701 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			701 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file window_type.h Types related to windows */
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| 
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| #ifndef WINDOW_TYPE_H
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| #define WINDOW_TYPE_H
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| 
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| /** %Window numbers. */
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| enum WindowNumberEnum {
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| 	WN_GAME_OPTIONS_AI = 0,          ///< AI settings.
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| 	WN_GAME_OPTIONS_ABOUT,           ///< About window.
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| 	WN_GAME_OPTIONS_NEWGRF_STATE,    ///< NewGRF settings.
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| 	WN_GAME_OPTIONS_GAME_OPTIONS,    ///< Game options.
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| 	WN_GAME_OPTIONS_GAME_SETTINGS,   ///< Game settings.
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| 
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| 	WN_QUERY_STRING = 0,  ///< Query string.
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| 	WN_QUERY_STRING_SIGN, ///< Query string for signs.
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| 
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| 	WN_CONFIRM_POPUP_QUERY = 0,       ///< Query popup confirm.
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| 	WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
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| 
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| 	WN_NETWORK_WINDOW_GAME = 0,     ///< Network game window.
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| 	WN_NETWORK_WINDOW_LOBBY,        ///< Network lobby window.
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| 	WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
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| 	WN_NETWORK_WINDOW_START,        ///< Network start server.
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| 
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| 	WN_NETWORK_STATUS_WINDOW_JOIN = 0,         ///< Network join status.
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| 	WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
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| };
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| 
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| /** %Window classes. */
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| enum WindowClass {
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| 	WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW.
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| 
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| 	/**
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| 	 * Main window; %Window numbers:
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| 	 *   - 0 = #MainWidgets
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| 	 */
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| 	WC_MAIN_WINDOW = WC_NONE,
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| 
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| 	/**
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| 	 * Main toolbar (the long bar at the top); %Window numbers:
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| 	 *   - 0 = #ToolbarNormalWidgets
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| 	 *   - 0 = #ToolbarEditorWidgets
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| 	 */
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| 	WC_MAIN_TOOLBAR,
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| 
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| 	/**
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| 	 * Statusbar (at the bottom of your screen); %Window numbers:
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| 	 *   - 0 = #StatusbarWidgets
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| 	 */
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| 	WC_STATUS_BAR,
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| 
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| 	/**
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| 	 * Build toolbar; %Window numbers:
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| 	 *   - #TRANSPORT_RAIL = #RailToolbarWidgets
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| 	 *   - #TRANSPORT_AIR = #AirportToolbarWidgets
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| 	 *   - #TRANSPORT_WATER = #DockToolbarWidgets
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| 	 *   - #TRANSPORT_ROAD = #RoadToolbarWidgets
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| 	 */
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| 	WC_BUILD_TOOLBAR,
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| 
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| 	/**
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| 	 * Scenario build toolbar; %Window numbers:
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| 	 *   - #TRANSPORT_WATER = #DockToolbarWidgets
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| 	 *   - #TRANSPORT_ROAD = #RoadToolbarWidgets
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| 	 */
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| 	WC_SCEN_BUILD_TOOLBAR,
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| 
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| 	/**
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| 	 * Build trees toolbar; %Window numbers:
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| 	 *   - 0 = #BuildTreesWidgets
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| 	 */
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| 	WC_BUILD_TREES,
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| 
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| 	/**
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| 	 * Transparency toolbar; %Window numbers:
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| 	 *   - 0 = #TransparencyToolbarWidgets
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| 	 */
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| 	WC_TRANSPARENCY_TOOLBAR,
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| 
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| 	/**
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| 	 * Build signal toolbar; %Window numbers:
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| 	 *   - #TRANSPORT_RAIL = #BuildSignalWidgets
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| 	 */
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| 	WC_BUILD_SIGNAL,
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| 
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| 	/**
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| 	 * Small map; %Window numbers:
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| 	 *   - 0 = #SmallMapWidgets
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| 	 */
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| 	WC_SMALLMAP,
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| 
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| 	/**
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| 	 * Error message; %Window numbers:
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| 	 *   - 0 = #ErrorMessageWidgets
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| 	 */
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| 	WC_ERRMSG,
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| 
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| 	/**
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| 	 * Tooltip window; %Window numbers:
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| 	 *   - 0 = #ToolTipsWidgets
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| 	 */
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| 	WC_TOOLTIPS,
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| 
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| 	/**
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| 	 * Query string window; %Window numbers:
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| 	 *   - #WN_QUERY_STRING = #QueryStringWidgets
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| 	 *   - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
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| 	 */
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| 	WC_QUERY_STRING,
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| 
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| 	/**
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| 	 * Popup with confirm question; %Window numbers:
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| 	 *   - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
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| 	 *   - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
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| 	 */
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| 	WC_CONFIRM_POPUP_QUERY,
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| 
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| 	/**
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| 	 * Popup with a set of buttons, designed to ask the user a question
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| 	 *  from a GameScript. %Window numbers:
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| 	 *   - uniqueid = #GoalQuestionWidgets
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| 	 */
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| 	WC_GOAL_QUESTION,
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| 
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| 
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| 	/**
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| 	 * Saveload window; %Window numbers:
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| 	 *   - 0 = #SaveLoadWidgets
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| 	 */
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| 	WC_SAVELOAD,
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| 
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| 	/**
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| 	 * Land info window; %Window numbers:
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| 	 *   - 0 = #LandInfoWidgets
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| 	 */
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| 	WC_LAND_INFO,
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| 
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| 	/**
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| 	 * Drop down menu; %Window numbers:
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| 	 *   - 0 = #DropdownMenuWidgets
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| 	 */
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| 	WC_DROPDOWN_MENU,
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| 
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| 	/**
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| 	 * On Screen Keyboard; %Window numbers:
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| 	 *   - 0 = #OnScreenKeyboardWidgets
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| 	 */
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| 	WC_OSK,
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| 
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| 	/**
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| 	 * Set date; %Window numbers:
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| 	 *   - #VehicleID = #SetDateWidgets
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| 	 */
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| 	WC_SET_DATE,
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| 
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| 
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| 	/**
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| 	 * AI settings; %Window numbers:
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| 	 *   - 0 = #AISettingsWidgets
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| 	 */
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| 	WC_AI_SETTINGS,
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| 
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| 	/**
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| 	 * NewGRF parameters; %Window numbers:
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| 	 *   - 0 = #NewGRFParametersWidgets
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| 	 */
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| 	WC_GRF_PARAMETERS,
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| 
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| 	/**
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| 	 * textfile; %Window numbers:
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| 	 *   - 0 = #TextfileWidgets
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| 	 */
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| 	WC_TEXTFILE,
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| 
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| 
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| 	/**
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| 	 * Town authority; %Window numbers:
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| 	 *   - #TownID = #TownAuthorityWidgets
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| 	 */
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| 	WC_TOWN_AUTHORITY,
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| 
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| 	/**
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| 	 * Vehicle details; %Window numbers:
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| 	 *   - #VehicleID = #VehicleDetailsWidgets
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| 	 */
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| 	WC_VEHICLE_DETAILS,
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| 
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| 	/**
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| 	 * Vehicle refit; %Window numbers:
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| 	 *   - #VehicleID = #VehicleRefitWidgets
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| 	 */
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| 	WC_VEHICLE_REFIT,
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| 
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| 	/**
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| 	 * Vehicle orders; %Window numbers:
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| 	 *   - #VehicleID = #OrderWidgets
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| 	 */
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| 	WC_VEHICLE_ORDERS,
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| 
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| 	/**
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| 	 * Replace vehicle window; %Window numbers:
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| 	 *   - #VehicleType = #ReplaceVehicleWidgets
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| 	 */
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| 	WC_REPLACE_VEHICLE,
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| 
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| 	/**
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| 	 * Vehicle timetable; %Window numbers:
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| 	 *   - #VehicleID = #VehicleTimetableWidgets
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| 	 */
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| 	WC_VEHICLE_TIMETABLE,
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| 
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| 	/**
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| 	 * Company colour selection; %Window numbers:
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| 	 *   - #CompanyID = #SelectCompanyLiveryWidgets
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| 	 */
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| 	WC_COMPANY_COLOUR,
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| 
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| 	/**
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| 	 * Alter company face window; %Window numbers:
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| 	 *   - #CompanyID = #SelectCompanyManagerFaceWidgets
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| 	 */
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| 	WC_COMPANY_MANAGER_FACE,
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| 
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| 	/**
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| 	 * Select station (when joining stations); %Window numbers:
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| 	 *   - 0 = #JoinStationWidgets
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| 	 */
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| 	WC_SELECT_STATION,
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| 
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| 	/**
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| 	 * News window; %Window numbers:
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| 	 *   - 0 = #NewsWidgets
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| 	 */
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| 	WC_NEWS_WINDOW,
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| 
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| 	/**
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| 	 * Town directory; %Window numbers:
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| 	 *   - 0 = #TownDirectoryWidgets
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| 	 */
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| 	WC_TOWN_DIRECTORY,
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| 
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| 	/**
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| 	 * Subsidies list; %Window numbers:
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| 	 *   - 0 = #SubsidyListWidgets
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| 	 */
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| 	WC_SUBSIDIES_LIST,
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| 
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| 	/**
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| 	 * Industry directory; %Window numbers:
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| 	 *   - 0 = #IndustryDirectoryWidgets
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| 	 */
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| 	WC_INDUSTRY_DIRECTORY,
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| 
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| 	/**
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| 	 * News history list; %Window numbers:
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| 	 *   - 0 = #MessageHistoryWidgets
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| 	 */
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| 	WC_MESSAGE_HISTORY,
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| 
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| 	/**
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| 	 * Sign list; %Window numbers:
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| 	 *   - 0 = #SignListWidgets
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| 	 */
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| 	WC_SIGN_LIST,
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| 
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| 	/**
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| 	 * AI list; %Window numbers:
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| 	 *   - 0 = #AIListWidgets
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| 	 */
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| 	WC_AI_LIST,
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| 
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| 	/**
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| 	 * Goals list; %Window numbers:
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| 	 *   - 0 ; #GoalListWidgets
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| 	 */
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| 	WC_GOALS_LIST,
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| 
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| 	/**
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| 	 * Story book; %Window numbers:
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| 	 *   - CompanyID = #StoryBookWidgets
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| 	 */
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| 	WC_STORY_BOOK,
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| 
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| 	/**
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| 	 * Station list; %Window numbers:
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| 	 *   - #CompanyID = #StationListWidgets
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| 	 */
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| 	WC_STATION_LIST,
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| 
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| 	/**
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| 	 * Trains list; %Window numbers:
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| 	 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
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| 	 */
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| 	WC_TRAINS_LIST,
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| 
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| 	/**
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| 	 * Road vehicle list; %Window numbers:
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| 	 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
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| 	 */
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| 	WC_ROADVEH_LIST,
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| 
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| 	/**
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| 	 * Ships list; %Window numbers:
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| 	 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
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| 	 */
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| 	WC_SHIPS_LIST,
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| 
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| 	/**
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| 	 * Aircraft list; %Window numbers:
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| 	 *   - Packed value = #GroupListWidgets / #VehicleListWidgets
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| 	 */
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| 	WC_AIRCRAFT_LIST,
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| 
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| 
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| 	/**
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| 	 * Town view; %Window numbers:
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| 	 *   - #TownID = #TownViewWidgets
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| 	 */
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| 	WC_TOWN_VIEW,
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| 
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| 	/**
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| 	 * Vehicle view; %Window numbers:
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| 	 *   - #VehicleID = #VehicleViewWidgets
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| 	 */
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| 	WC_VEHICLE_VIEW,
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| 
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| 	/**
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| 	 * Station view; %Window numbers:
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| 	 *   - #StationID = #StationViewWidgets
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| 	 */
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| 	WC_STATION_VIEW,
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| 
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| 	/**
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| 	 * Depot view; %Window numbers:
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| 	 *   - #TileIndex = #DepotWidgets
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| 	 */
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| 	WC_VEHICLE_DEPOT,
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| 
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| 	/**
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| 	 * Waypoint view; %Window numbers:
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| 	 *   - #WaypointID = #WaypointWidgets
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| 	 */
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| 	WC_WAYPOINT_VIEW,
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| 
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| 	/**
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| 	 * Industry view; %Window numbers:
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| 	 *   - #IndustryID = #IndustryViewWidgets
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| 	 */
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| 	WC_INDUSTRY_VIEW,
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| 
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| 	/**
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| 	 * Company view; %Window numbers:
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| 	 *   - #CompanyID = #CompanyWidgets
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| 	 */
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| 	WC_COMPANY,
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| 
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| 
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| 	/**
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| 	 * Build object; %Window numbers:
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| 	 *   - 0 = #BuildObjectWidgets
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| 	 */
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| 	WC_BUILD_OBJECT,
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| 
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| 	/**
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| 	 * Build vehicle; %Window numbers:
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| 	 *   - #VehicleType = #BuildVehicleWidgets
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| 	 *   - #TileIndex = #BuildVehicleWidgets
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| 	 */
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| 	WC_BUILD_VEHICLE,
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| 
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| 	/**
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| 	 * Build bridge; %Window numbers:
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| 	 *   - #TransportType = #BuildBridgeSelectionWidgets
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| 	 */
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| 	WC_BUILD_BRIDGE,
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| 
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| 	/**
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| 	 * Build station; %Window numbers:
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| 	 *   - #TRANSPORT_AIR = #AirportPickerWidgets
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| 	 *   - #TRANSPORT_WATER = #DockToolbarWidgets
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| 	 *   - #TRANSPORT_RAIL = #BuildRailStationWidgets
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| 	 */
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| 	WC_BUILD_STATION,
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| 
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| 	/**
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| 	 * Build bus station; %Window numbers:
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| 	 *   - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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| 	 */
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| 	WC_BUS_STATION,
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| 
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| 	/**
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| 	 * Build truck station; %Window numbers:
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| 	 *   - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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| 	 */
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| 	WC_TRUCK_STATION,
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| 
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| 	/**
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| 	 * Build depot; %Window numbers:
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| 	 *   - #TRANSPORT_WATER = #BuildDockDepotWidgets
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| 	 *   - #TRANSPORT_RAIL = #BuildRailDepotWidgets
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| 	 *   - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
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| 	 */
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| 	WC_BUILD_DEPOT,
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| 
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| 	/**
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| 	 * Build waypoint; %Window numbers:
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| 	 *   - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
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| 	 */
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| 	WC_BUILD_WAYPOINT,
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| 
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| 	/**
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| 	 * Found a town; %Window numbers:
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| 	 *   - 0 = #TownFoundingWidgets
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| 	 */
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| 	WC_FOUND_TOWN,
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| 
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| 	/**
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| 	 * Build industry; %Window numbers:
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| 	 *   - 0 = #DynamicPlaceIndustriesWidgets
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| 	 */
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| 	WC_BUILD_INDUSTRY,
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| 
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| 
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| 	/**
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| 	 * Select game window; %Window numbers:
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| 	 *   - 0 = #SelectGameIntroWidgets
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| 	 */
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| 	WC_SELECT_GAME,
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| 
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| 	/**
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| 	 * Landscape generation (in Scenario Editor); %Window numbers:
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| 	 *   - 0 = #TerraformToolbarWidgets
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| 	 *   - 0 = #EditorTerraformToolbarWidgets
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| 	 */
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| 	WC_SCEN_LAND_GEN,
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| 
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| 	/**
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| 	 * Generate landscape (newgame); %Window numbers:
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| 	 *   - GLWM_SCENARIO = #CreateScenarioWidgets
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| 	 *   - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets
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| 	 */
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| 	WC_GENERATE_LANDSCAPE,
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| 
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| 	/**
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| 	 * Progress report of landscape generation; %Window numbers:
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| 	 *   - 0 = #GenerationProgressWidgets
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| 	 *   - 1 = #ScanProgressWidgets
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| 	 */
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| 	WC_MODAL_PROGRESS,
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| 
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| 
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| 	/**
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| 	 * Network window; %Window numbers:
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| 	 *   - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
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| 	 *   - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
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| 	 *   - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
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| 	 *   - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
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| 	 */
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| 	WC_NETWORK_WINDOW,
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| 
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| 	/**
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| 	 * Client list; %Window numbers:
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| 	 *   - 0 = #ClientListWidgets
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| 	 */
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| 	WC_CLIENT_LIST,
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| 
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| 	/**
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| 	 * Popup for the client list; %Window numbers:
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| 	 *   - #ClientID = #ClientListPopupWidgets
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| 	 */
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| 	WC_CLIENT_LIST_POPUP,
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| 
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| 	/**
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| 	 * Network status window; %Window numbers:
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| 	 *   - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
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| 	 *   - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
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| 	 */
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| 	WC_NETWORK_STATUS_WINDOW,
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| 
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| 	/**
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| 	 * Chatbox; %Window numbers:
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| 	 *   - #DestType = #NetWorkChatWidgets
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| 	 */
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| 	WC_SEND_NETWORK_MSG,
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| 
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| 	/**
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| 	 * Company password query; %Window numbers:
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| 	 *   - 0 = #NetworkCompanyPasswordWidgets
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| 	 */
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| 	WC_COMPANY_PASSWORD_WINDOW,
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| 
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| 
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| 	/**
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| 	 * Industry cargoes chain; %Window numbers:
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| 	 *   - 0 = #IndustryCargoesWidgets
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| 	 */
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| 	WC_INDUSTRY_CARGOES,
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| 
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| 	/**
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| 	 * Legend for graphs; %Window numbers:
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| 	 *   - 0 = #GraphLegendWidgets
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| 	 */
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| 	WC_GRAPH_LEGEND,
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| 
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| 	/**
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| 	 * Finances of a company; %Window numbers:
 | |
| 	 *   - #CompanyID = #CompanyWidgets
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| 	 */
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| 	WC_FINANCES,
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| 
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| 	/**
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| 	 * Income graph; %Window numbers:
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| 	 *   - 0 = #CompanyValueWidgets
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| 	 */
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| 	WC_INCOME_GRAPH,
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| 
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| 	/**
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| 	 * Operating profit graph; %Window numbers:
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| 	 *   - 0 = #CompanyValueWidgets
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| 	 */
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| 	WC_OPERATING_PROFIT,
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| 
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| 	/**
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| 	 * Delivered cargo graph; %Window numbers:
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| 	 *   - 0 = #CompanyValueWidgets
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| 	 */
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| 	WC_DELIVERED_CARGO,
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| 
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| 	/**
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| 	 * Performance history graph; %Window numbers:
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| 	 *   - 0 = #PerformanceHistoryGraphWidgets
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| 	 */
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| 	WC_PERFORMANCE_HISTORY,
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| 
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| 	/**
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| 	 * Company value graph; %Window numbers:
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| 	 *   - 0 = #CompanyValueWidgets
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| 	 */
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| 	WC_COMPANY_VALUE,
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| 
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| 	/**
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| 	 * Company league window; %Window numbers:
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| 	 *   - 0 = #CompanyLeagueWidgets
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| 	 */
 | |
| 	WC_COMPANY_LEAGUE,
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| 
 | |
| 	/**
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| 	 * Payment rates graph; %Window numbers:
 | |
| 	 *   - 0 = #CargoPaymentRatesWidgets
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| 	 */
 | |
| 	WC_PAYMENT_RATES,
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| 
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| 	/**
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| 	 * Performance detail window; %Window numbers:
 | |
| 	 *   - 0 = #PerformanceRatingDetailsWidgets
 | |
| 	 */
 | |
| 	WC_PERFORMANCE_DETAIL,
 | |
| 
 | |
| 	/**
 | |
| 	 * Company infrastructure overview; %Window numbers:
 | |
| 	 *   - #CompanyID = #CompanyInfrastructureWidgets
 | |
| 	 */
 | |
| 	WC_COMPANY_INFRASTRUCTURE,
 | |
| 
 | |
| 
 | |
| 	/**
 | |
| 	 * Buyout company (merger); %Window numbers:
 | |
| 	 *   - #CompanyID = #BuyCompanyWidgets
 | |
| 	 */
 | |
| 	WC_BUY_COMPANY,
 | |
| 
 | |
| 	/**
 | |
| 	 * Engine preview window; %Window numbers:
 | |
| 	 *   - #EngineID = #EnginePreviewWidgets
 | |
| 	 */
 | |
| 	WC_ENGINE_PREVIEW,
 | |
| 
 | |
| 
 | |
| 	/**
 | |
| 	 * Music window; %Window numbers:
 | |
| 	 *   - 0 = #MusicWidgets
 | |
| 	 */
 | |
| 	WC_MUSIC_WINDOW,
 | |
| 
 | |
| 	/**
 | |
| 	 * Music track selection; %Window numbers:
 | |
| 	 *   - 0 = MusicTrackSelectionWidgets
 | |
| 	 */
 | |
| 	WC_MUSIC_TRACK_SELECTION,
 | |
| 
 | |
| 	/**
 | |
| 	 * Game options window; %Window numbers:
 | |
| 	 *   - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
 | |
| 	 *   - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
 | |
| 	 *   - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
 | |
| 	 *   - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
 | |
| 	 *   - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
 | |
| 	 */
 | |
| 	WC_GAME_OPTIONS,
 | |
| 
 | |
| 	/**
 | |
| 	 * Custom currency; %Window numbers:
 | |
| 	 *   - 0 = #CustomCurrencyWidgets
 | |
| 	 */
 | |
| 	WC_CUSTOM_CURRENCY,
 | |
| 
 | |
| 	/**
 | |
| 	 * Cheat window; %Window numbers:
 | |
| 	 *   - 0 = #CheatWidgets
 | |
| 	 */
 | |
| 	WC_CHEATS,
 | |
| 
 | |
| 	/**
 | |
| 	 * Extra viewport; %Window numbers:
 | |
| 	 *   - Ascending value = #ExtraViewportWidgets
 | |
| 	 */
 | |
| 	WC_EXTRA_VIEW_PORT,
 | |
| 
 | |
| 
 | |
| 	/**
 | |
| 	 * Console; %Window numbers:
 | |
| 	 *   - 0 = #ConsoleWidgets
 | |
| 	 */
 | |
| 	WC_CONSOLE,
 | |
| 
 | |
| 	/**
 | |
| 	 * Bootstrap; %Window numbers:
 | |
| 	 *   - 0 = #BootstrapBackgroundWidgets
 | |
| 	 */
 | |
| 	WC_BOOTSTRAP,
 | |
| 
 | |
| 	/**
 | |
| 	 * Highscore; %Window numbers:
 | |
| 	 *   - 0 = #HighscoreWidgets
 | |
| 	 */
 | |
| 	WC_HIGHSCORE,
 | |
| 
 | |
| 	/**
 | |
| 	 * Endscreen; %Window numbers:
 | |
| 	 *   - 0 = #HighscoreWidgets
 | |
| 	 */
 | |
| 	WC_ENDSCREEN,
 | |
| 
 | |
| 
 | |
| 	/**
 | |
| 	 * AI debug window; %Window numbers:
 | |
| 	 *   - 0 = #AIDebugWidgets
 | |
| 	 */
 | |
| 	WC_AI_DEBUG,
 | |
| 
 | |
| 	/**
 | |
| 	 * NewGRF inspect (debug); %Window numbers:
 | |
| 	 *   - Packed value = #NewGRFInspectWidgets
 | |
| 	 */
 | |
| 	WC_NEWGRF_INSPECT,
 | |
| 
 | |
| 	/**
 | |
| 	 * Sprite aligner (debug); %Window numbers:
 | |
| 	 *   - 0 = #SpriteAlignerWidgets
 | |
| 	 */
 | |
| 	WC_SPRITE_ALIGNER,
 | |
| 
 | |
| 	/**
 | |
| 	 * Linkgraph legend; Window numbers:
 | |
| 	 *   - 0 = #LinkGraphWidgets
 | |
| 	 */
 | |
| 	WC_LINKGRAPH_LEGEND,
 | |
| 
 | |
| 	WC_INVALID = 0xFFFF, ///< Invalid window.
 | |
| };
 | |
| 
 | |
| /** Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS. */
 | |
| enum GameOptionsInvalidationData {
 | |
| 	GOID_DEFAULT = 0,
 | |
| 	GOID_NEWGRF_RESCANNED,     ///< NewGRFs were just rescanned.
 | |
| 	GOID_NEWGRF_LIST_EDITED,   ///< List of active NewGRFs is being edited.
 | |
| 	GOID_NEWGRF_PRESET_LOADED, ///< A NewGRF preset was picked.
 | |
| };
 | |
| 
 | |
| struct Window;
 | |
| 
 | |
| /** Number to differentiate different windows of the same class */
 | |
| typedef int32 WindowNumber;
 | |
| 
 | |
| /** State of handling an event. */
 | |
| enum EventState {
 | |
| 	ES_HANDLED,     ///< The passed event is handled.
 | |
| 	ES_NOT_HANDLED, ///< The passed event is not handled.
 | |
| };
 | |
| 
 | |
| #endif /* WINDOW_TYPE_H */
 | 
