The per-AI "start_date" is a lot of custom code, and was rarely used in the way it was meant. While at it, also ported this part over to the new timer system.
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ai_config.cpp Implementation of AIConfig. */
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#include "../stdafx.h"
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#include "../settings_type.h"
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#include "../string_func.h"
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#include "ai.hpp"
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#include "ai_config.hpp"
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#include "ai_info.hpp"
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#include "../safeguards.h"
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/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
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{
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AIConfig **config;
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if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
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config = &_settings_newgame.ai_config[company];
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} else {
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config = &_settings_game.ai_config[company];
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}
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if (*config == nullptr) *config = new AIConfig();
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return *config;
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}
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class AIInfo *AIConfig::GetInfo() const
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{
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return static_cast<class AIInfo *>(ScriptConfig::GetInfo());
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}
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ScriptInfo *AIConfig::FindInfo(const char *name, int version, bool force_exact_match)
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{
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return static_cast<ScriptInfo *>(AI::FindInfo(name, version, force_exact_match));
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}
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bool AIConfig::ResetInfo(bool force_exact_match)
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{
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this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
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return this->info != nullptr;
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}
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