
# Conflicts: # src/articulated_vehicles.cpp # src/articulated_vehicles.h # src/base_media_base.h # src/base_media_func.h # src/build_vehicle_gui.cpp # src/dock_gui.cpp # src/main_gui.cpp # src/music_gui.cpp # src/network/network_chat_gui.cpp # src/network/network_content.cpp # src/newgrf.cpp # src/newgrf_roadstop.cpp # src/os/windows/string_uniscribe.h # src/os/windows/win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.cpp # src/strings.cpp # src/terraform_gui.cpp # src/tests/test_script_admin.cpp # src/tests/test_window_desc.cpp # src/timer/timer_game_calendar.h # src/vehicle.cpp # src/vehicle_base.h # src/viewport.cpp # src/widget_type.h # src/window.cpp # src/window_gui.h
63 lines
2.7 KiB
C
63 lines
2.7 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_roadtype.h NewGRF handling of road types. */
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#ifndef NEWGRF_ROADTYPE_H
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#define NEWGRF_ROADTYPE_H
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#include "road.h"
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#include "newgrf_commons.h"
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#include "newgrf_spritegroup.h"
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/** Resolver for the railtype scope. */
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struct RoadTypeScopeResolver : public ScopeResolver {
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TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead.
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TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
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const RoadTypeInfo *rti;
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/**
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* Constructor of the roadtype scope resolvers.
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* @param ro Surrounding resolver.
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* @param rti Associated RoadTypeInfo.
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* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
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* @param context Are we resolving sprites for the upper halftile, or on a bridge?
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*/
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RoadTypeScopeResolver(ResolverObject &ro, const RoadTypeInfo *rti, TileIndex tile, TileContext context)
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: ScopeResolver(ro), tile(tile), context(context), rti(rti)
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{
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}
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uint32 GetRandomBits() const override;
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uint32 GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const override;
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};
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/** Resolver object for road types. */
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struct RoadTypeResolverObject : public ResolverObject {
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RoadTypeScopeResolver roadtype_scope; ///< Resolver for the roadtype scope.
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RoadTypeResolverObject(const RoadTypeInfo *rti, TileIndex tile, TileContext context, RoadTypeSpriteGroup rtsg, uint32 param1 = 0, uint32 param2 = 0);
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &this->roadtype_scope;
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default: return ResolverObject::GetScope(scope, relative);
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}
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}
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GrfSpecFeature GetFeature() const override;
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uint32 GetDebugID() const override;
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};
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SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = nullptr);
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RoadType GetRoadTypeTranslation(RoadTramType rtt, uint8 tracktype, const GRFFile *grffile);
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uint8 GetReverseRoadTypeTranslation(RoadType roadtype, const GRFFile *grffile);
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#endif /* NEWGRF_ROADTYPE_H */
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