2373 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2373 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file window.cpp Windowing system, widgets and events */
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#include "stdafx.h"
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#include <stdarg.h>
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#include "openttd.h"
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#include "debug.h"
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#include "company_func.h"
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#include "gfx_func.h"
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#include "console_func.h"
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#include "console_gui.h"
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#include "viewport_func.h"
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#include "variables.h"
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#include "genworld.h"
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#include "blitter/factory.hpp"
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#include "window_gui.h"
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#include "zoom_func.h"
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#include "core/alloc_func.hpp"
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#include "map_func.h"
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#include "vehicle_base.h"
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#include "settings_type.h"
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#include "cheat_func.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "querystring_gui.h"
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#include "table/sprites.h"
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static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
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static Window *_mouseover_last_w = NULL; ///< Window of the last MOUSEOVER event
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/** List of windows opened at the screen sorted from the front. */
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Window *_z_front_window = NULL;
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/** List of windows opened at the screen sorted from the back. */
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Window *_z_back_window  = NULL;
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byte _no_scroll;
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Point _cursorpos_drag_start;
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int _scrollbar_start_pos;
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int _scrollbar_size;
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byte _scroller_click_timeout;
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bool _scrolling_scrollbar;
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bool _scrolling_viewport;
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byte _special_mouse_mode;
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/**
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 * Sets the enabled/disabled status of a list of widgets.
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 * By default, widgets are enabled.
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 * On certain conditions, they have to be disabled.
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 * @param disab_stat status to use ie: disabled = true, enabled = false
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 * @param widgets list of widgets ended by WIDGET_LIST_END
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 */
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void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
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{
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	va_list wdg_list;
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	va_start(wdg_list, widgets);
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	while (widgets != WIDGET_LIST_END) {
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		SetWidgetDisabledState(widgets, disab_stat);
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		widgets = va_arg(wdg_list, int);
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	}
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	va_end(wdg_list);
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}
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/**
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 * Sets the hidden/shown status of a list of widgets.
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 * By default, widgets are visible.
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 * On certain conditions, they have to be hidden.
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 * @param hidden_stat status to use ie. hidden = true, visible = false
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 * @param widgets list of widgets ended by WIDGET_LIST_END
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 */
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void CDECL Window::SetWidgetsHiddenState(bool hidden_stat, int widgets, ...)
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{
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	va_list wdg_list;
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	va_start(wdg_list, widgets);
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	while (widgets != WIDGET_LIST_END) {
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		SetWidgetHiddenState(widgets, hidden_stat);
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		widgets = va_arg(wdg_list, int);
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	}
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	va_end(wdg_list);
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}
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/**
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 * Sets the lowered/raised status of a list of widgets.
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 * @param lowered_stat status to use ie: lowered = true, raised = false
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 * @param widgets list of widgets ended by WIDGET_LIST_END
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 */
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void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
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{
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	va_list wdg_list;
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	va_start(wdg_list, widgets);
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	while (widgets != WIDGET_LIST_END) {
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		SetWidgetLoweredState(widgets, lowered_stat);
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		widgets = va_arg(wdg_list, int);
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	}
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	va_end(wdg_list);
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}
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/**
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 * Raise all buttons of the window
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 */
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void Window::RaiseButtons()
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{
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	for (uint i = 0; i < this->widget_count; i++) {
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		if (this->IsWidgetLowered(i)) {
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			this->RaiseWidget(i);
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			this->InvalidateWidget(i);
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		}
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	}
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}
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/**
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 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
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 * @param widget_index the widget to redraw.
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 */
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void Window::InvalidateWidget(byte widget_index) const
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{
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	const Widget *wi = &this->widget[widget_index];
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	/* Don't redraw the window if the widget is invisible or of no-type */
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	if (wi->type == WWT_EMPTY || IsWidgetHidden(widget_index)) return;
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	SetDirtyBlocks(this->left + wi->left, this->top + wi->top, this->left + wi->right + 1, this->top + wi->bottom + 1);
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}
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/**
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 * Do all things to make a button look clicked and mark it to be
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 * unclicked in a few ticks.
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 * @param widget the widget to "click"
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 */
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void Window::HandleButtonClick(byte widget)
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{
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	this->LowerWidget(widget);
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	this->flags4 |= WF_TIMEOUT_BEGIN;
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	this->InvalidateWidget(widget);
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}
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static void StartWindowDrag(Window *w);
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static void StartWindowSizing(Window *w);
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/**
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 * Dispatch left mouse-button (possibly double) click in window.
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 * @param w Window to dispatch event in
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 * @param x X coordinate of the click
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 * @param y Y coordinate of the click
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 * @param double_click Was it a double click?
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 */
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static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
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{
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	int widget = 0;
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	if (w->desc_flags & WDF_DEF_WIDGET) {
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		widget = GetWidgetFromPos(w, x, y);
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		if (widget < 0) return; // exit if clicked outside of widgets
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		/* don't allow any interaction if the button has been disabled */
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		if (w->IsWidgetDisabled(widget)) return;
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		const Widget *wi = &w->widget[widget];
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		if (wi->type & WWB_MASK) {
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			/* special widget handling for buttons*/
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			switch (wi->type) {
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				case WWT_PANEL   | WWB_PUSHBUTTON: /* WWT_PUSHBTN */
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				case WWT_IMGBTN  | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */
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				case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */
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					w->HandleButtonClick(widget);
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					break;
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			}
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		} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) {
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			ScrollbarClickHandler(w, wi, x, y);
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		} else if (wi->type == WWT_EDITBOX) {
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			/* Open the OSK window if clicked on an edit box */
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			QueryStringBaseWindow *qs = dynamic_cast<QueryStringBaseWindow*>(w);
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			if (qs != NULL) {
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				const int widget_index = wi - w->widget;
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				qs->OnOpenOSKWindow(widget_index);
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			}
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		}
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		if (w->desc_flags & WDF_STD_BTN) {
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			if (widget == 0) { /* 'X' */
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				delete w;
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				return;
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			}
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			if (widget == 1) { /* 'Title bar' */
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				StartWindowDrag(w);
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				return;
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			}
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		}
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		if (w->desc_flags & WDF_RESIZABLE && wi->type == WWT_RESIZEBOX) {
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			StartWindowSizing(w);
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			w->InvalidateWidget(widget);
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			return;
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		}
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		if (w->desc_flags & WDF_STICKY_BUTTON && wi->type == WWT_STICKYBOX) {
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			w->flags4 ^= WF_STICKY;
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			w->InvalidateWidget(widget);
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			return;
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		}
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	}
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	Point pt = { x, y };
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	if (double_click) {
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		w->OnDoubleClick(pt, widget);
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	} else {
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		w->OnClick(pt, widget);
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	}
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}
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/**
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 * Dispatch right mouse-button click in window.
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 * @param w Window to dispatch event in
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 * @param x X coordinate of the click
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 * @param y Y coordinate of the click
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 */
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static void DispatchRightClickEvent(Window *w, int x, int y)
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{
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	int widget = 0;
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	/* default tooltips handler? */
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	if (w->desc_flags & WDF_STD_TOOLTIPS) {
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		widget = GetWidgetFromPos(w, x, y);
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		if (widget < 0) return; // exit if clicked outside of widgets
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		if (w->widget[widget].tooltips != 0) {
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			GuiShowTooltips(w->widget[widget].tooltips);
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			return;
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		}
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	}
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	Point pt = { x, y };
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	w->OnRightClick(pt, widget);
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}
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/**
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 * Dispatch the mousewheel-action to the window.
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 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
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 * @param w Window
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 * @param widget the widget where the scrollwheel was used
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 * @param wheel scroll up or down
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 */
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static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
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{
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	if (widget < 0) return;
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	const Widget *wi1 = &w->widget[widget];
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	const Widget *wi2 = &w->widget[widget + 1];
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	/* The listbox can only scroll if scrolling was done on the scrollbar itself,
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	 * or on the listbox (and the next item is (must be) the scrollbar)
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	 * XXX - should be rewritten as a widget-dependent scroller but that's
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	 * not happening until someone rewrites the whole widget-code */
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	Scrollbar *sb;
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	if ((sb = &w->vscroll,  wi1->type == WWT_SCROLLBAR)  || (sb = &w->vscroll2, wi1->type == WWT_SCROLL2BAR)  ||
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			(sb = &w->vscroll2, wi2->type == WWT_SCROLL2BAR) || (sb = &w->vscroll, wi2->type == WWT_SCROLLBAR) ) {
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		if (sb->count > sb->cap) {
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			int pos = Clamp(sb->pos + wheel, 0, sb->count - sb->cap);
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			if (pos != sb->pos) {
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				sb->pos = pos;
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				w->SetDirty();
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			}
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		}
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	}
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}
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/**
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 * Generate repaint events for the visible part of window w within the rectangle.
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 *
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 * The function goes recursively upwards in the window stack, and splits the rectangle
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 * into multiple pieces at the window edges, so obscured parts are not redrawn.
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 *
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 * @param w Window that needs to be repainted
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 * @param left Left edge of the rectangle that should be repainted
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 * @param top Top edge of the rectangle that should be repainted
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 * @param right Right edge of the rectangle that should be repainted
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 * @param bottom Bottom edge of the rectangle that should be repainted
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 */
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static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
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{
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	const Window *v;
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	FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
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		if (right > v->left &&
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				bottom > v->top &&
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				left < v->left + v->width &&
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				top < v->top + v->height) {
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			/* v and rectangle intersect with eeach other */
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			int x;
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			if (left < (x = v->left)) {
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				DrawOverlappedWindow(w, left, top, x, bottom);
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				DrawOverlappedWindow(w, x, top, right, bottom);
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				return;
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			}
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			if (right > (x = v->left + v->width)) {
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				DrawOverlappedWindow(w, left, top, x, bottom);
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				DrawOverlappedWindow(w, x, top, right, bottom);
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				return;
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			}
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			if (top < (x = v->top)) {
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				DrawOverlappedWindow(w, left, top, right, x);
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				DrawOverlappedWindow(w, left, x, right, bottom);
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				return;
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			}
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			if (bottom > (x = v->top + v->height)) {
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				DrawOverlappedWindow(w, left, top, right, x);
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				DrawOverlappedWindow(w, left, x, right, bottom);
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				return;
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			}
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			return;
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		}
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	}
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	/* Setup blitter, and dispatch a repaint event to window *wz */
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	DrawPixelInfo *dp = _cur_dpi;
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	dp->width = right - left;
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	dp->height = bottom - top;
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	dp->left = left - w->left;
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	dp->top = top - w->top;
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	dp->pitch = _screen.pitch;
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	dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
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	dp->zoom = ZOOM_LVL_NORMAL;
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	w->OnPaint();
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}
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/**
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 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
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 * These windows should be re-painted.
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 * @param left Left edge of the rectangle that should be repainted
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 * @param top Top edge of the rectangle that should be repainted
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 * @param right Right edge of the rectangle that should be repainted
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 * @param bottom Bottom edge of the rectangle that should be repainted
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 */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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{
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	Window *w;
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	DrawPixelInfo bk;
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	_cur_dpi = &bk;
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	FOR_ALL_WINDOWS_FROM_BACK(w) {
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		if (right > w->left &&
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				bottom > w->top &&
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				left < w->left + w->width &&
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				top < w->top + w->height) {
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			/* Window w intersects with the rectangle => needs repaint */
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			DrawOverlappedWindow(w, left, top, right, bottom);
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		}
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	}
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}
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/**
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 * Mark entire window as dirty (in need of re-paint)
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 * @ingroup dirty
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 */
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void Window::SetDirty() const
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{
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	SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
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}
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/**
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 * Mark entire window as dirty (in need of re-paint)
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 * @param w Window to redraw
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 * @ingroup dirty
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 */
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void SetWindowDirty(const Window *w)
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{
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	if (w != NULL) w->SetDirty();
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}
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/** Find the Window whose parent pointer points to this window
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 * @param w parent Window to find child of
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 * @return a Window pointer that is the child of w, or NULL otherwise */
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static Window *FindChildWindow(const Window *w)
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{
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	Window *v;
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	FOR_ALL_WINDOWS_FROM_BACK(v) {
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		if (v->parent == w) return v;
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	}
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	return NULL;
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}
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/**
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 * Delete all children a window might have in a head-recursive manner
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 */
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void Window::DeleteChildWindows() const
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{
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	Window *child = FindChildWindow(this);
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	while (child != NULL) {
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		delete child;
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		child = FindChildWindow(this);
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	}
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}
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/**
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 * Remove window and all its child windows from the window stack.
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 */
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Window::~Window()
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{
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	if (_thd.place_mode != VHM_NONE &&
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			_thd.window_class == this->window_class &&
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			_thd.window_number == this->window_number) {
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		ResetObjectToPlace();
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	}
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	/* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
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	if (_mouseover_last_w == this) _mouseover_last_w = NULL;
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	this->DeleteChildWindows();
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	if (this->viewport != NULL) DeleteWindowViewport(this);
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	this->SetDirty();
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	if (this->widget != NULL) {
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		for (const Widget *wi = this->widget; wi->type != WWT_LAST; wi++) {
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			if (wi->type == WWT_EDITBOX) _no_scroll--;
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		}
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		free(this->widget);
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	}
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						|
 | 
						|
	this->window_class = WC_INVALID;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Find a window by its class and window number
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Number of the window within the window class
 | 
						|
 * @return Pointer to the found window, or \c NULL if not available
 | 
						|
 */
 | 
						|
Window *FindWindowById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) return w;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete a window by its class and window number (if it is open).
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Number of the window within the window class
 | 
						|
 * @param force force deletion; if false don't delete when stickied
 | 
						|
 */
 | 
						|
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(cls, number);
 | 
						|
	if (force || w == NULL ||
 | 
						|
			(w->desc_flags & WDF_STICKY_BUTTON) == 0 ||
 | 
						|
			(w->flags4 & WF_STICKY) == 0) {
 | 
						|
		delete w;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Delete all windows of a given class
 | 
						|
 * @param cls Window class of windows to delete
 | 
						|
 */
 | 
						|
void DeleteWindowByClass(WindowClass cls)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls) {
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Delete all windows of a company. We identify windows of a company
 | 
						|
 * by looking at the caption colour. If it is equal to the company ID
 | 
						|
 * then we say the window belongs to the company and should be deleted
 | 
						|
 * @param id company identifier */
 | 
						|
void DeleteCompanyWindows(CompanyID id)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->caption_color == id) {
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Also delete the company specific windows, that don't have a company-colour */
 | 
						|
	DeleteWindowById(WC_BUY_COMPANY, id);
 | 
						|
}
 | 
						|
 | 
						|
/** Change the owner of all the windows one company can take over from another
 | 
						|
 * company in the case of a company merger. Do not change ownership of windows
 | 
						|
 * that need to be deleted once takeover is complete
 | 
						|
 * @param old_owner original owner of the window
 | 
						|
 * @param new_owner the new owner of the window */
 | 
						|
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->caption_color != old_owner) continue;
 | 
						|
 | 
						|
		switch (w->window_class) {
 | 
						|
			case WC_COMPANY_COLOR:
 | 
						|
			case WC_FINANCES:
 | 
						|
			case WC_STATION_LIST:
 | 
						|
			case WC_TRAINS_LIST:
 | 
						|
			case WC_ROADVEH_LIST:
 | 
						|
			case WC_SHIPS_LIST:
 | 
						|
			case WC_AIRCRAFT_LIST:
 | 
						|
			case WC_BUY_COMPANY:
 | 
						|
			case WC_COMPANY:
 | 
						|
				continue;
 | 
						|
 | 
						|
			default:
 | 
						|
				w->caption_color = new_owner;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void BringWindowToFront(Window *w);
 | 
						|
 | 
						|
/** Find a window and make it the top-window on the screen. The window
 | 
						|
 * gets a white border for a brief period of time to visualize its "activation"
 | 
						|
 * @param cls WindowClass of the window to activate
 | 
						|
 * @param number WindowNumber of the window to activate
 | 
						|
 * @return a pointer to the window thus activated */
 | 
						|
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(cls, number);
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		w->flags4 |= WF_WHITE_BORDER_MASK;
 | 
						|
		BringWindowToFront(w);
 | 
						|
		w->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
static inline bool IsVitalWindow(const Window *w)
 | 
						|
{
 | 
						|
	switch (w->window_class) {
 | 
						|
		case WC_MAIN_TOOLBAR:
 | 
						|
		case WC_STATUS_BAR:
 | 
						|
		case WC_NEWS_WINDOW:
 | 
						|
		case WC_SEND_NETWORK_MSG:
 | 
						|
			return true;
 | 
						|
 | 
						|
		default:
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** On clicking on a window, make it the frontmost window of all. However
 | 
						|
 * there are certain windows that always need to be on-top; these include
 | 
						|
 * - Toolbar, Statusbar (always on)
 | 
						|
 * - New window, Chatbar (only if open)
 | 
						|
 * The window is marked dirty for a repaint if the window is actually moved
 | 
						|
 * @param w window that is put into the foreground
 | 
						|
 * @return pointer to the window, the same as the input pointer
 | 
						|
 */
 | 
						|
static void BringWindowToFront(Window *w)
 | 
						|
{
 | 
						|
	Window *v = _z_front_window;
 | 
						|
 | 
						|
	/* Bring the window just below the vital windows */
 | 
						|
	for (; v != NULL && v != w && IsVitalWindow(v); v = v->z_back) { }
 | 
						|
 | 
						|
	if (v == NULL || w == v) return; // window is already in the right position
 | 
						|
 | 
						|
	/* w cannot be at the top already! */
 | 
						|
	assert(w != _z_front_window);
 | 
						|
 | 
						|
	if (w->z_back == NULL) {
 | 
						|
		_z_back_window = w->z_front;
 | 
						|
	} else {
 | 
						|
		w->z_back->z_front = w->z_front;
 | 
						|
	}
 | 
						|
	w->z_front->z_back = w->z_back;
 | 
						|
 | 
						|
	w->z_front = v->z_front;
 | 
						|
	w->z_back = v;
 | 
						|
 | 
						|
	if (v->z_front == NULL) {
 | 
						|
		_z_front_window = w;
 | 
						|
	} else {
 | 
						|
		v->z_front->z_back = w;
 | 
						|
	}
 | 
						|
	v->z_front = w;
 | 
						|
 | 
						|
	w->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Assign widgets to a new window by initialising its widget pointers, and by
 | 
						|
 * copying the widget array \a widget to \c w->widget to allow for resizable
 | 
						|
 * windows.
 | 
						|
 * @param w Window on which to attach the widget array
 | 
						|
 * @param widget pointer of widget array to fill the window with
 | 
						|
 *
 | 
						|
 * @post \c w->widget points to allocated memory and contains the copied widget array except for the terminating widget,
 | 
						|
 *       \c w->widget_count contains number of widgets in the allocated memory.
 | 
						|
 */
 | 
						|
static void AssignWidgetToWindow(Window *w, const Widget *widget)
 | 
						|
{
 | 
						|
	if (widget != NULL) {
 | 
						|
		uint index = 1;
 | 
						|
 | 
						|
		for (const Widget *wi = widget; wi->type != WWT_LAST; wi++) index++;
 | 
						|
 | 
						|
		w->widget = MallocT<Widget>(index);
 | 
						|
		memcpy(w->widget, widget, sizeof(*w->widget) * index);
 | 
						|
		w->widget_count = index - 1;
 | 
						|
 | 
						|
		for (const Widget *wi = w->widget; wi->type != WWT_LAST; wi++) {
 | 
						|
			if (wi->type == WWT_EDITBOX) _no_scroll++;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		w->widget = NULL;
 | 
						|
		w->widget_count = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Initializes a new Window.
 | 
						|
 * This function is called the constructors.
 | 
						|
 * See descriptions for those functions for usage
 | 
						|
 * Only addition here is window_number, which is the window_number being assigned to the new window
 | 
						|
 * @param x offset in pixels from the left of the screen
 | 
						|
 * @param y offset in pixels from the top of the screen
 | 
						|
 * @param min_width minimum width in pixels of the window
 | 
						|
 * @param min_height minimum height in pixels of the window
 | 
						|
 * @param cls see WindowClass class of the window, used for identification and grouping
 | 
						|
 * @param *widget see Widget pointer to the window layout and various elements
 | 
						|
 * @param window_number number being assigned to the new window
 | 
						|
 * @return Window pointer of the newly created window
 | 
						|
 */
 | 
						|
void Window::Initialize(int x, int y, int min_width, int min_height,
 | 
						|
				WindowClass cls, const Widget *widget, int window_number)
 | 
						|
{
 | 
						|
	/* Set up window properties */
 | 
						|
	this->window_class = cls;
 | 
						|
	this->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
 | 
						|
	this->caption_color = 0xFF;
 | 
						|
	this->left = x;
 | 
						|
	this->top = y;
 | 
						|
	this->width = min_width;
 | 
						|
	this->height = min_height;
 | 
						|
	AssignWidgetToWindow(this, widget);
 | 
						|
	this->resize.width = min_width;
 | 
						|
	this->resize.height = min_height;
 | 
						|
	this->resize.step_width = 1;
 | 
						|
	this->resize.step_height = 1;
 | 
						|
	this->window_number = window_number;
 | 
						|
 | 
						|
	/* Hacky way of specifying always-on-top windows. These windows are
 | 
						|
		* always above other windows because they are moved below them.
 | 
						|
		* status-bar is above news-window because it has been created earlier.
 | 
						|
		* Also, as the chat-window is excluded from this, it will always be
 | 
						|
		* the last window, thus always on top.
 | 
						|
		* XXX - Yes, ugly, probably needs something like w->always_on_top flag
 | 
						|
		* to implement correctly, but even then you need some kind of distinction
 | 
						|
		* between on-top of chat/news and status windows, because these conflict */
 | 
						|
	Window *w = _z_front_window;
 | 
						|
	if (w != NULL && this->window_class != WC_SEND_NETWORK_MSG && this->window_class != WC_HIGHSCORE && this->window_class != WC_ENDSCREEN) {
 | 
						|
		if (FindWindowById(WC_MAIN_TOOLBAR, 0)     != NULL) w = w->z_back;
 | 
						|
		if (FindWindowById(WC_STATUS_BAR, 0)       != NULL) w = w->z_back;
 | 
						|
		if (FindWindowById(WC_NEWS_WINDOW, 0)      != NULL) w = w->z_back;
 | 
						|
		if (FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL) w = w->z_back;
 | 
						|
 | 
						|
		if (w == NULL) {
 | 
						|
			_z_back_window->z_front = this;
 | 
						|
			this->z_back = _z_back_window;
 | 
						|
			_z_back_window = this;
 | 
						|
		} else {
 | 
						|
			if (w->z_front == NULL) {
 | 
						|
				_z_front_window = this;
 | 
						|
			} else {
 | 
						|
				this->z_front = w->z_front;
 | 
						|
				w->z_front->z_back = this;
 | 
						|
			}
 | 
						|
 | 
						|
			this->z_back = w;
 | 
						|
			w->z_front = this;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		this->z_back = _z_front_window;
 | 
						|
		if (_z_front_window != NULL) {
 | 
						|
			_z_front_window->z_front = this;
 | 
						|
		} else {
 | 
						|
			_z_back_window = this;
 | 
						|
		}
 | 
						|
		_z_front_window = this;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Resize window towards the default size.
 | 
						|
 * Prior to construction, a position for the new window (for its default size)
 | 
						|
 * has been found with LocalGetWindowPlacement(). Initially, the window is
 | 
						|
 * constructed with minimal size. Resizing the window to its default size is
 | 
						|
 * done here.
 | 
						|
 * @param def_width default width in pixels of the window
 | 
						|
 * @param def_height default height in pixels of the window
 | 
						|
 * @see Window::Window(), Window::Initialize()
 | 
						|
 */
 | 
						|
void Window::FindWindowPlacementAndResize(int def_width, int def_height)
 | 
						|
{
 | 
						|
	/* Try to make windows smaller when our window is too small.
 | 
						|
	 * w->(width|height) is normally the same as min_(width|height),
 | 
						|
	 * but this way the GUIs can be made a little more dynamic;
 | 
						|
	 * one can use the same spec for multiple windows and those
 | 
						|
	 * can then determine the real minimum size of the window. */
 | 
						|
	if (this->width != def_width || this->height != def_height) {
 | 
						|
		/* Think about the overlapping toolbars when determining the minimum window size */
 | 
						|
		int free_height = _screen.height;
 | 
						|
		const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
 | 
						|
		if (wt != NULL) free_height -= wt->height;
 | 
						|
		wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
		if (wt != NULL) free_height -= wt->height;
 | 
						|
 | 
						|
		int enlarge_x = max(min(def_width  - this->width,  _screen.width - this->width),  0);
 | 
						|
		int enlarge_y = max(min(def_height - this->height, free_height   - this->height), 0);
 | 
						|
 | 
						|
		/* X and Y has to go by step.. calculate it.
 | 
						|
		 * The cast to int is necessary else x/y are implicitly casted to
 | 
						|
		 * unsigned int, which won't work. */
 | 
						|
		if (this->resize.step_width  > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
 | 
						|
		if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
 | 
						|
 | 
						|
		ResizeWindow(this, enlarge_x, enlarge_y);
 | 
						|
 | 
						|
		Point size;
 | 
						|
		Point diff;
 | 
						|
		size.x = this->width;
 | 
						|
		size.y = this->height;
 | 
						|
		diff.x = enlarge_x;
 | 
						|
		diff.y = enlarge_y;
 | 
						|
		this->OnResize(size, diff);
 | 
						|
	}
 | 
						|
 | 
						|
	int nx = this->left;
 | 
						|
	int ny = this->top;
 | 
						|
 | 
						|
	if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
 | 
						|
 | 
						|
	const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	ny = max(ny, (wt == NULL || this == wt || this->top == 0) ? 0 : wt->height);
 | 
						|
	nx = max(nx, 0);
 | 
						|
 | 
						|
	if (this->viewport != NULL) {
 | 
						|
		this->viewport->left += nx - this->left;
 | 
						|
		this->viewport->top  += ny - this->top;
 | 
						|
	}
 | 
						|
	this->left = nx;
 | 
						|
	this->top = ny;
 | 
						|
 | 
						|
	this->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Resize window towards the default size given in the window description.
 | 
						|
 * @param desc the description to get the default size from.
 | 
						|
 */
 | 
						|
void Window::FindWindowPlacementAndResize(const WindowDesc *desc)
 | 
						|
{
 | 
						|
	this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Open a new window. If there is no space for a new window, close an open
 | 
						|
 * window. Try to avoid stickied windows, but if there is no else, close one of
 | 
						|
 * those as well. Then make sure all created windows are below some always-on-top
 | 
						|
 * ones. Finally set all variables and call the WE_CREATE event
 | 
						|
 * @param x offset in pixels from the left of the screen
 | 
						|
 * @param y offset in pixels from the top of the screen
 | 
						|
 * @param width width in pixels of the window
 | 
						|
 * @param height height in pixels of the window
 | 
						|
 * @param cls see WindowClass class of the window, used for identification and grouping
 | 
						|
 * @param *widget see Widget pointer to the window layout and various elements
 | 
						|
 * @return Window pointer of the newly created window
 | 
						|
 */
 | 
						|
Window::Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget)
 | 
						|
{
 | 
						|
	this->Initialize(x, y, width, height, cls, widget, 0);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Decide whether a given rectangle is a good place to open a completely visible new window.
 | 
						|
 * The new window should be within screen borders, and not overlap with another already
 | 
						|
 * existing window (except for the main window in the background).
 | 
						|
 * @param left    Left edge of the rectangle
 | 
						|
 * @param top     Top edge of the rectangle
 | 
						|
 * @param width   Width of the rectangle
 | 
						|
 * @param height  Height of the rectangle
 | 
						|
 * @param pos     If rectangle is good, use this parameter to return the top-left corner of the new window
 | 
						|
 * @return Boolean indication that the rectangle is a good place for the new window
 | 
						|
 */
 | 
						|
static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos)
 | 
						|
{
 | 
						|
	int right  = width + left;
 | 
						|
	int bottom = height + top;
 | 
						|
 | 
						|
	if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height) return false;
 | 
						|
 | 
						|
	/* Make sure it is not obscured by any window. */
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (right > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				bottom > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pos.x = left;
 | 
						|
	pos.y = top;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Decide whether a given rectangle is a good place to open a mostly visible new window.
 | 
						|
 * The new window should be mostly within screen borders, and not overlap with another already
 | 
						|
 * existing window (except for the main window in the background).
 | 
						|
 * @param left    Left edge of the rectangle
 | 
						|
 * @param top     Top edge of the rectangle
 | 
						|
 * @param width   Width of the rectangle
 | 
						|
 * @param height  Height of the rectangle
 | 
						|
 * @param pos     If rectangle is good, use this parameter to return the top-left corner of the new window
 | 
						|
 * @return Boolean indication that the rectangle is a good place for the new window
 | 
						|
 */
 | 
						|
static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &pos)
 | 
						|
{
 | 
						|
	/* Left part of the rectangle may be at most 1/4 off-screen,
 | 
						|
	 * right part of the rectangle may be at most 1/2 off-screen
 | 
						|
	 */
 | 
						|
	if (left < -(width>>2) || left > _screen.width - (width>>1)) return false;
 | 
						|
	/* Bottom part of the rectangle may be at most 1/4 off-screen */
 | 
						|
	if (top < 22 || top > _screen.height - (height>>2)) return false;
 | 
						|
 | 
						|
	/* Make sure it is not obscured by any window. */
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (left + width > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				top + height > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pos.x = left;
 | 
						|
	pos.y = top;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Find a good place for opening a new window of a given width and height.
 | 
						|
 * @param width  Width of the new window
 | 
						|
 * @param height Height of the new window
 | 
						|
 * @return Top-left coordinate of the new window
 | 
						|
 */
 | 
						|
static Point GetAutoPlacePosition(int width, int height)
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
 | 
						|
	/* First attempt, try top-left of the screen */
 | 
						|
	if (IsGoodAutoPlace1(0, 24, width, height, pt)) return pt;
 | 
						|
 | 
						|
	/* Second attempt, try around all existing windows with a distance of 2 pixels.
 | 
						|
	 * The new window must be entirely on-screen, and not overlap with an existing window.
 | 
						|
	 * Eight starting points are tried, two at each corner.
 | 
						|
	 */
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width + 2, w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left - width - 2,    w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left, w->top + w->height + 2, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left, w->top - height - 2,    width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width + 2, w->top + w->height - height, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left - width - 2,    w->top + w->height - height, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height + 2, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height - 2,    width, height, pt)) return pt;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Third attempt, try around all existing windows with a distance of 2 pixels.
 | 
						|
	 * The new window may be partly off-screen, and must not overlap with an existing window.
 | 
						|
	 * Only four starting points are tried.
 | 
						|
	 */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace2(w->left + w->width + 2, w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left - width - 2,    w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left, w->top + w->height + 2, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left, w->top - height - 2,    width, height, pt)) return pt;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Fourth and final attempt, put window at diagonal starting from (0, 24), try multiples
 | 
						|
	 * of (+5, +5)
 | 
						|
	 */
 | 
						|
	int left = 0, top = 24;
 | 
						|
 | 
						|
restart:
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->left == left && w->top == top) {
 | 
						|
			left += 5;
 | 
						|
			top += 5;
 | 
						|
			goto restart;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pt.x = left;
 | 
						|
	pt.y = top;
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Compute the position of the top-left corner of a new window that is opened.
 | 
						|
 *
 | 
						|
 * By default position a child window at an offset of 10/10 of its parent.
 | 
						|
 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
 | 
						|
 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/36 of
 | 
						|
 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
 | 
						|
 * However if it falls too extremely outside window positions, reposition
 | 
						|
 * it to an automatic place.
 | 
						|
 *
 | 
						|
 * @param *desc         The pointer to the WindowDesc to be created
 | 
						|
 * @param window_number the window number of the new window
 | 
						|
 *
 | 
						|
 * @return Coordinate of the top-left corner of the new window
 | 
						|
 */
 | 
						|
static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number)
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	if (desc->parent_cls != 0 /* WC_MAIN_WINDOW */ &&
 | 
						|
			(w = FindWindowById(desc->parent_cls, window_number)) != NULL &&
 | 
						|
			w->left < _screen.width - 20 && w->left > -60 && w->top < _screen.height - 20) {
 | 
						|
 | 
						|
		pt.x = w->left + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? 0 : 10);
 | 
						|
		if (pt.x > _screen.width + 10 - desc->default_width) {
 | 
						|
			pt.x = (_screen.width + 10 - desc->default_width) - 20;
 | 
						|
		}
 | 
						|
		pt.y = w->top + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? 36 : 10);
 | 
						|
	} else {
 | 
						|
		switch (desc->left) {
 | 
						|
			case WDP_ALIGN_TBR: // Align the right side with the top toolbar
 | 
						|
				w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
				pt.x = (w->left + w->width) - desc->default_width;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WDP_ALIGN_TBL: // Align the left side with the top toolbar
 | 
						|
				pt.x = FindWindowById(WC_MAIN_TOOLBAR, 0)->left;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WDP_AUTO: // Find a good automatic position for the window
 | 
						|
				return GetAutoPlacePosition(desc->default_width, desc->default_height);
 | 
						|
 | 
						|
			case WDP_CENTER: // Centre the window horizontally
 | 
						|
				pt.x = (_screen.width - desc->default_width) / 2;
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				pt.x = desc->left;
 | 
						|
				if (pt.x < 0) pt.x += _screen.width; // negative is from right of the screen
 | 
						|
		}
 | 
						|
 | 
						|
		switch (desc->top) {
 | 
						|
			case WDP_CENTER: // Centre the window vertically
 | 
						|
				pt.y = (_screen.height - desc->default_height) / 2;
 | 
						|
				break;
 | 
						|
 | 
						|
			/* WDP_AUTO sets the position at once and is controlled by desc->left.
 | 
						|
			 * Both left and top must be set to WDP_AUTO */
 | 
						|
			case WDP_AUTO:
 | 
						|
				NOT_REACHED();
 | 
						|
				assert(desc->left == WDP_AUTO && desc->top != WDP_AUTO);
 | 
						|
				/* fallthrough */
 | 
						|
 | 
						|
			default:
 | 
						|
				pt.y = desc->top;
 | 
						|
				if (pt.y < 0) pt.y += _screen.height; // negative is from bottom of the screen
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the positions of a new window from a WindowDesc and open it.
 | 
						|
 *
 | 
						|
 * @param *desc         The pointer to the WindowDesc to be created
 | 
						|
 * @param window_number the window number of the new window
 | 
						|
 *
 | 
						|
 * @return Window pointer of the newly created window
 | 
						|
 */
 | 
						|
Window::Window(const WindowDesc *desc, WindowNumber window_number)
 | 
						|
{
 | 
						|
	Point pt = LocalGetWindowPlacement(desc, window_number);
 | 
						|
	this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, desc->widgets, window_number);
 | 
						|
	this->desc_flags = desc->flags;
 | 
						|
}
 | 
						|
 | 
						|
/** Do a search for a window at specific coordinates. For this we start
 | 
						|
 * at the topmost window, obviously and work our way down to the bottom
 | 
						|
 * @param x position x to query
 | 
						|
 * @param y position y to query
 | 
						|
 * @return a pointer to the found window if any, NULL otherwise */
 | 
						|
Window *FindWindowFromPt(int x, int y)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
 | 
						|
			return w;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (re)initialize the windowing system
 | 
						|
 */
 | 
						|
void InitWindowSystem()
 | 
						|
{
 | 
						|
	IConsoleClose();
 | 
						|
 | 
						|
	_z_back_window = NULL;
 | 
						|
	_z_front_window = NULL;
 | 
						|
	_mouseover_last_w = NULL;
 | 
						|
	_no_scroll = 0;
 | 
						|
	_scrolling_viewport = 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Close down the windowing system
 | 
						|
 */
 | 
						|
void UnInitWindowSystem()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) delete w;
 | 
						|
 | 
						|
	for (w = _z_front_window; w != NULL; /* nothing */) {
 | 
						|
		Window *to_del = w;
 | 
						|
		w = w->z_back;
 | 
						|
		free(to_del);
 | 
						|
	}
 | 
						|
 | 
						|
	_z_front_window = NULL;
 | 
						|
	_z_back_window = NULL;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Reset the windowing system, by means of shutting it down followed by re-initialization
 | 
						|
 */
 | 
						|
void ResetWindowSystem()
 | 
						|
{
 | 
						|
	UnInitWindowSystem();
 | 
						|
	InitWindowSystem();
 | 
						|
	_thd.pos.x = 0;
 | 
						|
	_thd.pos.y = 0;
 | 
						|
	_thd.new_pos.x = 0;
 | 
						|
	_thd.new_pos.y = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void DecreaseWindowCounters()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		/* Unclick scrollbar buttons if they are pressed. */
 | 
						|
		if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
 | 
						|
			w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
 | 
						|
			w->SetDirty();
 | 
						|
		}
 | 
						|
		w->OnMouseLoop();
 | 
						|
	}
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (w->flags4 & WF_TIMEOUT_MASK && !(--w->flags4 & WF_TIMEOUT_MASK)) {
 | 
						|
			w->OnTimeout();
 | 
						|
			if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Window *GetCallbackWnd()
 | 
						|
{
 | 
						|
	return FindWindowById(_thd.window_class, _thd.window_number);
 | 
						|
}
 | 
						|
 | 
						|
static void HandlePlacePresize()
 | 
						|
{
 | 
						|
	if (_special_mouse_mode != WSM_PRESIZE) return;
 | 
						|
 | 
						|
	Window *w = GetCallbackWnd();
 | 
						|
	if (w == NULL) return;
 | 
						|
 | 
						|
	Point pt = GetTileBelowCursor();
 | 
						|
	if (pt.x == -1) {
 | 
						|
		_thd.selend.x = -1;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleDragDrop()
 | 
						|
{
 | 
						|
	if (_special_mouse_mode != WSM_DRAGDROP) return true;
 | 
						|
	if (_left_button_down) return false;
 | 
						|
 | 
						|
	Window *w = GetCallbackWnd();
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		/* send an event in client coordinates. */
 | 
						|
		Point pt;
 | 
						|
		pt.x = _cursor.pos.x - w->left;
 | 
						|
		pt.y = _cursor.pos.y - w->top;
 | 
						|
		w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
 | 
						|
	}
 | 
						|
 | 
						|
	ResetObjectToPlace();
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleMouseOver()
 | 
						|
{
 | 
						|
	Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	/* We changed window, put a MOUSEOVER event to the last window */
 | 
						|
	if (_mouseover_last_w != NULL && _mouseover_last_w != w) {
 | 
						|
		/* Reset mouse-over coordinates of previous window */
 | 
						|
		Point pt = { -1, -1 };
 | 
						|
		_mouseover_last_w->OnMouseOver(pt, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	/* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
 | 
						|
	_mouseover_last_w = w;
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		/* send an event in client coordinates. */
 | 
						|
		Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
 | 
						|
		int widget = 0;
 | 
						|
		if (w->widget != NULL) {
 | 
						|
			widget = GetWidgetFromPos(w, pt.x, pt.y);
 | 
						|
		}
 | 
						|
		w->OnMouseOver(pt, widget);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Mouseover never stops execution */
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Resize the window.
 | 
						|
 * Update all the widgets of a window based on their resize flags
 | 
						|
 * Both the areas of the old window and the new sized window are set dirty
 | 
						|
 * ensuring proper redrawal.
 | 
						|
 * @param w Window to resize
 | 
						|
 * @param x delta x-size of changed window (positive if larger, etc.)
 | 
						|
 * @param y delta y-size of changed window
 | 
						|
 */
 | 
						|
void ResizeWindow(Window *w, int x, int y)
 | 
						|
{
 | 
						|
	bool resize_height = false;
 | 
						|
	bool resize_width = false;
 | 
						|
 | 
						|
	if (x == 0 && y == 0) return;
 | 
						|
 | 
						|
	w->SetDirty();
 | 
						|
	for (Widget *wi = w->widget; wi->type != WWT_LAST; wi++) {
 | 
						|
		/* Isolate the resizing flags */
 | 
						|
		byte rsizeflag = GB(wi->display_flags, 0, 4);
 | 
						|
 | 
						|
		if (rsizeflag == RESIZE_NONE) continue;
 | 
						|
 | 
						|
		/* Resize the widget based on its resize-flag */
 | 
						|
		if (rsizeflag & RESIZE_LEFT) {
 | 
						|
			wi->left += x;
 | 
						|
			resize_width = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (rsizeflag & RESIZE_RIGHT) {
 | 
						|
			wi->right += x;
 | 
						|
			resize_width = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (rsizeflag & RESIZE_TOP) {
 | 
						|
			wi->top += y;
 | 
						|
			resize_height = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (rsizeflag & RESIZE_BOTTOM) {
 | 
						|
			wi->bottom += y;
 | 
						|
			resize_height = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* We resized at least 1 widget, so let's resize the window totally */
 | 
						|
	if (resize_width)  w->width  += x;
 | 
						|
	if (resize_height) w->height += y;
 | 
						|
 | 
						|
	w->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
static bool _dragging_window;
 | 
						|
 | 
						|
static bool HandleWindowDragging()
 | 
						|
{
 | 
						|
	/* Get out immediately if no window is being dragged at all. */
 | 
						|
	if (!_dragging_window) return true;
 | 
						|
 | 
						|
	/* Otherwise find the window... */
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->flags4 & WF_DRAGGING) {
 | 
						|
			const Widget *t = &w->widget[1]; // the title bar ... ugh
 | 
						|
 | 
						|
			/* Stop the dragging if the left mouse button was released */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_DRAGGING;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			w->SetDirty();
 | 
						|
 | 
						|
			int x = _cursor.pos.x + _drag_delta.x;
 | 
						|
			int y = _cursor.pos.y + _drag_delta.y;
 | 
						|
			int nx = x;
 | 
						|
			int ny = y;
 | 
						|
 | 
						|
			if (_settings_client.gui.window_snap_radius != 0) {
 | 
						|
				const Window *v;
 | 
						|
 | 
						|
				int hsnap = _settings_client.gui.window_snap_radius;
 | 
						|
				int vsnap = _settings_client.gui.window_snap_radius;
 | 
						|
				int delta;
 | 
						|
 | 
						|
				FOR_ALL_WINDOWS_FROM_BACK(v) {
 | 
						|
					if (v == w) continue; // Don't snap at yourself
 | 
						|
 | 
						|
					if (y + w->height > v->top && y < v->top + v->height) {
 | 
						|
						/* Your left border <-> other right border */
 | 
						|
						delta = abs(v->left + v->width - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your right border <-> other left border */
 | 
						|
						delta = abs(v->left - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
 | 
						|
						/* Your left border <-> other left border */
 | 
						|
						delta = abs(v->left - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your right border <-> other right border */
 | 
						|
						delta = abs(v->left + v->width - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (x + w->width > v->left && x < v->left + v->width) {
 | 
						|
						/* Your top border <-> other bottom border */
 | 
						|
						delta = abs(v->top + v->height - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your bottom border <-> other top border */
 | 
						|
						delta = abs(v->top - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
 | 
						|
						/* Your top border <-> other top border */
 | 
						|
						delta = abs(v->top - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your bottom border <-> other bottom border */
 | 
						|
						delta = abs(v->top + v->height - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Make sure the window doesn't leave the screen
 | 
						|
			 * 13 is the height of the title bar */
 | 
						|
			nx = Clamp(nx, 13 - t->right, _screen.width - 13 - t->left);
 | 
						|
			ny = Clamp(ny, 0, _screen.height - 13);
 | 
						|
 | 
						|
			/* Make sure the title bar isn't hidden by behind the main tool bar */
 | 
						|
			Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
			if (v != NULL) {
 | 
						|
				int v_bottom = v->top + v->height;
 | 
						|
				int v_right = v->left + v->width;
 | 
						|
				if (ny + t->top >= v->top && ny + t->top < v_bottom) {
 | 
						|
					if ((v->left < 13 && nx + t->left < v->left) ||
 | 
						|
							(v_right > _screen.width - 13 && nx + t->right > v_right)) {
 | 
						|
						ny = v_bottom;
 | 
						|
					} else {
 | 
						|
						if (nx + t->left > v->left - 13 &&
 | 
						|
								nx + t->right < v_right + 13) {
 | 
						|
							if (w->top >= v_bottom) {
 | 
						|
								ny = v_bottom;
 | 
						|
							} else if (w->left < nx) {
 | 
						|
								nx = v->left - 13 - t->left;
 | 
						|
							} else {
 | 
						|
								nx = v_right + 13 - t->right;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (w->viewport != NULL) {
 | 
						|
				w->viewport->left += nx - w->left;
 | 
						|
				w->viewport->top  += ny - w->top;
 | 
						|
			}
 | 
						|
			w->left = nx;
 | 
						|
			w->top  = ny;
 | 
						|
 | 
						|
			w->SetDirty();
 | 
						|
			return false;
 | 
						|
		} else if (w->flags4 & WF_SIZING) {
 | 
						|
			int x, y;
 | 
						|
 | 
						|
			/* Stop the sizing if the left mouse button was released */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_SIZING;
 | 
						|
				w->SetDirty();
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			x = _cursor.pos.x - _drag_delta.x;
 | 
						|
			y = _cursor.pos.y - _drag_delta.y;
 | 
						|
 | 
						|
			/* X and Y has to go by step.. calculate it.
 | 
						|
			 * The cast to int is necessary else x/y are implicitly casted to
 | 
						|
			 * unsigned int, which won't work. */
 | 
						|
			if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
 | 
						|
 | 
						|
			if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
 | 
						|
 | 
						|
			/* Check if we don't go below the minimum set size */
 | 
						|
			if ((int)w->width + x < (int)w->resize.width)
 | 
						|
				x = w->resize.width - w->width;
 | 
						|
			if ((int)w->height + y < (int)w->resize.height)
 | 
						|
				y = w->resize.height - w->height;
 | 
						|
 | 
						|
			/* Window already on size */
 | 
						|
			if (x == 0 && y == 0) return false;
 | 
						|
 | 
						|
			/* Now find the new cursor pos.. this is NOT _cursor, because
 | 
						|
			    we move in steps. */
 | 
						|
			_drag_delta.x += x;
 | 
						|
			_drag_delta.y += y;
 | 
						|
 | 
						|
			/* ResizeWindow sets both pre- and after-size to dirty for redrawal */
 | 
						|
			ResizeWindow(w, x, y);
 | 
						|
 | 
						|
			Point size;
 | 
						|
			Point diff;
 | 
						|
			size.x = x + w->width;
 | 
						|
			size.y = y + w->height;
 | 
						|
			diff.x = x;
 | 
						|
			diff.y = y;
 | 
						|
			w->OnResize(size, diff);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_dragging_window = false;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Start window dragging
 | 
						|
 * @param w Window to start dragging
 | 
						|
 */
 | 
						|
static void StartWindowDrag(Window *w)
 | 
						|
{
 | 
						|
	w->flags4 |= WF_DRAGGING;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = w->left - _cursor.pos.x;
 | 
						|
	_drag_delta.y = w->top  - _cursor.pos.y;
 | 
						|
 | 
						|
	BringWindowToFront(w);
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Start resizing a window
 | 
						|
 * @param w Window to start resizing
 | 
						|
 */
 | 
						|
static void StartWindowSizing(Window *w)
 | 
						|
{
 | 
						|
	w->flags4 |= WF_SIZING;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = _cursor.pos.x;
 | 
						|
	_drag_delta.y = _cursor.pos.y;
 | 
						|
 | 
						|
	BringWindowToFront(w);
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool HandleScrollbarScrolling()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	/* Get out quickly if no item is being scrolled */
 | 
						|
	if (!_scrolling_scrollbar) return true;
 | 
						|
 | 
						|
	/* Find the scrolling window */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->flags4 & WF_SCROLL_MIDDLE) {
 | 
						|
			/* Abort if no button is clicked any more. */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_SCROLL_MIDDLE;
 | 
						|
				w->SetDirty();
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			int i;
 | 
						|
			Scrollbar *sb;
 | 
						|
 | 
						|
			if (w->flags4 & WF_HSCROLL) {
 | 
						|
				sb = &w->hscroll;
 | 
						|
				i = _cursor.pos.x - _cursorpos_drag_start.x;
 | 
						|
			} else if (w->flags4 & WF_SCROLL2){
 | 
						|
				sb = &w->vscroll2;
 | 
						|
				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | 
						|
			} else {
 | 
						|
				sb = &w->vscroll;
 | 
						|
				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | 
						|
			}
 | 
						|
 | 
						|
			/* Find the item we want to move to and make sure it's inside bounds. */
 | 
						|
			int pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
 | 
						|
			if (pos != sb->pos) {
 | 
						|
				sb->pos = pos;
 | 
						|
				w->SetDirty();
 | 
						|
			}
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_scrolling_scrollbar = false;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleViewportScroll()
 | 
						|
{
 | 
						|
	bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 | 
						|
 | 
						|
	if (!_scrolling_viewport) return true;
 | 
						|
 | 
						|
	Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	if (!(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) || w == NULL) {
 | 
						|
		_cursor.fix_at = false;
 | 
						|
		_scrolling_viewport = false;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) {
 | 
						|
		/* If the main window is following a vehicle, then first let go of it! */
 | 
						|
		const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle);
 | 
						|
		ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); /* This also resets follow_vehicle */
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	Point delta;
 | 
						|
	if (_settings_client.gui.reverse_scroll || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) {
 | 
						|
		delta.x = -_cursor.delta.x;
 | 
						|
		delta.y = -_cursor.delta.y;
 | 
						|
	} else {
 | 
						|
		delta.x = _cursor.delta.x;
 | 
						|
		delta.y = _cursor.delta.y;
 | 
						|
	}
 | 
						|
 | 
						|
	if (scrollwheel_scrolling) {
 | 
						|
		/* We are using scrollwheels for scrolling */
 | 
						|
		delta.x = _cursor.h_wheel;
 | 
						|
		delta.y = _cursor.v_wheel;
 | 
						|
		_cursor.v_wheel = 0;
 | 
						|
		_cursor.h_wheel = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Create a scroll-event and send it to the window */
 | 
						|
	w->OnScroll(delta);
 | 
						|
 | 
						|
	_cursor.delta.x = 0;
 | 
						|
	_cursor.delta.y = 0;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/** Check if a window can be made top-most window, and if so do
 | 
						|
 * it. If a window does not obscure any other windows, it will not
 | 
						|
 * be brought to the foreground. Also if the only obscuring windows
 | 
						|
 * are so-called system-windows, the window will not be moved.
 | 
						|
 * The function will return false when a child window of this window is a
 | 
						|
 * modal-popup; function returns a false and child window gets a white border
 | 
						|
 * @param w Window to bring on-top
 | 
						|
 * @return false if the window has an active modal child, true otherwise */
 | 
						|
static bool MaybeBringWindowToFront(Window *w)
 | 
						|
{
 | 
						|
	bool bring_to_front = false;
 | 
						|
 | 
						|
	if (w->window_class == WC_MAIN_WINDOW ||
 | 
						|
			IsVitalWindow(w) ||
 | 
						|
			w->window_class == WC_TOOLTIPS ||
 | 
						|
			w->window_class == WC_DROPDOWN_MENU) {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	Window *u;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
 | 
						|
		/* A modal child will prevent the activation of the parent window */
 | 
						|
		if (u->parent == w && (u->desc_flags & WDF_MODAL)) {
 | 
						|
			u->flags4 |= WF_WHITE_BORDER_MASK;
 | 
						|
			u->SetDirty();
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (u->window_class == WC_MAIN_WINDOW ||
 | 
						|
				IsVitalWindow(u) ||
 | 
						|
				u->window_class == WC_TOOLTIPS ||
 | 
						|
				u->window_class == WC_DROPDOWN_MENU) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Window sizes don't interfere, leave z-order alone */
 | 
						|
		if (w->left + w->width <= u->left ||
 | 
						|
				u->left + u->width <= w->left ||
 | 
						|
				w->top  + w->height <= u->top ||
 | 
						|
				u->top + u->height <= w->top) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		bring_to_front = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (bring_to_front) BringWindowToFront(w);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Handle keyboard input.
 | 
						|
 * @param raw_key Lower 8 bits contain the ASCII character, the higher 16 bits the keycode
 | 
						|
 */
 | 
						|
void HandleKeypress(uint32 raw_key)
 | 
						|
{
 | 
						|
	/* Stores if a window with a textfield for typing is open
 | 
						|
	 * If this is the case, keypress events are only passed to windows with text fields and
 | 
						|
	 * to thein this main toolbar. */
 | 
						|
	bool query_open = false;
 | 
						|
 | 
						|
	/*
 | 
						|
	* During the generation of the world, there might be
 | 
						|
	* another thread that is currently building for example
 | 
						|
	* a road. To not interfere with those tasks, we should
 | 
						|
	* NOT change the _current_company here.
 | 
						|
	*
 | 
						|
	* This is not necessary either, as the only events that
 | 
						|
	* can be handled are the 'close application' events
 | 
						|
	*/
 | 
						|
	if (!IsGeneratingWorld()) _current_company = _local_company;
 | 
						|
 | 
						|
	/* Setup event */
 | 
						|
	uint16 key     = GB(raw_key,  0, 16);
 | 
						|
	uint16 keycode = GB(raw_key, 16, 16);
 | 
						|
 | 
						|
	/*
 | 
						|
	 * The Unicode standard defines an area called the private use area. Code points in this
 | 
						|
	 * area are reserved for private use and thus not portable between systems. For instance,
 | 
						|
	 * Apple defines code points for the arrow keys in this area, but these are only printable
 | 
						|
	 * on a system running OS X. We don't want these keys to show up in text fields and such,
 | 
						|
	 * and thus we have to clear the unicode character when we encounter such a key.
 | 
						|
	 */
 | 
						|
	if (key >= 0xE000 && key <= 0xF8FF) key = 0;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * If both key and keycode is zero, we don't bother to process the event.
 | 
						|
	 */
 | 
						|
	if (key == 0 && keycode == 0) return;
 | 
						|
 | 
						|
	/* check if we have a query string window open before allowing hotkeys */
 | 
						|
	if (FindWindowById(WC_QUERY_STRING,            0) != NULL ||
 | 
						|
			FindWindowById(WC_SEND_NETWORK_MSG,        0) != NULL ||
 | 
						|
			FindWindowById(WC_GENERATE_LANDSCAPE,      0) != NULL ||
 | 
						|
			FindWindowById(WC_CONSOLE,                 0) != NULL ||
 | 
						|
			FindWindowById(WC_SAVELOAD,                0) != NULL ||
 | 
						|
			FindWindowById(WC_COMPANY_PASSWORD_WINDOW, 0) != NULL) {
 | 
						|
		query_open = true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Call the event, start with the uppermost window. */
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		/* if a query window is open, only call the event for certain window types */
 | 
						|
		if (query_open &&
 | 
						|
				w->window_class != WC_QUERY_STRING &&
 | 
						|
				w->window_class != WC_SEND_NETWORK_MSG &&
 | 
						|
				w->window_class != WC_GENERATE_LANDSCAPE &&
 | 
						|
				w->window_class != WC_CONSOLE &&
 | 
						|
				w->window_class != WC_SAVELOAD &&
 | 
						|
				w->window_class != WC_COMPANY_PASSWORD_WINDOW) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (w->OnKeyPress(key, keycode) == Window::ES_HANDLED) return;
 | 
						|
	}
 | 
						|
 | 
						|
	w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	/* When there is no toolbar w is null, check for that */
 | 
						|
	if (w != NULL) w->OnKeyPress(key, keycode);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * State of CONTROL key has changed
 | 
						|
 */
 | 
						|
void HandleCtrlChanged()
 | 
						|
{
 | 
						|
	/* Call the event, start with the uppermost window. */
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (w->OnCTRLStateChange() == Window::ES_HANDLED) return;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Local counter that is incremented each time an mouse input event is detected.
 | 
						|
 * The counter is used to stop auto-scrolling.
 | 
						|
 * @see HandleAutoscroll()
 | 
						|
 * @see HandleMouseEvents()
 | 
						|
 */
 | 
						|
static int _input_events_this_tick = 0;
 | 
						|
 | 
						|
/**
 | 
						|
 * If needed and switched on, perform auto scrolling (automatically
 | 
						|
 * moving window contents when mouse is near edge of the window).
 | 
						|
 */
 | 
						|
static void HandleAutoscroll()
 | 
						|
{
 | 
						|
	if (_settings_client.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
 | 
						|
		int x = _cursor.pos.x;
 | 
						|
		int y = _cursor.pos.y;
 | 
						|
		Window *w = FindWindowFromPt(x, y);
 | 
						|
		if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
 | 
						|
		ViewPort *vp = IsPtInWindowViewport(w, x, y);
 | 
						|
		if (vp != NULL) {
 | 
						|
			x -= vp->left;
 | 
						|
			y -= vp->top;
 | 
						|
 | 
						|
			/* here allows scrolling in both x and y axis */
 | 
						|
#define scrollspeed 3
 | 
						|
			if (x - 15 < 0) {
 | 
						|
				w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom);
 | 
						|
			} else if (15 - (vp->width - x) > 0) {
 | 
						|
				w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom);
 | 
						|
			}
 | 
						|
			if (y - 15 < 0) {
 | 
						|
				w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom);
 | 
						|
			} else if (15 - (vp->height - y) > 0) {
 | 
						|
				w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom);
 | 
						|
			}
 | 
						|
#undef scrollspeed
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
enum MouseClick {
 | 
						|
	MC_NONE = 0,
 | 
						|
	MC_LEFT,
 | 
						|
	MC_RIGHT,
 | 
						|
	MC_DOUBLE_LEFT,
 | 
						|
 | 
						|
	MAX_OFFSET_DOUBLE_CLICK = 5,     ///< How much the mouse is allowed to move to call it a double click
 | 
						|
	TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
 | 
						|
};
 | 
						|
 | 
						|
extern bool VpHandlePlaceSizingDrag();
 | 
						|
 | 
						|
static void ScrollMainViewport(int x, int y)
 | 
						|
{
 | 
						|
	if (_game_mode != GM_MENU) {
 | 
						|
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 | 
						|
		assert(w);
 | 
						|
 | 
						|
		w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
 | 
						|
		w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Describes all the different arrow key combinations the game allows
 | 
						|
 * when it is in scrolling mode.
 | 
						|
 * The real arrow keys are bitwise numbered as
 | 
						|
 * 1 = left
 | 
						|
 * 2 = up
 | 
						|
 * 4 = right
 | 
						|
 * 8 = down
 | 
						|
 */
 | 
						|
static const int8 scrollamt[16][2] = {
 | 
						|
	{ 0,  0}, ///<  no key specified
 | 
						|
	{-2,  0}, ///<  1 : left
 | 
						|
	{ 0, -2}, ///<  2 : up
 | 
						|
	{-2, -1}, ///<  3 : left  + up
 | 
						|
	{ 2,  0}, ///<  4 : right
 | 
						|
	{ 0,  0}, ///<  5 : left  + right = nothing
 | 
						|
	{ 2, -1}, ///<  6 : right + up
 | 
						|
	{ 0, -2}, ///<  7 : right + left  + up = up
 | 
						|
	{ 0  ,2}, ///<  8 : down
 | 
						|
	{-2  ,1}, ///<  9 : down  + left
 | 
						|
	{ 0,  0}, ///< 10 : down  + up    = nothing
 | 
						|
	{-2,  0}, ///< 11 : left  + up    +  down = left
 | 
						|
	{ 2,  1}, ///< 12 : down  + right
 | 
						|
	{ 0,  2}, ///< 13 : left  + right +  down = down
 | 
						|
	{ 2,  0}, ///< 14 : right + up    +  down = right
 | 
						|
	{ 0,  0}, ///< 15 : left  + up    +  right + down  = nothing
 | 
						|
};
 | 
						|
 | 
						|
static void HandleKeyScrolling()
 | 
						|
{
 | 
						|
	if (_dirkeys && !_no_scroll) {
 | 
						|
		int factor = _shift_pressed ? 50 : 10;
 | 
						|
		ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void MouseLoop(MouseClick click, int mousewheel)
 | 
						|
{
 | 
						|
	DecreaseWindowCounters();
 | 
						|
	HandlePlacePresize();
 | 
						|
	UpdateTileSelection();
 | 
						|
 | 
						|
	if (!VpHandlePlaceSizingDrag())  return;
 | 
						|
	if (!HandleDragDrop())           return;
 | 
						|
	if (!HandleWindowDragging())     return;
 | 
						|
	if (!HandleScrollbarScrolling()) return;
 | 
						|
	if (!HandleViewportScroll())     return;
 | 
						|
	if (!HandleMouseOver())          return;
 | 
						|
 | 
						|
	bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 | 
						|
	if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
 | 
						|
 | 
						|
	int x = _cursor.pos.x;
 | 
						|
	int y = _cursor.pos.y;
 | 
						|
	Window *w = FindWindowFromPt(x, y);
 | 
						|
	if (w == NULL) return;
 | 
						|
 | 
						|
	if (!MaybeBringWindowToFront(w)) return;
 | 
						|
	ViewPort *vp = IsPtInWindowViewport(w, x, y);
 | 
						|
 | 
						|
	/* Don't allow any action in a viewport if either in menu of in generating world */
 | 
						|
	if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
 | 
						|
 | 
						|
	if (mousewheel != 0) {
 | 
						|
		if (_settings_client.gui.scrollwheel_scrolling == 0) {
 | 
						|
			/* Send mousewheel event to window */
 | 
						|
			w->OnMouseWheel(mousewheel);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
 | 
						|
		if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
 | 
						|
	}
 | 
						|
 | 
						|
	if (vp != NULL) {
 | 
						|
		if (scrollwheel_scrolling) click = MC_RIGHT; // we are using the scrollwheel in a viewport, so we emulate right mouse button
 | 
						|
		switch (click) {
 | 
						|
			case MC_DOUBLE_LEFT:
 | 
						|
			case MC_LEFT:
 | 
						|
				DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
 | 
						|
				if (_thd.place_mode != VHM_NONE &&
 | 
						|
						/* query button and place sign button work in pause mode */
 | 
						|
						_cursor.sprite != SPR_CURSOR_QUERY &&
 | 
						|
						_cursor.sprite != SPR_CURSOR_SIGN &&
 | 
						|
						_pause_game != 0 &&
 | 
						|
						!_cheats.build_in_pause.value) {
 | 
						|
					return;
 | 
						|
				}
 | 
						|
 | 
						|
				if (_thd.place_mode == VHM_NONE) {
 | 
						|
					if (!HandleViewportClicked(vp, x, y) &&
 | 
						|
							!(w->flags4 & WF_DISABLE_VP_SCROLL) &&
 | 
						|
							_settings_client.gui.left_mouse_btn_scrolling) {
 | 
						|
						_scrolling_viewport = true;
 | 
						|
						_cursor.fix_at = false;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					PlaceObject();
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case MC_RIGHT:
 | 
						|
				if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
 | 
						|
					_scrolling_viewport = true;
 | 
						|
					_cursor.fix_at = true;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		switch (click) {
 | 
						|
			case MC_DOUBLE_LEFT:
 | 
						|
				DispatchLeftClickEvent(w, x - w->left, y - w->top, true);
 | 
						|
				if (_mouseover_last_w == NULL) break; // The window got removed.
 | 
						|
				/* fallthough, and also give a single-click for backwards compatibility */
 | 
						|
			case MC_LEFT:
 | 
						|
				DispatchLeftClickEvent(w, x - w->left, y - w->top, false);
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				if (!scrollwheel_scrolling || w == NULL || w->window_class != WC_SMALLMAP) break;
 | 
						|
				/* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
 | 
						|
				* Simulate a right button click so we can get started. */
 | 
						|
				/* fallthough */
 | 
						|
			case MC_RIGHT: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle a mouse event from the video driver
 | 
						|
 */
 | 
						|
void HandleMouseEvents()
 | 
						|
{
 | 
						|
	static int double_click_time = 0;
 | 
						|
	static int double_click_x = 0;
 | 
						|
	static int double_click_y = 0;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * During the generation of the world, there might be
 | 
						|
	 * another thread that is currently building for example
 | 
						|
	 * a road. To not interfere with those tasks, we should
 | 
						|
	 * NOT change the _current_company here.
 | 
						|
	 *
 | 
						|
	 * This is not necessary either, as the only events that
 | 
						|
	 * can be handled are the 'close application' events
 | 
						|
	 */
 | 
						|
	if (!IsGeneratingWorld()) _current_company = _local_company;
 | 
						|
 | 
						|
	/* Mouse event? */
 | 
						|
	MouseClick click = MC_NONE;
 | 
						|
	if (_left_button_down && !_left_button_clicked) {
 | 
						|
		click = MC_LEFT;
 | 
						|
		if (double_click_time != 0 && _realtime_tick - double_click_time   < TIME_BETWEEN_DOUBLE_CLICK &&
 | 
						|
			  double_click_x != 0    && abs(_cursor.pos.x - double_click_x) < MAX_OFFSET_DOUBLE_CLICK  &&
 | 
						|
			  double_click_y != 0    && abs(_cursor.pos.y - double_click_y) < MAX_OFFSET_DOUBLE_CLICK) {
 | 
						|
			click = MC_DOUBLE_LEFT;
 | 
						|
		}
 | 
						|
		double_click_time = _realtime_tick;
 | 
						|
		double_click_x = _cursor.pos.x;
 | 
						|
		double_click_y = _cursor.pos.y;
 | 
						|
		_left_button_clicked = true;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	} else if (_right_button_clicked) {
 | 
						|
		_right_button_clicked = false;
 | 
						|
		click = MC_RIGHT;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	}
 | 
						|
 | 
						|
	int mousewheel = 0;
 | 
						|
	if (_cursor.wheel) {
 | 
						|
		mousewheel = _cursor.wheel;
 | 
						|
		_cursor.wheel = 0;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	}
 | 
						|
 | 
						|
	MouseLoop(click, mousewheel);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check the soft limit of deletable (non vital, non sticky) windows.
 | 
						|
 */
 | 
						|
static void CheckSoftLimit()
 | 
						|
{
 | 
						|
	if (_settings_client.gui.window_soft_limit == 0) return;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		uint deletable_count = 0;
 | 
						|
		Window *w, *last_deletable = NULL;
 | 
						|
		FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
			if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags4 & WF_STICKY)) continue;
 | 
						|
 | 
						|
			last_deletable = w;
 | 
						|
			deletable_count++;
 | 
						|
		}
 | 
						|
 | 
						|
		/* We've ot reached the soft limit yet */
 | 
						|
		if (deletable_count <= _settings_client.gui.window_soft_limit) break;
 | 
						|
 | 
						|
		assert(last_deletable != NULL);
 | 
						|
		delete last_deletable;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Regular call from the global game loop
 | 
						|
 */
 | 
						|
void InputLoop()
 | 
						|
{
 | 
						|
	CheckSoftLimit();
 | 
						|
	HandleKeyScrolling();
 | 
						|
 | 
						|
	/* Do the actual free of the deleted windows. */
 | 
						|
	for (Window *v = _z_front_window; v != NULL; /* nothing */) {
 | 
						|
		Window *w = v;
 | 
						|
		v = v->z_back;
 | 
						|
 | 
						|
		if (w->window_class != WC_INVALID) continue;
 | 
						|
 | 
						|
		/* Find the window in the z-array, and effectively remove it
 | 
						|
		 * by moving all windows after it one to the left. This must be
 | 
						|
		 * done before removing the child so we cannot cause recursion
 | 
						|
		 * between the deletion of the parent and the child. */
 | 
						|
		if (w->z_front == NULL) {
 | 
						|
			_z_front_window = w->z_back;
 | 
						|
		} else {
 | 
						|
			w->z_front->z_back = w->z_back;
 | 
						|
		}
 | 
						|
		if (w->z_back == NULL) {
 | 
						|
			_z_back_window  = w->z_front;
 | 
						|
		} else {
 | 
						|
			w->z_back->z_front = w->z_front;
 | 
						|
		}
 | 
						|
		free(w);
 | 
						|
	}
 | 
						|
 | 
						|
	if (_input_events_this_tick != 0) {
 | 
						|
		/* The input loop is called only once per GameLoop() - so we can clear the counter here */
 | 
						|
		_input_events_this_tick = 0;
 | 
						|
		/* there were some inputs this tick, don't scroll ??? */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* HandleMouseEvents was already called for this tick */
 | 
						|
	HandleMouseEvents();
 | 
						|
	HandleAutoscroll();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Update the continuously changing contents of the windows, such as the viewports
 | 
						|
 */
 | 
						|
void UpdateWindows()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	static int we4_timer = 0;
 | 
						|
	int t = we4_timer + 1;
 | 
						|
 | 
						|
	if (t >= 100) {
 | 
						|
		FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
			w->OnHundredthTick();
 | 
						|
		}
 | 
						|
		t = 0;
 | 
						|
	}
 | 
						|
	we4_timer = t;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		if (w->flags4 & WF_WHITE_BORDER_MASK) {
 | 
						|
			w->flags4 -= WF_WHITE_BORDER_ONE;
 | 
						|
 | 
						|
			if (!(w->flags4 & WF_WHITE_BORDER_MASK)) w->SetDirty();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	DrawDirtyBlocks();
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->viewport != NULL) UpdateViewportPosition(w);
 | 
						|
	}
 | 
						|
	NetworkDrawChatMessage();
 | 
						|
	/* Redraw mouse cursor in case it was hidden */
 | 
						|
	DrawMouseCursor();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark window as dirty (in need of repainting)
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Window number in that class
 | 
						|
 */
 | 
						|
void InvalidateWindow(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) w->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark a particular widget in a particular window as dirty (in need of repainting)
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Window number in that class
 | 
						|
 * @param widget_index Index number of the widget that needs repainting
 | 
						|
 */
 | 
						|
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
 | 
						|
{
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) {
 | 
						|
			w->InvalidateWidget(widget_index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark all windows of a particular class as dirty (in need of repainting)
 | 
						|
 * @param cls Window class
 | 
						|
 */
 | 
						|
void InvalidateWindowClasses(WindowClass cls)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls) w->SetDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark window data as invalid (in need of re-computing)
 | 
						|
 * @param w Window with invalid data
 | 
						|
 */
 | 
						|
void InvalidateThisWindowData(Window *w, int data)
 | 
						|
{
 | 
						|
	w->OnInvalidateData(data);
 | 
						|
	w->SetDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
 | 
						|
 * @param cls Window class
 | 
						|
 * @param number Window number within the class
 | 
						|
 */
 | 
						|
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls && w->window_number == number) InvalidateThisWindowData(w, data);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark window data of all windows of a given class as invalid (in need of re-computing)
 | 
						|
 * @param cls Window class
 | 
						|
 */
 | 
						|
void InvalidateWindowClassesData(WindowClass cls, int data)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class == cls) InvalidateThisWindowData(w, data);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Dispatch WE_TICK event over all windows
 | 
						|
 */
 | 
						|
void CallWindowTickEvent()
 | 
						|
{
 | 
						|
	if (_scroller_click_timeout > 3) {
 | 
						|
		_scroller_click_timeout -= 3;
 | 
						|
	} else {
 | 
						|
		_scroller_click_timeout = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_FRONT(w) {
 | 
						|
		w->OnTick();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Try to delete a non-vital window.
 | 
						|
 * Non-vital windows are windows other than the game selection, main toolbar,
 | 
						|
 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
 | 
						|
 * considered vital.
 | 
						|
 */
 | 
						|
void DeleteNonVitalWindows()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->window_class != WC_MAIN_WINDOW &&
 | 
						|
				w->window_class != WC_SELECT_GAME &&
 | 
						|
				w->window_class != WC_MAIN_TOOLBAR &&
 | 
						|
				w->window_class != WC_STATUS_BAR &&
 | 
						|
				w->window_class != WC_TOOLBAR_MENU &&
 | 
						|
				w->window_class != WC_TOOLTIPS &&
 | 
						|
				(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
 | 
						|
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** It is possible that a stickied window gets to a position where the
 | 
						|
 * 'close' button is outside the gaming area. You cannot close it then; except
 | 
						|
 * with this function. It closes all windows calling the standard function,
 | 
						|
 * then, does a little hacked loop of closing all stickied windows. Note
 | 
						|
 * that standard windows (status bar, etc.) are not stickied, so these aren't affected */
 | 
						|
void DeleteAllNonVitalWindows()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	/* Delete every window except for stickied ones, then sticky ones as well */
 | 
						|
	DeleteNonVitalWindows();
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		if (w->flags4 & WF_STICKY) {
 | 
						|
			delete w;
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Delete all always on-top windows to get an empty screen */
 | 
						|
void HideVitalWindows()
 | 
						|
{
 | 
						|
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 | 
						|
	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	DeleteWindowById(WC_STATUS_BAR, 0);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * (Re)position main toolbar window at the screen
 | 
						|
 * @param w Window structure of the main toolbar window, may also be \c NULL
 | 
						|
 * @return X coordinate of left edge of the repositioned toolbar window
 | 
						|
 */
 | 
						|
int PositionMainToolbar(Window *w)
 | 
						|
{
 | 
						|
	DEBUG(misc, 5, "Repositioning Main Toolbar...");
 | 
						|
 | 
						|
	if (w == NULL || w->window_class != WC_MAIN_TOOLBAR) {
 | 
						|
		w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	switch (_settings_client.gui.toolbar_pos) {
 | 
						|
		case 1:  w->left = (_screen.width - w->width) / 2; break;
 | 
						|
		case 2:  w->left = _screen.width - w->width; break;
 | 
						|
		default: w->left = 0;
 | 
						|
	}
 | 
						|
	SetDirtyBlocks(0, 0, _screen.width, w->height); // invalidate the whole top part
 | 
						|
	return w->left;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the number of items of the vertical scrollbar.
 | 
						|
 *
 | 
						|
 * Function also updates the position of the scrollbar if necessary.
 | 
						|
 * @param w   Window containing the vertical scrollbar
 | 
						|
 * @param num New number of items
 | 
						|
 */
 | 
						|
void SetVScrollCount(Window *w, int num)
 | 
						|
{
 | 
						|
	w->vscroll.count = num;
 | 
						|
	num -= w->vscroll.cap;
 | 
						|
	if (num < 0) num = 0;
 | 
						|
	if (num < w->vscroll.pos) w->vscroll.pos = num;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the number of items of the second vertical scrollbar.
 | 
						|
 *
 | 
						|
 * Function also updates the position of the scrollbar if necessary.
 | 
						|
 * @param w   Window containing the second vertical scrollbar
 | 
						|
 * @param num New number of items
 | 
						|
 */
 | 
						|
void SetVScroll2Count(Window *w, int num)
 | 
						|
{
 | 
						|
	w->vscroll2.count = num;
 | 
						|
	num -= w->vscroll2.cap;
 | 
						|
	if (num < 0) num = 0;
 | 
						|
	if (num < w->vscroll2.pos) w->vscroll2.pos = num;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the number of items of the horizontal scrollbar.
 | 
						|
 *
 | 
						|
 * Function also updates the position of the scrollbar if necessary.
 | 
						|
 * @param w   Window containing the horizontal scrollbar
 | 
						|
 * @param num New number of items
 | 
						|
 */
 | 
						|
void SetHScrollCount(Window *w, int num)
 | 
						|
{
 | 
						|
	w->hscroll.count = num;
 | 
						|
	num -= w->hscroll.cap;
 | 
						|
	if (num < 0) num = 0;
 | 
						|
	if (num < w->hscroll.pos) w->hscroll.pos = num;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Relocate all windows to fit the new size of the game application screen
 | 
						|
 * @param neww New width of the game application screen
 | 
						|
 * @param newh New height of the game appliction screen
 | 
						|
 */
 | 
						|
void RelocateAllWindows(int neww, int newh)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		int left, top;
 | 
						|
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) {
 | 
						|
			ViewPort *vp = w->viewport;
 | 
						|
			vp->width = w->width = neww;
 | 
						|
			vp->height = w->height = newh;
 | 
						|
			vp->virtual_width = ScaleByZoom(neww, vp->zoom);
 | 
						|
			vp->virtual_height = ScaleByZoom(newh, vp->zoom);
 | 
						|
			continue; // don't modify top,left
 | 
						|
		}
 | 
						|
 | 
						|
		/* XXX - this probably needs something more sane. For example specying
 | 
						|
		 * in a 'backup'-desc that the window should always be centred. */
 | 
						|
		switch (w->window_class) {
 | 
						|
			case WC_MAIN_TOOLBAR:
 | 
						|
				if (neww - w->width != 0) {
 | 
						|
					ResizeWindow(w, min(neww, 640) - w->width, 0);
 | 
						|
 | 
						|
					Point size;
 | 
						|
					Point delta;
 | 
						|
					size.x = w->width;
 | 
						|
					size.y = w->height;
 | 
						|
					delta.x = neww - w->width;
 | 
						|
					delta.y = 0;
 | 
						|
					w->OnResize(size, delta);
 | 
						|
				}
 | 
						|
 | 
						|
				top = w->top;
 | 
						|
				left = PositionMainToolbar(w); // changes toolbar orientation
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_SELECT_GAME:
 | 
						|
			case WC_GAME_OPTIONS:
 | 
						|
			case WC_NETWORK_WINDOW:
 | 
						|
				top = (newh - w->height) >> 1;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_NEWS_WINDOW:
 | 
						|
				top = newh - w->height;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_STATUS_BAR:
 | 
						|
				ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0);
 | 
						|
				top = newh - w->height;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_SEND_NETWORK_MSG:
 | 
						|
				ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0);
 | 
						|
				top = (newh - 26); // 26 = height of status bar + height of chat bar
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_CONSOLE:
 | 
						|
				IConsoleResize(w);
 | 
						|
				continue;
 | 
						|
 | 
						|
			default: {
 | 
						|
				left = w->left;
 | 
						|
				if (left + (w->width >> 1) >= neww) left = neww - w->width;
 | 
						|
				if (left < 0) left = 0;
 | 
						|
 | 
						|
				top = w->top;
 | 
						|
				if (top + (w->height >> 1) >= newh) top = newh - w->height;
 | 
						|
 | 
						|
				const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
				if (wt != NULL) {
 | 
						|
					if (top < wt->height && wt->left < (w->left + w->width) && (wt->left + wt->width) > w->left) top = wt->height;
 | 
						|
					if (top >= newh) top = newh - 1;
 | 
						|
				} else {
 | 
						|
					if (top < 0) top = 0;
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (w->viewport != NULL) {
 | 
						|
			w->viewport->left += left - w->left;
 | 
						|
			w->viewport->top += top - w->top;
 | 
						|
		}
 | 
						|
 | 
						|
		w->left = left;
 | 
						|
		w->top = top;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Destructor of the base class PickerWindowBase
 | 
						|
 * Main utility is to stop the base Window destructor from triggering
 | 
						|
 * a free while the child will already be free, in this case by the ResetObjectToPlace().
 | 
						|
 */
 | 
						|
PickerWindowBase::~PickerWindowBase()
 | 
						|
{
 | 
						|
	this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child
 | 
						|
	ResetObjectToPlace();
 | 
						|
}
 |