2025 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2025 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "industry.h"
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| #include "town.h"
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| #include "vehicle.h"
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| #include "news.h"
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| #include "saveload.h"
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| #include "economy.h"
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| #include "sound.h"
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| #include "variables.h"
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| 
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| enum {
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| 	/* Max industries: 64000 (8 * 8000) */
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| 	INDUSTRY_POOL_BLOCK_SIZE_BITS = 3,       /* In bits, so (1 << 3) == 8 */
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| 	INDUSTRY_POOL_MAX_BLOCKS      = 8000,
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| };
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| 
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| /**
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|  * Called if a new block is added to the industry-pool
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|  */
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| void IndustryPoolNewBlock(uint start_item)
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| {
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| 	Industry *i;
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| 
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| 	FOR_ALL_INDUSTRIES_FROM(i, start_item)
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| 		i->index = start_item++;
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| }
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| 
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| /* Initialize the industry-pool */
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| MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, 0, 0, NULL };
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| 
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| byte _industry_sound_ctr;
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| TileIndex _industry_sound_tile;
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| 
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| void ShowIndustryViewWindow(int industry);
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| void BuildOilRig(TileIndex tile);
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| void DeleteOilRig(TileIndex tile);
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| 
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| typedef struct DrawIndustryTileStruct {
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| 	uint32 sprite_1;
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| 	uint32 sprite_2;
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| 
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| 	byte subtile_xy;
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| 	byte width_height;
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| 	byte dz;
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| 	byte proc;
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| } DrawIndustryTileStruct;
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| 
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| 
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| typedef struct DrawIndustrySpec1Struct {
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| 	byte x;
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| 	byte image_1;
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| 	byte image_2;
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| 	byte image_3;
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| } DrawIndustrySpec1Struct;
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| 
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| typedef struct DrawIndustrySpec4Struct {
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| 	byte image_1;
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| 	byte image_2;
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| 	byte image_3;
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| } DrawIndustrySpec4Struct;
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| 
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| typedef struct IndustryTileTable {
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| 	TileIndexDiffC ti;
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| 	byte map5;
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| } IndustryTileTable;
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| 
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| typedef struct IndustrySpec {
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| 	const IndustryTileTable *const *table;
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| 	byte num_table;
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| 	byte a,b,c;
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| 	byte produced_cargo[2];
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| 	byte production_rate[2];
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| 	byte accepts_cargo[3];
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| 	byte check_proc;
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| } IndustrySpec;
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| 
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| #include "table/industry_land.h"
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| #include "table/build_industry.h"
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| 
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| typedef enum IndustryType {
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| 	INDUSTRY_NOT_CLOSABLE,     //! Industry can never close
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| 	INDUSTRY_PRODUCTION,       //! Industry can close and change of production
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| 	INDUSTRY_CLOSABLE,         //! Industry can only close (no production change)
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| } IndustryType;
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| 
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| 
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| static const IndustryType _industry_close_mode[37] = {
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| 	/* COAL_MINE */         INDUSTRY_PRODUCTION,
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| 	/* POWER_STATION */     INDUSTRY_NOT_CLOSABLE,
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| 	/* SAWMILL */           INDUSTRY_CLOSABLE,
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| 	/* FOREST */            INDUSTRY_PRODUCTION,
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| 	/* OIL_REFINERY */      INDUSTRY_CLOSABLE,
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| 	/* OIL_RIG */           INDUSTRY_PRODUCTION,
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| 	/* FACTORY */           INDUSTRY_CLOSABLE,
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| 	/* PRINTING_WORKS */    INDUSTRY_CLOSABLE,
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| 	/* STEEL_MILL */        INDUSTRY_CLOSABLE,
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| 	/* FARM */              INDUSTRY_PRODUCTION,
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| 	/* COPPER_MINE */       INDUSTRY_PRODUCTION,
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| 	/* OIL_WELL */          INDUSTRY_PRODUCTION,
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| 	/* BANK */              INDUSTRY_NOT_CLOSABLE,
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| 	/* FOOD_PROCESS */      INDUSTRY_CLOSABLE,
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| 	/* PAPER_MILL */        INDUSTRY_CLOSABLE,
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| 	/* GOLD_MINE */         INDUSTRY_PRODUCTION,
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| 	/* BANK_2,  */          INDUSTRY_NOT_CLOSABLE,
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| 	/* DIAMOND_MINE */      INDUSTRY_PRODUCTION,
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| 	/* IRON_MINE */         INDUSTRY_PRODUCTION,
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| 	/* FRUIT_PLANTATION */  INDUSTRY_PRODUCTION,
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| 	/* RUBBER_PLANTATION */ INDUSTRY_PRODUCTION,
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| 	/* WATER_SUPPLY */      INDUSTRY_PRODUCTION,
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| 	/* WATER_TOWER */       INDUSTRY_NOT_CLOSABLE,
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| 	/* FACTORY_2 */         INDUSTRY_CLOSABLE,
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| 	/* FARM_2 */            INDUSTRY_PRODUCTION,
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| 	/* LUMBER_MILL */       INDUSTRY_CLOSABLE,
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| 	/* COTTON_CANDY */      INDUSTRY_PRODUCTION,
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| 	/* CANDY_FACTORY */     INDUSTRY_CLOSABLE,
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| 	/* BATTERY_FARM */      INDUSTRY_PRODUCTION,
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| 	/* COLA_WELLS */        INDUSTRY_PRODUCTION,
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| 	/* TOY_SHOP */          INDUSTRY_NOT_CLOSABLE,
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| 	/* TOY_FACTORY */       INDUSTRY_CLOSABLE,
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| 	/* PLASTIC_FOUNTAINS */ INDUSTRY_PRODUCTION,
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| 	/* FIZZY_DRINK_FACTORY */INDUSTRY_CLOSABLE,
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| 	/* BUBBLE_GENERATOR */  INDUSTRY_PRODUCTION,
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| 	/* TOFFEE_QUARRY */     INDUSTRY_PRODUCTION,
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| 	/* SUGAR_MINE */        INDUSTRY_PRODUCTION
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| };
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| 
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| static const StringID _industry_prod_up_strings[] = {
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| 	STR_4836_NEW_COAL_SEAM_FOUND_AT,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4837_NEW_OIL_RESERVES_FOUND,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4837_NEW_OIL_RESERVES_FOUND,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| };
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| 
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| static const StringID _industry_prod_down_strings[] = {
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| };
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| 
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| static const StringID _industry_close_strings[] = {
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4834_LACK_OF_NEARBY_TREES_CAUSES,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE	,
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| };
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| 
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| 
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| static void IndustryDrawTileProc1(const TileInfo *ti)
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| {
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| 	const DrawIndustrySpec1Struct *d;
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| 	uint32 image;
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| 
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| 	if (!(_m[ti->tile].m1 & 0x80))
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| 		return;
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| 
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| 	d = &_draw_industry_spec1[_m[ti->tile].m3];
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| 
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| 	AddChildSpriteScreen(0x12A7 + d->image_1, d->x, 0);
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| 
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| 	if ( (image = d->image_2) != 0)
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| 		AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
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| 
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| 	if ( (image = d->image_3) != 0)
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| 		AddChildSpriteScreen(0x12AC + image - 1,
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| 			_drawtile_proc1_x[image-1], _drawtile_proc1_y[image-1]);
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| }
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| 
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| static void IndustryDrawTileProc2(const TileInfo *ti)
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| {
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| 	int x = 0;
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| 
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| 	if (_m[ti->tile].m1 & 0x80) {
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| 		x = _industry_anim_offs[_m[ti->tile].m3];
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| 		if ( (byte)x == 0xFF)
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| 			x = 0;
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| 	}
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| 
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| 	AddChildSpriteScreen(0x129F, 22-x, x+24);
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| 	AddChildSpriteScreen(0x129E, 6, 0xE);
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| }
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| 
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| static void IndustryDrawTileProc3(const TileInfo *ti)
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| {
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| 	if (_m[ti->tile].m1 & 0x80) {
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| 		AddChildSpriteScreen(0x128B, 5,
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| 			_industry_anim_offs_2[_m[ti->tile].m3]);
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| 	}
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| 	AddChildSpriteScreen(4746, 3, 67);
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| }
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| 
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| static void IndustryDrawTileProc4(const TileInfo *ti)
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| {
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| 	const DrawIndustrySpec4Struct *d;
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| 
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| 	d = &_industry_anim_offs_3[_m[ti->tile].m3];
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| 
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| 	if (d->image_1 != 0xFF) {
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| 		AddChildSpriteScreen(0x126F, 0x32 - d->image_1 * 2, 0x60 + d->image_1);
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| 	}
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| 
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| 	if (d->image_2 != 0xFF) {
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| 		AddChildSpriteScreen(0x1270, 0x10 - d->image_2*2, 100 + d->image_2);
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| 	}
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| 
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| 	AddChildSpriteScreen(0x126E, 7, d->image_3);
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| 	AddChildSpriteScreen(0x126D, 0, 42);
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| }
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| 
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| static void DrawCoalPlantSparkles(const TileInfo *ti)
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| {
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| 	int image = _m[ti->tile].m1;
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| 	if (image & 0x80) {
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| 		image = GB(image, 2, 5);
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| 		if (image != 0 && image < 7) {
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| 			AddChildSpriteScreen(image + 0x806,
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| 				_coal_plant_sparkles_x[image-1],
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| 				_coal_plant_sparkles_y[image-1]
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| 			);
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| 		}
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| 	}
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| }
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| 
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| typedef void IndustryDrawTileProc(const TileInfo *ti);
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| static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
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| 	IndustryDrawTileProc1,
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| 	IndustryDrawTileProc2,
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| 	IndustryDrawTileProc3,
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| 	IndustryDrawTileProc4,
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| 	DrawCoalPlantSparkles,
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| };
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| 
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| static void DrawTile_Industry(TileInfo *ti)
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| {
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| 	Industry *ind;
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| 	const DrawIndustryTileStruct *dits;
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| 	byte z;
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| 	uint32 image, ormod;
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| 
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| 	/* Pointer to industry */
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| 	ind = GetIndustry(_m[ti->tile].m2);
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| 	ormod = (ind->color_map+0x307) << PALETTE_SPRITE_START;
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| 
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| 	/* Retrieve pointer to the draw industry tile struct */
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| 	dits = &_industry_draw_tile_data[(ti->map5 << 2) | GB(_m[ti->tile].m1, 0, 2)];
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| 
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| 	image = dits->sprite_1;
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| 	if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
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| 		image |= ormod;
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| 
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| 	z = ti->z;
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| 	/* Add bricks below the industry? */
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| 	if (ti->tileh & 0xF) {
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| 		AddSortableSpriteToDraw((ti->tileh & 0xF) + 0x3DD, ti->x, ti->y, 16, 16, 7, z);
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| 		AddChildSpriteScreen(image, 0x1F, 1);
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| 		z += 8;
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| 	} else {
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| 		/* Else draw regular ground */
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| 		DrawGroundSprite(image);
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| 	}
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| 
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| 	/* Add industry on top of the ground? */
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| 	if ((image = dits->sprite_2) != 0) {
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| 
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| 		if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
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| 			image |= ormod;
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| 
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| 		if (_display_opt & DO_TRANS_BUILDINGS)
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| 			MAKE_TRANSPARENT(image);
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| 
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| 		AddSortableSpriteToDraw(image,
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| 			ti->x | (dits->subtile_xy>>4),
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| 			ti->y | (dits->subtile_xy&0xF),
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| 			(dits->width_height>>4)+1,
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| 			(dits->width_height&0xF)+1,
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| 			dits->dz,
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| 			z);
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| 
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| 		if (_display_opt & DO_TRANS_BUILDINGS)
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| 			return;
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| 	}
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| 
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| 	/* TTDBUG: strange code here, return if AddSortableSpriteToDraw failed?  */
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| 		{
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| 		int proc;
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| 		if ((proc=dits->proc-1) >= 0 )
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| 			_industry_draw_tile_procs[proc](ti);
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| 	}
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| }
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| 
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| 
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| static uint GetSlopeZ_Industry(TileInfo *ti) {
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| 	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
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| }
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| 
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| static uint GetSlopeTileh_Industry(const TileInfo *ti) {
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| 	return 0;
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| }
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| 
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| static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
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| {
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| 	int m5 = _m[tile].m5;
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| 	int a;
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| 
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| 	a = _industry_map5_accepts_1[m5];
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| 	if (a >= 0) ac[a] = (a == 0) ? 1 : 8;
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| 
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| 	a = _industry_map5_accepts_2[m5];
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| 	if (a >= 0) ac[a] = 8;
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| 
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| 	a = _industry_map5_accepts_3[m5];
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| 	if (a >= 0) ac[a] = 8;
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| }
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| 
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| static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
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| {
 | |
| 	Industry *i = GetIndustry(_m[tile].m2);
 | |
| 
 | |
| 	td->owner = i->owner;
 | |
| 	td->str = STR_4802_COAL_MINE + i->type;
 | |
| 	if ((_m[tile].m1 & 0x80) == 0) {
 | |
| 		SetDParamX(td->dparam, 0, td->str);
 | |
| 		td->str = STR_2058_UNDER_CONSTRUCTION;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int32 ClearTile_Industry(TileIndex tile, byte flags)
 | |
| {
 | |
| 	Industry *i = GetIndustry(_m[tile].m2);
 | |
| 
 | |
| 	/*	* water can destroy industries
 | |
| 			* in editor you can bulldoze industries
 | |
| 			* with magic_bulldozer cheat you can destroy industries
 | |
| 			* (area around OILRIG is water, so water shouldn't flood it
 | |
| 	*/
 | |
| 	if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
 | |
| 			!_cheats.magic_bulldozer.value) ||
 | |
| 			(_current_player == OWNER_WATER && i->type == IT_OIL_RIG) ) {
 | |
|  		SetDParam(0, STR_4802_COAL_MINE + i->type);
 | |
| 		return_cmd_error(STR_4800_IN_THE_WAY);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
|  		DeleteIndustry(i);
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| static const byte _industry_min_cargo[] = {
 | |
| 	5, 5, 5, 30, 5, 5, 5, 5,
 | |
| 	5, 5, 5, 5, 2, 5, 5, 5,
 | |
| 	5, 5, 5, 15, 15, 5, 5, 5,
 | |
| 	5, 5, 30, 5, 30, 5, 5, 5,
 | |
| 	5, 5, 5, 5, 5,
 | |
| };
 | |
| 
 | |
| static void TransportIndustryGoods(TileIndex tile)
 | |
| {
 | |
| 	Industry *i;
 | |
| 	int type;
 | |
| 	uint cw, am;
 | |
| 	byte m5;
 | |
| 
 | |
| 	i = GetIndustry(_m[tile].m2);
 | |
| 
 | |
| 	type = i->type;
 | |
| 	cw = min(i->cargo_waiting[0], 255);
 | |
| 	if (cw > _industry_min_cargo[type]/* && i->produced_cargo[0] != 0xFF*/) {
 | |
| 		i->cargo_waiting[0] -= cw;
 | |
| 
 | |
| 		/* fluctuating economy? */
 | |
| 		if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
 | |
| 
 | |
| 		i->last_mo_production[0] += cw;
 | |
| 
 | |
| 		am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
 | |
| 		i->last_mo_transported[0] += am;
 | |
| 		if (am != 0 && (m5 = _industry_produce_map5[_m[tile].m5]) != 0xFF) {
 | |
| 			_m[tile].m1 = 0x80;
 | |
| 			_m[tile].m5 = m5;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	type = i->type;
 | |
| 	cw = min(i->cargo_waiting[1], 255);
 | |
| 	if (cw > _industry_min_cargo[type]) {
 | |
| 		i->cargo_waiting[1] -= cw;
 | |
| 
 | |
| 		if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
 | |
| 
 | |
| 		i->last_mo_production[1] += cw;
 | |
| 
 | |
| 		am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
 | |
| 		i->last_mo_transported[1] += am;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AnimateTile_Industry(TileIndex tile)
 | |
| {
 | |
| 	byte m,n;
 | |
| 
 | |
| 	switch(_m[tile].m5) {
 | |
| 	case 174:
 | |
| 		if ((_tick_counter & 1) == 0) {
 | |
| 			m = _m[tile].m3 + 1;
 | |
| 
 | |
| 			switch(m & 7) {
 | |
| 			case 2:	SndPlayTileFx(SND_2D_RIP_2, tile); break;
 | |
| 			case 6: SndPlayTileFx(SND_29_RIP, tile); break;
 | |
| 			}
 | |
| 
 | |
| 			if (m >= 96) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 165:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _m[tile].m3;
 | |
| 
 | |
| 			if (_industry_anim_offs[m] == 0xFF) {
 | |
| 				SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
 | |
| 			}
 | |
| 
 | |
| 			if (++m >= 70) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 162:
 | |
| 		if ((_tick_counter&1) == 0) {
 | |
| 			m = _m[tile].m3;
 | |
| 
 | |
| 			if (++m >= 40) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	// Sparks on a coal plant
 | |
| 	case 10:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _m[tile].m1;
 | |
| 			if ((m & (31<<2)) == (6 << 2)) {
 | |
| 				_m[tile].m1 = m&~(31<<2);
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			} else {
 | |
| 				_m[tile].m1 = m + (1<<2);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 143:
 | |
| 		if ((_tick_counter & 1) == 0) {
 | |
| 			m = _m[tile].m3 + 1;
 | |
| 
 | |
| 			if (m == 1) {
 | |
| 				SndPlayTileFx(SND_2C_MACHINERY, tile);
 | |
| 			} else if (m == 23) {
 | |
| 				SndPlayTileFx(SND_2B_COMEDY_HIT, tile);
 | |
| 			} else if (m == 28) {
 | |
| 				SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile);
 | |
| 			}
 | |
| 
 | |
| 			if (m >= 50 && (m=0,++_m[tile].m4 >= 8)) {
 | |
| 				_m[tile].m4 = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 148: case 149: case 150: case 151:
 | |
| 	case 152: case 153: case 154: case 155:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _m[tile].m5	+ 1;
 | |
| 			if (m == 155+1) m = 148;
 | |
| 			_m[tile].m5 = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 30: case 31: case 32:
 | |
| 		if ((_tick_counter & 7) == 0) {
 | |
| 			bool b = CHANCE16(1,7);
 | |
| 			m = _m[tile].m1;
 | |
| 			m = (m & 3) + 1;
 | |
| 			n = _m[tile].m5;
 | |
| 			if (m == 4 && (m=0,++n) == 32+1 && (n=30,b)) {
 | |
| 				_m[tile].m1 = 0x83;
 | |
| 				_m[tile].m5 = 29;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			} else {
 | |
| 				_m[tile].m1 = (_m[tile].m1 & ~3) | m;
 | |
| 				_m[tile].m5 = n;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 88:
 | |
| 	case 48:
 | |
| 	case 1: {
 | |
| 			int state = _tick_counter & 0x7FF;
 | |
| 
 | |
| 			if ((state -= 0x400) < 0)
 | |
| 				return;
 | |
| 
 | |
| 			if (state < 0x1A0) {
 | |
| 				if (state < 0x20 || state >= 0x180) {
 | |
| 					if (!(_m[tile].m1 & 0x40)) {
 | |
| 						_m[tile].m1 |= 0x40;
 | |
| 						SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
 | |
| 					}
 | |
| 					if (state & 7)
 | |
| 						return;
 | |
| 				} else {
 | |
| 					if (state & 3)
 | |
| 						return;
 | |
| 				}
 | |
| 				m = (_m[tile].m1 + 1) | 0x40;
 | |
| 				if (m > 0xC2) m = 0xC0;
 | |
| 				_m[tile].m1 = m;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			} else if (state >= 0x200 && state < 0x3A0) {
 | |
| 				int i;
 | |
| 				i = (state < 0x220 || state >= 0x380) ? 7 : 3;
 | |
| 				if (state & i)
 | |
| 					return;
 | |
| 
 | |
| 				m = (_m[tile].m1 & 0xBF) - 1;
 | |
| 				if (m < 0x80) m = 0x82;
 | |
| 				_m[tile].m1 = m;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void MakeIndustryTileBiggerCase8(TileIndex tile)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	FindLandscapeHeight(&ti, TileX(tile) * 16, TileY(tile) * 16);
 | |
| 	CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_CHIMNEY_SMOKE);
 | |
| }
 | |
| 
 | |
| static void MakeIndustryTileBigger(TileIndex tile, byte size)
 | |
| {
 | |
| 	byte b = (byte)((size + (1<<2)) & (3<<2));
 | |
| 
 | |
| 	if (b != 0) {
 | |
| 		_m[tile].m1 = b | (size & 3);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	size = (size + 1) & 3;
 | |
| 	if (size == 3) size |= 0x80;
 | |
| 	_m[tile].m1 = size | b;
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| 
 | |
| 	if (!(_m[tile].m1 & 0x80))
 | |
| 		return;
 | |
| 
 | |
| 	switch(_m[tile].m5) {
 | |
| 	case 8:
 | |
| 		MakeIndustryTileBiggerCase8(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 24:
 | |
| 		if (_m[tile + TileDiffXY(0, 1)].m5 == 24) BuildOilRig(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 143:
 | |
| 	case 162:
 | |
| 	case 165:
 | |
| 		_m[tile].m3 = 0;
 | |
| 		_m[tile].m4 = 0;
 | |
| 		break;
 | |
| 
 | |
| 	case 148: case 149: case 150: case 151:
 | |
| 	case 152: case 153: case 154: case 155:
 | |
| 		AddAnimatedTile(tile);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static void TileLoopIndustryCase161(TileIndex tile)
 | |
| {
 | |
| 	int dir;
 | |
| 	Vehicle *v;
 | |
| 	static const int8 _tileloop_ind_case_161[12] = {
 | |
| 		11, 0, -4, -14,
 | |
| 		-4, -10, -4, 1,
 | |
| 		49, 59, 60, 65,
 | |
| 	};
 | |
| 
 | |
| 	SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
 | |
| 
 | |
| 	dir = Random() & 3;
 | |
| 
 | |
| 	v = CreateEffectVehicleAbove(
 | |
| 		TileX(tile) * 16 + _tileloop_ind_case_161[dir + 0],
 | |
| 		TileY(tile) * 16 + _tileloop_ind_case_161[dir + 4],
 | |
| 		_tileloop_ind_case_161[dir + 8],
 | |
| 		EV_BUBBLE
 | |
| 	);
 | |
| 
 | |
| 	if (v != NULL)
 | |
| 		v->u.special.unk2 = dir;
 | |
| }
 | |
| 
 | |
| static void TileLoop_Industry(TileIndex tile)
 | |
| {
 | |
| 	byte n;
 | |
| 
 | |
| 	if (!(_m[tile].m1 & 0x80)) {
 | |
| 		MakeIndustryTileBigger(tile, _m[tile].m1);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR)
 | |
| 		return;
 | |
| 
 | |
| 	TransportIndustryGoods(tile);
 | |
| 
 | |
| 	n = _industry_map5_animation_next[_m[tile].m5];
 | |
| 	if (n != 255) {
 | |
| 		_m[tile].m1 = 0;
 | |
| 		_m[tile].m5 = n;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| #define SET_AND_ANIMATE(tile, a, b)   { _m[tile].m5 = a; _m[tile].m1 = b; AddAnimatedTile(tile); }
 | |
| #define SET_AND_UNANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; DeleteAnimatedTile(tile); }
 | |
| 
 | |
| 	switch(_m[tile].m5) {
 | |
| 	case 0x18: // coast line at oilrigs
 | |
| 	case 0x19:
 | |
| 	case 0x1A:
 | |
| 	case 0x1B:
 | |
| 	case 0x1C:
 | |
| 		TileLoop_Water(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 0:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,1,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 47:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,0x30,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 79:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,0x58,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 29:
 | |
| 		if (CHANCE16(1,6))
 | |
| 			SET_AND_ANIMATE(tile,0x1E,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 1:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 48:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0x2F, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 88:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0x4F, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 10:
 | |
| 		if (CHANCE16(1,3)) {
 | |
| 			SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
 | |
| 			AddAnimatedTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 49: {
 | |
| 		CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE);
 | |
| 	} break;
 | |
| 
 | |
| 
 | |
| 	case 143: {
 | |
| 			Industry *i = GetIndustry(_m[tile].m2);
 | |
| 			if (i->was_cargo_delivered) {
 | |
| 				i->was_cargo_delivered = false;
 | |
| 				_m[tile].m4 = 0;
 | |
| 				AddAnimatedTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 161:
 | |
| 		TileLoopIndustryCase161(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 165:
 | |
| 		AddAnimatedTile(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 174:
 | |
| 		if (CHANCE16(1,3)) {
 | |
| 			AddAnimatedTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ClickTile_Industry(TileIndex tile)
 | |
| {
 | |
| 	ShowIndustryViewWindow(_m[tile].m2);
 | |
| }
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void GetProducedCargo_Industry(TileIndex tile, byte *b)
 | |
| {
 | |
| 	Industry *i = GetIndustry(_m[tile].m2);
 | |
| 	b[0] = i->produced_cargo[0];
 | |
| 	b[1] = i->produced_cargo[1];
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Industry(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| void DeleteIndustry(Industry *i)
 | |
| {
 | |
| 	BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 | |
| 		if (IsTileType(tile_cur, MP_INDUSTRY)) {
 | |
| 			if (_m[tile_cur].m2 == i->index) {
 | |
| 				DoClearSquare(tile_cur);
 | |
| 			}
 | |
| 		} else if (IsTileType(tile_cur, MP_STATION) && _m[tile_cur].m5 == 0x4B) {
 | |
| 			DeleteOilRig(tile_cur);
 | |
| 		}
 | |
| 	END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 | |
| 
 | |
| 	i->xy = 0;
 | |
| 	_industry_sort_dirty = true;
 | |
| 	DeleteSubsidyWithIndustry(i->index);
 | |
| 	DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
 | |
| 
 | |
| static bool IsBadFarmFieldTile(TileIndex tile)
 | |
| {
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_CLEAR: {
 | |
| 			byte m5 = _m[tile].m5 & 0x1C;
 | |
| 			return m5 == 0xC || m5 == 0x10;
 | |
| 		}
 | |
| 
 | |
| 		case MP_TREES:
 | |
| 			return false;
 | |
| 
 | |
| 		default:
 | |
| 			return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool IsBadFarmFieldTile2(TileIndex tile)
 | |
| {
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_CLEAR: {
 | |
| 			byte m5 = _m[tile].m5 & 0x1C;
 | |
| 			return m5 == 0x10;
 | |
| 		}
 | |
| 
 | |
| 		case MP_TREES:
 | |
| 			return false;
 | |
| 
 | |
| 		default:
 | |
| 			return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int direction)
 | |
| {
 | |
| 	byte or, and;
 | |
| 
 | |
| 	do {
 | |
| 		tile = TILE_MASK(tile);
 | |
| 
 | |
| 		if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
 | |
| 
 | |
| 			or = type;
 | |
| 			if (or == 1 && GB(Random(), 0, 16) <= 9362) or = 2;
 | |
| 
 | |
| 			or <<= 2;
 | |
| 			and = (byte)~0x1C;
 | |
| 			if (direction) {
 | |
| 				or <<= 3;
 | |
| 				and = (byte)~0xE0;
 | |
| 			}
 | |
| 			_m[tile].m4 = (_m[tile].m4 & and) | or;
 | |
| 		}
 | |
| 
 | |
| 		tile += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 | |
| 	} while (--size);
 | |
| }
 | |
| 
 | |
| static void PlantFarmField(TileIndex tile)
 | |
| {
 | |
| 	uint size_x, size_y;
 | |
| 	uint32 r;
 | |
| 	uint count;
 | |
| 	int type, type2;
 | |
| 
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) + 16 >= _opt.snow_line)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	/* determine field size */
 | |
| 	r = (Random() & 0x303) + 0x404;
 | |
| 	if (_opt.landscape == LT_HILLY) r += 0x404;
 | |
| 	size_x = GB(r, 0, 8);
 | |
| 	size_y = GB(r, 8, 8);
 | |
| 
 | |
| 	/* offset tile to match size */
 | |
| 	tile -= TileDiffXY(size_x / 2, size_y / 2);
 | |
| 
 | |
| 	/* check the amount of bad tiles */
 | |
| 	count = 0;
 | |
| 	BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 		cur_tile = TILE_MASK(cur_tile);
 | |
| 		count += IsBadFarmFieldTile(cur_tile);
 | |
| 	END_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 	if (count * 2 >= size_x * size_y) return;
 | |
| 
 | |
| 	/* determine type of field */
 | |
| 	r = Random();
 | |
| 	type = ((r & 0xE0) | 0xF);
 | |
| 	type2 = GB(r, 8, 8) * 9 >> 8;
 | |
| 
 | |
| 	/* make field */
 | |
| 	BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 		cur_tile = TILE_MASK(cur_tile);
 | |
| 		if (!IsBadFarmFieldTile2(cur_tile)) {
 | |
| 			ModifyTile(cur_tile,
 | |
| 				MP_SETTYPE(MP_CLEAR) |
 | |
| 				MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
 | |
| 				type2,			/* map3_lo */
 | |
| 				OWNER_NONE,	/* map_owner */
 | |
| 				type);			/* map5 */
 | |
| 		}
 | |
| 	END_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 
 | |
| 	type = 3;
 | |
| 	if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
 | |
| 		type = _plantfarmfield_type[Random() & 0xF];
 | |
| 	}
 | |
| 
 | |
| 	SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, 1);
 | |
| 	SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, 0);
 | |
| 	SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, 1);
 | |
| 	SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, 0);
 | |
| }
 | |
| 
 | |
| static void MaybePlantFarmField(Industry *i)
 | |
| {
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	if (CHANCE16(1,8)) {
 | |
| 		int x = (i->width>>1) + Random() % 31 - 16;
 | |
| 		int y = (i->height>>1) + Random() % 31 - 16;
 | |
| 		tile = TileAddWrap(i->xy, x, y);
 | |
| 		if (tile != INVALID_TILE)
 | |
| 			PlantFarmField(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChopLumberMillTrees(Industry *i)
 | |
| {
 | |
| 	static const TileIndexDiffC _chop_dir[] = {
 | |
| 		{ 0,  1},
 | |
| 		{ 1,  0},
 | |
| 		{ 0, -1},
 | |
| 		{-1,  0}
 | |
| 	};
 | |
| 
 | |
| 	TileIndex tile = i->xy;
 | |
| 	int dir, a, j;
 | |
| 
 | |
| 	if ((_m[tile].m1 & 0x80) == 0)
 | |
| 		return;
 | |
| 
 | |
| 	/* search outwards as a rectangular spiral */
 | |
| 	for(a=1; a!=41; a+=2) {
 | |
| 		for(dir=0; dir!=4; dir++) {
 | |
| 			j = a;
 | |
| 			do {
 | |
| 				tile = TILE_MASK(tile);
 | |
| 				if (IsTileType(tile, MP_TREES)) {
 | |
| 					PlayerID old_player = _current_player;
 | |
| 					/* found a tree */
 | |
| 
 | |
| 					_current_player = OWNER_NONE;
 | |
| 					_industry_sound_ctr = 1;
 | |
| 					_industry_sound_tile = tile;
 | |
| 					SndPlayTileFx(SND_38_CHAINSAW, tile);
 | |
| 
 | |
| 					DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 					SetMapExtraBits(tile, 0);
 | |
| 
 | |
| 					i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
 | |
| 
 | |
| 					_current_player = old_player;
 | |
| 					return;
 | |
| 				}
 | |
| 				tile += ToTileIndexDiff(_chop_dir[dir]);
 | |
| 			} while (--j);
 | |
| 		}
 | |
| 		tile -= TileDiffXY(1, 1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _industry_sounds[37][2] = {
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_28_SAWMILL},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{0},
 | |
| 	{3, SND_24_SHEEP},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_28_SAWMILL},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_33_PLASTIC_MINE},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| };
 | |
| 
 | |
| 
 | |
| static void ProduceIndustryGoods(Industry *i)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	uint num;
 | |
| 
 | |
| 	/* play a sound? */
 | |
| 	if ((i->counter & 0x3F) == 0) {
 | |
| 		if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
 | |
| 			SndPlayTileFx(
 | |
| 				_industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
 | |
| 				i->xy);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	i->counter--;
 | |
| 
 | |
| 	/* produce some cargo */
 | |
| 	if ((i->counter & 0xFF) == 0) {
 | |
| 		i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
 | |
| 		i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
 | |
| 
 | |
| 		if (i->type == IT_FARM)
 | |
| 			MaybePlantFarmField(i);
 | |
| 		else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0)
 | |
| 			ChopLumberMillTrees(i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OnTick_Industry(void)
 | |
| {
 | |
| 	Industry *i;
 | |
| 
 | |
| 	if (_industry_sound_ctr != 0) {
 | |
| 		_industry_sound_ctr++;
 | |
| 
 | |
| 		if (_industry_sound_ctr == 75) {
 | |
| 			SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
 | |
| 		} else if (_industry_sound_ctr == 160) {
 | |
| 			_industry_sound_ctr = 0;
 | |
| 			SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR)
 | |
| 		return;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0)
 | |
| 			ProduceIndustryGoods(i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckNewIndustry_NULL(TileIndex tile, int type)
 | |
| {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Forest(TileIndex tile, int type)
 | |
| {
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) < _opt.snow_line + 16U) {
 | |
| 			_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| extern bool _ignore_restrictions;
 | |
| 
 | |
| /* Oil Rig and Oil Refinery */
 | |
| static bool CheckNewIndustry_Oil(TileIndex tile, int type)
 | |
| {
 | |
| 	if(_ignore_restrictions && _game_mode == GM_EDITOR)
 | |
| 		return true;
 | |
| 
 | |
| 	if (type != IT_OIL_RIG && _game_mode == GM_EDITOR)
 | |
| 		return true;
 | |
| 
 | |
| 	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16)
 | |
| 		return true;
 | |
| 
 | |
| 	_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Farm(TileIndex tile, int type)
 | |
| {
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) + 16 >= _opt.snow_line) {
 | |
| 			_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Plantation(TileIndex tile, int type)
 | |
| {
 | |
| 	if (GetMapExtraBits(tile) == 1) {
 | |
| 		_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Water(TileIndex tile, int type)
 | |
| {
 | |
| 	if (GetMapExtraBits(tile) != 1) {
 | |
| 		_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Lumbermill(TileIndex tile, int type)
 | |
| {
 | |
| 	if (GetMapExtraBits(tile) != 2) {
 | |
| 		_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_BubbleGen(TileIndex tile, int type)
 | |
| {
 | |
| 	if (GetTileZ(tile) > 32) {
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| typedef bool CheckNewIndustryProc(TileIndex tile, int type);
 | |
| static CheckNewIndustryProc * const _check_new_industry_procs[] = {
 | |
| 	CheckNewIndustry_NULL,
 | |
| 	CheckNewIndustry_Forest,
 | |
| 	CheckNewIndustry_Oil,
 | |
| 	CheckNewIndustry_Farm,
 | |
| 	CheckNewIndustry_Plantation,
 | |
| 	CheckNewIndustry_Water,
 | |
| 	CheckNewIndustry_Lumbermill,
 | |
| 	CheckNewIndustry_BubbleGen,
 | |
| };
 | |
| 
 | |
| static bool CheckSuitableIndustryPos(TileIndex tile)
 | |
| {
 | |
| 	uint x = TileX(tile);
 | |
| 	uint y = TileY(tile);
 | |
| 
 | |
| 	if ( x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
 | |
| 		_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
 | |
| {
 | |
| 	Town *t;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 
 | |
| 	if (_patches.multiple_industry_per_town)
 | |
| 		return t;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0 &&
 | |
| 				i->type == (byte)type &&
 | |
| 				i->town == t) {
 | |
| 			_error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return t;
 | |
| }
 | |
| 
 | |
| static const byte _industry_map5_bits[] = {
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 4, 2, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 4, 2, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16,
 | |
| };
 | |
| 
 | |
| static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, Town *t)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 
 | |
| 	_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 
 | |
| 	do {
 | |
| 		TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 | |
| 
 | |
| 		if (!IsValidTile(cur_tile)) {
 | |
| 			if (it->map5 == 0xff)
 | |
| 				continue;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		FindLandscapeHeightByTile(&ti, cur_tile);
 | |
| 
 | |
| 		if (it->map5 == 0xFF) {
 | |
| 			if (ti.type != MP_WATER || ti.tileh != 0)
 | |
| 				return false;
 | |
| 		} else {
 | |
| 			if (!EnsureNoVehicle(cur_tile))
 | |
| 				return false;
 | |
| 
 | |
| 			if (type == IT_OIL_RIG)  {
 | |
| 				if (ti.type != MP_WATER || ti.map5 != 0)
 | |
| 					return false;
 | |
| 			} else {
 | |
| 				if (ti.type == MP_WATER && ti.map5 == 0)
 | |
| 					return false;
 | |
| 				if (IsSteepTileh(ti.tileh))
 | |
| 					return false;
 | |
| 
 | |
| 				if (ti.tileh != 0) {
 | |
| 					int t;
 | |
| 					byte bits = _industry_map5_bits[it->map5];
 | |
| 
 | |
| 					if (bits & 0x10)
 | |
| 						return false;
 | |
| 
 | |
| 					t = ~ti.tileh;
 | |
| 
 | |
| 					if (bits & 1 && (t & (1+8)))
 | |
| 						return false;
 | |
| 
 | |
| 					if (bits & 2 && (t & (4+8)))
 | |
| 						return false;
 | |
| 
 | |
| 					if (bits & 4 && (t & (1+2)))
 | |
| 						return false;
 | |
| 
 | |
| 					if (bits & 8 && (t & (2+4)))
 | |
| 						return false;
 | |
| 				}
 | |
| 
 | |
| 				if (type == IT_BANK) {
 | |
| 					if (ti.type != MP_HOUSE || t->population < 1200) {
 | |
| 						_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else if (type == IT_BANK_2) {
 | |
| 					if (ti.type != MP_HOUSE) {
 | |
| 						_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else if (type == IT_TOY_SHOP) {
 | |
| 					if (DistanceMax(t->xy, cur_tile) > 9)
 | |
| 						return false;
 | |
| 					if (ti.type != MP_HOUSE) goto do_clear;
 | |
| 				} else if (type == IT_WATER_TOWER) {
 | |
| 					if (ti.type != MP_HOUSE) {
 | |
| 						_error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else {
 | |
| do_clear:
 | |
| 					if (DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
 | |
| 						return false;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} while ((++it)->ti.x != -0x80);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
 | |
| {
 | |
| 	Industry *i;
 | |
| 	const IndustrySpec *spec;
 | |
| 	spec = &_industry_spec[type];
 | |
| 
 | |
| 	// accepting industries won't be close, not even with patch
 | |
| 	if (_patches.same_industry_close && spec->accepts_cargo[0] == CT_INVALID)
 | |
| 		return true;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		// check if an industry that accepts the same goods is nearby
 | |
| 		if (i->xy != 0 &&
 | |
| 				(DistanceMax(tile, i->xy) <= 14) &&
 | |
| 				spec->accepts_cargo[0] != CT_INVALID &&
 | |
| 				spec->accepts_cargo[0] == i->accepts_cargo[0] &&
 | |
| 				!(_game_mode == GM_EDITOR &&
 | |
| 					_patches.same_industry_close &&
 | |
| 					_patches.multiple_industry_per_town)) {
 | |
| 				_error_message = STR_INDUSTRY_TOO_CLOSE;
 | |
| 				return false;
 | |
| 				}
 | |
| 
 | |
| 		// check "not close to" field.
 | |
| 		if (i->xy != 0 &&
 | |
| 				(i->type == spec->a || i->type == spec->b || i->type == spec->c) &&
 | |
| 				DistanceMax(tile, i->xy) <= 14) {
 | |
| 			_error_message = STR_INDUSTRY_TOO_CLOSE;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Industry *AllocateIndustry(void)
 | |
| {
 | |
| 	Industry *i;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy == 0) {
 | |
| 			uint index = i->index;
 | |
| 
 | |
| 			if (i->index > _total_industries)
 | |
| 				_total_industries = i->index;
 | |
| 
 | |
| 			memset(i, 0, sizeof(Industry));
 | |
| 			i->index = index;
 | |
| 
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check if we can add a block to the pool */
 | |
| 	if (AddBlockToPool(&_industry_pool))
 | |
| 		return AllocateIndustry();
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, Town *t, byte owner)
 | |
| {
 | |
| 	const IndustrySpec *spec;
 | |
| 	uint32 r;
 | |
| 	int j;
 | |
| 
 | |
| 	i->xy = tile;
 | |
| 	i->width = i->height = 0;
 | |
| 	i->type = type;
 | |
| 
 | |
| 	spec = &_industry_spec[type];
 | |
| 
 | |
| 	i->produced_cargo[0] = spec->produced_cargo[0];
 | |
| 	i->produced_cargo[1] = spec->produced_cargo[1];
 | |
| 	i->accepts_cargo[0] = spec->accepts_cargo[0];
 | |
| 	i->accepts_cargo[1] = spec->accepts_cargo[1];
 | |
| 	i->accepts_cargo[2] = spec->accepts_cargo[2];
 | |
| 	i->production_rate[0] = spec->production_rate[0];
 | |
| 	i->production_rate[1] = spec->production_rate[1];
 | |
| 
 | |
| 	if (_patches.smooth_economy) {
 | |
| 		i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
 | |
| 		i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
 | |
| 	}
 | |
| 
 | |
| 	i->town = t;
 | |
| 	i->owner = owner;
 | |
| 
 | |
| 	r = Random();
 | |
| 	i->color_map = GB(r, 8, 4);
 | |
| 	i->counter = GB(r, 0, 12);
 | |
| 	i->cargo_waiting[0] = 0;
 | |
| 	i->cargo_waiting[1] = 0;
 | |
| 	i->last_mo_production[0] = 0;
 | |
| 	i->last_mo_production[1] = 0;
 | |
| 	i->last_mo_transported[0] = 0;
 | |
| 	i->last_mo_transported[1] = 0;
 | |
| 	i->pct_transported[0] = 0;
 | |
| 	i->pct_transported[1] = 0;
 | |
| 	i->total_transported[0] = 0;
 | |
| 	i->total_transported[1] = 0;
 | |
| 	i->was_cargo_delivered = false;
 | |
| 	i->last_prod_year = _cur_year;
 | |
| 	i->total_production[0] = i->production_rate[0] * 8;
 | |
| 	i->total_production[1] = i->production_rate[1] * 8;
 | |
| 
 | |
| 	if (_generating_world == 0)
 | |
| 		i->total_production[0] = i->total_production[1] = 0;
 | |
| 
 | |
| 	i->prod_level = 0x10;
 | |
| 
 | |
| 	do {
 | |
| 		TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 | |
| 
 | |
| 		if (it->map5 != 0xFF) {
 | |
| 			byte size;
 | |
| 
 | |
| 			size = it->ti.x;
 | |
| 			if (size > i->width) i->width = size;
 | |
| 			size = it->ti.y;
 | |
| 			if (size > i->height)i->height = size;
 | |
| 
 | |
| 			DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 
 | |
| 			SetTileType(cur_tile, MP_INDUSTRY);
 | |
| 			_m[cur_tile].m5 = it->map5;
 | |
| 			_m[cur_tile].m2 = i->index;
 | |
| 			_m[cur_tile].m1 = _generating_world ? 0x1E : 0; /* maturity */
 | |
| 		}
 | |
| 	} while ((++it)->ti.x != -0x80);
 | |
| 
 | |
| 	i->width++;
 | |
| 	i->height++;
 | |
| 
 | |
| 	if (i->type == IT_FARM || i->type == IT_FARM_2) {
 | |
| 		tile = i->xy + TileDiffXY(i->width / 2, i->height / 2);
 | |
| 		for(j=0; j!=50; j++) {
 | |
| 			int x = Random() % 31 - 16;
 | |
| 			int y = Random() % 31 - 16;
 | |
| 			TileIndex  new_tile = TileAddWrap(tile, x, y);
 | |
| 
 | |
| 			if (new_tile != INVALID_TILE)
 | |
| 				PlantFarmField(new_tile);
 | |
| 		}
 | |
| 	}
 | |
| 	_industry_sort_dirty = true;
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| /** Build/Fund an industry
 | |
|  * @param x,y coordinates where industry is built
 | |
|  * @param p1 industry type @see build_industry.h and @see industry.h
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Town *t;
 | |
| 	Industry *i;
 | |
| 	TileIndex tile = TileVirtXY(x, y);
 | |
| 	int num;
 | |
| 	const IndustryTileTable * const *itt;
 | |
| 	const IndustryTileTable *it;
 | |
| 	const IndustrySpec *spec;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 | |
| 
 | |
| 	if (!CheckSuitableIndustryPos(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Check if the to-be built/founded industry is available for this climate.
 | |
| 	 * Unfortunately we have no easy way of checking, except for looping the table */
 | |
| 	{ const byte *i;
 | |
| 		bool found = false;
 | |
| 		for (i = &_build_industry_types[_opt_ptr->landscape][0]; i != endof(_build_industry_types[_opt_ptr->landscape]); i++) {
 | |
| 			if (*i == p1) {found = true; break;}
 | |
| 		}
 | |
| 		if (!found) return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	spec = &_industry_spec[p1];
 | |
| 	/* If the patch for non-raw-material industries is not on, you cannot build raw-material industries.
 | |
| 	 * Raw material industries are industries that do not accept cargo (at least for now)
 | |
| 	 * Exclude industry 25, which is the lumber mill (only "raw" industry that can be built)*/
 | |
| 	if (!_patches.build_rawmaterial_ind && spec->accepts_cargo[0] == 255 &&
 | |
| 		  spec->accepts_cargo[1] == 255 && spec->accepts_cargo[2] == 255 && p1 != 25) return CMD_ERROR;
 | |
| 
 | |
| 	if (!_check_new_industry_procs[spec->check_proc](tile, p1)) return CMD_ERROR;
 | |
| 
 | |
| 	if ((t = CheckMultipleIndustryInTown(tile, p1)) == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	num = spec->num_table;
 | |
| 	itt = spec->table;
 | |
| 
 | |
| 	do {
 | |
| 		if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
 | |
| 	} while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1, t));
 | |
| 
 | |
| 
 | |
| 	if (!CheckIfTooCloseToIndustry(tile, p1)) return CMD_ERROR;
 | |
| 
 | |
| 	if ( (i = AllocateIndustry()) == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC)
 | |
| 		DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
 | |
| 
 | |
| 	return (_price.build_industry >> 5) * _industry_type_costs[p1];
 | |
| }
 | |
| 
 | |
| 
 | |
| Industry *CreateNewIndustry(TileIndex tile, int type)
 | |
| {
 | |
| 	Town *t;
 | |
| 	const IndustryTileTable *it;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	const IndustrySpec *spec;
 | |
| 
 | |
| 	if (!CheckSuitableIndustryPos(tile))
 | |
| 		return NULL;
 | |
| 
 | |
| 	spec = &_industry_spec[type];
 | |
| 
 | |
| 	if (!_check_new_industry_procs[spec->check_proc](tile, type))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (!(t=CheckMultipleIndustryInTown(tile, type)))
 | |
| 		return NULL;
 | |
| 
 | |
| 	/* pick a random layout */
 | |
| 	it = spec->table[(spec->num_table * GB(Random(), 0, 16)) >> 16];
 | |
| 
 | |
| 	if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (!CheckIfTooCloseToIndustry(tile, type))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if ( (i = AllocateIndustry()) == NULL)
 | |
| 		return NULL;
 | |
| 
 | |
| 	DoCreateNewIndustry(i, tile, type, it, t, 0x10);
 | |
| 
 | |
| 	return i;
 | |
| }
 | |
| 
 | |
| static const byte _numof_industry_table[4][12] = {
 | |
| 	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 | |
| 	{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5},
 | |
| 	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
 | |
| 	{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},
 | |
| };
 | |
| 
 | |
| static void PlaceInitialIndustry(byte type, int amount)
 | |
| {
 | |
| 	int num = _numof_industry_table[_opt.diff.number_industries][amount];
 | |
| 
 | |
| 	if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
 | |
| 		// These are always placed next to the coastline, so we scale by the perimeter instead.
 | |
| 		num = ScaleByMapSize1D(num);
 | |
| 	} else {
 | |
| 		num = ScaleByMapSize(num);
 | |
| 	}
 | |
| 
 | |
| 	if (_opt.diff.number_industries != 0)
 | |
| 	{
 | |
| 		PlayerID old_player = _current_player;
 | |
| 		_current_player = OWNER_NONE;
 | |
| 		assert(num > 0);
 | |
| 
 | |
| 		do {
 | |
| 			int i = 2000;
 | |
| 			do {
 | |
| 				if (CreateNewIndustry(RandomTile(), type) != NULL)
 | |
| 					break;
 | |
| 			} while (--i != 0);
 | |
| 		} while (--num);
 | |
| 
 | |
| 		_current_player = old_player;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GenerateIndustries(void)
 | |
| {
 | |
| 	const byte *b;
 | |
| 
 | |
| 	b = _industry_create_table[_opt.landscape];
 | |
| 	do {
 | |
| 		PlaceInitialIndustry(b[1], b[0]);
 | |
| 	} while ( (b+=2)[0] != 0);
 | |
| }
 | |
| 
 | |
| static void ExtChangeIndustryProduction(Industry *i)
 | |
| {
 | |
| 	bool closeit = true;
 | |
| 	int j;
 | |
| 
 | |
| 	switch (_industry_close_mode[i->type]) {
 | |
| 		case INDUSTRY_NOT_CLOSABLE:
 | |
| 			return;
 | |
| 
 | |
| 		case INDUSTRY_CLOSABLE:
 | |
| 			if ((byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1, 180))
 | |
| 				closeit = false;
 | |
| 			break;
 | |
| 
 | |
| 		default: /* INDUSTRY_PRODUCTION */
 | |
| 			for (j = 0; j < 2 && i->produced_cargo[j] != 255; j++){
 | |
| 				uint32 r = Random();
 | |
| 				int old, new, percent;
 | |
| 				int mag;
 | |
| 
 | |
| 				new = old = i->production_rate[j];
 | |
| 				if (CHANCE16I(20, 1024, r))
 | |
| 					new -= ((RandomRange(50) + 10) * old) >> 8;
 | |
| 				if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
 | |
| 					new += ((RandomRange(50) + 10) * old) >> 8;
 | |
| 
 | |
| 				// make sure it doesn't exceed 255 or goes below 0
 | |
| 				new = clamp(new, 0, 255);
 | |
| 				if (new == old) {
 | |
| 					closeit = false;
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				percent = new * 100 / old - 100;
 | |
| 				i->production_rate[j] = new;
 | |
| 
 | |
| 				if (new >= _industry_spec[i->type].production_rate[j] / 4)
 | |
| 					closeit = false;
 | |
| 
 | |
| 				mag = abs(percent);
 | |
| 				if (mag >= 10) {
 | |
| 					SetDParam(2, mag);
 | |
| 					SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
 | |
| 					SetDParam(1, i->index);
 | |
| 					AddNewsItem(percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
 | |
| 					            NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
 | |
| 					            i->xy + TileDiffXY(1, 1), 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (closeit) {
 | |
| 		i->prod_level = 0;
 | |
| 		SetDParam(0, i->index);
 | |
| 		AddNewsItem(_industry_close_strings[i->type],
 | |
| 		            NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
 | |
| 		            i->xy + TileDiffXY(1, 1), 0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void UpdateIndustryStatistics(Industry *i)
 | |
| {
 | |
| 	byte pct;
 | |
| 
 | |
| 	if (i->produced_cargo[0] != CT_INVALID) {
 | |
| 		pct = 0;
 | |
| 		if (i->last_mo_production[0] != 0) {
 | |
| 			i->last_prod_year = _cur_year;
 | |
| 			pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
 | |
| 		}
 | |
| 		i->pct_transported[0] = pct;
 | |
| 
 | |
| 		i->total_production[0] = i->last_mo_production[0];
 | |
| 		i->last_mo_production[0] = 0;
 | |
| 
 | |
| 		i->total_transported[0] = i->last_mo_transported[0];
 | |
| 		i->last_mo_transported[0] = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (i->produced_cargo[1] != CT_INVALID) {
 | |
| 		pct = 0;
 | |
| 		if (i->last_mo_production[1] != 0) {
 | |
| 			i->last_prod_year = _cur_year;
 | |
| 			pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
 | |
| 		}
 | |
| 		i->pct_transported[1] = pct;
 | |
| 
 | |
| 		i->total_production[1] = i->last_mo_production[1];
 | |
| 		i->last_mo_production[1] = 0;
 | |
| 
 | |
| 		i->total_transported[1] = i->last_mo_transported[1];
 | |
| 		i->last_mo_transported[1] = 0;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
 | |
| 		InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
 | |
| 
 | |
| 	if (i->prod_level == 0)
 | |
| 		DeleteIndustry(i);
 | |
| 	else if (_patches.smooth_economy)
 | |
| 		ExtChangeIndustryProduction(i);
 | |
| }
 | |
| 
 | |
| static const byte _new_industry_rand[4][32] = {
 | |
| 	{12,12,12,12,12,12,12, 0, 0, 6, 6, 9, 9, 3, 3, 3,18,18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
 | |
| 	{16,16,16, 0, 0, 0, 9, 9, 9, 9,13,13, 3, 3, 3, 3,15,15,15, 4, 4,11,11,11,11,11,14,14, 1, 1, 7, 7},
 | |
| 	{21,21,21,24,22,22,22,22,23,23,12,12,12, 4, 4,19,19,19,13,13,20,20,20,11,11,11,17,17,17,10,10,10},
 | |
| 	{30,30,30,36,36,31,31,31,27,27,27,28,28,28,26,26,26,34,34,34,35,35,35,29,29,29,32,32,32,33,33,33},
 | |
| };
 | |
| 
 | |
| static void MaybeNewIndustry(uint32 r)
 | |
| {
 | |
| 	int type;
 | |
| 	int j;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
 | |
| 	if (type == IT_OIL_WELL && _date > 10958)
 | |
| 		return;
 | |
| 
 | |
| 	if (type == IT_OIL_RIG && _date < 14610)
 | |
| 		return;
 | |
| 
 | |
| 	j = 2000;
 | |
| 	for(;;) {
 | |
| 		i = CreateNewIndustry(TILE_MASK(Random()), type);
 | |
| 		if (i != NULL)
 | |
| 			break;
 | |
| 		if (--j == 0)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	SetDParam(0, type + STR_4802_COAL_MINE);
 | |
| 	SetDParam(1, i->town->index);
 | |
| 	AddNewsItem(
 | |
| 		(type != IT_FOREST) ?
 | |
| 			STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
 | |
| 		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
 | |
| 	);
 | |
| }
 | |
| 
 | |
| static void ChangeIndustryProduction(Industry *i)
 | |
| {
 | |
| 	bool only_decrease = false;
 | |
| 	StringID str = STR_NULL;
 | |
| 	int type = i->type;
 | |
| 
 | |
| 	switch (_industry_close_mode[type]) {
 | |
| 		case INDUSTRY_NOT_CLOSABLE:
 | |
| 			return;
 | |
| 
 | |
| 		case INDUSTRY_PRODUCTION:
 | |
| 			/* decrease or increase */
 | |
| 			if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
 | |
| 				only_decrease = true;
 | |
| 
 | |
| 			if (only_decrease || CHANCE16(1,3)) {
 | |
| 				/* If you transport > 60%, 66% chance we increase, else 33% chance we increase */
 | |
| 				if (!only_decrease && (i->pct_transported[0] > 153) != CHANCE16(1,3)) {
 | |
| 					/* Increase production */
 | |
| 					if (i->prod_level != 0x80) {
 | |
| 						byte b;
 | |
| 
 | |
| 						i->prod_level <<= 1;
 | |
| 
 | |
| 						b = i->production_rate[0] * 2;
 | |
| 						if (i->production_rate[0] >= 128)
 | |
| 							b = 0xFF;
 | |
| 						i->production_rate[0] = b;
 | |
| 
 | |
| 						b = i->production_rate[1] * 2;
 | |
| 						if (i->production_rate[1] >= 128)
 | |
| 							b = 0xFF;
 | |
| 						i->production_rate[1] = b;
 | |
| 
 | |
| 						str = _industry_prod_up_strings[type];
 | |
| 					}
 | |
| 				} else {
 | |
| 					/* Decrease production */
 | |
| 					if (i->prod_level == 4) {
 | |
| 						i->prod_level = 0;
 | |
| 						str = _industry_close_strings[type];
 | |
| 					} else {
 | |
| 						i->prod_level >>= 1;
 | |
| 						i->production_rate[0] = (i->production_rate[0] + 1) >> 1;
 | |
| 						i->production_rate[1] = (i->production_rate[1] + 1) >> 1;
 | |
| 
 | |
| 						str = _industry_prod_down_strings[type];
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case INDUSTRY_CLOSABLE:
 | |
| 			/* maybe close */
 | |
| 			if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
 | |
| 				i->prod_level = 0;
 | |
| 				str = _industry_close_strings[type];
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (str != STR_NULL) {
 | |
| 		SetDParam(0, i->index);
 | |
| 		AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void IndustryMonthlyLoop(void)
 | |
| {
 | |
| 	Industry *i;
 | |
| 	PlayerID old_player = _current_player;
 | |
| 	_current_player = OWNER_NONE;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0)
 | |
| 			UpdateIndustryStatistics(i);
 | |
| 	}
 | |
| 
 | |
| 	/* 3% chance that we start a new industry */
 | |
| 	if (CHANCE16(3, 100)) {
 | |
| 		MaybeNewIndustry(Random());
 | |
| 	} else if (!_patches.smooth_economy && _total_industries > 0) {
 | |
| 		i = GetIndustry(RandomRange(_total_industries));
 | |
| 		if (i->xy != 0)
 | |
| 			ChangeIndustryProduction(i);
 | |
| 	}
 | |
| 
 | |
| 	_current_player = old_player;
 | |
| 
 | |
| 	// production-change
 | |
| 	_industry_sort_dirty = true;
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| 
 | |
| void InitializeIndustries(void)
 | |
| {
 | |
| 
 | |
| 	CleanPool(&_industry_pool);
 | |
| 	AddBlockToPool(&_industry_pool);
 | |
| 
 | |
| 	_total_industries = 0;
 | |
| 	_industry_sort_dirty = true;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_industry_procs = {
 | |
| 	DrawTile_Industry,					/* draw_tile_proc */
 | |
| 	GetSlopeZ_Industry,					/* get_slope_z_proc */
 | |
| 	ClearTile_Industry,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Industry,	/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Industry,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Industry,/* get_tile_track_status_proc */
 | |
| 	ClickTile_Industry,					/* click_tile_proc */
 | |
| 	AnimateTile_Industry,				/* animate_tile_proc */
 | |
| 	TileLoop_Industry,					/* tile_loop_proc */
 | |
| 	ChangeTileOwner_Industry,		/* change_tile_owner_proc */
 | |
| 	GetProducedCargo_Industry,  /* get_produced_cargo_proc */
 | |
| 	NULL,												/* vehicle_enter_tile_proc */
 | |
| 	NULL,												/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Industry,			/* get_slope_tileh_proc */
 | |
| };
 | |
| 
 | |
| static const SaveLoad _industry_desc[] = {
 | |
| 	SLE_CONDVAR(Industry, xy,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Industry, xy,					SLE_UINT32, 6, 255),
 | |
| 	SLE_VAR(Industry,width,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,height,					SLE_UINT8),
 | |
| 	SLE_REF(Industry,town,						REF_TOWN),
 | |
| 	SLE_ARR(Industry,produced_cargo,  SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,cargo_waiting,   SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,production_rate, SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,accepts_cargo,		SLE_UINT8, 3),
 | |
| 	SLE_VAR(Industry,prod_level,			SLE_UINT8),
 | |
| 	SLE_ARR(Industry,last_mo_production,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,last_mo_transported,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,pct_transported,SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,total_production,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,total_transported,SLE_UINT16, 2),
 | |
| 
 | |
| 	SLE_VAR(Industry,counter,					SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Industry,type,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,owner,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,color_map,				SLE_UINT8),
 | |
| 	SLE_VAR(Industry,last_prod_year,	SLE_UINT8),
 | |
| 	SLE_VAR(Industry,was_cargo_delivered,SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 32 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 4, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_INDY(void)
 | |
| {
 | |
| 	Industry *ind;
 | |
| 
 | |
| 	// Write the vehicles
 | |
| 	FOR_ALL_INDUSTRIES(ind) {
 | |
| 		if (ind->xy != 0) {
 | |
| 			SlSetArrayIndex(ind->index);
 | |
| 			SlObject(ind, _industry_desc);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_INDY(void)
 | |
| {
 | |
| 	int index;
 | |
| 
 | |
| 	_total_industries = 0;
 | |
| 
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		Industry *i;
 | |
| 
 | |
| 		if (!AddBlockIfNeeded(&_industry_pool, index))
 | |
| 			error("Industries: failed loading savegame: too many industries");
 | |
| 
 | |
| 		i = GetIndustry(index);
 | |
| 		SlObject(i, _industry_desc);
 | |
| 
 | |
| 		if (index > _total_industries)
 | |
| 			_total_industries = index;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const ChunkHandler _industry_chunk_handlers[] = {
 | |
| 	{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
 | |
| };
 | |
| 
 | 
