310 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */
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#include "../stdafx.h"
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#include "../linkgraph/linkgraph.h"
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#include "../linkgraph/linkgraphjob.h"
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#include "../linkgraph/linkgraphschedule.h"
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#include "../settings_internal.h"
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#include "saveload.h"
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#include "../safeguards.h"
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typedef LinkGraph::BaseNode Node;
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typedef LinkGraph::BaseEdge Edge;
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const SettingDesc *GetSettingDescription(uint index);
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static uint16 _num_nodes;
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/**
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 * Get a SaveLoad array for a link graph.
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 * @return SaveLoad array for link graph.
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 */
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const SaveLoad *GetLinkGraphDesc()
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{
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	static const SaveLoad link_graph_desc[] = {
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		 SLE_VAR(LinkGraph, last_compression, SLE_INT32),
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		SLEG_VAR(_num_nodes,                  SLE_UINT16),
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		 SLE_VAR(LinkGraph, cargo,            SLE_UINT8),
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		 SLE_END()
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	};
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	return link_graph_desc;
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}
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void GetLinkGraphJobDayLengthScaleAfterLoad(LinkGraphJob *lgj)
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{
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	lgj->join_date_ticks *= DAY_TICKS;
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	lgj->join_date_ticks += LinkGraphSchedule::SPAWN_JOIN_TICK;
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	lgj->start_date_ticks = lgj->join_date_ticks - (lgj->Settings().recalc_time * DAY_TICKS);
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}
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/**
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 * Get a SaveLoad array for a link graph job. The settings struct is derived from
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 * the global settings saveload array. The exact entries are calculated when the function
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 * is called the first time.
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 * It's necessary to keep a copy of the settings for each link graph job so that you can
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 * change the settings while in-game and still not mess with current link graph runs.
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 * Of course the settings have to be saved and loaded, too, to avoid desyncs.
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 * @return Array of SaveLoad structs.
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 */
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const SaveLoad *GetLinkGraphJobDesc()
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{
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	static std::vector<SaveLoad> saveloads;
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	static const char *prefix = "linkgraph.";
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	/* Build the SaveLoad array on first call and don't touch it later on */
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	if (saveloads.size() == 0) {
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		size_t offset_gamesettings = cpp_offsetof(GameSettings, linkgraph);
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		size_t offset_component = cpp_offsetof(LinkGraphJob, settings);
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		size_t prefixlen = strlen(prefix);
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		int setting = 0;
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		const SettingDesc *desc = GetSettingDescription(setting);
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		while (desc->save.cmd != SL_END) {
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			if (desc->desc.name != nullptr && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
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				SaveLoad sl = desc->save;
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				char *&address = reinterpret_cast<char *&>(sl.address);
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				address -= offset_gamesettings;
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				address += offset_component;
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				saveloads.push_back(sl);
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			}
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			desc = GetSettingDescription(++setting);
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		}
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		const SaveLoad job_desc[] = {
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			SLE_VAR(LinkGraphJob, join_date_ticks,  SLE_INT32),
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			SLE_CONDVAR_X(LinkGraphJob, start_date_ticks,  SLE_INT32, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_LINKGRAPH_DAY_SCALE)),
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			SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16),
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			SLE_END()
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		};
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		int i = 0;
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		do {
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			saveloads.push_back(job_desc[i++]);
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		} while (saveloads[saveloads.size() - 1].cmd != SL_END);
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	}
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	return &saveloads[0];
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}
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/**
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 * Get a SaveLoad array for the link graph schedule.
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 * @return SaveLoad array for the link graph schedule.
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 */
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const SaveLoad *GetLinkGraphScheduleDesc()
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{
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	static const SaveLoad schedule_desc[] = {
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		SLE_LST(LinkGraphSchedule, schedule, REF_LINK_GRAPH),
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		SLE_LST(LinkGraphSchedule, running,  REF_LINK_GRAPH_JOB),
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		SLE_END()
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	};
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	return schedule_desc;
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}
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/* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */
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/**
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 * SaveLoad desc for a link graph node.
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 */
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static const SaveLoad _node_desc[] = {
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	SLE_CONDVAR(Node, xy,          SLE_UINT32, SLV_191, SL_MAX_VERSION),
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	    SLE_VAR(Node, supply,      SLE_UINT32),
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	    SLE_VAR(Node, demand,      SLE_UINT32),
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	    SLE_VAR(Node, station,     SLE_UINT16),
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	    SLE_VAR(Node, last_update, SLE_INT32),
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	    SLE_END()
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};
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/**
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 * SaveLoad desc for a link graph edge.
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 */
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static const SaveLoad _edge_desc[] = {
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	SLE_CONDNULL(4, SL_MIN_VERSION, SLV_191), // distance
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	     SLE_VAR(Edge, capacity,                 SLE_UINT32),
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	     SLE_VAR(Edge, usage,                    SLE_UINT32),
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	     SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
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	 SLE_CONDVAR(Edge, last_restricted_update,   SLE_INT32, SLV_187, SL_MAX_VERSION),
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	     SLE_VAR(Edge, next_edge,                SLE_UINT16),
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	     SLE_END()
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};
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/**
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 * Save/load a link graph.
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 * @param lg Link graph to be saved or loaded.
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 */
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void SaveLoad_LinkGraph(LinkGraph &lg)
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{
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	uint size = lg.Size();
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	for (NodeID from = 0; from < size; ++from) {
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		Node *node = &lg.nodes[from];
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		SlObject(node, _node_desc);
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		if (IsSavegameVersionBefore(SLV_191)) {
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			/* We used to save the full matrix ... */
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			for (NodeID to = 0; to < size; ++to) {
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				SlObject(&lg.edges[from][to], _edge_desc);
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			}
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		} else {
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			/* ... but as that wasted a lot of space we save a sparse matrix now. */
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			for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) {
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				SlObject(&lg.edges[from][to], _edge_desc);
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			}
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		}
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	}
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}
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/**
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 * Save a link graph job.
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 * @param lgj LinkGraphJob to be saved.
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 */
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static void DoSave_LGRJ(LinkGraphJob *lgj)
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{
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	SlObject(lgj, GetLinkGraphJobDesc());
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	_num_nodes = lgj->Size();
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	SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc());
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	SaveLoad_LinkGraph(const_cast<LinkGraph &>(lgj->Graph()));
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}
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/**
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 * Save a link graph.
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 * @param lg LinkGraph to be saved.
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 */
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static void DoSave_LGRP(LinkGraph *lg)
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{
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	_num_nodes = lg->Size();
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	SlObject(lg, GetLinkGraphDesc());
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	SaveLoad_LinkGraph(*lg);
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}
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/**
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 * Load all link graphs.
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 */
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static void Load_LGRP()
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		if (!LinkGraph::CanAllocateItem()) {
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			/* Impossible as they have been present in previous game. */
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			NOT_REACHED();
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		}
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		LinkGraph *lg = new (index) LinkGraph();
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		SlObject(lg, GetLinkGraphDesc());
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		lg->Init(_num_nodes);
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		SaveLoad_LinkGraph(*lg);
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	}
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}
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/**
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 * Load all link graph jobs.
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 */
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static void Load_LGRJ()
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		if (!LinkGraphJob::CanAllocateItem()) {
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			/* Impossible as they have been present in previous game. */
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			NOT_REACHED();
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		}
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		LinkGraphJob *lgj = new (index) LinkGraphJob();
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		SlObject(lgj, GetLinkGraphJobDesc());
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		if (SlXvIsFeatureMissing(XSLFI_LINKGRAPH_DAY_SCALE)) {
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			GetLinkGraphJobDayLengthScaleAfterLoad(lgj);
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		}
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		LinkGraph &lg = const_cast<LinkGraph &>(lgj->Graph());
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		SlObject(&lg, GetLinkGraphDesc());
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		lg.Init(_num_nodes);
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		SaveLoad_LinkGraph(lg);
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	}
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}
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/**
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 * Load the link graph schedule.
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 */
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static void Load_LGRS()
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{
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	SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
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}
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/**
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 * Spawn the threads for running link graph calculations.
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 * Has to be done after loading as the cargo classes might have changed.
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 */
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void AfterLoadLinkGraphs()
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{
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	if (IsSavegameVersionBefore(SLV_191)) {
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		LinkGraph *lg;
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		FOR_ALL_LINK_GRAPHS(lg) {
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			for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
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				const Station *st = Station::GetIfValid((*lg)[node_id].Station());
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				if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
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			}
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		}
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		LinkGraphJob *lgj;
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		FOR_ALL_LINK_GRAPH_JOBS(lgj) {
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			lg = &(const_cast<LinkGraph &>(lgj->Graph()));
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			for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
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				const Station *st = Station::GetIfValid((*lg)[node_id].Station());
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				if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
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			}
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		}
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	}
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	LinkGraphSchedule::instance.SpawnAll();
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}
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/**
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 * Save all link graphs.
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 */
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static void Save_LGRP()
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{
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	LinkGraph *lg;
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	FOR_ALL_LINK_GRAPHS(lg) {
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		SlSetArrayIndex(lg->index);
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		SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
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	}
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}
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/**
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 * Save all link graph jobs.
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 */
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static void Save_LGRJ()
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{
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	LinkGraphJob *lgj;
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	FOR_ALL_LINK_GRAPH_JOBS(lgj) {
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		SlSetArrayIndex(lgj->index);
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		SlAutolength((AutolengthProc*)DoSave_LGRJ, lgj);
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	}
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}
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/**
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 * Save the link graph schedule.
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 */
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static void Save_LGRS()
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{
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	SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
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}
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/**
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 * Substitute pointers in link graph schedule.
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 */
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static void Ptrs_LGRS()
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{
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	SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
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}
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extern const ChunkHandler _linkgraph_chunk_handlers[] = {
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	{ 'LGRP', Save_LGRP, Load_LGRP, nullptr,   nullptr, CH_ARRAY },
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	{ 'LGRJ', Save_LGRJ, Load_LGRJ, nullptr,   nullptr, CH_ARRAY },
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	{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_LAST  }
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};
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