22 lines
		
	
	
		
			705 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			705 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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typedef struct DefaultUnicodeMapping {
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	WChar code; ///< Unicode value
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	byte key;   ///< Character index of sprite
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} DefaultUnicodeMapping;
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/* Default unicode mapping table for sprite based glyphs.
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 * This table allows us use unicode characters even though the glyphs don't
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 * exist, or are in the wrong place, in the standard sprite fonts.
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 * This is not used for FreeType rendering */
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static DefaultUnicodeMapping _default_unicode_map[] = {
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	{ 0x010D, 0x63 }, /* Small letter c with caron */
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	{ 0x0160, 0xA6 }, /* Capital letter s with caron */
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	{ 0x0161, 0xA8 }, /* Small letter s with caron */
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	{ 0x017E, 0xB8 }, /* Small letter z with caron */
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	{ 0x20AC, 0xA4 }, /* Euro symbol */
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};
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