483 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			483 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file command_type.h Types related to commands. */
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#ifndef COMMAND_TYPE_H
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#define COMMAND_TYPE_H
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#include "economy_type.h"
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#include "strings_type.h"
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#include "tile_type.h"
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#include <vector>
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struct GRFFile;
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/**
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 * Common return value for all commands. Wraps the cost and
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 * a possible error message/state together.
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 */
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class CommandCost {
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	ExpensesType expense_type; ///< the type of expence as shown on the finances view
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	Money cost;       ///< The cost of this action
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	StringID message; ///< Warning message for when success is unset
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	bool success;     ///< Whether the command went fine up to this moment
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	const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
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	uint textref_stack_size;   ///< Number of uint32 values to put on the #TextRefStack for the error message.
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	static uint32 textref_stack[16];
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public:
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	/**
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	 * Creates a command cost return with no cost and no error
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	 */
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	CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
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	/**
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	 * Creates a command return value the is failed with the given message
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	 */
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	explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(nullptr), textref_stack_size(0) {}
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	/**
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	 * Creates a command cost with given expense type and start cost of 0
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	 * @param ex_t the expense type
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	 */
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	explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
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	/**
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	 * Creates a command return value with the given start cost and expense type
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	 * @param ex_t the expense type
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	 * @param cst the initial cost of this command
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	 */
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	CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(nullptr), textref_stack_size(0) {}
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	/**
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	 * Adds the given cost to the cost of the command.
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	 * @param cost the cost to add
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	 */
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	inline void AddCost(const Money &cost)
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	{
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		this->cost += cost;
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	}
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	void AddCost(const CommandCost &cmd_cost);
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	/**
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	 * Multiplies the cost of the command by the given factor.
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	 * @param factor factor to multiply the costs with
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	 */
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	inline void MultiplyCost(int factor)
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	{
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		this->cost *= factor;
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	}
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	/**
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	 * The costs as made up to this moment
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	 * @return the costs
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	 */
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	inline Money GetCost() const
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	{
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		return this->cost;
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	}
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	/**
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	 * The expense type of the cost
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	 * @return the expense type
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	 */
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	inline ExpensesType GetExpensesType() const
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	{
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		return this->expense_type;
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	}
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	/**
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	 * Makes this #CommandCost behave like an error command.
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	 * @param message The error message.
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	 */
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	void MakeError(StringID message)
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	{
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		assert(message != INVALID_STRING_ID);
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		this->success = false;
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		this->message = message;
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	}
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	void UseTextRefStack(const GRFFile *grffile, uint num_registers);
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	/**
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	 * Returns the NewGRF providing the #TextRefStack of the error message.
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	 * @return the NewGRF.
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	 */
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	const GRFFile *GetTextRefStackGRF() const
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	{
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		return this->textref_stack_grffile;
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	}
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	/**
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	 * Returns the number of uint32 values for the #TextRefStack of the error message.
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	 * @return number of uint32 values.
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	 */
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	uint GetTextRefStackSize() const
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	{
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		return this->textref_stack_size;
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	}
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	/**
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	 * Returns a pointer to the values for the #TextRefStack of the error message.
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	 * @return uint32 values for the #TextRefStack
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	 */
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	const uint32 *GetTextRefStack() const
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	{
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		return textref_stack;
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	}
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	/**
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	 * Returns the error message of a command
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	 * @return the error message, if succeeded #INVALID_STRING_ID
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	 */
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	StringID GetErrorMessage() const
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	{
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		if (this->success) return INVALID_STRING_ID;
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		return this->message;
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	}
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	/**
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	 * Did this command succeed?
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	 * @return true if and only if it succeeded
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	 */
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	inline bool Succeeded() const
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	{
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		return this->success;
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	}
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	/**
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	 * Did this command fail?
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	 * @return true if and only if it failed
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	 */
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	inline bool Failed() const
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	{
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		return !this->success;
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	}
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};
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/**
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 * List of commands.
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 *
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 * This enum defines all possible commands which can be executed to the game
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 * engine. Observing the game like the query-tool or checking the profit of a
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 * vehicle don't result in a command which should be executed in the engine
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 * nor send to the server in a network game.
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 *
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 * @see _command_proc_table
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 */
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enum Commands : uint16 {
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	CMD_BUILD_RAILROAD_TRACK,         ///< build a rail track
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	CMD_REMOVE_RAILROAD_TRACK,        ///< remove a rail track
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	CMD_BUILD_SINGLE_RAIL,            ///< build a single rail track
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	CMD_REMOVE_SINGLE_RAIL,           ///< remove a single rail track
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	CMD_LANDSCAPE_CLEAR,              ///< demolish a tile
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	CMD_BUILD_BRIDGE,                 ///< build a bridge
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	CMD_BUILD_RAIL_STATION,           ///< build a rail station
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	CMD_BUILD_TRAIN_DEPOT,            ///< build a train depot
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	CMD_BUILD_SIGNALS,                ///< build a signal
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	CMD_REMOVE_SIGNALS,               ///< remove a signal
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	CMD_TERRAFORM_LAND,               ///< terraform a tile
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	CMD_BUILD_OBJECT,                 ///< build an object
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	CMD_BUILD_OBJECT_AREA,            ///< build an area of objects
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	CMD_BUILD_TUNNEL,                 ///< build a tunnel
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	CMD_REMOVE_FROM_RAIL_STATION,     ///< remove a (rectangle of) tiles from a rail station
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	CMD_CONVERT_RAIL,                 ///< convert a rail type
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	CMD_BUILD_RAIL_WAYPOINT,          ///< build a waypoint
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	CMD_RENAME_WAYPOINT,              ///< rename a waypoint
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	CMD_REMOVE_FROM_RAIL_WAYPOINT,    ///< remove a (rectangle of) tiles from a rail waypoint
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	CMD_BUILD_ROAD_STOP,              ///< build a road stop
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	CMD_REMOVE_ROAD_STOP,             ///< remove a road stop
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	CMD_BUILD_LONG_ROAD,              ///< build a complete road (not a "half" one)
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	CMD_REMOVE_LONG_ROAD,             ///< remove a complete road (not a "half" one)
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	CMD_BUILD_ROAD,                   ///< build a "half" road
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	CMD_BUILD_ROAD_DEPOT,             ///< build a road depot
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	CMD_CONVERT_ROAD,                 ///< convert a road type
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	CMD_BUILD_AIRPORT,                ///< build an airport
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	CMD_BUILD_DOCK,                   ///< build a dock
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	CMD_BUILD_SHIP_DEPOT,             ///< build a ship depot
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	CMD_BUILD_BUOY,                   ///< build a buoy
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	CMD_PLANT_TREE,                   ///< plant a tree
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	CMD_BUILD_VEHICLE,                ///< build a vehicle
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	CMD_SELL_VEHICLE,                 ///< sell a vehicle
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	CMD_REFIT_VEHICLE,                ///< refit the cargo space of a vehicle
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	CMD_SEND_VEHICLE_TO_DEPOT,        ///< send a vehicle to a depot
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	CMD_SET_VEHICLE_VISIBILITY,       ///< hide or unhide a vehicle in the build vehicle and autoreplace GUIs
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	CMD_MOVE_RAIL_VEHICLE,            ///< move a rail vehicle (in the depot)
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	CMD_FORCE_TRAIN_PROCEED,          ///< proceed a train to pass a red signal
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	CMD_REVERSE_TRAIN_DIRECTION,      ///< turn a train around
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	CMD_CLEAR_ORDER_BACKUP,           ///< clear the order backup of a given user/tile
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	CMD_MODIFY_ORDER,                 ///< modify an order (like set full-load)
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	CMD_SKIP_TO_ORDER,                ///< skip an order to the next of specific one
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	CMD_DELETE_ORDER,                 ///< delete an order
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	CMD_INSERT_ORDER,                 ///< insert a new order
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	CMD_CHANGE_SERVICE_INT,           ///< change the server interval of a vehicle
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	CMD_BUILD_INDUSTRY,               ///< build a new industry
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	CMD_INDUSTRY_CTRL,                ///< change industry properties
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	CMD_SET_COMPANY_MANAGER_FACE,     ///< set the manager's face of the company
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	CMD_SET_COMPANY_COLOUR,           ///< set the colour of the company
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	CMD_INCREASE_LOAN,                ///< increase the loan from the bank
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	CMD_DECREASE_LOAN,                ///< decrease the loan from the bank
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	CMD_WANT_ENGINE_PREVIEW,          ///< confirm the preview of an engine
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	CMD_ENGINE_CTRL,                  ///< control availability of the engine for companies
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	CMD_RENAME_VEHICLE,               ///< rename a whole vehicle
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	CMD_RENAME_ENGINE,                ///< rename a engine (in the engine list)
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	CMD_RENAME_COMPANY,               ///< change the company name
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	CMD_RENAME_PRESIDENT,             ///< change the president name
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	CMD_RENAME_STATION,               ///< rename a station
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	CMD_RENAME_DEPOT,                 ///< rename a depot
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	CMD_PLACE_SIGN,                   ///< place a sign
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	CMD_RENAME_SIGN,                  ///< rename a sign
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	CMD_TURN_ROADVEH,                 ///< turn a road vehicle around
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	CMD_PAUSE,                        ///< pause the game
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	CMD_BUY_SHARE_IN_COMPANY,         ///< buy a share from a company
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	CMD_SELL_SHARE_IN_COMPANY,        ///< sell a share from a company
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	CMD_BUY_COMPANY,                  ///< buy a company which is bankrupt
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	CMD_FOUND_TOWN,                   ///< found a town
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	CMD_RENAME_TOWN,                  ///< rename a town
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	CMD_DO_TOWN_ACTION,               ///< do a action from the town detail window (like advertises or bribe)
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	CMD_TOWN_CARGO_GOAL,              ///< set the goal of a cargo for a town
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	CMD_TOWN_GROWTH_RATE,             ///< set the town growth rate
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	CMD_TOWN_RATING,                  ///< set rating of a company in a town
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	CMD_TOWN_SET_TEXT,                ///< set the custom text of a town
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	CMD_EXPAND_TOWN,                  ///< expand a town
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	CMD_DELETE_TOWN,                  ///< delete a town
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	CMD_ORDER_REFIT,                  ///< change the refit information of an order (for "goto depot" )
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	CMD_CLONE_ORDER,                  ///< clone (and share) an order
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	CMD_CLEAR_AREA,                   ///< clear an area
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	CMD_MONEY_CHEAT,                  ///< do the money cheat
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	CMD_CHANGE_BANK_BALANCE,          ///< change bank balance to charge costs or give money from a GS
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	CMD_BUILD_CANAL,                  ///< build a canal
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	CMD_CREATE_SUBSIDY,               ///< create a new subsidy
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	CMD_COMPANY_CTRL,                 ///< used in multiplayer to create a new companies etc.
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	CMD_CUSTOM_NEWS_ITEM,             ///< create a custom news message
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	CMD_CREATE_GOAL,                  ///< create a new goal
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	CMD_REMOVE_GOAL,                  ///< remove a goal
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	CMD_SET_GOAL_TEXT,                ///< update goal text of a goal
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	CMD_SET_GOAL_PROGRESS,            ///< update goal progress text of a goal
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	CMD_SET_GOAL_COMPLETED,           ///< update goal completed status of a goal
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	CMD_GOAL_QUESTION,                ///< ask a goal related question
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	CMD_GOAL_QUESTION_ANSWER,         ///< answer(s) to CMD_GOAL_QUESTION
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	CMD_CREATE_STORY_PAGE,            ///< create a new story page
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	CMD_CREATE_STORY_PAGE_ELEMENT,    ///< create a new story page element
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	CMD_UPDATE_STORY_PAGE_ELEMENT,    ///< update a story page element
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	CMD_SET_STORY_PAGE_TITLE,         ///< update title of a story page
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	CMD_SET_STORY_PAGE_DATE,          ///< update date of a story page
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	CMD_SHOW_STORY_PAGE,              ///< show a story page
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	CMD_REMOVE_STORY_PAGE,            ///< remove a story page
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	CMD_REMOVE_STORY_PAGE_ELEMENT,    ///< remove a story page element
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	CMD_SCROLL_VIEWPORT,              ///< scroll main viewport of players
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	CMD_STORY_PAGE_BUTTON,            ///< selection via story page button
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	CMD_LEVEL_LAND,                   ///< level land
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	CMD_BUILD_LOCK,                   ///< build a lock
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	CMD_BUILD_SIGNAL_TRACK,           ///< add signals along a track (by dragging)
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	CMD_REMOVE_SIGNAL_TRACK,          ///< remove signals along a track (by dragging)
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	CMD_GIVE_MONEY,                   ///< give money to another company
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	CMD_CHANGE_SETTING,               ///< change a setting
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	CMD_CHANGE_COMPANY_SETTING,       ///< change a company setting
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	CMD_SET_AUTOREPLACE,              ///< set an autoreplace entry
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	CMD_CLONE_VEHICLE,                ///< clone a vehicle
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	CMD_START_STOP_VEHICLE,           ///< start or stop a vehicle
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	CMD_MASS_START_STOP,              ///< start/stop all vehicles (in a depot)
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	CMD_AUTOREPLACE_VEHICLE,          ///< replace/renew a vehicle while it is in a depot
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	CMD_DEPOT_SELL_ALL_VEHICLES,      ///< sell all vehicles which are in a given depot
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	CMD_DEPOT_MASS_AUTOREPLACE,       ///< force the autoreplace to take action in a given depot
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	CMD_CREATE_GROUP,                 ///< create a new group
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	CMD_DELETE_GROUP,                 ///< delete a group
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	CMD_ALTER_GROUP,                  ///< alter a group
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	CMD_ADD_VEHICLE_GROUP,            ///< add a vehicle to a group
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	CMD_ADD_SHARED_VEHICLE_GROUP,     ///< add all other shared vehicles to a group which are missing
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	CMD_REMOVE_ALL_VEHICLES_GROUP,    ///< remove all vehicles from a group
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	CMD_SET_GROUP_FLAG,               ///< set/clear a flag for a group
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	CMD_SET_GROUP_LIVERY,             ///< set the livery for a group
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	CMD_MOVE_ORDER,                   ///< move an order
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	CMD_CHANGE_TIMETABLE,             ///< change the timetable for a vehicle
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	CMD_BULK_CHANGE_TIMETABLE,        ///< change the timetable for all orders of a vehicle
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	CMD_SET_VEHICLE_ON_TIME,          ///< set the vehicle on time feature (timetable)
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	CMD_AUTOFILL_TIMETABLE,           ///< autofill the timetable
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	CMD_SET_TIMETABLE_START,          ///< set the date that a timetable should start
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	CMD_OPEN_CLOSE_AIRPORT,           ///< open/close an airport to incoming aircraft
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	CMD_CREATE_LEAGUE_TABLE,               ///< create a new league table
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	CMD_CREATE_LEAGUE_TABLE_ELEMENT,       ///< create a new element in a league table
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	CMD_UPDATE_LEAGUE_TABLE_ELEMENT_DATA,  ///< update the data fields of a league table element
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	CMD_UPDATE_LEAGUE_TABLE_ELEMENT_SCORE, ///< update the score of a league table element
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	CMD_REMOVE_LEAGUE_TABLE_ELEMENT,       ///< remove a league table element
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	CMD_END,                          ///< Must ALWAYS be on the end of this list!! (period)
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};
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/**
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 * List of flags for a command.
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 *
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 * This enums defines some flags which can be used for the commands.
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 */
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enum DoCommandFlag {
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	DC_NONE                  = 0x000, ///< no flag is set
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	DC_EXEC                  = 0x001, ///< execute the given command
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	DC_AUTO                  = 0x002, ///< don't allow building on structures
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	DC_QUERY_COST            = 0x004, ///< query cost only,  don't build.
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	DC_NO_WATER              = 0x008, ///< don't allow building on water
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	// 0x010 is unused
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	DC_NO_TEST_TOWN_RATING   = 0x020, ///< town rating does not disallow you from building
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	DC_BANKRUPT              = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
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	DC_AUTOREPLACE           = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
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	DC_NO_CARGO_CAP_CHECK    = 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
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	DC_ALL_TILES             = 0x200, ///< allow this command also on MP_VOID tiles
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	DC_NO_MODIFY_TOWN_RATING = 0x400, ///< do not change town rating
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	DC_FORCE_CLEAR_TILE      = 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
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};
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DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
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/**
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 * Command flags for the command table _command_proc_table.
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 *
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 * This enumeration defines flags for the _command_proc_table.
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 */
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enum CommandFlags {
 | 
						|
	CMD_SERVER    = 0x001, ///< the command can only be initiated by the server
 | 
						|
	CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
 | 
						|
	CMD_OFFLINE   = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
 | 
						|
	CMD_AUTO      = 0x008, ///< set the DC_AUTO flag on this command
 | 
						|
	CMD_ALL_TILES = 0x010, ///< allow this command also on MP_VOID tiles
 | 
						|
	CMD_NO_TEST   = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
 | 
						|
	CMD_NO_WATER  = 0x040, ///< set the DC_NO_WATER flag on this command
 | 
						|
	CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
 | 
						|
	CMD_DEITY     = 0x100, ///< the command may be executed by COMPANY_DEITY
 | 
						|
	CMD_STR_CTRL  = 0x200, ///< the command's string may contain control strings
 | 
						|
	CMD_NO_EST    = 0x400, ///< the command is never estimated.
 | 
						|
};
 | 
						|
DECLARE_ENUM_AS_BIT_SET(CommandFlags)
 | 
						|
 | 
						|
/** Types of commands we have. */
 | 
						|
enum CommandType {
 | 
						|
	CMDT_LANDSCAPE_CONSTRUCTION, ///< Construction and destruction of objects on the map.
 | 
						|
	CMDT_VEHICLE_CONSTRUCTION,   ///< Construction, modification (incl. refit) and destruction of vehicles.
 | 
						|
	CMDT_MONEY_MANAGEMENT,       ///< Management of money, i.e. loans and shares.
 | 
						|
	CMDT_VEHICLE_MANAGEMENT,     ///< Stopping, starting, sending to depot, turning around, replace orders etc.
 | 
						|
	CMDT_ROUTE_MANAGEMENT,       ///< Modifications to route management (orders, groups, etc).
 | 
						|
	CMDT_OTHER_MANAGEMENT,       ///< Renaming stuff, changing company colours, placing signs, etc.
 | 
						|
	CMDT_COMPANY_SETTING,        ///< Changing settings related to a company.
 | 
						|
	CMDT_SERVER_SETTING,         ///< Pausing/removing companies/server settings.
 | 
						|
	CMDT_CHEAT,                  ///< A cheat of some sorts.
 | 
						|
 | 
						|
	CMDT_END,                    ///< Magic end marker.
 | 
						|
};
 | 
						|
 | 
						|
/** Different command pause levels. */
 | 
						|
enum CommandPauseLevel {
 | 
						|
	CMDPL_NO_ACTIONS,      ///< No user actions may be executed.
 | 
						|
	CMDPL_NO_CONSTRUCTION, ///< No construction actions may be executed.
 | 
						|
	CMDPL_NO_LANDSCAPING,  ///< No landscaping actions may be executed.
 | 
						|
	CMDPL_ALL_ACTIONS,     ///< All actions may be executed.
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
template <typename T> struct CommandFunctionTraitHelper;
 | 
						|
template <typename... Targs>
 | 
						|
struct CommandFunctionTraitHelper<CommandCost(*)(DoCommandFlag, Targs...)> {
 | 
						|
	using Args = std::tuple<std::decay_t<Targs>...>;
 | 
						|
	using RetTypes = void;
 | 
						|
	using CbArgs = Args;
 | 
						|
	using CbProcType = void(*)(Commands, const CommandCost &);
 | 
						|
};
 | 
						|
template <template <typename...> typename Tret, typename... Tretargs, typename... Targs>
 | 
						|
struct CommandFunctionTraitHelper<Tret<CommandCost, Tretargs...>(*)(DoCommandFlag, Targs...)> {
 | 
						|
	using Args = std::tuple<std::decay_t<Targs>...>;
 | 
						|
	using RetTypes = std::tuple<std::decay_t<Tretargs>...>;
 | 
						|
	using CbArgs = std::tuple<std::decay_t<Tretargs>..., std::decay_t<Targs>...>;
 | 
						|
	using CbProcType = void(*)(Commands, const CommandCost &, Tretargs...);
 | 
						|
};
 | 
						|
 | 
						|
/** Defines the traits of a command. */
 | 
						|
template <Commands Tcmd> struct CommandTraits;
 | 
						|
 | 
						|
#define DEF_CMD_TRAIT(cmd_, proc_, flags_, type_) \
 | 
						|
	template<> struct CommandTraits<cmd_> { \
 | 
						|
		using ProcType = decltype(&proc_); \
 | 
						|
		using Args = typename CommandFunctionTraitHelper<ProcType>::Args; \
 | 
						|
		using RetTypes = typename CommandFunctionTraitHelper<ProcType>::RetTypes; \
 | 
						|
		using CbArgs = typename CommandFunctionTraitHelper<ProcType>::CbArgs; \
 | 
						|
		using RetCallbackProc = typename CommandFunctionTraitHelper<ProcType>::CbProcType; \
 | 
						|
		static constexpr Commands cmd = cmd_; \
 | 
						|
		static constexpr auto &proc = proc_; \
 | 
						|
		static constexpr CommandFlags flags = (CommandFlags)(flags_); \
 | 
						|
		static constexpr CommandType type = type_; \
 | 
						|
		static inline constexpr const char *name = #proc_; \
 | 
						|
	};
 | 
						|
 | 
						|
/** Storage buffer for serialized command data. */
 | 
						|
typedef std::vector<byte> CommandDataBuffer;
 | 
						|
 | 
						|
/**
 | 
						|
 * Define a callback function for the client, after the command is finished.
 | 
						|
 *
 | 
						|
 * Functions of this type are called after the command is finished. The parameters
 | 
						|
 * are from the #CommandProc callback type. The boolean parameter indicates if the
 | 
						|
 * command succeeded or failed.
 | 
						|
 *
 | 
						|
 * @param cmd The command that was executed
 | 
						|
 * @param result The result of the executed command
 | 
						|
 * @param tile The tile of the command action
 | 
						|
 * @see CommandProc
 | 
						|
 */
 | 
						|
typedef void CommandCallback(Commands cmd, const CommandCost &result, TileIndex tile);
 | 
						|
 | 
						|
/**
 | 
						|
 * Define a callback function for the client, after the command is finished.
 | 
						|
 *
 | 
						|
 * Functions of this type are called after the command is finished. The parameters
 | 
						|
 * are from the #CommandProc callback type. The boolean parameter indicates if the
 | 
						|
 * command succeeded or failed.
 | 
						|
 *
 | 
						|
 * @param cmd The command that was executed
 | 
						|
 * @param result The result of the executed command
 | 
						|
 * @param tile The tile of the command action
 | 
						|
 * @param data Additional data of the command
 | 
						|
 * @param result_data Additional returned data from the command
 | 
						|
 * @see CommandProc
 | 
						|
 */
 | 
						|
typedef void CommandCallbackData(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data, CommandDataBuffer result_data);
 | 
						|
 | 
						|
#endif /* COMMAND_TYPE_H */
 |