719 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			719 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
 | |
| #include "stdafx.h"
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| #include "openttd.h"
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| #include "heightmap.h"
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| #include "clear_map.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "player.h"
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| #include "spritecache.h"
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| #include "table/sprites.h"
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| #include "tile.h"
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| #include <stdarg.h>
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| #include "viewport.h"
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| #include "command.h"
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| #include "vehicle.h"
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| #include "variables.h"
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| #include "void_map.h"
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| #include "water_map.h"
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| #include "tgp.h"
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| #include "genworld.h"
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| #include "heightmap.h"
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| 
 | |
| extern const TileTypeProcs
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| 	_tile_type_clear_procs,
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| 	_tile_type_rail_procs,
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| 	_tile_type_road_procs,
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| 	_tile_type_town_procs,
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| 	_tile_type_trees_procs,
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| 	_tile_type_station_procs,
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| 	_tile_type_water_procs,
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| 	_tile_type_dummy_procs,
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| 	_tile_type_industry_procs,
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| 	_tile_type_tunnelbridge_procs,
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| 	_tile_type_unmovable_procs;
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| 
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| const TileTypeProcs * const _tile_type_procs[16] = {
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| 	&_tile_type_clear_procs,
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| 	&_tile_type_rail_procs,
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| 	&_tile_type_road_procs,
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| 	&_tile_type_town_procs,
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| 	&_tile_type_trees_procs,
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| 	&_tile_type_station_procs,
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| 	&_tile_type_water_procs,
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| 	&_tile_type_dummy_procs,
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| 	&_tile_type_industry_procs,
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| 	&_tile_type_tunnelbridge_procs,
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| 	&_tile_type_unmovable_procs,
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| };
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| 
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| /* landscape slope => sprite */
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| const byte _tileh_to_sprite[32] = {
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| 	0, 1, 2, 3, 4, 5, 6,  7, 8, 9, 10, 11, 12, 13, 14, 0,
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| 	0, 0, 0, 0, 0, 0, 0, 16, 0, 0,  0, 17,  0, 15, 18, 0,
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| };
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| 
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| const byte _inclined_tileh[] = {
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| 	SLOPE_SW,  SLOPE_NW,  SLOPE_SW,  SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW,
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| 	SLOPE_E,   SLOPE_N,   SLOPE_W,   SLOPE_S,
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| 	SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW
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| };
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| 
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| 
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| uint GetPartialZ(int x, int y, Slope corners)
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| {
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| 	int z = 0;
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| 
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| 	switch (corners) {
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| 	case SLOPE_W:
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| 		if (x - y >= 0)
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| 			z = (x - y) >> 1;
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| 		break;
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| 
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| 	case SLOPE_S:
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| 		y^=0xF;
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| 		if ( (x - y) >= 0)
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| 			z = (x - y) >> 1;
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| 		break;
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| 
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| 	case SLOPE_SW:
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| 		z = (x>>1) + 1;
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| 		break;
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| 
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| 	case SLOPE_E:
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| 		if (y - x >= 0)
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| 			z = (y - x) >> 1;
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| 		break;
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| 
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| 	case SLOPE_EW:
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| 	case SLOPE_NS:
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| 	case SLOPE_ELEVATED:
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| 		z = 4;
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| 		break;
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| 
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| 	case SLOPE_SE:
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| 		z = (y>>1) + 1;
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| 		break;
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| 
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| 	case SLOPE_WSE:
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| 		z = 8;
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| 		y^=0xF;
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| 		if (x - y < 0)
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| 			z += (x - y) >> 1;
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| 		break;
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| 
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| 	case SLOPE_N:
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| 		y ^= 0xF;
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| 		if (y - x >= 0)
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| 			z = (y - x) >> 1;
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| 		break;
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| 
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| 	case SLOPE_NW:
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| 		z = (y^0xF)>>1;
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| 		break;
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| 
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| 	case SLOPE_NWS:
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| 		z = 8;
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| 		if (x - y < 0)
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| 			z += (x - y) >> 1;
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| 		break;
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| 
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| 	case SLOPE_NE:
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| 		z = (x^0xF)>>1;
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| 		break;
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| 
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| 	case SLOPE_ENW:
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| 		z = 8;
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| 		y ^= 0xF;
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| 		if (y - x < 0)
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| 			z += (y - x) >> 1;
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| 		break;
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| 
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| 	case SLOPE_SEN:
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| 		z = 8;
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| 		if (y - x < 0)
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| 			z += (y - x) >> 1;
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| 		break;
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| 
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| 	case SLOPE_STEEP_S:
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| 		z = 1 + ((x+y)>>1);
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| 		break;
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| 
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| 	case SLOPE_STEEP_W:
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| 		z = 1 + ((x+(y^0xF))>>1);
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| 		break;
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| 
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| 	case SLOPE_STEEP_N:
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| 		z = 1 + (((x^0xF)+(y^0xF))>>1);
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| 		break;
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| 
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| 	case SLOPE_STEEP_E:
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| 		z = 1 + (((x^0xF)+(y^0xF))>>1);
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| 		break;
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| 
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| 		default: break;
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| 	}
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| 
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| 	return z;
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| }
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| 
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| uint GetSlopeZ(int x, int y)
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| {
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| 	TileIndex tile = TileVirtXY(x, y);
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| 
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| 	return _tile_type_procs[GetTileType(tile)]->get_slope_z_proc(tile, x, y);
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| }
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| 
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| 
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| static Slope GetFoundationSlope(TileIndex tile, uint* z)
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| {
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| 	Slope tileh = GetTileSlope(tile, z);
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| 	Slope slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh);
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| 
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| 	// Flatter slope -> higher base height
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| 	if (slope < tileh) *z += TILE_HEIGHT;
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| 	return slope;
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| }
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| 
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| 
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| static bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here)
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| {
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| 	uint z;
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| 	Slope slope = GetFoundationSlope(TILE_ADDXY(tile, 0, -1), &z);
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| 
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| 	return
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| 		(z_here + (slope_here & SLOPE_N ? TILE_HEIGHT : 0) > z + (slope & SLOPE_E ? TILE_HEIGHT : 0)) ||
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| 		(z_here + (slope_here & SLOPE_W ? TILE_HEIGHT : 0) > z + (slope & SLOPE_S ? TILE_HEIGHT : 0));
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| }
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| 
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| 
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| static bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
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| {
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| 	uint z;
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| 	Slope slope = GetFoundationSlope(TILE_ADDXY(tile, -1, 0), &z);
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| 
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| 	return
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| 		(z_here + (slope_here & SLOPE_N ? TILE_HEIGHT : 0) > z + (slope & SLOPE_W ? TILE_HEIGHT : 0)) ||
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| 		(z_here + (slope_here & SLOPE_E ? TILE_HEIGHT : 0) > z + (slope & SLOPE_S ? TILE_HEIGHT : 0));
 | |
| }
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| 
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| 
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| void DrawFoundation(TileInfo *ti, uint f)
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| {
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| 	uint32 sprite_base = SPR_SLOPES_BASE - 15;
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| 	Slope slope;
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| 	uint z;
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| 
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| 	slope = GetFoundationSlope(ti->tile, &z);
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| 	if (!HasFoundationNW(ti->tile, slope, z)) sprite_base += 22;
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| 	if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += 44;
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| 
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| 	if (IsSteepSlope(ti->tileh)) {
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| 		uint32 lower_base;
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| 
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| 		// Lower part of foundation
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| 		lower_base = sprite_base;
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| 		if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
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| 		AddSortableSpriteToDraw(
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| 			lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
 | |
| 		);
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| 		ti->z += TILE_HEIGHT;
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| 		ti->tileh = _inclined_tileh[f - 15];
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| 		if (f < 15 + 8) {
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| 			// inclined
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| 			AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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| 			OffsetGroundSprite(31, 9);
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| 		} else if (f >= 15 + 8 + 4) {
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| 			// three corners raised
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| 			uint32 upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
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| 
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| 			AddSortableSpriteToDraw(upper, ti->x, ti->y, 16, 16, 1, ti->z);
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| 			AddChildSpriteScreen(upper + 1, 31, 9);
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| 			OffsetGroundSprite(31, 9);
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| 		} else {
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| 			// one corner raised
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| 			OffsetGroundSprite(31, 1);
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| 		}
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| 	} else {
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| 		if (f < 15) {
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| 			// leveled foundation
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| 			// Use the original slope sprites if NW and NE borders should be visible
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| 			if (sprite_base  == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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| 
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| 			AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
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| 			ti->z += TILE_HEIGHT;
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| 			ti->tileh = SLOPE_FLAT;
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| 			OffsetGroundSprite(31, 1);
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| 		} else {
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| 			// inclined foundation
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| 			AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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| 			ti->tileh = _inclined_tileh[f - 15];
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| 			OffsetGroundSprite(31, 9);
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| 		}
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| 	}
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| }
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| 
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| void DoClearSquare(TileIndex tile)
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| {
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| 	MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0);
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| 	MarkTileDirtyByTile(tile);
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| }
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| 
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| uint32 GetTileTrackStatus(TileIndex tile, TransportType mode)
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| {
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| 	return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode);
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| }
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| 
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| void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player)
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| {
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| 	_tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_player, new_player);
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| }
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| 
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| void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac)
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| {
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| 	memset(ac, 0, sizeof(AcceptedCargo));
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| 	_tile_type_procs[GetTileType(tile)]->get_accepted_cargo_proc(tile, ac);
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| }
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| 
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| void AnimateTile(TileIndex tile)
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| {
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| 	_tile_type_procs[GetTileType(tile)]->animate_tile_proc(tile);
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| }
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| 
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| void ClickTile(TileIndex tile)
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| {
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| 	_tile_type_procs[GetTileType(tile)]->click_tile_proc(tile);
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| }
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| 
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| void GetTileDesc(TileIndex tile, TileDesc *td)
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| {
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| 	_tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td);
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| }
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| 
 | |
| /** Clear a piece of landscape
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|  * @param tile tile to clear
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| int32 CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
 | |
| 	return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
 | |
| }
 | |
| 
 | |
| /** Clear a big piece of landscape
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|  * @param tile end tile of area dragging
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|  * @param p1 start tile of area dragging
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|  * @param p2 unused
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|  */
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| int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
 | |
| 	int32 cost, ret, money;
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| 	int ex;
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| 	int ey;
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| 	int sx,sy;
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| 	int x,y;
 | |
| 	bool success = false;
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| 
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
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| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
 | |
| 	// make sure sx,sy are smaller than ex,ey
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| 	ex = TileX(tile);
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| 	ey = TileY(tile);
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| 	sx = TileX(p1);
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| 	sy = TileY(p1);
 | |
| 	if (ex < sx) intswap(ex, sx);
 | |
| 	if (ey < sy) intswap(ey, sy);
 | |
| 
 | |
| 	money = GetAvailableMoneyForCommand();
 | |
| 	cost = 0;
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| 
 | |
| 	for (x = sx; x <= ex; ++x) {
 | |
| 		for (y = sy; y <= ey; ++y) {
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| 			ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 			if (CmdFailed(ret)) continue;
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| 			cost += ret;
 | |
| 			success = true;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				if (ret > 0 && (money -= ret) < 0) {
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| 					_additional_cash_required = ret;
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| 					return cost - ret;
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| 				}
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| 				DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 
 | |
| 				// draw explosion animation...
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| 				if ((x == sx || x == ex) && (y == sy || y == ey)) {
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| 					// big explosion in each corner, or small explosion for single tiles
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| 					CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2,
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| 						sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
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| 					);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
 | |
| 	return (success) ? cost : CMD_ERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| #define TILELOOP_BITS 4
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| #define TILELOOP_SIZE (1 << TILELOOP_BITS)
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| #define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
 | |
| #define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
 | |
| 
 | |
| void RunTileLoop(void)
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| {
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| 	TileIndex tile;
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| 	uint count;
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| 
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| 	tile = _cur_tileloop_tile;
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| 
 | |
| 	assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
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| 	count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE);
 | |
| 	do {
 | |
| 		_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
 | |
| 
 | |
| 		if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
 | |
| 			tile += TILELOOP_SIZE; /* no overflow */
 | |
| 		} else {
 | |
| 			tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
 | |
| 		}
 | |
| 	} while (--count);
 | |
| 	assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
 | |
| 
 | |
| 	tile += 9;
 | |
| 	if (tile & TILELOOP_CHKMASK)
 | |
| 		tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK;
 | |
| 	_cur_tileloop_tile = tile;
 | |
| }
 | |
| 
 | |
| void InitializeLandscape(void)
 | |
| {
 | |
| 	uint maxx = MapMaxX();
 | |
| 	uint maxy = MapMaxY();
 | |
| 	uint sizex = MapSizeX();
 | |
| 	uint x;
 | |
| 	uint y;
 | |
| 
 | |
| 	for (y = 0; y < maxy; y++) {
 | |
| 		for (x = 0; x < maxx; x++) {
 | |
| 			MakeClear(sizex * y + x, CLEAR_GRASS, 3);
 | |
| 			SetTileHeight(sizex * y + x, 0);
 | |
| 		}
 | |
| 		MakeVoid(sizex * y + x);
 | |
| 	}
 | |
| 	for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
 | |
| }
 | |
| 
 | |
| void ConvertGroundTilesIntoWaterTiles(void)
 | |
| {
 | |
| 	TileIndex tile;
 | |
| 	uint z;
 | |
| 	Slope slope;
 | |
| 
 | |
| 	for (tile = 0; tile < MapSize(); ++tile) {
 | |
| 		slope = GetTileSlope(tile, &z);
 | |
| 		if (IsTileType(tile, MP_CLEAR) && z == 0) {
 | |
| 			/* Make both water for tiles at level 0
 | |
| 			 * and make shore, as that looks much better
 | |
| 			 * during the generation. */
 | |
| 			switch (slope) {
 | |
| 				case SLOPE_FLAT:
 | |
| 					MakeWater(tile);
 | |
| 					break;
 | |
| 
 | |
| 				case SLOPE_N:
 | |
| 				case SLOPE_E:
 | |
| 				case SLOPE_S:
 | |
| 				case SLOPE_W:
 | |
| 				case SLOPE_NW:
 | |
| 				case SLOPE_SW:
 | |
| 				case SLOPE_SE:
 | |
| 				case SLOPE_NE:
 | |
| 					MakeShore(tile);
 | |
| 					break;
 | |
| 
 | |
| 				default:
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4  };
 | |
| static const byte _genterrain_tbl_2[5] = {  0,  0,  0,  0, 33 };
 | |
| 
 | |
| static void GenerateTerrain(int type, int flag)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	uint x;
 | |
| 	uint y;
 | |
| 	uint w;
 | |
| 	uint h;
 | |
| 	const Sprite* template;
 | |
| 	const byte *p;
 | |
| 	Tile* tile;
 | |
| 	byte direction;
 | |
| 
 | |
| 	r = Random();
 | |
| 	template = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
 | |
| 
 | |
| 	x = r & MapMaxX();
 | |
| 	y = (r >> MapLogX()) & MapMaxY();
 | |
| 
 | |
| 
 | |
| 	if (x < 2 || y < 2) return;
 | |
| 
 | |
| 	direction = GB(r, 22, 2);
 | |
| 	if (direction & 1) {
 | |
| 		w = template->height;
 | |
| 		h = template->width;
 | |
| 	} else {
 | |
| 		w = template->width;
 | |
| 		h = template->height;
 | |
| 	}
 | |
| 	p = template->data;
 | |
| 
 | |
| 	if (flag & 4) {
 | |
| 		uint xw = x * MapSizeY();
 | |
| 		uint yw = y * MapSizeX();
 | |
| 		uint bias = (MapSizeX() + MapSizeY()) * 16;
 | |
| 
 | |
| 		switch (flag & 3) {
 | |
| 			case 0:
 | |
| 				if (xw + yw > MapSize() - bias) return;
 | |
| 				break;
 | |
| 
 | |
| 			case 1:
 | |
| 				if (yw < xw + bias) return;
 | |
| 				break;
 | |
| 
 | |
| 			case 2:
 | |
| 				if (xw + yw < MapSize() + bias) return;
 | |
| 				break;
 | |
| 
 | |
| 			case 3:
 | |
| 				if (xw < yw + bias) return;
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (x + w >= MapMaxX() - 1) return;
 | |
| 	if (y + h >= MapMaxY() - 1) return;
 | |
| 
 | |
| 	tile = &_m[TileXY(x, y)];
 | |
| 
 | |
| 	switch (direction) {
 | |
| 		case 0:
 | |
| 			do {
 | |
| 				Tile* tile_cur = tile;
 | |
| 				uint w_cur;
 | |
| 
 | |
| 				for (w_cur = w; w_cur != 0; --w_cur) {
 | |
| 					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | |
| 					p++;
 | |
| 					tile_cur++;
 | |
| 				}
 | |
| 				tile += TileDiffXY(0, 1);
 | |
| 			} while (--h != 0);
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			do {
 | |
| 				Tile* tile_cur = tile;
 | |
| 				uint h_cur;
 | |
| 
 | |
| 				for (h_cur = h; h_cur != 0; --h_cur) {
 | |
| 					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | |
| 					p++;
 | |
| 					tile_cur += TileDiffXY(0, 1);
 | |
| 				}
 | |
| 				tile++;
 | |
| 			} while (--w != 0);
 | |
| 			break;
 | |
| 
 | |
| 		case 2:
 | |
| 			tile += TileDiffXY(w - 1, 0);
 | |
| 			do {
 | |
| 				Tile* tile_cur = tile;
 | |
| 				uint w_cur;
 | |
| 
 | |
| 				for (w_cur = w; w_cur != 0; --w_cur) {
 | |
| 					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | |
| 					p++;
 | |
| 					tile_cur--;
 | |
| 				}
 | |
| 				tile += TileDiffXY(0, 1);
 | |
| 			} while (--h != 0);
 | |
| 			break;
 | |
| 
 | |
| 		case 3:
 | |
| 			tile += TileDiffXY(0, h - 1);
 | |
| 			do {
 | |
| 				Tile* tile_cur = tile;
 | |
| 				uint h_cur;
 | |
| 
 | |
| 				for (h_cur = h; h_cur != 0; --h_cur) {
 | |
| 					if (*p >= tile_cur->type_height) tile_cur->type_height = *p;
 | |
| 					p++;
 | |
| 					tile_cur -= TileDiffXY(0, 1);
 | |
| 				}
 | |
| 				tile++;
 | |
| 			} while (--w != 0);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| #include "table/genland.h"
 | |
| 
 | |
| static void CreateDesertOrRainForest(void)
 | |
| {
 | |
| 	TileIndex tile;
 | |
| 	TileIndex update_freq = MapSize() / 4;
 | |
| 	const TileIndexDiffC *data;
 | |
| 	uint i;
 | |
| 
 | |
| 	for (tile = 0; tile != MapSize(); ++tile) {
 | |
| 		if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 		for (data = _make_desert_or_rainforest_data;
 | |
| 				data != endof(_make_desert_or_rainforest_data); ++data) {
 | |
| 			TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
 | |
| 			if (TileHeight(t) >= 4 || IsTileType(t, MP_WATER)) break;
 | |
| 		}
 | |
| 		if (data == endof(_make_desert_or_rainforest_data))
 | |
| 			SetTropicZone(tile, TROPICZONE_DESERT);
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i != 256; i++) {
 | |
| 		if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 		RunTileLoop();
 | |
| 	}
 | |
| 
 | |
| 	for (tile = 0; tile != MapSize(); ++tile) {
 | |
| 		if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 		for (data = _make_desert_or_rainforest_data;
 | |
| 				data != endof(_make_desert_or_rainforest_data); ++data) {
 | |
| 			TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
 | |
| 			if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
 | |
| 		}
 | |
| 		if (data == endof(_make_desert_or_rainforest_data))
 | |
| 			SetTropicZone(tile, TROPICZONE_RAINFOREST);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GenerateLandscape(byte mode)
 | |
| {
 | |
| 	const int gwp_desert_amount = 4 + 8;
 | |
| 	uint i;
 | |
| 	uint flag;
 | |
| 	uint32 r;
 | |
| 
 | |
| 	if (mode == GW_HEIGHTMAP) {
 | |
| 		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 1 + gwp_desert_amount : 1);
 | |
| 		LoadHeightmap(_file_to_saveload.name);
 | |
| 		IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 	} else if (_patches.land_generator == LG_TERRAGENESIS) {
 | |
| 		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 3 + gwp_desert_amount : 3);
 | |
| 		GenerateTerrainPerlin();
 | |
| 	} else {
 | |
| 		switch (_opt.landscape) {
 | |
| 			case LT_HILLY:
 | |
| 				SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
 | |
| 
 | |
| 				for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) {
 | |
| 					GenerateTerrain(2, 0);
 | |
| 				}
 | |
| 				IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 				r = Random();
 | |
| 				flag = GB(r, 0, 2) | 4;
 | |
| 				for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) {
 | |
| 					GenerateTerrain(4, flag);
 | |
| 				}
 | |
| 				IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 				break;
 | |
| 
 | |
| 			case LT_DESERT:
 | |
| 				SetGeneratingWorldProgress(GWP_LANDSCAPE, 3 + gwp_desert_amount);
 | |
| 
 | |
| 				for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) {
 | |
| 					GenerateTerrain(0, 0);
 | |
| 				}
 | |
| 				IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 				r = Random();
 | |
| 				flag = GB(r, 0, 2) | 4;
 | |
| 				for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) {
 | |
| 					GenerateTerrain(0, flag);
 | |
| 				}
 | |
| 				IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 				flag ^= 2;
 | |
| 
 | |
| 				for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) {
 | |
| 					GenerateTerrain(3, flag);
 | |
| 				}
 | |
| 				IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				SetGeneratingWorldProgress(GWP_LANDSCAPE, 1);
 | |
| 
 | |
| 				i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100);
 | |
| 				for (; i != 0; --i) {
 | |
| 					GenerateTerrain(_opt.diff.terrain_type, 0);
 | |
| 				}
 | |
| 				IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	ConvertGroundTilesIntoWaterTiles();
 | |
| 
 | |
| 	if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest();
 | |
| }
 | |
| 
 | |
| void OnTick_Town(void);
 | |
| void OnTick_Trees(void);
 | |
| void OnTick_Station(void);
 | |
| void OnTick_Industry(void);
 | |
| 
 | |
| void OnTick_Players(void);
 | |
| void OnTick_Train(void);
 | |
| 
 | |
| void CallLandscapeTick(void)
 | |
| {
 | |
| 	OnTick_Town();
 | |
| 	OnTick_Trees();
 | |
| 	OnTick_Station();
 | |
| 	OnTick_Industry();
 | |
| 
 | |
| 	OnTick_Players();
 | |
| 	OnTick_Train();
 | |
| }
 | |
| 
 | |
| TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
 | |
| {
 | |
| 	int rn = rng;
 | |
| 	uint32 r = Random();
 | |
| 
 | |
| 	return TILE_MASK(TileXY(
 | |
| 		TileX(a) + (GB(r, 0, 8) * rn * 2 >> 8) - rn,
 | |
| 		TileY(a) + (GB(r, 8, 8) * rn * 2 >> 8) - rn
 | |
| 	));
 | |
| }
 | |
| 
 | |
| bool IsValidTile(TileIndex tile)
 | |
| {
 | |
| 	return (tile < MapSizeX() * MapMaxY() && TileX(tile) != MapMaxX());
 | |
| }
 | 
