1102 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1102 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file network_content.cpp Content sending/receiving part of the network protocol. */
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#include "../stdafx.h"
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#include "../rev.h"
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#include "../ai/ai.hpp"
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#include "../game/game.hpp"
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#include "../window_func.h"
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#include "../error.h"
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#include "../base_media_base.h"
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#include "../settings_type.h"
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#include "network_content.h"
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#include "table/strings.h"
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#if defined(WITH_ZLIB)
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#include <zlib.h>
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#endif
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#ifdef __EMSCRIPTEN__
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#	include <emscripten.h>
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#endif
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#include "../safeguards.h"
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extern bool HasScenario(const ContentInfo *ci, bool md5sum);
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/** The client we use to connect to the server. */
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ClientNetworkContentSocketHandler _network_content_client;
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/** Wrapper function for the HasProc */
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static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
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{
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	return FindGRFConfig(BSWAP32(ci->unique_id), md5sum ? FGCM_EXACT : FGCM_ANY, md5sum ? ci->md5sum : nullptr) != nullptr;
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}
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/**
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 * Check whether a function piece of content is locally known.
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 * Matches on the unique ID and possibly the MD5 checksum.
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 * @param ci     the content info to search for
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 * @param md5sum also match the MD5 checksum?
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 * @return true iff it's known
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 */
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typedef bool (*HasProc)(const ContentInfo *ci, bool md5sum);
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bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
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{
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	ContentInfo *ci = new ContentInfo();
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	ci->type     = (ContentType)p->Recv_uint8();
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	ci->id       = (ContentID)p->Recv_uint32();
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	ci->filesize = p->Recv_uint32();
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	p->Recv_string(ci->name, lengthof(ci->name));
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	p->Recv_string(ci->version, lengthof(ci->version));
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	p->Recv_string(ci->url, lengthof(ci->url));
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	p->Recv_string(ci->description, lengthof(ci->description), SVS_REPLACE_WITH_QUESTION_MARK | SVS_ALLOW_NEWLINE);
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	ci->unique_id = p->Recv_uint32();
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	for (uint j = 0; j < sizeof(ci->md5sum); j++) {
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		ci->md5sum[j] = p->Recv_uint8();
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	}
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	ci->dependency_count = p->Recv_uint8();
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	ci->dependencies = MallocT<ContentID>(ci->dependency_count);
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	for (uint i = 0; i < ci->dependency_count; i++) ci->dependencies[i] = (ContentID)p->Recv_uint32();
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	ci->tag_count = p->Recv_uint8();
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	ci->tags = MallocT<char[32]>(ci->tag_count);
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	for (uint i = 0; i < ci->tag_count; i++) p->Recv_string(ci->tags[i], lengthof(*ci->tags));
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	if (!ci->IsValid()) {
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		delete ci;
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		this->Close();
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		return false;
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	}
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	/* Find the appropriate check function */
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	HasProc proc = nullptr;
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	switch (ci->type) {
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		case CONTENT_TYPE_NEWGRF:
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			proc = HasGRFConfig;
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			break;
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		case CONTENT_TYPE_BASE_GRAPHICS:
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			proc = BaseGraphics::HasSet;
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			break;
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		case CONTENT_TYPE_BASE_MUSIC:
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			proc = BaseMusic::HasSet;
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			break;
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		case CONTENT_TYPE_BASE_SOUNDS:
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			proc = BaseSounds::HasSet;
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			break;
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		case CONTENT_TYPE_AI:
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			proc = AI::HasAI; break;
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			break;
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		case CONTENT_TYPE_AI_LIBRARY:
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			proc = AI::HasAILibrary; break;
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			break;
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		case CONTENT_TYPE_GAME:
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			proc = Game::HasGame; break;
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			break;
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		case CONTENT_TYPE_GAME_LIBRARY:
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			proc = Game::HasGameLibrary; break;
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			break;
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		case CONTENT_TYPE_SCENARIO:
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		case CONTENT_TYPE_HEIGHTMAP:
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			proc = HasScenario;
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			break;
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		default:
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			break;
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	}
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	if (proc != nullptr) {
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		if (proc(ci, true)) {
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			ci->state = ContentInfo::ALREADY_HERE;
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		} else {
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			ci->state = ContentInfo::UNSELECTED;
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			if (proc(ci, false)) ci->upgrade = true;
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		}
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	} else {
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		ci->state = ContentInfo::UNSELECTED;
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	}
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	/* Something we don't have and has filesize 0 does not exist in the system */
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	if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
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	/* Do we already have a stub for this? */
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	for (ContentInfo *ici : this->infos) {
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		if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
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				memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
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			/* Preserve the name if possible */
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			if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
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			if (ici->IsSelected()) ci->state = ici->state;
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			/*
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			 * As ici might be selected by the content window we cannot delete that.
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			 * However, we want to keep most of the values of ci, except the values
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			 * we (just) already preserved.
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			 * So transfer data and ownership of allocated memory from ci to ici.
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			 */
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			ici->TransferFrom(ci);
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			delete ci;
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			this->OnReceiveContentInfo(ici);
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			return true;
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		}
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	}
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	/* Missing content info? Don't list it */
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	if (ci->filesize == 0) {
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		delete ci;
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		return true;
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	}
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	this->infos.push_back(ci);
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	/* Incoming data means that we might need to reconsider dependencies */
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	for (ContentInfo *ici : this->infos) {
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		this->CheckDependencyState(ici);
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	}
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	this->OnReceiveContentInfo(ci);
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	return true;
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}
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/**
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 * Request the content list for the given type.
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 * @param type The content type to request the list for.
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 */
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void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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{
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	if (type == CONTENT_TYPE_END) {
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		this->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
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		this->RequestContentList(CONTENT_TYPE_BASE_MUSIC);
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		this->RequestContentList(CONTENT_TYPE_BASE_SOUNDS);
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		this->RequestContentList(CONTENT_TYPE_SCENARIO);
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		this->RequestContentList(CONTENT_TYPE_HEIGHTMAP);
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		this->RequestContentList(CONTENT_TYPE_AI);
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		this->RequestContentList(CONTENT_TYPE_AI_LIBRARY);
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		this->RequestContentList(CONTENT_TYPE_GAME);
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		this->RequestContentList(CONTENT_TYPE_GAME_LIBRARY);
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		this->RequestContentList(CONTENT_TYPE_NEWGRF);
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		return;
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	}
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	this->Connect();
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	Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
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	p->Send_uint8 ((byte)type);
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	p->Send_uint32(_openttd_newgrf_version);
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	this->SendPacket(p);
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}
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/**
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 * Request the content list for a given number of content IDs.
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 * @param count The number of IDs to request.
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 * @param content_ids The unique identifiers of the content to request information about.
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 */
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void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
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{
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	this->Connect();
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	while (count > 0) {
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		/* We can "only" send a limited number of IDs in a single packet.
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		 * A packet begins with the packet size and a byte for the type.
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		 * Then this packet adds a uint16 for the count in this packet.
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		 * The rest of the packet can be used for the IDs. */
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		uint p_count = std::min<uint>(count, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
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		Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
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		p->Send_uint16(p_count);
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		for (uint i = 0; i < p_count; i++) {
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			p->Send_uint32(content_ids[i]);
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		}
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		this->SendPacket(p);
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		count -= p_count;
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		content_ids += p_count;
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	}
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}
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/**
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 * Request the content list for a list of content.
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 * @param cv List with unique IDs and MD5 checksums.
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 * @param send_md5sum Whether we want a MD5 checksum matched set of files or not.
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 */
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void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bool send_md5sum)
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{
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	if (cv == nullptr) return;
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	this->Connect();
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	const uint max_per_packet = std::min<uint>(255, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) /
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			(sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0))) - 1;
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	uint offset = 0;
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	while (cv->size() > offset) {
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		Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
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		const uint to_send = std::min<uint>(cv->size() - offset, max_per_packet);
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		p->Send_uint8(to_send);
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		for (uint i = 0; i < to_send; i++) {
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			const ContentInfo *ci = (*cv)[offset + i];
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			p->Send_uint8((byte)ci->type);
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			p->Send_uint32(ci->unique_id);
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			if (!send_md5sum) continue;
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			for (uint j = 0; j < sizeof(ci->md5sum); j++) {
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				p->Send_uint8(ci->md5sum[j]);
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			}
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		}
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		this->SendPacket(p);
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		offset += to_send;
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	}
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	for (ContentInfo *ci : *cv) {
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		bool found = false;
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		for (ContentInfo *ci2 : this->infos) {
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			if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
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					(!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
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				found = true;
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				break;
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			}
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		}
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		if (!found) {
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			this->infos.push_back(ci);
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		} else {
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			delete ci;
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		}
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	}
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}
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/**
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 * Actually begin downloading the content we selected.
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 * @param[out] files The number of files we are going to download.
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 * @param[out] bytes The number of bytes we are going to download.
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 * @param fallback Whether to use the fallback or not.
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 */
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void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes, bool fallback)
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{
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	bytes = 0;
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#ifdef __EMSCRIPTEN__
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	/* Emscripten is loaded via an HTTPS connection. As such, it is very
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	 * difficult to make HTTP connections. So always use the TCP method of
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	 * downloading content. */
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	fallback = true;
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#endif
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	ContentIDList content;
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	for (const ContentInfo *ci : this->infos) {
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		if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
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		content.push_back(ci->id);
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		bytes += ci->filesize;
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	}
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	files = (uint)content.size();
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	/* If there's nothing to download, do nothing. */
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	if (files == 0) return;
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	if (_settings_client.network.no_http_content_downloads || fallback) {
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		this->DownloadSelectedContentFallback(content);
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	} else {
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		this->DownloadSelectedContentHTTP(content);
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	}
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}
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/**
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 * Initiate downloading the content over HTTP.
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 * @param content The content to download.
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 */
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void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const ContentIDList &content)
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{
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	uint count = (uint)content.size();
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	/* Allocate memory for the whole request.
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	 * Requests are "id\nid\n..." (as strings), so assume the maximum ID,
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	 * which is uint32 so 10 characters long. Then the newlines and
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	 * multiply that all with the count and then add the '\0'. */
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	uint bytes = (10 + 1) * count + 1;
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	char *content_request = MallocT<char>(bytes);
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	const char *lastof = content_request + bytes - 1;
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	char *p = content_request;
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	for (const ContentID &id : content) {
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		p += seprintf(p, lastof, "%d\n", id);
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	}
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	this->http_response_index = -1;
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	NetworkAddress address(NETWORK_CONTENT_MIRROR_HOST, NETWORK_CONTENT_MIRROR_PORT);
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	new NetworkHTTPContentConnecter(address, this, NETWORK_CONTENT_MIRROR_URL, content_request);
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	/* NetworkHTTPContentConnecter takes over freeing of content_request! */
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}
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/**
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 * Initiate downloading the content over the fallback protocol.
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 * @param content The content to download.
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 */
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void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const ContentIDList &content)
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{
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	uint count = (uint)content.size();
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	const ContentID *content_ids = content.data();
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	this->Connect();
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 | 
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	while (count > 0) {
 | 
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		/* We can "only" send a limited number of IDs in a single packet.
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		 * A packet begins with the packet size and a byte for the type.
 | 
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		 * Then this packet adds a uint16 for the count in this packet.
 | 
						|
		 * The rest of the packet can be used for the IDs. */
 | 
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		uint p_count = std::min<uint>(count, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
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		Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
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		p->Send_uint16(p_count);
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		for (uint i = 0; i < p_count; i++) {
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			p->Send_uint32(content_ids[i]);
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		}
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		this->SendPacket(p);
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		count -= p_count;
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		content_ids += p_count;
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						|
	}
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}
 | 
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 | 
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/**
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 * Determine the full filename of a piece of content information
 | 
						|
 * @param ci         the information to get the filename from
 | 
						|
 * @param compressed should the filename end with .gz?
 | 
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 * @return a statically allocated buffer with the filename or
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 *         nullptr when no filename could be made.
 | 
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 */
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static std::string GetFullFilename(const ContentInfo *ci, bool compressed)
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{
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	Subdirectory dir = GetContentInfoSubDir(ci->type);
 | 
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	if (dir == NO_DIRECTORY) return {};
 | 
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 | 
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	std::string buf = FioGetDirectory(SP_AUTODOWNLOAD_DIR, dir);
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	buf += ci->filename;
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	buf += compressed ? ".tar.gz" : ".tar";
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 | 
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	return buf;
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}
 | 
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 | 
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/**
 | 
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 * Gunzip a given file and remove the .gz if successful.
 | 
						|
 * @param ci container with filename
 | 
						|
 * @return true if the gunzip completed
 | 
						|
 */
 | 
						|
static bool GunzipFile(const ContentInfo *ci)
 | 
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{
 | 
						|
#if defined(WITH_ZLIB)
 | 
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	bool ret = true;
 | 
						|
 | 
						|
	/* Need to open the file with fopen() to support non-ASCII on Windows. */
 | 
						|
	FILE *ftmp = fopen(GetFullFilename(ci, true).c_str(), "rb");
 | 
						|
	if (ftmp == nullptr) return false;
 | 
						|
	/* Duplicate the handle, and close the FILE*, to avoid double-closing the handle later. */
 | 
						|
	gzFile fin = gzdopen(dup(fileno(ftmp)), "rb");
 | 
						|
	fclose(ftmp);
 | 
						|
 | 
						|
	FILE *fout = fopen(GetFullFilename(ci, false).c_str(), "wb");
 | 
						|
 | 
						|
	if (fin == nullptr || fout == nullptr) {
 | 
						|
		ret = false;
 | 
						|
	} else {
 | 
						|
		byte buff[8192];
 | 
						|
		for (;;) {
 | 
						|
			int read = gzread(fin, buff, sizeof(buff));
 | 
						|
			if (read == 0) {
 | 
						|
				/* If gzread() returns 0, either the end-of-file has been
 | 
						|
				 * reached or an underlying read error has occurred.
 | 
						|
				 *
 | 
						|
				 * gzeof() can't be used, because:
 | 
						|
				 * 1.2.5 - it is safe, 1 means 'everything was OK'
 | 
						|
				 * 1.2.3.5, 1.2.4 - 0 or 1 is returned 'randomly'
 | 
						|
				 * 1.2.3.3 - 1 is returned for truncated archive
 | 
						|
				 *
 | 
						|
				 * So we use gzerror(). When proper end of archive
 | 
						|
				 * has been reached, then:
 | 
						|
				 * errnum == Z_STREAM_END in 1.2.3.3,
 | 
						|
				 * errnum == 0 in 1.2.4 and 1.2.5 */
 | 
						|
				int errnum;
 | 
						|
				gzerror(fin, &errnum);
 | 
						|
				if (errnum != 0 && errnum != Z_STREAM_END) ret = false;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			if (read < 0 || (size_t)read != fwrite(buff, 1, read, fout)) {
 | 
						|
				/* If gzread() returns -1, there was an error in archive */
 | 
						|
				ret = false;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			/* DO NOT DO THIS! It will fail to detect broken archive with 1.2.3.3!
 | 
						|
			 * if (read < sizeof(buff)) break; */
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (fin != nullptr) gzclose(fin);
 | 
						|
	if (fout != nullptr) fclose(fout);
 | 
						|
 | 
						|
	return ret;
 | 
						|
#else
 | 
						|
	NOT_REACHED();
 | 
						|
#endif /* defined(WITH_ZLIB) */
 | 
						|
}
 | 
						|
 | 
						|
bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p)
 | 
						|
{
 | 
						|
	if (this->curFile == nullptr) {
 | 
						|
		delete this->curInfo;
 | 
						|
		/* When we haven't opened a file this must be our first packet with metadata. */
 | 
						|
		this->curInfo = new ContentInfo;
 | 
						|
		this->curInfo->type     = (ContentType)p->Recv_uint8();
 | 
						|
		this->curInfo->id       = (ContentID)p->Recv_uint32();
 | 
						|
		this->curInfo->filesize = p->Recv_uint32();
 | 
						|
		p->Recv_string(this->curInfo->filename, lengthof(this->curInfo->filename));
 | 
						|
 | 
						|
		if (!this->BeforeDownload()) {
 | 
						|
			this->Close();
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* We have a file opened, thus are downloading internal content */
 | 
						|
		size_t toRead = (size_t)(p->size - p->pos);
 | 
						|
		if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
 | 
						|
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
 | 
						|
			ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
 | 
						|
			this->Close();
 | 
						|
			fclose(this->curFile);
 | 
						|
			this->curFile = nullptr;
 | 
						|
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		this->OnDownloadProgress(this->curInfo, (int)toRead);
 | 
						|
 | 
						|
		if (toRead == 0) this->AfterDownload();
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle the opening of the file before downloading.
 | 
						|
 * @return false on any error.
 | 
						|
 */
 | 
						|
bool ClientNetworkContentSocketHandler::BeforeDownload()
 | 
						|
{
 | 
						|
	if (!this->curInfo->IsValid()) {
 | 
						|
		delete this->curInfo;
 | 
						|
		this->curInfo = nullptr;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (this->curInfo->filesize != 0) {
 | 
						|
		/* The filesize is > 0, so we are going to download it */
 | 
						|
		std::string filename = GetFullFilename(this->curInfo, true);
 | 
						|
		if (filename.empty() || (this->curFile = fopen(filename.c_str(), "wb")) == nullptr) {
 | 
						|
			/* Unless that fails of course... */
 | 
						|
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
 | 
						|
			ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle the closing and extracting of a file after
 | 
						|
 * downloading it has been done.
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::AfterDownload()
 | 
						|
{
 | 
						|
	/* We read nothing; that's our marker for end-of-stream.
 | 
						|
	 * Now gunzip the tar and make it known. */
 | 
						|
	fclose(this->curFile);
 | 
						|
	this->curFile = nullptr;
 | 
						|
 | 
						|
	if (GunzipFile(this->curInfo)) {
 | 
						|
		unlink(GetFullFilename(this->curInfo, true).c_str());
 | 
						|
 | 
						|
		Subdirectory sd = GetContentInfoSubDir(this->curInfo->type);
 | 
						|
		if (sd == NO_DIRECTORY) NOT_REACHED();
 | 
						|
 | 
						|
		TarScanner ts;
 | 
						|
		std::string fname = GetFullFilename(this->curInfo, false);
 | 
						|
		ts.AddFile(sd, fname);
 | 
						|
 | 
						|
		if (this->curInfo->type == CONTENT_TYPE_BASE_MUSIC) {
 | 
						|
			/* Music can't be in a tar. So extract the tar! */
 | 
						|
			ExtractTar(fname, BASESET_DIR);
 | 
						|
			unlink(fname.c_str());
 | 
						|
		}
 | 
						|
 | 
						|
#ifdef __EMSCRIPTEN__
 | 
						|
		EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
 | 
						|
#endif
 | 
						|
 | 
						|
		this->OnDownloadComplete(this->curInfo->id);
 | 
						|
	} else {
 | 
						|
		ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Also called to just clean up the mess. */
 | 
						|
void ClientNetworkContentSocketHandler::OnFailure()
 | 
						|
{
 | 
						|
	/* If we fail, download the rest via the 'old' system. */
 | 
						|
	uint files, bytes;
 | 
						|
	this->DownloadSelectedContent(files, bytes, true);
 | 
						|
 | 
						|
	this->http_response.clear();
 | 
						|
	this->http_response.shrink_to_fit();
 | 
						|
	this->http_response_index = -2;
 | 
						|
 | 
						|
	if (this->curFile != nullptr) {
 | 
						|
		/* Revert the download progress when we are going for the old system. */
 | 
						|
		long size = ftell(this->curFile);
 | 
						|
		if (size > 0) this->OnDownloadProgress(this->curInfo, (int)-size);
 | 
						|
 | 
						|
		fclose(this->curFile);
 | 
						|
		this->curFile = nullptr;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t length)
 | 
						|
{
 | 
						|
	assert(data == nullptr || length != 0);
 | 
						|
 | 
						|
	/* Ignore any latent data coming from a connection we closed. */
 | 
						|
	if (this->http_response_index == -2) return;
 | 
						|
 | 
						|
	if (this->http_response_index == -1) {
 | 
						|
		if (data != nullptr) {
 | 
						|
			/* Append the rest of the response. */
 | 
						|
			this->http_response.insert(this->http_response.end(), data, data + length);
 | 
						|
			return;
 | 
						|
		} else {
 | 
						|
			/* Make sure the response is properly terminated. */
 | 
						|
			this->http_response.push_back('\0');
 | 
						|
 | 
						|
			/* And prepare for receiving the rest of the data. */
 | 
						|
			this->http_response_index = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (data != nullptr) {
 | 
						|
		/* We have data, so write it to the file. */
 | 
						|
		if (fwrite(data, 1, length, this->curFile) != length) {
 | 
						|
			/* Writing failed somehow, let try via the old method. */
 | 
						|
			this->OnFailure();
 | 
						|
		} else {
 | 
						|
			/* Just received the data. */
 | 
						|
			this->OnDownloadProgress(this->curInfo, (int)length);
 | 
						|
		}
 | 
						|
		/* Nothing more to do now. */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (this->curFile != nullptr) {
 | 
						|
		/* We've finished downloading a file. */
 | 
						|
		this->AfterDownload();
 | 
						|
	}
 | 
						|
 | 
						|
	if ((uint)this->http_response_index >= this->http_response.size()) {
 | 
						|
		/* It's not a real failure, but if there's
 | 
						|
		 * nothing more to download it helps with
 | 
						|
		 * cleaning up the stuff we allocated. */
 | 
						|
		this->OnFailure();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	delete this->curInfo;
 | 
						|
	/* When we haven't opened a file this must be our first packet with metadata. */
 | 
						|
	this->curInfo = new ContentInfo;
 | 
						|
 | 
						|
/** Check p for not being null and return calling OnFailure if that's not the case. */
 | 
						|
#define check_not_null(p) { if ((p) == nullptr) { this->OnFailure(); return; } }
 | 
						|
/** Check p for not being null and then terminate, or return calling OnFailure. */
 | 
						|
#define check_and_terminate(p) { check_not_null(p); *(p) = '\0'; }
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		char *str = this->http_response.data() + this->http_response_index;
 | 
						|
		char *p = strchr(str, '\n');
 | 
						|
		check_and_terminate(p);
 | 
						|
 | 
						|
		/* Update the index for the next one */
 | 
						|
		this->http_response_index += (int)strlen(str) + 1;
 | 
						|
 | 
						|
		/* Read the ID */
 | 
						|
		p = strchr(str, ',');
 | 
						|
		check_and_terminate(p);
 | 
						|
		this->curInfo->id = (ContentID)atoi(str);
 | 
						|
 | 
						|
		/* Read the type */
 | 
						|
		str = p + 1;
 | 
						|
		p = strchr(str, ',');
 | 
						|
		check_and_terminate(p);
 | 
						|
		this->curInfo->type = (ContentType)atoi(str);
 | 
						|
 | 
						|
		/* Read the file size */
 | 
						|
		str = p + 1;
 | 
						|
		p = strchr(str, ',');
 | 
						|
		check_and_terminate(p);
 | 
						|
		this->curInfo->filesize = atoi(str);
 | 
						|
 | 
						|
		/* Read the URL */
 | 
						|
		str = p + 1;
 | 
						|
		/* Is it a fallback URL? If so, just continue with the next one. */
 | 
						|
		if (strncmp(str, "ottd", 4) == 0) {
 | 
						|
			if ((uint)this->http_response_index >= this->http_response.size()) {
 | 
						|
				/* Have we gone through all lines? */
 | 
						|
				this->OnFailure();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		p = strrchr(str, '/');
 | 
						|
		check_not_null(p);
 | 
						|
		p++; // Start after the '/'
 | 
						|
 | 
						|
		char tmp[MAX_PATH];
 | 
						|
		if (strecpy(tmp, p, lastof(tmp)) == lastof(tmp)) {
 | 
						|
			this->OnFailure();
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		/* Remove the extension from the string. */
 | 
						|
		for (uint i = 0; i < 2; i++) {
 | 
						|
			p = strrchr(tmp, '.');
 | 
						|
			check_and_terminate(p);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Copy the string, without extension, to the filename. */
 | 
						|
		strecpy(this->curInfo->filename, tmp, lastof(this->curInfo->filename));
 | 
						|
 | 
						|
		/* Request the next file. */
 | 
						|
		if (!this->BeforeDownload()) {
 | 
						|
			this->OnFailure();
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		NetworkHTTPSocketHandler::Connect(str, this);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
#undef check
 | 
						|
#undef check_and_terminate
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Create a socket handler to handle the connection.
 | 
						|
 */
 | 
						|
ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
 | 
						|
	NetworkContentSocketHandler(),
 | 
						|
	http_response_index(-2),
 | 
						|
	curFile(nullptr),
 | 
						|
	curInfo(nullptr),
 | 
						|
	isConnecting(false)
 | 
						|
{
 | 
						|
	this->lastActivity = std::chrono::steady_clock::now();
 | 
						|
}
 | 
						|
 | 
						|
/** Clear up the mess ;) */
 | 
						|
ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
 | 
						|
{
 | 
						|
	delete this->curInfo;
 | 
						|
	if (this->curFile != nullptr) fclose(this->curFile);
 | 
						|
 | 
						|
	for (ContentInfo *ci : this->infos) delete ci;
 | 
						|
}
 | 
						|
 | 
						|
/** Connect to the content server. */
 | 
						|
class NetworkContentConnecter : TCPConnecter {
 | 
						|
public:
 | 
						|
	/**
 | 
						|
	 * Initiate the connecting.
 | 
						|
	 * @param address The address of the server.
 | 
						|
	 */
 | 
						|
	NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
 | 
						|
 | 
						|
	void OnFailure() override
 | 
						|
	{
 | 
						|
		_network_content_client.isConnecting = false;
 | 
						|
		_network_content_client.OnConnect(false);
 | 
						|
	}
 | 
						|
 | 
						|
	void OnConnect(SOCKET s) override
 | 
						|
	{
 | 
						|
		assert(_network_content_client.sock == INVALID_SOCKET);
 | 
						|
		_network_content_client.lastActivity = std::chrono::steady_clock::now();
 | 
						|
		_network_content_client.isConnecting = false;
 | 
						|
		_network_content_client.sock = s;
 | 
						|
		_network_content_client.Reopen();
 | 
						|
		_network_content_client.OnConnect(true);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Connect with the content server.
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Connect()
 | 
						|
{
 | 
						|
	if (this->sock != INVALID_SOCKET || this->isConnecting) return;
 | 
						|
	this->isConnecting = true;
 | 
						|
	new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT, AF_UNSPEC));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Disconnect from the content server.
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Close()
 | 
						|
{
 | 
						|
	if (this->sock == INVALID_SOCKET) return;
 | 
						|
	NetworkContentSocketHandler::Close();
 | 
						|
 | 
						|
	this->OnDisconnect();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check whether we received/can send some data from/to the content server and
 | 
						|
 * when that's the case handle it appropriately
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::SendReceive()
 | 
						|
{
 | 
						|
	if (this->sock == INVALID_SOCKET || this->isConnecting) return;
 | 
						|
 | 
						|
	if (std::chrono::steady_clock::now() > this->lastActivity + IDLE_TIMEOUT) {
 | 
						|
		this->Close();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (this->CanSendReceive()) {
 | 
						|
		if (this->ReceivePackets()) {
 | 
						|
			/* Only update activity once a packet is received, instead of every time we try it. */
 | 
						|
			this->lastActivity = std::chrono::steady_clock::now();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	this->SendPackets();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Download information of a given Content ID if not already tried
 | 
						|
 * @param cid the ID to try
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
 | 
						|
{
 | 
						|
	/* When we tried to download it already, don't try again */
 | 
						|
	if (std::find(this->requested.begin(), this->requested.end(), cid) != this->requested.end()) return;
 | 
						|
 | 
						|
	this->requested.push_back(cid);
 | 
						|
	this->RequestContentList(1, &cid);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the content info based on a ContentID
 | 
						|
 * @param cid the ContentID to search for
 | 
						|
 * @return the ContentInfo or nullptr if not found
 | 
						|
 */
 | 
						|
ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
 | 
						|
{
 | 
						|
	for (ContentInfo *ci : this->infos) {
 | 
						|
		if (ci->id == cid) return ci;
 | 
						|
	}
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Select a specific content id.
 | 
						|
 * @param cid the content ID to select
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Select(ContentID cid)
 | 
						|
{
 | 
						|
	ContentInfo *ci = this->GetContent(cid);
 | 
						|
	if (ci == nullptr || ci->state != ContentInfo::UNSELECTED) return;
 | 
						|
 | 
						|
	ci->state = ContentInfo::SELECTED;
 | 
						|
	this->CheckDependencyState(ci);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Unselect a specific content id.
 | 
						|
 * @param cid the content ID to deselect
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
 | 
						|
{
 | 
						|
	ContentInfo *ci = this->GetContent(cid);
 | 
						|
	if (ci == nullptr || !ci->IsSelected()) return;
 | 
						|
 | 
						|
	ci->state = ContentInfo::UNSELECTED;
 | 
						|
	this->CheckDependencyState(ci);
 | 
						|
}
 | 
						|
 | 
						|
/** Select everything we can select */
 | 
						|
void ClientNetworkContentSocketHandler::SelectAll()
 | 
						|
{
 | 
						|
	for (ContentInfo *ci : this->infos) {
 | 
						|
		if (ci->state == ContentInfo::UNSELECTED) {
 | 
						|
			ci->state = ContentInfo::SELECTED;
 | 
						|
			this->CheckDependencyState(ci);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Select everything that's an update for something we've got */
 | 
						|
void ClientNetworkContentSocketHandler::SelectUpgrade()
 | 
						|
{
 | 
						|
	for (ContentInfo *ci : this->infos) {
 | 
						|
		if (ci->state == ContentInfo::UNSELECTED && ci->upgrade) {
 | 
						|
			ci->state = ContentInfo::SELECTED;
 | 
						|
			this->CheckDependencyState(ci);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Unselect everything that we've not downloaded so far. */
 | 
						|
void ClientNetworkContentSocketHandler::UnselectAll()
 | 
						|
{
 | 
						|
	for (ContentInfo *ci : this->infos) {
 | 
						|
		if (ci->IsSelected() && ci->state != ContentInfo::ALREADY_HERE) ci->state = ContentInfo::UNSELECTED;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Toggle the state of a content info and check its dependencies */
 | 
						|
void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
 | 
						|
{
 | 
						|
	switch (ci->state) {
 | 
						|
		case ContentInfo::SELECTED:
 | 
						|
		case ContentInfo::AUTOSELECTED:
 | 
						|
			this->Unselect(ci->id);
 | 
						|
			break;
 | 
						|
 | 
						|
		case ContentInfo::UNSELECTED:
 | 
						|
			this->Select(ci->id);
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Reverse lookup the dependencies of (direct) parents over a given child.
 | 
						|
 * @param parents list to store all parents in (is not cleared)
 | 
						|
 * @param child   the child to search the parents' dependencies for
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
 | 
						|
{
 | 
						|
	for (const ContentInfo *ci : this->infos) {
 | 
						|
		if (ci == child) continue;
 | 
						|
 | 
						|
		for (uint i = 0; i < ci->dependency_count; i++) {
 | 
						|
			if (ci->dependencies[i] == child->id) {
 | 
						|
				parents.push_back(ci);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Reverse lookup the dependencies of all parents over a given child.
 | 
						|
 * @param tree  list to store all parents in (is not cleared)
 | 
						|
 * @param child the child to search the parents' dependencies for
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
 | 
						|
{
 | 
						|
	tree.push_back(child);
 | 
						|
 | 
						|
	/* First find all direct parents. We can't use the "normal" iterator as
 | 
						|
	 * we are including stuff into the vector and as such the vector's data
 | 
						|
	 * store can be reallocated (and thus move), which means out iterating
 | 
						|
	 * pointer gets invalid. So fall back to the indices. */
 | 
						|
	for (uint i = 0; i < tree.size(); i++) {
 | 
						|
		ConstContentVector parents;
 | 
						|
		this->ReverseLookupDependency(parents, tree[i]);
 | 
						|
 | 
						|
		for (const ContentInfo *ci : parents) {
 | 
						|
			include(tree, ci);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check the dependencies (recursively) of this content info
 | 
						|
 * @param ci the content info to check the dependencies of
 | 
						|
 */
 | 
						|
void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
 | 
						|
{
 | 
						|
	if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
 | 
						|
		/* Selection is easy; just walk all children and set the
 | 
						|
		 * autoselected state. That way we can see what we automatically
 | 
						|
		 * selected and thus can unselect when a dependency is removed. */
 | 
						|
		for (uint i = 0; i < ci->dependency_count; i++) {
 | 
						|
			ContentInfo *c = this->GetContent(ci->dependencies[i]);
 | 
						|
			if (c == nullptr) {
 | 
						|
				this->DownloadContentInfo(ci->dependencies[i]);
 | 
						|
			} else if (c->state == ContentInfo::UNSELECTED) {
 | 
						|
				c->state = ContentInfo::AUTOSELECTED;
 | 
						|
				this->CheckDependencyState(c);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (ci->state != ContentInfo::UNSELECTED) return;
 | 
						|
 | 
						|
	/* For unselection we need to find the parents of us. We need to
 | 
						|
	 * unselect them. After that we unselect all children that we
 | 
						|
	 * depend on and are not used as dependency for us, but only when
 | 
						|
	 * we automatically selected them. */
 | 
						|
	ConstContentVector parents;
 | 
						|
	this->ReverseLookupDependency(parents, ci);
 | 
						|
	for (const ContentInfo *c : parents) {
 | 
						|
		if (!c->IsSelected()) continue;
 | 
						|
 | 
						|
		this->Unselect(c->id);
 | 
						|
	}
 | 
						|
 | 
						|
	for (uint i = 0; i < ci->dependency_count; i++) {
 | 
						|
		const ContentInfo *c = this->GetContent(ci->dependencies[i]);
 | 
						|
		if (c == nullptr) {
 | 
						|
			DownloadContentInfo(ci->dependencies[i]);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (c->state != ContentInfo::AUTOSELECTED) continue;
 | 
						|
 | 
						|
		/* Only unselect when WE are the only parent. */
 | 
						|
		parents.clear();
 | 
						|
		this->ReverseLookupDependency(parents, c);
 | 
						|
 | 
						|
		/* First check whether anything depends on us */
 | 
						|
		int sel_count = 0;
 | 
						|
		bool force_selection = false;
 | 
						|
		for (const ContentInfo *ci : parents) {
 | 
						|
			if (ci->IsSelected()) sel_count++;
 | 
						|
			if (ci->state == ContentInfo::SELECTED) force_selection = true;
 | 
						|
		}
 | 
						|
		if (sel_count == 0) {
 | 
						|
			/* Nothing depends on us */
 | 
						|
			this->Unselect(c->id);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		/* Something manually selected depends directly on us */
 | 
						|
		if (force_selection) continue;
 | 
						|
 | 
						|
		/* "Flood" search to find all items in the dependency graph*/
 | 
						|
		parents.clear();
 | 
						|
		this->ReverseLookupTreeDependency(parents, c);
 | 
						|
 | 
						|
		/* Is there anything that is "force" selected?, if so... we're done. */
 | 
						|
		for (const ContentInfo *ci : parents) {
 | 
						|
			if (ci->state != ContentInfo::SELECTED) continue;
 | 
						|
 | 
						|
			force_selection = true;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* So something depended directly on us */
 | 
						|
		if (force_selection) continue;
 | 
						|
 | 
						|
		/* Nothing depends on us, mark the whole graph as unselected.
 | 
						|
		 * After that's done run over them once again to test their children
 | 
						|
		 * to unselect. Don't do it immediately because it'll do exactly what
 | 
						|
		 * we're doing now. */
 | 
						|
		for (const ContentInfo *c : parents) {
 | 
						|
			if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
 | 
						|
		}
 | 
						|
		for (const ContentInfo *c : parents) {
 | 
						|
			this->CheckDependencyState(this->GetContent(c->id));
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Clear all downloaded content information. */
 | 
						|
void ClientNetworkContentSocketHandler::Clear()
 | 
						|
{
 | 
						|
	for (ContentInfo *c : this->infos) delete c;
 | 
						|
 | 
						|
	this->infos.clear();
 | 
						|
	this->requested.clear();
 | 
						|
}
 | 
						|
 | 
						|
/*** CALLBACK ***/
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnConnect(bool success)
 | 
						|
{
 | 
						|
	for (size_t i = 0; i < this->callbacks.size(); /* nothing */) {
 | 
						|
		ContentCallback *cb = this->callbacks[i];
 | 
						|
		/* the callback may remove itself from this->callbacks */
 | 
						|
		cb->OnConnect(success);
 | 
						|
		if (i != this->callbacks.size() && this->callbacks[i] == cb) i++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnDisconnect()
 | 
						|
{
 | 
						|
	for (size_t i = 0; i < this->callbacks.size(); /* nothing */) {
 | 
						|
		ContentCallback *cb = this->callbacks[i];
 | 
						|
		cb->OnDisconnect();
 | 
						|
		if (i != this->callbacks.size() && this->callbacks[i] == cb) i++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
 | 
						|
{
 | 
						|
	for (size_t i = 0; i < this->callbacks.size(); /* nothing */) {
 | 
						|
		ContentCallback *cb = this->callbacks[i];
 | 
						|
		/* the callback may add items and/or remove itself from this->callbacks */
 | 
						|
		cb->OnReceiveContentInfo(ci);
 | 
						|
		if (i != this->callbacks.size() && this->callbacks[i] == cb) i++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, int bytes)
 | 
						|
{
 | 
						|
	for (size_t i = 0; i < this->callbacks.size(); /* nothing */) {
 | 
						|
		ContentCallback *cb = this->callbacks[i];
 | 
						|
		cb->OnDownloadProgress(ci, bytes);
 | 
						|
		if (i != this->callbacks.size() && this->callbacks[i] == cb) i++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
 | 
						|
{
 | 
						|
	ContentInfo *ci = this->GetContent(cid);
 | 
						|
	if (ci != nullptr) {
 | 
						|
		ci->state = ContentInfo::ALREADY_HERE;
 | 
						|
	}
 | 
						|
 | 
						|
	for (size_t i = 0; i < this->callbacks.size(); /* nothing */) {
 | 
						|
		ContentCallback *cb = this->callbacks[i];
 | 
						|
		/* the callback may remove itself from this->callbacks */
 | 
						|
		cb->OnDownloadComplete(cid);
 | 
						|
		if (i != this->callbacks.size() && this->callbacks[i] == cb) i++;
 | 
						|
	}
 | 
						|
}
 |