1189 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1189 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "player.h"
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#include "town.h"
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#include "gfx.h"
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#include "npf.h"
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#include "sound.h"
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#include "depot.h"
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/* When true, GetTrackStatus for roads will treat roads under reconstruction
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 * as normal roads instead of impassable. This is used when detecting whether
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 * a road can be removed. This is of course ugly, but I don't know a better
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 * solution just like that... */
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static bool _road_special_gettrackstatus;
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void RoadVehEnterDepot(Vehicle *v);
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static bool HasTileRoadAt(uint tile, int i)
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{
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	int mask;
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	byte b;
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	switch (GetTileType(tile)) {
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	case MP_STREET:
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		b = _map5[tile];
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		if ((b & 0xF0) == 0) {
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		} else if ((b & 0xF0) == 0x10) {
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			b = (b&8)?5:10;
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		} else if ((b & 0xF0) == 0x20) {
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			return (~b & 3) == i;
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		} else
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			return false;
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		break;
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	case MP_STATION:
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		b = _map5[tile];
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		if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8))
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			return false;
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		return ((~(b - 0x43) & 3) == i);
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	case MP_TUNNELBRIDGE:
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		mask = GetRoadBitsByTile(tile);
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		b = 10; if (mask & 1) break;
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		b = 5;  if (mask & 2) break;
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		return false;
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	default:
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		return false;
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	}
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	return HASBIT(b, i);
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}
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static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
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{
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	int blocks;
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	byte owner;
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	uint n;
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	*edge_road = true;
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	if (_game_mode == GM_EDITOR)
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		return true;
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	blocks = GetRoadBitsByTile(tile);
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	if (blocks == 0)
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		return true;
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	// Only do the special processing for actual players.
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	if (_current_player >= MAX_PLAYERS)
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		return true;
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	// A railway crossing has the road owner in the map3_lo byte.
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	if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
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		owner = _map3_lo[tile];
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	} else {
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		owner = _map_owner[tile];
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	}
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	// Only do the special processing if the road is owned
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	// by a town
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	if (owner != OWNER_TOWN) {
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		return owner == OWNER_NONE || CheckOwnership(owner);
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	}
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	if (_cheats.magic_bulldozer.value)
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		return true;
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	// Get a bitmask of which neighbouring roads has a tile
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	n = 0;
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	if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8;
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	if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4;
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	if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2;
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	if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1;
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	// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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	// then allow it
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	if ((n & (n-1)) != 0 && (n & br) != 0) {
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		Town *t;
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		*edge_road = false;
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		// you can remove all kind of roads with extra dynamite
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		if (_patches.extra_dynamite)
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			return true;
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		t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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		SetDParam(0, t->index);
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		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
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		return false;
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	}
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	return true;
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}
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uint GetRoadBitsByTile(TileIndex tile)
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{
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	uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
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	return (byte)(r | (r >> 8));
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}
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/** Delete a piece of road.
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 * @param x,y tile coordinates for road construction
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 * @param p1 road piece flags
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 * @param p2 unused
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 */
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int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	// cost for removing inner/edge -roads
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	static const uint16 road_remove_cost[2] = {50, 18};
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	TileInfo ti;
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	int32 cost;
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	TileIndex tile;
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	byte owner;
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	Town *t;
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	/* true if the roadpiece was always removeable,
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	 * false if it was a center piece. Affects town ratings drop */
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	bool edge_road;
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	byte pieces = (byte)p1;
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
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	if (pieces >> 4) return CMD_ERROR;
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	FindLandscapeHeight(&ti, x, y);
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	tile = ti.tile;
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	// owner for railraod crossing is stored somewhere else
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	// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
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	if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
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		owner = _map3_lo[tile];
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	} else
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		owner = _map_owner[tile];
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	if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
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		if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
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			t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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		} else
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			t = GetTown(_map2[tile]);
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	} else
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		t = NULL;
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	// allow deleting road under bridge
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	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
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		return CMD_ERROR;
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	{
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		bool b;
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		_road_special_gettrackstatus = true;
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		b = CheckAllowRemoveRoad(tile, pieces, &edge_road);
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		_road_special_gettrackstatus = false;
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		if (!b) return CMD_ERROR;
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	}
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	if (ti.type == MP_TUNNELBRIDGE) {
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		if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
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			return CMD_ERROR;
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		if ((ti.map5 & 0xE9) == 0xE8) {
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			if (pieces & 10) goto return_error;
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		} else if ((ti.map5 & 0xE9) == 0xE9) {
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			if (pieces & 5) goto return_error;
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		} else
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			goto return_error;
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		cost = _price.remove_road * 2;
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		if (flags & DC_EXEC) {
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			ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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			_map5[tile] = ti.map5 & 0xC7;
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			_map_owner[tile] = OWNER_NONE;
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			MarkTileDirtyByTile(tile);
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		}
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		return cost;
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	} else if (ti.type == MP_STREET) {
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		// check if you're allowed to remove the street owned by a town
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		// removal allowance depends on difficulty setting
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		if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE)) return CMD_ERROR;
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		// XXX - change cascading ifs to switch when doing rewrite
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		if ((ti.map5 & 0xF0) == 0) { // normal road
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			byte c = pieces, t2;
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			if (ti.tileh != 0  && (ti.map5 == 5 || ti.map5 == 10)) {
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				c |= (c & 0xC) >> 2;
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				c |= (c & 0x3) << 2;
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			}
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			// limit the bits to delete to the existing bits.
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			if ((c &= ti.map5) == 0) goto return_error;
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			// calculate the cost
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			t2 = c;
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			cost = 0;
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			do {
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				if (t2&1) cost += _price.remove_road;
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			} while(t2>>=1);
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			if (flags & DC_EXEC) {
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				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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				_map5[tile] ^= c;
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				if ((_map5[tile]&0xF) == 0)
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					DoClearSquare(tile);
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				else
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					MarkTileDirtyByTile(tile);
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			}
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			return cost;
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		} else if ((ti.map5 & 0xE0) == 0) { // railroad crossing
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			byte c;
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			if (!(ti.map5 & 8)) {
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				c = 2;
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				if (pieces & 5) goto return_error;
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			} else {
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				c = 1;
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				if (pieces & 10) goto return_error;
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			}
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			cost = _price.remove_road * 2;
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			if (flags & DC_EXEC) {
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				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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				ModifyTile(tile,
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					MP_SETTYPE(MP_RAILWAY) |
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					MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5,
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					_map3_hi[tile] & 0xF, /* map3_lo */
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					c											/* map5 */
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				);
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			}
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			return cost;
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		} else
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			goto return_error;
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	} else {
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return_error:;
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		return_cmd_error(INVALID_STRING_ID);
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	}
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}
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enum {
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	ROAD_NW = 1, // NW road track
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	ROAD_SW = 2, // SW road track
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	ROAD_SE = 4, // SE road track
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	ROAD_NE = 8, // NE road track
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	ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
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};
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static const byte _valid_tileh_slopes_road[3][15] = {
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	// set of normal ones
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	{
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		ROAD_ALL, 0, 0,
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		ROAD_SW | ROAD_NE, 0, 0,  // 3, 4, 5
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		ROAD_NW | ROAD_SE, 0, 0,
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		ROAD_NW | ROAD_SE, 0, 0,  // 9, 10, 11
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		ROAD_SW | ROAD_NE, 0, 0
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	},
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	// allowed road for an evenly raised platform
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	{
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		0,
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		ROAD_SW | ROAD_NW,
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		ROAD_SW | ROAD_SE,
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		ROAD_NW | ROAD_SE | ROAD_SW,
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		ROAD_SE | ROAD_NE, // 4
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		ROAD_ALL,
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		ROAD_SW | ROAD_NE | ROAD_SE,
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		ROAD_ALL,
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		ROAD_NW | ROAD_NE, // 8
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		ROAD_SW | ROAD_NE | ROAD_NW,
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		ROAD_ALL,
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		ROAD_ALL,
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		ROAD_NW | ROAD_SE | ROAD_NE, // 12
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		ROAD_ALL,
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		ROAD_ALL
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	},
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	// valid railway crossings on slopes
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	{
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		1, 0, 0, // 0, 1, 2
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		0, 0, 1, // 3, 4, 5
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		0, 1, 0, // 6, 7, 8
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		0, 1, 1, // 9, 10, 11
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		0, 1, 1, // 12, 13, 14
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	}
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};
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static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
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{
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	if (!(tileh & 0x10)) {
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		byte road_bits = *pieces | existing;
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		// no special foundation
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		if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
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			// force that all bits are set when we have slopes
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			if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
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			return 0; // no extra cost
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		}
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		// foundation is used. Whole tile is leveled up
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		if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
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			return existing ? 0 : _price.terraform;
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		}
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		// partly leveled up tile, only if there's no road on that tile
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		if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) {
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			// force full pieces.
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			*pieces |= (*pieces & 0xC) >> 2;
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			*pieces |= (*pieces & 0x3) << 2;
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			return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR;
 | 
						|
		}
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						|
	}
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	return CMD_ERROR;
 | 
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}
 | 
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 | 
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/** Build a piece of road.
 | 
						|
 * @param x,y tile coordinates for road construction
 | 
						|
 * @param p1 road piece flags
 | 
						|
 * @param p2 the town that is building the road (0 if not applicable)
 | 
						|
 */
 | 
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int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	TileInfo ti;
 | 
						|
	int32 cost;
 | 
						|
	byte pieces = (byte)p1, existing = 0;
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						|
	TileIndex tile;
 | 
						|
 | 
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	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
 | 
						|
	 * if a non-player is building the road */
 | 
						|
	if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
 | 
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 | 
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	FindLandscapeHeight(&ti, x, y);
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	tile = ti.tile;
 | 
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 | 
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	// allow building road under bridge
 | 
						|
	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (ti.type == MP_STREET) {
 | 
						|
		if (!(ti.map5 & 0xF0)) {
 | 
						|
			if ( (pieces & (byte)(ti.map5)) == (pieces))
 | 
						|
				return_cmd_error(STR_1007_ALREADY_BUILT);
 | 
						|
			existing = ti.map5;
 | 
						|
		} else {
 | 
						|
			if (!(ti.map5 & 0xE0) && pieces != ((ti.map5 & 8) ? 5 : 10))
 | 
						|
				return_cmd_error(STR_1007_ALREADY_BUILT);
 | 
						|
			goto do_clear;
 | 
						|
		}
 | 
						|
	} else if (ti.type == MP_RAILWAY) {
 | 
						|
		byte m5;
 | 
						|
 | 
						|
		if (ti.tileh & 0x10) // very steep tile
 | 
						|
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
 | 
						|
		if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes
 | 
						|
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
 | 
						|
		if (ti.map5 == 2) {
 | 
						|
			if (pieces & 5) goto do_clear;
 | 
						|
			m5 = 0x10;
 | 
						|
		} else if (ti.map5 == 1) {
 | 
						|
			if (pieces & 10) goto do_clear;
 | 
						|
			m5 = 0x18;
 | 
						|
		} else
 | 
						|
			goto do_clear;
 | 
						|
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			ModifyTile(tile,
 | 
						|
				MP_SETTYPE(MP_STREET) |
 | 
						|
				MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
 | 
						|
				p2,
 | 
						|
				_current_player, /* map3_lo */
 | 
						|
				_map3_lo[tile] & 0xF, /* map3_hi */
 | 
						|
				m5 /* map5 */
 | 
						|
			);
 | 
						|
		}
 | 
						|
		return _price.build_road * 2;
 | 
						|
	} else if (ti.type == MP_TUNNELBRIDGE) {
 | 
						|
 | 
						|
		/* check for flat land */
 | 
						|
		if (ti.tileh & 0x10) // very steep tile
 | 
						|
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
 | 
						|
		/* is this middle part of a bridge? */
 | 
						|
		if ((ti.map5 & 0xC0) != 0xC0)
 | 
						|
				goto do_clear;
 | 
						|
 | 
						|
		/* only allow roads pertendicular to bridge */
 | 
						|
		if ((pieces & 5U) == (ti.map5 & 0x01U))
 | 
						|
				goto do_clear;
 | 
						|
 | 
						|
		/* check if clear land under bridge */
 | 
						|
		if ((ti.map5 & 0xF8) == 0xE8) 			/* road under bridge */
 | 
						|
				return_cmd_error(STR_1007_ALREADY_BUILT);
 | 
						|
		else if ((ti.map5 & 0xE0) == 0xE0) 	/* other transport route under bridge */
 | 
						|
				return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
 | 
						|
		else if ((ti.map5 & 0xF8) == 0xC8) 	/* water under bridge */
 | 
						|
				return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | 
						|
 | 
						|
		/* all checked, can build road now! */
 | 
						|
		cost = _price.build_road * 2;
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			ModifyTile(tile,
 | 
						|
				MP_MAPOWNER_CURRENT | MP_MAP5,
 | 
						|
				(ti.map5 & 0xC7) | 0x28 // map5
 | 
						|
			);
 | 
						|
		}
 | 
						|
		return cost;
 | 
						|
	} else {
 | 
						|
do_clear:;
 | 
						|
		if (CmdFailed(DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR)))
 | 
						|
			return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	cost = CheckRoadSlope(ti.tileh, &pieces, existing);
 | 
						|
	if (CmdFailed(cost)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
 | 
						|
 | 
						|
	if (cost && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player)))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) {
 | 
						|
		cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
	} else {
 | 
						|
		// Don't put the pieces that already exist
 | 
						|
		pieces &= ~ti.map5;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		byte t = pieces;
 | 
						|
		while (t) {
 | 
						|
			if (t & 1) cost += _price.build_road;
 | 
						|
			t >>= 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (ti.type != MP_STREET) {
 | 
						|
			SetTileType(tile, MP_STREET);
 | 
						|
			_map5[tile] = 0;
 | 
						|
			_map2[tile] = p2;
 | 
						|
			_map_owner[tile] = _current_player;
 | 
						|
		}
 | 
						|
 | 
						|
		_map5[tile] |= (byte)pieces;
 | 
						|
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
 | 
						|
{
 | 
						|
	// not a railroad crossing?
 | 
						|
	if ((_map5[tile] & 0xF0) != 0x10) return CMD_ERROR;
 | 
						|
 | 
						|
	// not owned by me?
 | 
						|
	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	// tile is already of requested type?
 | 
						|
	if ( (uint)(_map3_hi[tile] & 0xF) == totype) return CMD_ERROR;
 | 
						|
 | 
						|
	if (exec) {
 | 
						|
		// change type.
 | 
						|
		_map3_hi[tile] = (_map3_hi[tile] & 0xF0) + totype;
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	return _price.build_rail >> 1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Build a long piece of road.
 | 
						|
 * @param x,y end tile of drag
 | 
						|
 * @param p1 start tile of drag
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 | 
						|
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 | 
						|
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | 
						|
 */
 | 
						|
int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	TileIndex start_tile, end_tile, tile;
 | 
						|
	int32 cost, ret;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	if (p1 > MapSize()) return CMD_ERROR;
 | 
						|
 | 
						|
	start_tile = p1;
 | 
						|
	end_tile = TILE_FROM_XY(x, y);
 | 
						|
 | 
						|
	/* Only drag in X or Y direction dictated by the direction variable */
 | 
						|
	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | 
						|
	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | 
						|
 | 
						|
	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | 
						|
	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
 | 
						|
		TileIndex t = start_tile;
 | 
						|
		start_tile = end_tile;
 | 
						|
		end_tile = t;
 | 
						|
		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
 | 
						|
	}
 | 
						|
 | 
						|
	cost = 0;
 | 
						|
	tile = start_tile;
 | 
						|
	// Start tile is the small number.
 | 
						|
	for (;;) {
 | 
						|
		uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
 | 
						|
		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | 
						|
		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | 
						|
 | 
						|
		ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD);
 | 
						|
		if (CmdFailed(ret)) {
 | 
						|
			if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
 | 
						|
		} else
 | 
						|
			cost += ret;
 | 
						|
 | 
						|
		if (tile == end_tile) break;
 | 
						|
 | 
						|
		tile += HASBIT(p2, 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	return (cost == 0) ? CMD_ERROR : cost;
 | 
						|
}
 | 
						|
 | 
						|
/** Remove a long piece of road.
 | 
						|
 * @param x,y end tile of drag
 | 
						|
 * @param p1 start tile of drag
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 | 
						|
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 | 
						|
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | 
						|
 */
 | 
						|
int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	TileIndex start_tile, end_tile, tile;
 | 
						|
	int32 cost, ret;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	if (p1 > MapSize()) return CMD_ERROR;
 | 
						|
 | 
						|
	start_tile = p1;
 | 
						|
	end_tile = TILE_FROM_XY(x, y);
 | 
						|
 | 
						|
	/* Only drag in X or Y direction dictated by the direction variable */
 | 
						|
	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | 
						|
	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | 
						|
 | 
						|
	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | 
						|
	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
 | 
						|
		TileIndex t = start_tile;
 | 
						|
		start_tile = end_tile;
 | 
						|
		end_tile = t;
 | 
						|
		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
 | 
						|
	}
 | 
						|
 | 
						|
	cost = 0;
 | 
						|
	tile = start_tile;
 | 
						|
	// Start tile is the small number.
 | 
						|
	for (;;) {
 | 
						|
		uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
 | 
						|
		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | 
						|
		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | 
						|
 | 
						|
		// try to remove the halves.
 | 
						|
		if (bits) {
 | 
						|
			ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
 | 
						|
			if (!CmdFailed(ret)) cost += ret;
 | 
						|
		}
 | 
						|
 | 
						|
		if (tile == end_tile) break;
 | 
						|
 | 
						|
		tile += HASBIT(p2, 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	return (cost == 0) ? CMD_ERROR : cost;
 | 
						|
}
 | 
						|
 | 
						|
/** Build a road depot.
 | 
						|
 * @param x,y tile coordinates where the depot will be built
 | 
						|
 * @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	TileInfo ti;
 | 
						|
	int32 cost;
 | 
						|
	Depot *dep;
 | 
						|
	TileIndex tile;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | 
						|
 | 
						|
	if (p1 > 3) return CMD_ERROR; // check direction
 | 
						|
 | 
						|
	FindLandscapeHeight(&ti, x, y);
 | 
						|
 | 
						|
	tile = ti.tile;
 | 
						|
 | 
						|
	if (!EnsureNoVehicle(tile))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (ti.tileh != 0) {
 | 
						|
		if (!_patches.build_on_slopes || (ti.tileh & 0x10 || !((0x4C >> p1) & ti.tileh) ))
 | 
						|
			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | 
						|
	}
 | 
						|
 | 
						|
	cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
	if (CmdFailed(cost)) return CMD_ERROR;
 | 
						|
 | 
						|
	dep = AllocateDepot();
 | 
						|
	if (dep == NULL)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (_current_player == _local_player)
 | 
						|
			_last_built_road_depot_tile = (TileIndex)tile;
 | 
						|
 | 
						|
		dep->xy = tile;
 | 
						|
		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | 
						|
 | 
						|
		ModifyTile(tile,
 | 
						|
			MP_SETTYPE(MP_STREET) |
 | 
						|
			MP_MAPOWNER_CURRENT | MP_MAP5,
 | 
						|
			(p1 | 0x20) /* map5 */
 | 
						|
		);
 | 
						|
 | 
						|
	}
 | 
						|
	return cost + _price.build_road_depot;
 | 
						|
}
 | 
						|
 | 
						|
static int32 RemoveRoadDepot(uint tile, uint32 flags)
 | 
						|
{
 | 
						|
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (!EnsureNoVehicle(tile))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		DoDeleteDepot(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	return _price.remove_road_depot;
 | 
						|
}
 | 
						|
 | 
						|
#define M(x) (1<<(x))
 | 
						|
 | 
						|
static int32 ClearTile_Road(uint tile, byte flags) {
 | 
						|
	int32 ret;
 | 
						|
	byte m5 = _map5[tile];
 | 
						|
 | 
						|
	if ( (m5 & 0xF0) == 0) {
 | 
						|
		byte b = m5 & 0xF;
 | 
						|
 | 
						|
		if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) {
 | 
						|
			if ( (!(flags & DC_AI_BUILDING) || _map_owner[tile]!=OWNER_TOWN) && flags&DC_AUTO)
 | 
						|
				return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | 
						|
		}
 | 
						|
		return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD);
 | 
						|
	} else if ( (m5 & 0xE0) == 0) {
 | 
						|
		if (flags & DC_AUTO)
 | 
						|
			return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | 
						|
 | 
						|
		ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD);
 | 
						|
		if (ret == CMD_ERROR)
 | 
						|
			return CMD_ERROR;
 | 
						|
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
		}
 | 
						|
 | 
						|
		return ret;
 | 
						|
	} else {
 | 
						|
		if (flags & DC_AUTO)
 | 
						|
			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | 
						|
		return RemoveRoadDepot(tile,flags);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
typedef struct DrawRoadTileStruct {
 | 
						|
	uint16 image;
 | 
						|
	byte subcoord_x;
 | 
						|
	byte subcoord_y;
 | 
						|
} DrawRoadTileStruct;
 | 
						|
 | 
						|
typedef struct DrawRoadSeqStruct {
 | 
						|
	uint32 image;
 | 
						|
	byte subcoord_x;
 | 
						|
	byte subcoord_y;
 | 
						|
	byte width;
 | 
						|
	byte height;
 | 
						|
} DrawRoadSeqStruct;
 | 
						|
 | 
						|
#include "table/road_land.h"
 | 
						|
 | 
						|
 | 
						|
uint GetRoadFoundation(uint tileh, uint bits) {
 | 
						|
	int i;
 | 
						|
	// normal level sloped building
 | 
						|
	if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0)
 | 
						|
		return tileh;
 | 
						|
 | 
						|
	// inclined sloped building
 | 
						|
	if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
 | 
						|
		((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
 | 
						|
		return i + 15;
 | 
						|
 | 
						|
	// rail crossing
 | 
						|
	if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh])
 | 
						|
		return tileh;
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
const byte _road_sloped_sprites[14] = {
 | 
						|
	0,  0,  2,  0,
 | 
						|
	0,  1,  0,  0,
 | 
						|
	3,  0,  0,  0,
 | 
						|
	0,  0
 | 
						|
};
 | 
						|
 | 
						|
static void DrawTile_Road(TileInfo *ti)
 | 
						|
{
 | 
						|
	uint32 image;
 | 
						|
	uint16 m2;
 | 
						|
 | 
						|
	if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0
 | 
						|
		const DrawRoadTileStruct *drts;
 | 
						|
 | 
						|
		if (ti->tileh != 0) {
 | 
						|
			int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
 | 
						|
			if (f) DrawFoundation(ti, f);
 | 
						|
 | 
						|
			// default sloped sprites..
 | 
						|
			if (ti->tileh != 0) {
 | 
						|
				image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 | 
						|
			} else  {
 | 
						|
				image = _road_tile_sprites_1[ti->map5 & 0xF];
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			image = _road_tile_sprites_1[ti->map5 & 0xF];
 | 
						|
		}
 | 
						|
 | 
						|
		m2 = (_map3_hi[ti->tile] & 0x70) >> 4;
 | 
						|
 | 
						|
		if (m2 == 0) image |= 0x3178000;
 | 
						|
 | 
						|
		if (_map3_hi[ti->tile] & 0x80) {
 | 
						|
			image += 19;
 | 
						|
		} else if (m2 > 1 && m2 != 6) {
 | 
						|
			image -= 19; /* pavement along the road? */
 | 
						|
		}
 | 
						|
 | 
						|
		DrawGroundSprite(image);
 | 
						|
 | 
						|
		if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
 | 
						|
			return;
 | 
						|
 | 
						|
		if (m2 >= 6) {
 | 
						|
			// roadwork
 | 
						|
			DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1));
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		drts = _road_display_table[m2][ti->map5 & 0xF];
 | 
						|
 | 
						|
		while ((image = drts->image) != 0) {
 | 
						|
			int x = ti->x | drts->subcoord_x;
 | 
						|
			int y = ti->y | drts->subcoord_y;
 | 
						|
			byte z = ti->z;
 | 
						|
			if (ti->tileh != 0)	z = GetSlopeZ(x, y);
 | 
						|
			AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
 | 
						|
			drts++;
 | 
						|
		}
 | 
						|
	} else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
 | 
						|
		int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
 | 
						|
		if (f) DrawFoundation(ti, f);
 | 
						|
 | 
						|
		image = 0x55B;
 | 
						|
 | 
						|
		if ( (ti->map5 & 8) != 0)
 | 
						|
			image--;
 | 
						|
 | 
						|
		if ( (ti->map5 & 4) != 0)
 | 
						|
			image += 2;
 | 
						|
 | 
						|
		if ( _map3_hi[ti->tile] & 0x80) {
 | 
						|
			image += 8;
 | 
						|
		} else {
 | 
						|
			m2 = (_map3_hi[ti->tile] & 0x70) >> 4;
 | 
						|
			if (m2 == 0) image |= 0x3178000;
 | 
						|
			if (m2 > 1) image += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		DrawGroundSprite(image + (_map3_hi[ti->tile] & 0xF) * 12);
 | 
						|
	} else {
 | 
						|
		uint32 ormod;
 | 
						|
		int player;
 | 
						|
		const DrawRoadSeqStruct *drss;
 | 
						|
 | 
						|
		if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
 | 
						|
 | 
						|
		ormod = 0x315;
 | 
						|
		player = _map_owner[ti->tile];
 | 
						|
		if (player < MAX_PLAYERS)
 | 
						|
			ormod = PLAYER_SPRITE_COLOR(player);
 | 
						|
 | 
						|
		drss = _road_display_datas[ti->map5 & 0xF];
 | 
						|
 | 
						|
		DrawGroundSprite(drss++->image);
 | 
						|
 | 
						|
		for (; drss->image != 0; drss++) {
 | 
						|
			uint32 image = drss->image;
 | 
						|
 | 
						|
			if (image & 0x8000)
 | 
						|
				image |= ormod;
 | 
						|
			if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
 | 
						|
				image = (image & 0x3FFF) | 0x3224000;
 | 
						|
 | 
						|
			AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
 | 
						|
				ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DrawRoadDepotSprite(int x, int y, int image)
 | 
						|
{
 | 
						|
	uint32 ormod;
 | 
						|
	const DrawRoadSeqStruct *dtss;
 | 
						|
 | 
						|
	ormod = PLAYER_SPRITE_COLOR(_local_player);
 | 
						|
 | 
						|
	dtss = _road_display_datas[image];
 | 
						|
 | 
						|
	x+=33;
 | 
						|
	y+=17;
 | 
						|
 | 
						|
	DrawSprite(dtss++->image, x, y);
 | 
						|
 | 
						|
	for(; dtss->image != 0; dtss++) {
 | 
						|
		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 | 
						|
 | 
						|
		image = dtss->image;
 | 
						|
		if (image & 0x8000)
 | 
						|
			image |= ormod;
 | 
						|
 | 
						|
		DrawSprite(image, x + pt.x, y + pt.y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static uint GetSlopeZ_Road(TileInfo *ti)
 | 
						|
{
 | 
						|
	uint z = ti->z;
 | 
						|
	int th = ti->tileh;
 | 
						|
 | 
						|
	// check if it's a foundation
 | 
						|
	if (ti->tileh != 0) {
 | 
						|
		if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
 | 
						|
			uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
 | 
						|
			if (f != 0) {
 | 
						|
				if (f < 15) {
 | 
						|
					// leveled foundation
 | 
						|
					return z + 8;
 | 
						|
				}
 | 
						|
				// inclined foundation
 | 
						|
				th = _inclined_tileh[f - 15];
 | 
						|
			}
 | 
						|
		} else if ((ti->map5 & 0xF0) == 0x20) {
 | 
						|
			// depot
 | 
						|
			return z + 8;
 | 
						|
		}
 | 
						|
		return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
 | 
						|
	}
 | 
						|
	return z; // normal Z if no slope
 | 
						|
}
 | 
						|
 | 
						|
static uint GetSlopeTileh_Road(TileInfo *ti)
 | 
						|
{
 | 
						|
	// check if it's a foundation
 | 
						|
	if (ti->tileh != 0) {
 | 
						|
		if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
 | 
						|
			uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
 | 
						|
			if (f != 0) {
 | 
						|
				if (f < 15) {
 | 
						|
					// leveled foundation
 | 
						|
					return 0;
 | 
						|
				}
 | 
						|
				// inclined foundation
 | 
						|
				return _inclined_tileh[f - 15];
 | 
						|
			}
 | 
						|
		} else if ((ti->map5 & 0xF0) == 0x20) {
 | 
						|
			// depot
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return ti->tileh;
 | 
						|
}
 | 
						|
 | 
						|
static void GetAcceptedCargo_Road(uint tile, AcceptedCargo ac)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
static void AnimateTile_Road(uint tile)
 | 
						|
{
 | 
						|
	if ((_map5[tile] & 0xF0) == 0x10) {
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _town_road_types[5][2] = {
 | 
						|
	{1,1},
 | 
						|
	{2,2},
 | 
						|
	{2,2},
 | 
						|
	{5,5},
 | 
						|
	{3,2},
 | 
						|
};
 | 
						|
 | 
						|
static const byte _town_road_types_2[5][2] = {
 | 
						|
	{1,1},
 | 
						|
	{2,2},
 | 
						|
	{3,2},
 | 
						|
	{3,2},
 | 
						|
	{3,2},
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static void TileLoop_Road(uint tile)
 | 
						|
{
 | 
						|
	Town *t;
 | 
						|
	int grp;
 | 
						|
 | 
						|
	if (_opt.landscape == LT_HILLY) {
 | 
						|
		// Fix snow style if the road is above the snowline
 | 
						|
		if ((_map3_hi[tile] & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) {
 | 
						|
			_map3_hi[tile] ^= 0x80;
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
		}
 | 
						|
	} else if (_opt.landscape == LT_DESERT) {
 | 
						|
		// Fix desert style
 | 
						|
		if (GetMapExtraBits(tile) == 1 && !(_map3_hi[tile] & 0x80)) {
 | 
						|
			_map3_hi[tile] |= 0x80;
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (_map5[tile] & 0xE0)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (((_map3_hi[tile] & 0x70) >> 4) < 6) {
 | 
						|
		t = ClosestTownFromTile(tile, (uint)-1);
 | 
						|
 | 
						|
		grp = 0;
 | 
						|
		if (t != NULL) {
 | 
						|
			grp = GetTownRadiusGroup(t, tile);
 | 
						|
 | 
						|
			// Show an animation to indicate road work
 | 
						|
			if (t->road_build_months != 0 &&
 | 
						|
					!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
 | 
						|
					(_map5[tile]==5 || _map5[tile]==10)) {
 | 
						|
				if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) {
 | 
						|
					_map3_hi[tile] |= ((((_map3_hi[tile] & 0x70) >> 4 ) <=  2) ? 7 : 6) << 4;
 | 
						|
 | 
						|
					SndPlayTileFx(SND_21_JACKHAMMER, tile);
 | 
						|
					CreateEffectVehicleAbove(
 | 
						|
						TileX(tile) * 16 + 7,
 | 
						|
						TileY(tile) * 16 + 7,
 | 
						|
						0,
 | 
						|
						EV_BULLDOZER);
 | 
						|
					MarkTileDirtyByTile(tile);
 | 
						|
					return;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		{
 | 
						|
			const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
 | 
						|
			byte b = (_map3_hi[tile] & 0x70) >> 4;
 | 
						|
 | 
						|
			if (b == p[0])
 | 
						|
				return;
 | 
						|
 | 
						|
			if (b == p[1]) {
 | 
						|
				b = p[0];
 | 
						|
			} else if (b == 0) {
 | 
						|
				b = p[1];
 | 
						|
			} else {
 | 
						|
				b = 0;
 | 
						|
			}
 | 
						|
			_map3_hi[tile] = (_map3_hi[tile] & ~0x70) | (b << 4);
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		// Handle road work
 | 
						|
		//XXX undocumented
 | 
						|
 | 
						|
		byte b = _map3_hi[tile];
 | 
						|
		//roadworks take place only
 | 
						|
		//keep roadworks running for 16 loops
 | 
						|
		//lower 4 bits of map3_hi store the counter now
 | 
						|
		if ((b & 0xF) != 0xF) {
 | 
						|
			_map3_hi[tile] = b + 1;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		//roadworks finished
 | 
						|
		_map3_hi[tile] = ((((b& 0x70) >> 4)== 6) ? 1 : 2) << 4;
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ShowRoadDepotWindow(uint tile);
 | 
						|
 | 
						|
static void ClickTile_Road(uint tile)
 | 
						|
{
 | 
						|
	if ((_map5[tile] & 0xF0) == 0x20) {
 | 
						|
		ShowRoadDepotWindow(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _road_trackbits[16] = {
 | 
						|
	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
 | 
						|
};
 | 
						|
 | 
						|
static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode)	{
 | 
						|
	if (mode == TRANSPORT_RAIL) {
 | 
						|
		if ((_map5[tile] & 0xF0) != 0x10)
 | 
						|
			return 0;
 | 
						|
		return _map5[tile] & 8 ? 0x101 : 0x202;
 | 
						|
	} else if  (mode == TRANSPORT_ROAD) {
 | 
						|
		byte b = _map5[tile];
 | 
						|
		if ((b & 0xF0) == 0) {
 | 
						|
			/* Ordinary road */
 | 
						|
			if (!_road_special_gettrackstatus && ((_map3_hi[tile]&0x70) >> 4) >= 6)
 | 
						|
				return 0;
 | 
						|
			return _road_trackbits[b&0xF] * 0x101;
 | 
						|
		} else if ((b&0xF0) == 0x10) {
 | 
						|
			/* Crossing */
 | 
						|
			uint32 r = 0x101;
 | 
						|
			if (b&8) r <<= 1;
 | 
						|
 | 
						|
			if (b&4) {
 | 
						|
				r *= 0x10001;
 | 
						|
			}
 | 
						|
			return r;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static const StringID _road_tile_strings[] = {
 | 
						|
	STR_1818_ROAD_RAIL_LEVEL_CROSSING,
 | 
						|
	STR_1817_ROAD_VEHICLE_DEPOT,
 | 
						|
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1815_ROAD_WITH_STREETLIGHTS,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1816_TREE_LINED_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
	STR_1814_ROAD,
 | 
						|
};
 | 
						|
 | 
						|
static void GetTileDesc_Road(uint tile, TileDesc *td)
 | 
						|
{
 | 
						|
	int i = (_map5[tile] >> 4);
 | 
						|
	if (i == 0)
 | 
						|
		i = ((_map3_hi[tile] & 0x70) >> 4) + 3;
 | 
						|
	td->str = _road_tile_strings[i - 1];
 | 
						|
	td->owner = _map_owner[tile];
 | 
						|
}
 | 
						|
 | 
						|
static const byte _roadveh_enter_depot_unk0[4] = {
 | 
						|
	8, 9, 0, 1
 | 
						|
};
 | 
						|
 | 
						|
static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y)
 | 
						|
{
 | 
						|
	if ((_map5[tile] & 0xF0) == 0x10)	{
 | 
						|
		if (v->type == VEH_Train && (_map5[tile] & 4) == 0) {
 | 
						|
			/* train crossing a road */
 | 
						|
			SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
 | 
						|
			_map5[tile] |= 4;
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
		}
 | 
						|
	} else if ((_map5[tile]&0xF0) ==  0x20){
 | 
						|
		if (v->type == VEH_Road && v->u.road.frame == 11) {
 | 
						|
			if (_roadveh_enter_depot_unk0[_map5[tile]&3] == v->u.road.state) {
 | 
						|
				RoadVehEnterDepot(v);
 | 
						|
				return 4;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y)
 | 
						|
{
 | 
						|
	if ((_map5[tile] & 0xF0) == 0x10 && v->type == VEH_Train && v->next == NULL) {
 | 
						|
		_map5[tile] &= ~4;
 | 
						|
		MarkTileDirtyByTile(tile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
 | 
						|
{
 | 
						|
	byte b;
 | 
						|
 | 
						|
	// road/rail crossing where the road is owned by the current player?
 | 
						|
	if (old_player == _map3_lo[tile] && (_map5[tile]&0xF0) == 0x10) {
 | 
						|
		_map3_lo[tile] = (new_player == 0xFF) ? OWNER_NONE : new_player;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_map_owner[tile] != old_player)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (new_player != 255) {
 | 
						|
		_map_owner[tile] = new_player;
 | 
						|
	}	else {
 | 
						|
		b = _map5[tile]&0xF0;
 | 
						|
		if (b == 0) {
 | 
						|
			_map_owner[tile] = OWNER_NONE;
 | 
						|
		} else if (b == 0x10) {
 | 
						|
			_map5[tile] = (_map5[tile]&8) ? 0x5 : 0xA;
 | 
						|
			_map_owner[tile] = _map3_lo[tile];
 | 
						|
			_map3_lo[tile] = 0;
 | 
						|
			_map3_hi[tile] &= 0x80;
 | 
						|
		} else {
 | 
						|
			DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InitializeRoad(void)
 | 
						|
{
 | 
						|
	_last_built_road_depot_tile = 0;
 | 
						|
}
 | 
						|
 | 
						|
const TileTypeProcs _tile_type_road_procs = {
 | 
						|
	DrawTile_Road,						/* draw_tile_proc */
 | 
						|
	GetSlopeZ_Road,						/* get_slope_z_proc */
 | 
						|
	ClearTile_Road,						/* clear_tile_proc */
 | 
						|
	GetAcceptedCargo_Road,		/* get_accepted_cargo_proc */
 | 
						|
	GetTileDesc_Road,					/* get_tile_desc_proc */
 | 
						|
	GetTileTrackStatus_Road,	/* get_tile_track_status_proc */
 | 
						|
	ClickTile_Road,						/* click_tile_proc */
 | 
						|
	AnimateTile_Road,					/* animate_tile_proc */
 | 
						|
	TileLoop_Road,						/* tile_loop_clear */
 | 
						|
	ChangeTileOwner_Road,			/* change_tile_owner_clear */
 | 
						|
	NULL,											/* get_produced_cargo_proc */
 | 
						|
	VehicleEnter_Road,				/* vehicle_enter_tile_proc */
 | 
						|
	VehicleLeave_Road,				/* vehicle_leave_tile_proc */
 | 
						|
	GetSlopeTileh_Road,				/* get_slope_tileh_proc */
 | 
						|
};
 |