Files
openttd/src/ai/api/ai_testmode.hpp
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

49 lines
1.2 KiB
C++

/* $Id$ */
/** @file ai_testmode.hpp Switch the AI to Test Mode. */
#ifndef AI_TESTMODE_HPP
#define AI_TESTMODE_HPP
#include "ai_object.hpp"
/**
* Class to switch current mode to Test Mode.
* If you create an instance of this class, the mode will be switched to
* Testing. The original mode is stored and recovered from when ever the
* instance is destroyed.
* In Test mode all the commands you execute aren't really executed. The
* system only checks if it would be able to execute your requests, and what
* the cost would be.
*/
class AITestMode : public AIObject {
public:
static const char *GetClassName() { return "AITestMode"; }
private:
AIModeProc *last_mode;
AIObject *last_instance;
protected:
/**
* The callback proc for Testing mode.
*/
static bool ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs);
public:
/**
* Creating instance of this class switches the build mode to Testing.
* @note When the instance is destroyed, he restores the mode that was
* current when the instance was created!
*/
AITestMode();
/**
* Destroying this instance reset the building mode to the mode it was
* in when the instance was created.
*/
~AITestMode();
};
#endif /* AI_TESTMODE_HPP */