662 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			662 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "table/strings.h"
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| #include "engine.h"
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| #include "table/engines.h"
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| #include "gfx.h"
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| #include "player.h"
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| #include "command.h"
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| #include "vehicle.h"
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| #include "news.h"
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| #include "saveload.h"
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| #include "variables.h"
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| #include "train.h"
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| #include "newgrf_cargo.h"
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| 
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| EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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| RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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| ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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| AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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| RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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| 
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| enum {
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| 	ENGINE_AVAILABLE = 1,
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| 	ENGINE_INTRODUCING = 2,
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| 	ENGINE_PREVIEWING = 4,
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| };
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| 
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| /** Bitmasked values of what type of cargo is refittable for the given vehicle-type.
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|  * This coupled with the landscape information (_landscape_global_cargo_mask) gives
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|  * us exactly what is refittable and what is not */
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| #define MC(cargo) (1 << cargo)
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| const uint32 _default_refitmasks[NUM_VEHICLE_TYPES] = {
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| 	/* Trains */
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| 	MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|
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| 	MC(GC_STEEL)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_SUGAR)|
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| 	MC(GC_TOYS)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
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| 	/* Road vehicles (not refittable by default) */
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| 	0,
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| 	/* Ships */
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| 	MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES)|
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| 	MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)|
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| 	MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
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| 	/* Aircraft */
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| 	MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_GOODS)|MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOYS)|
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| 	MC(GC_BATTERIES)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
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| 	/* Special/Disaster */
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| 	0,0
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| };
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| #undef MC
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| 
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| void ShowEnginePreviewWindow(EngineID engine);
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| 
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| void DeleteCustomEngineNames(void)
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| {
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| 	uint i;
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| 	StringID old;
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| 
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| 	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
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| 		old = _engine_name_strings[i];
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| 		_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
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| 		DeleteName(old);
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| 	}
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| 
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| 	_vehicle_design_names &= ~1;
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| }
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| 
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| void LoadCustomEngineNames(void)
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| {
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| 	// XXX: not done */
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| 	DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
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| }
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| 
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| static void SetupEngineNames(void)
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| {
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| 	StringID *name;
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| 
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| 	for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
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| 		*name = STR_SV_EMPTY;
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| 
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| 	DeleteCustomEngineNames();
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| 	LoadCustomEngineNames();
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| }
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| 
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| static void AdjustAvailAircraft(void)
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| {
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| 	uint16 date = _date;
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| 	byte avail = 0;
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| 	if (date >= 12784) avail |= 2; // big airport
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| 	if (date < 14610 || _patches.always_small_airport) avail |= 1;  // small airport
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| 	if (date >= 15706) avail |= 4; // enable heliport
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| 
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| 	if (avail != _avail_aircraft) {
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| 		_avail_aircraft = avail;
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| 		InvalidateWindow(WC_BUILD_STATION, 0);
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| 	}
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| }
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| 
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| static void CalcEngineReliability(Engine *e)
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| {
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| 	uint age = e->age;
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| 
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| 	if (age < e->duration_phase_1) {
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| 		uint start = e->reliability_start;
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| 		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
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| 	} else if ((age -= e->duration_phase_1) < e->duration_phase_2) {
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| 		e->reliability = e->reliability_max;
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| 	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
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| 		uint max = e->reliability_max;
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| 		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
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| 	} else {
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| 		// time's up for this engine
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| 		// make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier)
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| 		// or disable this engine completely
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| 		e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0;
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| 		e->reliability = e->reliability_final;
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| 	}
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| }
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| 
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| void AddTypeToEngines(void)
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| {
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| 	Engine* e = _engines;
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| 
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| 	do e->type = VEH_Train;    while (++e < &_engines[ROAD_ENGINES_INDEX]);
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| 	do e->type = VEH_Road;     while (++e < &_engines[SHIP_ENGINES_INDEX]);
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| 	do e->type = VEH_Ship;     while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
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| 	do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
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| 	do e->type = VEH_Special;  while (++e < endof(_engines));
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| }
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| 
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| void StartupEngines(void)
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| {
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| 	Engine *e;
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| 	const EngineInfo *ei;
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| 
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| 	SetupEngineNames();
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| 
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| 	for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
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| 		uint32 r;
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| 
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| 		e->age = 0;
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| 		e->railtype = ei->railtype;
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| 		e->flags = 0;
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| 		e->player_avail = 0;
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| 
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| 		// The magic value of 729 days below comes from the NewGRF spec. If the
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| 		// base intro date is before 1922 then the random number of days is not
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| 		// added.
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| 		r = Random();
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| 		e->intro_date = ei->base_intro <= 729 ? ei->base_intro : GB(r, 0, 9) + ei->base_intro;
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| 		if (e->intro_date <= _date) {
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| 			e->age = (_date - e->intro_date) >> 5;
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| 			e->player_avail = (byte)-1;
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| 			e->flags |= ENGINE_AVAILABLE;
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| 		}
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| 
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| 		e->reliability_start = GB(r, 16, 14) + 0x7AE0;
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| 		r = Random();
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| 		e->reliability_max   = GB(r,  0, 14) + 0xBFFF;
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| 		e->reliability_final = GB(r, 16, 14) + 0x3FFF;
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| 
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| 		r = Random();
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| 		e->duration_phase_1 = GB(r, 0, 5) + 7;
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| 		e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
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| 		e->duration_phase_3 = GB(r, 9, 7) + 120;
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| 
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| 		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
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| 
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| 		/* my invented flag for something that is a wagon */
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| 		if (ei->unk2 & 0x80) {
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| 			e->age = 0xFFFF;
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| 		} else {
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| 			CalcEngineReliability(e);
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| 		}
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| 
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| 		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
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| 
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| 		// prevent certain engines from ever appearing.
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| 		if (!HASBIT(ei->climates, _opt.landscape)) {
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| 			e->flags |= ENGINE_AVAILABLE;
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| 			e->player_avail = 0;
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| 		}
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| 
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| 		/* This sets up type for the engine
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| 		   It is needed if you want to ask the engine what type it is
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| 		   It should hopefully be the same as when you ask a vehicle what it is
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| 		   but using this, you can ask what type an engine number is
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| 		   even if it is not a vehicle (yet)*/
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| 	}
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| 
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| 	AdjustAvailAircraft();
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| }
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| 
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| static void AcceptEnginePreview(Engine *e, PlayerID player)
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| {
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| 	Player *p = GetPlayer(player);
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| 
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| 	assert(e->railtype < RAILTYPE_END);
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| 	SETBIT(e->player_avail, player);
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| 	SETBIT(p->avail_railtypes, e->railtype);
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| 
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| 	e->preview_player = 0xFF;
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| 	InvalidateWindowClasses(WC_BUILD_VEHICLE);
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| 	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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| }
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| 
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| static PlayerID GetBestPlayer(PlayerID pp)
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| {
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| 	const Player *p;
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| 	int32 best_hist;
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| 	PlayerID best_player;
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| 	uint mask = 0;
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| 
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| 	do {
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| 		best_hist = -1;
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| 		best_player = OWNER_SPECTATOR;
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| 		FOR_ALL_PLAYERS(p) {
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| 			if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
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| 					p->old_economy[0].performance_history > best_hist) {
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| 				best_hist = p->old_economy[0].performance_history;
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| 				best_player = p->index;
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| 			}
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| 		}
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| 
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| 		if (best_player == OWNER_SPECTATOR) return OWNER_SPECTATOR;
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| 
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| 		SETBIT(mask, best_player);
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| 	} while (--pp != 0);
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| 
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| 	return best_player;
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| }
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| 
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| void EnginesDailyLoop(void)
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| {
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| 	EngineID i;
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| 
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| 	if (_cur_year >= 130) return;
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| 
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| 	for (i = 0; i != lengthof(_engines); i++) {
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| 		Engine *e = &_engines[i];
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| 
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| 		if (e->flags & ENGINE_INTRODUCING) {
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| 			if (e->flags & ENGINE_PREVIEWING) {
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| 				if (e->preview_player != 0xFF && !--e->preview_wait) {
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| 					e->flags &= ~ENGINE_PREVIEWING;
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| 					DeleteWindowById(WC_ENGINE_PREVIEW, i);
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| 					e->preview_player++;
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| 				}
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| 			} else if (e->preview_player != 0xFF) {
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| 				PlayerID best_player = GetBestPlayer(e->preview_player);
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| 
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| 				if (best_player == OWNER_SPECTATOR) {
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| 					e->preview_player = 0xFF;
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| 					continue;
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| 				}
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| 
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| 				if (!IS_HUMAN_PLAYER(best_player)) {
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| 					/* XXX - TTDBUG: TTD has a bug here ???? */
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| 					AcceptEnginePreview(e, best_player);
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| 				} else {
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| 					e->flags |= ENGINE_PREVIEWING;
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| 					e->preview_wait = 20;
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| 					if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i);
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| /** Accept an engine prototype. XXX - it is possible that the top-player
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|  * changes while you are waiting to accept the offer? Then it becomes invalid
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|  * @param tile unused
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|  * @param p1 engine-prototype offered
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|  * @param p2 unused
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|  */
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| int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Engine *e;
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| 
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| 	if (!IsEngineIndex(p1)) return CMD_ERROR;
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| 	e = GetEngine(p1);
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| 	if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) AcceptEnginePreview(e, _current_player);
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| 
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| 	return 0;
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| }
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| 
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| // Determine if an engine type is a wagon (and not a loco)
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| static bool IsWagon(EngineID index)
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| {
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| 	return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->flags & RVI_WAGON;
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| }
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| 
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| static void NewVehicleAvailable(Engine *e)
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| {
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| 	Vehicle *v;
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| 	Player *p;
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| 	EngineID index = e - _engines;
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| 
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| 	// In case the player didn't build the vehicle during the intro period,
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| 	// prevent that player from getting future intro periods for a while.
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| 	if (e->flags & ENGINE_INTRODUCING) {
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| 		FOR_ALL_PLAYERS(p) {
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| 			uint block_preview = p->block_preview;
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| 
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| 			if (!HASBIT(e->player_avail, p->index)) continue;
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| 
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| 			/* We assume the user did NOT build it.. prove me wrong ;) */
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| 			p->block_preview = 20;
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| 
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| 			FOR_ALL_VEHICLES(v) {
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| 				if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
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| 						(v->type == VEH_Aircraft && v->subtype <= 2)) {
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| 					if (v->owner == p->index && v->engine_type == index) {
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| 						/* The user did prove me wrong, so restore old value */
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| 						p->block_preview = block_preview;
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| 						break;
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
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| 	InvalidateWindowClasses(WC_BUILD_VEHICLE);
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| 	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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| 
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| 	// Now available for all players
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| 	e->player_avail = (byte)-1;
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| 
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| 	// Do not introduce new rail wagons
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| 	if (IsWagon(index)) return;
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| 
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| 	// make maglev / monorail available
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| 	FOR_ALL_PLAYERS(p) {
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| 		if (p->is_active) {
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| 			assert(e->railtype < RAILTYPE_END);
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| 			SETBIT(p->avail_railtypes, e->railtype);
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| 		}
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| 	}
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| 
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| 	if (index < NUM_TRAIN_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
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| 	} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
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| 	} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
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| 	} else {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
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| 	}
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| }
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| 
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| void EnginesMonthlyLoop(void)
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| {
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| 	Engine *e;
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| 
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| 	if (_cur_year < 130) {
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| 		for (e = _engines; e != endof(_engines); e++) {
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| 			// Age the vehicle
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| 			if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
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| 				e->age++;
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| 				CalcEngineReliability(e);
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| 			}
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| 
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| 			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
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| 				// Introduce it to all players
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| 				NewVehicleAvailable(e);
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| 			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
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| 				// Introduction date has passed.. show introducing dialog to one player.
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| 				e->flags |= ENGINE_INTRODUCING;
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| 
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| 				// Do not introduce new rail wagons
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| 				if (!IsWagon(e - _engines))
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| 					e->preview_player = 1; // Give to the player with the highest rating.
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| 			}
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| 		}
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| 	}
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| 	AdjustAvailAircraft();
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| }
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| 
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| /** Rename an engine.
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|  * @param tile unused
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|  * @param p1 engine ID to rename
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|  * @param p2 unused
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|  */
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| int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	StringID str;
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| 
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| 	if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
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| 
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| 	str = AllocateNameUnique(_cmd_text, 0);
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| 	if (str == 0) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		StringID old_str = _engine_name_strings[p1];
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| 		_engine_name_strings[p1] = str;
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| 		DeleteName(old_str);
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| 		_vehicle_design_names |= 3;
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| 		MarkWholeScreenDirty();
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| 	} else {
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| 		DeleteName(str);
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| 
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| /*
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|  * returns true if an engine is valid, of the specified type, and buildable by
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|  * the current player, false otherwise
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|  *
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|  * engine = index of the engine to check
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|  * type   = the type the engine should be of (VEH_xxx)
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|  */
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| bool IsEngineBuildable(uint engine, byte type)
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| {
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| 	const Engine *e;
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| 
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| 	// check if it's an engine that is in the engine array
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| 	if (!IsEngineIndex(engine)) return false;
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| 
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| 	e = GetEngine(engine);
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| 
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| 	// check if it's an engine of specified type
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| 	if (e->type != type) return false;
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| 
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| 	// check if it's available
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| 	if (!HASBIT(e->player_avail, _current_player)) return false;
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| 
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| 	return true;
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| }
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| 
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| /************************************************************************
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|  * Engine Replacement stuff
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|  ************************************************************************/
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| 
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| static void EngineRenewPoolNewBlock(uint start_item); /* Forward declare for initializer of _engine_renew_pool */
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| enum {
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| 	ENGINE_RENEW_POOL_BLOCK_SIZE_BITS = 3,
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| 	ENGINE_RENEW_POOL_MAX_BLOCKS      = 8000,
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| };
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| 
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| MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, NULL, 0, 0, NULL };
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| 
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| static inline uint16 GetEngineRenewPoolSize(void)
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| {
 | |
| 	return _engine_renew_pool.total_items;
 | |
| }
 | |
| 
 | |
| #define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL)
 | |
| #define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
 | |
| 
 | |
| static void EngineRenewPoolNewBlock(uint start_item)
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	FOR_ALL_ENGINE_RENEWS_FROM(er, start_item) {
 | |
| 		er->index = start_item++;
 | |
| 		er->from = INVALID_ENGINE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static EngineRenew *AllocateEngineRenew(void)
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	FOR_ALL_ENGINE_RENEWS(er) {
 | |
| 		if (er->from == INVALID_ENGINE) {
 | |
| 			er->to = INVALID_ENGINE;
 | |
| 			er->next = NULL;
 | |
| 			return er;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check if we can add a block to the pool */
 | |
| 	if (AddBlockToPool(&_engine_renew_pool)) return AllocateEngineRenew();
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Retrieves the EngineRenew that specifies the replacement of the given
 | |
|  * engine type from the given renewlist */
 | |
| static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew*)erl; /* Fetch first element */
 | |
| 	while (er) {
 | |
| 		if (er->from == engine) return er;
 | |
| 		er = er->next;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void RemoveAllEngineReplacement(EngineRenewList *erl)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew*)(*erl); /* Fetch first element */
 | |
| 	while (er) {
 | |
| 		er->from = INVALID_ENGINE; /* "Deallocate" all elements */
 | |
| 		er = er->next;
 | |
| 	}
 | |
| 	*erl = NULL; /* Empty list */
 | |
| }
 | |
| 
 | |
| EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
 | |
| {
 | |
| 	const EngineRenew *er = GetEngineReplacement(erl, engine);
 | |
| 	return er == NULL ? INVALID_ENGINE : er->to;
 | |
| }
 | |
| 
 | |
| int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, uint32 flags)
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	// Check if the old vehicle is already in the list
 | |
| 	er = GetEngineReplacement(*erl, old_engine);
 | |
| 	if (er != NULL) {
 | |
| 		if (flags & DC_EXEC) er->to = new_engine;
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	er = AllocateEngineRenew();
 | |
| 	if (er == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		er->from = old_engine;
 | |
| 		er->to = new_engine;
 | |
| 		er->next = (EngineRenew*)(*erl); /* Resolve the first element in the list */
 | |
| 
 | |
| 		*erl = (EngineRenewList)er; /* Insert before the first element */
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew*)(*erl); /* Start at the first element */
 | |
| 	EngineRenew *prev = NULL;
 | |
| 
 | |
| 	while (er)
 | |
| 	{
 | |
| 		if (er->from == engine) {
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				if (prev == NULL) { /* First element */
 | |
| 					(*erl) = (EngineRenewList)er->next; /* The second becomes the new first element */
 | |
| 				} else {
 | |
| 					prev->next = er->next; /* Cut this element out */
 | |
| 				}
 | |
| 				er->from = INVALID_ENGINE; /* Deallocate */
 | |
| 			}
 | |
| 			return 0;
 | |
| 		}
 | |
| 		prev = er;
 | |
| 		er = er->next; /* Look at next element */
 | |
| 	}
 | |
| 
 | |
| 	return CMD_ERROR; /* Not found? */
 | |
| }
 | |
| 
 | |
| static const SaveLoad _engine_renew_desc[] = {
 | |
| 	SLE_VAR(EngineRenew, from, SLE_UINT16),
 | |
| 	SLE_VAR(EngineRenew, to,   SLE_UINT16),
 | |
| 
 | |
| 	SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ERNW(void)
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	FOR_ALL_ENGINE_RENEWS(er) {
 | |
| 		if (er->from != INVALID_ENGINE) {
 | |
| 			SlSetArrayIndex(er->index);
 | |
| 			SlObject(er, _engine_renew_desc);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ERNW(void)
 | |
| {
 | |
| 	int index;
 | |
| 
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		EngineRenew *er;
 | |
| 
 | |
| 		if (!AddBlockIfNeeded(&_engine_renew_pool, index))
 | |
| 			error("EngineRenews: failed loading savegame: too many EngineRenews");
 | |
| 
 | |
| 		er = GetEngineRenew(index);
 | |
| 		SlObject(er, _engine_renew_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const SaveLoad _engine_desc[] = {
 | |
| 	SLE_VAR(Engine,intro_date,						SLE_UINT16),
 | |
| 	SLE_VAR(Engine,age,										SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability,						SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_spd_dec,		SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_start,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_max,				SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_final,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,duration_phase_1,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,duration_phase_2,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,duration_phase_3,			SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Engine,lifelength,						SLE_UINT8),
 | |
| 	SLE_VAR(Engine,flags,									SLE_UINT8),
 | |
| 	SLE_VAR(Engine,preview_player,				SLE_UINT8),
 | |
| 	SLE_VAR(Engine,preview_wait,					SLE_UINT8),
 | |
| 	SLE_VAR(Engine,railtype,							SLE_UINT8),
 | |
| 	SLE_VAR(Engine,player_avail,					SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 16 bytes)
 | |
| 	SLE_CONDNULL(16, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ENGN(void)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	for (i = 0; i != lengthof(_engines); i++) {
 | |
| 		SlSetArrayIndex(i);
 | |
| 		SlObject(&_engines[i], _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ENGN(void)
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		SlObject(GetEngine(index), _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void LoadSave_ENGS(void)
 | |
| {
 | |
| 	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
 | |
| }
 | |
| 
 | |
| const ChunkHandler _engine_chunk_handlers[] = {
 | |
| 	{ 'ENGN', Save_ENGN,     Load_ENGN,     CH_ARRAY          },
 | |
| 	{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF           },
 | |
| 	{ 'ERNW', Save_ERNW,     Load_ERNW,     CH_ARRAY | CH_LAST},
 | |
| };
 | |
| 
 | |
| void InitializeEngines(void)
 | |
| {
 | |
| 	/* Clean the engine renew pool and create 1 block in it */
 | |
| 	CleanPool(&_engine_renew_pool);
 | |
| 	AddBlockToPool(&_engine_renew_pool);
 | |
| }
 | 
