159 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file animated_tile.cpp Everything related to animated tiles. */
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#include "stdafx.h"
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#include "animated_tile.h"
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#include "core/alloc_func.hpp"
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#include "core/smallvec_type.hpp"
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#include "tile_cmd.h"
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#include "viewport_func.h"
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#include "framerate_type.h"
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#include "date_func.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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#include "safeguards.h"
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/** The table/list with animated tiles. */
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btree::btree_map<TileIndex, AnimatedTileInfo> _animated_tiles;
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/**
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 * Removes the given tile from the animated tile table.
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 * @param tile the tile to remove
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 */
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void DeleteAnimatedTile(TileIndex tile)
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{
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	auto to_remove = _animated_tiles.find(tile);
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	if (to_remove != _animated_tiles.end() && !to_remove->second.pending_deletion) {
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		to_remove->second.pending_deletion = true;
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		MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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	}
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}
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static void UpdateAnimatedTileSpeed(TileIndex tile, AnimatedTileInfo &info)
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{
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	extern uint8 GetAnimatedTileSpeed_Town(TileIndex tile);
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	extern uint8 GetAnimatedTileSpeed_Station(TileIndex tile);
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	extern uint8 GetAnimatedTileSpeed_Industry(TileIndex tile);
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	extern uint8 GetNewObjectTileAnimationSpeed(TileIndex tile);
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	switch (GetTileType(tile)) {
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		case MP_HOUSE:
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			info.speed = GetAnimatedTileSpeed_Town(tile);
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			break;
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		case MP_STATION:
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			info.speed = GetAnimatedTileSpeed_Station(tile);
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			break;
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		case MP_INDUSTRY:
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			info.speed = GetAnimatedTileSpeed_Industry(tile);
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			break;
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		case MP_OBJECT:
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			info.speed = GetNewObjectTileAnimationSpeed(tile);
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			break;
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		default:
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			info.speed = 0;
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			break;
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	}
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}
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/**
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 * Add the given tile to the animated tile table (if it does not exist
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 * on that table yet). Also increases the size of the table if necessary.
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 * @param tile the tile to make animated
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 */
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void AddAnimatedTile(TileIndex tile)
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{
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	MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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	AnimatedTileInfo &info = _animated_tiles[tile];
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	UpdateAnimatedTileSpeed(tile, info);
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	info.pending_deletion = false;
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}
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int GetAnimatedTileSpeed(TileIndex tile)
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{
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	const auto iter = _animated_tiles.find(tile);
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	if (iter != _animated_tiles.end() && !iter->second.pending_deletion) {
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		return iter->second.speed;
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	}
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	return -1;
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}
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/**
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 * Animate all tiles in the animated tile list, i.e.\ call AnimateTile on them.
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 */
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void AnimateAnimatedTiles()
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{
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	extern void AnimateTile_Town(TileIndex tile);
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	extern void AnimateTile_Station(TileIndex tile);
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	extern void AnimateTile_Industry(TileIndex tile);
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	extern void AnimateTile_Object(TileIndex tile);
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	PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
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	const uint32 ticks = (uint) _scaled_tick_counter;
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	const uint8 max_speed = (ticks == 0) ? 32 : FindFirstBit(ticks);
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	auto iter = _animated_tiles.begin();
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	while (iter != _animated_tiles.end()) {
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		if (iter->second.pending_deletion) {
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			iter = _animated_tiles.erase(iter);
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			continue;
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		}
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		if (iter->second.speed <= max_speed) {
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			const TileIndex curr = iter->first;
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			switch (GetTileType(curr)) {
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				case MP_HOUSE:
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					AnimateTile_Town(curr);
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					break;
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				case MP_STATION:
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					AnimateTile_Station(curr);
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					break;
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				case MP_INDUSTRY:
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					AnimateTile_Industry(curr);
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					break;
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				case MP_OBJECT:
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					AnimateTile_Object(curr);
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					break;
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				default:
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					NOT_REACHED();
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			}
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		}
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		++iter;
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	}
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}
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void UpdateAllAnimatedTileSpeeds()
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{
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	auto iter = _animated_tiles.begin();
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	while (iter != _animated_tiles.end()) {
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		if (iter->second.pending_deletion) {
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			iter = _animated_tiles.erase(iter);
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			continue;
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		}
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		UpdateAnimatedTileSpeed(iter->first, iter->second);
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		++iter;
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	}
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}
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/**
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 * Initialize all animated tile variables to some known begin point
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 */
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void InitializeAnimatedTiles()
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{
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	_animated_tiles.clear();
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}
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