127 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef AI_H
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| #define AI_H
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| 
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| #include "../functions.h"
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| #include "../network.h"
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| #include "../player.h"
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| #ifdef GPMI
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| #include <gpmi.h>
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| #endif /* GPMI */
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| 
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| /* How DoCommands look like for an AI */
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| typedef struct AICommand {
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| 	uint32 tile;
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| 	uint32 p1;
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| 	uint32 p2;
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| 	uint32 procc;
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| 
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| 	uint32 dp[20];
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| 
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| 	struct AICommand *next;
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| } AICommand;
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| 
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| /* The struct for an AIScript Player */
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| typedef struct AIPlayer {
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| 	bool active;            //! Is this AI active?
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| 	AICommand *queue;       //! The commands that he has in his queue
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| 	AICommand *queue_tail;  //! The tail of this queue
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| #ifdef GPMI
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| 	gpmi_module *module;    //! The link to the GPMI module
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| #endif /* GPMI */
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| } AIPlayer;
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| 
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| /* The struct to keep some data about the AI in general */
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| typedef struct AIStruct {
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| 	/* General */
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| 	bool enabled;           //! Is AI enabled?
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| 	uint tick;              //! The current tick (something like _frame_counter, only for AIs)
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| 
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| 	/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
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| 	bool network_client;    //! Are we a network_client?
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| 	uint8 network_playas;   //! The current network player we are connected as
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| 
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| 	bool gpmi;              //! True if we want GPMI AIs
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| #ifdef GPMI
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| 	gpmi_module *gpmi_mod;  //! The module controller for GPMI based AIs (Event-handling)
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| 	gpmi_package *gpmi_pkg; //! The package controller for GPMI based AIs (Functions)
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| 	char gpmi_param[128];   //! The params given to the gpmi_mod
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| #endif /* GPMI */
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| } AIStruct;
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| 
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| VARDEF AIStruct _ai;
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| VARDEF AIPlayer _ai_player[MAX_PLAYERS];
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| 
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| // ai.c
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| void AI_StartNewAI(PlayerID player);
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| void AI_PlayerDied(PlayerID player);
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| void AI_RunGameLoop(void);
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| void AI_Initialize(void);
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| void AI_Uninitialize(void);
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| int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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| int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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| void AI_CommandResult(uint32 cmd, uint32 p1, uint32 p2, TileIndex tile, bool failed);
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| 
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| /** Is it allowed to start a new AI.
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|  * This function checks some boundries to see if we should launch a new AI.
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|  * @return True if we can start a new AI.
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|  */
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| static inline bool AI_AllowNewAI(void)
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| {
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| 	/* If disabled, no AI */
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| 	if (!_ai.enabled)
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| 		return false;
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| 
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| 	/* If in network, but no server, no AI */
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| 	if (_networking && !_network_server)
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| 		return false;
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| 
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| 	/* If in network, and server, possible AI */
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| 	if (_networking && _network_server) {
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| 		/* Do we want AIs in multiplayer? */
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| 		if (!_patches.ai_in_multiplayer)
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| 			return false;
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| 
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| 		/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
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| 		 *  system, because all commands are delayed by at least 1 tick, which causes
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| 		 *  a big problem, because it uses variables that are only set AFTER the command
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| 		 *  is really executed... */
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| 		if (!_patches.ainew_active && !_ai.gpmi)
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| 			return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| #define AI_CHANCE16(a,b)    ((uint16)     AI_Random()  <= (uint16)((65536 * a) / b))
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| #define AI_CHANCE16R(a,b,r) ((uint16)(r = AI_Random()) <= (uint16)((65536 * a) / b))
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| 
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| /**
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|  * The random-function that should be used by ALL AIs.
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|  */
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| static inline uint AI_RandomRange(uint max)
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| {
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| 	/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
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| 	 *   but we pick InteractiveRandomRange if we are a network_server or network-client.
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| 	 */
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| 	if (_networking)
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| 		return InteractiveRandomRange(max);
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| 	else
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| 		return RandomRange(max);
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| }
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| 
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| /**
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|  * The random-function that should be used by ALL AIs.
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|  */
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| static inline uint32 AI_Random(void)
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| {
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| /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
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| 	 *   but we pick InteractiveRandomRange if we are a network_server or network-client.
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| 	 */
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| 	if (_networking)
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| 		return InteractiveRandom();
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| 	else
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| 		return Random();
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| }
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| 
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| #endif /* AI_H */
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