732 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			732 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file ship_cmd.cpp Handling of ships. */
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| 
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| #include "stdafx.h"
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| #include "ship.h"
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| #include "landscape.h"
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| #include "timetable.h"
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| #include "news_func.h"
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| #include "company_func.h"
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| #include "pathfinder/npf/npf_func.h"
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| #include "depot_base.h"
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| #include "station_base.h"
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| #include "newgrf_engine.h"
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| #include "pathfinder/yapf/yapf.h"
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| #include "newgrf_sound.h"
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| #include "spritecache.h"
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| #include "strings_func.h"
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| #include "window_func.h"
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| #include "date_func.h"
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| #include "vehicle_func.h"
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| #include "sound_func.h"
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| #include "ai/ai.hpp"
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| #include "pathfinder/opf/opf_ship.h"
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| #include "engine_base.h"
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| #include "company_base.h"
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| #include "tunnelbridge_map.h"
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| #include "zoom_func.h"
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| 
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| #include "table/strings.h"
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| 
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| /**
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|  * Determine the effective #WaterClass for a ship travelling on a tile.
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|  * @param tile Tile of interest
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|  * @return the waterclass to be used by the ship.
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|  */
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| WaterClass GetEffectiveWaterClass(TileIndex tile)
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| {
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| 	if (HasTileWaterClass(tile)) return GetWaterClass(tile);
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| 	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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| 		assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER);
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| 		return WATER_CLASS_CANAL;
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| 	}
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| 	if (IsTileType(tile, MP_RAILWAY)) {
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| 		assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
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| 		return WATER_CLASS_SEA;
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| 	}
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| 	NOT_REACHED();
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| }
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| 
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| static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
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| 
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| static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
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| {
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| 	return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
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| }
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| 
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| static SpriteID GetShipIcon(EngineID engine, EngineImageType image_type)
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| {
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| 	const Engine *e = Engine::Get(engine);
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| 	uint8 spritenum = e->u.ship.image_index;
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| 
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| 	if (is_custom_sprite(spritenum)) {
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| 		SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
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| 		if (sprite != 0) return sprite;
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| 
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| 		spritenum = e->original_image_index;
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| 	}
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| 
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| 	return DIR_W + _ship_sprites[spritenum];
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| }
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| 
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| void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
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| {
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| 	SpriteID sprite = GetShipIcon(engine, image_type);
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| 	const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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| 	preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
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| 	DrawSprite(sprite, pal, preferred_x, y);
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| }
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| 
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| /**
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|  * Get the size of the sprite of a ship sprite heading west (used for lists).
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|  * @param engine The engine to get the sprite from.
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|  * @param[out] width The width of the sprite.
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|  * @param[out] height The height of the sprite.
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|  * @param[out] xoffs Number of pixels to shift the sprite to the right.
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|  * @param[out] yoffs Number of pixels to shift the sprite downwards.
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|  * @param image_type Context the sprite is used in.
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|  */
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| void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
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| {
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| 	const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL);
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| 
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| 	width  = UnScaleByZoom(spr->width, ZOOM_LVL_GUI);
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| 	height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
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| 	xoffs  = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI);
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| 	yoffs  = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI);
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| }
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| 
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| SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const
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| {
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| 	uint8 spritenum = this->spritenum;
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| 
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| 	if (is_custom_sprite(spritenum)) {
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| 		SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
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| 		if (sprite != 0) return sprite;
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| 
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| 		spritenum = this->GetEngine()->original_image_index;
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| 	}
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| 
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| 	return _ship_sprites[spritenum] + direction;
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| }
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| 
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| static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
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| {
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| 	/* Find the closest depot */
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| 	const Depot *depot;
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| 	const Depot *best_depot = NULL;
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| 	/* If we don't have a maximum distance, i.e. distance = 0,
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| 	 * we want to find any depot so the best distance of no
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| 	 * depot must be more than any correct distance. On the
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| 	 * other hand if we have set a maximum distance, any depot
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| 	 * further away than max_distance can safely be ignored. */
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| 	uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
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| 
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| 	FOR_ALL_DEPOTS(depot) {
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| 		TileIndex tile = depot->xy;
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| 		if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
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| 			uint dist = DistanceManhattan(tile, v->tile);
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| 			if (dist < best_dist) {
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| 				best_dist = dist;
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| 				best_depot = depot;
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| 			}
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| 		}
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| 	}
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| 
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| 	return best_depot;
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| }
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| 
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| static void CheckIfShipNeedsService(Vehicle *v)
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| {
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| 	if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
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| 	if (v->IsChainInDepot()) {
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| 		VehicleServiceInDepot(v);
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| 		return;
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| 	}
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| 
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| 	uint max_distance;
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| 	switch (_settings_game.pf.pathfinder_for_ships) {
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| 		case VPF_OPF:  max_distance = 12; break;
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| 		case VPF_NPF:  max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty  / NPF_TILE_LENGTH;  break;
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| 		case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break;
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| 		default: NOT_REACHED();
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| 	}
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| 
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| 	const Depot *depot = FindClosestShipDepot(v, max_distance);
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| 
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| 	if (depot == NULL) {
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| 		if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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| 			v->current_order.MakeDummy();
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| 			SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
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| 		}
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| 		return;
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| 	}
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| 
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| 	v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
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| 	v->dest_tile = depot->xy;
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| 	SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
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| }
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| 
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| /**
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|  * Update the caches of this ship.
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|  */
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| void Ship::UpdateCache()
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| {
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| 	const ShipVehicleInfo *svi = ShipVehInfo(this->engine_type);
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| 
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| 	/* Get speed fraction for the current water type. Aqueducts are always canals. */
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| 	bool is_ocean = GetEffectiveWaterClass(this->tile) == WATER_CLASS_SEA;
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| 	uint raw_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, svi->max_speed);
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| 	this->vcache.cached_max_speed = svi->ApplyWaterClassSpeedFrac(raw_speed, is_ocean);
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| 
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| 	/* Update cargo aging period. */
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| 	this->vcache.cached_cargo_age_period = GetVehicleProperty(this, PROP_SHIP_CARGO_AGE_PERIOD, EngInfo(this->engine_type)->cargo_age_period);
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| 
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| 	this->UpdateVisualEffect();
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| }
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| 
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| Money Ship::GetRunningCost() const
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| {
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| 	const Engine *e = this->GetEngine();
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| 	uint cost_factor = GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR, e->u.ship.running_cost);
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| 	return GetPrice(PR_RUNNING_SHIP, cost_factor, e->GetGRF());
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| }
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| 
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| void Ship::OnNewDay()
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| {
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| 	if ((++this->day_counter & 7) == 0) {
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| 		DecreaseVehicleValue(this);
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| 	}
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| 
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| 	CheckVehicleBreakdown(this);
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| 	AgeVehicle(this);
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| 	CheckIfShipNeedsService(this);
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| 
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| 	CheckOrders(this);
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| 
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| 	if (this->running_ticks == 0) return;
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| 
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| 	CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
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| 
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| 	this->profit_this_year -= cost.GetCost();
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| 	this->running_ticks = 0;
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| 
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| 	SubtractMoneyFromCompanyFract(this->owner, cost);
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| 
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| 	SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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| 	/* we need this for the profit */
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| 	SetWindowClassesDirty(WC_SHIPS_LIST);
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| }
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| 
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| Trackdir Ship::GetVehicleTrackdir() const
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| {
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| 	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
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| 
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| 	if (this->IsInDepot()) {
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| 		/* We'll assume the ship is facing outwards */
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| 		return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
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| 	}
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| 
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| 	if (this->state == TRACK_BIT_WORMHOLE) {
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| 		/* ship on aqueduct, so just use his direction and assume a diagonal track */
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| 		return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
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| 	}
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| 
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| 	return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
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| }
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| 
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| void Ship::MarkDirty()
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| {
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| 	this->colourmap = PAL_NONE;
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| 	this->UpdateViewport(true, false);
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| 	this->UpdateCache();
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| }
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| 
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| static void PlayShipSound(const Vehicle *v)
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| {
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| 	if (!PlayVehicleSound(v, VSE_START)) {
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| 		SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
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| 	}
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| }
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| 
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| void Ship::PlayLeaveStationSound() const
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| {
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| 	PlayShipSound(this);
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| }
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| 
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| TileIndex Ship::GetOrderStationLocation(StationID station)
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| {
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| 	if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
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| 
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| 	const Station *st = Station::Get(station);
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| 	if (st->dock_tile != INVALID_TILE) {
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| 		return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
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| 	} else {
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| 		this->IncrementRealOrderIndex();
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| 		return 0;
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| 	}
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| }
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| 
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| void Ship::UpdateDeltaXY(Direction direction)
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| {
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| 	static const int8 _delta_xy_table[8][4] = {
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| 		/* y_extent, x_extent, y_offs, x_offs */
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| 		{ 6,  6,  -3,  -3}, // N
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| 		{ 6, 32,  -3, -16}, // NE
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| 		{ 6,  6,  -3,  -3}, // E
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| 		{32,  6, -16,  -3}, // SE
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| 		{ 6,  6,  -3,  -3}, // S
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| 		{ 6, 32,  -3, -16}, // SW
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| 		{ 6,  6,  -3,  -3}, // W
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| 		{32,  6, -16,  -3}, // NW
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| 	};
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| 
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| 	const int8 *bb = _delta_xy_table[direction];
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| 	this->x_offs        = bb[3];
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| 	this->y_offs        = bb[2];
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| 	this->x_extent      = bb[1];
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| 	this->y_extent      = bb[0];
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| 	this->z_extent      = 6;
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| }
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| 
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| static const TileIndexDiffC _ship_leave_depot_offs[] = {
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| 	{-1,  0},
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| 	{ 0, -1}
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| };
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| 
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| static bool CheckShipLeaveDepot(Ship *v)
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| {
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| 	if (!v->IsChainInDepot()) return false;
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| 
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| 	/* We are leaving a depot, but have to go to the exact same one; re-enter */
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| 	if (v->current_order.IsType(OT_GOTO_DEPOT) &&
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| 			IsShipDepotTile(v->tile) && GetDepotIndex(v->tile) == v->current_order.GetDestination()) {
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| 		VehicleEnterDepot(v);
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| 		return true;
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| 	}
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| 
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| 	TileIndex tile = v->tile;
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| 	Axis axis = GetShipDepotAxis(tile);
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| 
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| 	DiagDirection north_dir = ReverseDiagDir(AxisToDiagDir(axis));
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| 	TileIndex north_neighbour = TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis]));
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| 	DiagDirection south_dir = AxisToDiagDir(axis);
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| 	TileIndex south_neighbour = TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis]));
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| 
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| 	TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour);
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| 	TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour);
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| 	if (north_tracks && south_tracks) {
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| 		/* Ask pathfinder for best direction */
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| 		bool reverse = false;
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| 		bool path_found;
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| 		switch (_settings_game.pf.pathfinder_for_ships) {
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| 			case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break; // OPF always allows reversing
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| 			case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
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| 			case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
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| 			default: NOT_REACHED();
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| 		}
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| 		if (reverse) north_tracks = TRACK_BIT_NONE;
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| 	}
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| 
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| 	if (north_tracks) {
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| 		/* Leave towards north */
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| 		v->direction = DiagDirToDir(north_dir);
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| 	} else if (south_tracks) {
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| 		/* Leave towards south */
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| 		v->direction = DiagDirToDir(south_dir);
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| 	} else {
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| 		/* Both ways blocked */
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| 		return false;
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| 	}
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| 
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| 	v->state = AxisToTrackBits(axis);
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| 	v->vehstatus &= ~VS_HIDDEN;
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| 
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| 	v->cur_speed = 0;
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| 	v->UpdateViewport(true, true);
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| 	SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
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| 
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| 	PlayShipSound(v);
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| 	VehicleServiceInDepot(v);
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| 	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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| 	SetWindowClassesDirty(WC_SHIPS_LIST);
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| 
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| 	return false;
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| }
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| 
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| static bool ShipAccelerate(Vehicle *v)
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| {
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| 	uint spd;
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| 	byte t;
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| 
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| 	spd = min(v->cur_speed + 1, v->vcache.cached_max_speed);
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| 	spd = min(spd, v->current_order.max_speed * 2);
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| 
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| 	/* updates statusbar only if speed have changed to save CPU time */
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| 	if (spd != v->cur_speed) {
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| 		v->cur_speed = spd;
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| 		SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
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| 	}
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| 
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| 	/* Convert direction-independent speed into direction-dependent speed. (old movement method) */
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| 	spd = v->GetOldAdvanceSpeed(spd);
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| 
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| 	if (spd == 0) return false;
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| 	if ((byte)++spd == 0) return true;
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| 
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| 	v->progress = (t = v->progress) - (byte)spd;
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| 
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| 	return (t < v->progress);
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| }
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| 
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| /**
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|  * Ship arrives at a dock. If it is the first time, send out a news item.
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|  * @param v  Ship that arrived.
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|  * @param st Station being visited.
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|  */
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| static void ShipArrivesAt(const Vehicle *v, Station *st)
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| {
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| 	/* Check if station was ever visited before */
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| 	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
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| 		st->had_vehicle_of_type |= HVOT_SHIP;
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| 
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| 		SetDParam(0, st->index);
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| 		AddVehicleNewsItem(
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| 			STR_NEWS_FIRST_SHIP_ARRIVAL,
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| 			(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
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| 			v->index,
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| 			st->index
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| 		);
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| 		AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
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| 	}
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| }
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| 
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| 
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| /**
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|  * Runs the pathfinder to choose a track to continue along.
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|  *
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|  * @param v Ship to navigate
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|  * @param tile Tile, the ship is about to enter
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|  * @param enterdir Direction of entering
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|  * @param tracks Available track choices on \a tile
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|  * @return Track to choose, or INVALID_TRACK when to reverse.
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|  */
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| static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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| {
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| 	assert(IsValidDiagDirection(enterdir));
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| 
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| 	bool path_found = true;
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| 	Track track;
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| 	switch (_settings_game.pf.pathfinder_for_ships) {
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| 		case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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| 		case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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| 		case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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| 		default: NOT_REACHED();
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| 	}
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| 
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| 	v->HandlePathfindingResult(path_found);
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| 	return track;
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| }
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| 
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| static const Direction _new_vehicle_direction_table[] = {
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| 	DIR_N , DIR_NW, DIR_W , INVALID_DIR,
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| 	DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
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| 	DIR_E , DIR_SE, DIR_S
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| };
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| 
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| static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
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| {
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| 	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 | |
| 							TileX(new_tile) - TileX(old_tile) + 1;
 | |
| 	assert(offs < 11 && offs != 3 && offs != 7);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
 | |
| {
 | |
| 	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
 | |
| 	assert(offs < 11 && offs != 3 && offs != 7);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir)
 | |
| {
 | |
| 	return GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
 | |
| }
 | |
| 
 | |
| static const byte _ship_subcoord[4][6][3] = {
 | |
| 	{
 | |
| 		{15, 8, 1},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 0, 0},
 | |
| 		{15, 8, 2},
 | |
| 		{15, 7, 0},
 | |
| 		{ 0, 0, 0},
 | |
| 	},
 | |
| 	{
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8, 0, 3},
 | |
| 		{ 7, 0, 2},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8, 0, 4},
 | |
| 		{ 0, 0, 0},
 | |
| 	},
 | |
| 	{
 | |
| 		{ 0, 8, 5},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 7, 6},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 0, 8, 4},
 | |
| 	},
 | |
| 	{
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8, 15, 7},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 8, 15, 6},
 | |
| 		{ 0, 0, 0},
 | |
| 		{ 7, 15, 0},
 | |
| 	}
 | |
| };
 | |
| 
 | |
| static void ShipController(Ship *v)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	const byte *b;
 | |
| 	Direction dir;
 | |
| 	Track track;
 | |
| 	TrackBits tracks;
 | |
| 
 | |
| 	v->tick_counter++;
 | |
| 	v->current_order_time++;
 | |
| 
 | |
| 	if (v->HandleBreakdown()) return;
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED) return;
 | |
| 
 | |
| 	ProcessOrders(v);
 | |
| 	v->HandleLoading();
 | |
| 
 | |
| 	if (v->current_order.IsType(OT_LOADING)) return;
 | |
| 
 | |
| 	if (CheckShipLeaveDepot(v)) return;
 | |
| 
 | |
| 	v->ShowVisualEffect();
 | |
| 
 | |
| 	if (!ShipAccelerate(v)) return;
 | |
| 
 | |
| 	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 | |
| 	if (v->state != TRACK_BIT_WORMHOLE) {
 | |
| 		/* Not on a bridge */
 | |
| 		if (gp.old_tile == gp.new_tile) {
 | |
| 			/* Staying in tile */
 | |
| 			if (v->IsInDepot()) {
 | |
| 				gp.x = v->x_pos;
 | |
| 				gp.y = v->y_pos;
 | |
| 			} else {
 | |
| 				/* Not inside depot */
 | |
| 				r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 				if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
 | |
| 
 | |
| 				/* A leave station order only needs one tick to get processed, so we can
 | |
| 				 * always skip ahead. */
 | |
| 				if (v->current_order.IsType(OT_LEAVESTATION)) {
 | |
| 					v->current_order.Free();
 | |
| 					SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
 | |
| 				} else if (v->dest_tile != 0) {
 | |
| 					/* We have a target, let's see if we reached it... */
 | |
| 					if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
 | |
| 							DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
 | |
| 						/* We got within 3 tiles of our target buoy, so let's skip to our
 | |
| 						 * next order */
 | |
| 						UpdateVehicleTimetable(v, true);
 | |
| 						v->IncrementRealOrderIndex();
 | |
| 						v->current_order.MakeDummy();
 | |
| 					} else {
 | |
| 						/* Non-buoy orders really need to reach the tile */
 | |
| 						if (v->dest_tile == gp.new_tile) {
 | |
| 							if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 | |
| 								if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
 | |
| 									VehicleEnterDepot(v);
 | |
| 									return;
 | |
| 								}
 | |
| 							} else if (v->current_order.IsType(OT_GOTO_STATION)) {
 | |
| 								v->last_station_visited = v->current_order.GetDestination();
 | |
| 
 | |
| 								/* Process station in the orderlist. */
 | |
| 								Station *st = Station::Get(v->current_order.GetDestination());
 | |
| 								if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
 | |
| 									ShipArrivesAt(v, st);
 | |
| 									v->BeginLoading();
 | |
| 								} else { // leave stations without docks right aways
 | |
| 									v->current_order.MakeLeaveStation();
 | |
| 									v->IncrementRealOrderIndex();
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* New tile */
 | |
| 			if (!IsValidTile(gp.new_tile)) goto reverse_direction;
 | |
| 
 | |
| 			dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
 | |
| 			assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
 | |
| 			DiagDirection diagdir = DirToDiagDir(dir);
 | |
| 			tracks = GetAvailShipTracks(gp.new_tile, diagdir);
 | |
| 			if (tracks == TRACK_BIT_NONE) goto reverse_direction;
 | |
| 
 | |
| 			/* Choose a direction, and continue if we find one */
 | |
| 			track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
 | |
| 			if (track == INVALID_TRACK) goto reverse_direction;
 | |
| 
 | |
| 			b = _ship_subcoord[diagdir][track];
 | |
| 
 | |
| 			gp.x = (gp.x & ~0xF) | b[0];
 | |
| 			gp.y = (gp.y & ~0xF) | b[1];
 | |
| 
 | |
| 			/* Call the landscape function and tell it that the vehicle entered the tile */
 | |
| 			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 			if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
 | |
| 
 | |
| 			if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
 | |
| 				v->tile = gp.new_tile;
 | |
| 				v->state = TrackToTrackBits(track);
 | |
| 
 | |
| 				/* Update ship cache when the water class changes. Aqueducts are always canals. */
 | |
| 				WaterClass old_wc = GetEffectiveWaterClass(gp.old_tile);
 | |
| 				WaterClass new_wc = GetEffectiveWaterClass(gp.new_tile);
 | |
| 				if (old_wc != new_wc) v->UpdateCache();
 | |
| 			}
 | |
| 
 | |
| 			v->direction = (Direction)b[2];
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* On a bridge */
 | |
| 		if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
 | |
| 			v->x_pos = gp.x;
 | |
| 			v->y_pos = gp.y;
 | |
| 			VehicleUpdatePosition(v);
 | |
| 			if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* update image of ship, as well as delta XY */
 | |
| 	dir = ShipGetNewDirection(v, gp.x, gp.y);
 | |
| 	v->x_pos = gp.x;
 | |
| 	v->y_pos = gp.y;
 | |
| 	v->z_pos = GetSlopePixelZ(gp.x, gp.y);
 | |
| 
 | |
| getout:
 | |
| 	VehicleUpdatePosition(v);
 | |
| 	v->UpdateViewport(true, true);
 | |
| 	return;
 | |
| 
 | |
| reverse_direction:
 | |
| 	dir = ReverseDir(v->direction);
 | |
| 	v->direction = dir;
 | |
| 	goto getout;
 | |
| }
 | |
| 
 | |
| bool Ship::Tick()
 | |
| {
 | |
| 	if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
 | |
| 
 | |
| 	ShipController(this);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Build a ship.
 | |
|  * @param tile     tile of the depot where ship is built.
 | |
|  * @param flags    type of operation.
 | |
|  * @param e        the engine to build.
 | |
|  * @param data     unused.
 | |
|  * @param ret[out] the vehicle that has been built.
 | |
|  * @return the cost of this operation or an error.
 | |
|  */
 | |
| CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
 | |
| {
 | |
| 	tile = GetShipDepotNorthTile(tile);
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		int x;
 | |
| 		int y;
 | |
| 
 | |
| 		const ShipVehicleInfo *svi = &e->u.ship;
 | |
| 
 | |
| 		Ship *v = new Ship();
 | |
| 		*ret = v;
 | |
| 
 | |
| 		v->owner = _current_company;
 | |
| 		v->tile = tile;
 | |
| 		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
 | |
| 		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
 | |
| 		v->x_pos = x;
 | |
| 		v->y_pos = y;
 | |
| 		v->z_pos = GetSlopePixelZ(x, y);
 | |
| 
 | |
| 		v->UpdateDeltaXY(v->direction);
 | |
| 		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | |
| 
 | |
| 		v->spritenum = svi->image_index;
 | |
| 		v->cargo_type = e->GetDefaultCargoType();
 | |
| 		v->cargo_cap = svi->capacity;
 | |
| 		v->refit_cap = 0;
 | |
| 
 | |
| 		v->last_station_visited = INVALID_STATION;
 | |
| 		v->last_loading_station = INVALID_STATION;
 | |
| 		v->engine_type = e->index;
 | |
| 
 | |
| 		v->reliability = e->reliability;
 | |
| 		v->reliability_spd_dec = e->reliability_spd_dec;
 | |
| 		v->max_age = e->GetLifeLengthInDays();
 | |
| 		_new_vehicle_id = v->index;
 | |
| 
 | |
| 		v->state = TRACK_BIT_DEPOT;
 | |
| 
 | |
| 		v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships);
 | |
| 		v->date_of_last_service = _date;
 | |
| 		v->build_year = _cur_year;
 | |
| 		v->cur_image = SPR_IMG_QUERY;
 | |
| 		v->random_bits = VehicleRandomBits();
 | |
| 
 | |
| 		v->UpdateCache();
 | |
| 
 | |
| 		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
 | |
| 		v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
 | |
| 
 | |
| 		v->InvalidateNewGRFCacheOfChain();
 | |
| 
 | |
| 		v->cargo_cap = e->DetermineCapacity(v);
 | |
| 
 | |
| 		v->InvalidateNewGRFCacheOfChain();
 | |
| 
 | |
| 		VehicleUpdatePosition(v);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
 | |
| {
 | |
| 	const Depot *depot = FindClosestShipDepot(this, 0);
 | |
| 
 | |
| 	if (depot == NULL) return false;
 | |
| 
 | |
| 	if (location    != NULL) *location    = depot->xy;
 | |
| 	if (destination != NULL) *destination = depot->index;
 | |
| 
 | |
| 	return true;
 | |
| }
 | 
