEC) {
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| 			if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++;
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| 			v->current_order.type = OT_DUMMY;
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| 			v->current_order.flags = 0;
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| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 	} else {
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| 		bool next_airport_has_hangar = true;
 | |
| 		/* XXX - I don't think p2 is any valid station cause all calls use either 0, 1, or 1<<16!!!!!!!!! */
 | |
| 		StationID next_airport_index = (HASBIT(p2, 17)) ? (StationID)p2 : v->u.air.targetairport;
 | |
| 		const Station *st = GetStation(next_airport_index);
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| 		// If an airport doesn't have terminals (so no landing space for airports),
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| 		// it surely doesn't have any hangars
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| 		if (!IsValidStation(st) || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) {
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| 			StationID station;
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| 
 | |
| 			if (p2 != 0) return CMD_ERROR;
 | |
| 			// the aircraft has to search for a hangar on its own
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| 			station = FindNearestHangar(v);
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| 
 | |
| 			next_airport_has_hangar = false;
 | |
| 			if (station == INVALID_STATION) return CMD_ERROR;
 | |
| 			st = GetStation(station);
 | |
| 			next_airport_index = station;
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| 
 | |
| 		}
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			v->current_order.type = OT_GOTO_DEPOT;
 | |
| 			v->current_order.flags = HASBIT(p2, 16) ? 0 : OF_NON_STOP | OF_FULL_LOAD;
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| 			v->current_order.station = next_airport_index;
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| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 			if (HASBIT(p2, 17) || (p2 == 0 && v->u.air.state == FLYING && !next_airport_has_hangar)) {
 | |
| 			// the aircraft is now heading for a different hangar than the next in the orders
 | |
| 				AircraftNextAirportPos_and_Order(v);
 | |
| 				v->u.air.targetairport = next_airport_index;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Change the service interval for aircraft.
 | |
|  * @param x,y unused
 | |
|  * @param p1 vehicle ID that is being service-interval-changed
 | |
|  * @param p2 new service interval
 | |
|  */
 | |
| int32 CmdChangeAircraftServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */
 | |
| 
 | |
| 	if (serv_int != p2 || !IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		v->service_interval = serv_int;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Refits an aircraft to the specified cargo type.
 | |
|  * @param x,y unused
 | |
|  * @param p1 vehicle ID of the aircraft to refit
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
 | |
|  * - p2 = (bit 8)   - skip check for stopped in hangar, used by autoreplace (p2 & 0x100)
 | |
|  * @todo p2 bit8 check <b>NEEDS TO GO</b>
 | |
|  */
 | |
| int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	int pass, mail;
 | |
| 	int32 cost;
 | |
| 	bool SkipStoppedInHangerCheck = !!HASBIT(p2, 8); // XXX - needs to go, yes?
 | |
| 	CargoID new_cid = p2 & 0xFF; //gets the cargo number
 | |
| 	const AircraftVehicleInfo *avi;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 	if (!SkipStoppedInHangerCheck && !CheckStoppedInHangar(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
 | |
| 
 | |
| 	avi = AircraftVehInfo(v->engine_type);
 | |
| 
 | |
| 	/* Check cargo */
 | |
| 	if (new_cid > NUM_CARGO || !CanRefitTo(v, new_cid)) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
 | |
| 
 | |
| 	switch (new_cid) {
 | |
| 		case CT_PASSENGERS:
 | |
| 			pass = avi->passenger_capacity;
 | |
| 			break;
 | |
| 		case CT_MAIL:
 | |
| 			pass = avi->passenger_capacity + avi->mail_capacity;
 | |
| 			break;
 | |
| 		case CT_GOODS:
 | |
| 			pass = avi->passenger_capacity + avi->mail_capacity;
 | |
| 			pass /= 2;
 | |
| 			break;
 | |
| 		default:
 | |
| 			pass = avi->passenger_capacity + avi->mail_capacity;
 | |
| 			pass /= 4;
 | |
| 			break;
 | |
| 	}
 | |
| 	_aircraft_refit_capacity = pass;
 | |
| 
 | |
| 	cost = 0;
 | |
| 	if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
 | |
| 		cost = _price.aircraft_base >> 7;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		Vehicle *u;
 | |
| 		v->cargo_cap = pass;
 | |
| 
 | |
| 		u = v->next;
 | |
| 		mail = (new_cid != CT_PASSENGERS) ? 0 : avi->mail_capacity;
 | |
| 		u->cargo_cap = mail;
 | |
| 		//autorefitted planes wants to keep the cargo
 | |
| 		//it will be checked if the cargo is valid in CmdReplaceVehicle
 | |
| 		if (!(SkipStoppedInHangerCheck))
 | |
| 			v->cargo_count = u->cargo_count = 0;
 | |
| 		v->cargo_type = new_cid;
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| void HandleClickOnAircraft(Vehicle *v)
 | |
| {
 | |
| 	ShowAircraftViewWindow(v);
 | |
| }
 | |
| 
 | |
| static void CheckIfAircraftNeedsService(Vehicle *v)
 | |
| {
 | |
| 	Station *st;
 | |
| 
 | |
| 	if (_patches.servint_aircraft == 0)
 | |
| 		return;
 | |
| 
 | |
| 	if (!VehicleNeedsService(v))
 | |
| 		return;
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED)
 | |
| 		return;
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT &&
 | |
| 			v->current_order.flags & OF_HALT_IN_DEPOT)
 | |
| 		return;
 | |
| 
 | |
| 	if (_patches.gotodepot && VehicleHasDepotOrders(v))
 | |
|  		return;
 | |
| 
 | |
| 	st = GetStation(v->current_order.station);
 | |
| 	// only goto depot if the target airport has terminals (eg. it is airport)
 | |
| 	if (st->xy != 0 && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) {
 | |
| //		printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
 | |
| //		v->u.air.targetairport = st->index;
 | |
| 		v->current_order.type = OT_GOTO_DEPOT;
 | |
| 		v->current_order.flags = OF_NON_STOP;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	} else if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		v->current_order.type = OT_DUMMY;
 | |
| 		v->current_order.flags = 0;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OnNewDay_Aircraft(Vehicle *v)
 | |
| {
 | |
| 	int32 cost;
 | |
| 
 | |
| 	if (v->subtype > 2)
 | |
| 		return;
 | |
| 
 | |
| 	if ((++v->day_counter & 7) == 0)
 | |
| 		DecreaseVehicleValue(v);
 | |
| 
 | |
| 	CheckOrders(v->index, OC_INIT);
 | |
| 
 | |
| 	CheckVehicleBreakdown(v);
 | |
| 	AgeVehicle(v);
 | |
| 	CheckIfAircraftNeedsService(v);
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED)
 | |
| 		return;
 | |
| 
 | |
| 	cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
 | |
| 
 | |
| 	v->profit_this_year -= cost >> 8;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
 | |
| 	SubtractMoneyFromPlayerFract(v->owner, cost);
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| }
 | |
| 
 | |
| void AircraftYearlyLoop(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Aircraft && v->subtype <= 2) {
 | |
| 			v->profit_last_year = v->profit_this_year;
 | |
| 			v->profit_this_year = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void AgeAircraftCargo(Vehicle *v)
 | |
| {
 | |
| 	if (_age_cargo_skip_counter != 0)
 | |
| 		return;
 | |
| 
 | |
| 	do {
 | |
| 		if (v->cargo_days != 0xFF)
 | |
| 			v->cargo_days++;
 | |
| 	} while ( (v=v->next) != NULL );
 | |
| }
 | |
| 
 | |
| static void HelicopterTickHandler(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 	int tick,spd;
 | |
| 	uint16 img;
 | |
| 
 | |
| 	u = v->next->next;
 | |
| 
 | |
| 	if (u->vehstatus & VS_HIDDEN)
 | |
| 		return;
 | |
| 
 | |
| 	// if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
 | |
| 	// loading/unloading at a terminal or stopped
 | |
| 	if (v->current_order.type == OT_LOADING || (v->vehstatus & VS_STOPPED)) {
 | |
| 		if (u->cur_speed != 0) {
 | |
| 			u->cur_speed++;
 | |
| 			if (u->cur_speed >= 0x80 && u->cur_image == 0xF40) {
 | |
| 				u->cur_speed = 0;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (u->cur_speed == 0)
 | |
| 			u->cur_speed = 0x70;
 | |
| 
 | |
| 		if (u->cur_speed >= 0x50)
 | |
| 			u->cur_speed--;
 | |
| 	}
 | |
| 
 | |
| 	tick = ++u->tick_counter;
 | |
| 	spd = u->cur_speed >> 4;
 | |
| 
 | |
| 	if (spd == 0) {
 | |
| 		img = 0xF3D;
 | |
| 		if (u->cur_image == img)
 | |
| 			return;
 | |
| 	} else if (tick >= spd) {
 | |
| 		u->tick_counter = 0;
 | |
| 		img = u->cur_image + 1;
 | |
| 		if (img > 0xF40)
 | |
| 			img = 0xF3E;
 | |
| 	} else
 | |
| 		return;
 | |
| 
 | |
| 	u->cur_image=img;
 | |
| 
 | |
| 	BeginVehicleMove(u);
 | |
| 	VehiclePositionChanged(u);
 | |
| 	EndVehicleMove(u);
 | |
| }
 | |
| 
 | |
| static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 	int yt;
 | |
| 
 | |
| 	v->x_pos = x;
 | |
| 	v->y_pos = y;
 | |
| 	v->z_pos = z;
 | |
| 
 | |
| 	v->cur_image = GetAircraftImage(v, v->direction);
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| 
 | |
| 	u = v->next;
 | |
| 
 | |
| 	yt = y - ((v->z_pos-GetSlopeZ(x, y-1)) >> 3);
 | |
| 	u->x_pos = x;
 | |
| 	u->y_pos = yt;
 | |
| 	u->z_pos = GetSlopeZ(x,yt);
 | |
| 	u->cur_image = v->cur_image;
 | |
| 
 | |
| 	BeginVehicleMove(u);
 | |
| 	VehiclePositionChanged(u);
 | |
| 	EndVehicleMove(u);
 | |
| 
 | |
| 	if ((u=u->next) != NULL) {
 | |
| 		u->x_pos = x;
 | |
| 		u->y_pos = y;
 | |
| 		u->z_pos = z + 5;
 | |
| 
 | |
| 		BeginVehicleMove(u);
 | |
| 		VehiclePositionChanged(u);
 | |
| 		EndVehicleMove(u);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ServiceAircraft(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	v->cur_speed = 0;
 | |
| 	v->subspeed = 0;
 | |
| 	v->progress = 0;
 | |
| 	v->vehstatus |= VS_HIDDEN;
 | |
| 
 | |
| 	u = v->next;
 | |
| 	u->vehstatus |= VS_HIDDEN;
 | |
| 	if ((u=u->next) != NULL) {
 | |
| 		u->vehstatus |= VS_HIDDEN;
 | |
| 		u->cur_speed = 0;
 | |
| 	}
 | |
| 
 | |
| 	SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | |
| 	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| }
 | |
| 
 | |
| static void PlayAircraftSound(Vehicle *v)
 | |
| {
 | |
| 	SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
 | |
| }
 | |
| 
 | |
| static bool UpdateAircraftSpeed(Vehicle *v)
 | |
| {
 | |
| 	uint spd = v->acceleration * 2;
 | |
| 	byte t;
 | |
| 
 | |
| 	v->subspeed = (t=v->subspeed) + (byte)spd;
 | |
| 	spd = min( v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
 | |
| 
 | |
| 	// adjust speed for broken vehicles
 | |
| 	if(v->vehstatus&VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
 | |
| 
 | |
| 	//updates statusbar only if speed have changed to save CPU time
 | |
| 	if (spd != v->cur_speed) {
 | |
| 		v->cur_speed = spd;
 | |
| 		if (_patches.vehicle_speed)
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	}
 | |
| 
 | |
| 	if (!(v->direction & 1)) {
 | |
| 		spd = spd * 3 >> 2;
 | |
| 	}
 | |
| 
 | |
| 	if (spd == 0)
 | |
| 		return false;
 | |
| 
 | |
| 	if ((byte)++spd == 0)
 | |
| 		return true;
 | |
| 
 | |
| 	v->progress = (t = v->progress) - (byte)spd;
 | |
| 
 | |
| 	return (t < v->progress);
 | |
| }
 | |
| 
 | |
| // get Aircraft running altitude
 | |
| static byte GetAircraftFlyingAltitude(const Vehicle *v)
 | |
| {
 | |
| 	switch (v->max_speed) {
 | |
| 		case 37: return 162;
 | |
| 		case 74: return 171;
 | |
| 		default: return 180;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool AircraftController(Vehicle *v)
 | |
| {
 | |
| 	Station *st;
 | |
| 	const AirportMovingData *amd;
 | |
| 	Vehicle *u;
 | |
| 	byte z,dirdiff,newdir,maxz,curz;
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	uint dist;
 | |
| 	int x,y;
 | |
| 
 | |
| 	st = GetStation(v->u.air.targetairport);
 | |
| 
 | |
| 	// prevent going to 0,0 if airport is deleted.
 | |
| 	{
 | |
| 		TileIndex tile = st->airport_tile;
 | |
| 
 | |
| 		if (tile == 0) tile = st->xy;
 | |
| 		// xy of destination
 | |
| 		x = TileX(tile) * 16;
 | |
| 		y = TileY(tile) * 16;
 | |
| 	}
 | |
| 
 | |
| 	// get airport moving data
 | |
| 	assert(v->u.air.pos < GetAirport(st->airport_type)->nofelements);
 | |
| 	amd = &_airport_moving_datas[st->airport_type][v->u.air.pos];
 | |
| 
 | |
| 	// Helicopter raise
 | |
| 	if (amd->flag & AMED_HELI_RAISE) {
 | |
| 		u = v->next->next;
 | |
| 
 | |
| 		// Make sure the rotors don't rotate too fast
 | |
| 		if (u->cur_speed > 32) {
 | |
| 			v->cur_speed = 0;
 | |
| 			if (--u->cur_speed == 32) {
 | |
| 				SndPlayVehicleFx(SND_18_HELICOPTER, v);
 | |
| 			}
 | |
| 		} else {
 | |
| 			u->cur_speed = 32;
 | |
| 			if (UpdateAircraftSpeed(v)) {
 | |
| 				v->tile = 0;
 | |
| 
 | |
| 				// Reached altitude?
 | |
| 				if (v->z_pos >= 184) {
 | |
| 					v->cur_speed = 0;
 | |
| 					return true;
 | |
| 				}
 | |
| 				SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1);
 | |
| 			}
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// Helicopter landing.
 | |
| 	if (amd->flag & AMED_HELI_LOWER) {
 | |
| 		if (UpdateAircraftSpeed(v)) {
 | |
| 			if (st->airport_tile == 0) {
 | |
| 				// FIXME - AircraftController -> if station no longer exists, do not land
 | |
| 				// helicopter will circle until sign disappears, then go to next order
 | |
| 				// * what to do when it is the only order left, right now it just stays in 1 place
 | |
| 				v->u.air.state = FLYING;
 | |
| 				AircraftNextAirportPos_and_Order(v);
 | |
| 				return false;
 | |
| 			}
 | |
| 
 | |
| 			// Vehicle is now at the airport.
 | |
| 			v->tile = st->airport_tile;
 | |
| 
 | |
| 			// Find altitude of landing position.
 | |
| 			z = GetSlopeZ(x, y) + 1;
 | |
| 			if (st->airport_type == AT_OILRIG) z += 54;
 | |
| 			if (st->airport_type == AT_HELIPORT) z += 60;
 | |
| 
 | |
| 			if (z == v->z_pos) {
 | |
| 				u = v->next->next;
 | |
| 
 | |
| 				// Increase speed of rotors. When speed is 80, we've landed.
 | |
| 				if (u->cur_speed >= 80)
 | |
| 					return true;
 | |
| 				u->cur_speed+=4;
 | |
| 			} else if (v->z_pos > z) {
 | |
| 				SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos-1);
 | |
| 			} else {
 | |
| 				SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1);
 | |
| 			}
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// Get distance from destination pos to current pos.
 | |
| 	dist = myabs(x + amd->x - v->x_pos) +  myabs(y + amd->y - v->y_pos);
 | |
| 
 | |
| 	// Need exact position?
 | |
| 	if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U))
 | |
| 		return true;
 | |
| 
 | |
| 	// At final pos?
 | |
| 	if (dist == 0) {
 | |
| 
 | |
| 		// Clamp speed to 12.
 | |
| 		if (v->cur_speed > 12)
 | |
| 			v->cur_speed = 12;
 | |
| 
 | |
| 		// Change direction smoothly to final direction.
 | |
| 		dirdiff = amd->direction - v->direction;
 | |
| 		// if distance is 0, and plane points in right direction, no point in calling
 | |
| 		// UpdateAircraftSpeed(). So do it only afterwards
 | |
| 		if (dirdiff == 0) {
 | |
| 			v->cur_speed = 0;
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		if (!UpdateAircraftSpeed(v))
 | |
| 			return false;
 | |
| 
 | |
| 		v->direction = (v->direction+((dirdiff&7)<5?1:-1)) & 7;
 | |
| 		v->cur_speed >>= 1;
 | |
| 
 | |
| 		SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// Clamp speed?
 | |
| 	if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12)
 | |
| 		v->cur_speed = 12;
 | |
| 
 | |
| 	if (!UpdateAircraftSpeed(v))
 | |
| 		return false;
 | |
| 
 | |
| 	// Decrease animation counter.
 | |
| 	if (v->load_unload_time_rem != 0)
 | |
| 		v->load_unload_time_rem--;
 | |
| 
 | |
| 	// Turn. Do it slowly if in the air.
 | |
| 	newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
 | |
| 	if (newdir != v->direction) {
 | |
| 		if (amd->flag & AMED_SLOWTURN) {
 | |
| 			if (v->load_unload_time_rem == 0) {
 | |
| 				v->load_unload_time_rem = 8;
 | |
| 			}
 | |
| 			v->direction = newdir;
 | |
| 		} else {
 | |
| 			v->cur_speed >>= 1;
 | |
| 			v->direction = newdir;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Move vehicle.
 | |
| 	GetNewVehiclePos(v, &gp);
 | |
| 	v->tile = gp.new_tile;
 | |
| 
 | |
| 	// If vehicle is in the air, use tile coordinate 0.
 | |
| 	if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) {
 | |
| 		v->tile = 0;
 | |
| 	}
 | |
| 
 | |
| 	// Adjust Z for land or takeoff?
 | |
| 	z = v->z_pos;
 | |
| 
 | |
| 	if (amd->flag & AMED_TAKEOFF) {
 | |
| 		z+=2;
 | |
| 		// Determine running altitude
 | |
| 		maxz = GetAircraftFlyingAltitude(v);
 | |
| 		if (z > maxz)
 | |
| 			z = maxz;
 | |
| 	}
 | |
| 
 | |
| 	if (amd->flag & AMED_LAND) {
 | |
| 		if (st->airport_tile == 0) {
 | |
| 			v->u.air.state = FLYING;
 | |
| 			AircraftNextAirportPos_and_Order(v);
 | |
| 			// get aircraft back on running altitude
 | |
| 			SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		curz = GetSlopeZ(x, y) + 1;
 | |
| 
 | |
| 		if (curz > z) {
 | |
| 			z++;
 | |
| 		} else {
 | |
| 			int t = max(1, dist-4);
 | |
| 
 | |
| 			z -= ((z - curz) + t - 1) / t;
 | |
| 			if (z < curz) z = curz;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// We've landed. Decrase speed when we're reaching end of runway.
 | |
| 	if (amd->flag & AMED_BRAKE) {
 | |
| 		curz = GetSlopeZ(x, y) + 1;
 | |
| 
 | |
| 		if (z > curz) z--;
 | |
| 		else if (z < curz) z++;
 | |
| 
 | |
| 		if (dist < 64 && v->cur_speed > 12)
 | |
| 			v->cur_speed -= 4;
 | |
| 	}
 | |
| 
 | |
| 	SetAircraftPosition(v, gp.x, gp.y, z);
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static const int8 _crashed_aircraft_moddir[4] = {
 | |
| 	-1,0,0,1
 | |
| };
 | |
| 
 | |
| static void HandleCrashedAircraft(Vehicle *v)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	Station *st;
 | |
| 	int z;
 | |
| 
 | |
| 	v->u.air.crashed_counter++;
 | |
| 
 | |
| 	st = GetStation(v->u.air.targetairport);
 | |
| 
 | |
| 	// make aircraft crash down to the ground
 | |
| 	if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
 | |
| 		z = GetSlopeZ(v->x_pos, v->y_pos);
 | |
| 		v->z_pos -= 1;
 | |
| 		if (v->z_pos == z) {
 | |
| 			v->u.air.crashed_counter = 500;
 | |
| 			v->z_pos++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.air.crashed_counter < 650) {
 | |
| 		if (CHANCE16R(1,32,r)) {
 | |
| 			v->direction = (v->direction + _crashed_aircraft_moddir[GB(r, 16, 2)]) & 7;
 | |
| 			SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | |
| 			r = Random();
 | |
| 			CreateEffectVehicleRel(v,
 | |
| 				GB(r, 0, 4) + 4,
 | |
| 				GB(r, 4, 4) + 4,
 | |
| 				GB(r, 8, 4),
 | |
| 				EV_EXPLOSION_SMALL);
 | |
| 		}
 | |
| 	} else if (v->u.air.crashed_counter >= 10000) {
 | |
| 		// remove rubble of crashed airplane
 | |
| 
 | |
| 		// clear runway-in on all airports, set by crashing plane
 | |
| 		// small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
 | |
| 		// but they all share the same number
 | |
| 		CLRBITS(st->airport_flags, RUNWAY_IN_block);
 | |
| 
 | |
| 		BeginVehicleMove(v);
 | |
| 		EndVehicleMove(v);
 | |
| 
 | |
| 		DoDeleteAircraft(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void HandleBrokenAircraft(Vehicle *v)
 | |
| {
 | |
| 	if (v->breakdown_ctr != 1) {
 | |
| 		v->breakdown_ctr = 1;
 | |
| 		v->vehstatus |= VS_AIRCRAFT_BROKEN;
 | |
| 
 | |
| 		if (v->breakdowns_since_last_service != 255)
 | |
| 			v->breakdowns_since_last_service++;
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const int8 _aircraft_smoke_xy[16] = {
 | |
| 	5,6,5,0,-5,-6,-5,0, /* x coordinates */
 | |
| 	5,0,-5,-6,-5,0,5,6, /* y coordinate */
 | |
| };
 | |
| 
 | |
| static void HandleAircraftSmoke(Vehicle *v)
 | |
| {
 | |
| 	if (!(v->vehstatus&VS_AIRCRAFT_BROKEN))
 | |
| 		return;
 | |
| 
 | |
| 	if (v->cur_speed < 10) {
 | |
| 		v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
 | |
| 		v->breakdown_ctr = 0;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if ((v->tick_counter & 0x1F) == 0) {
 | |
| 		CreateEffectVehicleRel(v,
 | |
| 			_aircraft_smoke_xy[v->direction],
 | |
| 			_aircraft_smoke_xy[v->direction + 8],
 | |
| 			2,
 | |
| 			EV_SMOKE
 | |
| 		);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ProcessAircraftOrder(Vehicle *v)
 | |
| {
 | |
| 	const Order *order;
 | |
| 
 | |
| 	// OT_GOTO_DEPOT, OT_LOADING
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT ||
 | |
| 			v->current_order.type == OT_LOADING) {
 | |
| 		if (v->current_order.type != OT_GOTO_DEPOT ||
 | |
| 				!(v->current_order.flags & OF_UNLOAD))
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT &&
 | |
| 			(v->current_order.flags & (OF_PART_OF_ORDERS | OF_SERVICE_IF_NEEDED)) == (OF_PART_OF_ORDERS | OF_SERVICE_IF_NEEDED) &&
 | |
|  			!VehicleNeedsService(v)) {
 | |
| 			v->cur_order_index++;
 | |
| 		}
 | |
| 
 | |
| 	if (v->cur_order_index >= v->num_orders)
 | |
| 		v->cur_order_index = 0;
 | |
| 
 | |
| 	order = GetVehicleOrder(v, v->cur_order_index);
 | |
| 
 | |
| 	if (order == NULL) {
 | |
| 		v->current_order.type = OT_NOTHING;
 | |
| 		v->current_order.flags = 0;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (order->type == OT_DUMMY && !CheckForValidOrders(v))
 | |
| 		CrashAirplane(v);
 | |
| 
 | |
| 	if (order->type    == v->current_order.type   &&
 | |
| 			order->flags   == v->current_order.flags  &&
 | |
| 			order->station == v->current_order.station)
 | |
| 		return;
 | |
| 
 | |
| 	v->current_order = *order;
 | |
| 
 | |
| 	// orders are changed in flight, ensure going to the right station
 | |
| 	if (order->type == OT_GOTO_STATION && v->u.air.state == FLYING) {
 | |
| 		AircraftNextAirportPos_and_Order(v);
 | |
| 		v->u.air.targetairport = order->station;
 | |
| 	}
 | |
| 
 | |
| 	InvalidateVehicleOrder(v);
 | |
| 
 | |
| 	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| }
 | |
| 
 | |
| static void HandleAircraftLoading(Vehicle *v, int mode)
 | |
| {
 | |
| 	if (v->current_order.type == OT_NOTHING)
 | |
| 		return;
 | |
| 
 | |
| 	if (v->current_order.type != OT_DUMMY) {
 | |
| 		if (v->current_order.type != OT_LOADING)
 | |
| 			return;
 | |
| 
 | |
| 		if (mode != 0)
 | |
| 			return;
 | |
| 
 | |
| 		if (--v->load_unload_time_rem)
 | |
| 			return;
 | |
| 
 | |
| 		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
 | |
| 			SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
 | |
| 			LoadUnloadVehicle(v);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			Order b = v->current_order;
 | |
| 			v->current_order.type = OT_NOTHING;
 | |
| 			v->current_order.flags = 0;
 | |
| 			if (!(b.flags & OF_NON_STOP))
 | |
| 				return;
 | |
| 		}
 | |
| 	}
 | |
| 	v->cur_order_index++;
 | |
| 	InvalidateVehicleOrder(v);
 | |
| }
 | |
| 
 | |
| static void CrashAirplane(Vehicle *v)
 | |
| {
 | |
| 	uint16 amt;
 | |
| 	Station *st;
 | |
| 	StringID newsitem;
 | |
| 
 | |
| 	v->vehstatus |= VS_CRASHED;
 | |
| 	v->u.air.crashed_counter = 0;
 | |
| 
 | |
| 	CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 
 | |
| 	amt = 2;
 | |
| 	if (v->cargo_type == CT_PASSENGERS) amt += v->cargo_count;
 | |
| 	SetDParam(0, amt);
 | |
| 
 | |
| 	v->cargo_count = 0;
 | |
| 	v->next->cargo_count = 0,
 | |
| 	st = GetStation(v->u.air.targetairport);
 | |
| 	if(st->airport_tile==0) {
 | |
| 		newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
 | |
| 	} else {
 | |
| 		SetDParam(1, st->index);
 | |
| 		newsitem = STR_A034_PLANE_CRASH_DIE_IN_FIREBALL;
 | |
| 	}
 | |
| 
 | |
| 	SetDParam(1, st->index);
 | |
| 	AddNewsItem(newsitem,
 | |
| 		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
 | |
| 		v->index,
 | |
| 		0);
 | |
| 
 | |
| 	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 | |
| }
 | |
| 
 | |
| static void MaybeCrashAirplane(Vehicle *v)
 | |
| {
 | |
| 	Station *st;
 | |
| 	uint16 prob;
 | |
| 	int i;
 | |
| 
 | |
| 	st = GetStation(v->u.air.targetairport);
 | |
| 
 | |
| 	//FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
 | |
| 	prob = 0x10000 / 1500;
 | |
| 	if (st->airport_type == AT_SMALL && (AircraftVehInfo(v->engine_type)->subtype & 2) && !_cheats.no_jetcrash.value) {
 | |
| 		prob = 0x10000 / 20;
 | |
| 	}
 | |
| 
 | |
| 	if (GB(Random(), 0, 16) > prob) return;
 | |
| 
 | |
| 	// Crash the airplane. Remove all goods stored at the station.
 | |
| 	for(i=0; i!=NUM_CARGO; i++) {
 | |
| 		st->goods[i].rating = 1;
 | |
| 		SB(st->goods[i].waiting_acceptance, 0, 12, 0);
 | |
| 	}
 | |
| 
 | |
| 	CrashAirplane(v);
 | |
| }
 | |
| 
 | |
| // we've landed and just arrived at a terminal
 | |
| static void AircraftEntersTerminal(Vehicle *v)
 | |
| {
 | |
| 	Station *st;
 | |
| 	Order old_order;
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT)
 | |
| 		return;
 | |
| 
 | |
| 	st = GetStation(v->u.air.targetairport);
 | |
| 	v->last_station_visited = v->u.air.targetairport;
 | |
| 
 | |
| 	/* Check if station was ever visited before */
 | |
| 	if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
 | |
| 		uint32 flags;
 | |
| 
 | |
| 		st->had_vehicle_of_type |= HVOT_AIRCRAFT;
 | |
| 		SetDParam(0, st->index);
 | |
| 		// show newsitem of celebrating citizens
 | |
| 		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | |
| 		AddNewsItem(
 | |
| 			STR_A033_CITIZENS_CELEBRATE_FIRST,
 | |
| 			flags,
 | |
| 			v->index,
 | |
| 			0);
 | |
| 	}
 | |
| 
 | |
| 	old_order = v->current_order;
 | |
| 	v->current_order.type = OT_LOADING;
 | |
| 	v->current_order.flags = 0;
 | |
| 
 | |
| 	if (old_order.type == OT_GOTO_STATION &&
 | |
| 			v->current_order.station == v->last_station_visited) {
 | |
| 		v->current_order.flags =
 | |
| 			(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD)) | OF_NON_STOP;
 | |
| 	}
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
 | |
| 	LoadUnloadVehicle(v);
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| }
 | |
| 
 | |
| static bool ValidateAircraftInHangar( uint data_a, uint data_b )
 | |
| {
 | |
| 	Vehicle *v = GetVehicle(data_a);
 | |
| 
 | |
| 	return (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_STOPPED));
 | |
| }
 | |
| 
 | |
| static void AircraftEnterHangar(Vehicle *v)
 | |
| {
 | |
| 	Order old_order;
 | |
| 
 | |
| 	ServiceAircraft(v);
 | |
| 	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| 
 | |
| 	MaybeReplaceVehicle(v);
 | |
| 
 | |
| 	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 
 | |
| 		old_order = v->current_order;
 | |
| 		v->current_order.type = OT_NOTHING;
 | |
| 		v->current_order.flags = 0;
 | |
| 
 | |
| 		if (HASBIT(old_order.flags, OFB_PART_OF_ORDERS)) {
 | |
| 			v->cur_order_index++;
 | |
| 		} else if (HASBIT(old_order.flags, OFB_HALT_IN_DEPOT)) { // force depot visit
 | |
| 			v->vehstatus |= VS_STOPPED;
 | |
| 			InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| 
 | |
| 			if (v->owner == _local_player) {
 | |
| 				SetDParam(0, v->unitnumber);
 | |
| 				AddValidatedNewsItem(
 | |
| 					STR_A014_AIRCRAFT_IS_WAITING_IN,
 | |
| 					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 					v->index,
 | |
| 					0,
 | |
| 					ValidateAircraftInHangar);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void AircraftLand(Vehicle *v)
 | |
| {
 | |
| 	v->sprite_width = v->sprite_height = 2;
 | |
| }
 | |
| 
 | |
| static void AircraftLandAirplane(Vehicle *v)
 | |
| {
 | |
| 	AircraftLand(v);
 | |
| 	SndPlayVehicleFx(SND_17_SKID_PLANE, v);
 | |
| 	MaybeCrashAirplane(v);
 | |
| }
 | |
| 
 | |
| // set the right pos when heading to other airports after takeoff
 | |
| static void AircraftNextAirportPos_and_Order(Vehicle *v)
 | |
| {
 | |
| 	Station *st;
 | |
| 	const AirportFTAClass *Airport;
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_STATION ||
 | |
| 			v->current_order.type == OT_GOTO_DEPOT)
 | |
| 		v->u.air.targetairport = v->current_order.station;
 | |
| 
 | |
| 	st = GetStation(v->u.air.targetairport);
 | |
| 	Airport = GetAirport(st->airport_type);
 | |
| 	v->u.air.pos = v->u.air.previous_pos = Airport->entry_point;
 | |
| }
 | |
| 
 | |
| static void AircraftLeaveHangar(Vehicle *v)
 | |
| {
 | |
| 	v->cur_speed = 0;
 | |
| 	v->subspeed = 0;
 | |
| 	v->progress = 0;
 | |
| 	v->direction = 3;
 | |
| 	v->vehstatus &= ~VS_HIDDEN;
 | |
| 	{
 | |
| 		Vehicle *u = v->next;
 | |
| 		u->vehstatus &= ~VS_HIDDEN;
 | |
| 
 | |
| 		// Rotor blades
 | |
| 		if ((u=u->next) != NULL) {
 | |
| 			u->vehstatus &= ~VS_HIDDEN;
 | |
| 			u->cur_speed = 80;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 	SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
 | |
| 	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| }
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| ///////////////////   AIRCRAFT MOVEMENT SCHEME  ////////////////////////////////
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| static void AircraftEventHandler_EnterTerminal(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	AircraftEntersTerminal(v);
 | |
| 	v->u.air.state = Airport->layout[v->u.air.pos].heading;
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_EnterHangar(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	AircraftEnterHangar(v);
 | |
| 	v->u.air.state = Airport->layout[v->u.air.pos].heading;
 | |
| }
 | |
| 
 | |
| // In an Airport Hangar
 | |
| static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	// if we just arrived, execute EnterHangar first
 | |
| 	if (v->u.air.previous_pos != v->u.air.pos) {
 | |
| 		AircraftEventHandler_EnterHangar(v, Airport);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// if we were sent to the depot, stay there
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT && (v->vehstatus & VS_STOPPED)) {
 | |
| 		v->current_order.type = OT_NOTHING;
 | |
| 		v->current_order.flags = 0;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->current_order.type != OT_GOTO_STATION &&
 | |
| 			v->current_order.type != OT_GOTO_DEPOT)
 | |
| 		return;
 | |
| 
 | |
| 	// if the block of the next position is busy, stay put
 | |
| 	if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;}
 | |
| 
 | |
| 	// We are already at the target airport, we need to find a terminal
 | |
| 	if (v->current_order.station == v->u.air.targetairport) {
 | |
| 		// FindFreeTerminal:
 | |
| 		// 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal
 | |
| 		if (v->subtype != 0) {if(!AirportFindFreeTerminal(v, Airport)) {return;}} // airplane
 | |
| 		else {if(!AirportFindFreeHelipad(v, Airport)) {return;}} // helicopter
 | |
| 	}
 | |
| 	else { // Else prepare for launch.
 | |
| 		// airplane goto state takeoff, helicopter to helitakeoff
 | |
| 		v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
 | |
| 	}
 | |
| 	AircraftLeaveHangar(v);
 | |
| 	AirportMove(v, Airport);
 | |
| }
 | |
| 
 | |
| // At one of the Airport's Terminals
 | |
| static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	// if we just arrived, execute EnterTerminal first
 | |
| 	if (v->u.air.previous_pos != v->u.air.pos) {
 | |
| 		AircraftEventHandler_EnterTerminal(v, Airport);
 | |
| 		// on an airport with helipads, a helicopter will always land there
 | |
| 		// and get serviced at the same time - patch setting
 | |
| 		if (_patches.serviceathelipad) {
 | |
| 			if (v->subtype == 0 && Airport->helipads != NULL) {
 | |
| 				// an exerpt of ServiceAircraft, without the invisibility stuff
 | |
| 				v->date_of_last_service = _date;
 | |
| 				v->breakdowns_since_last_service = 0;
 | |
| 				v->reliability = GetEngine(v->engine_type)->reliability;
 | |
| 				InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 			}
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->current_order.type == OT_NOTHING) return;
 | |
| 
 | |
| 	// if the block of the next position is busy, stay put
 | |
| 	if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// airport-road is free. We either have to go to another airport, or to the hangar
 | |
| 	// ---> start moving
 | |
| 
 | |
| 	switch (v->current_order.type) {
 | |
| 		case OT_GOTO_STATION: // ready to fly to another airport
 | |
| 			// airplane goto state takeoff, helicopter to helitakeoff
 | |
| 			v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
 | |
| 			break;
 | |
| 		case OT_GOTO_DEPOT:   // visit hangar for serivicing, sale, etc.
 | |
| 			if (v->current_order.station == v->u.air.targetairport)
 | |
| 				v->u.air.state = HANGAR;
 | |
| 			else
 | |
| 				v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
 | |
| 			break;
 | |
| 		default:  // orders have been deleted (no orders), goto depot and don't bother us
 | |
| 			v->current_order.type = OT_NOTHING;
 | |
| 			v->current_order.flags = 0;
 | |
| 			v->u.air.state = HANGAR;
 | |
| 	}
 | |
| 	AirportMove(v, Airport);
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_General(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	DEBUG(misc, 0) ("OK, you shouldn't be here, check your Airport Scheme!");
 | |
| 	assert(0);
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *Airport) {
 | |
| 	PlayAircraftSound(v); // play takeoffsound for airplanes
 | |
| 	v->u.air.state = STARTTAKEOFF;
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_StartTakeOff(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
 | |
| 	v->u.air.state = ENDTAKEOFF;
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	v->u.air.state = FLYING;
 | |
| 	// get the next position to go to, differs per airport
 | |
| 	AircraftNextAirportPos_and_Order(v);
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	const Player* p = GetPlayer(v->owner);
 | |
| 	v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
 | |
| 	v->u.air.state = FLYING;
 | |
| 	// get the next position to go to, differs per airport
 | |
| 	AircraftNextAirportPos_and_Order(v);
 | |
| 
 | |
| 	// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
 | |
| 	if ((v->owner == _local_player && p->engine_replacement[v->engine_type] != INVALID_ENGINE) ||
 | |
| 		(v->owner == _local_player && p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
 | |
| 		_current_player = _local_player;
 | |
| 		DoCommandP(v->tile, v->index, 1, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
 | |
| 		_current_player = OWNER_NONE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	Station *st;
 | |
| 	byte landingtype;
 | |
| 	AirportFTA *current;
 | |
| 	uint16 tcur_speed, tsubspeed;
 | |
| 
 | |
| 	st = GetStation(v->u.air.targetairport);
 | |
| 	// flying device is accepted at this station
 | |
| 	// small airport --> no helicopters (AIRCRAFT_ONLY)
 | |
| 	// all other airports --> all types of flying devices (ALL)
 | |
| 	// heliport/oilrig, etc --> no airplanes (HELICOPTERS_ONLY)
 | |
| 	// runway busy or not allowed to use this airstation, circle
 | |
| 	if (! (v->subtype == Airport->acc_planes ||
 | |
| 			st->airport_tile == 0 || (st->owner != OWNER_NONE && st->owner != v->owner) )) {
 | |
| 
 | |
| 		// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
 | |
| 		// if it is an airplane, look for LANDING, for helicopter HELILANDING
 | |
| 		// it is possible to choose from multiple landing runways, so loop until a free one is found
 | |
| 		landingtype = (v->subtype != 0) ? LANDING : HELILANDING;
 | |
| 		current = Airport->layout[v->u.air.pos].next_in_chain;
 | |
| 		while (current != NULL) {
 | |
| 			if (current->heading == landingtype) {
 | |
| 				// save speed before, since if AirportHasBlock is false, it resets them to 0
 | |
| 				// we don't want that for plane in air
 | |
| 				// hack for speed thingie
 | |
| 				tcur_speed = v->cur_speed;
 | |
| 				tsubspeed = v->subspeed;
 | |
| 				if (!AirportHasBlock(v, current, Airport)) {
 | |
| 					v->u.air.state = landingtype; // LANDING / HELILANDING
 | |
| 					// it's a bit dirty, but I need to set position to next position, otherwise
 | |
| 					// if there are multiple runways, plane won't know which one it took (because
 | |
| 					// they all have heading LANDING). And also occupy that block!
 | |
| 					v->u.air.pos = current->next_position;
 | |
| 					SETBITS(st->airport_flags, Airport->layout[v->u.air.pos].block);
 | |
| 					return;
 | |
| 				}
 | |
| 				v->cur_speed = tcur_speed;
 | |
| 				v->subspeed = tsubspeed;
 | |
| 			}
 | |
| 			current = current->next_in_chain;
 | |
| 		}
 | |
| 	}
 | |
| 	v->u.air.state = FLYING;
 | |
| 	v->u.air.pos = Airport->layout[v->u.air.pos].next_position;
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	const Player* p = GetPlayer(v->owner);
 | |
| 	AircraftLandAirplane(v);  // maybe crash airplane
 | |
| 	v->u.air.state = ENDLANDING;
 | |
| 	// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
 | |
| 	if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
 | |
| 		// only the vehicle owner needs to calculate the rest (locally)
 | |
| 		if ((p->engine_replacement[v->engine_type] != INVALID_ENGINE) ||
 | |
| 			(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
 | |
| 			// send the aircraft to the hangar at next airport (bit 17 set)
 | |
| 			_current_player = _local_player;
 | |
| 			DoCommandP(v->tile, v->index, 1 << 16, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
 | |
| 			_current_player = OWNER_NONE;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	AircraftLand(v); // helicopters don't crash
 | |
| 	v->u.air.state = HELIENDLANDING;
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	// next block busy, don't do a thing, just wait
 | |
| 	if(AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;}
 | |
| 
 | |
| 	// if going to terminal (OT_GOTO_STATION) choose one
 | |
| 	// 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
 | |
| 	// 2. not going for terminal (but depot, no order),
 | |
| 	// --> get out of the way to the hangar.
 | |
| 	if (v->current_order.type == OT_GOTO_STATION) {
 | |
| 		if (AirportFindFreeTerminal(v, Airport)) {return;}
 | |
| 	}
 | |
| 	v->u.air.state = HANGAR;
 | |
| 
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	// next block busy, don't do a thing, just wait
 | |
| 	if(AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;}
 | |
| 
 | |
| 	// if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
 | |
| 	// 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
 | |
| 	// 2. not going for terminal (but depot, no order),
 | |
| 	// --> get out of the way to the hangar IF there are terminals on the airport.
 | |
| 	// --> else TAKEOFF
 | |
| 	// the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
 | |
| 	// must go to a hangar.
 | |
| 	if (v->current_order.type == OT_GOTO_STATION) {
 | |
| 		if (AirportFindFreeHelipad(v, Airport)) {return;}
 | |
| 	}
 | |
| 	v->u.air.state = (Airport->terminals != NULL) ? HANGAR : HELITAKEOFF;
 | |
| }
 | |
| 
 | |
| typedef void AircraftStateHandler(Vehicle *v, const AirportFTAClass *Airport);
 | |
| static AircraftStateHandler * const _aircraft_state_handlers[] = {
 | |
| 	AircraftEventHandler_General,				// TO_ALL         =  0
 | |
| 	AircraftEventHandler_InHangar,			// HANGAR         =  1
 | |
| 	AircraftEventHandler_AtTerminal,		// TERM1          =  2
 | |
| 	AircraftEventHandler_AtTerminal,		// TERM2          =  3
 | |
| 	AircraftEventHandler_AtTerminal,		// TERM3          =  4
 | |
| 	AircraftEventHandler_AtTerminal,		// TERM4          =  5
 | |
| 	AircraftEventHandler_AtTerminal,		// TERM5          =  6
 | |
| 	AircraftEventHandler_AtTerminal,		// TERM6          =  7
 | |
| 	AircraftEventHandler_AtTerminal,		// HELIPAD1       =  8
 | |
| 	AircraftEventHandler_AtTerminal,		// HELIPAD2       =  9
 | |
| 	AircraftEventHandler_TakeOff,				// TAKEOFF        = 10
 | |
| 	AircraftEventHandler_StartTakeOff,	// STARTTAKEOFF   = 11
 | |
| 	AircraftEventHandler_EndTakeOff,		// ENDTAKEOFF     = 12
 | |
| 	AircraftEventHandler_HeliTakeOff,		// HELITAKEOFF    = 13
 | |
| 	AircraftEventHandler_Flying,				// FLYING         = 14
 | |
| 	AircraftEventHandler_Landing,				// LANDING        = 15
 | |
| 	AircraftEventHandler_EndLanding,		// ENDLANDING     = 16
 | |
| 	AircraftEventHandler_HeliLanding,		// HELILANDING    = 17
 | |
| 	AircraftEventHandler_HeliEndLanding,// HELIENDLANDING = 18
 | |
| };
 | |
| 
 | |
| static void AirportClearBlock(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	Station *st;
 | |
| 	// we have left the previous block, and entered the new one. Free the previous block
 | |
| 	if (Airport->layout[v->u.air.previous_pos].block != Airport->layout[v->u.air.pos].block) {
 | |
| 		st = GetStation(v->u.air.targetairport);
 | |
| 		CLRBITS(st->airport_flags, Airport->layout[v->u.air.previous_pos].block);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	// if aircraft is not in position, wait until it is
 | |
| 	if (!AircraftController(v)) {return;}
 | |
| 
 | |
| 	AirportClearBlock(v, Airport);
 | |
| 	AirportMove(v, Airport); // move aircraft to next position
 | |
| }
 | |
| 
 | |
| // gets pos from vehicle and next orders
 | |
| static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	AirportFTA *current;
 | |
| 	byte prev_pos;
 | |
| 	bool retval = false;
 | |
| 
 | |
| 	// error handling
 | |
| 	if (v->u.air.pos >= Airport->nofelements) {
 | |
| 		DEBUG(misc, 0) ("position %d is not valid for current airport. Max position is %d", v->u.air.pos, Airport->nofelements-1);
 | |
| 		assert(v->u.air.pos < Airport->nofelements);
 | |
| 	}
 | |
| 
 | |
| 	current = &Airport->layout[v->u.air.pos];
 | |
| 	// we have arrived in an important state (eg terminal, hangar, etc.)
 | |
| 	if (current->heading == v->u.air.state) {
 | |
| 		prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
 | |
| 		_aircraft_state_handlers[v->u.air.state](v, Airport);
 | |
| 		if (v->u.air.state != FLYING) {v->u.air.previous_pos = prev_pos;}
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	v->u.air.previous_pos = v->u.air.pos; // save previous location
 | |
| 
 | |
| 	// there is only one choice to move to
 | |
| 	if (current->next_in_chain == NULL) {
 | |
| 		if (AirportSetBlocks(v, current, Airport)) {
 | |
| 			v->u.air.pos = current->next_position;
 | |
| 		} // move to next position
 | |
| 		return retval;
 | |
| 	}
 | |
| 
 | |
| 	// there are more choices to choose from, choose the one that
 | |
| 	// matches our heading
 | |
| 	do {
 | |
| 		if (v->u.air.state == current->heading || current->heading == TO_ALL) {
 | |
| 					if (AirportSetBlocks(v, current, Airport)) {
 | |
| 						v->u.air.pos = current->next_position;
 | |
| 					} // move to next position
 | |
| 					return retval;
 | |
| 		}
 | |
| 		current = current->next_in_chain;
 | |
| 	} while (current != NULL);
 | |
| 
 | |
| 	DEBUG(misc, 0) ("Cannot move further on Airport...! pos:%d state:%d", v->u.air.pos, v->u.air.state);
 | |
| 	DEBUG(misc, 0) ("Airport entry point: %d, Vehicle: %d", Airport->entry_point, v->index);
 | |
| 	assert(0);
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // returns true if the road ahead is busy, eg. you must wait before proceeding
 | |
| static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	Station *st;
 | |
| 	uint32 airport_flags;
 | |
| 	AirportFTA *next, *reference;
 | |
| 	reference = &Airport->layout[v->u.air.pos];
 | |
| 	next = &Airport->layout[current_pos->next_position];
 | |
| 
 | |
| 	// same block, then of course we can move
 | |
| 	if (Airport->layout[current_pos->position].block != next->block) {
 | |
| 		airport_flags = next->block;
 | |
| 		st = GetStation(v->u.air.targetairport);
 | |
| 		// check additional possible extra blocks
 | |
| 		if (current_pos != reference && current_pos->block != NOTHING_block) {
 | |
| 			airport_flags |= current_pos->block;
 | |
| 		}
 | |
| 
 | |
| 		if (HASBITS(st->airport_flags, airport_flags)) {
 | |
| 			v->cur_speed = 0;
 | |
| 			v->subspeed = 0;
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // returns true on success. Eg, next block was free and we have occupied it
 | |
| static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	Station *st;
 | |
| 	uint32 airport_flags;
 | |
| 	AirportFTA *current, *reference, *next;
 | |
| 	next = &Airport->layout[current_pos->next_position];
 | |
| 	reference = &Airport->layout[v->u.air.pos];
 | |
| 
 | |
| 	// if the next position is in another block, check it and wait until it is free
 | |
| 	if (Airport->layout[current_pos->position].block != next->block) {
 | |
| 		airport_flags = next->block;
 | |
| 		st = GetStation(v->u.air.targetairport);
 | |
| 		//search for all all elements in the list with the same state, and blocks != N
 | |
| 		// this means more blocks should be checked/set
 | |
| 		current = current_pos;
 | |
| 		if (current == reference) { current = current->next_in_chain;}
 | |
| 		while (current != NULL) {
 | |
| 			if (current->heading == current_pos->heading && current->block != 0) {
 | |
| 				airport_flags |= current->block;
 | |
| 				break;
 | |
| 			}
 | |
| 			current = current->next_in_chain;
 | |
| 		};
 | |
| 
 | |
| 		// if the block to be checked is in the next position, then exclude that from
 | |
| 		// checking, because it has been set by the airplane before
 | |
| 		if (current_pos->block == next->block) {airport_flags ^= next->block;}
 | |
| 
 | |
| 		if (HASBITS(st->airport_flags, airport_flags)) {
 | |
| 			v->cur_speed = 0;
 | |
| 			v->subspeed = 0;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		if (next->block != NOTHING_block) {
 | |
| 			SETBITS(st->airport_flags, airport_flags); // occupy next block
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
 | |
| {
 | |
| 	Station *st = GetStation(v->u.air.targetairport);
 | |
| 	for (; i < last_terminal; i++) {
 | |
| 		if (!HASBIT(st->airport_flags, i)) {
 | |
| 			// TERMINAL# HELIPAD#
 | |
| 			v->u.air.state = i + TERM1; // start moving to that terminal/helipad
 | |
| 			SETBIT(st->airport_flags, i); // occupy terminal/helipad
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static int GetNumTerminals(const AirportFTAClass *Airport)
 | |
| {
 | |
| 	int i, num = 0;
 | |
| 
 | |
| 	for (i = Airport->terminals[0]; i > 0; i--)
 | |
| 		num += Airport->terminals[i];
 | |
| 
 | |
| 	return num;
 | |
| }
 | |
| 
 | |
| static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
| 	AirportFTA *temp;
 | |
| 	Station *st;
 | |
| 
 | |
| 	/* example of more terminalgroups
 | |
| 		{0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
 | |
| 		Heading 255 denotes a group. We see 2 groups here:
 | |
| 		1. group 0 -- TERM_GROUP1_block (check block)
 | |
| 		2. group 1 -- TERM_GROUP2_ENTER_block (check block)
 | |
| 		First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
 | |
| 		looks	at the corresponding terminals of that group. If no free ones are found, other
 | |
| 		possible groups are checked	(in this case group 1, since that is after group 0). If that
 | |
| 		fails, then attempt fails and plane waits
 | |
| 	*/
 | |
| 	if (Airport->terminals[0] > 1) {
 | |
| 		st = GetStation(v->u.air.targetairport);
 | |
| 		temp = Airport->layout[v->u.air.pos].next_in_chain;
 | |
| 		while (temp != NULL) {
 | |
| 			if (temp->heading == 255) {
 | |
| 				if (!HASBITS(st->airport_flags, temp->block)) {
 | |
| 					int target_group;
 | |
| 					int i;
 | |
| 					int group_start = 0;
 | |
| 					int group_end;
 | |
| 
 | |
| 					//read which group do we want to go to?
 | |
| 					//(the first free group)
 | |
| 					target_group = temp->next_position + 1;
 | |
| 
 | |
| 					//at what terminal does the group start?
 | |
| 					//that means, sum up all terminals of
 | |
| 					//groups with lower number
 | |
| 					for(i = 1; i < target_group; i++)
 | |
| 						group_start += Airport->terminals[i];
 | |
| 
 | |
| 					group_end = group_start + Airport->terminals[target_group];
 | |
| 					if (FreeTerminal(v, group_start, group_end)) {return true;}
 | |
| 				}
 | |
| 			}
 | |
| 			else {return false;} // once the heading isn't 255, we've exhausted the possible blocks. So we cannot move
 | |
| 			temp = temp->next_in_chain;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max)
 | |
| 	return FreeTerminal(v, 0, GetNumTerminals(Airport));
 | |
| }
 | |
| 
 | |
| static int GetNumHelipads(const AirportFTAClass *Airport)
 | |
| {
 | |
| 	int i, num = 0;
 | |
| 
 | |
| 	for (i = Airport->helipads[0]; i > 0; i--)
 | |
| 		num += Airport->helipads[i];
 | |
| 
 | |
| 	return num;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *Airport)
 | |
| {
 | |
|   Station *st;
 | |
|   AirportFTA *temp;
 | |
| 
 | |
| 	// if an airport doesn't have helipads, use terminals
 | |
| 	if (Airport->helipads == NULL) {return AirportFindFreeTerminal(v, Airport);}
 | |
| 
 | |
| 	// if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal()
 | |
| 	if (Airport->helipads[0] > 1) {
 | |
| 		st = GetStation(v->u.air.targetairport);
 | |
| 		temp = Airport->layout[v->u.air.pos].next_in_chain;
 | |
| 		while (temp != NULL) {
 | |
| 			if (temp->heading == 255) {
 | |
| 				if (!HASBITS(st->airport_flags, temp->block)) {
 | |
| 					int target_group;
 | |
| 					int i;
 | |
| 					int group_start = 0;
 | |
| 					int group_end;
 | |
| 
 | |
| 					//read which group do we want to go to?
 | |
| 					//(the first free group)
 | |
| 					target_group = temp->next_position + 1;
 | |
| 
 | |
| 					//at what terminal does the group start?
 | |
| 					//that means, sum up all terminals of
 | |
| 					//groups with lower number
 | |
| 					for(i = 1; i < target_group; i++)
 | |
| 						group_start += Airport->helipads[i];
 | |
| 
 | |
| 					group_end = group_start + Airport->helipads[target_group];
 | |
| 					if (FreeTerminal(v, group_start, group_end)) {return true;}
 | |
| 				}
 | |
| 			}
 | |
| 			else {return false;} // once the heading isn't 255, we've exhausted the possible blocks. So we cannot move
 | |
| 			temp = temp->next_in_chain;
 | |
| 		}
 | |
| 	}
 | |
| 	// only 1 helicoptergroup, check all helipads
 | |
| 	// The blocks for helipads start after the last terminal (MAX_TERMINALS)
 | |
| 	else {return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(Airport) + MAX_TERMINALS);}
 | |
| 	return false;	// it shouldn't get here anytime, but just to be sure
 | |
| }
 | |
| 
 | |
| static void AircraftEventHandler(Vehicle *v, int loop)
 | |
| {
 | |
| 	v->tick_counter++;
 | |
| 
 | |
| 	if (v->vehstatus & VS_CRASHED) {
 | |
| 		HandleCrashedAircraft(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* exit if aircraft is stopped */
 | |
| 	if (v->vehstatus & VS_STOPPED)
 | |
| 		return;
 | |
| 
 | |
| 	/* aircraft is broken down? */
 | |
| 	if (v->breakdown_ctr != 0) {
 | |
| 		if (v->breakdown_ctr <= 2) {
 | |
| 			HandleBrokenAircraft(v);
 | |
| 		} else {
 | |
| 			v->breakdown_ctr--;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	HandleAircraftSmoke(v);
 | |
| 	ProcessAircraftOrder(v);
 | |
| 	HandleAircraftLoading(v, loop);
 | |
| 
 | |
| 	if (v->current_order.type >= OT_LOADING)
 | |
| 		return;
 | |
| 
 | |
| 	// pass the right airport structure to the functions
 | |
| 	// DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
 | |
| 	// that returns the correct layout depending on type
 | |
| 	AirportGoToNextPosition(v, GetAirport(GetStation(v->u.air.targetairport)->airport_type));
 | |
| }
 | |
| 
 | |
| void Aircraft_Tick(Vehicle *v)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	if (v->subtype > 2)
 | |
| 		return;
 | |
| 
 | |
| 	if (v->subtype == 0)
 | |
| 		HelicopterTickHandler(v);
 | |
| 
 | |
| 	AgeAircraftCargo(v);
 | |
| 
 | |
| 	for(i=0; i!=6; i++) {
 | |
| 		AircraftEventHandler(v, i);
 | |
| 		if (v->type != VEH_Aircraft) // In case it was deleted
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void UpdateOilRig( void )
 | |
| {
 | |
| 	Station *st;
 | |
| 
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		if (st->airport_type == 5) st->airport_type = AT_OILRIG;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // need to be called to load aircraft from old version
 | |
| void UpdateOldAircraft(void)
 | |
| {
 | |
| 	Station *st;
 | |
| 	Vehicle *v_oldstyle;
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 
 | |
| 	// set airport_flags to 0 for all airports just to be sure
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		st->airport_flags = 0; // reset airport
 | |
| 		// type of oilrig has been moved, update it (3-5)
 | |
| 		if (st->airport_type == 3) {st->airport_type = AT_OILRIG;}
 | |
| 	}
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v_oldstyle) {
 | |
| 	// airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
 | |
| 	// skip those
 | |
| 		if (v_oldstyle->type == VEH_Aircraft && v_oldstyle->subtype <= 2) {
 | |
| 			// airplane in terminal stopped doesn't hurt anyone, so goto next
 | |
| 			if ((v_oldstyle->vehstatus & VS_STOPPED) && (v_oldstyle->u.air.state == 0)) {
 | |
| 				v_oldstyle->u.air.state = HANGAR;
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example
 | |
| 			v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
 | |
| 			v_oldstyle->u.air.state = FLYING;
 | |
| 			AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
 | |
| 			GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
 | |
| 			v_oldstyle->tile = 0; // aircraft in air is tile=0
 | |
| 
 | |
| 			// correct speed of helicopter-rotors
 | |
| 			if (v_oldstyle->subtype == 0) {v_oldstyle->next->next->cur_speed = 32;}
 | |
| 
 | |
| 			// set new position x,y,z
 | |
| 			SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void UpdateAirplanesOnNewStation(Station *st)
 | |
| {
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	Vehicle *v;
 | |
| 	byte takeofftype;
 | |
| 	uint16 cnt;
 | |
| 	// only 1 station is updated per function call, so it is enough to get entry_point once
 | |
| 	const AirportFTAClass *ap = GetAirport(st->airport_type);
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Aircraft && v->subtype <= 2) {
 | |
| 			if (v->u.air.targetairport == st->index) {	// if heading to this airport
 | |
| 				/*	update position of airplane. If plane is not flying, landing, or taking off
 | |
| 						you cannot delete airport, so it doesn't matter
 | |
| 				*/
 | |
| 				if (v->u.air.state >= FLYING) {	// circle around
 | |
| 					v->u.air.pos = v->u.air.previous_pos = ap->entry_point;
 | |
| 					v->u.air.state = FLYING;
 | |
| 					// landing plane needs to be reset to flying height (only if in pause mode upgrade,
 | |
| 					// in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING
 | |
| 					GetNewVehiclePos(v, &gp);
 | |
| 					// set new position x,y,z
 | |
| 					SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
 | |
| 				}
 | |
| 				else {
 | |
| 					assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
 | |
| 					takeofftype = (v->subtype == 0) ? HELITAKEOFF : ENDTAKEOFF;
 | |
| 					// search in airportdata for that heading
 | |
| 					// easiest to do, since this doesn't happen a lot
 | |
| 					for (cnt = 0; cnt < ap->nofelements; cnt++) {
 | |
| 						if (ap->layout[cnt].heading == takeofftype) {
 | |
| 							v->u.air.pos = ap->layout[cnt].position;
 | |
| 							break;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
